papermario/src/code_11130_len_c0.c

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void func_80035DCC(void);
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void begin_state_world(void) {
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func_80112D84(0, func_80035DCC);
}
void step_world(void) {
func_8003E524();
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update_npcs();
update_player();
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update_item_entities();
func_80059D50();
func_80116674();
update_cameras();
}
void func_80035DA0(void) {
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draw_status_ui();
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func_8003E5B0();
func_8013A6E8();
}
void func_80035DCC(void) {
func_8003E63C();
}