papermario/src/code_1b40_len_20b0.c

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C
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#include "common.h"
extern Gfx D_00074210[];
extern Gfx D_00074230[];
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extern Gfx* D_8009A66C[1];
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extern int D_000759B0[];
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extern int D_000759B0_end[]; // A55D0
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extern int D_000A5DD0[];
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extern int D_000A5DD0_end[]; // E79B0
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extern int D_000E79B0[];
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extern int D_000E79B0_end[]; // FEE30
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extern int D_000FEE30[];
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extern int D_000FEE30_end[]; // 102610
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extern int D_00102610[];
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extern int D_00102610_end[]; // 10CC10
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extern int D_0010CC10[];
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extern int D_0010CC10_end[]; // 10F1B0
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extern int D_802DBD40[];
extern int D_800DC500[];
extern int D_802C3000[];
extern int D_802E0D90[];
extern int D_8010F6D0[];
extern int D_802EB3D0[];
extern u8 D_80074021;
extern s32 D_8009A5D8;
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INCLUDE_ASM(s32, "code_1b40_len_20b0", step_game_loop);
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INCLUDE_ASM(s32, "code_1b40_len_20b0", func_800269EC);
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INCLUDE_ASM(s32, "code_1b40_len_20b0", gfx_draw_frame);
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INCLUDE_ASM(s32, "code_1b40_len_20b0", load_engine_data);
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/*void load_engine_data(void) {
game_status *phi_s0;
s32 i;
dma_copy(D_000FEE30, D_000FEE30_end, D_802DBD40);
dma_copy(D_000759B0, D_000759B0_end, D_800DC500);
dma_copy(D_000E79B0, D_000E79B0_end, D_802C3000);
dma_copy(D_00102610, D_00102610_end, D_802E0D90);
dma_copy(D_000A5DD0, D_000A5DD0_end, D_8010F6D0);
dma_copy(D_0010CC10, D_0010CC10_end, D_802EB3D0);
D_8009A650[0] = 0;
phi_s0 = *gGameStatusPtr;
(*gGameStatusPtr)->unk_79 = 0;
(*gGameStatusPtr)->musicEnabled = 1;
phi_s0->unk_148 = 0;
(*gGameStatusPtr)->unk_7C = 1;
(*gGameStatusPtr)->unk_A8 = -1;
(*gGameStatusPtr)->unk_AA = 0;
(*gGameStatusPtr)->unk_81 = 0;
(*gGameStatusPtr)->unk_82 = -8;
(*gGameStatusPtr)->unk_83 = 4;
D_8009A5D8 = 0;
(*gGameStatusPtr)->unk_75 = (*gGameStatusPtr)->unk_13C = 0;
D_80074021 = 5;
(*gGameStatusPtr)->unk_168 = 0;
fio_init_flash();
func_80028838();
general_heap_create();
func_8011D890();
func_801230B8();
clear_script_list();
create_cameras_a();
clear_player_status();
func_802DD8F8(0);
func_80120BB0();
func_8011E224();
clear_model_data();
func_80148040();
func_80145DF8();
clear_character_set();
clear_printers();
func_80112B98();
func_800384BC();
func_80141100();
clear_trigger_data();
func_80110CB8(0);
clear_player_data();
func_8003E338();
func_80138108();
func_80059C9C();
clear_saved_variables();
clear_item_entity_data();
func_8014A498();
func_80147230();
func_80149618();
func_801473F0();
func_8002BA40();
poll_rumble();
phi_s0 = *gGameStatusPtr;
for(i = 0; i < 4; i++)
{
phi_s0->unk_50[i] = 3;
phi_s0->unk_48[i] = 0xC;
}
D_8009A650[0] |= 8;
set_game_mode(0);
}*/
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INCLUDE_ASM(void, "code_1b40_len_20b0", func_80027088, s32 arg0);
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s32 func_80027190(void) {
return D_8009A5D8;
}
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INCLUDE_ASM(s32, "code_1b40_len_20b0", func_800271A0);
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/*void func_800271A0(void) {
Gfx *temp = D_8009A66C[0] + 1;
gSPSegment(D_8009A66C[0], 0x00, 0x00000000);
D_8009A66C[0] = temp;
gSPDisplayList(temp, &D_00074230);
D_8009A66C[0]++;
gSPDisplayList(D_8009A66C[0]++, &D_00074210);
}*/
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INCLUDE_ASM(s32, "code_1b40_len_20b0", func_800271FC);
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INCLUDE_ASM(s32, "code_1b40_len_20b0", func_8002725C);
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INCLUDE_ASM(s32, "code_1b40_len_20b0", func_80027600);
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INCLUDE_ASM(s32, "code_1b40_len_20b0", func_80027774);
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INCLUDE_ASM(s32, "code_1b40_len_20b0", func_800279B4);
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INCLUDE_ASM(s32, "code_1b40_len_20b0", func_80027BAC);
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INCLUDE_ASM(s32, "code_1b40_len_20b0", func_80027E10);