papermario/include/dead.h

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#ifndef _DEAD_H_
#define _DEAD_H_
#define gCameras dead_gCameras
#define evt_get_variable dead_evt_get_variable
#define evt_set_variable dead_evt_set_variable
#define evt_get_float_variable dead_evt_get_float_variable
#define cos_rad dead_cos_rad
#define evt_set_float_variable dead_evt_set_float_variable
#define playFX_11 dead_playFX_11
#define gPlayerStatusPtr dead_gPlayerStatusPtr
#define set_main_pan_u dead_set_main_pan_u
#define set_main_pan_v dead_set_main_pan_v
#define set_aux_pan_u dead_set_aux_pan_u
#define set_aux_pan_v dead_set_aux_pan_v
#define get_npc_unsafe dead_get_npc_unsafe
#define atan2 dead_atan2
#define clamp_angle dead_clamp_angle
#define rand_int dead_rand_int
#define gItemTable dead_gItemTable
#define set_screen_overlay_params_back dead_set_screen_overlay_params_back
#define get_npc_by_index dead_get_npc_by_index
#define dist2D dead_dist2D
#define sin_deg dead_sin_deg
#define cos_deg dead_cos_deg
#define gPlayerStatus dead_gPlayerStatus
#define gPlayerActionState dead_gPlayerActionState
#define is_point_within_region dead_is_point_within_region
#define npc_raycast_down_sides dead_npc_raycast_down_sides
#define func_800490B4 func_8004D1A4
#define fx_emote dead_fx_emote
#define ai_enemy_play_sound dead_ai_enemy_play_sound
#define npc_move_heading dead_npc_move_heading
#define get_clamped_angle_diff dead_get_clamped_angle_diff
#define get_enemy dead_get_enemy
#define npc_test_move_simple_with_slipping dead_npc_test_move_simple_with_slipping
#define get_screen_coords dead_get_screen_coords
#define func_800495A0 func_800495A0
#define func_8004DAD8 func_800496B8
#define func_8004D9C0 func_800496B8
#define func_8004E024 func_80049C04
#define func_8004A73C func_8004EB8C
#endif