2020-08-04 08:49:11 +02:00
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#include "common.h"
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2020-09-18 03:28:34 +02:00
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void get_npc_pos(s32 arg0, f32* outX, f32* outY, f32* outZ, s32* arg4) {
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PlayerStatus* playerStatus = &gPlayerStatus;
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Npc* npc;
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s32 phi_v0;
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*outX = 0.0f;
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*outY = 0.0f;
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*outZ = 0.0f;
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*arg4 = 0;
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if (arg0 == -1) {
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*outX = playerStatus->position.x;
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*outY = playerStatus->position.y;
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*outZ = playerStatus->position.z;
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phi_v0 = playerStatus->flags & 6;
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} else {
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npc = get_npc_unsafe(arg0);
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*outX = npc->pos.x;
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*outY = npc->pos.y;
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*outZ = npc->pos.z;
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phi_v0 = npc->flags & 0x800;
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}
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if (phi_v0 != 0) {
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*arg4 = 1;
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}
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}
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2020-09-25 23:18:09 +02:00
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INCLUDE_ASM(s32, "code_39210_len_aa0", func_8005DECC);
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2020-09-24 05:16:13 +02:00
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2020-09-25 23:18:09 +02:00
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INCLUDE_ASM(s32, "code_39210_len_aa0", func_8005DFD4);
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2020-09-24 05:16:13 +02:00
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2020-09-25 23:18:09 +02:00
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INCLUDE_ASM(s32, "code_39210_len_aa0", func_8005E12C);
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