papermario/include/mapfs/mim_08_hit.h

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#define COLLIDER_Root 0x27
#define COLLIDER_g145 0x26
#define COLLIDER_monw 0x25
#define COLLIDER_g144 0x24
#define COLLIDER_mons 0x23
#define COLLIDER_g143 0x22
#define COLLIDER_mone 0x21
#define COLLIDER_g142 0x20
#define COLLIDER_monn 0x1F
#define COLLIDER_Default 0x1E
#define COLLIDER_o480 0x1D
#define COLLIDER_o472 0x1C
#define COLLIDER_o471 0x1B
#define COLLIDER_atari 0x1A
#define COLLIDER_o473 0x19
#define COLLIDER_o469 0x18
#define COLLIDER_exit 0x17
#define COLLIDER_exit_w 0x16
#define COLLIDER_ttw 0x15
#define COLLIDER_nw 0x14
#define COLLIDER_deiliw 0x13
#define COLLIDER_deilitw 0x12
#define COLLIDER_exit_s 0x11
#define COLLIDER_tts 0x10
#define COLLIDER_ns 0xF
#define COLLIDER_deilis 0xE
#define COLLIDER_deilits 0xD
#define COLLIDER_exit_e 0xC
#define COLLIDER_tte 0xB
#define COLLIDER_ne 0xA
#define COLLIDER_deilie 0x9
#define COLLIDER_deilite 0x8
#define COLLIDER_exit_n 0x7
#define COLLIDER_ttn 0x6
#define COLLIDER_nn 0x5
#define COLLIDER_deilin 0x4
#define COLLIDER_deilitn 0x3
#define COLLIDER_g1 0x2
#define COLLIDER_o493 0x1
#define COLLIDER_o474 0x0
#define ZONE_Root 0xD
#define ZONE_enter 0xC
#define ZONE_north 0xB
#define ZONE_south 0xA
#define ZONE_west 0x9
#define ZONE_east 0x8
#define ZONE_out 0x7
#define ZONE_o204 0x6
#define ZONE_kita 0x5
#define ZONE_minami 0x4
#define ZONE_nishi 0x3
#define ZONE_higashi 0x2
#define ZONE_kaiten 0x1
#define ZONE_stage 0x0