papermario/include/mapfs/dgb_bt02_shape.h

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#define MODEL_Root 0x1A
#define MODEL_dai 0x19
#define MODEL_waku1 0x18
#define MODEL_yuka2 0x17
#define MODEL_yuka 0x16
#define MODEL_g49 0x15
#define MODEL_waku2 0x14
#define MODEL_syoku 0x13
#define MODEL_tukue1 0x12
#define MODEL_tukue2 0x11
#define MODEL_tukue3 0x10
#define MODEL_kumonosu 0xF
#define MODEL_ten 0xE
#define MODEL_kaza2 0xD
#define MODEL_ranp3 0xC
#define MODEL_ranp2 0xB
#define MODEL_ranpu 0xA
#define MODEL_ranpdai 0x9
#define MODEL_kiwaku 0x8
#define MODEL_doa 0x7
#define MODEL_hibi2 0x6
#define MODEL_hibi 0x5
#define MODEL_kaza1 0x4
#define MODEL_kabe 0x3
#define MODEL_yuka4 0x2
#define MODEL_yuka3 0x1
#define MODEL_waku 0x0