papermario/papermario/src/code_fa4c0_len_3bf0.c

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#include "common.h"
INCLUDE_ASM(code_fa4c0_len_3bf0, func_802D5B10);
s32 FadeOutMusic(script_context* script, s32 initialCall) {
s32* ptrReadPos = script->ptrReadPos;
s32 itemID = get_variable(script, *ptrReadPos++);
s32* ptrNextPos = ptrReadPos++;
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return (set_music_track(itemID, -1, 0, get_variable(script, *ptrNextPos++), 8) != 0) * 2;
}
s32 SetMusicTrack(script_context* script, s32 initialCall) {
s32* ptrReadPos = script->ptrReadPos;
s32 musicPlayer = get_variable(script, *ptrReadPos++);
s32 songID = get_variable(script, *ptrReadPos++);
s32 variation = get_variable(script, *ptrReadPos++);
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s16 volume = get_variable(script, *ptrReadPos++);
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return (set_music_track(musicPlayer, songID, variation, 0x1F4, volume) != 0) * 2;
}
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INCLUDE_ASM(code_fa4c0_len_3bf0, FadeInMusic);
s32 PlayAmbientSounds(script_context* script, s32 initialCall) {
s32* ptrReadPos = script->ptrReadPos;
s32 soundID = get_variable(script, *ptrReadPos++);
return (play_ambient_sounds(soundID, 0xFA) != 0) * 2;
}
s32 PlaySound(script_context* script, s32 initialCall) {
s32* ptrReadPos = script->ptrReadPos;
s32 soundID = get_variable(script, *ptrReadPos++);
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play_sound(soundID);
return 2;
}
s32 func_802D617C(script_context* script, s32 initialCall) {
s32* ptrReadPos = script->ptrReadPos;
s32 soundID = get_variable(script, *ptrReadPos++);
s32 value2 = get_variable(script, *ptrReadPos++);
_play_sound(soundID, value2 & 0xFF, 0, 0);
return 2;
}
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s32 PlaySoundAt(script_context* script, s32 initialCall) {
s32* ptrReadPos = script->ptrReadPos;
s32 soundID = get_variable(script, *ptrReadPos++);
s32 value2 = get_variable(script, *ptrReadPos++);
s32 x = get_variable(script, *ptrReadPos++);
s32 y = get_variable(script, *ptrReadPos++);
s32 z = get_variable(script, *ptrReadPos++);
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play_sound_at_position(soundID, value2, x, y, z);
return 2;
}
s32 StopSound(script_context* script, s32 initialCall) {
s32* ptrReadPos = script->ptrReadPos;
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stop_sound(get_variable(script, *ptrReadPos++));
return 2;
}
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s32 func_802D62E4(script_context* script, s32 initialCall) {
s32* ptrReadPos = script->ptrReadPos;
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func_80149A6C(get_variable(script, *ptrReadPos++), 1);
return 2;
}
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s32 UseDoorSounds(script_context* script, s32 initialCall) {
s32* ptrReadPos = script->ptrReadPos;
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gCurrentDoorSoundsSet = get_variable(script, *ptrReadPos++);
return 2;
}
s32 func_802D6340(script_context* script, s32 initialCall) {
s32* ptrReadPos = script->ptrReadPos;
D_80151308 = get_variable(script, *ptrReadPos++);
return 2;
}
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INCLUDE_ASM(code_fa4c0_len_3bf0, PlaySoundAtF);
s32 RemoveKeyItemAt(script_context* script, s32 initialCall) {
s32* ptrReadPos = script->ptrReadPos;
s32 index = get_variable(script, *ptrReadPos++);
s16* ptrTemp = D_8010F304;
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ptrTemp[index] = 0;
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return 2;
}
s32 RemoveItemAt(script_context* script, s32 initialCall) {
s32* ptrReadPos = script->ptrReadPos;
s32 index = get_variable(script, *ptrReadPos++);
s16* ptrTemp = D_8010F444;
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ptrTemp[index] = 0;
sort_items();
return 2;
}
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INCLUDE_ASM(code_fa4c0_len_3bf0, AddKeyItem);
INCLUDE_ASM(code_fa4c0_len_3bf0, HasKeyItem);
INCLUDE_ASM(code_fa4c0_len_3bf0, FindKeyItem);
s32 AddItem(script_context* script, s32 initialCall) {
s32* ptrReadPos = script->ptrReadPos;
s32 itemID = get_variable(script, *ptrReadPos++);
s32* ptrNextPos = *ptrReadPos++;
set_variable(script, ptrNextPos, add_item(itemID));
return 2;
}
s32 func_802D6AF0(script_context* script, s32 initialCall) {
set_variable(script, *script->ptrReadPos, 0);
return 2;
}
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INCLUDE_ASM(code_fa4c0_len_3bf0, FindItem);
INCLUDE_ASM(code_fa4c0_len_3bf0, RemoveItem);
INCLUDE_ASM(code_fa4c0_len_3bf0, CountFortessKeys);
INCLUDE_ASM(code_fa4c0_len_3bf0, RemoveFortressKeys);
INCLUDE_ASM(code_fa4c0_len_3bf0, MakeItemEntity);
INCLUDE_ASM(code_fa4c0_len_3bf0, DropItemEntity);
INCLUDE_ASM(code_fa4c0_len_3bf0, DropItemEntityB);
INCLUDE_ASM(code_fa4c0_len_3bf0, RemoveItemEntity);
s32 AddBadge(script_context* script, s32 initialCall) {
s32* ptrReadPos = script->ptrReadPos;
s32 itemID = get_variable(script, *ptrReadPos++);
s32* ptrNextPos = *ptrReadPos++;
set_variable(script, ptrNextPos, add_badge(itemID));
return 2;
}
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INCLUDE_ASM(code_fa4c0_len_3bf0, RemoveBadge);
s32 SetItemPos(script_context* script, s32 initialCall) {
s32* ptrReadPos = script->ptrReadPos;
item_entity* ptrItemEntity;
s32 itemEntityIndex;
s32 x, y, z;
itemEntityIndex = get_variable(script, *ptrReadPos++);
x = get_variable(script, *ptrReadPos++);
y = get_variable(script, *ptrReadPos++);
z = get_variable(script, *ptrReadPos++);
ptrItemEntity = get_item_entity(itemEntityIndex);
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ptrItemEntity->position[0] = x;
ptrItemEntity->position[1] = y;
ptrItemEntity->position[2] = z;
return 2;
}
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INCLUDE_ASM(code_fa4c0_len_3bf0, SetItemFlags);
s32 AddCoin(script_context* script, s32 initialCall) {
script->varTable[0] = add_coins(get_variable(script, *script->ptrReadPos));
return 2;
}
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s32 AddStarPoints(script_context* script, s32 initialCall) {
script->varTable[0] = add_star_points(get_variable(script, *script->ptrReadPos));
return 2;
}
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s32 AddStarPieces(script_context* script, s32 initialCall) {
script->varTable[0] = add_star_pieces(get_variable(script, *script->ptrReadPos));
return 2;
}
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INCLUDE_ASM(code_fa4c0_len_3bf0, GetItemPower);
INCLUDE_ASM(code_fa4c0_len_3bf0, ShowGotItem);
INCLUDE_ASM(code_fa4c0_len_3bf0, func_802D7460);
INCLUDE_ASM(code_fa4c0_len_3bf0, func_802D74C0);
INCLUDE_ASM(code_fa4c0_len_3bf0, ShowEmote);
INCLUDE_ASM(code_fa4c0_len_3bf0, RemoveEffect);
/*
s32 RemoveEffect(script_context* script, s32 initialCall) {
s32* ptrReadPos = script->ptrReadPos;
remove_effect(get_variable(script, *ptrReadPos++));
return 2;
}
s32 func_802D7B10(script_context* script, s32 initialCall) {
s32* ptrReadPos = script->ptrReadPos;
s32 ptrValue = get_variable(script, *ptrReadPos++);
*ptrValue = (*ptrValue | 0x10);
return 2;
}
s32 func_802D7B44(script_context* script, s32 initialCall) {
s32* ptrReadPos = script->ptrReadPos;
s32 ptrValue = get_variable(script, *ptrReadPos++);
*((ptrValue + 0xC) + 0x14) = 10;
return 2;
}
s32 func_802D7B74(script_context* script, s32 initialCall) {
s32* ptrReadPos = script->ptrReadPos;
s32 ptrValue = get_variable(script, *ptrReadPos++);
*((ptrValue + 0xC) + 0x30) = 5;
return 2;
}
*/
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INCLUDE_ASM(code_fa4c0_len_3bf0, ShowSleepBubble);
INCLUDE_ASM(code_fa4c0_len_3bf0, PlayEffect);