papermario/include/mapfs/trd_03_hit.h

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#define COLLIDER_Root 0x3D
#define COLLIDER_g1 0x3C
#define COLLIDER_o75 0x3B
#define COLLIDER_o74 0x3A
#define COLLIDER_o73 0x39
#define COLLIDER_ori3 0x38
#define COLLIDER_ori2 0x37
#define COLLIDER_ori1 0x36
#define COLLIDER_4 0x35
#define COLLIDER_3 0x34
#define COLLIDER_2 0x33
#define COLLIDER_1 0x32
#define COLLIDER_g2 0x31
#define COLLIDER_rou3 0x30
#define COLLIDER_rou2 0x2F
#define COLLIDER_rou 0x2E
#define COLLIDER_kabe3 0x2D
#define COLLIDER_kabe2 0x2C
#define COLLIDER_kabe 0x2B
#define COLLIDER_kaidan 0x2A
#define COLLIDER_yuka3 0x29
#define COLLIDER_yuka2 0x28
#define COLLIDER_yuka 0x27
#define COLLIDER_sukim2 0x26
#define COLLIDER_o85 0x25
#define COLLIDER_sukim1 0x24
#define COLLIDER_o84 0x23
#define COLLIDER_ana3 0x22
#define COLLIDER_n3 0x21
#define COLLIDER_tt3 0x20
#define COLLIDER_deili3 0x1F
#define COLLIDER_deilit3 0x1E
#define COLLIDER_ana2 0x1D
#define COLLIDER_n2 0x1C
#define COLLIDER_tt2 0x1B
#define COLLIDER_deili2 0x1A
#define COLLIDER_deilit2 0x19
#define COLLIDER_ana1 0x18
#define COLLIDER_n1 0x17
#define COLLIDER_tt1 0x16
#define COLLIDER_deili1 0x15
#define COLLIDER_deilit1 0x14
#define COLLIDER_exit4 0x13
#define COLLIDER_nwo 0x12
#define COLLIDER_ttwo 0x11
#define COLLIDER_deiliwo 0x10
#define COLLIDER_deilitwo 0xF
#define COLLIDER_exit3 0xE
#define COLLIDER_neo 0xD
#define COLLIDER_tteo 0xC
#define COLLIDER_deilieo 0xB
#define COLLIDER_deiliteo 0xA
#define COLLIDER_exit2 0x9
#define COLLIDER_ne 0x8
#define COLLIDER_tte 0x7
#define COLLIDER_deilie 0x6
#define COLLIDER_deilite 0x5
#define COLLIDER_exit1 0x4
#define COLLIDER_nw 0x3
#define COLLIDER_ttw 0x2
#define COLLIDER_deiliw 0x1
#define COLLIDER_deilitw 0x0
#define ZONE_Root 0x6
#define ZONE_f2 0x5
#define ZONE_yuka2 0x4
#define ZONE_f1 0x3
#define ZONE_yuka 0x2
#define ZONE_exite 0x1
#define ZONE_exitw 0x0