papermario/src/code_6000.c

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#include "common.h"
extern s32 D_80268000;
extern s32 D_802FB800;
extern s32 D_803DA800;
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HeapNode* general_heap_create(void) {
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return _heap_create(&D_802FB800, 0x54000);
}
s32 general_heap_malloc(s32 size) {
return _heap_malloc(&D_802FB800, size);
}
s32 general_heap_malloc_tail(s32 size) {
return _heap_malloc_tail(&D_802FB800, size);
}
s32 general_heap_free(s32 size) {
return _heap_free(&D_802FB800, size);
}
s32 battle_heap_create(void) {
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if ((s32)_heap_create(&D_803DA800, 0x25800) == -1) {
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return -1;
} else {
return 0;
}
}
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s32 func_8002ACDC(void) {
return 0;
}
s32 heap_malloc(s32 size) {
if ((*gGameStatusPtr)->isBattle == 0) {
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return general_heap_malloc(size);
} else {
return _heap_malloc(&D_803DA800, size);
}
}
s32 heap_free(s32 size) {
if ((*gGameStatusPtr)->isBattle != 0) {
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return _heap_free(&D_803DA800, size);
} else {
return general_heap_free(size);
}
}
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s32 collision_heap_create(void) {
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if ((s32)_heap_create(&D_80268000, 0x18000) == -1) {
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return -1;
}
return 0;
}
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s32 collision_heap_malloc(s32 size) {
if (!(*gGameStatusPtr)->isBattle) {
return _heap_malloc(&D_80268000, size);
} else {
return _heap_malloc(&D_803DA800, size);
}
}
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s32 collision_heap_free(void* data) {
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if ((*gGameStatusPtr)->isBattle) {
return _heap_free(&D_803DA800, data);
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} else {
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return _heap_free(&D_80268000, data);
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}
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}