2021-01-15 17:28:05 +01:00
# Setup
This repository supports:
- [Linux ](#unix )
2021-01-15 17:49:09 +01:00
- [macOS ](#unix )
2021-01-15 17:28:05 +01:00
- [Windows Subsystem for Linux 2 ](#wsl-2 )
- [Docker ](#docker ) (any host OS)
If you encounter any issues setting up the repo, please feel free to [reach out to us on Discord ](https://discord.gg/urUm3VG ).
## Unix
Clone the repository:
```sh
git clone https://github.com/pmret/papermario
cd papermario
```
Install build dependencies:
```sh
./install.sh
```
2021-01-15 22:27:47 +01:00
Copy an unmodified Paper Mario (USA) ROM (sha1: `3837f44cda784b466c9a2d99df70d77c322b97a0` ) into the root directory of the repository with the name `baserom.z64` . If you're using WSL, you can enter the Linux filesystem by opening `\\wsl$` in File Explorer; e.g. `\\wsl$\Ubuntu\home\<your username>\papermario` .
2021-01-15 17:28:05 +01:00
Configure the build and extract assets from the base ROM:
```sh
2021-04-17 13:53:34 +02:00
./configure
2021-01-15 17:28:05 +01:00
```
Compile the game:
```
ninja
```
If you get `papermario.z64: OK` at the end, the build succeeded!
2021-01-15 17:50:06 +01:00
The output ROM is `papermario.z64` - you can run this in any N64 emulator.
2021-01-15 17:28:05 +01:00
## WSL 2
1. Install or upgrade to **WSL 2** following [these instructions ](https://aka.ms/wsl2-install ) (Ubuntu is recommended)
2. Open a WSL terminal
3. Run the following command: `sudo apt update && sudo apt upgrade && cd ~`
4. Continue with [the instructions for Linux ](#unix )
2021-01-15 17:50:06 +01:00
If you have Visual Studio Code, you can type `code .` to open the repo within it.
2021-01-15 17:28:05 +01:00
`Ctrl + J` opens up a Linux terminal within VS Code.
## Docker
A Docker image containing all dependencies can be built and ran as follows:
```sh
docker build . -t pm
docker run --rm -ti -v $(pwd):/papermario pm
```
Then continue with [the instructions for Linux ](#unix ).