papermario/include/filemenu.h

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#ifndef _FILEMENU_H_
#define _FILEMENU_H_
#include "common.h"
extern MenuPanel* filemenu_menus[4];
void pause_partners_draw_movelist_flower(MenuPanel* menu, s32 posX, s32 posY);
extern BSS s32 filemenu_iterFileIdx;
extern BSS s32 filemenu_pressedButtons;
extern BSS s32 filemenu_8024C088;
extern BSS s32 filemenu_heldButtons;
extern BSS s32 filemenu_8024C090;
extern BSS s32 filemenu_loadedFileIdx;
extern BSS s32 filemenu_8024C098[2];
extern BSS s32 filemenu_cursorHudElemID;
extern BSS s32 filemenu_8024C0A4[3];
extern BSS s32 filemenu_hudElemIDs[20];
extern BSS s32 filemenu_8024C100[8];
#endif