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40 lines
991 B
C
40 lines
991 B
C
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#include "common.h"
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INCLUDE_ASM(code_1a1f0_len_5390, get_defeated);
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INCLUDE_ASM(code_1a1f0_len_5390, set_defeated);
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INCLUDE_ASM(code_1a1f0_len_5390, GetCamLookAtObjVector);
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INCLUDE_ASM(code_1a1f0_len_5390, HasMerleeCasts);
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INCLUDE_ASM(code_1a1f0_len_5390, OnDefeatEnemy);
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INCLUDE_ASM(code_1a1f0_len_5390, OnFleeBattleDrops);
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INCLUDE_ASM(code_1a1f0_len_5390, func_8003F7CC);
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INCLUDE_ASM(code_1a1f0_len_5390, func_8004135C);
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INCLUDE_ASM(code_1a1f0_len_5390, func_80041364);
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INCLUDE_ASM(code_1a1f0_len_5390, func_80041964);
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INCLUDE_ASM(code_1a1f0_len_5390, show_first_strike_message);
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INCLUDE_ASM(code_1a1f0_len_5390, func_80041F10);
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INCLUDE_ASM(code_1a1f0_len_5390, func_8004304C);
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INCLUDE_ASM(code_1a1f0_len_5390, func_8004309C);
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INCLUDE_ASM(code_1a1f0_len_5390, func_800431D4);
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INCLUDE_ASM(code_1a1f0_len_5390, func_800431DC);
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INCLUDE_ASM(code_1a1f0_len_5390, create_npcs);
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INCLUDE_ASM(code_1a1f0_len_5390, func_80044140);
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INCLUDE_ASM(code_1a1f0_len_5390, func_80044148);
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