papermario/SETUP.md

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# Setup
This repository supports:
- [Linux](#unix)
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- [macOS](#unix)
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- [Windows Subsystem for Linux 2](#wsl-2)
- [Nix](#nix)
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If you encounter any issues setting up the repo, please feel free to [reach out to us on Discord](https://discord.gg/PgcMpQTzh5).
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## Common
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Clone the repository:
```sh
git clone https://github.com/pmret/papermario
cd papermario
```
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Install pigment64 (our image-processing tool)
```sh
curl https://sh.rustup.rs -sSf | sh
cargo install pigment64
```
and make sure pigment64 is in your system path.
## Unix
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Install build dependencies:
```sh
./install_deps.sh
./install_compilers.sh
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```
> **NOTE:** On Mac, if you get an error that looks like
>
>```sh
>Error: Cannot install md5sha1sum because conflicting formulae are installed.
> coreutils: because both install `md5sum` and `sha1sum` binaries
>
>Please `brew unlink coreutils` before continuing.
>```
>
>it's fine to just open `install_deps.sh` in a text editor, delete the `md5sha1sum` from the `brew install` line, and rerun it (put it back after so you don't accidentally commit it!)
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Continue onto [building](#building)
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## WSL 2
1. Install or upgrade to **WSL 2** following [these instructions](https://aka.ms/wsl2-install) (Ubuntu is recommended)
2. Open a WSL terminal
3. Run the following command: `sudo apt update && sudo apt upgrade && cd ~`
4. Install build dependencies:
```sh
./install_deps.sh
./install_compilers.sh
```
5. Continue with [building](#building)
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If you have Visual Studio Code, you can type `code .` to open the repo within it.
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`Ctrl + J` opens up a Linux terminal within VS Code.
## Nix
1. Install [Nix](https://nixos.org/download.html)
2. Clone the repository and `cd` into it
3. Enter a shell with `NIXPKGS_ALLOW_UNSUPPORTED_SYSTEM=1 NIX_BUILD_CORES=0 nix-shell`
4. Continue with [building](#building)
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# Building
Copy baseroms into the following places (at least 1 is required):
* `ver/us/baserom.z64` (sha1: `3837f44cda784b466c9a2d99df70d77c322b97a0`)
* `ver/jp/baserom.z64` (sha1: `b9cca3ff260b9ff427d981626b82f96de73586d3`)
* `ver/pal/baserom.z64` (sha1: `2111d39265a317414d359e35a7d971c4dfa5f9e1`)
* `ver/ique/baserom.z64` (sha1: `5c724685085eba796537573dd6f84aaddedc8582`)
(If you're using WSL, you can enter the Linux filesystem by opening `\\wsl$` in File Explorer; e.g. `\\wsl$\Ubuntu\home\<your username>\papermario`.)
Configure the build and extract assets from the base ROM:
```sh
./configure
```
Compile the game:
```
ninja
```
If you get `papermario.z64: OK` at the end, the build succeeded and the built rom matches the input rom!