2021-04-13 09:47:52 +02:00
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#include "common.h"
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2021-09-22 13:17:46 +02:00
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extern CamPosSettings blendedCamSettings;
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extern f32 D_800A08DC;
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extern f32 D_800A08E0;
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2021-08-16 20:14:58 +02:00
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void func_80030210(Camera* camera, f32 arg1, f32 arg2, s32 arg3);
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2021-04-13 09:47:52 +02:00
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2021-09-22 13:17:46 +02:00
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2021-08-16 20:14:58 +02:00
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void update_camera_mode_unused(Camera* camera);
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// Issues with zero float temp?
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#ifdef NON_MATCHING
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void update_camera_mode_unused(Camera* camera) {
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PlayerStatus* playerStatus = &gPlayerStatus;
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f32 temp_f30;
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f32 temp_f24_2;
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f32 theta;
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f32 sinTheta1;
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f32 cosTheta1;
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f32 sinTheta2;
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f32 cosTheta2;
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f32 lookXDelta;
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f32 lookYDelta;
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f32 lookZDelta;
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2021-04-13 09:47:52 +02:00
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2021-08-16 20:14:58 +02:00
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if (camera->unk_06 != 0 || camera->unk_08 != 0) {
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camera->unk_06 = 0;
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camera->unk_08 = 0;
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camera->unk_1C = 0;
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camera->unk_1E = 100;
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camera->unk_20 = 100;
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camera->unk_22 = 0;
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camera->unk_24 = 0;
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camera->lookAt_obj.x = camera->unk_54;
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camera->lookAt_obj.y = camera->unk_58;
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camera->lookAt_obj.z = camera->unk_5C;
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}
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2021-04-13 09:47:52 +02:00
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2021-08-16 20:14:58 +02:00
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if (!(playerStatus->flags & 6)) {
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camera->unk_58 = playerStatus->position.y + 60.0f;
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}
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camera->unk_54 = playerStatus->position.x;
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camera->unk_5C = playerStatus->position.z + 400.0f;
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if (camera->unk_1C == 0) {
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s32 fovTemp = 10000 / camera->unk_20;
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camera->lookAt_obj.x = camera->unk_54;
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camera->lookAt_obj.y = camera->unk_58;
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camera->lookAt_obj.z = camera->unk_5C;
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camera->trueRotation.x = (f32) camera->unk_24;
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camera->currentBoomYaw = (f32) camera->unk_22;
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camera->currentBoomLength = (f32) camera->unk_1E;
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if (fovTemp < 0) {
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fovTemp += 3;
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}
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camera->vfov = fovTemp >> 2;
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theta = (camera->currentBoomYaw * TAU) / 360.0f;
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sinTheta1 = sin_rad(theta);
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cosTheta1 = cos_rad(theta);
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temp_f30 = (cosTheta1 * 0.0f) + (camera->currentBoomLength * sinTheta1);
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temp_f24_2 = (sinTheta1 * -0.0f) + (camera->currentBoomLength * cosTheta1);
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theta = (camera->trueRotation.x * TAU) / 360.0f;
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sinTheta2 = sin_rad(theta);
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cosTheta2 = cos_rad(theta);
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camera->lookAt_eye.x = camera->lookAt_obj.x + ((cosTheta2 * 0.0f) - (temp_f24_2 * sinTheta2));
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camera->lookAt_eye.y = camera->lookAt_obj.y + temp_f30;
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camera->lookAt_eye.z = camera->lookAt_obj.z + ((sinTheta2 * 0.0f) + (temp_f24_2 * cosTheta2));
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}
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camera->currentYaw = atan2(camera->lookAt_eye.x, camera->lookAt_eye.z, camera->lookAt_obj.x, camera->lookAt_obj.z);
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lookXDelta = camera->lookAt_obj.x - camera->lookAt_eye.x;
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lookYDelta = camera->lookAt_obj.y - camera->lookAt_eye.y;
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lookZDelta = camera->lookAt_obj.z - camera->lookAt_eye.z;
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camera->currentBlendedYawNegated = -atan2(0.0f, 0.0f, lookXDelta, lookZDelta);
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camera->currentPitch = atan2(0.0f, 0.0f, lookYDelta, -sqrtf(SQ(lookXDelta) + SQ(lookZDelta)));
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}
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#else
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INCLUDE_ASM(void, "B0E0", update_camera_mode_unused, Camera* camera);
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#endif
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void update_camera_mode_5(Camera* camera) {
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PlayerStatus* playerStatus = &gPlayerStatus;
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f32 lookXDelta, lookYDelta, lookZDelta;
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camera->currentBoomYaw = 18.0f;
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camera->currentBoomLength = 690.0f;
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camera->currentYOffset = 47.0f;
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if (camera->unk_06 != 0) {
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camera->unk_550 = 0.0f;
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camera->unk_70 = 0.0f;
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camera->trueRotation.x = 0.0f;
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camera->unk_06 = 0;
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camera->unk_554 = 0;
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camera->lookAt_obj.x = camera->targetPos.x;
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camera->lookAt_obj.y = camera->targetPos.y + camera->currentYOffset;
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camera->lookAt_obj.z = camera->targetPos.z;
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func_80030210(camera, 0.0f, 0.0f, 0);
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} else {
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f32 temp_f22 = (playerStatus->currentSpeed * 1.5f) + 1.0f;
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f32 temp_f20 = (playerStatus->currentSpeed * 0.05f) + 0.05f;
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camera->unk_54 = camera->targetPos.x + camera->unk_550;
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camera->unk_58 = camera->targetPos.y + camera->currentYOffset;
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camera->unk_5C = camera->targetPos.z;
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func_8003034C(camera);
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if (!(camera->moveFlags & 1)) {
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func_80030210(camera, temp_f20, temp_f22, 0);
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} else {
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lookXDelta = temp_f22; // needed to match
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func_80030210(camera, temp_f20, lookXDelta, 1);
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}
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}
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camera->currentYaw = atan2(camera->lookAt_eye.x, camera->lookAt_eye.z, camera->lookAt_obj.x, camera->lookAt_obj.z);
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lookXDelta = camera->lookAt_obj.x - camera->lookAt_eye.x;
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lookYDelta = camera->lookAt_obj.y - camera->lookAt_eye.y;
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lookZDelta = camera->lookAt_obj.z - camera->lookAt_eye.z;
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camera->currentBlendedYawNegated = -atan2(0.0f, 0.0f, lookXDelta, lookZDelta);
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camera->currentPitch = atan2(0.0f, 0.0f, lookYDelta, -sqrtf(SQ(lookXDelta) + SQ(lookZDelta)));
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}
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void func_80030210(Camera* camera, f32 arg1, f32 arg2, s32 arg3) {
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f32 xDelta = (camera->unk_54 - camera->lookAt_obj.x) * arg1;
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f32 theta;
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f32 cosTheta;
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f32 sinTheta;
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if (xDelta < -arg2) {
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xDelta = -arg2;
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}
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if (xDelta > arg2) {
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xDelta = arg2;
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}
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camera->lookAt_obj.x = camera->lookAt_eye.x = camera->lookAt_obj.x + xDelta;
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theta = (camera->currentBoomYaw * TAU) / 360.0f;
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cosTheta = cos_rad(theta);
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camera->lookAt_obj.z += (camera->unk_5C - camera->lookAt_obj.z) * arg1;
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camera->lookAt_eye.z = camera->lookAt_obj.z + (camera->currentBoomLength * cosTheta);
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if (arg3 << 16 == 0) {
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sinTheta = sin_rad(theta);
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camera->lookAt_obj.y += (camera->unk_58 - camera->lookAt_obj.y) * 0.125f;
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camera->lookAt_eye.y = camera->lookAt_obj.y + (camera->currentBoomLength * sinTheta);
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}
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}
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void func_8003034C(Camera* camera) {
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PlayerStatus* playerStatus = &gPlayerStatus;
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if (fabsf(get_clamped_angle_diff(playerStatus->currentYaw, 90.0f)) < 45.0f) {
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if (camera->unk_556 == 0) {
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if (camera->unk_554 <= 0) {
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camera->unk_550 = 35.0f;
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} else {
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camera->unk_554--;
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}
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} else {
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camera->unk_554 = 15;
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camera->unk_556 = 0;
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}
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} else if (fabsf(get_clamped_angle_diff(playerStatus->currentYaw, 270.0f)) < 45.0f) {
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if (camera->unk_556 == 1) {
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if (camera->unk_554 <= 0) {
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camera->unk_550 = -35.0f;
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} else {
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camera->unk_554--;
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}
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} else {
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camera->unk_554 = 15;
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camera->unk_556 = 1;
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}
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}
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}
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2021-04-13 09:47:52 +02:00
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2021-09-22 13:17:46 +02:00
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void func_80030450(Camera* camera) {
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2021-04-13 09:47:52 +02:00
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}
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2021-09-22 13:17:46 +02:00
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CameraControlSettings* test_ray_zone_aabb(f32 x, f32 y, f32 z) {
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2021-08-16 20:14:58 +02:00
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f32 hitX, hitY, hitZ;
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f32 hitDepth = 32767.0f;
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f32 nx, ny, nz;
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s32 zoneID = test_ray_zones(x, y, z, 0.0f, -1.0f, 0.0f, &hitX, &hitY, &hitZ, &hitDepth, &nx, &ny, &nz);
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if (zoneID < 0) {
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2021-09-22 13:17:46 +02:00
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return NULL;
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2021-08-16 20:14:58 +02:00
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}
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return D_800D91D4[zoneID].unk_10;
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}
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2021-04-13 09:47:52 +02:00
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2021-09-22 13:17:46 +02:00
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void update_camera_from_controller(Camera*, CamPosSettings*, CameraControlSettings**, CamPosSettings*, CameraControlSettings**, f32, f32, f32, f32, f32, f32, s32, f32*, s32); // extern
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2021-06-30 04:27:12 +02:00
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INCLUDE_ASM(s32, "B0E0", update_camera_from_controller);
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2021-04-13 09:47:52 +02:00
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2021-09-22 13:17:46 +02:00
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void update_camera_zone_interp(Camera* camera);
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// Mostly issues with the switch
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#ifdef NON_MATCHING
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void update_camera_zone_interp(Camera* camera) {
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CameraControlSettings* cs;
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f32 targetX;
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f32 targetY;
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f32 targetZ;
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f32 deltaX;
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f32 deltaY;
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f32 deltaZ;
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f32 boomYawDiff;
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f32 settingDiff;
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f32 deltaSqSum;
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f32 panPhase;
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f32 temp_f20_2;
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f32 temp_f22;
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f32 temp_f22_3;
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f32 temp_f22_4;
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f32 cosNegViewPitch;
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f32 sinNegViewPitch;
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f32 temp_f24;
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f32 temp_f24_2;
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f32 temp_f26;
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f32 temp_f4_4;
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f32 interpAlpha;
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f32 interpAlphaInv;
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f32 temp_f8_2;
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f64 temp_f22_2;
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s32 cond2;
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f32 posX;
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f32 posY;
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f32 posZ;
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f32 tX;
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f32 tY;
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f32 tZ;
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s32 changingZone;
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f32 dist;
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targetX = camera->targetPos.x;
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targetY = camera->targetPos.y;
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targetZ = camera->targetPos.z;
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changingZone = FALSE;
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if (camera->changingMap) {
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camera->currentController = NULL;
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camera->prevController = NULL;
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camera->linearInterp = 0.0f;
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camera->unk_494 = 0.0f;
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camera->savedTargetY = targetY;
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camera->unk_98 = 0;
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camera->unk_9C = 0;
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camera->unk_4A4 = 0.0f;
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camera->unk_4A8 = 0.0f;
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camera->unk_4AC = 0.0f;
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camera->prevPrevFollowFlags = 0;
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camera->prevFollowFlags = 0;
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camera->panPhase = 0.0f;
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D_800A08DC = 0.0f;
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D_800A08E0 = 0.0f;
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camera->interpAlpha = 1.0f;
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camera->unk_498 = 1.0f;
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camera->linearInterpScale = 1.0f;
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}
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if (camera->moveFlags & 1) {
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camera->unk_498 = 0.0f;
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} else if (camera->unk_494 != targetY) {
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camera->unk_494 = targetY;
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camera->unk_498 = 0.0f;
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}
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if (targetY < camera->unk_494 && targetY <= camera->savedTargetY) {
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camera->unk_494 = targetY;
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camera->unk_498 = 1.0f;
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}
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camera->unk_498 += (1.01 - camera->unk_498) / camera->unk_49C;
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if (camera->unk_498 > 1.0) {
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camera->unk_498 = 1.0f;
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}
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if (camera->moveFlags & 4) {
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camera->unk_498 += 0.3;
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if (camera->unk_498 >= 1.0) {
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camera->unk_498 = 1.0f;
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}
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}
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if (!(camera->moveFlags & 2)) {
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camera->savedTargetY += (camera->unk_494 - camera->savedTargetY) * camera->unk_498;
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}
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if (camera->unk_506 != 0 || camera->unk_4A4 != targetX || camera->unk_4A8 != targetY ||
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camera->unk_4AC != targetZ || camera->changingMap) {
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if (camera->followPlayer) {
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cs = &camera->controlSettings;
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} else {
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cs = test_ray_zone_aabb(targetX, targetY + 10.0f, targetZ);
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}
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cond2 = FALSE;
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if (cs != NULL && camera->currentController != NULL && cs->type == camera->currentController->type &&
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cs->flag == camera->currentController->flag && cs->boomLength == camera->currentController->boomLength &&
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cs->boomPitch == camera->currentController->boomPitch &&
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cs->viewPitch == camera->currentController->viewPitch) {
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switch (cs->type) {
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case 0:
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if (cs->posA.x == camera->currentController->posA.x &&
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cs->posA.z == camera->currentController->posA.z &&
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cs->posB.x == camera->currentController->posB.x &&
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cs->posB.z == camera->currentController->posB.z) {
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cond2 = TRUE;
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}
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break;
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case 1:
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if (!cs->flag) {
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if (cs->posA.x == camera->currentController->posA.x &&
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cs->posA.z == camera->currentController->posA.z) {
|
|
|
|
|
|
|
|
cond2 = TRUE;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (cs->posA.x == camera->currentController->posA.x &&
|
|
|
|
cs->posA.z == camera->currentController->posA.z &&
|
|
|
|
cs->posB.x == camera->currentController->posB.x &&
|
|
|
|
cs->posB.z == camera->currentController->posB.z) {
|
|
|
|
|
|
|
|
cond2 = TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
if (cs->posA.x == camera->currentController->posA.x &&
|
|
|
|
cs->posA.z == camera->currentController->posA.z &&
|
|
|
|
cs->posA.y == camera->currentController->posA.y &&
|
|
|
|
cs->posB.y == camera->currentController->posB.y &&
|
|
|
|
cs->posB.x == camera->currentController->posB.x &&
|
|
|
|
cs->posB.z == camera->currentController->posB.z) {
|
|
|
|
|
|
|
|
cond2 = TRUE;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (camera->unk_506 != 0 || (!cond2 && cs != camera->currentController)) {
|
|
|
|
if (camera->interpAlpha == 1.0f) {
|
|
|
|
camera->prevController = camera->currentController;
|
|
|
|
} else {
|
|
|
|
camera->prevController = (CameraControlSettings*)-1;
|
|
|
|
}
|
|
|
|
|
|
|
|
camera->oldCameraSettings = blendedCamSettings;
|
|
|
|
changingZone = TRUE;
|
|
|
|
camera->currentController = cs;
|
|
|
|
camera->interpAlpha = 0.0f;
|
|
|
|
camera->linearInterp = 0.0f;
|
|
|
|
camera->unk_506 = 0;
|
|
|
|
camera->linearInterpScale = camera->moveSpeed;
|
|
|
|
camera->prevPrevFollowFlags = camera->prevFollowFlags;
|
|
|
|
camera->prevFollowFlags = camera->followPlayer;
|
|
|
|
camera->prevPrevMovePos.x = camera->prevMovePos.x;
|
|
|
|
camera->prevPrevMovePos.y = camera->prevMovePos.y;
|
|
|
|
camera->prevPrevMovePos.z = camera->prevMovePos.z;
|
|
|
|
camera->prevMovePos.x = camera->movePos.x;
|
|
|
|
camera->prevMovePos.y = camera->movePos.y;
|
|
|
|
camera->prevMovePos.z = camera->movePos.z;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
posX = targetX;
|
|
|
|
if (camera->prevPrevFollowFlags) {
|
|
|
|
posX = camera->prevPrevMovePos.x;
|
|
|
|
posY = camera->prevPrevMovePos.y;
|
|
|
|
posZ = camera->prevPrevMovePos.z;
|
|
|
|
} else {
|
|
|
|
posY = camera->savedTargetY;
|
|
|
|
posZ = targetZ;
|
|
|
|
}
|
|
|
|
|
|
|
|
tX = targetX;
|
|
|
|
if (camera->prevFollowFlags) {
|
|
|
|
camera->savedTargetY = camera->prevMovePos.y;
|
|
|
|
tX = camera->prevMovePos.x;
|
|
|
|
tY = camera->savedTargetY;
|
|
|
|
tZ = camera->prevMovePos.z;
|
|
|
|
} else {
|
|
|
|
tY = camera->savedTargetY;
|
|
|
|
tZ = targetZ;
|
|
|
|
}
|
|
|
|
|
|
|
|
update_camera_from_controller(camera, &camera->oldCameraSettings, &camera->prevController,
|
|
|
|
&camera->newCameraSettings, &camera->currentController, posX, posY, posZ, tX, tY, tZ,
|
|
|
|
camera->changingMap, &camera->interpAlpha, changingZone);
|
|
|
|
|
|
|
|
if (camera->changingMap) {
|
|
|
|
camera->oldCameraSettings = camera->newCameraSettings;
|
|
|
|
camera->changingMap = FALSE;
|
|
|
|
camera->interpAlpha = 1.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (camera->oldCameraSettings.boomYaw - camera->newCameraSettings.boomYaw > 180.0f) {
|
|
|
|
camera->oldCameraSettings.boomYaw -= 360.0f;
|
|
|
|
}
|
|
|
|
if (camera->oldCameraSettings.boomYaw - camera->newCameraSettings.boomYaw < -180.0f) {
|
|
|
|
camera->oldCameraSettings.boomYaw += 360.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
boomYawDiff = camera->oldCameraSettings.boomYaw - camera->newCameraSettings.boomYaw;
|
|
|
|
if (boomYawDiff < 0.0f) {
|
|
|
|
boomYawDiff = -boomYawDiff;
|
|
|
|
}
|
|
|
|
if (boomYawDiff > 180.0f) {
|
|
|
|
boomYawDiff = 360.0f - boomYawDiff;
|
|
|
|
}
|
|
|
|
|
|
|
|
settingDiff = camera->oldCameraSettings.boomPitch - camera->newCameraSettings.boomPitch;
|
|
|
|
if (settingDiff < 0.0f) {
|
|
|
|
settingDiff = -settingDiff;
|
|
|
|
}
|
|
|
|
if (settingDiff > 180.0f) {
|
|
|
|
settingDiff = 360.0f - settingDiff;
|
|
|
|
}
|
|
|
|
if (boomYawDiff < settingDiff) {
|
|
|
|
boomYawDiff = settingDiff;
|
|
|
|
}
|
|
|
|
|
|
|
|
settingDiff = camera->oldCameraSettings.viewPitch - camera->newCameraSettings.viewPitch;
|
|
|
|
if (settingDiff < 0.0f) {
|
|
|
|
settingDiff = -settingDiff;
|
|
|
|
}
|
|
|
|
if (settingDiff > 180.0f) {
|
|
|
|
settingDiff = 360.0f - settingDiff;
|
|
|
|
}
|
|
|
|
if (boomYawDiff < settingDiff) {
|
|
|
|
boomYawDiff = settingDiff;
|
|
|
|
}
|
|
|
|
|
|
|
|
settingDiff = camera->oldCameraSettings.boomLength - camera->newCameraSettings.boomLength;
|
|
|
|
if (settingDiff < 0.0f) {
|
|
|
|
settingDiff = -settingDiff;
|
|
|
|
}
|
|
|
|
if (boomYawDiff < settingDiff) {
|
|
|
|
boomYawDiff = settingDiff;
|
|
|
|
}
|
|
|
|
|
|
|
|
deltaX = camera->oldCameraSettings.position.x - camera->newCameraSettings.position.x;
|
|
|
|
deltaY = camera->oldCameraSettings.position.y - camera->newCameraSettings.position.y;
|
|
|
|
deltaZ = camera->oldCameraSettings.position.z - camera->newCameraSettings.position.z;
|
|
|
|
deltaSqSum = SQ(deltaX) + SQ(deltaY) + SQ(deltaZ);
|
|
|
|
|
|
|
|
if (deltaSqSum != 0.0f) {
|
|
|
|
deltaSqSum = sqrtf(deltaSqSum) * 0.2;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (boomYawDiff < deltaSqSum) {
|
|
|
|
boomYawDiff = deltaSqSum;
|
|
|
|
}
|
|
|
|
if (boomYawDiff > 90.0f) {
|
|
|
|
boomYawDiff = 90.0f;
|
|
|
|
}
|
|
|
|
if (boomYawDiff < 20.0f) {
|
|
|
|
boomYawDiff = 20.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (boomYawDiff != 0.0f) {
|
|
|
|
camera->linearInterp += (1.0f / boomYawDiff) * camera->linearInterpScale;
|
|
|
|
if (camera->linearInterp > 1.0f) {
|
|
|
|
camera->linearInterp = 1.0f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (camera->interpAlpha < 1.0) {
|
|
|
|
panPhase = camera->panPhase;
|
|
|
|
temp_f22 = panPhase * PI_D;
|
|
|
|
temp_f24 = 2.0f / (cos_rad(temp_f22) + 1.0f);
|
|
|
|
temp_f22_2 = cos_rad((camera->linearInterp * PI_D * (1.0f - panPhase)) + temp_f22);
|
|
|
|
camera->interpAlpha = (2.0f - ((f32) ((temp_f22_2 + ((1.0 - cos_rad(temp_f22)) * 0.5)) * temp_f24) + 1.0f)) * 0.5001;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (camera->interpAlpha >= 1.0f) {
|
|
|
|
camera->interpAlpha = 1.0f;
|
|
|
|
camera->linearInterp = 0.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
interpAlpha = camera->interpAlpha;
|
|
|
|
interpAlphaInv = 1.0f - interpAlpha;
|
|
|
|
camera->unk_4A4 = targetX;
|
|
|
|
camera->unk_4A8 = targetY;
|
|
|
|
camera->unk_4AC = targetZ;
|
|
|
|
blendedCamSettings.boomYaw = (camera->oldCameraSettings.boomYaw * interpAlphaInv) + (camera->newCameraSettings.boomYaw * interpAlpha);
|
|
|
|
blendedCamSettings.boomLength = (camera->oldCameraSettings.boomLength * interpAlphaInv) + (camera->newCameraSettings.boomLength * interpAlpha);
|
|
|
|
blendedCamSettings.boomPitch = (camera->oldCameraSettings.boomPitch * interpAlphaInv) + (camera->newCameraSettings.boomPitch * interpAlpha);
|
|
|
|
blendedCamSettings.viewPitch = (camera->oldCameraSettings.viewPitch * interpAlphaInv) + (camera->newCameraSettings.viewPitch * interpAlpha);
|
|
|
|
blendedCamSettings.position.x = (camera->oldCameraSettings.position.x * interpAlphaInv) + (camera->newCameraSettings.position.x * interpAlpha);
|
|
|
|
blendedCamSettings.position.y = (camera->oldCameraSettings.position.y * interpAlphaInv) + (camera->newCameraSettings.position.y * interpAlpha);
|
|
|
|
blendedCamSettings.position.z = (camera->oldCameraSettings.position.z * interpAlphaInv) + (camera->newCameraSettings.position.z * interpAlpha);
|
|
|
|
blendedCamSettings.boomLength *= camera->zoomPercent;
|
|
|
|
blendedCamSettings.boomLength *= 0.01;
|
|
|
|
|
|
|
|
func_80030450(camera);
|
|
|
|
temp_f20_2 = blendedCamSettings.boomYaw + D_800A08E0;
|
|
|
|
temp_f26 = sin_deg(temp_f20_2);
|
|
|
|
temp_f24_2 = -cos_deg(temp_f20_2);
|
|
|
|
temp_f22_3 = cos_deg(blendedCamSettings.boomPitch + D_800A08DC);
|
|
|
|
temp_f22_4 = sin_deg(blendedCamSettings.boomPitch + D_800A08DC);
|
|
|
|
|
|
|
|
if (!(camera->moveFlags & 2)) {
|
|
|
|
camera->lookAt_eye.y = blendedCamSettings.position.y + (blendedCamSettings.boomLength * temp_f22_4);
|
|
|
|
}
|
|
|
|
|
|
|
|
camera->lookAt_eye.x = blendedCamSettings.position.x - (temp_f26 * blendedCamSettings.boomLength * temp_f22_3);
|
|
|
|
camera->lookAt_eye.z = blendedCamSettings.position.z - (temp_f24_2 * blendedCamSettings.boomLength * temp_f22_3);
|
|
|
|
cosNegViewPitch = cos_deg(-blendedCamSettings.viewPitch);
|
|
|
|
sinNegViewPitch = sin_deg(-blendedCamSettings.viewPitch);
|
|
|
|
|
|
|
|
if (camera->lookAt_eye.x == blendedCamSettings.position.x && camera->lookAt_eye.z == blendedCamSettings.position.z) {
|
|
|
|
dist = 0.0f;
|
|
|
|
} else {
|
|
|
|
dist = dist2D(camera->lookAt_eye.x, camera->lookAt_eye.z, blendedCamSettings.position.x, blendedCamSettings.position.z);
|
|
|
|
}
|
|
|
|
|
|
|
|
temp_f8_2 = blendedCamSettings.position.y - camera->lookAt_eye.y;
|
|
|
|
if (!(camera->moveFlags & 2)) {
|
|
|
|
camera->lookAt_obj.y = camera->lookAt_eye.y + ((dist * sinNegViewPitch) + (temp_f8_2 * cosNegViewPitch));
|
|
|
|
}
|
|
|
|
temp_f4_4 = (dist * cosNegViewPitch) - (temp_f8_2 * sinNegViewPitch);
|
|
|
|
camera->lookAt_obj.x = camera->lookAt_eye.x + (temp_f26 * temp_f4_4);
|
|
|
|
camera->lookAt_obj.z = camera->lookAt_eye.z + (temp_f24_2 * temp_f4_4);
|
|
|
|
camera->currentYaw = blendedCamSettings.boomYaw + D_800A08E0;
|
|
|
|
camera->trueRotation.x = camera->currentYaw;
|
|
|
|
camera->currentBoomLength = blendedCamSettings.boomLength;
|
|
|
|
camera->currentBlendedYawNegated = -blendedCamSettings.boomYaw;
|
|
|
|
camera->currentPitch = -blendedCamSettings.boomPitch - blendedCamSettings.viewPitch;
|
|
|
|
camera->unk_54 = camera->lookAt_obj.x;
|
|
|
|
camera->unk_58 = camera->lookAt_obj.y;
|
|
|
|
camera->unk_5C = camera->lookAt_obj.z;
|
|
|
|
camera->currentYOffset = 0.0f;
|
|
|
|
}
|
|
|
|
#else
|
2021-06-30 04:27:12 +02:00
|
|
|
INCLUDE_ASM(s32, "B0E0", update_camera_zone_interp);
|
2021-09-22 13:17:46 +02:00
|
|
|
#endif
|