papermario/include/mapfs/iwa_03_hit.h

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#define COLLIDER_Root 0x27
#define COLLIDER_g278 0x26
#define COLLIDER_o998 0x25
#define COLLIDER_fmap1 0x24
#define COLLIDER_g277 0x23
#define COLLIDER_st1 0x22
#define COLLIDER_o993 0x21
#define COLLIDER_g273 0x20
#define COLLIDER_o966 0x1F
#define COLLIDER_o964 0x1E
#define COLLIDER_section_1 0x1D
#define COLLIDER_o969 0x1C
#define COLLIDER_noko1 0x1B
#define COLLIDER_o1003 0x1A
#define COLLIDER_deilit1 0x19
#define COLLIDER_deili1 0x18
#define COLLIDER_s3_n 0x17
#define COLLIDER_o898 0x16
#define COLLIDER_section_2 0x15
#define COLLIDER_o1006 0x14
#define COLLIDER_o963 0x13
#define COLLIDER_patapata 0x12
#define COLLIDER_o951 0x11
#define COLLIDER_o950 0x10
#define COLLIDER_o955 0xF
#define COLLIDER_o1014 0xE
#define COLLIDER_o954 0xD
#define COLLIDER_o953 0xC
#define COLLIDER_uro 0xB
#define COLLIDER_o949 0xA
#define COLLIDER_suberi0 0x9
#define COLLIDER_o895 0x8
#define COLLIDER_section_3 0x7
#define COLLIDER_noko2 0x6
#define COLLIDER_o1005 0x5
#define COLLIDER_o1002 0x4
#define COLLIDER_o959 0x3
#define COLLIDER_o958 0x2
#define COLLIDER_o960 0x1
#define COLLIDER_o860 0x0
#define ZONE_Root 0x10
#define ZONE_b 0xF
#define ZONE_o1006 0xE
#define ZONE_o1007 0xD
#define ZONE_g 0xC
#define ZONE_o992 0xB
#define ZONE_o1005 0xA
#define ZONE_o 0x9
#define ZONE_o1004 0x8
#define ZONE_v 0x7
#define ZONE_o999 0x6
#define ZONE_o1000 0x5
#define ZONE_o1001 0x4
#define ZONE_p 0x3
#define ZONE_o998 0x2
#define ZONE_o997 0x1
#define ZONE_o996 0x0