papermario/include/mapfs/dgb_16_hit.h

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#define COLLIDER_Root 0xA
#define COLLIDER_g1 0x9
#define COLLIDER_g5 0x8
#define COLLIDER_o108 0x7
#define COLLIDER_deilittne 0x6
#define COLLIDER_deilitne 0x5
#define COLLIDER_deiline 0x4
#define COLLIDER_g2 0x3
#define COLLIDER_o145 0x2
#define COLLIDER_o74 0x1
#define COLLIDER_o66 0x0
#define ZONE_Root 0x4
#define ZONE_g35 0x3
#define ZONE_o156 0x2
#define ZONE_o155 0x1
#define ZONE_o154 0x0