papermario/include/mapfs/sbk_30_hit.h

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#define COLLIDER_Root 0x1E
#define COLLIDER_g22 0x1D
#define COLLIDER_o86 0x1C
#define COLLIDER_o84 0x1B
#define COLLIDER_g23 0x1A
#define COLLIDER_o87 0x19
#define COLLIDER_o73 0x18
#define COLLIDER_Default 0x17
#define COLLIDER_o85 0x16
#define COLLIDER_o61 0x15
#define COLLIDER_o59 0x14
#define COLLIDER_o51 0x13
#define COLLIDER_o50 0x12
#define COLLIDER_o57 0x11
#define COLLIDER_tuitate 0x10
#define COLLIDER_ttw 0xF
#define COLLIDER_tts 0xE
#define COLLIDER_tte 0xD
#define COLLIDER_ttn 0xC
#define COLLIDER_dero 0xB
#define COLLIDER_deilitw 0xA
#define COLLIDER_deiliw 0x9
#define COLLIDER_deilits 0x8
#define COLLIDER_deilis 0x7
#define COLLIDER_deilite 0x6
#define COLLIDER_deilie 0x5
#define COLLIDER_deilitn 0x4
#define COLLIDER_deilin 0x3
#define COLLIDER_g1 0x2
#define COLLIDER_mawari 0x1
#define COLLIDER_stage 0x0
#define ZONE_Root 0xE
#define ZONE_g1 0xD
#define ZONE_g6 0xC
#define ZONE_g7 0xB
#define ZONE_b_w 0xA
#define ZONE_g11 0x9
#define ZONE_b_s 0x8
#define ZONE_g8 0x7
#define ZONE_b_e 0x6
#define ZONE_g12 0x5
#define ZONE_b_n 0x4
#define ZONE_g2 0x3
#define ZONE_g10 0x2
#define ZONE_o25 0x1
#define ZONE_o26 0x0