papermario/include/mapfs/tik_20_hit.h

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#define COLLIDER_Root 0x14
#define COLLIDER_exitd 0x13
#define COLLIDER_o110 0x12
#define COLLIDER_o109 0x11
#define COLLIDER_exite 0x10
#define COLLIDER_tte 0xF
#define COLLIDER_deilite 0xE
#define COLLIDER_deilie 0xD
#define COLLIDER_ne 0xC
#define COLLIDER_exitw 0xB
#define COLLIDER_ttw 0xA
#define COLLIDER_nw 0x9
#define COLLIDER_deiliw 0x8
#define COLLIDER_deilitw 0x7
#define COLLIDER_Default 0x6
#define COLLIDER_o112 0x5
#define COLLIDER_at 0x4
#define COLLIDER_toge 0x3
#define COLLIDER_kabe 0x2
#define COLLIDER_yuka2 0x1
#define COLLIDER_yuka 0x0
#define ZONE_Root 0x4
#define ZONE_g19 0x3
#define ZONE_3 0x2
#define ZONE_2 0x1
#define ZONE_1 0x0