papermario/include/mapfs/trd_10_hit.h

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#define COLLIDER_Root 0x8
#define COLLIDER_g18 0x7
#define COLLIDER_nw 0x6
#define COLLIDER_ttw 0x5
#define COLLIDER_deiliw 0x4
#define COLLIDER_deilitw 0x3
#define COLLIDER_g10 0x2
#define COLLIDER_o52 0x1
#define COLLIDER_t_kabe 0x0
#define ZONE_Root 0x4
#define ZONE_g10 0x3
#define ZONE_exite 0x2
#define ZONE_exitw 0x1
#define ZONE_yuka1 0x0