papermario/tools/build/sprite/npc_sprite.py

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#!/usr/bin/env python3
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from math import floor
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from sys import argv, path
from pathlib import Path
from typing import List, Tuple
import xml.etree.ElementTree as ET
import png # type: ignore
path.append(str(Path(__file__).parent.parent))
path.append(str(Path(__file__).parent.parent.parent))
Splat refactor (#257) * all non-world rodata migrated * data disasm * kinda working * updated yaml * bloop * linker header * configure 2.0 * bin * mass rename to remove code_ * pause rename * battle partner stuff * whew * more renames * more renames * more renaming * it builds! * updates * remove main prefix * one more thing * crc, yay0 * .data, .rodata, .bss * img * dead_atan2 * it buildsgit add -A * split battle/partner/6FAD10 * rm &s on sleepy_sheep syms * sha1sum ninja rule description * OK but commented out PaperMarioMapFS and PaperMarioNpcSprites * uncomment * fix mapfs * match func_8003CFB4 * . * clean up and name npc_iter_no_op * npc.c * enable cc warnings * name npc_find_near * use singular options.asset_path * smores * cc_dsl only when needed * kinda fix configure for splat refactor2 * ok! * new msg format * remove old msg format docs * slight bug fixes, splat adjustment * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "cfc140bb76" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "cfc140bb76" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "85349befcd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "85349befcd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Update symbol addrs * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "a44631e194" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a44631e194" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Alex Bates <hi@imalex.xyz>
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path.append(str(Path(__file__).parent.parent.parent / "splat"))
path.append(str(Path(__file__).parent.parent.parent / "splat_ext"))
from common import get_asset_path, iter_in_groups
from splat_ext.pm_sprites import (
MAX_COMPONENTS_XML,
PALETTE_GROUPS_XML,
NpcRaster,
NpcSprite,
)
from splat_ext.sprite_common import AnimComponent
Splat refactor (#257) * all non-world rodata migrated * data disasm * kinda working * updated yaml * bloop * linker header * configure 2.0 * bin * mass rename to remove code_ * pause rename * battle partner stuff * whew * more renames * more renames * more renaming * it builds! * updates * remove main prefix * one more thing * crc, yay0 * .data, .rodata, .bss * img * dead_atan2 * it buildsgit add -A * split battle/partner/6FAD10 * rm &s on sleepy_sheep syms * sha1sum ninja rule description * OK but commented out PaperMarioMapFS and PaperMarioNpcSprites * uncomment * fix mapfs * match func_8003CFB4 * . * clean up and name npc_iter_no_op * npc.c * enable cc warnings * name npc_find_near * use singular options.asset_path * smores * cc_dsl only when needed * kinda fix configure for splat refactor2 * ok! * new msg format * remove old msg format docs * slight bug fixes, splat adjustment * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "cfc140bb76" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "cfc140bb76" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "85349befcd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "85349befcd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Update symbol addrs * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "a44631e194" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a44631e194" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Alex Bates <hi@imalex.xyz>
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def pack_color(r, g, b, a):
r = floor(31 * (r / 255))
g = floor(31 * (g / 255))
b = floor(31 * (b / 255))
s = round(a / 0xFF)
s |= (r & 0x1F) << 11
s |= (g & 0x1F) << 6
s |= (b & 0x1F) << 1
return s
def resolve_image_path(
sprite_dir: Path,
sub_dir: str,
img_name: str,
asset_stack: Tuple[Path, ...],
) -> str:
try:
img_path = get_asset_path(sprite_dir / sub_dir / img_name, asset_stack)
except FileNotFoundError:
# Allow missing subdirectory for backwards compatibility with Star Rod
img_path = get_asset_path(sprite_dir / img_name, asset_stack)
print(f"warning: please move {sprite_dir}/{img_path.name} to '{sub_dir}' subdirectory")
return str(img_path)
def from_dir(
sprite_name: str,
asset_stack: Tuple[Path, ...],
load_images: bool = True,
) -> NpcSprite:
sprite_dir = Path(f"sprite/npc/{sprite_name}")
sprite_sheet_xml_path = get_asset_path(sprite_dir / "SpriteSheet.xml", asset_stack)
xml = ET.parse(sprite_sheet_xml_path)
SpriteSheet = xml.getroot()
true_max_components = 0
if "a" in SpriteSheet.attrib:
max_components = int(SpriteSheet.attrib["a"])
else:
max_components = int(SpriteSheet.attrib[MAX_COMPONENTS_XML])
if "b" in SpriteSheet.attrib:
num_variations = int(SpriteSheet.attrib["b"])
else:
num_variations = int(SpriteSheet.attrib[PALETTE_GROUPS_XML])
variation_names = SpriteSheet.get("variations", default="").split(",")
palettes = []
palette_names: List[str] = []
for Palette in SpriteSheet.findall("./PaletteList/Palette"):
if asset_stack is not None and load_images:
img_name = Palette.attrib["src"]
img_path = resolve_image_path(sprite_dir, "palettes", img_name, asset_stack)
img = png.Reader(img_path)
img.preamble(True)
palette = img.palette(alpha="force")
palette = palette[0:16]
assert len(palette) == 16
palettes.append(palette)
palette_names.append(Palette.get("name", Palette.attrib["src"].split(".png")[0]))
images = []
image_names: List[str] = []
for Raster in SpriteSheet.findall("./RasterList/Raster"):
if asset_stack is not None and load_images:
img_name = Raster.attrib["src"]
img_path = resolve_image_path(sprite_dir, "rasters", img_name, asset_stack)
width, height, raster, info = png.Reader(img_path).read_flat()
palette_index = int(Raster.attrib["palette"], base=16)
image = NpcRaster(width, height, palette_index, raster)
assert (image.width % 8) == 0, f"{img_path} width is not a multiple of 8"
assert (image.height % 8) == 0, f"{img_path} height is not a multiple of 8"
images.append(image)
image_names.append(Raster.attrib["src"].split(".png")[0])
animations = []
animation_names: List[str] = []
for Animation in SpriteSheet.findall("./AnimationList/Animation"):
comps: List[AnimComponent] = []
for comp_xml in Animation:
comp: AnimComponent = AnimComponent.from_xml(comp_xml)
comps.append(comp)
animation_names.append(Animation.attrib["name"])
animations.append(comps)
if len(comps) > true_max_components:
true_max_components = len(comps)
max_components = true_max_components
# assert self.max_components == true_max_components, f"{true_max_components} component(s) used, but SpriteSheet.a = {self.max_components}"
return NpcSprite(
max_components,
num_variations,
animations,
palettes,
images,
image_names,
palette_names,
animation_names,
variation_names,
)
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if __name__ == "__main__":
if len(argv) != 4:
print("usage: sprite.py [OUTBIN] [SPRITE_NAME] [ASSET_STACK]")
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exit(1)
_, outfile, sprite_name, asset_stack_raw = argv
asset_stack = tuple(Path(d) for d in asset_stack_raw.split(","))
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try:
sprite = from_dir(sprite_name, asset_stack)
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except AssertionError as e:
print("error:", e)
exit(1)
with open(outfile, "wb") as f:
f.seek(0x10) # leave space for header
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# leave space for animation offset list
f.seek((len(sprite.animations) + 1) * 4, 1)
animation_offsets = []
# write animations
for i, components in enumerate(sprite.animations):
animation_offsets.append(f.tell())
# leave space for component offset list
f.seek((len(components) + 1) * 4, 1)
component_offsets = []
for comp in components:
offset = f.tell()
for command in comp.commands:
f.write(command.to_bytes(2, byteorder="big"))
f.seek(f.tell() % 4, 1)
component_offsets.append(f.tell())
f.write(offset.to_bytes(4, byteorder="big"))
f.write((len(comp.commands) * 2).to_bytes(2, byteorder="big"))
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f.write(comp.x.to_bytes(2, byteorder="big", signed=True))
f.write(comp.y.to_bytes(2, byteorder="big", signed=True))
f.write(comp.z.to_bytes(2, byteorder="big", signed=True))
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next_anim = f.tell()
# write component offset list
f.seek(animation_offsets[i])
component_offsets.append(-1)
for offset in component_offsets:
f.write(offset.to_bytes(4, byteorder="big", signed=True))
f.seek(next_anim)
# palettes start 8-byte aligned
if (f.tell() & 7) == 4:
f.seek(4, 1)
# write palettes
palette_offsets: List[int] = []
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for i, palette in enumerate(sprite.palettes):
palette_offsets.append(f.tell())
for rgba in palette:
if rgba[3] not in (0, 0xFF):
print("error: translucent pixels not allowed in palette {sprite.palette_names[i]}")
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exit(1)
color = pack_color(*rgba)
f.write(color.to_bytes(2, byteorder="big"))
# write images/rasters
image_offsets = []
for image in sprite.images:
offset = f.tell()
for a, b in iter_in_groups(image.raster, 2):
byte = (a << 4) | b
f.write(byte.to_bytes(1, byteorder="big"))
image_offsets.append(f.tell())
f.write(offset.to_bytes(4, byteorder="big"))
f.write(bytes([image.width, image.height, image.palette_index, 0xFF]))
# write image offset list
image_offset_list_offset = f.tell()
image_offsets.append(-1)
for offset in image_offsets:
f.write(offset.to_bytes(4, byteorder="big", signed=True))
# write palette offset list
palette_offset_list_offset = f.tell()
palette_offsets.append(-1)
for offset in palette_offsets:
f.write(offset.to_bytes(4, byteorder="big", signed=True))
# write header
f.seek(0)
f.write(image_offset_list_offset.to_bytes(4, byteorder="big"))
f.write(palette_offset_list_offset.to_bytes(4, byteorder="big"))
f.write(sprite.max_components.to_bytes(4, byteorder="big"))
f.write(sprite.num_variations.to_bytes(4, byteorder="big"))
# write animation offset list
animation_offsets.append(-1)
for offset in animation_offsets:
f.write(offset.to_bytes(4, byteorder="big", signed=True))