papermario/include/mapfs/dro_01_hit.h

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#define COLLIDER_Root 0x28
#define COLLIDER_atari 0x27
#define COLLIDER_mono6 0x26
#define COLLIDER_mono5 0x25
#define COLLIDER_mono4 0x24
#define COLLIDER_mono3 0x23
#define COLLIDER_mono2 0x22
#define COLLIDER_mono1 0x21
#define COLLIDER_ie2 0x20
#define COLLIDER_exit_i2 0x1F
#define COLLIDER_ei_2 0x1E
#define COLLIDER_ei2_1 0x1D
#define COLLIDER_o1112 0x1C
#define COLLIDER_o924 0x1B
#define COLLIDER_mise 0x1A
#define COLLIDER_exit_mae 0x19
#define COLLIDER_em_2 0x18
#define COLLIDER_em_1 0x17
#define COLLIDER_o917 0x16
#define COLLIDER_ie1 0x15
#define COLLIDER_g335 0x14
#define COLLIDER_o1103 0x13
#define COLLIDER_o1100 0x12
#define COLLIDER_exit_i1 0x11
#define COLLIDER_ei1_2 0x10
#define COLLIDER_ei1_1 0xF
#define COLLIDER_o761 0xE
#define COLLIDER_g221 0xD
#define COLLIDER_o1099 0xC
#define COLLIDER_yasi 0xB
#define COLLIDER_kabe2 0xA
#define COLLIDER_kabe1 0x9
#define COLLIDER_ground 0x8
#define COLLIDER_exite 0x7
#define COLLIDER_ne 0x6
#define COLLIDER_deilie 0x5
#define COLLIDER_deilite 0x4
#define COLLIDER_exitw 0x3
#define COLLIDER_nsw 0x2
#define COLLIDER_deilisw 0x1
#define COLLIDER_deilitsw 0x0
#define ZONE_Root 0x9
#define ZONE_g1 0x8
#define ZONE_ie2 0x7
#define ZONE_ie1 0x6
#define ZONE_mise 0x5
#define ZONE_o750 0x4
#define ZONE_stege 0x3
#define ZONE_exit 0x2
#define ZONE_exite 0x1
#define ZONE_exitsw 0x0