papermario/src/code_de740_len_23f0.c

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#include "common.h"
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INCLUDE_ASM(s32, "code_de740_len_23f0", func_80148040);
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INCLUDE_ASM(s32, "code_de740_len_23f0", func_801480F0);
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INCLUDE_ASM(s32, "code_de740_len_23f0", func_80148154);
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INCLUDE_ASM(s32, "code_de740_len_23f0", render_shaded_sprite);
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INCLUDE_ASM(s32, "code_de740_len_23f0", appendGfx_shaded_sprite);
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void func_801491E4(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 alpha) {
gDPSetPrimColor(gMasterGfxPos++, 0, 0, 0x00, 0x00, 0x00, alpha);
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if (alpha == 255) {
gDPSetCombineLERP(gMasterGfxPos++, 0, 0, 0, TEXEL1, 0, 0, 0, TEXEL1, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED);
} else {
gDPSetCombineLERP(gMasterGfxPos++, 0, 0, 0, TEXEL0, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED);
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}
}