papermario/include/mapfs/mim_11_hit.h

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#define COLLIDER_Root 0x24
#define COLLIDER_g74 0x23
#define COLLIDER_o210 0x22
#define COLLIDER_o209 0x21
#define COLLIDER_o208 0x20
#define COLLIDER_o207 0x1F
#define COLLIDER_hei 0x1E
#define COLLIDER_o215 0x1D
#define COLLIDER_o206 0x1C
#define COLLIDER_o205 0x1B
#define COLLIDER_h_dai 0x1A
#define COLLIDER_ie 0x19
#define COLLIDER_kabe2 0x18
#define COLLIDER_stage 0x17
#define COLLIDER_iwa 0x16
#define COLLIDER_o153 0x15
#define COLLIDER_kusa 0x14
#define COLLIDER_o148 0x13
#define COLLIDER_o214 0x12
#define COLLIDER_o213 0x11
#define COLLIDER_o212 0x10
#define COLLIDER_road 0xF
#define COLLIDER_exit 0xE
#define COLLIDER_mon 0xD
#define COLLIDER_doa 0xC
#define COLLIDER_nd 0xB
#define COLLIDER_ttd 0xA
#define COLLIDER_deilid 0x9
#define COLLIDER_odeilitd 0x8
#define COLLIDER_exitw 0x7
#define COLLIDER_nw 0x6
#define COLLIDER_deiliw 0x5
#define COLLIDER_deilitw 0x4
#define COLLIDER_exite 0x3
#define COLLIDER_ne 0x2
#define COLLIDER_deilie 0x1
#define COLLIDER_deilite 0x0
#define ZONE_Root 0x6
#define ZONE_Default 0x5
#define ZONE_out2 0x4
#define ZONE_out 0x3
#define ZONE_girden 0x2
#define ZONE_deilie 0x1
#define ZONE_deiliw 0x0