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Status->Debuff
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@ -1,37 +0,0 @@
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.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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glabel ApplyShrinkFromOwner
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/* 182A78 80254198 27BDFFE0 */ addiu $sp, $sp, -0x20
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/* 182A7C 8025419C AFB10014 */ sw $s1, 0x14($sp)
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/* 182A80 802541A0 0080882D */ daddu $s1, $a0, $zero
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/* 182A84 802541A4 AFBF001C */ sw $ra, 0x1c($sp)
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/* 182A88 802541A8 AFB20018 */ sw $s2, 0x18($sp)
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/* 182A8C 802541AC AFB00010 */ sw $s0, 0x10($sp)
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/* 182A90 802541B0 8E240148 */ lw $a0, 0x148($s1)
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/* 182A94 802541B4 0C09A75B */ jal get_actor
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/* 182A98 802541B8 8E32000C */ lw $s2, 0xc($s1)
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/* 182A9C 802541BC 0220202D */ daddu $a0, $s1, $zero
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/* 182AA0 802541C0 8E450000 */ lw $a1, ($s2)
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/* 182AA4 802541C4 0C0B1EAF */ jal get_variable
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/* 182AA8 802541C8 0040802D */ daddu $s0, $v0, $zero
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/* 182AAC 802541CC 0040302D */ daddu $a2, $v0, $zero
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/* 182AB0 802541D0 82030210 */ lb $v1, 0x210($s0)
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/* 182AB4 802541D4 2402000A */ addiu $v0, $zero, 0xa
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/* 182AB8 802541D8 14620005 */ bne $v1, $v0, .L802541F0
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/* 182ABC 802541DC 00000000 */ nop
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/* 182AC0 802541E0 18C00003 */ blez $a2, .L802541F0
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/* 182AC4 802541E4 000617C2 */ srl $v0, $a2, 0x1f
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/* 182AC8 802541E8 00C21021 */ addu $v0, $a2, $v0
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/* 182ACC 802541EC 00023043 */ sra $a2, $v0, 1
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.L802541F0:
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/* 182AD0 802541F0 8E450000 */ lw $a1, ($s2)
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/* 182AD4 802541F4 0C0B2026 */ jal set_variable
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/* 182AD8 802541F8 0220202D */ daddu $a0, $s1, $zero
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/* 182ADC 802541FC 8FBF001C */ lw $ra, 0x1c($sp)
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/* 182AE0 80254200 8FB20018 */ lw $s2, 0x18($sp)
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/* 182AE4 80254204 8FB10014 */ lw $s1, 0x14($sp)
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/* 182AE8 80254208 8FB00010 */ lw $s0, 0x10($sp)
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/* 182AEC 8025420C 24020002 */ addiu $v0, $zero, 2
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/* 182AF0 80254210 03E00008 */ jr $ra
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/* 182AF4 80254214 27BD0020 */ addiu $sp, $sp, 0x20
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@ -1,37 +0,0 @@
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.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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glabel is_actor_hp_bar_visible
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/* 182500 80253C20 27BDFFE8 */ addiu $sp, $sp, -0x18
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/* 182504 80253C24 AFB00010 */ sw $s0, 0x10($sp)
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/* 182508 80253C28 0080802D */ daddu $s0, $a0, $zero
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/* 18250C 80253C2C AFBF0014 */ sw $ra, 0x14($sp)
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/* 182510 80253C30 0C03A752 */ jal is_ability_active
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/* 182514 80253C34 24040036 */ addiu $a0, $zero, 0x36
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/* 182518 80253C38 14400014 */ bnez $v0, .L80253C8C
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/* 18251C 80253C3C 24020001 */ addiu $v0, $zero, 1
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/* 182520 80253C40 92040136 */ lbu $a0, 0x136($s0)
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/* 182524 80253C44 000420C2 */ srl $a0, $a0, 3
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/* 182528 80253C48 0C05154E */ jal get_global_byte
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/* 18252C 80253C4C 2484016D */ addiu $a0, $a0, 0x16d
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/* 182530 80253C50 8E030000 */ lw $v1, ($s0)
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/* 182534 80253C54 30631000 */ andi $v1, $v1, 0x1000
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/* 182538 80253C58 10600008 */ beqz $v1, .L80253C7C
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/* 18253C 80253C5C 0040202D */ daddu $a0, $v0, $zero
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/* 182540 80253C60 92020136 */ lbu $v0, 0x136($s0)
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/* 182544 80253C64 3C03800E */ lui $v1, %hi(gBattleStatus)
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/* 182548 80253C68 2463C070 */ addiu $v1, $v1, %lo(gBattleStatus)
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/* 18254C 80253C6C 000210C2 */ srl $v0, $v0, 3
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/* 182550 80253C70 00431021 */ addu $v0, $v0, $v1
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/* 182554 80253C74 90420440 */ lbu $v0, 0x440($v0)
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/* 182558 80253C78 00822025 */ or $a0, $a0, $v0
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.L80253C7C:
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/* 18255C 80253C7C 92020136 */ lbu $v0, 0x136($s0)
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/* 182560 80253C80 30420007 */ andi $v0, $v0, 7
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/* 182564 80253C84 00441007 */ srav $v0, $a0, $v0
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/* 182568 80253C88 30420001 */ andi $v0, $v0, 1
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.L80253C8C:
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/* 18256C 80253C8C 8FBF0014 */ lw $ra, 0x14($sp)
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/* 182570 80253C90 8FB00010 */ lw $s0, 0x10($sp)
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/* 182574 80253C94 03E00008 */ jr $ra
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/* 182578 80253C98 27BD0018 */ addiu $sp, $sp, 0x18
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@ -1,35 +0,0 @@
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.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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glabel is_actortype_hpbar_visible
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/* 18257C 80253C9C 27BDFFE0 */ addiu $sp, $sp, -0x20
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/* 182580 80253CA0 AFB10014 */ sw $s1, 0x14($sp)
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/* 182584 80253CA4 0080882D */ daddu $s1, $a0, $zero
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/* 182588 80253CA8 24040036 */ addiu $a0, $zero, 0x36
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/* 18258C 80253CAC AFBF0018 */ sw $ra, 0x18($sp)
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/* 182590 80253CB0 0C03A752 */ jal is_ability_active
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/* 182594 80253CB4 AFB00010 */ sw $s0, 0x10($sp)
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/* 182598 80253CB8 14400010 */ bnez $v0, .L80253CFC
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/* 18259C 80253CBC 24020001 */ addiu $v0, $zero, 1
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/* 1825A0 80253CC0 06210002 */ bgez $s1, .L80253CCC
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/* 1825A4 80253CC4 0220802D */ daddu $s0, $s1, $zero
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/* 1825A8 80253CC8 26300007 */ addiu $s0, $s1, 7
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.L80253CCC:
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/* 1825AC 80253CCC 001080C3 */ sra $s0, $s0, 3
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/* 1825B0 80253CD0 0C05154E */ jal get_global_byte
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/* 1825B4 80253CD4 2604016D */ addiu $a0, $s0, 0x16d
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/* 1825B8 80253CD8 3C03800E */ lui $v1, %hi(gBattleStatus)
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/* 1825BC 80253CDC 2463C070 */ addiu $v1, $v1, %lo(gBattleStatus)
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/* 1825C0 80253CE0 02031821 */ addu $v1, $s0, $v1
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/* 1825C4 80253CE4 90630440 */ lbu $v1, 0x440($v1)
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/* 1825C8 80253CE8 001080C0 */ sll $s0, $s0, 3
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/* 1825CC 80253CEC 02308023 */ subu $s0, $s1, $s0
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/* 1825D0 80253CF0 00431025 */ or $v0, $v0, $v1
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/* 1825D4 80253CF4 02021007 */ srav $v0, $v0, $s0
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/* 1825D8 80253CF8 30420001 */ andi $v0, $v0, 1
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.L80253CFC:
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/* 1825DC 80253CFC 8FBF0018 */ lw $ra, 0x18($sp)
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/* 1825E0 80253D00 8FB10014 */ lw $s1, 0x14($sp)
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/* 1825E4 80253D04 8FB00010 */ lw $s0, 0x10($sp)
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/* 1825E8 80253D08 03E00008 */ jr $ra
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/* 1825EC 80253D0C 27BD0020 */ addiu $sp, $sp, 0x20
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@ -1300,7 +1300,7 @@ typedef struct Actor {
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/* 0x208 */ s8 unk_208;
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/* 0x209 */ char unk_209[3];
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/* 0x20C */ u32* statusTable;
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/* 0x210 */ u8 debuff;
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/* 0x210 */ Debuff debuff;
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/* 0x211 */ s8 debuffDuration;
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/* 0x212 */ s8 staticStatus; /* 0B = yes */
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/* 0x213 */ s8 staticDuration;
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@ -887,37 +887,37 @@ typedef UNK_TYPE HitSound;
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#define HitSound_ICE 0x00000004
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#define HitSound_SHOCK 0x00000005
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typedef UNK_TYPE Status;
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#define Status_NORMAL 0x00000001
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#define Status_DEFAULT 0x00000002
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#define Status_DEFAULT_TURN_MOD 0x0000001F
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#define Status_SLEEP 0x00000006
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#define Status_SLEEP_TURN_MOD 0x00000020
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#define Status_POISON 0x00000009
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#define Status_POISON_TURN_MOD 0x00000025
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#define Status_FROZEN 0x00000007
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#define Status_FROZEN_TURN_MOD 0x00000022
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#define Status_DIZZY 0x00000004
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#define Status_DIZZY_TURN_MOD 0x00000024
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#define Status_FEAR 0x00000003
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#define Status_FEAR_TURN_MOD 0x00000023
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#define Status_STATIC 0x0000000B
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#define Status_STATIC_TURN_MOD 0x00000021
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#define Status_PARALYZE 0x00000005
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#define Status_PARALYZE_TURN_MOD 0x00000026
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#define Status_SHRINK 0x0000000A
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#define Status_SHRINK_TURN_MOD 0x00000027
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#define Status_STOP 0x00000008
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#define Status_STOP_TURN_MOD 0x00000029
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#define Status_STONE 0x0000000C
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#define Status_DAZE 0x0000000D
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#define Status_END 0x00000000
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#define Status_BERSERK 0x00000010
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#define Status_TURN_DONE 0x00000012
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#define Status_HUSTLE 0x00000019
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#define Status_DANGER 0x0000001A
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#define Status_THINKING 0x0000001C
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#define Status_WEARY 0x0000001D
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typedef s8 Debuff;
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#define Debuff_NORMAL 0x00000001
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#define Debuff_DEFAULT 0x00000002
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#define Debuff_DEFAULT_TURN_MOD 0x0000001F
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#define Debuff_SLEEP 0x00000006
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#define Debuff_SLEEP_TURN_MOD 0x00000020
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#define Debuff_POISON 0x00000009
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#define Debuff_POISON_TURN_MOD 0x00000025
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#define Debuff_FROZEN 0x00000007
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#define Debuff_FROZEN_TURN_MOD 0x00000022
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#define Debuff_DIZZY 0x00000004
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#define Debuff_DIZZY_TURN_MOD 0x00000024
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#define Debuff_FEAR 0x00000003
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#define Debuff_FEAR_TURN_MOD 0x00000023
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#define Debuff_STATIC 0x0000000B
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#define Debuff_STATIC_TURN_MOD 0x00000021
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#define Debuff_PARALYZE 0x00000005
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#define Debuff_PARALYZE_TURN_MOD 0x00000026
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#define Debuff_SHRINK 0x0000000A
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#define Debuff_SHRINK_TURN_MOD 0x00000027
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#define Debuff_STOP 0x00000008
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#define Debuff_STOP_TURN_MOD 0x00000029
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#define Debuff_STONE 0x0000000C
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#define Debuff_DAZE 0x0000000D
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#define Debuff_END 0x00000000
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#define Debuff_BERSERK 0x00000010
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#define Debuff_TURN_DONE 0x00000012
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#define Debuff_HUSTLE 0x00000019
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#define Debuff_DANGER 0x0000001A
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#define Debuff_THINKING 0x0000001C
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#define Debuff_WEARY 0x0000001D
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typedef UNK_TYPE DoorSwing;
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#define DoorSwing_IN 0x00000001
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@ -190,9 +190,32 @@ ApiStatus func_80253B30(ScriptInstance* script, s32 isInitialCall) {
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INCLUDE_ASM(s32, "code_181810", MakeStatusField);
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INCLUDE_ASM(s32, "code_181810", is_actor_hp_bar_visible);
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s32 is_actor_hp_bar_visible(Actor* actor) {
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BattleStatus* battleStatus = BATTLE_STATUS;
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s32 flags;
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INCLUDE_ASM(s32, "code_181810", is_actortype_hpbar_visible);
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if (is_ability_active(Ability_PEEKABOO)) {
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return TRUE;
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}
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flags = get_global_byte((actor->actorType >> 3) + 365);
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if (actor->flags & 0x1000) {
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flags |= battleStatus->tattleFlags[actor->actorType >> 3];
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}
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return (flags >> (actor->actorType & 7)) & 1;
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}
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s32 is_actortype_hpbar_visible(s32 actorType) {
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BattleStatus* battleStatus = BATTLE_STATUS;
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s32 idx;
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if (is_ability_active(Ability_PEEKABOO)) {
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return TRUE;
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}
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idx = actorType / 8;
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return ((get_global_byte(idx + 365) | battleStatus->tattleFlags[idx]) >> (actorType - (idx * 8))) & 1;
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}
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INCLUDE_ASM(s32, "code_181810", save_tattle_flags);
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@ -217,7 +240,18 @@ INCLUDE_ASM(s32, "code_181810", MultiplyVec2ByActorScale);
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INCLUDE_ASM(s32, "code_181810", MultiplyVec3ByActorScale);
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INCLUDE_ASM(s32, "code_181810", ApplyShrinkFromOwner);
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ApiStatus ApplyShrinkFromOwner(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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Actor* actor = get_actor(script->owner1.actorID);
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s32 amt = get_variable(script, *args);
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if (actor->debuff == Debuff_SHRINK && amt > 0) {
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amt /= 2;
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}
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set_variable(script, *args, amt);
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return ApiStatus_DONE2;
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}
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ApiStatus StartRumble(ScriptInstance* script, s32 isInitialCall) {
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start_rumble_type(get_variable(script, *script->ptrReadPos));
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@ -124,9 +124,9 @@ INCLUDE_ASM(s32, "code_190B20", lookup_status_duration_mod); // exactly (?) the
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INCLUDE_ASM(s32, "code_190B20", inflict_status);
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s32 inflict_partner_ko(Actor* target, s32 statusTypeKey, s32 duration) {
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if (statusTypeKey == Status_DAZE) {
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if (statusTypeKey == Debuff_DAZE) {
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if (statusTypeKey != target->koStatus) {
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inflict_status(target, Status_DAZE);
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inflict_status(target, Debuff_DAZE);
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play_sound(0x2107);
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} else {
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target->koDuration += duration;
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