mirror of
https://github.com/pmret/papermario.git
synced 2024-11-08 12:02:30 +01:00
match update_cameras (#321)
* near-match func_800279B4 * fix lakilester split * match func_8023A1B0_70DEC0 * match func_800271FC * further work on func_800279B4 * match update_cameras * add CAM_FLAGs * remove CAM macro
This commit is contained in:
parent
a876384c97
commit
0538a9220b
538
include/PR/gu.h
538
include/PR/gu.h
@ -1,269 +1,269 @@
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#ifndef _GU_H_
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#ifndef _GU_H_
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#define _GU_H_
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#define _GU_H_
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/**************************************************************************
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/**************************************************************************
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* *
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* *
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* Copyright (C) 1994, Silicon Graphics, Inc. *
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* Copyright (C) 1994, Silicon Graphics, Inc. *
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* *
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* *
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* These coded instructions, statements, and computer programs contain *
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* These coded instructions, statements, and computer programs contain *
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* unpublished proprietary information of Silicon Graphics, Inc., and *
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* unpublished proprietary information of Silicon Graphics, Inc., and *
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* are protected by Federal copyright law. They may not be disclosed *
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* are protected by Federal copyright law. They may not be disclosed *
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* to third parties or copied or duplicated in any form, in whole or *
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* to third parties or copied or duplicated in any form, in whole or *
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* in part, without the prior written consent of Silicon Graphics, Inc. *
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* in part, without the prior written consent of Silicon Graphics, Inc. *
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* *
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* *
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**************************************************************************/
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**************************************************************************/
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/**************************************************************************
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/**************************************************************************
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*
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*
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* $Revision: 1.48 $
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* $Revision: 1.48 $
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* $Date: 1999/07/13 08:00:20 $
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* $Date: 1999/07/13 08:00:20 $
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* $Source: /hosts/gate3/exdisk2/cvs/N64OS/Master/cvsmdev2/PR/include/gu.h,v $
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* $Source: /hosts/gate3/exdisk2/cvs/N64OS/Master/cvsmdev2/PR/include/gu.h,v $
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*
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*
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**************************************************************************/
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**************************************************************************/
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#include <PR/mbi.h>
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#include <PR/mbi.h>
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#include <PR/ultratypes.h>
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#include <PR/ultratypes.h>
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#include <PR/sptask.h>
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#include <PR/sptask.h>
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#ifndef MAX
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#ifndef MAX
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#define MAX(a,b) (((a)>(b))?(a):(b))
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#define MAX(a,b) (((a)>(b))?(a):(b))
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#endif
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#endif
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#ifndef MIN
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#ifndef MIN
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#define MIN(a,b) (((a)<(b))?(a):(b))
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#define MIN(a,b) (((a)<(b))?(a):(b))
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#endif
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#endif
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#define M_PI 3.14159265358979323846
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#define M_PI 3.14159265358979323846
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#define M_DTOR (3.14159265358979323846/180.0)
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#define M_DTOR (3.14159265358979323846/180.0)
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#define FTOFIX32(x) (long)((x) * (float)0x00010000)
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#define FTOFIX32(x) (long)((x) * (float)0x00010000)
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#define FIX32TOF(x) ((float)(x) * (1.0f / (float)0x00010000))
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#define FIX32TOF(x) ((float)(x) * (1.0f / (float)0x00010000))
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#define FTOFRAC8(x) ((int) MIN(((x) * (128.0f)), 127.0f) & 0xff)
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#define FTOFRAC8(x) ((int) MIN(((x) * (128.0f)), 127.0f) & 0xff)
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#define FILTER_WRAP 0
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#define FILTER_WRAP 0
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#define FILTER_CLAMP 1
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#define FILTER_CLAMP 1
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#define RAND(x) (guRandom()%x) /* random number between 0 to x */
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#define RAND(x) (guRandom()%x) /* random number between 0 to x */
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/*
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/*
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* Data Structures
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* Data Structures
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*/
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*/
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typedef struct {
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typedef struct {
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unsigned char *base;
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unsigned char *base;
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int fmt, siz;
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int fmt, siz;
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int xsize, ysize;
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int xsize, ysize;
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int lsize;
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int lsize;
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/* current tile info */
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/* current tile info */
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int addr;
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int addr;
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int w, h;
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int w, h;
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int s, t;
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int s, t;
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} Image;
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} Image;
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typedef struct {
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typedef struct {
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float col[3];
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float col[3];
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float pos[3];
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float pos[3];
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float a1, a2; /* actual color = col/(a1*dist + a2) */
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float a1, a2; /* actual color = col/(a1*dist + a2) */
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} PositionalLight;
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} PositionalLight;
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/*
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/*
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* Function Prototypes
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* Function Prototypes
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*/
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*/
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extern int guLoadTextureBlockMipMap(Gfx **glist, unsigned char *tbuf, Image *im,
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extern int guLoadTextureBlockMipMap(Gfx **glist, unsigned char *tbuf, Image *im,
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unsigned char startTile, unsigned char pal, unsigned char cms,
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unsigned char startTile, unsigned char pal, unsigned char cms,
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unsigned char cmt, unsigned char masks, unsigned char maskt,
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unsigned char cmt, unsigned char masks, unsigned char maskt,
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unsigned char shifts, unsigned char shiftt, unsigned char cfs,
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unsigned char shifts, unsigned char shiftt, unsigned char cfs,
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unsigned char cft);
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unsigned char cft);
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extern int guGetDPLoadTextureTileSz (int ult, int lrt);
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extern int guGetDPLoadTextureTileSz (int ult, int lrt);
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extern void guDPLoadTextureTile (Gfx *glistp, void *timg,
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extern void guDPLoadTextureTile (Gfx *glistp, void *timg,
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int texl_fmt, int texl_size,
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int texl_fmt, int texl_size,
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int img_width, int img_height,
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int img_width, int img_height,
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int uls, int ult, int lrs, int lrt,
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int uls, int ult, int lrs, int lrt,
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int palette,
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int palette,
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int cms, int cmt,
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int cms, int cmt,
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int masks, int maskt,
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int masks, int maskt,
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int shifts, int shiftt);
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int shifts, int shiftt);
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/*
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/*
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* matrix operations:
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* matrix operations:
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*
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*
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* The 'F' version is floating point, in case the application wants
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* The 'F' version is floating point, in case the application wants
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* to do matrix manipulations and convert to fixed-point at the last
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* to do matrix manipulations and convert to fixed-point at the last
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* minute.
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* minute.
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*/
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*/
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extern void guMtxIdent(Mtx *m);
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extern void guMtxIdent(Mtx *m);
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extern void guMtxIdentF(float mf[4][4]);
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extern void guMtxIdentF(float mf[4][4]);
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/*extern void guOrtho(Mtx *m, float l, float r, float b, float t,
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extern void guOrtho(Mtx *m, float l, float r, float b, float t,
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float n, float f, float scale);
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float n, float f, float scale);
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extern void guOrthoF(float mf[4][4], float l, float r, float b, float t,
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extern void guOrthoF(float mf[4][4], float l, float r, float b, float t,
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float n, float f, float scale);*/
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float n, float f, float scale);
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extern void guFrustum(Mtx *m, float l, float r, float b, float t,
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extern void guFrustum(Mtx *m, float l, float r, float b, float t,
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float n, float f, float scale);
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float n, float f, float scale);
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extern void guFrustumF(float mf[4][4], float l, float r, float b, float t,
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extern void guFrustumF(float mf[4][4], float l, float r, float b, float t,
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float n, float f, float scale);
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float n, float f, float scale);
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extern void guPerspective(Mtx *m, u16 *perspNorm, float fovy,
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extern void guPerspective(Mtx *m, u16 *perspNorm, float fovy,
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float aspect, float near, float far, float scale);
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float aspect, float near, float far, float scale);
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extern void guPerspectiveF(float mf[4][4], u16 *perspNorm, float fovy,
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extern void guPerspectiveF(float mf[4][4], u16 *perspNorm, float fovy,
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float aspect, float near, float far, float scale);
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float aspect, float near, float far, float scale);
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extern void guLookAt(Mtx *m,
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extern void guLookAt(Mtx *m,
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float xEye, float yEye, float zEye,
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float xEye, float yEye, float zEye,
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float xAt, float yAt, float zAt,
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float xAt, float yAt, float zAt,
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float xUp, float yUp, float zUp);
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float xUp, float yUp, float zUp);
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extern void guLookAtF(float mf[4][4], float xEye, float yEye, float zEye,
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extern void guLookAtF(float mf[4][4], float xEye, float yEye, float zEye,
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float xAt, float yAt, float zAt,
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float xAt, float yAt, float zAt,
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float xUp, float yUp, float zUp);
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float xUp, float yUp, float zUp);
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extern void guLookAtReflect(Mtx *m, LookAt *l,
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extern void guLookAtReflect(Mtx *m, LookAt *l,
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float xEye, float yEye, float zEye,
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float xEye, float yEye, float zEye,
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float xAt, float yAt, float zAt,
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float xAt, float yAt, float zAt,
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float xUp, float yUp, float zUp);
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float xUp, float yUp, float zUp);
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extern void guLookAtReflectF(float mf[4][4], LookAt *l,
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extern void guLookAtReflectF(float mf[4][4], LookAt *l,
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float xEye, float yEye, float zEye,
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float xEye, float yEye, float zEye,
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float xAt, float yAt, float zAt,
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float xAt, float yAt, float zAt,
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float xUp, float yUp, float zUp);
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float xUp, float yUp, float zUp);
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extern void guLookAtHilite(Mtx *m, LookAt *l, Hilite *h,
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extern void guLookAtHilite(Mtx *m, LookAt *l, Hilite *h,
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float xEye, float yEye, float zEye,
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float xEye, float yEye, float zEye,
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float xAt, float yAt, float zAt,
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float xAt, float yAt, float zAt,
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float xUp, float yUp, float zUp,
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float xUp, float yUp, float zUp,
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float xl1, float yl1, float zl1,
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float xl1, float yl1, float zl1,
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float xl2, float yl2, float zl2,
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float xl2, float yl2, float zl2,
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int twidth, int theight);
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int twidth, int theight);
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extern void guLookAtHiliteF(float mf[4][4], LookAt *l, Hilite *h,
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extern void guLookAtHiliteF(float mf[4][4], LookAt *l, Hilite *h,
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float xEye, float yEye, float zEye,
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float xEye, float yEye, float zEye,
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float xAt, float yAt, float zAt,
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float xAt, float yAt, float zAt,
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float xUp, float yUp, float zUp,
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float xUp, float yUp, float zUp,
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float xl1, float yl1, float zl1,
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float xl1, float yl1, float zl1,
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float xl2, float yl2, float zl2,
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float xl2, float yl2, float zl2,
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int twidth, int theight);
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int twidth, int theight);
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extern void guLookAtStereo(Mtx *m,
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extern void guLookAtStereo(Mtx *m,
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float xEye, float yEye, float zEye,
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float xEye, float yEye, float zEye,
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float xAt, float yAt, float zAt,
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float xAt, float yAt, float zAt,
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float xUp, float yUp, float zUp,
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float xUp, float yUp, float zUp,
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float eyedist);
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float eyedist);
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extern void guLookAtStereoF(float mf[4][4],
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extern void guLookAtStereoF(float mf[4][4],
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float xEye, float yEye, float zEye,
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float xEye, float yEye, float zEye,
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float xAt, float yAt, float zAt,
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float xAt, float yAt, float zAt,
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float xUp, float yUp, float zUp,
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float xUp, float yUp, float zUp,
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float eyedist);
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float eyedist);
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extern void guRotate(Mtx *m, float a, float x, float y, float z);
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extern void guRotate(Mtx *m, float a, float x, float y, float z);
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extern void guRotateF(float mf[4][4], float a, float x, float y, float z);
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extern void guRotateF(float mf[4][4], float a, float x, float y, float z);
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extern void guRotateRPY(Mtx *m, float r, float p, float y);
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extern void guRotateRPY(Mtx *m, float r, float p, float y);
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extern void guRotateRPYF(float mf[4][4], float r, float p, float h);
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extern void guRotateRPYF(float mf[4][4], float r, float p, float h);
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extern void guAlign(Mtx *m, float a, float x, float y, float z);
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extern void guAlign(Mtx *m, float a, float x, float y, float z);
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extern void guAlignF(float mf[4][4], float a, float x, float y, float z);
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extern void guAlignF(float mf[4][4], float a, float x, float y, float z);
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extern void guScale(Mtx *m, float x, float y, float z);
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extern void guScale(Mtx *m, float x, float y, float z);
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extern void guScaleF(float mf[4][4], float x, float y, float z);
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extern void guScaleF(float mf[4][4], float x, float y, float z);
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extern void guTranslate(Mtx *m, float x, float y, float z);
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extern void guTranslate(Mtx *m, float x, float y, float z);
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extern void guTranslateF(float mf[4][4], float x, float y, float z);
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extern void guTranslateF(float mf[4][4], float x, float y, float z);
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extern void guPosition(Mtx *m, float r, float p, float h, float s,
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extern void guPosition(Mtx *m, float r, float p, float h, float s,
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float x, float y, float z);
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float x, float y, float z);
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extern void guPositionF(float mf[4][4], float r, float p, float h, float s,
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extern void guPositionF(float mf[4][4], float r, float p, float h, float s,
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float x, float y, float z);
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float x, float y, float z);
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extern void guMtxF2L(float mf[4][4], Mtx *m);
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extern void guMtxF2L(float mf[4][4], Mtx *m);
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extern void guMtxL2F(float mf[4][4], Mtx *m);
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extern void guMtxL2F(float mf[4][4], Mtx *m);
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extern void guMtxCatF(float m[4][4], float n[4][4], float r[4][4]);
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extern void guMtxCatF(float m[4][4], float n[4][4], float r[4][4]);
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extern void guMtxCatL(Mtx *m, Mtx *n, Mtx *res);
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extern void guMtxCatL(Mtx *m, Mtx *n, Mtx *res);
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extern void guMtxXFMF(float mf[4][4], float x, float y, float z,
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extern void guMtxXFMF(float mf[4][4], float x, float y, float z,
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float *ox, float *oy, float *oz);
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float *ox, float *oy, float *oz);
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extern void guMtxXFML(Mtx *m, float x, float y, float z,
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extern void guMtxXFML(Mtx *m, float x, float y, float z,
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float *ox, float *oy, float *oz);
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float *ox, float *oy, float *oz);
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/* vector utility: */
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/* vector utility: */
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extern void guNormalize(float *x, float *y, float *z);
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extern void guNormalize(float *x, float *y, float *z);
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/* light utilities: */
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/* light utilities: */
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void guPosLight(PositionalLight *pl, Light *l,
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void guPosLight(PositionalLight *pl, Light *l,
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float xOb, float yOb, float zOb);
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float xOb, float yOb, float zOb);
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void guPosLightHilite(PositionalLight *pl1, PositionalLight *pl2,
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void guPosLightHilite(PositionalLight *pl1, PositionalLight *pl2,
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Light *l1, Light *l2,
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Light *l1, Light *l2,
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LookAt *l, Hilite *h,
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LookAt *l, Hilite *h,
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float xEye, float yEye, float zEye,
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float xEye, float yEye, float zEye,
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float xOb, float yOb, float zOb,
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float xOb, float yOb, float zOb,
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float xUp, float yUp, float zUp,
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float xUp, float yUp, float zUp,
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int twidth, int theight);
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int twidth, int theight);
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extern int guRandom(void);
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extern int guRandom(void);
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|
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/*
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/*
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* Math functions
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* Math functions
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*/
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*/
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extern float sinf(float angle);
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extern float sinf(float angle);
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extern float cosf(float angle);
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extern float cosf(float angle);
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extern signed short sins (unsigned short angle);
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extern signed short sins (unsigned short angle);
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||||||
extern signed short coss (unsigned short angle);
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extern signed short coss (unsigned short angle);
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extern float sqrtf(float value);
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extern float sqrtf(float value);
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#ifdef __sgi
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#ifdef __sgi
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||||||
#pragma intrinsic(sqrtf);
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#pragma intrinsic(sqrtf);
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#endif
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#endif
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/*
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/*
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* Dump routines for low-level display lists
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* Dump routines for low-level display lists
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*/
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*/
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/* flag values for guParseRdpDL() */
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/* flag values for guParseRdpDL() */
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#define GU_PARSERDP_VERBOSE 1
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#define GU_PARSERDP_VERBOSE 1
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#define GU_PARSERDP_PRAREA 2
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#define GU_PARSERDP_PRAREA 2
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#define GU_PARSERDP_PRHISTO 4
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#define GU_PARSERDP_PRHISTO 4
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#define GU_PARSERDP_DUMPONLY 32 /* doesn't need to be same as */
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#define GU_PARSERDP_DUMPONLY 32 /* doesn't need to be same as */
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||||||
/* GU_PARSEGBI_DUMPOLNY, but this */
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/* GU_PARSEGBI_DUMPOLNY, but this */
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||||||
/* allows app to use interchangeably */
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/* allows app to use interchangeably */
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||||||
|
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extern void guParseRdpDL(u64 *rdp_dl, u64 nbytes, u8 flags);
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extern void guParseRdpDL(u64 *rdp_dl, u64 nbytes, u8 flags);
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extern void guParseString(char *StringPointer, u64 nbytes);
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extern void guParseString(char *StringPointer, u64 nbytes);
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|
|
||||||
/*
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/*
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* NO LONGER SUPPORTED,
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* NO LONGER SUPPORTED,
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* use guParseRdpDL with GU_PARSERDP_DUMPONLY flags
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* use guParseRdpDL with GU_PARSERDP_DUMPONLY flags
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*/
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*/
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/* extern void guDumpRawRdpDL(u64 *rdp_dl, u64 nbytes); */
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/* extern void guDumpRawRdpDL(u64 *rdp_dl, u64 nbytes); */
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||||||
/* flag values for guBlinkRdpDL() */
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/* flag values for guBlinkRdpDL() */
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#define GU_BLINKRDP_HILITE 1
|
#define GU_BLINKRDP_HILITE 1
|
||||||
#define GU_BLINKRDP_EXTRACT 2
|
#define GU_BLINKRDP_EXTRACT 2
|
||||||
|
|
||||||
extern void
|
extern void
|
||||||
guBlinkRdpDL(u64 *rdp_dl_in, u64 nbytes_in,
|
guBlinkRdpDL(u64 *rdp_dl_in, u64 nbytes_in,
|
||||||
u64 *rdp_dl_out, u64 *nbytes_out,
|
u64 *rdp_dl_out, u64 *nbytes_out,
|
||||||
u32 x, u32 y, u32 radius,
|
u32 x, u32 y, u32 radius,
|
||||||
u8 red, u8 green, u8 blue,
|
u8 red, u8 green, u8 blue,
|
||||||
u8 flags);
|
u8 flags);
|
||||||
|
|
||||||
/* flag values for guParseGbiDL() */
|
/* flag values for guParseGbiDL() */
|
||||||
#define GU_PARSEGBI_ROWMAJOR 1
|
#define GU_PARSEGBI_ROWMAJOR 1
|
||||||
#define GU_PARSEGBI_NONEST 2
|
#define GU_PARSEGBI_NONEST 2
|
||||||
#define GU_PARSEGBI_FLTMTX 4
|
#define GU_PARSEGBI_FLTMTX 4
|
||||||
#define GU_PARSEGBI_SHOWDMA 8
|
#define GU_PARSEGBI_SHOWDMA 8
|
||||||
#define GU_PARSEGBI_ALLMTX 16
|
#define GU_PARSEGBI_ALLMTX 16
|
||||||
#define GU_PARSEGBI_DUMPONLY 32
|
#define GU_PARSEGBI_DUMPONLY 32
|
||||||
/*
|
/*
|
||||||
#define GU_PARSEGBI_HANGAFTER 64
|
#define GU_PARSEGBI_HANGAFTER 64
|
||||||
#define GU_PARSEGBI_NOTEXTURES 128
|
#define GU_PARSEGBI_NOTEXTURES 128
|
||||||
*/
|
*/
|
||||||
extern void guParseGbiDL(u64 *gbi_dl, u32 nbytes, u8 flags);
|
extern void guParseGbiDL(u64 *gbi_dl, u32 nbytes, u8 flags);
|
||||||
extern void guDumpGbiDL(OSTask *tp,u8 flags);
|
extern void guDumpGbiDL(OSTask *tp,u8 flags);
|
||||||
|
|
||||||
#define GU_PARSE_GBI_TYPE 1
|
#define GU_PARSE_GBI_TYPE 1
|
||||||
#define GU_PARSE_RDP_TYPE 2
|
#define GU_PARSE_RDP_TYPE 2
|
||||||
#define GU_PARSE_READY 3
|
#define GU_PARSE_READY 3
|
||||||
#define GU_PARSE_MEM_BLOCK 4
|
#define GU_PARSE_MEM_BLOCK 4
|
||||||
#define GU_PARSE_ABI_TYPE 5
|
#define GU_PARSE_ABI_TYPE 5
|
||||||
#define GU_PARSE_STRING_TYPE 6
|
#define GU_PARSE_STRING_TYPE 6
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
int dataSize;
|
int dataSize;
|
||||||
int dlType;
|
int dlType;
|
||||||
int flags;
|
int flags;
|
||||||
u32 paddr;
|
u32 paddr;
|
||||||
} guDLPrintCB;
|
} guDLPrintCB;
|
||||||
|
|
||||||
void guSprite2DInit(uSprite *SpritePointer,
|
void guSprite2DInit(uSprite *SpritePointer,
|
||||||
void *SourceImagePointer,
|
void *SourceImagePointer,
|
||||||
void *TlutPointer,
|
void *TlutPointer,
|
||||||
int Stride,
|
int Stride,
|
||||||
int SubImageWidth,
|
int SubImageWidth,
|
||||||
int SubImageHeight,
|
int SubImageHeight,
|
||||||
int SourceImageType,
|
int SourceImageType,
|
||||||
int SourceImageBitSize,
|
int SourceImageBitSize,
|
||||||
int SourceImageOffsetS,
|
int SourceImageOffsetS,
|
||||||
int SourceImageOffsetT);
|
int SourceImageOffsetT);
|
||||||
|
|
||||||
#endif /* !_GU_H_ */
|
#endif /* !_GU_H_ */
|
||||||
|
@ -3,4 +3,13 @@
|
|||||||
|
|
||||||
extern f32 D_8009A5EC;
|
extern f32 D_8009A5EC;
|
||||||
|
|
||||||
|
enum {
|
||||||
|
CAM_FLAG_ENABLED = 0x2,
|
||||||
|
CAM_FLAG_LEAD_PLAYER = 0x4,
|
||||||
|
CAM_FLAG_SHAKING = 0x8,
|
||||||
|
CAM_FLAG_ORTHO = 0x10,
|
||||||
|
CAM_FLAG_80 = 0x80,
|
||||||
|
CAM_FLAG_1000 = 0x1000,
|
||||||
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -523,7 +523,7 @@ typedef struct CameraInitData {
|
|||||||
} CameraInitData; // size = 0x12;
|
} CameraInitData; // size = 0x12;
|
||||||
|
|
||||||
typedef struct Camera {
|
typedef struct Camera {
|
||||||
/* 0x000 */ s16 flags;
|
/* 0x000 */ u16 flags;
|
||||||
/* 0x002 */ s16 moveFlags;
|
/* 0x002 */ s16 moveFlags;
|
||||||
/* 0x004 */ s16 mode;
|
/* 0x004 */ s16 mode;
|
||||||
/* 0x006 */ s16 unk_06;
|
/* 0x006 */ s16 unk_06;
|
||||||
|
@ -20,8 +20,6 @@
|
|||||||
#define PANIC() ASSERT(0)
|
#define PANIC() ASSERT(0)
|
||||||
#define STATIC_ASSERT(condition) enum { static_assert_fail = 1/(!!(condition)) } // Causes division by zero ("not integer constant") if false
|
#define STATIC_ASSERT(condition) enum { static_assert_fail = 1/(!!(condition)) } // Causes division by zero ("not integer constant") if false
|
||||||
|
|
||||||
#define CAM(id) (&gCameras[id])
|
|
||||||
|
|
||||||
#define BADGE_MENU_PAGE(index) (&gBadgeMenuPages[index])
|
#define BADGE_MENU_PAGE(index) (&gBadgeMenuPages[index])
|
||||||
#define ITEM_MENU_PAGE(index) (&gItemMenuPages[index])
|
#define ITEM_MENU_PAGE(index) (&gItemMenuPages[index])
|
||||||
|
|
||||||
|
97
src/8800.c
97
src/8800.c
@ -5,7 +5,78 @@
|
|||||||
|
|
||||||
void initialize_next_camera(CameraInitData* data);
|
void initialize_next_camera(CameraInitData* data);
|
||||||
|
|
||||||
INCLUDE_ASM(s32, "8800", update_cameras);
|
void update_cameras(void) {
|
||||||
|
s32 i;
|
||||||
|
|
||||||
|
for (i = 0; i < ARRAY_COUNT(gCameras); i++) {
|
||||||
|
Camera* cam = &gCameras[i];
|
||||||
|
|
||||||
|
if (cam->flags != 0 && !(cam->flags & CAM_FLAG_ENABLED)) {
|
||||||
|
s32 sx;
|
||||||
|
s32 sy;
|
||||||
|
s32 sz;
|
||||||
|
|
||||||
|
gCurrentCamID = i;
|
||||||
|
|
||||||
|
switch (cam->mode) {
|
||||||
|
case 3:
|
||||||
|
update_camera_zone_interp(cam);
|
||||||
|
break;
|
||||||
|
case 0:
|
||||||
|
update_camera_mode_0(cam);
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
update_camera_mode_1(cam);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
update_camera_mode_2(cam);
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
update_camera_mode_4(cam);
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
update_camera_mode_5(cam);
|
||||||
|
break;
|
||||||
|
case 6:
|
||||||
|
default:
|
||||||
|
update_camera_mode_6(cam);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
guLookAtReflectF(cam->viewMtxPlayer, &gDisplayContext->lookAt[0], cam->lookAt_eye.x, cam->lookAt_eye.y, cam->lookAt_eye.z, cam->lookAt_obj.x, cam->lookAt_obj.y, cam->lookAt_obj.z, 0, 1.0f, 0);
|
||||||
|
|
||||||
|
if (!(cam->flags & CAM_FLAG_ORTHO)) {
|
||||||
|
if (cam->flags & CAM_FLAG_LEAD_PLAYER) {
|
||||||
|
create_camera_leadplayer_matrix(cam);
|
||||||
|
}
|
||||||
|
|
||||||
|
guPerspectiveF(cam->perspectiveMatrix, &cam->perspNorm, cam->vfov, (f32) cam->viewportW / (f32) cam->viewportH, (f32) cam->nearClip, (f32) cam->farClip, 1.0f);
|
||||||
|
|
||||||
|
if (cam->flags & CAM_FLAG_SHAKING) {
|
||||||
|
guMtxCatF(cam->viewMtxShaking, cam->perspectiveMatrix, cam->perspectiveMatrix);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (cam->flags & CAM_FLAG_LEAD_PLAYER) {
|
||||||
|
guMtxCatF(cam->viewMtxLeading, cam->perspectiveMatrix, cam->perspectiveMatrix);
|
||||||
|
}
|
||||||
|
|
||||||
|
guMtxCatF(cam->viewMtxPlayer, cam->perspectiveMatrix, cam->perspectiveMatrix);
|
||||||
|
} else {
|
||||||
|
f32 w = cam->viewportW;
|
||||||
|
f32 h = cam->viewportH;
|
||||||
|
|
||||||
|
guOrthoF(cam->perspectiveMatrix, -w * 0.5, w * 0.5, -h * 0.5, h * 0.5, -1000.0f, 1000.0f, 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
get_screen_coords(0, cam->targetPos.x, cam->targetPos.y, cam->targetPos.z, &sx, &sy, &sz);
|
||||||
|
cam->targetScreenCoords[0] = sx;
|
||||||
|
cam->targetScreenCoords[1] = sy;
|
||||||
|
cam->targetScreenCoords[2] = sz;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
gCurrentCamID = 0;
|
||||||
|
}
|
||||||
|
|
||||||
INCLUDE_ASM(void, "8800", render_frame);
|
INCLUDE_ASM(void, "8800", render_frame);
|
||||||
|
|
||||||
@ -124,19 +195,19 @@ INCLUDE_ASM(void, "8800", initialize_next_camera, CameraInitData* data);
|
|||||||
INCLUDE_ASM(void, "8800", set_cam_viewport, s16 id, s16 x, s16 y, s16 width, s16 height);
|
INCLUDE_ASM(void, "8800", set_cam_viewport, s16 id, s16 x, s16 y, s16 width, s16 height);
|
||||||
|
|
||||||
void get_cam_viewport(s32 camID, u16* x, u16* y, u16* width, u16* height) {
|
void get_cam_viewport(s32 camID, u16* x, u16* y, u16* width, u16* height) {
|
||||||
*width = CAM(camID)->viewportW;
|
*width = gCameras[camID].viewportW;
|
||||||
*height = CAM(camID)->viewportH;
|
*height = gCameras[camID].viewportH;
|
||||||
*x = CAM(camID)->viewportStartX;
|
*x = gCameras[camID].viewportStartX;
|
||||||
*y = CAM(camID)->viewportStartY;
|
*y = gCameras[camID].viewportStartY;
|
||||||
}
|
}
|
||||||
|
|
||||||
INCLUDE_ASM(void, "8800", get_screen_coords, Cam camID, f32 x, f32 y, f32 z, s32* screenX, s32* screenY, s32* screenZ);
|
INCLUDE_ASM(void, "8800", get_screen_coords, Cam camID, f32 x, f32 y, f32 z, s32* screenX, s32* screenY, s32* screenZ);
|
||||||
|
|
||||||
s32 func_8002E754(s32 camID, s32 x, s32 y) {
|
s32 func_8002E754(s32 camID, s32 x, s32 y) {
|
||||||
s32 startX = CAM(camID)->viewportStartX;
|
s32 startX = gCameras[camID].viewportStartX;
|
||||||
s32 startY = CAM(camID)->viewportStartY;
|
s32 startY = gCameras[camID].viewportStartY;
|
||||||
s32 endX = startX + CAM(camID)->viewportW;
|
s32 endX = startX + gCameras[camID].viewportW;
|
||||||
s32 endY = startY + CAM(camID)->viewportH;
|
s32 endY = startY + gCameras[camID].viewportH;
|
||||||
|
|
||||||
if (x < startX) {
|
if (x < startX) {
|
||||||
return TRUE;
|
return TRUE;
|
||||||
@ -152,10 +223,10 @@ s32 func_8002E754(s32 camID, s32 x, s32 y) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void func_8002E7CC(s32 camID, s32* x, s32* y, s32* width, s32* height) {
|
void func_8002E7CC(s32 camID, s32* x, s32* y, s32* width, s32* height) {
|
||||||
*x = CAM(camID)->viewportStartX;
|
*x = gCameras[camID].viewportStartX;
|
||||||
*y = CAM(camID)->viewportStartY;
|
*y = gCameras[camID].viewportStartY;
|
||||||
*width = CAM(camID)->viewportStartX + CAM(camID)->viewportW;
|
*width = gCameras[camID].viewportStartX + gCameras[camID].viewportW;
|
||||||
*height = CAM(camID)->viewportStartY + CAM(camID)->viewportH;
|
*height = gCameras[camID].viewportStartY + gCameras[camID].viewportH;
|
||||||
}
|
}
|
||||||
|
|
||||||
INCLUDE_ASM(s32, "8800", func_8002E82C);
|
INCLUDE_ASM(s32, "8800", func_8002E82C);
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
#include "dizzy_dial.h"
|
#include "dizzy_dial.h"
|
||||||
|
#include "camera.h"
|
||||||
|
|
||||||
static s32* D_802A1CD0;
|
static s32* D_802A1CD0;
|
||||||
static HudElement* D_802A1CD4;
|
static HudElement* D_802A1CD4;
|
||||||
@ -75,7 +76,7 @@ ApiStatus N(func_802A1270_727B80)(ScriptInstance* script, s32 isInitialCall) {
|
|||||||
D_802A1CD0 = create_generic_entity_frontUI(NULL, func_802A123C_727B4C);
|
D_802A1CD0 = create_generic_entity_frontUI(NULL, func_802A123C_727B4C);
|
||||||
script->functionTemp[0] = 1;
|
script->functionTemp[0] = 1;
|
||||||
case 1:
|
case 1:
|
||||||
camera->flags |= 8;
|
camera->flags |= CAM_FLAG_SHAKING;
|
||||||
a = script->functionTemp[1];
|
a = script->functionTemp[1];
|
||||||
guRotateF(camera->viewMtxShaking, a, 0.0f, 0.0f, 1.0f);
|
guRotateF(camera->viewMtxShaking, a, 0.0f, 0.0f, 1.0f);
|
||||||
script->functionTemp[1] = 2.0 * ((1.0 - sin_rad(((script->functionTemp[2] + 90) * 6.28318f) / 360.0f)) * 360.0);
|
script->functionTemp[1] = 2.0 * ((1.0 - sin_rad(((script->functionTemp[2] + 90) * 6.28318f) / 360.0f)) * 360.0);
|
||||||
@ -84,7 +85,7 @@ ApiStatus N(func_802A1270_727B80)(ScriptInstance* script, s32 isInitialCall) {
|
|||||||
return ApiStatus_BLOCK;
|
return ApiStatus_BLOCK;
|
||||||
}
|
}
|
||||||
camera->unk_1C = 0;
|
camera->unk_1C = 0;
|
||||||
camera->flags &= ~8;
|
camera->flags &= ~CAM_FLAG_SHAKING;
|
||||||
free_generic_entity(D_802A1CD0);
|
free_generic_entity(D_802A1CD0);
|
||||||
return ApiStatus_DONE2;
|
return ApiStatus_DONE2;
|
||||||
}
|
}
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
|
#include "camera.h"
|
||||||
|
|
||||||
Script ShakeCam1 = SCRIPT({
|
Script ShakeCam1 = SCRIPT({
|
||||||
group 0;
|
group 0;
|
||||||
@ -16,9 +17,9 @@ ApiStatus SetCamEnabled(ScriptInstance* script, s32 isInitialCall) {
|
|||||||
s32 enabled = get_variable(script, *args++);
|
s32 enabled = get_variable(script, *args++);
|
||||||
|
|
||||||
if (!enabled) {
|
if (!enabled) {
|
||||||
CAM(id)->flags |= 0x2;
|
gCameras[id].flags |= CAM_FLAG_ENABLED;
|
||||||
} else {
|
} else {
|
||||||
CAM(id)->flags &= ~0x2;
|
gCameras[id].flags &= ~CAM_FLAG_ENABLED;
|
||||||
}
|
}
|
||||||
return ApiStatus_DONE2;
|
return ApiStatus_DONE2;
|
||||||
}
|
}
|
||||||
@ -29,9 +30,9 @@ ApiStatus SetCamFlag80(ScriptInstance* script, s32 isInitialCall) {
|
|||||||
s32 enabled = get_variable(script, *args++);
|
s32 enabled = get_variable(script, *args++);
|
||||||
|
|
||||||
if (!enabled) {
|
if (!enabled) {
|
||||||
CAM(id)->flags |= 0x80;
|
gCameras[id].flags |= CAM_FLAG_80;
|
||||||
} else {
|
} else {
|
||||||
CAM(id)->flags &= ~0x80;
|
gCameras[id].flags &= ~CAM_FLAG_80;
|
||||||
}
|
}
|
||||||
return ApiStatus_DONE2;
|
return ApiStatus_DONE2;
|
||||||
}
|
}
|
||||||
@ -76,25 +77,25 @@ ApiStatus func_802CA988(ScriptInstance* script, s32 isInitialCall) {
|
|||||||
Bytecode outVar4 = *args++;
|
Bytecode outVar4 = *args++;
|
||||||
f32 temp1, temp2, temp3;
|
f32 temp1, temp2, temp3;
|
||||||
|
|
||||||
CAM(id)->mode = 2;
|
gCameras[id].mode = 2;
|
||||||
CAM(id)->unk_06 = 0;
|
gCameras[id].unk_06 = 0;
|
||||||
CAM(id)->unk_1C = -round(CAM(id)->currentPitch);
|
gCameras[id].unk_1C = -round(gCameras[id].currentPitch);
|
||||||
CAM(id)->unk_1E = -CAM(id)->currentBlendedYawNegated;
|
gCameras[id].unk_1E = -gCameras[id].currentBlendedYawNegated;
|
||||||
|
|
||||||
temp1 = CAM(id)->lookAt_obj.x - CAM(id)->lookAt_eye.x;
|
temp1 = gCameras[id].lookAt_obj.x - gCameras[id].lookAt_eye.x;
|
||||||
temp2 = CAM(id)->lookAt_obj.y - CAM(id)->lookAt_eye.y;
|
temp2 = gCameras[id].lookAt_obj.y - gCameras[id].lookAt_eye.y;
|
||||||
temp3 = CAM(id)->lookAt_obj.z - CAM(id)->lookAt_eye.z;
|
temp3 = gCameras[id].lookAt_obj.z - gCameras[id].lookAt_eye.z;
|
||||||
|
|
||||||
CAM(id)->unk_20 = round(sqrtf(SQ(temp1) + SQ(temp2) + SQ(temp3)));
|
gCameras[id].unk_20 = round(sqrtf(SQ(temp1) + SQ(temp2) + SQ(temp3)));
|
||||||
CAM(id)->unk_22 = 0;
|
gCameras[id].unk_22 = 0;
|
||||||
CAM(id)->unk_54 = CAM(id)->lookAt_obj.x;
|
gCameras[id].unk_54 = gCameras[id].lookAt_obj.x;
|
||||||
CAM(id)->unk_58 = CAM(id)->lookAt_obj.y;
|
gCameras[id].unk_58 = gCameras[id].lookAt_obj.y;
|
||||||
CAM(id)->unk_5C = CAM(id)->lookAt_obj.z;
|
gCameras[id].unk_5C = gCameras[id].lookAt_obj.z;
|
||||||
|
|
||||||
set_variable(script, outVar1, CAM(id)->unk_1C);
|
set_variable(script, outVar1, gCameras[id].unk_1C);
|
||||||
set_variable(script, outVar2, CAM(id)->unk_1E);
|
set_variable(script, outVar2, gCameras[id].unk_1E);
|
||||||
set_variable(script, outVar3, CAM(id)->unk_20);
|
set_variable(script, outVar3, gCameras[id].unk_20);
|
||||||
set_variable(script, outVar4, CAM(id)->unk_22);
|
set_variable(script, outVar4, gCameras[id].unk_22);
|
||||||
return ApiStatus_DONE2;
|
return ApiStatus_DONE2;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -220,9 +221,9 @@ ApiStatus SetCamLeadPlayer(ScriptInstance* script, s32 isInitialCall) {
|
|||||||
Camera* camera = &cameras[id];
|
Camera* camera = &cameras[id];
|
||||||
|
|
||||||
if (enabled) {
|
if (enabled) {
|
||||||
camera->flags |= 0x4;
|
camera->flags |= CAM_FLAG_LEAD_PLAYER;
|
||||||
} else {
|
} else {
|
||||||
camera->flags &= ~0x4;
|
camera->flags &= ~CAM_FLAG_LEAD_PLAYER;
|
||||||
}
|
}
|
||||||
return ApiStatus_DONE2;
|
return ApiStatus_DONE2;
|
||||||
}
|
}
|
||||||
|
@ -350,9 +350,17 @@ void gfx_init_state(void) {
|
|||||||
gSPDisplayList(gMasterGfxPos++, OS_K0_TO_PHYSICAL(D_80074210));
|
gSPDisplayList(gMasterGfxPos++, OS_K0_TO_PHYSICAL(D_80074210));
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_800271FC(s16*, u32*, s32, s32, void*);
|
#define SCREEN_WIDTH 320
|
||||||
|
#define SCREEN_HEIGHT 240
|
||||||
|
|
||||||
INCLUDE_ASM(void, "main_loop", func_800271FC, s16*, u32*, s32, s32, void*);
|
s32 func_800271FC(const u16* framebuf1, const u16* framebuf2, s32 x, s32 y, u8* out) {
|
||||||
|
s32 pixel = (x * SCREEN_WIDTH) + y;
|
||||||
|
|
||||||
|
out[3] = (framebuf2[pixel] >> 2) & 0xF;
|
||||||
|
out[0] = framebuf1[pixel] >> 11; // red
|
||||||
|
out[1] = (framebuf1[pixel] >> 6) & 0x1F; // green
|
||||||
|
out[2] = (framebuf1[pixel] >> 1) & 0x1F; // blue
|
||||||
|
}
|
||||||
|
|
||||||
INCLUDE_ASM(s32, "main_loop", func_8002725C);
|
INCLUDE_ASM(s32, "main_loop", func_8002725C);
|
||||||
|
|
||||||
@ -360,13 +368,11 @@ INCLUDE_ASM(s32, "main_loop", func_80027600);
|
|||||||
|
|
||||||
INCLUDE_ASM(s32, "main_loop", func_80027774);
|
INCLUDE_ASM(s32, "main_loop", func_80027774);
|
||||||
|
|
||||||
// alex: mystery t0=0x140 temp and a few missing loads, but mostly there
|
// alex: mystery t0=SCREEN_WIDTH temp and weirdness with the `pixel` calculation
|
||||||
#ifdef NON_MATCHING
|
#ifdef NON_MATCHING
|
||||||
// arg0 and arg1 probably framebuffer voidptrs
|
void func_800279B4(const u16* framebuf1, u16* framebuf2, u16* arg2) {
|
||||||
void func_800279B4(u16* arg0, u16* arg1, u16* arg2) {
|
s32 x;
|
||||||
s32 temp_s4;
|
s32 y;
|
||||||
s32 j;
|
|
||||||
s32 i;
|
|
||||||
s32 subroutine_argE;
|
s32 subroutine_argE;
|
||||||
s32 subroutine_arg7;
|
s32 subroutine_arg7;
|
||||||
s32 subroutine_arg8;
|
s32 subroutine_arg8;
|
||||||
@ -376,21 +382,24 @@ void func_800279B4(u16* arg0, u16* arg1, u16* arg2) {
|
|||||||
s32 subroutine_argC;
|
s32 subroutine_argC;
|
||||||
s32 subroutine_argF;
|
s32 subroutine_argF;
|
||||||
|
|
||||||
for (i = 1; i < 0xEF; i++) {
|
for (y = 1; y < SCREEN_HEIGHT - 1; y++) {
|
||||||
for (j = 2; j < 0x13E; j++) {
|
for (x = 2; x < SCREEN_WIDTH - 2; x++) {
|
||||||
temp_s4 = (subroutine_argF + j) * 2;
|
s32 pixel = (subroutine_argF + x) * 2;
|
||||||
|
|
||||||
// Wii U VC changes this condition to FALSE to fix pause menu lag
|
// Wii U VC changes this condition to FALSE to fix pause menu lag
|
||||||
if (((*(temp_s4 + arg1) >> 2) & 0xF) < 8) {
|
if (((framebuf2[pixel] >> 2) & 0xF) < 8) {
|
||||||
func_800271FC(arg0, arg1, i - 1, j - 1, &subroutine_argE);
|
func_800271FC(framebuf1, framebuf2, y - 1, x - 1, &subroutine_argE);
|
||||||
func_800271FC(arg0, arg1, i - 1, j + 1, &subroutine_arg7);
|
func_800271FC(framebuf1, framebuf2, y - 1, x + 1, &subroutine_arg7);
|
||||||
func_800271FC(arg0, arg1, i, j - 2, &subroutine_arg8);
|
func_800271FC(framebuf1, framebuf2, y, x - 2, &subroutine_arg8);
|
||||||
func_800271FC(arg0, arg1, i, j + 2, &subroutine_arg9);
|
func_800271FC(framebuf1, framebuf2, y, x + 2, &subroutine_arg9);
|
||||||
func_800271FC(arg0, arg1, i + 1, j - 1, &subroutine_argA);
|
func_800271FC(framebuf1, framebuf2, y + 1, x - 1, &subroutine_argA);
|
||||||
func_800271FC(arg0, arg1, i + 1, j + 1, &subroutine_argB);
|
func_800271FC(framebuf1, framebuf2, y + 1, x + 1, &subroutine_argB);
|
||||||
func_800271FC(arg0, arg1, i, j, &subroutine_argC);
|
func_800271FC(framebuf1, framebuf2, y, x, &subroutine_argC);
|
||||||
func_8002725C(&subroutine_argE, (subroutine_argC << 24) | (subroutine_argC << 16) | (subroutine_argC << 8) | subroutine_argC, arg2 + temp_s4);
|
|
||||||
|
func_8002725C(&subroutine_argE, (subroutine_argC << 24) | (subroutine_argC << 16) | (subroutine_argC << 8) | subroutine_argC, &framebuf2[pixel]);
|
||||||
} else {
|
} else {
|
||||||
*(temp_s4 + arg2) = *(temp_s4 + arg0) | 1;
|
// Edge
|
||||||
|
framebuf2[pixel] = framebuf1[pixel] | 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,10 +1,7 @@
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "ld_addrs.h"
|
#include "ld_addrs.h"
|
||||||
#include "nu/nusys.h"
|
#include "nu/nusys.h"
|
||||||
|
#include "camera.h"
|
||||||
// todo remove here and from undefined_syms
|
|
||||||
extern Addr _163400_BSS_START;
|
|
||||||
extern Addr _163400_BSS_END;
|
|
||||||
|
|
||||||
s32 D_80077980[] = { &D_8038F800, &D_803B5000, &D_803DA800, };
|
s32 D_80077980[] = { &D_8038F800, &D_803B5000, &D_803DA800, };
|
||||||
|
|
||||||
@ -43,11 +40,11 @@ void state_init_file_select(void) {
|
|||||||
gCameras[0].unk_06 = 1;
|
gCameras[0].unk_06 = 1;
|
||||||
gCameras[0].nearClip = 16;
|
gCameras[0].nearClip = 16;
|
||||||
gCameras[0].farClip = 4096;
|
gCameras[0].farClip = 4096;
|
||||||
gCameras[0].flags |= 2;
|
gCameras[0].flags |= CAM_FLAG_ENABLED;
|
||||||
gCurrentCameraID = 0;
|
gCurrentCameraID = 0;
|
||||||
gCameras[1].flags |= 2;
|
gCameras[1].flags |= CAM_FLAG_ENABLED;
|
||||||
gCameras[2].flags |= 2;
|
gCameras[2].flags |= CAM_FLAG_ENABLED;
|
||||||
gCameras[3].flags |= 2;
|
gCameras[3].flags |= CAM_FLAG_ENABLED;
|
||||||
gCameras[0].vfov = 25.0f;
|
gCameras[0].vfov = 25.0f;
|
||||||
set_cam_viewport(0, 12, 28, 296, 184);
|
set_cam_viewport(0, 12, 28, 296, 184);
|
||||||
gCameras[0].unk_1E = 40;
|
gCameras[0].unk_1E = 40;
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "ld_addrs.h"
|
#include "ld_addrs.h"
|
||||||
|
#include "camera.h"
|
||||||
|
|
||||||
void appendGfx_intro_logos();
|
void appendGfx_intro_logos();
|
||||||
|
|
||||||
@ -41,10 +42,10 @@ void state_init_logos(void) {
|
|||||||
gCameras[0].farClip = 0x1000;
|
gCameras[0].farClip = 0x1000;
|
||||||
gCurrentCameraID = 0;
|
gCurrentCameraID = 0;
|
||||||
gCameras[0].vfov = 25.0f;
|
gCameras[0].vfov = 25.0f;
|
||||||
gCameras[0].flags |= 0x2;
|
gCameras[0].flags |= CAM_FLAG_ENABLED;
|
||||||
gCameras[1].flags |= 0x2;
|
gCameras[1].flags |= CAM_FLAG_ENABLED;
|
||||||
gCameras[2].flags |= 0x2;
|
gCameras[2].flags |= CAM_FLAG_ENABLED;
|
||||||
gCameras[3].flags |= 0x2;
|
gCameras[3].flags |= CAM_FLAG_ENABLED;
|
||||||
set_cam_viewport(0, 12, 28, 296, 184);
|
set_cam_viewport(0, 12, 28, 296, 184);
|
||||||
gCameras[0].unk_1E = 0x28;
|
gCameras[0].unk_1E = 0x28;
|
||||||
gCameras[0].bgColor[0] = 0;
|
gCameras[0].bgColor[0] = 0;
|
||||||
|
@ -203,7 +203,7 @@ NpcGroupList N(npcGroupList_80241A9C) = {
|
|||||||
s32 N(func_80240000_BDD1B0)(ScriptInstance* script, NpcAISettings* aiSettings, EnemyTerritoryThing* territory) {
|
s32 N(func_80240000_BDD1B0)(ScriptInstance* script, NpcAISettings* aiSettings, EnemyTerritoryThing* territory) {
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc* npc = get_npc_unsafe(enemy->npcID);
|
Npc* npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = FALSE;
|
s32 ret = FALSE;
|
||||||
|
|
||||||
|
@ -650,7 +650,7 @@ ApiStatus N(func_8024219C_BE594C)(ScriptInstance* script, s32 isInitialCall) {
|
|||||||
s32 N(func_80242388_BE5B38)(ScriptInstance* script, NpcAISettings* aiSettings, EnemyTerritoryThing* territory) {
|
s32 N(func_80242388_BE5B38)(ScriptInstance* script, NpcAISettings* aiSettings, EnemyTerritoryThing* territory) {
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc* npc = get_npc_unsafe(enemy->npcID);
|
Npc* npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = FALSE;
|
s32 ret = FALSE;
|
||||||
|
|
||||||
|
@ -423,7 +423,7 @@ NpcGroupList N(npcGroupList_802425C8) = {
|
|||||||
s32 N(func_80240208_C2EDA8)(ScriptInstance* script) {
|
s32 N(func_80240208_C2EDA8)(ScriptInstance* script) {
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc* npc = get_npc_unsafe(enemy->npcID);
|
Npc* npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = TRUE;
|
s32 ret = TRUE;
|
||||||
|
@ -748,7 +748,7 @@ NpcGroupList N(npcGroupList_80244988) = {
|
|||||||
s32 N(func_80240458_C31938)(ScriptInstance* script) {
|
s32 N(func_80240458_C31938)(ScriptInstance* script) {
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc* npc = get_npc_unsafe(enemy->npcID);
|
Npc* npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = TRUE;
|
s32 ret = TRUE;
|
||||||
|
@ -358,7 +358,7 @@ ApiStatus N(func_80240030_C3AA40)(ScriptInstance* script, s32 isInitialCall) {
|
|||||||
s32 N(func_80240268_C3AC78)(ScriptInstance* script) {
|
s32 N(func_80240268_C3AC78)(ScriptInstance* script) {
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc* npc = get_npc_unsafe(enemy->npcID);
|
Npc* npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = TRUE;
|
s32 ret = TRUE;
|
||||||
|
@ -267,7 +267,7 @@ static const s32 N(pad_1E74)[] = {
|
|||||||
s32 N(func_80240208_C3DDF8)(ScriptInstance* script) {
|
s32 N(func_80240208_C3DDF8)(ScriptInstance* script) {
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc* npc = get_npc_unsafe(enemy->npcID);
|
Npc* npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = TRUE;
|
s32 ret = TRUE;
|
||||||
|
@ -1071,7 +1071,7 @@ ApiStatus N(func_80240B94_C40944)(ScriptInstance* script, s32 isInitialCall) {
|
|||||||
s32 N(func_80241098_C40E48)(ScriptInstance* script) {
|
s32 N(func_80241098_C40E48)(ScriptInstance* script) {
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc* npc = get_npc_unsafe(enemy->npcID);
|
Npc* npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = TRUE;
|
s32 ret = TRUE;
|
||||||
|
@ -606,7 +606,7 @@ NpcGroupList N(npcGroupList_8024533C) = {
|
|||||||
s32 N(func_80240208_C46DE8)(ScriptInstance* script) {
|
s32 N(func_80240208_C46DE8)(ScriptInstance* script) {
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc* npc = get_npc_unsafe(enemy->npcID);
|
Npc* npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = TRUE;
|
s32 ret = TRUE;
|
||||||
|
@ -454,7 +454,7 @@ Script N(makeEntities) = SCRIPT({
|
|||||||
s32 N(func_80240208_C4F718)(ScriptInstance* script) {
|
s32 N(func_80240208_C4F718)(ScriptInstance* script) {
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc* npc = get_npc_unsafe(enemy->npcID);
|
Npc* npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = TRUE;
|
s32 ret = TRUE;
|
||||||
|
@ -624,7 +624,7 @@ NpcGroupList N(npcGroupList_8024318C) = {
|
|||||||
s32 N(func_80240208_C52748)(ScriptInstance* script) {
|
s32 N(func_80240208_C52748)(ScriptInstance* script) {
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc* npc = get_npc_unsafe(enemy->npcID);
|
Npc* npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = TRUE;
|
s32 ret = TRUE;
|
||||||
|
@ -36,7 +36,7 @@ s32 N(func_80241AD4_B4C544)(ScriptInstance *script) {
|
|||||||
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc *npc = get_npc_unsafe(enemy->npcID);
|
Npc *npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = TRUE;
|
s32 ret = TRUE;
|
||||||
|
@ -36,7 +36,7 @@ s32 N(func_80241A24_B54254)(ScriptInstance *script) {
|
|||||||
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc *npc = get_npc_unsafe(enemy->npcID);
|
Npc *npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = TRUE;
|
s32 ret = TRUE;
|
||||||
|
@ -21,7 +21,7 @@ s32 N(func_8024041C_B59C8C)(ScriptInstance *script) {
|
|||||||
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc *npc = get_npc_unsafe(enemy->npcID);
|
Npc *npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = TRUE;
|
s32 ret = TRUE;
|
||||||
|
@ -20,7 +20,7 @@ s32 N(func_80241870_B5FB20)(ScriptInstance *script) {
|
|||||||
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc *npc = get_npc_unsafe(enemy->npcID);
|
Npc *npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = TRUE;
|
s32 ret = TRUE;
|
||||||
|
@ -18,7 +18,7 @@ s32 N(func_80240D5C_B6680C)(ScriptInstance *script) {
|
|||||||
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc *npc = get_npc_unsafe(enemy->npcID);
|
Npc *npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = TRUE;
|
s32 ret = TRUE;
|
||||||
|
@ -18,7 +18,7 @@ s32 N(func_802408DC_B7398C)(ScriptInstance *script) {
|
|||||||
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc *npc = get_npc_unsafe(enemy->npcID);
|
Npc *npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = TRUE;
|
s32 ret = TRUE;
|
||||||
|
@ -26,7 +26,7 @@ s32 N(func_80240E00_C61B10)(ScriptInstance *script) {
|
|||||||
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc *npc = get_npc_unsafe(enemy->npcID);
|
Npc *npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = TRUE;
|
s32 ret = TRUE;
|
||||||
|
@ -223,7 +223,7 @@ s32 N(func_80242744_C73BC4)(ScriptInstance *script) {
|
|||||||
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc *npc = get_npc_unsafe(enemy->npcID);
|
Npc *npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = TRUE;
|
s32 ret = TRUE;
|
||||||
|
@ -14,7 +14,7 @@ s32 N(func_80241228_C77F08)(ScriptInstance *script) {
|
|||||||
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc *npc = get_npc_unsafe(enemy->npcID);
|
Npc *npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = TRUE;
|
s32 ret = TRUE;
|
||||||
|
@ -14,7 +14,7 @@ s32 N(func_80240518_C85FC8)(ScriptInstance *script) {
|
|||||||
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc *npc = get_npc_unsafe(enemy->npcID);
|
Npc *npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = TRUE;
|
s32 ret = TRUE;
|
||||||
|
@ -14,7 +14,7 @@ s32 N(func_80240708_B93B48)(ScriptInstance *script) {
|
|||||||
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc *npc = get_npc_unsafe(enemy->npcID);
|
Npc *npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = TRUE;
|
s32 ret = TRUE;
|
||||||
|
@ -14,7 +14,7 @@ s32 N(func_80240278_BA09A8)(ScriptInstance *script) {
|
|||||||
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc *npc = get_npc_unsafe(enemy->npcID);
|
Npc *npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = TRUE;
|
s32 ret = TRUE;
|
||||||
|
@ -14,7 +14,7 @@ s32 N(func_80240778_BA4EF8)(ScriptInstance *script) {
|
|||||||
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc *npc = get_npc_unsafe(enemy->npcID);
|
Npc *npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = TRUE;
|
s32 ret = TRUE;
|
||||||
|
@ -115,7 +115,7 @@ s32 N(func_802417A0_BAF0E0)(ScriptInstance *script) {
|
|||||||
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc *npc = get_npc_unsafe(enemy->npcID);
|
Npc *npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = TRUE;
|
s32 ret = TRUE;
|
||||||
|
@ -125,7 +125,7 @@ s32 N(func_80241FB8_D8F208)(ScriptInstance *script) {
|
|||||||
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc *npc = get_npc_unsafe(enemy->npcID);
|
Npc *npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = TRUE;
|
s32 ret = TRUE;
|
||||||
|
@ -18,7 +18,7 @@ s32 N(func_80241158_D94098)(ScriptInstance *script) {
|
|||||||
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc *npc = get_npc_unsafe(enemy->npcID);
|
Npc *npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = TRUE;
|
s32 ret = TRUE;
|
||||||
|
@ -19,7 +19,7 @@ s32 N(func_80240258_D11318)(ScriptInstance *script) {
|
|||||||
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc *npc = get_npc_unsafe(enemy->npcID);
|
Npc *npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = TRUE;
|
s32 ret = TRUE;
|
||||||
|
@ -17,7 +17,7 @@ s32 N(func_80240208_D189E8)(ScriptInstance *script) {
|
|||||||
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc *npc = get_npc_unsafe(enemy->npcID);
|
Npc *npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = TRUE;
|
s32 ret = TRUE;
|
||||||
|
@ -27,7 +27,7 @@ s32 N(func_80240858_D2C588)(ScriptInstance *script) {
|
|||||||
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc *npc = get_npc_unsafe(enemy->npcID);
|
Npc *npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = TRUE;
|
s32 ret = TRUE;
|
||||||
|
@ -14,7 +14,7 @@ s32 N(func_80240F48_D30BC8)(ScriptInstance *script) {
|
|||||||
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc *npc = get_npc_unsafe(enemy->npcID);
|
Npc *npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = TRUE;
|
s32 ret = TRUE;
|
||||||
|
@ -14,7 +14,7 @@ s32 N(func_802405D8_D37DD8)(ScriptInstance *script) {
|
|||||||
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
PlayerStatus** playerStatus = &gPlayerStatusPtr;
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc *npc = get_npc_unsafe(enemy->npcID);
|
Npc *npc = get_npc_unsafe(enemy->npcID);
|
||||||
Camera* camera = CAM(gCurrentCamID);
|
Camera* camera = &gCameras[gCurrentCamID];
|
||||||
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
Enemy* enemy2 = get_enemy(enemy->npcID + 1);
|
||||||
f32 phi_f20;
|
f32 phi_f20;
|
||||||
s32 ret = TRUE;
|
s32 ret = TRUE;
|
||||||
|
@ -99,7 +99,7 @@ void func_8024029C_B1B80C(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void func_80240360_B1B8D0(PlayerStatus* playerStatus) {
|
void func_80240360_B1B8D0(PlayerStatus* playerStatus) {
|
||||||
f32 yaw = -CAM(gCurrentCamID)->currentYaw;
|
f32 yaw = -gCameras[gCurrentCamID].currentYaw;
|
||||||
Matrix4f main;
|
Matrix4f main;
|
||||||
Matrix4f translation;
|
Matrix4f translation;
|
||||||
Matrix4f rotation;
|
Matrix4f rotation;
|
||||||
|
@ -36,7 +36,7 @@ void func_8024003C_B1CA8C(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void func_80240100_B1CB50(PlayerStatus* playerStatus) {
|
void func_80240100_B1CB50(PlayerStatus* playerStatus) {
|
||||||
f32 yaw = -CAM(gCurrentCamID)->currentYaw;
|
f32 yaw = -gCameras[gCurrentCamID].currentYaw;
|
||||||
Matrix4f main;
|
Matrix4f main;
|
||||||
Matrix4f translation;
|
Matrix4f translation;
|
||||||
Matrix4f rotation;
|
Matrix4f rotation;
|
||||||
|
@ -5,7 +5,7 @@ ApiStatus N(CamSetFOV)(ScriptInstance* script, s32 isInitialCall) {
|
|||||||
Bytecode* args = script->ptrReadPos;
|
Bytecode* args = script->ptrReadPos;
|
||||||
s32 camIdx = get_variable(script, *args++);
|
s32 camIdx = get_variable(script, *args++);
|
||||||
|
|
||||||
CAM(camIdx)->vfov = get_variable(script, *args++);
|
gCameras[camIdx].vfov = get_variable(script, *args++);
|
||||||
|
|
||||||
return ApiStatus_DONE2;
|
return ApiStatus_DONE2;
|
||||||
}
|
}
|
||||||
|
@ -5,6 +5,6 @@ ApiStatus N(GetCamVfov)(ScriptInstance* script, s32 isInitialCall) {
|
|||||||
Bytecode* args = script->ptrReadPos;
|
Bytecode* args = script->ptrReadPos;
|
||||||
s32 cameraID = get_variable(script, *args++);
|
s32 cameraID = get_variable(script, *args++);
|
||||||
|
|
||||||
set_variable(script, *args++, SI_FIXED(CAM(cameraID)->vfov));
|
set_variable(script, *args++, SI_FIXED(gCameras[cameraID].vfov));
|
||||||
return ApiStatus_DONE2;
|
return ApiStatus_DONE2;
|
||||||
}
|
}
|
||||||
|
@ -5,6 +5,6 @@ ApiStatus N(SetCamVfov)(ScriptInstance* script, s32 isInitialCall) {
|
|||||||
Bytecode* args = script->ptrReadPos;
|
Bytecode* args = script->ptrReadPos;
|
||||||
s32 cameraID = get_variable(script, *args++);
|
s32 cameraID = get_variable(script, *args++);
|
||||||
|
|
||||||
CAM(cameraID)->vfov = get_float_variable(script, *args++);
|
gCameras[cameraID].vfov = get_float_variable(script, *args++);
|
||||||
return ApiStatus_DONE2;
|
return ApiStatus_DONE2;
|
||||||
}
|
}
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
#include "map.h"
|
#include "map.h"
|
||||||
|
|
||||||
ApiStatus N(SetCamera0MoveFlag1)(ScriptInstance* script, s32 isInitialCall) {
|
ApiStatus N(SetCamera0MoveFlag1)(ScriptInstance* script, s32 isInitialCall) {
|
||||||
Camera* camera = CAM(0);
|
Camera* camera = &gCameras[0];
|
||||||
|
|
||||||
camera->moveFlags |= 1;
|
camera->moveFlags |= 1;
|
||||||
return ApiStatus_DONE2;
|
return ApiStatus_DONE2;
|
||||||
|
@ -1,9 +1,10 @@
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "map.h"
|
#include "map.h"
|
||||||
|
#include "camera.h"
|
||||||
|
|
||||||
ApiStatus N(UnsetCamera0Flag1000)(ScriptInstance* script, s32 isInitialCall) {
|
ApiStatus N(UnsetCamera0Flag1000)(ScriptInstance* script, s32 isInitialCall) {
|
||||||
Camera* camera = CAM(0);
|
Camera* camera = &gCameras[0];
|
||||||
|
|
||||||
camera->flags &= ~0x1000;
|
camera->flags &= ~CAM_FLAG_1000;
|
||||||
return ApiStatus_DONE2;
|
return ApiStatus_DONE2;
|
||||||
}
|
}
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
#include "map.h"
|
#include "map.h"
|
||||||
|
|
||||||
ApiStatus N(UnsetCamera0MoveFlag1)(ScriptInstance* script, s32 isInitialCall) {
|
ApiStatus N(UnsetCamera0MoveFlag1)(ScriptInstance* script, s32 isInitialCall) {
|
||||||
Camera* camera = CAM(0);
|
Camera* camera = &gCameras[0];
|
||||||
|
|
||||||
camera->moveFlags &= ~1;
|
camera->moveFlags &= ~1;
|
||||||
return ApiStatus_DONE2;
|
return ApiStatus_DONE2;
|
||||||
|
@ -118,7 +118,7 @@ void N(reflection_setup_wall)(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void N(reflection_render_wall)(PlayerStatus* playerStatus) {
|
void N(reflection_render_wall)(PlayerStatus* playerStatus) {
|
||||||
f32 yaw = -CAM(gCurrentCamID)->currentYaw;
|
f32 yaw = -gCameras[gCurrentCamID].currentYaw;
|
||||||
Matrix4f main;
|
Matrix4f main;
|
||||||
Matrix4f translation;
|
Matrix4f translation;
|
||||||
Matrix4f rotation;
|
Matrix4f rotation;
|
||||||
@ -196,7 +196,7 @@ void N(reflection_setup_floor)(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void N(reflection_render_floor)(PlayerStatus* playerStatus) {
|
void N(reflection_render_floor)(PlayerStatus* playerStatus) {
|
||||||
f32 yaw = -CAM(gCurrentCamID)->currentYaw;
|
f32 yaw = -gCameras[gCurrentCamID].currentYaw;
|
||||||
Matrix4f main;
|
Matrix4f main;
|
||||||
Matrix4f translation;
|
Matrix4f translation;
|
||||||
Matrix4f rotation;
|
Matrix4f rotation;
|
||||||
@ -242,7 +242,7 @@ void N(reflection_render_floor_fancy)(PlayerStatus* playerStatus) {
|
|||||||
s32 flags;
|
s32 flags;
|
||||||
|
|
||||||
for (i = 0; i < 2; i++) {
|
for (i = 0; i < 2; i++) {
|
||||||
yaw = -CAM(gCurrentCamID)->currentYaw;
|
yaw = -gCameras[gCurrentCamID].currentYaw;
|
||||||
|
|
||||||
if (i == 0) {
|
if (i == 0) {
|
||||||
if ((playerStatus->spriteFacingAngle > 90.0f) && (playerStatus->spriteFacingAngle <= 180.0f)) {
|
if ((playerStatus->spriteFacingAngle > 90.0f) && (playerStatus->spriteFacingAngle <= 180.0f)) {
|
||||||
|
@ -70,7 +70,7 @@ ApiStatus func_80282594(ScriptInstance* script, s32 isInitialCall) {
|
|||||||
f32 temp_f0;
|
f32 temp_f0;
|
||||||
|
|
||||||
temp_f0 = get_float_variable(script, *script->ptrReadPos);
|
temp_f0 = get_float_variable(script, *script->ptrReadPos);
|
||||||
camera = CAM(0);
|
camera = &gCameras[0];
|
||||||
|
|
||||||
if (temp_f0 >= 0.0f) {
|
if (temp_f0 >= 0.0f) {
|
||||||
D_80286540 = camera->moveSpeed;
|
D_80286540 = camera->moveSpeed;
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "ld_addrs.h"
|
#include "ld_addrs.h"
|
||||||
#include "map.h"
|
#include "map.h"
|
||||||
|
#include "camera.h"
|
||||||
|
|
||||||
#define ASSET_TABLE_ROM_START 0x1E40000
|
#define ASSET_TABLE_ROM_START 0x1E40000
|
||||||
#define ASSET_TABLE_HEADER_SIZE 0x20
|
#define ASSET_TABLE_HEADER_SIZE 0x20
|
||||||
@ -168,10 +169,10 @@ void load_map_by_IDs(s16 areaID, s16 mapID, s16 loadType) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
gCurrentCameraID = 0;
|
gCurrentCameraID = 0;
|
||||||
gCameras[0].flags |= 0x2;
|
gCameras[0].flags |= CAM_FLAG_ENABLED;
|
||||||
gCameras[1].flags |= 0x2;
|
gCameras[1].flags |= CAM_FLAG_ENABLED;
|
||||||
gCameras[2].flags |= 0x2;
|
gCameras[2].flags |= CAM_FLAG_ENABLED;
|
||||||
gCameras[3].flags |= 0x2;
|
gCameras[3].flags |= CAM_FLAG_ENABLED;
|
||||||
|
|
||||||
if (gGameStatusPtr->creditsViewportMode == -1) {
|
if (gGameStatusPtr->creditsViewportMode == -1) {
|
||||||
set_cam_viewport(0, 12, 20, 296, 200);
|
set_cam_viewport(0, 12, 20, 296, 200);
|
||||||
|
@ -1,234 +0,0 @@
|
|||||||
.set noat # allow manual use of $at
|
|
||||||
.set noreorder # don't insert nops after branches
|
|
||||||
|
|
||||||
.section .rodata
|
|
||||||
|
|
||||||
glabel jtbl_800981E0
|
|
||||||
.word L8002D4A8_88A8, L8002D4B8_88B8, L8002D4C8_88C8, L8002D498_8898, L8002D4D8_88D8, L8002D4E8_88E8, L8002D4F8_88F8, 0
|
|
||||||
|
|
||||||
.section .text
|
|
||||||
|
|
||||||
glabel update_cameras
|
|
||||||
/* 8800 8002D400 27BDFF90 */ addiu $sp, $sp, -0x70
|
|
||||||
/* 8804 8002D404 F7B60068 */ sdc1 $f22, 0x68($sp)
|
|
||||||
/* 8808 8002D408 3C013F80 */ lui $at, 0x3f80
|
|
||||||
/* 880C 8002D40C 4481B000 */ mtc1 $at, $f22
|
|
||||||
/* 8810 8002D410 F7B40060 */ sdc1 $f20, 0x60($sp)
|
|
||||||
/* 8814 8002D414 3C013FE0 */ lui $at, 0x3fe0
|
|
||||||
/* 8818 8002D418 4481A800 */ mtc1 $at, $f21
|
|
||||||
/* 881C 8002D41C 4480A000 */ mtc1 $zero, $f20
|
|
||||||
/* 8820 8002D420 AFB3004C */ sw $s3, 0x4c($sp)
|
|
||||||
/* 8824 8002D424 0000982D */ daddu $s3, $zero, $zero
|
|
||||||
/* 8828 8002D428 AFB60058 */ sw $s6, 0x58($sp)
|
|
||||||
/* 882C 8002D42C 27B60030 */ addiu $s6, $sp, 0x30
|
|
||||||
/* 8830 8002D430 AFB50054 */ sw $s5, 0x54($sp)
|
|
||||||
/* 8834 8002D434 27B50034 */ addiu $s5, $sp, 0x34
|
|
||||||
/* 8838 8002D438 AFB40050 */ sw $s4, 0x50($sp)
|
|
||||||
/* 883C 8002D43C 27B40038 */ addiu $s4, $sp, 0x38
|
|
||||||
/* 8840 8002D440 AFB00040 */ sw $s0, 0x40($sp)
|
|
||||||
/* 8844 8002D444 3C10800B */ lui $s0, %hi(gCameras)
|
|
||||||
/* 8848 8002D448 26101D80 */ addiu $s0, $s0, %lo(gCameras)
|
|
||||||
/* 884C 8002D44C AFBF005C */ sw $ra, 0x5c($sp)
|
|
||||||
/* 8850 8002D450 AFB20048 */ sw $s2, 0x48($sp)
|
|
||||||
/* 8854 8002D454 AFB10044 */ sw $s1, 0x44($sp)
|
|
||||||
.L8002D458:
|
|
||||||
/* 8858 8002D458 96020000 */ lhu $v0, ($s0)
|
|
||||||
/* 885C 8002D45C 104000A5 */ beqz $v0, .L8002D6F4
|
|
||||||
/* 8860 8002D460 30420002 */ andi $v0, $v0, 2
|
|
||||||
/* 8864 8002D464 544000A4 */ bnel $v0, $zero, .L8002D6F8
|
|
||||||
/* 8868 8002D468 26730001 */ addiu $s3, $s3, 1
|
|
||||||
/* 886C 8002D46C 86030004 */ lh $v1, 4($s0)
|
|
||||||
/* 8870 8002D470 3C01800A */ lui $at, %hi(gCurrentCamID)
|
|
||||||
/* 8874 8002D474 A433A634 */ sh $s3, %lo(gCurrentCamID)($at)
|
|
||||||
/* 8878 8002D478 2C620007 */ sltiu $v0, $v1, 7
|
|
||||||
/* 887C 8002D47C 1040001E */ beqz $v0, L8002D4F8_88F8
|
|
||||||
/* 8880 8002D480 00031080 */ sll $v0, $v1, 2
|
|
||||||
/* 8884 8002D484 3C01800A */ lui $at, %hi(jtbl_800981E0)
|
|
||||||
/* 8888 8002D488 00220821 */ addu $at, $at, $v0
|
|
||||||
/* 888C 8002D48C 8C2281E0 */ lw $v0, %lo(jtbl_800981E0)($at)
|
|
||||||
/* 8890 8002D490 00400008 */ jr $v0
|
|
||||||
/* 8894 8002D494 00000000 */ nop
|
|
||||||
glabel L8002D498_8898
|
|
||||||
/* 8898 8002D498 0C00C525 */ jal update_camera_zone_interp
|
|
||||||
/* 889C 8002D49C 0200202D */ daddu $a0, $s0, $zero
|
|
||||||
/* 88A0 8002D4A0 0800B540 */ j .L8002D500
|
|
||||||
/* 88A4 8002D4A4 00000000 */ nop
|
|
||||||
glabel L8002D4A8_88A8
|
|
||||||
/* 88A8 8002D4A8 0C00BE14 */ jal update_camera_mode_0
|
|
||||||
/* 88AC 8002D4AC 0200202D */ daddu $a0, $s0, $zero
|
|
||||||
/* 88B0 8002D4B0 0800B540 */ j .L8002D500
|
|
||||||
/* 88B4 8002D4B4 00000000 */ nop
|
|
||||||
glabel L8002D4B8_88B8
|
|
||||||
/* 88B8 8002D4B8 0C00BCA4 */ jal update_camera_mode_1
|
|
||||||
/* 88BC 8002D4BC 0200202D */ daddu $a0, $s0, $zero
|
|
||||||
/* 88C0 8002D4C0 0800B540 */ j .L8002D500
|
|
||||||
/* 88C4 8002D4C4 00000000 */ nop
|
|
||||||
glabel L8002D4C8_88C8
|
|
||||||
/* 88C8 8002D4C8 0C00BB3E */ jal update_camera_mode_2
|
|
||||||
/* 88CC 8002D4CC 0200202D */ daddu $a0, $s0, $zero
|
|
||||||
/* 88D0 8002D4D0 0800B540 */ j .L8002D500
|
|
||||||
/* 88D4 8002D4D4 00000000 */ nop
|
|
||||||
glabel L8002D4D8_88D8
|
|
||||||
/* 88D8 8002D4D8 0C00BA44 */ jal update_camera_mode_4
|
|
||||||
/* 88DC 8002D4DC 0200202D */ daddu $a0, $s0, $zero
|
|
||||||
/* 88E0 8002D4E0 0800B540 */ j .L8002D500
|
|
||||||
/* 88E4 8002D4E4 00000000 */ nop
|
|
||||||
glabel L8002D4E8_88E8
|
|
||||||
/* 88E8 8002D4E8 0C00C000 */ jal update_camera_mode_5
|
|
||||||
/* 88EC 8002D4EC 0200202D */ daddu $a0, $s0, $zero
|
|
||||||
/* 88F0 8002D4F0 0800B540 */ j .L8002D500
|
|
||||||
/* 88F4 8002D4F4 00000000 */ nop
|
|
||||||
glabel L8002D4F8_88F8
|
|
||||||
/* 88F8 8002D4F8 0C00BE64 */ jal update_camera_mode_6
|
|
||||||
/* 88FC 8002D4FC 0200202D */ daddu $a0, $s0, $zero
|
|
||||||
.L8002D500:
|
|
||||||
/* 8900 8002D500 C6000044 */ lwc1 $f0, 0x44($s0)
|
|
||||||
/* 8904 8002D504 3C05800A */ lui $a1, %hi(gDisplayContext)
|
|
||||||
/* 8908 8002D508 8CA5A674 */ lw $a1, %lo(gDisplayContext)($a1)
|
|
||||||
/* 890C 8002D50C E7A00010 */ swc1 $f0, 0x10($sp)
|
|
||||||
/* 8910 8002D510 C6000048 */ lwc1 $f0, 0x48($s0)
|
|
||||||
/* 8914 8002D514 E7A00014 */ swc1 $f0, 0x14($sp)
|
|
||||||
/* 8918 8002D518 C600004C */ lwc1 $f0, 0x4c($s0)
|
|
||||||
/* 891C 8002D51C E7A00018 */ swc1 $f0, 0x18($sp)
|
|
||||||
/* 8920 8002D520 C6000050 */ lwc1 $f0, 0x50($s0)
|
|
||||||
/* 8924 8002D524 26120114 */ addiu $s2, $s0, 0x114
|
|
||||||
/* 8928 8002D528 AFA00020 */ sw $zero, 0x20($sp)
|
|
||||||
/* 892C 8002D52C E7B60024 */ swc1 $f22, 0x24($sp)
|
|
||||||
/* 8930 8002D530 AFA00028 */ sw $zero, 0x28($sp)
|
|
||||||
/* 8934 8002D534 E7A0001C */ swc1 $f0, 0x1c($sp)
|
|
||||||
/* 8938 8002D538 8E06003C */ lw $a2, 0x3c($s0)
|
|
||||||
/* 893C 8002D53C 8E070040 */ lw $a3, 0x40($s0)
|
|
||||||
/* 8940 8002D540 0C018CC8 */ jal guLookAtReflectF
|
|
||||||
/* 8944 8002D544 0240202D */ daddu $a0, $s2, $zero
|
|
||||||
/* 8948 8002D548 96030000 */ lhu $v1, ($s0)
|
|
||||||
/* 894C 8002D54C 30620010 */ andi $v0, $v1, 0x10
|
|
||||||
/* 8950 8002D550 14400034 */ bnez $v0, .L8002D624
|
|
||||||
/* 8954 8002D554 260400D4 */ addiu $a0, $s0, 0xd4
|
|
||||||
/* 8958 8002D558 30620004 */ andi $v0, $v1, 4
|
|
||||||
/* 895C 8002D55C 10400004 */ beqz $v0, .L8002D570
|
|
||||||
/* 8960 8002D560 261100D4 */ addiu $s1, $s0, 0xd4
|
|
||||||
/* 8964 8002D564 0C00CCE5 */ jal create_camera_leadplayer_matrix
|
|
||||||
/* 8968 8002D568 0200202D */ daddu $a0, $s0, $zero
|
|
||||||
/* 896C 8002D56C 261100D4 */ addiu $s1, $s0, 0xd4
|
|
||||||
.L8002D570:
|
|
||||||
/* 8970 8002D570 0220202D */ daddu $a0, $s1, $zero
|
|
||||||
/* 8974 8002D574 8607000A */ lh $a3, 0xa($s0)
|
|
||||||
/* 8978 8002D578 86020012 */ lh $v0, 0x12($s0)
|
|
||||||
/* 897C 8002D57C 8603000C */ lh $v1, 0xc($s0)
|
|
||||||
/* 8980 8002D580 44820000 */ mtc1 $v0, $f0
|
|
||||||
/* 8984 8002D584 00000000 */ nop
|
|
||||||
/* 8988 8002D588 46800020 */ cvt.s.w $f0, $f0
|
|
||||||
/* 898C 8002D58C E7A00010 */ swc1 $f0, 0x10($sp)
|
|
||||||
/* 8990 8002D590 86020014 */ lh $v0, 0x14($s0)
|
|
||||||
/* 8994 8002D594 44871000 */ mtc1 $a3, $f2
|
|
||||||
/* 8998 8002D598 00000000 */ nop
|
|
||||||
/* 899C 8002D59C 468010A0 */ cvt.s.w $f2, $f2
|
|
||||||
/* 89A0 8002D5A0 E7B60018 */ swc1 $f22, 0x18($sp)
|
|
||||||
/* 89A4 8002D5A4 44820000 */ mtc1 $v0, $f0
|
|
||||||
/* 89A8 8002D5A8 00000000 */ nop
|
|
||||||
/* 89AC 8002D5AC 46800020 */ cvt.s.w $f0, $f0
|
|
||||||
/* 89B0 8002D5B0 E7A00014 */ swc1 $f0, 0x14($sp)
|
|
||||||
/* 89B4 8002D5B4 44830000 */ mtc1 $v1, $f0
|
|
||||||
/* 89B8 8002D5B8 00000000 */ nop
|
|
||||||
/* 89BC 8002D5BC 46800020 */ cvt.s.w $f0, $f0
|
|
||||||
/* 89C0 8002D5C0 46001083 */ div.s $f2, $f2, $f0
|
|
||||||
/* 89C4 8002D5C4 8E060018 */ lw $a2, 0x18($s0)
|
|
||||||
/* 89C8 8002D5C8 44071000 */ mfc1 $a3, $f2
|
|
||||||
/* 89CC 8002D5CC 0C018EE4 */ jal guPerspectiveF
|
|
||||||
/* 89D0 8002D5D0 26050038 */ addiu $a1, $s0, 0x38
|
|
||||||
/* 89D4 8002D5D4 96020000 */ lhu $v0, ($s0)
|
|
||||||
/* 89D8 8002D5D8 30420008 */ andi $v0, $v0, 8
|
|
||||||
/* 89DC 8002D5DC 10400004 */ beqz $v0, .L8002D5F0
|
|
||||||
/* 89E0 8002D5E0 26040194 */ addiu $a0, $s0, 0x194
|
|
||||||
/* 89E4 8002D5E4 0220282D */ daddu $a1, $s1, $zero
|
|
||||||
/* 89E8 8002D5E8 0C019D80 */ jal guMtxCatF
|
|
||||||
/* 89EC 8002D5EC 0220302D */ daddu $a2, $s1, $zero
|
|
||||||
.L8002D5F0:
|
|
||||||
/* 89F0 8002D5F0 96020000 */ lhu $v0, ($s0)
|
|
||||||
/* 89F4 8002D5F4 30420004 */ andi $v0, $v0, 4
|
|
||||||
/* 89F8 8002D5F8 10400004 */ beqz $v0, .L8002D60C
|
|
||||||
/* 89FC 8002D5FC 26040154 */ addiu $a0, $s0, 0x154
|
|
||||||
/* 8A00 8002D600 0220282D */ daddu $a1, $s1, $zero
|
|
||||||
/* 8A04 8002D604 0C019D80 */ jal guMtxCatF
|
|
||||||
/* 8A08 8002D608 0220302D */ daddu $a2, $s1, $zero
|
|
||||||
.L8002D60C:
|
|
||||||
/* 8A0C 8002D60C 0240202D */ daddu $a0, $s2, $zero
|
|
||||||
/* 8A10 8002D610 0220282D */ daddu $a1, $s1, $zero
|
|
||||||
/* 8A14 8002D614 0C019D80 */ jal guMtxCatF
|
|
||||||
/* 8A18 8002D618 00A0302D */ daddu $a2, $a1, $zero
|
|
||||||
/* 8A1C 8002D61C 0800B5B0 */ j .L8002D6C0
|
|
||||||
/* 8A20 8002D620 AFB60010 */ sw $s6, 0x10($sp)
|
|
||||||
.L8002D624:
|
|
||||||
/* 8A24 8002D624 8602000A */ lh $v0, 0xa($s0)
|
|
||||||
/* 8A28 8002D628 44822000 */ mtc1 $v0, $f4
|
|
||||||
/* 8A2C 8002D62C 00000000 */ nop
|
|
||||||
/* 8A30 8002D630 46802120 */ cvt.s.w $f4, $f4
|
|
||||||
/* 8A34 8002D634 46002187 */ neg.s $f6, $f4
|
|
||||||
/* 8A38 8002D638 460031A1 */ cvt.d.s $f6, $f6
|
|
||||||
/* 8A3C 8002D63C 46343182 */ mul.d $f6, $f6, $f20
|
|
||||||
/* 8A40 8002D640 00000000 */ nop
|
|
||||||
/* 8A44 8002D644 46002121 */ cvt.d.s $f4, $f4
|
|
||||||
/* 8A48 8002D648 46342102 */ mul.d $f4, $f4, $f20
|
|
||||||
/* 8A4C 8002D64C 00000000 */ nop
|
|
||||||
/* 8A50 8002D650 8602000C */ lh $v0, 0xc($s0)
|
|
||||||
/* 8A54 8002D654 44820000 */ mtc1 $v0, $f0
|
|
||||||
/* 8A58 8002D658 00000000 */ nop
|
|
||||||
/* 8A5C 8002D65C 46800020 */ cvt.s.w $f0, $f0
|
|
||||||
/* 8A60 8002D660 46000087 */ neg.s $f2, $f0
|
|
||||||
/* 8A64 8002D664 460010A1 */ cvt.d.s $f2, $f2
|
|
||||||
/* 8A68 8002D668 46341082 */ mul.d $f2, $f2, $f20
|
|
||||||
/* 8A6C 8002D66C 00000000 */ nop
|
|
||||||
/* 8A70 8002D670 3C01C47A */ lui $at, 0xc47a
|
|
||||||
/* 8A74 8002D674 44814000 */ mtc1 $at, $f8
|
|
||||||
/* 8A78 8002D678 3C01447A */ lui $at, 0x447a
|
|
||||||
/* 8A7C 8002D67C 44815000 */ mtc1 $at, $f10
|
|
||||||
/* 8A80 8002D680 E7B6001C */ swc1 $f22, 0x1c($sp)
|
|
||||||
/* 8A84 8002D684 E7A80014 */ swc1 $f8, 0x14($sp)
|
|
||||||
/* 8A88 8002D688 46000021 */ cvt.d.s $f0, $f0
|
|
||||||
/* 8A8C 8002D68C 46340002 */ mul.d $f0, $f0, $f20
|
|
||||||
/* 8A90 8002D690 00000000 */ nop
|
|
||||||
/* 8A94 8002D694 E7AA0018 */ swc1 $f10, 0x18($sp)
|
|
||||||
/* 8A98 8002D698 462031A0 */ cvt.s.d $f6, $f6
|
|
||||||
/* 8A9C 8002D69C 46202120 */ cvt.s.d $f4, $f4
|
|
||||||
/* 8AA0 8002D6A0 44053000 */ mfc1 $a1, $f6
|
|
||||||
/* 8AA4 8002D6A4 44062000 */ mfc1 $a2, $f4
|
|
||||||
/* 8AA8 8002D6A8 462010A0 */ cvt.s.d $f2, $f2
|
|
||||||
/* 8AAC 8002D6AC 44071000 */ mfc1 $a3, $f2
|
|
||||||
/* 8AB0 8002D6B0 46200020 */ cvt.s.d $f0, $f0
|
|
||||||
/* 8AB4 8002D6B4 0C018E44 */ jal guOrthoF
|
|
||||||
/* 8AB8 8002D6B8 E7A00010 */ swc1 $f0, 0x10($sp)
|
|
||||||
/* 8ABC 8002D6BC AFB60010 */ sw $s6, 0x10($sp)
|
|
||||||
.L8002D6C0:
|
|
||||||
/* 8AC0 8002D6C0 AFB50014 */ sw $s5, 0x14($sp)
|
|
||||||
/* 8AC4 8002D6C4 AFB40018 */ sw $s4, 0x18($sp)
|
|
||||||
/* 8AC8 8002D6C8 8E050060 */ lw $a1, 0x60($s0)
|
|
||||||
/* 8ACC 8002D6CC 8E060064 */ lw $a2, 0x64($s0)
|
|
||||||
/* 8AD0 8002D6D0 8E070068 */ lw $a3, 0x68($s0)
|
|
||||||
/* 8AD4 8002D6D4 0C00B94E */ jal get_screen_coords
|
|
||||||
/* 8AD8 8002D6D8 0000202D */ daddu $a0, $zero, $zero
|
|
||||||
/* 8ADC 8002D6DC 96C20002 */ lhu $v0, 2($s6)
|
|
||||||
/* 8AE0 8002D6E0 A6020032 */ sh $v0, 0x32($s0)
|
|
||||||
/* 8AE4 8002D6E4 96A20002 */ lhu $v0, 2($s5)
|
|
||||||
/* 8AE8 8002D6E8 A6020034 */ sh $v0, 0x34($s0)
|
|
||||||
/* 8AEC 8002D6EC 96820002 */ lhu $v0, 2($s4)
|
|
||||||
/* 8AF0 8002D6F0 A6020036 */ sh $v0, 0x36($s0)
|
|
||||||
.L8002D6F4:
|
|
||||||
/* 8AF4 8002D6F4 26730001 */ addiu $s3, $s3, 1
|
|
||||||
.L8002D6F8:
|
|
||||||
/* 8AF8 8002D6F8 2A620004 */ slti $v0, $s3, 4
|
|
||||||
/* 8AFC 8002D6FC 1440FF56 */ bnez $v0, .L8002D458
|
|
||||||
/* 8B00 8002D700 26100558 */ addiu $s0, $s0, 0x558
|
|
||||||
/* 8B04 8002D704 8FBF005C */ lw $ra, 0x5c($sp)
|
|
||||||
/* 8B08 8002D708 8FB60058 */ lw $s6, 0x58($sp)
|
|
||||||
/* 8B0C 8002D70C 8FB50054 */ lw $s5, 0x54($sp)
|
|
||||||
/* 8B10 8002D710 8FB40050 */ lw $s4, 0x50($sp)
|
|
||||||
/* 8B14 8002D714 8FB3004C */ lw $s3, 0x4c($sp)
|
|
||||||
/* 8B18 8002D718 8FB20048 */ lw $s2, 0x48($sp)
|
|
||||||
/* 8B1C 8002D71C 8FB10044 */ lw $s1, 0x44($sp)
|
|
||||||
/* 8B20 8002D720 8FB00040 */ lw $s0, 0x40($sp)
|
|
||||||
/* 8B24 8002D724 D7B60068 */ ldc1 $f22, 0x68($sp)
|
|
||||||
/* 8B28 8002D728 D7B40060 */ ldc1 $f20, 0x60($sp)
|
|
||||||
/* 8B2C 8002D72C 3C01800A */ lui $at, %hi(gCurrentCamID)
|
|
||||||
/* 8B30 8002D730 A420A634 */ sh $zero, %lo(gCurrentCamID)($at)
|
|
||||||
/* 8B34 8002D734 03E00008 */ jr $ra
|
|
||||||
/* 8B38 8002D738 27BD0070 */ addiu $sp, $sp, 0x70
|
|
@ -1,28 +0,0 @@
|
|||||||
.set noat # allow manual use of $at
|
|
||||||
.set noreorder # don't insert nops after branches
|
|
||||||
|
|
||||||
glabel func_800271FC
|
|
||||||
/* 25FC 800271FC 00061880 */ sll $v1, $a2, 2
|
|
||||||
/* 2600 80027200 00661821 */ addu $v1, $v1, $a2
|
|
||||||
/* 2604 80027204 00031980 */ sll $v1, $v1, 6
|
|
||||||
/* 2608 80027208 00671821 */ addu $v1, $v1, $a3
|
|
||||||
/* 260C 8002720C 00031840 */ sll $v1, $v1, 1
|
|
||||||
/* 2610 80027210 00652821 */ addu $a1, $v1, $a1
|
|
||||||
/* 2614 80027214 00641821 */ addu $v1, $v1, $a0
|
|
||||||
/* 2618 80027218 94A20000 */ lhu $v0, ($a1)
|
|
||||||
/* 261C 8002721C 8FA50010 */ lw $a1, 0x10($sp)
|
|
||||||
/* 2620 80027220 00021082 */ srl $v0, $v0, 2
|
|
||||||
/* 2624 80027224 3042000F */ andi $v0, $v0, 0xf
|
|
||||||
/* 2628 80027228 A0A20003 */ sb $v0, 3($a1)
|
|
||||||
/* 262C 8002722C 94620000 */ lhu $v0, ($v1)
|
|
||||||
/* 2630 80027230 000212C2 */ srl $v0, $v0, 0xb
|
|
||||||
/* 2634 80027234 A0A20000 */ sb $v0, ($a1)
|
|
||||||
/* 2638 80027238 94620000 */ lhu $v0, ($v1)
|
|
||||||
/* 263C 8002723C 00021182 */ srl $v0, $v0, 6
|
|
||||||
/* 2640 80027240 3042001F */ andi $v0, $v0, 0x1f
|
|
||||||
/* 2644 80027244 A0A20001 */ sb $v0, 1($a1)
|
|
||||||
/* 2648 80027248 94620000 */ lhu $v0, ($v1)
|
|
||||||
/* 264C 8002724C 00021042 */ srl $v0, $v0, 1
|
|
||||||
/* 2650 80027250 3042001F */ andi $v0, $v0, 0x1f
|
|
||||||
/* 2654 80027254 03E00008 */ jr $ra
|
|
||||||
/* 2658 80027258 A0A20002 */ sb $v0, 2($a1)
|
|
Loading…
Reference in New Issue
Block a user