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clean up coconut.c main
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@ -286,6 +286,7 @@ typedef UNK_TYPE SoundId;
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#define SoundId_MOLE_THROW 0x000003E8
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#define SoundId_MOLE_THROW 0x000003E8
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#define SoundId_CLOSE_SHELL 0x000002FF
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#define SoundId_CLOSE_SHELL 0x000002FF
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#define SoundId_OPEN_SHELL 0x000003D4
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#define SoundId_OPEN_SHELL 0x000003D4
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#define SoundId_THROW 0x3FA
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#define SoundId_BOW_VANISH 0x0000200E
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#define SoundId_BOW_VANISH 0x0000200E
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#define SoundId_BOW_APPEAR 0x0000200F
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#define SoundId_BOW_APPEAR 0x0000200F
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#define SoundId_CANNON1 0x00002016
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#define SoundId_CANNON1 0x00002016
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@ -32,45 +32,59 @@ s32 D_802A1B50_7304B0[] = {
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Script N(main) = SCRIPT({
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Script N(main) = SCRIPT({
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SI_VAR(10) =c ItemId_COCONUT;
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SI_VAR(10) =c ItemId_COCONUT;
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await D_802A1240_72F960;
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await D_802A1240_72F960;
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UseCamPreset(3);
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UseCamPreset(3);
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MoveBattleCamOver(15);
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MoveBattleCamOver(15);
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SetAnimation(0, 0, 0x10016);
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PlaySound(1018);
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SetAnimation(ActorID_PLAYER, 0, PlayerAnim_THROW);
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PlaySound(SoundId_THROW);
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sleep 3;
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sleep 3;
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func_802D3474(SI_VAR(10), D_802A1B50_7304B0);
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func_802D3474(SI_VAR(10), D_802A1B50_7304B0);
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SI_VAR(0) = 1.0;
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MultiplyByActorScale(SI_VAR(0));
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$x = 1.0;
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func_802D38EC(SI_VAR(10), SI_VAR(0), SI_VAR(0), SI_VAR(0));
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MultiplyByActorScale($x);
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GetActorPos(0, SI_VAR(0), SI_VAR(1), SI_VAR(2));
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func_802D38EC(SI_VAR(10), $x, $x, $x);
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GetActorPos(ActorID_PLAYER, $x, $y, $z);
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SI_VAR(3) = 20;
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SI_VAR(3) = 20;
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SI_VAR(4) = 42;
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SI_VAR(4) = 42;
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SI_VAR(5) = 5;
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SI_VAR(5) = 5;
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MultiplyVec3ByActorScale(SI_VAR(3), SI_VAR(4), SI_VAR(5));
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MultiplyVec3ByActorScale(SI_VAR(3), SI_VAR(4), SI_VAR(5));
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SI_VAR(0) += SI_VAR(3);
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$x += SI_VAR(3);
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SI_VAR(1) += SI_VAR(4);
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$y += SI_VAR(4);
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SI_VAR(2) += SI_VAR(5);
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$z += SI_VAR(5);
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func_802D36E0(SI_VAR(10), SI_VAR(0), SI_VAR(1), SI_VAR(2));
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func_802D36E0(SI_VAR(10), $x, $y, $z);
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InitTargetIterator();
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InitTargetIterator();
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SetGoalToTarget(ActorID_SELF);
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SetGoalToTarget(ActorID_SELF);
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GetGoalPos(ActorID_SELF, SI_VAR(0), SI_VAR(1), SI_VAR(2));
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GetGoalPos(ActorID_SELF, $x, $y, $z);
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spawn {
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spawn {
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SI_VAR(0) = 0;
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$x = 0;
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loop 18 {
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loop 18 {
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SI_VAR(0) += -60;
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$x += -60;
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func_802D3840(SI_VAR(10), 0, 0, SI_VAR(0));
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func_802D3840(SI_VAR(10), 0, 0, $x);
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sleep 1;
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sleep 1;
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}
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}
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}
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}
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func_802D39FC(SI_VAR(10), 0.8);
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func_802D39FC(SI_VAR(10), 0.8);
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SI_VAR(2) += 5;
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$z += 5;
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func_802D3C58(SI_VAR(10), SI_VAR(0), SI_VAR(1), SI_VAR(2), 18);
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func_802D3C58(SI_VAR(10), $x, $y, $z, 18);
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GetItemPower(ItemId_COCONUT, SI_VAR(3), SI_VAR(4));
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ApplyShrinkFromOwner(SI_VAR(3));
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GetItemPower(ItemId_COCONUT, $damage, SI_VAR(4));
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ItemDamageEnemy(SI_VAR(9), 0x18000000, 0, SI_VAR(3), 32);
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ApplyShrinkFromOwner($damage);
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SI_VAR(0) += 60;
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ItemDamageEnemy(SI_VAR(9), 0x18000000, 0, $damage, 32);
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SI_VAR(1) += 0;
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func_802D3C58(SI_VAR(10), SI_VAR(0), SI_VAR(1), SI_VAR(2), 16);
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// Bounce off
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$x += 60;
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$y += 0;
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func_802D3C58(SI_VAR(10), $x, $y, $z, 16);
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func_802D3624(SI_VAR(10));
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func_802D3624(SI_VAR(10));
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await D_802A1670_72FFD0;
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await D_802A1670_72FFD0; // back to home pos
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});
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});
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