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add new common_struct EffectInstanceData
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@ -787,7 +787,7 @@ typedef struct EffectInstance {
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/* 0x00 */ s32 flags;
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/* 0x04 */ s32 effectIndex;
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/* 0x08 */ s32 totalMatricies;
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/* 0x0C */ Vec4f* unk_0C; // Correct Type?
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/* 0x0C */ struct EffectInstanceData* data;
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/* 0x10 */ struct Effect* effect;
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} EffectInstance;
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@ -804,7 +804,7 @@ typedef struct Effect {
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/* 0x00 */ s32 flags;
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/* 0x04 */ s32 effectIndex;
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/* 0x08 */ s32 instanceCounter;
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/* 0x0C */ s32 unk_0C;
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/* 0x0C */ s32 unk_0C; //? Maybe EffectInstanceData too ?
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/* 0x10 */ void (*update)(EffectInstance* effectInst);
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/* 0x14 */ void (*renderWorld)(EffectInstance* effectInst);
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/* 0x18 */ void (*unk_18)(EffectInstance* effectInst);
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@ -1723,4 +1723,15 @@ typedef struct {
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/* 0x11630 */ Matrix4s matrixStack[0x200];
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} DisplayContext; // size = 0x19630
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typedef struct EffectInstanceData {
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/* 0x00 */ s32 unk_00;
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/* 0x0C */ Vec3f pos;
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/* 0x10 */ Vec3f rotation;
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/* 0x1C */ Vec3f scale;
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/* 0x28 */ char unk_28[0x4];
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/* 0x2C */ s32 unk_2C;
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/* 0x30 */ f32 unk_30;
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/* 0x34 */ char unk_34[0x4C];
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} EffectInstanceData; // size = 0x80
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#endif
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@ -18,10 +18,9 @@ ApiStatus ActorAddMovePos(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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EffectInstance* effect = get_variable(script, *args++);
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// TODO: Figure out the actual type of unk_0C
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effect->unk_0C->y += get_variable(script, *args++);
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effect->unk_0C->z += get_variable(script, *args++);
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effect->unk_0C->yaw += get_variable(script, *args++);
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effect->data->pos.x += get_variable(script, *args++);
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effect->data->pos.y += get_variable(script, *args++);
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effect->data->pos.z += get_variable(script, *args++);
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return ApiStatus_DONE2;
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}
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