diff --git a/asm/nonmatchings/code_F5750/GetPlayerTargetYaw.s b/asm/nonmatchings/code_F5750/GetPlayerTargetYaw.s deleted file mode 100644 index 9f15ad6728..0000000000 --- a/asm/nonmatchings/code_F5750/GetPlayerTargetYaw.s +++ /dev/null @@ -1,18 +0,0 @@ -.set noat # allow manual use of $at -.set noreorder # don't insert nops after branches - -glabel GetPlayerTargetYaw -/* F66D8 802D1D28 27BDFFE8 */ addiu $sp, $sp, -0x18 -/* F66DC 802D1D2C AFBF0010 */ sw $ra, 0x10($sp) -/* F66E0 802D1D30 8C82000C */ lw $v0, 0xc($a0) -/* F66E4 802D1D34 3C018011 */ lui $at, 0x8011 -/* F66E8 802D1D38 C420F048 */ lwc1 $f0, -0xfb8($at) -/* F66EC 802D1D3C 8C450000 */ lw $a1, ($v0) -/* F66F0 802D1D40 4600008D */ trunc.w.s $f2, $f0 -/* F66F4 802D1D44 44061000 */ mfc1 $a2, $f2 -/* F66F8 802D1D48 0C0B2026 */ jal set_variable -/* F66FC 802D1D4C 00000000 */ nop -/* F6700 802D1D50 8FBF0010 */ lw $ra, 0x10($sp) -/* F6704 802D1D54 24020002 */ addiu $v0, $zero, 2 -/* F6708 802D1D58 03E00008 */ jr $ra -/* F670C 802D1D5C 27BD0018 */ addiu $sp, $sp, 0x18 diff --git a/asm/nonmatchings/code_F5750/SetPlayerActionState.s b/asm/nonmatchings/code_F5750/SetPlayerActionState.s deleted file mode 100644 index c9c3d23134..0000000000 --- a/asm/nonmatchings/code_F5750/SetPlayerActionState.s +++ /dev/null @@ -1,15 +0,0 @@ -.set noat # allow manual use of $at -.set noreorder # don't insert nops after branches - -glabel SetPlayerActionState -/* F5A88 802D10D8 27BDFFE8 */ addiu $sp, $sp, -0x18 -/* F5A8C 802D10DC AFBF0010 */ sw $ra, 0x10($sp) -/* F5A90 802D10E0 8C82000C */ lw $v0, 0xc($a0) -/* F5A94 802D10E4 0C0B1EAF */ jal get_variable -/* F5A98 802D10E8 8C450000 */ lw $a1, ($v0) -/* F5A9C 802D10EC 0C039769 */ jal set_action_state -/* F5AA0 802D10F0 0040202D */ daddu $a0, $v0, $zero -/* F5AA4 802D10F4 8FBF0010 */ lw $ra, 0x10($sp) -/* F5AA8 802D10F8 24020002 */ addiu $v0, $zero, 2 -/* F5AAC 802D10FC 03E00008 */ jr $ra -/* F5AB0 802D1100 27BD0018 */ addiu $sp, $sp, 0x18 diff --git a/asm/nonmatchings/code_F5750/SetPlayerAnimationSpeed.s b/asm/nonmatchings/code_F5750/SetPlayerAnimationSpeed.s deleted file mode 100644 index 2999a580fa..0000000000 --- a/asm/nonmatchings/code_F5750/SetPlayerAnimationSpeed.s +++ /dev/null @@ -1,16 +0,0 @@ -.set noat # allow manual use of $at -.set noreorder # don't insert nops after branches - -glabel SetPlayerAnimationSpeed -/* F5AB4 802D1104 27BDFFE8 */ addiu $sp, $sp, -0x18 -/* F5AB8 802D1108 AFBF0010 */ sw $ra, 0x10($sp) -/* F5ABC 802D110C 8C82000C */ lw $v0, 0xc($a0) -/* F5AC0 802D1110 0C0B210B */ jal get_float_variable -/* F5AC4 802D1114 8C450000 */ lw $a1, ($v0) -/* F5AC8 802D1118 3C02802E */ lui $v0, 0x802e -/* F5ACC 802D111C 8C429D20 */ lw $v0, -0x62e0($v0) -/* F5AD0 802D1120 E4400030 */ swc1 $f0, 0x30($v0) -/* F5AD4 802D1124 8FBF0010 */ lw $ra, 0x10($sp) -/* F5AD8 802D1128 24020002 */ addiu $v0, $zero, 2 -/* F5ADC 802D112C 03E00008 */ jr $ra -/* F5AE0 802D1130 27BD0018 */ addiu $sp, $sp, 0x18 diff --git a/asm/nonmatchings/code_F5750/SetPlayerJumpscale.s b/asm/nonmatchings/code_F5750/SetPlayerJumpscale.s deleted file mode 100644 index edec20aee5..0000000000 --- a/asm/nonmatchings/code_F5750/SetPlayerJumpscale.s +++ /dev/null @@ -1,16 +0,0 @@ -.set noat # allow manual use of $at -.set noreorder # don't insert nops after branches - -glabel SetPlayerJumpscale -/* F5A04 802D1054 27BDFFE8 */ addiu $sp, $sp, -0x18 -/* F5A08 802D1058 AFBF0010 */ sw $ra, 0x10($sp) -/* F5A0C 802D105C 8C82000C */ lw $v0, 0xc($a0) -/* F5A10 802D1060 0C0B210B */ jal get_float_variable -/* F5A14 802D1064 8C450000 */ lw $a1, ($v0) -/* F5A18 802D1068 3C02802E */ lui $v0, 0x802e -/* F5A1C 802D106C 8C429D20 */ lw $v0, -0x62e0($v0) -/* F5A20 802D1070 E4400014 */ swc1 $f0, 0x14($v0) -/* F5A24 802D1074 8FBF0010 */ lw $ra, 0x10($sp) -/* F5A28 802D1078 24020002 */ addiu $v0, $zero, 2 -/* F5A2C 802D107C 03E00008 */ jr $ra -/* F5A30 802D1080 27BD0018 */ addiu $sp, $sp, 0x18 diff --git a/asm/nonmatchings/code_F5750/SetPlayerSpeed.s b/asm/nonmatchings/code_F5750/SetPlayerSpeed.s deleted file mode 100644 index ee5f2fee1e..0000000000 --- a/asm/nonmatchings/code_F5750/SetPlayerSpeed.s +++ /dev/null @@ -1,16 +0,0 @@ -.set noat # allow manual use of $at -.set noreorder # don't insert nops after branches - -glabel SetPlayerSpeed -/* F59D4 802D1024 27BDFFE8 */ addiu $sp, $sp, -0x18 -/* F59D8 802D1028 AFBF0010 */ sw $ra, 0x10($sp) -/* F59DC 802D102C 8C82000C */ lw $v0, 0xc($a0) -/* F59E0 802D1030 0C0B210B */ jal get_float_variable -/* F59E4 802D1034 8C450000 */ lw $a1, ($v0) -/* F59E8 802D1038 3C02802E */ lui $v0, 0x802e -/* F59EC 802D103C 8C429D20 */ lw $v0, -0x62e0($v0) -/* F59F0 802D1040 E4400018 */ swc1 $f0, 0x18($v0) -/* F59F4 802D1044 8FBF0010 */ lw $ra, 0x10($sp) -/* F59F8 802D1048 24020002 */ addiu $v0, $zero, 2 -/* F59FC 802D104C 03E00008 */ jr $ra -/* F5A00 802D1050 27BD0018 */ addiu $sp, $sp, 0x18 diff --git a/src/code_F5750.c b/src/code_F5750.c index 4c04da0ebb..733b04560c 100644 --- a/src/code_F5750.c +++ b/src/code_F5750.c @@ -71,15 +71,27 @@ ApiStatus SetPlayerPos(ScriptInstance* script, s32 isInitialCall) { INCLUDE_ASM(s32, "code_F5750", SetPlayerCollisionSize, ScriptInstance* script, s32 isInitialCall); -INCLUDE_ASM(s32, "code_F5750", SetPlayerSpeed, ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPlayerSpeed(ScriptInstance* script, s32 isInitialCall) { + gPlayerNpcPtr->moveSpeed = get_float_variable(script, *script->ptrReadPos); + return ApiStatus_DONE2; +} -INCLUDE_ASM(s32, "code_F5750", SetPlayerJumpscale, ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPlayerJumpscale(ScriptInstance* script, s32 isInitialCall) { + gPlayerNpcPtr->jumpScale = get_float_variable(script, *script->ptrReadPos); + return ApiStatus_DONE2; +} INCLUDE_ASM(s32, "code_F5750", SetPlayerAnimation, ScriptInstance* script, s32 isInitialCall); -INCLUDE_ASM(s32, "code_F5750", SetPlayerActionState, ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPlayerActionState(ScriptInstance* script, s32 isInitialCall) { + set_action_state(get_variable(script, *script->ptrReadPos)); + return ApiStatus_DONE2; +} -INCLUDE_ASM(s32, "code_F5750", SetPlayerAnimationSpeed, ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPlayerAnimationSpeed(ScriptInstance* script, s32 isInitialCall) { + gPlayerNpcPtr->animationSpeed = get_float_variable(script, *script->ptrReadPos); + return ApiStatus_DONE2; +} INCLUDE_ASM(s32, "code_F5750", PlayerMoveTo, ScriptInstance* script, s32 isInitialCall); @@ -105,7 +117,10 @@ INCLUDE_ASM(s32, "code_F5750", InterpPlayerYaw, ScriptInstance* script, s32 isIn INCLUDE_ASM(s32, "code_F5750", PlayerFaceNpc, ScriptInstance* script, s32 isInitialCall); -INCLUDE_ASM(s32, "code_F5750", GetPlayerTargetYaw, ScriptInstance* script, s32 isInitialCall); +ApiStatus GetPlayerTargetYaw(ScriptInstance* script, s32 isInitialCall) { + set_variable(script, *script->ptrReadPos, gPlayerStatus.targetYaw); + return ApiStatus_DONE2; +} INCLUDE_ASM(s32, "code_F5750", SetPlayerFlagBits, ScriptInstance* script, s32 isInitialCall);