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rename MusicPlayer unkFlags to flags
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@ -307,7 +307,7 @@ typedef struct StaticEntityData {
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} StaticEntityData; // size = 0x24
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typedef struct MusicPlayer {
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/* 0x00 */ u16 unkFlags;
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/* 0x00 */ u16 flags;
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/* 0x02 */ u16 unk_02;
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/* 0x04 */ s32 fadeOutTime;
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/* 0x08 */ s32 fadeInTime;
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@ -25,7 +25,7 @@ s32 _set_music_track(s32 playerIndex, s32 songID, s32 variation, s32 unk, s16 vo
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if (!gameStatus->musicEnabled) {
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func_800559C4(musicPlayer->unk_18);
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musicPlayer->unkFlags &= ~1;
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musicPlayer->flags &= ~1;
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return 1;
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} else {
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@ -37,9 +37,9 @@ s32 _set_music_track(s32 playerIndex, s32 songID, s32 variation, s32 unk, s16 vo
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if (musicPlayer->songID == songID && musicPlayer->variation == variation) {
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func_8014AC84(volume); // transition volume to?
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if (musicPlayer->unkFlags & 4) {
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if (musicPlayer->flags & 4) {
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func_80055B80(musicPlayer->unk_18);
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musicPlayer->unkFlags &= ~4;
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musicPlayer->flags &= ~4;
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}
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return 2;
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@ -50,7 +50,7 @@ s32 _set_music_track(s32 playerIndex, s32 songID, s32 variation, s32 unk, s16 vo
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musicPlayer->variation = variation;
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musicPlayer->fadeOutTime = unk;
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musicPlayer->unk_02 = 1;
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musicPlayer->unkFlags &= ~2;
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musicPlayer->flags &= ~2;
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return 1;
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}
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@ -60,7 +60,7 @@ s32 _set_music_track(s32 playerIndex, s32 songID, s32 variation, s32 unk, s16 vo
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void set_music_track(s32 playerIndex, s32 songID, s32 variation, s32 unk, s16 volume) {
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MusicPlayer* musicPlayers = &gMusicPlayers;
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musicPlayers[playerIndex].unkFlags &= ~8;
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musicPlayers[playerIndex].flags &= ~8;
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_set_music_track(playerIndex, songID, variation, unk, volume);
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}
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