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kmr_12: abstract structs/scripts further
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6c936a9126
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@ -28,18 +28,18 @@ Script kmr_12_main = {
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};
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NpcAISettings goomba_ai_settings = {
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1.5f,
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30,
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30,
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130.0f,
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0.0f,
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1,
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2.5f,
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180,
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3,
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150.0f,
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0.0f,
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TRUE
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.moveSpeed = 1.5f,
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.moveTime = 30,
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.waitTime = 30,
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.alertRadius = 130.0f,
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.unk_10 = 0.0f,
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.unk_14 = 1,
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.chaseSpeed = 2.5f,
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.unk_1C = 180,
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.unk_20 = 3,
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.chaseRadius = 150.0f,
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.unk_28 = 0.0f,
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.unk_2C = TRUE,
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};
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Script goomba_ai = {
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@ -91,9 +91,9 @@ Script goomba_idle = {
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SI_WAIT_FRAMES(1),
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SI_CALL(SetSelfVar, 0, FALSE),
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SI_CALL(SetNpcAnimation, NpcId_SELF, 0x26000D),
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SI_CALL(EnableNpcShadow, NpcId_SELF, 0),
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SI_CALL(SetSelfEnemyFlagBits, 32, 1),
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SI_CALL(SetNpcAnimation, NpcId_SELF, ANIMATION(SpriteId_GOOMBA, 0, 13)),
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SI_CALL(EnableNpcShadow, NpcId_SELF, FALSE),
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SI_CALL(SetSelfEnemyFlagBits, 0x00000020, TRUE),
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// Wait until read_sign sets NPC var 0
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SI_LABEL(0),
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@ -104,7 +104,7 @@ Script goomba_idle = {
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SI_END_IF(),
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// Peel and jump off the sign
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SI_CALL(SetNpcFlagBits, NpcId_SELF, 0x240000, 1),
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SI_CALL(SetNpcFlagBits, NpcId_SELF, 0x00240000, TRUE),
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SI_WAIT_FRAMES(3),
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SI_SET_F(SI_VAR(0), SI_FIXED(0.0f)),
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SI_LOOP(9),
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@ -112,29 +112,29 @@ Script goomba_idle = {
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SI_CALL(SetNpcRotation, NpcId_SELF, 0, SI_VAR(0), 0),
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SI_WAIT_FRAMES(1),
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SI_END_LOOP(),
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SI_CALL(SetNpcAnimation, NpcId_SELF, 0x260000),
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SI_CALL(SetNpcAnimation, NpcId_SELF, ANIMATION(SpriteId_GOOMBA, 0, 0)),
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SI_LOOP(9),
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SI_ADD_F(SI_VAR(0), SI_FIXED(10.0f)),
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SI_CALL(SetNpcRotation, NpcId_SELF, 0, SI_VAR(0), 0),
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SI_WAIT_FRAMES(1),
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SI_END_LOOP(),
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SI_CALL(SetNpcAnimation, NpcId_SELF, 0x260007),
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SI_CALL(SetNpcAnimation, NpcId_SELF, ANIMATION(SpriteId_GOOMBA, 0, 7)),
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SI_WAIT_FRAMES(20),
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SI_CALL(SetNpcAnimation, NpcId_SELF, 0x260001),
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SI_CALL(SetNpcAnimation, NpcId_SELF, ANIMATION(SpriteId_GOOMBA, 0, 1)),
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SI_CALL(PlaySoundAtNpc, NpcId_SELF, 248, 0),
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SI_CALL(func_802CFE2C, NpcId_SELF, 8192),
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SI_CALL(func_802CFD30, NpcId_SELF, 5, 6, 1, 1, 0),
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SI_WAIT_FRAMES(12),
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SI_WAIT_FRAMES(5),
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SI_CALL(PlaySoundAtNpc, NpcId_SELF, 812, 0),
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SI_CALL(EnableNpcShadow, NpcId_SELF, 1),
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SI_CALL(EnableNpcShadow, NpcId_SELF, TRUE),
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SI_CALL(SetNpcJumpscale, NpcId_SELF, SI_FIXED(0.6005859375f)),
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SI_CALL(NpcJump0, NpcId_SELF, 0xFFFFFFDD, 0, 30, 23),
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SI_CALL(NpcJump0, NpcId_SELF, -35, 0, 30, 23),
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SI_CALL(func_802CFD30, NpcId_SELF, 0, 0, 0, 0, 0),
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SI_CALL(InterpNpcYaw, NpcId_SELF, 90, 0),
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SI_CALL(SetNpcFlagBits, NpcId_SELF, 0x240000, 0),
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SI_CALL(SetSelfEnemyFlagBits, 32, 0),
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SI_CALL(SetSelfEnemyFlagBits, 0x40000000, 1),
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SI_CALL(SetNpcFlagBits, NpcId_SELF, 0x00240000, FALSE),
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SI_CALL(SetSelfEnemyFlagBits, 0x00000020, FALSE),
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SI_CALL(SetSelfEnemyFlagBits, 0x40000000, TRUE),
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// We're done jumping off; the player can read the sign again
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SI_BIND(read_west_sign, TriggerFlag_WALL_INTERACT, 10, NULL),
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@ -145,13 +145,13 @@ Script goomba_idle = {
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SI_RETURN(),
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SI_END(),
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};
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// *INDENT-ON*
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Script goomba_init = {
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SI_CALL(BindNpcIdle, NpcId_SELF, &goomba_idle),
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SI_RETURN(),
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SI_END(),
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};
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// *INDENT-ON*
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StaticNpc goomba_npc = {
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.id = NpcId_GOOMBA,
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