matched update_status_menu (#980)

* matched update_status_menu

* clean up

* fixed formatting

* PR comments
This commit is contained in:
Unnunu 2023-03-16 13:20:43 +03:00 committed by GitHub
parent 1c9b62056c
commit 2553df9320
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 168 additions and 1435 deletions

View File

@ -4,7 +4,7 @@
extern HudScript* TimesHudScript;
extern HudScript* SPIncrementHudScripts[];
extern HudScript* SPStarHudScripts[];
extern s32 D_800F7FE8[];
extern s32 StatusMenuSPIncrementOffsets[];
extern s16 D_8010CD10;
extern s16 D_8010CD12;
@ -26,6 +26,7 @@ extern HudScript HES_StatusStarEmpty;
extern HudScript* SlashHudScript;
void status_menu_start_blinking_coins(void);
void status_menu_stop_blinking_coins(void);
void clear_player_data(void) {
PlayerData* playerData = &gPlayerData;
@ -506,45 +507,26 @@ void status_menu_draw_stat(s32 id, s32 x, s32 y, s32 currentValue, s32 maxValue)
}
}
//regalloc issues
#ifdef NON_MATCHING
void update_status_menu(void) {
UiStatus* uiStatus = &gUIStatus;
PlayerData* playerData = &gPlayerData;
PlayerStatus* playerStatus = &gPlayerStatus;
s32 sp50;
s32 sp54;
s32 sp5C;
s32 sp60;
s32 fp;
s32 new_var;
s32 s1;
s32 s2;
s32 s4;
s32 s5;
s32 s6;
s32 s7;
s32 i;
s32 x;
s32 y;
s32 showStat;
s32 id;
s32 v0;
s32 temp;
/*
regalloc:
target | current | do while
------------------------------------------
s5 | sp54 | s7
s6 | s5 | s5
s7 | s6 | s6
s8 | sp50 | sp50
sp50 | s8 | sp54
sp54 | s7 | s8
*/
s32 limit;
s32 s7;
s32 s1;
s32 spBars;
s32 maxStarPower;
if (gGameStatusPtr->creditsViewportMode >= 0 ||
gGameStatusPtr->demoState != 0 ||
(gGameStatusPtr->peachFlags & 1) ||
(gGameStatusPtr->peachFlags & PEACH_STATUS_FLAG_IS_PEACH) ||
evt_get_variable(NULL, GB_StoryProgress) >= STORY_EPILOGUE)
{
return;
@ -554,14 +536,14 @@ void update_status_menu(void) {
status_menu_start_blinking_coins();
}
s2 = playerData->coins - uiStatus->displayCoins;
i = playerData->coins - uiStatus->displayCoins;
if (s2 < 0) {
s2 = (s2 - 4) / 5;
if (i < 0) {
i = (i - 4) / 5;
} else {
s2 = (s2 + 4) / 5;
i = (i + 4) / 5;
}
uiStatus->displayCoins += s2;
uiStatus->displayCoins += i;
if (uiStatus->displayHP != playerData->curHP && !uiStatus->ignoreChanges) {
if (uiStatus->hidden) {
@ -701,10 +683,10 @@ void update_status_menu(void) {
}
gDPSetScissor(gMainGfxPos++, G_SC_NON_INTERLACE, 12, 20, SCREEN_WIDTH - 12, SCREEN_HEIGHT - 20);
fp = uiStatus->drawPosX;
s5 = uiStatus->drawPosY;
draw_box(0, WINDOW_STYLE_5, fp, s5, 0, 174, 35, 255, 0, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, NULL, NULL, NULL, SCREEN_WIDTH, SCREEN_HEIGHT, NULL);
draw_box(0, WINDOW_STYLE_6, fp + 174, s5, 0, 122, 25, 255, 0, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, NULL, NULL, NULL, SCREEN_WIDTH, SCREEN_HEIGHT, NULL);
x = uiStatus->drawPosX;
y = uiStatus->drawPosY;
draw_box(0, WINDOW_STYLE_5, x, y, 0, 174, 35, 255, 0, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, NULL, NULL, NULL, SCREEN_WIDTH, SCREEN_HEIGHT, NULL);
draw_box(0, WINDOW_STYLE_6, x + 174, y, 0, 122, 25, 255, 0, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, NULL, NULL, NULL, SCREEN_WIDTH, SCREEN_HEIGHT, NULL);
if (uiStatus->hpBlinkTimer > 0) {
uiStatus->hpBlinkTimer--;
@ -713,28 +695,34 @@ void update_status_menu(void) {
}
}
s6 = 1;
showStat = TRUE;
if (uiStatus->hpBlinking) {
if (uiStatus->hpBlinkCounter > 8) {
s6 = 0;
showStat = FALSE;
if (uiStatus->hpBlinkCounter > 12) {
uiStatus->hpBlinkCounter = 0;
s6 = 1;
showStat = TRUE;
}
}
uiStatus->hpBlinkCounter++;
}
if (s6) {
if (showStat) {
id = uiStatus->hpIconIndices[0];
hud_element_set_render_pos(id, uiStatus->drawPosX + 22, uiStatus->drawPosY + 13);
x = uiStatus->drawPosX + 22;
y = uiStatus->drawPosY + 13;
hud_element_set_render_pos(id, x, y);
hud_element_draw_next(id);
id = uiStatus->hpIconIndices[1];
hud_element_set_render_pos(id, uiStatus->drawPosX + 37, uiStatus->drawPosY + 13);
x = uiStatus->drawPosX + 37;
y = uiStatus->drawPosY + 13;
hud_element_set_render_pos(id, x, y);
hud_element_draw_next(id);
status_menu_draw_stat(uiStatus->iconIndex8, uiStatus->drawPosX + 48, uiStatus->drawPosY + 8, uiStatus->displayHP, playerData->curMaxHP);
x = uiStatus->drawPosX + 48;
y = uiStatus->drawPosY + 8;
status_menu_draw_stat(uiStatus->iconIndex8, x, y, uiStatus->displayHP, playerData->curMaxHP);
}
if (uiStatus->fpBlinkTimer > 0) {
@ -744,39 +732,45 @@ void update_status_menu(void) {
}
}
s6 = 1;
showStat = TRUE;
if (uiStatus->fpBlinking) {
if (uiStatus->fpBlinkCounter > 8) {
s6 = 0;
showStat = FALSE;
if (uiStatus->fpBlinkCounter > 12) {
uiStatus->fpBlinkCounter = 0;
s6 = 1;
showStat = TRUE;
}
}
uiStatus->fpBlinkCounter++;
}
if (s6) {
if (showStat) {
id = uiStatus->fpIconIndices[0];
hud_element_set_render_pos(id, uiStatus->drawPosX + 110, uiStatus->drawPosY + 13);
x = uiStatus->drawPosX + 110;
y = uiStatus->drawPosY + 13;
hud_element_set_render_pos(id, x, y);
hud_element_draw_next(id);
id = uiStatus->fpIconIndices[1];
hud_element_set_render_pos(id, uiStatus->drawPosX + 125, uiStatus->drawPosY + 13);
x = uiStatus->drawPosX + 125;
y = uiStatus->drawPosY + 13;
hud_element_set_render_pos(id, x, y);
hud_element_draw_next(id);
status_menu_draw_stat(uiStatus->iconIndex9, uiStatus->drawPosX + 136, uiStatus->drawPosY + 8, uiStatus->displayFP, playerData->curMaxFP);
x = uiStatus->drawPosX + 136;
y = uiStatus->drawPosY + 8;
status_menu_draw_stat(uiStatus->iconIndex9, x, y, uiStatus->displayFP, playerData->curMaxFP);
}
if (playerData->level >= 27) {
playerData->starPoints = 0;
}
s6 = 1;
showStat = TRUE;
if (uiStatus->starpointsBlinking) {
if (uiStatus->starpointsBlinkCounter > 8) {
if (uiStatus->starpointsBlinkCounter <= 12) {
s6 = 0;
showStat = FALSE;
} else {
uiStatus->starpointsBlinkCounter = 0;
}
@ -784,16 +778,22 @@ void update_status_menu(void) {
uiStatus->starpointsBlinkCounter++;
}
if (s6) {
if (showStat) {
id = uiStatus->starpointsIconIndex;
hud_element_set_render_pos(id, uiStatus->drawPosX + 195, uiStatus->drawPosY + 14);
x = uiStatus->drawPosX + 195;
y = uiStatus->drawPosY + 14;
hud_element_set_render_pos(id, x, y);
hud_element_draw_next(id);
id = uiStatus->starpointsShineIconIndex;
hud_element_set_render_pos(id, uiStatus->drawPosX + 195, uiStatus->drawPosY + 9);
x = uiStatus->drawPosX + 195;
y = uiStatus->drawPosY + 9;
hud_element_set_render_pos(id, x, y);
hud_element_draw_next(id);
status_menu_draw_number(uiStatus->iconIndexA, uiStatus->drawPosX + 200, uiStatus->drawPosY + 8, playerData->starPoints, 2);
x = uiStatus->drawPosX + 200;
y = uiStatus->drawPosY + 8;
status_menu_draw_number(uiStatus->iconIndexA, x, y, playerData->starPoints, 2);
}
if (uiStatus->coinsBlinkTimer > 0) {
@ -803,63 +803,67 @@ void update_status_menu(void) {
}
}
s6 = 1;
showStat = TRUE;
if (uiStatus->coinsBlinking) {
if (uiStatus->coinsBlinkCounter > 8) {
s6 = 0;
showStat = FALSE;
if (uiStatus->coinsBlinkCounter > 12) {
uiStatus->coinsBlinkCounter = 0;
s6 = 1;
showStat = TRUE;
}
}
uiStatus->coinsBlinkCounter++;
}
if (s6) {
if (showStat) {
id = uiStatus->coinIconIndex;
hud_element_set_render_pos(id, uiStatus->drawPosX + 244, uiStatus->drawPosY + 14);
x = uiStatus->drawPosX + 244;
y = uiStatus->drawPosY + 14;
hud_element_set_render_pos(id, x, y);
hud_element_draw_next(id);
id = uiStatus->coinSparkleIconIndex;
hud_element_set_render_pos(id, uiStatus->drawPosX + 244, uiStatus->drawPosY + 14);
x = uiStatus->drawPosX + 244;
y = uiStatus->drawPosY + 14;
hud_element_set_render_pos(id, x, y);
hud_element_draw_next(id);
status_menu_draw_number(uiStatus->iconIndexB, uiStatus->drawPosX + 247, uiStatus->drawPosY + 8, uiStatus->displayCoins, 3);
x = uiStatus->drawPosX + 247;
y = uiStatus->drawPosY + 8;
status_menu_draw_number(uiStatus->iconIndexB, x, y, uiStatus->displayCoins, 3);
}
id = uiStatus->starIconIndex;
s6 = 1;
showStat = TRUE;
if (uiStatus->spBlinking) {
if (uiStatus->spBlinkCounter > 5) {
if (uiStatus->spBlinkCounter <= 8) {
s6 = 0;
showStat = FALSE;
} else {
uiStatus->spBlinkCounter = 0;
s6 = 1;
showStat = TRUE;
}
}
uiStatus->spBlinkCounter++;
}
fp = uiStatus->drawPosX + 20;
s5 = uiStatus->drawPosY + 28;
x = uiStatus->drawPosX + 20;
y = uiStatus->drawPosY + 28;
temp = uiStatus->displaySP / 256;
s4 = uiStatus->displaySP % 256;
s4 /= 32;
s4 = s4 + temp * 8;
spBars = uiStatus->displaySP / 256;
limit = uiStatus->displaySP % 256;
limit /= 32;
limit += spBars * 8;
if (uiStatus->unk_57 == 1) {
temp = playerData->specialBarsFilled / 256;
s4 = playerData->specialBarsFilled % 256;
s4 = s4 / 32;
s4 += temp * 8;
func_800F0CB0(0, fp + s4 * 25 / 10, s5, 1.0f);
spBars = playerData->specialBarsFilled / 256;
limit = playerData->specialBarsFilled % 256;
limit = limit / 32;
limit += spBars * 8;
func_800F0CB0(0, x + limit * 25 / 10, y, 1.0f);
uiStatus->unk_57 = 2;
}
sp54 = 0;
new_var = fp;
sp54 = FALSE;
if (uiStatus->unk_57 != 0) {
if (uiStatus->unk_58 != 0) {
uiStatus->unk_58--;
@ -867,214 +871,204 @@ void update_status_menu(void) {
uiStatus->unk_57 = 0;
}
if ((uiStatus->unk_58 / 5) & 1) {
sp54 = 1;
sp54 = TRUE;
}
maxStarPower = uiStatus->unk_59; // required to match
s7 = uiStatus->unk_59 % 8;
s7 += uiStatus->unk_59 / 8 * 8;
} else {
s7 = s4;
s7 = limit;
}
s2 = 0;
i = 0;
sp50 = 0;
s1 = 0;
if (uiStatus->spBlinking) {
if (!s6) {
if (sp50 < uiStatus->spBarsToBlink * 8) {
if (!showStat) {
s32 limit = uiStatus->spBarsToBlink * 8;
do {} while (0);
if (sp50 < limit) {
while (TRUE) {
s2++;
s1++;
if (s2 >= uiStatus->spBarsToBlink) { break; } s2++; s1++;
if (s2 >= uiStatus->spBarsToBlink) { break; } s2++; s1++;
if (s2 >= uiStatus->spBarsToBlink) { break; } s2++; s1++;
if (s2 >= uiStatus->spBarsToBlink) { break; } s2++; s1++;
if (s2 >= uiStatus->spBarsToBlink) { break; } s2++; s1++;
if (s2 >= uiStatus->spBarsToBlink) { break; } s2++; s1++;
if (s2 >= uiStatus->spBarsToBlink) { break; } s2++; s1 = 0;
i++; s1++; if (i >= limit) { break; }
i++; s1++; if (i >= limit) { break; }
i++; s1++; if (i >= limit) { break; }
i++; s1++; if (i >= limit) { break; }
i++; s1++; if (i >= limit) { break; }
i++; s1++; if (i >= limit) { break; }
i++; s1++; if (i >= limit) { break; }
i++;
s1 = 0;
sp50++;
if (s2 >= uiStatus->spBarsToBlink) { break; }
if (i >= limit) {
break;
}
}
}
}
}
while (TRUE) {
if (s2 >= s4 || s2 >= s7 && sp54 == 0) {
if (i >= limit || i >= s7 && !sp54) {
break;
}
s2++;
i++;
hud_element_set_script(id, SPIncrementHudScripts[sp50]);
hud_element_set_render_pos(id, new_var + sp50 * 20 + D_800F7FE8[0], s5 - 2);
hud_element_set_render_pos(id, x + sp50 * 20 + StatusMenuSPIncrementOffsets[0], y - 2);
hud_element_draw_next(id);
s1++;
if (s2 >= s4 || s2 >= s7 && sp54 == 0) {
if (i >= limit || i >= s7 && !sp54) {
break;
}
s2++;
i++;
hud_element_set_script(id, SPIncrementHudScripts[sp50]);
hud_element_set_render_pos(id, new_var + sp50 * 20 + D_800F7FE8[1], s5 - 2);
hud_element_set_render_pos(id, x + sp50 * 20 + StatusMenuSPIncrementOffsets[1], y - 2);
hud_element_draw_next(id);
s1++;
if (s2 >= s4 || s2 >= s7 && sp54 == 0) {
if (i >= limit || i >= s7 && !sp54) {
break;
}
s2++;
i++;
hud_element_set_script(id, SPIncrementHudScripts[sp50]);
hud_element_set_render_pos(id, new_var + sp50 * 20 + D_800F7FE8[2], s5 - 2);
hud_element_set_render_pos(id, x + sp50 * 20 + StatusMenuSPIncrementOffsets[2], y - 2);
hud_element_draw_next(id);
s1++;
if (s2 >= s4 || s2 >= s7 && sp54 == 0) {
if (i >= limit || i >= s7 && !sp54) {
break;
}
s2++;
i++;
hud_element_set_script(id, SPIncrementHudScripts[sp50]);
hud_element_set_render_pos(id, new_var + sp50 * 20 + D_800F7FE8[3], s5 - 2);
hud_element_set_render_pos(id, x + sp50 * 20 + StatusMenuSPIncrementOffsets[3], y - 2);
hud_element_draw_next(id);
s1++;
if (s2 >= s4 || s2 >= s7 && sp54 == 0) {
if (i >= limit || i >= s7 && !sp54) {
break;
}
s2++;
i++;
hud_element_set_script(id, SPIncrementHudScripts[sp50]);
hud_element_set_render_pos(id, new_var + sp50 * 20 + D_800F7FE8[4], s5 - 2);
hud_element_set_render_pos(id, x + sp50 * 20 + StatusMenuSPIncrementOffsets[4], y - 2);
hud_element_draw_next(id);
s1++;
if (s2 >= s4 || s2 >= s7 && sp54 == 0) {
if (i >= limit || i >= s7 && !sp54) {
break;
}
s2++;
i++;
hud_element_set_script(id, SPIncrementHudScripts[sp50]);
hud_element_set_render_pos(id, new_var + sp50 * 20 + D_800F7FE8[5], s5 - 2);
hud_element_set_render_pos(id, x + sp50 * 20 + StatusMenuSPIncrementOffsets[5], y - 2);
hud_element_draw_next(id);
s1++;
if (s2 >= s4 || s2 >= s7 && sp54 == 0) {
if (i >= limit || i >= s7 && !sp54) {
break;
}
s2++;
i++;
hud_element_set_script(id, SPIncrementHudScripts[sp50]);
hud_element_set_render_pos(id, new_var + sp50 * 20 + D_800F7FE8[6], s5 - 2);
hud_element_set_render_pos(id, x + sp50 * 20 + StatusMenuSPIncrementOffsets[6], y - 2);
hud_element_draw_next(id);
s1++;
if (s2 >= s4 || s2 >= s7 && sp54 == 0) {
if (i >= limit || i >= s7 && !sp54) {
break;
}
s2++;
i++;
hud_element_set_script(id, SPStarHudScripts[sp50]);
hud_element_set_render_pos(id, new_var + 12 + sp50 * 20, s5);
hud_element_set_render_pos(id, x + 12 + sp50 * 20, y);
hud_element_draw_next(id);
s1 = 0;
sp50++;
if (s2 >= s4 || s2 >= s7 && sp54 == 0) {
if (i >= limit || i >= s7 && !sp54) {
break;
}
}
s4 = playerData->maxStarPower * 8;
maxStarPower = playerData->maxStarPower;
limit = maxStarPower * 8;
while (TRUE) {
if (s2 >= s4) {
if (i >= limit) {
break;
}
if (s1 == 0) {
do {
s2++;
i++;
hud_element_set_script(id, &HES_StatusSPEmptyIncrement);
hud_element_set_render_pos(id, new_var + sp50 * 20 + D_800F7FE8[s1], s5 - 2);
hud_element_set_render_pos(id, x + sp50 * 20 + StatusMenuSPIncrementOffsets[s1], y - 2);
hud_element_draw_next(id);
} while (0);
if (s2 >= s4) {
if (i >= limit) {
break;
}
s1++;
s1 = 1;
}
if (s1 == 1) {
do {
s2++;
i++;
hud_element_set_script(id, &HES_StatusSPEmptyIncrement);
hud_element_set_render_pos(id, new_var + sp50 * 20 + D_800F7FE8[s1], s5 - 2);
hud_element_set_render_pos(id, x + sp50 * 20 + StatusMenuSPIncrementOffsets[s1], y - 2);
hud_element_draw_next(id);
} while (0);
if (s2 >= s4) {
if (i >= limit) {
break;
}
s1++;
s1 = 2;
}
if (s1 == 2) {
do {
s2++;
i++;
hud_element_set_script(id, &HES_StatusSPEmptyIncrement);
hud_element_set_render_pos(id, new_var + sp50 * 20 + D_800F7FE8[s1], s5 - 2);
hud_element_set_render_pos(id, x + sp50 * 20 + StatusMenuSPIncrementOffsets[s1], y - 2);
hud_element_draw_next(id);
} while (0);
if (s2 >= s4) {
if (i >= limit) {
break;
}
s1++;
s1 = 3;
}
if (s1 == 3) {
do {
s2++;
i++;
hud_element_set_script(id, &HES_StatusSPEmptyIncrement);
hud_element_set_render_pos(id, new_var + sp50 * 20 + D_800F7FE8[s1], s5 - 2);
hud_element_set_render_pos(id, x + sp50 * 20 + StatusMenuSPIncrementOffsets[s1], y - 2);
hud_element_draw_next(id);
} while (0);
if (s2 >= s4) {
if (i >= limit) {
break;
}
s1++;
s1 = 4;
}
if (s1 == 4) {
do {
s2++;
i++;
hud_element_set_script(id, &HES_StatusSPEmptyIncrement);
hud_element_set_render_pos(id, new_var + sp50 * 20 + D_800F7FE8[s1], s5 - 2);
hud_element_set_render_pos(id, x + sp50 * 20 + StatusMenuSPIncrementOffsets[s1], y - 2);
hud_element_draw_next(id);
} while (0);
if (s2 >= s4) {
if (i >= limit) {
break;
}
s1++;
s1 = 5;
}
if (s1 == 5) {
do {
s2++;
i++;
hud_element_set_script(id, &HES_StatusSPEmptyIncrement);
hud_element_set_render_pos(id, new_var + sp50 * 20 + D_800F7FE8[s1], s5 - 2);
hud_element_set_render_pos(id, x + sp50 * 20 + StatusMenuSPIncrementOffsets[s1], y - 2);
hud_element_draw_next(id);
} while (0);
if (s2 >= s4) {
if (i >= limit) {
break;
}
s1++;
s1 = 6;
}
if (s1 == 6) {
do {
s2++;
i++;
hud_element_set_script(id, &HES_StatusSPEmptyIncrement);
hud_element_set_render_pos(id, new_var + sp50 * 20 + D_800F7FE8[s1], s5 - 2);
hud_element_set_render_pos(id, x + sp50 * 20 + StatusMenuSPIncrementOffsets[s1], y - 2);
hud_element_draw_next(id);
} while (0);
if (s2 >= s4) {
if (i >= limit) {
break;
}
s1 = 7;
}
if (s1 == 7) {
do {
s2++;
i++;
hud_element_set_script(id, &HES_StatusStarEmpty);
hud_element_set_render_pos(id, new_var + 12 + sp50 * 20, s5);
hud_element_set_render_pos(id, x + 12 + sp50 * 20, y);
hud_element_draw_next(id);
} while (0);
if (s2 >= s4) {
if (i >= limit) {
break;
}
}
@ -1085,10 +1079,6 @@ void update_status_menu(void) {
func_800F0D80();
func_800F102C();
}
#else
void update_status_menu(void);
INCLUDE_ASM(s32, "80850_len_3060", update_status_menu);
#endif
void coin_counter_draw_content(UNK_TYPE arg0, s32 posX, s32 posY) {
UiStatus* uiStatus = &gUIStatus;

View File

@ -153,14 +153,7 @@ HudScript* SPStarHudScripts[] = { &HES_StatusStar1, &HES_StatusStar3, &HES_Statu
&HES_StatusStar5, &HES_StatusStar6, &HES_StatusStar7
};
// TODO: make array when update_status_menu is decompiled
s32 D_800F7FE8 = -1;
s32 D_800F7FEC = 1;
s32 D_800F7FF0 = 2;
s32 D_800F7FF4 = 4;
s32 D_800F7FF8 = 5;
s32 D_800F7FFC = 7;
s32 D_800F8000[] = { 8, 0, 0, 0 };
s32 StatusMenuSPIncrementOffsets[] = { -1, 1, 2, 4, 5, 7, 8, 0, 0, 0 };
UseItemStruct UseItemDmaArgs = {
world_use_item_ROM_START,
world_use_item_ROM_END,
@ -2467,7 +2460,7 @@ s32 partner_force_player_flip_done(void) {
} else if (get_clamped_angle_diff(cameras[CAM_DEFAULT].currentYaw, playerStatus->targetYaw) < 0.0f) {
isFacingLeft = TRUE;
playerStatus->targetYaw = clamp_angle(cameras[CAM_DEFAULT].currentYaw - 90.0f);
} else {
isFacingLeft = FALSE;
playerStatus->targetYaw = clamp_angle(cameras[CAM_DEFAULT].currentYaw + 90.0f);

File diff suppressed because it is too large Load Diff

View File

@ -3155,7 +3155,7 @@ TimesHudScript = 0x800F7FA8; // type:data rom:0x91458
SlashHudScript = 0x800F7FAC; // type:data rom:0x9145C
SPIncrementHudScripts = 0x800F7FB0; // type:data rom:0x91460
SPStarHudScripts = 0x800F7FCC; // type:data rom:0x9147C
D_800F7FE8 = 0x800F7FE8; // type:data rom:0x91498
StatusMenuSPIncrementOffsets = 0x800F7FE8; // type:data rom:0x91498
D_800F7FEC = 0x800F7FEC; // type:data rom:0x9149C
D_800F7FF0 = 0x800F7FF0; // type:data rom:0x914A0
D_800F7FF4 = 0x800F7FF4; // type:data rom:0x914A4