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https://github.com/pmret/papermario.git
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matched update_status_menu (#980)
* matched update_status_menu * clean up * fixed formatting * PR comments
This commit is contained in:
parent
1c9b62056c
commit
2553df9320
@ -4,7 +4,7 @@
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extern HudScript* TimesHudScript;
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extern HudScript* SPIncrementHudScripts[];
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extern HudScript* SPStarHudScripts[];
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extern s32 D_800F7FE8[];
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extern s32 StatusMenuSPIncrementOffsets[];
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extern s16 D_8010CD10;
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extern s16 D_8010CD12;
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@ -26,6 +26,7 @@ extern HudScript HES_StatusStarEmpty;
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extern HudScript* SlashHudScript;
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void status_menu_start_blinking_coins(void);
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void status_menu_stop_blinking_coins(void);
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void clear_player_data(void) {
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PlayerData* playerData = &gPlayerData;
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@ -506,45 +507,26 @@ void status_menu_draw_stat(s32 id, s32 x, s32 y, s32 currentValue, s32 maxValue)
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}
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}
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//regalloc issues
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#ifdef NON_MATCHING
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void update_status_menu(void) {
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UiStatus* uiStatus = &gUIStatus;
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PlayerData* playerData = &gPlayerData;
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PlayerStatus* playerStatus = &gPlayerStatus;
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s32 sp50;
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s32 sp54;
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s32 sp5C;
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s32 sp60;
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s32 fp;
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s32 new_var;
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s32 s1;
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s32 s2;
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s32 s4;
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s32 s5;
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s32 s6;
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s32 s7;
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s32 i;
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s32 x;
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s32 y;
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s32 showStat;
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s32 id;
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s32 v0;
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s32 temp;
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/*
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regalloc:
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target | current | do while
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------------------------------------------
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s5 | sp54 | s7
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s6 | s5 | s5
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s7 | s6 | s6
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s8 | sp50 | sp50
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sp50 | s8 | sp54
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sp54 | s7 | s8
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*/
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s32 limit;
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s32 s7;
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s32 s1;
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s32 spBars;
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s32 maxStarPower;
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if (gGameStatusPtr->creditsViewportMode >= 0 ||
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gGameStatusPtr->demoState != 0 ||
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(gGameStatusPtr->peachFlags & 1) ||
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(gGameStatusPtr->peachFlags & PEACH_STATUS_FLAG_IS_PEACH) ||
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evt_get_variable(NULL, GB_StoryProgress) >= STORY_EPILOGUE)
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{
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return;
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@ -554,14 +536,14 @@ void update_status_menu(void) {
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status_menu_start_blinking_coins();
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}
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s2 = playerData->coins - uiStatus->displayCoins;
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i = playerData->coins - uiStatus->displayCoins;
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if (s2 < 0) {
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s2 = (s2 - 4) / 5;
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if (i < 0) {
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i = (i - 4) / 5;
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} else {
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s2 = (s2 + 4) / 5;
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i = (i + 4) / 5;
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}
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uiStatus->displayCoins += s2;
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uiStatus->displayCoins += i;
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if (uiStatus->displayHP != playerData->curHP && !uiStatus->ignoreChanges) {
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if (uiStatus->hidden) {
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@ -701,10 +683,10 @@ void update_status_menu(void) {
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}
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gDPSetScissor(gMainGfxPos++, G_SC_NON_INTERLACE, 12, 20, SCREEN_WIDTH - 12, SCREEN_HEIGHT - 20);
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fp = uiStatus->drawPosX;
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s5 = uiStatus->drawPosY;
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draw_box(0, WINDOW_STYLE_5, fp, s5, 0, 174, 35, 255, 0, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, NULL, NULL, NULL, SCREEN_WIDTH, SCREEN_HEIGHT, NULL);
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draw_box(0, WINDOW_STYLE_6, fp + 174, s5, 0, 122, 25, 255, 0, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, NULL, NULL, NULL, SCREEN_WIDTH, SCREEN_HEIGHT, NULL);
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x = uiStatus->drawPosX;
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y = uiStatus->drawPosY;
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draw_box(0, WINDOW_STYLE_5, x, y, 0, 174, 35, 255, 0, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, NULL, NULL, NULL, SCREEN_WIDTH, SCREEN_HEIGHT, NULL);
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draw_box(0, WINDOW_STYLE_6, x + 174, y, 0, 122, 25, 255, 0, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, NULL, NULL, NULL, SCREEN_WIDTH, SCREEN_HEIGHT, NULL);
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if (uiStatus->hpBlinkTimer > 0) {
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uiStatus->hpBlinkTimer--;
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@ -713,28 +695,34 @@ void update_status_menu(void) {
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}
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}
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s6 = 1;
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showStat = TRUE;
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if (uiStatus->hpBlinking) {
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if (uiStatus->hpBlinkCounter > 8) {
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s6 = 0;
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showStat = FALSE;
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if (uiStatus->hpBlinkCounter > 12) {
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uiStatus->hpBlinkCounter = 0;
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s6 = 1;
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showStat = TRUE;
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}
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}
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uiStatus->hpBlinkCounter++;
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}
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if (s6) {
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if (showStat) {
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id = uiStatus->hpIconIndices[0];
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hud_element_set_render_pos(id, uiStatus->drawPosX + 22, uiStatus->drawPosY + 13);
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x = uiStatus->drawPosX + 22;
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y = uiStatus->drawPosY + 13;
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hud_element_set_render_pos(id, x, y);
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hud_element_draw_next(id);
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id = uiStatus->hpIconIndices[1];
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hud_element_set_render_pos(id, uiStatus->drawPosX + 37, uiStatus->drawPosY + 13);
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x = uiStatus->drawPosX + 37;
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y = uiStatus->drawPosY + 13;
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hud_element_set_render_pos(id, x, y);
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hud_element_draw_next(id);
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status_menu_draw_stat(uiStatus->iconIndex8, uiStatus->drawPosX + 48, uiStatus->drawPosY + 8, uiStatus->displayHP, playerData->curMaxHP);
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x = uiStatus->drawPosX + 48;
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y = uiStatus->drawPosY + 8;
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status_menu_draw_stat(uiStatus->iconIndex8, x, y, uiStatus->displayHP, playerData->curMaxHP);
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}
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if (uiStatus->fpBlinkTimer > 0) {
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@ -744,39 +732,45 @@ void update_status_menu(void) {
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}
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}
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s6 = 1;
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showStat = TRUE;
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if (uiStatus->fpBlinking) {
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if (uiStatus->fpBlinkCounter > 8) {
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s6 = 0;
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showStat = FALSE;
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if (uiStatus->fpBlinkCounter > 12) {
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uiStatus->fpBlinkCounter = 0;
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s6 = 1;
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showStat = TRUE;
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}
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}
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uiStatus->fpBlinkCounter++;
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}
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if (s6) {
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if (showStat) {
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id = uiStatus->fpIconIndices[0];
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hud_element_set_render_pos(id, uiStatus->drawPosX + 110, uiStatus->drawPosY + 13);
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x = uiStatus->drawPosX + 110;
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y = uiStatus->drawPosY + 13;
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hud_element_set_render_pos(id, x, y);
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hud_element_draw_next(id);
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id = uiStatus->fpIconIndices[1];
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hud_element_set_render_pos(id, uiStatus->drawPosX + 125, uiStatus->drawPosY + 13);
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x = uiStatus->drawPosX + 125;
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y = uiStatus->drawPosY + 13;
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hud_element_set_render_pos(id, x, y);
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hud_element_draw_next(id);
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status_menu_draw_stat(uiStatus->iconIndex9, uiStatus->drawPosX + 136, uiStatus->drawPosY + 8, uiStatus->displayFP, playerData->curMaxFP);
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x = uiStatus->drawPosX + 136;
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y = uiStatus->drawPosY + 8;
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status_menu_draw_stat(uiStatus->iconIndex9, x, y, uiStatus->displayFP, playerData->curMaxFP);
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}
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if (playerData->level >= 27) {
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playerData->starPoints = 0;
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}
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s6 = 1;
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showStat = TRUE;
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if (uiStatus->starpointsBlinking) {
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if (uiStatus->starpointsBlinkCounter > 8) {
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if (uiStatus->starpointsBlinkCounter <= 12) {
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s6 = 0;
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showStat = FALSE;
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} else {
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uiStatus->starpointsBlinkCounter = 0;
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}
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@ -784,16 +778,22 @@ void update_status_menu(void) {
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uiStatus->starpointsBlinkCounter++;
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}
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if (s6) {
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if (showStat) {
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id = uiStatus->starpointsIconIndex;
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hud_element_set_render_pos(id, uiStatus->drawPosX + 195, uiStatus->drawPosY + 14);
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x = uiStatus->drawPosX + 195;
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y = uiStatus->drawPosY + 14;
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hud_element_set_render_pos(id, x, y);
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hud_element_draw_next(id);
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id = uiStatus->starpointsShineIconIndex;
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hud_element_set_render_pos(id, uiStatus->drawPosX + 195, uiStatus->drawPosY + 9);
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x = uiStatus->drawPosX + 195;
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y = uiStatus->drawPosY + 9;
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hud_element_set_render_pos(id, x, y);
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hud_element_draw_next(id);
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status_menu_draw_number(uiStatus->iconIndexA, uiStatus->drawPosX + 200, uiStatus->drawPosY + 8, playerData->starPoints, 2);
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x = uiStatus->drawPosX + 200;
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y = uiStatus->drawPosY + 8;
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status_menu_draw_number(uiStatus->iconIndexA, x, y, playerData->starPoints, 2);
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}
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if (uiStatus->coinsBlinkTimer > 0) {
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@ -803,63 +803,67 @@ void update_status_menu(void) {
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}
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}
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s6 = 1;
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showStat = TRUE;
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if (uiStatus->coinsBlinking) {
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if (uiStatus->coinsBlinkCounter > 8) {
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s6 = 0;
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showStat = FALSE;
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if (uiStatus->coinsBlinkCounter > 12) {
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uiStatus->coinsBlinkCounter = 0;
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s6 = 1;
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showStat = TRUE;
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}
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}
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uiStatus->coinsBlinkCounter++;
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}
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if (s6) {
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if (showStat) {
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id = uiStatus->coinIconIndex;
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hud_element_set_render_pos(id, uiStatus->drawPosX + 244, uiStatus->drawPosY + 14);
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x = uiStatus->drawPosX + 244;
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y = uiStatus->drawPosY + 14;
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hud_element_set_render_pos(id, x, y);
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hud_element_draw_next(id);
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id = uiStatus->coinSparkleIconIndex;
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hud_element_set_render_pos(id, uiStatus->drawPosX + 244, uiStatus->drawPosY + 14);
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x = uiStatus->drawPosX + 244;
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y = uiStatus->drawPosY + 14;
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hud_element_set_render_pos(id, x, y);
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hud_element_draw_next(id);
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status_menu_draw_number(uiStatus->iconIndexB, uiStatus->drawPosX + 247, uiStatus->drawPosY + 8, uiStatus->displayCoins, 3);
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x = uiStatus->drawPosX + 247;
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y = uiStatus->drawPosY + 8;
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status_menu_draw_number(uiStatus->iconIndexB, x, y, uiStatus->displayCoins, 3);
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}
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id = uiStatus->starIconIndex;
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s6 = 1;
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showStat = TRUE;
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if (uiStatus->spBlinking) {
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if (uiStatus->spBlinkCounter > 5) {
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if (uiStatus->spBlinkCounter <= 8) {
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s6 = 0;
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showStat = FALSE;
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} else {
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uiStatus->spBlinkCounter = 0;
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s6 = 1;
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showStat = TRUE;
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}
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}
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uiStatus->spBlinkCounter++;
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}
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fp = uiStatus->drawPosX + 20;
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s5 = uiStatus->drawPosY + 28;
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x = uiStatus->drawPosX + 20;
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y = uiStatus->drawPosY + 28;
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temp = uiStatus->displaySP / 256;
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s4 = uiStatus->displaySP % 256;
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s4 /= 32;
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s4 = s4 + temp * 8;
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spBars = uiStatus->displaySP / 256;
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limit = uiStatus->displaySP % 256;
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limit /= 32;
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limit += spBars * 8;
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if (uiStatus->unk_57 == 1) {
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temp = playerData->specialBarsFilled / 256;
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s4 = playerData->specialBarsFilled % 256;
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s4 = s4 / 32;
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s4 += temp * 8;
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func_800F0CB0(0, fp + s4 * 25 / 10, s5, 1.0f);
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spBars = playerData->specialBarsFilled / 256;
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limit = playerData->specialBarsFilled % 256;
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limit = limit / 32;
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limit += spBars * 8;
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func_800F0CB0(0, x + limit * 25 / 10, y, 1.0f);
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uiStatus->unk_57 = 2;
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}
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sp54 = 0;
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new_var = fp;
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sp54 = FALSE;
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if (uiStatus->unk_57 != 0) {
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if (uiStatus->unk_58 != 0) {
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uiStatus->unk_58--;
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@ -867,214 +871,204 @@ void update_status_menu(void) {
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uiStatus->unk_57 = 0;
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}
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if ((uiStatus->unk_58 / 5) & 1) {
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sp54 = 1;
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sp54 = TRUE;
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}
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maxStarPower = uiStatus->unk_59; // required to match
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s7 = uiStatus->unk_59 % 8;
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s7 += uiStatus->unk_59 / 8 * 8;
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} else {
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s7 = s4;
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s7 = limit;
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}
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s2 = 0;
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i = 0;
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sp50 = 0;
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s1 = 0;
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if (uiStatus->spBlinking) {
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if (!s6) {
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if (sp50 < uiStatus->spBarsToBlink * 8) {
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if (!showStat) {
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s32 limit = uiStatus->spBarsToBlink * 8;
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do {} while (0);
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if (sp50 < limit) {
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while (TRUE) {
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s2++;
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s1++;
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if (s2 >= uiStatus->spBarsToBlink) { break; } s2++; s1++;
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if (s2 >= uiStatus->spBarsToBlink) { break; } s2++; s1++;
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if (s2 >= uiStatus->spBarsToBlink) { break; } s2++; s1++;
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if (s2 >= uiStatus->spBarsToBlink) { break; } s2++; s1++;
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if (s2 >= uiStatus->spBarsToBlink) { break; } s2++; s1++;
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if (s2 >= uiStatus->spBarsToBlink) { break; } s2++; s1++;
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if (s2 >= uiStatus->spBarsToBlink) { break; } s2++; s1 = 0;
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i++; s1++; if (i >= limit) { break; }
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i++; s1++; if (i >= limit) { break; }
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i++; s1++; if (i >= limit) { break; }
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i++; s1++; if (i >= limit) { break; }
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i++; s1++; if (i >= limit) { break; }
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i++; s1++; if (i >= limit) { break; }
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i++; s1++; if (i >= limit) { break; }
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i++;
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s1 = 0;
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sp50++;
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if (s2 >= uiStatus->spBarsToBlink) { break; }
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if (i >= limit) {
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break;
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}
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}
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}
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}
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}
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while (TRUE) {
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if (s2 >= s4 || s2 >= s7 && sp54 == 0) {
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if (i >= limit || i >= s7 && !sp54) {
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break;
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}
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s2++;
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i++;
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hud_element_set_script(id, SPIncrementHudScripts[sp50]);
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hud_element_set_render_pos(id, new_var + sp50 * 20 + D_800F7FE8[0], s5 - 2);
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hud_element_set_render_pos(id, x + sp50 * 20 + StatusMenuSPIncrementOffsets[0], y - 2);
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hud_element_draw_next(id);
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s1++;
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if (s2 >= s4 || s2 >= s7 && sp54 == 0) {
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if (i >= limit || i >= s7 && !sp54) {
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break;
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}
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s2++;
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i++;
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hud_element_set_script(id, SPIncrementHudScripts[sp50]);
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hud_element_set_render_pos(id, new_var + sp50 * 20 + D_800F7FE8[1], s5 - 2);
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hud_element_set_render_pos(id, x + sp50 * 20 + StatusMenuSPIncrementOffsets[1], y - 2);
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hud_element_draw_next(id);
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s1++;
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if (s2 >= s4 || s2 >= s7 && sp54 == 0) {
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if (i >= limit || i >= s7 && !sp54) {
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break;
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}
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s2++;
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i++;
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hud_element_set_script(id, SPIncrementHudScripts[sp50]);
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hud_element_set_render_pos(id, new_var + sp50 * 20 + D_800F7FE8[2], s5 - 2);
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hud_element_set_render_pos(id, x + sp50 * 20 + StatusMenuSPIncrementOffsets[2], y - 2);
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hud_element_draw_next(id);
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s1++;
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if (s2 >= s4 || s2 >= s7 && sp54 == 0) {
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if (i >= limit || i >= s7 && !sp54) {
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break;
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}
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s2++;
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i++;
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hud_element_set_script(id, SPIncrementHudScripts[sp50]);
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hud_element_set_render_pos(id, new_var + sp50 * 20 + D_800F7FE8[3], s5 - 2);
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hud_element_set_render_pos(id, x + sp50 * 20 + StatusMenuSPIncrementOffsets[3], y - 2);
|
||||
hud_element_draw_next(id);
|
||||
s1++;
|
||||
if (s2 >= s4 || s2 >= s7 && sp54 == 0) {
|
||||
if (i >= limit || i >= s7 && !sp54) {
|
||||
break;
|
||||
}
|
||||
s2++;
|
||||
i++;
|
||||
hud_element_set_script(id, SPIncrementHudScripts[sp50]);
|
||||
hud_element_set_render_pos(id, new_var + sp50 * 20 + D_800F7FE8[4], s5 - 2);
|
||||
hud_element_set_render_pos(id, x + sp50 * 20 + StatusMenuSPIncrementOffsets[4], y - 2);
|
||||
hud_element_draw_next(id);
|
||||
s1++;
|
||||
|
||||
if (s2 >= s4 || s2 >= s7 && sp54 == 0) {
|
||||
if (i >= limit || i >= s7 && !sp54) {
|
||||
break;
|
||||
}
|
||||
s2++;
|
||||
i++;
|
||||
hud_element_set_script(id, SPIncrementHudScripts[sp50]);
|
||||
hud_element_set_render_pos(id, new_var + sp50 * 20 + D_800F7FE8[5], s5 - 2);
|
||||
hud_element_set_render_pos(id, x + sp50 * 20 + StatusMenuSPIncrementOffsets[5], y - 2);
|
||||
hud_element_draw_next(id);
|
||||
s1++;
|
||||
|
||||
if (s2 >= s4 || s2 >= s7 && sp54 == 0) {
|
||||
if (i >= limit || i >= s7 && !sp54) {
|
||||
break;
|
||||
}
|
||||
s2++;
|
||||
i++;
|
||||
hud_element_set_script(id, SPIncrementHudScripts[sp50]);
|
||||
hud_element_set_render_pos(id, new_var + sp50 * 20 + D_800F7FE8[6], s5 - 2);
|
||||
hud_element_set_render_pos(id, x + sp50 * 20 + StatusMenuSPIncrementOffsets[6], y - 2);
|
||||
hud_element_draw_next(id);
|
||||
s1++;
|
||||
|
||||
if (s2 >= s4 || s2 >= s7 && sp54 == 0) {
|
||||
if (i >= limit || i >= s7 && !sp54) {
|
||||
break;
|
||||
}
|
||||
s2++;
|
||||
i++;
|
||||
hud_element_set_script(id, SPStarHudScripts[sp50]);
|
||||
hud_element_set_render_pos(id, new_var + 12 + sp50 * 20, s5);
|
||||
hud_element_set_render_pos(id, x + 12 + sp50 * 20, y);
|
||||
hud_element_draw_next(id);
|
||||
|
||||
s1 = 0;
|
||||
sp50++;
|
||||
if (s2 >= s4 || s2 >= s7 && sp54 == 0) {
|
||||
if (i >= limit || i >= s7 && !sp54) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
s4 = playerData->maxStarPower * 8;
|
||||
maxStarPower = playerData->maxStarPower;
|
||||
limit = maxStarPower * 8;
|
||||
while (TRUE) {
|
||||
if (s2 >= s4) {
|
||||
if (i >= limit) {
|
||||
break;
|
||||
}
|
||||
if (s1 == 0) {
|
||||
do {
|
||||
s2++;
|
||||
i++;
|
||||
hud_element_set_script(id, &HES_StatusSPEmptyIncrement);
|
||||
hud_element_set_render_pos(id, new_var + sp50 * 20 + D_800F7FE8[s1], s5 - 2);
|
||||
hud_element_set_render_pos(id, x + sp50 * 20 + StatusMenuSPIncrementOffsets[s1], y - 2);
|
||||
hud_element_draw_next(id);
|
||||
} while (0);
|
||||
if (s2 >= s4) {
|
||||
if (i >= limit) {
|
||||
break;
|
||||
}
|
||||
s1++;
|
||||
s1 = 1;
|
||||
}
|
||||
if (s1 == 1) {
|
||||
do {
|
||||
s2++;
|
||||
i++;
|
||||
hud_element_set_script(id, &HES_StatusSPEmptyIncrement);
|
||||
hud_element_set_render_pos(id, new_var + sp50 * 20 + D_800F7FE8[s1], s5 - 2);
|
||||
hud_element_set_render_pos(id, x + sp50 * 20 + StatusMenuSPIncrementOffsets[s1], y - 2);
|
||||
hud_element_draw_next(id);
|
||||
} while (0);
|
||||
if (s2 >= s4) {
|
||||
if (i >= limit) {
|
||||
break;
|
||||
}
|
||||
s1++;
|
||||
s1 = 2;
|
||||
}
|
||||
if (s1 == 2) {
|
||||
do {
|
||||
s2++;
|
||||
i++;
|
||||
hud_element_set_script(id, &HES_StatusSPEmptyIncrement);
|
||||
hud_element_set_render_pos(id, new_var + sp50 * 20 + D_800F7FE8[s1], s5 - 2);
|
||||
hud_element_set_render_pos(id, x + sp50 * 20 + StatusMenuSPIncrementOffsets[s1], y - 2);
|
||||
hud_element_draw_next(id);
|
||||
} while (0);
|
||||
if (s2 >= s4) {
|
||||
if (i >= limit) {
|
||||
break;
|
||||
}
|
||||
s1++;
|
||||
s1 = 3;
|
||||
}
|
||||
if (s1 == 3) {
|
||||
do {
|
||||
s2++;
|
||||
i++;
|
||||
hud_element_set_script(id, &HES_StatusSPEmptyIncrement);
|
||||
hud_element_set_render_pos(id, new_var + sp50 * 20 + D_800F7FE8[s1], s5 - 2);
|
||||
hud_element_set_render_pos(id, x + sp50 * 20 + StatusMenuSPIncrementOffsets[s1], y - 2);
|
||||
hud_element_draw_next(id);
|
||||
} while (0);
|
||||
if (s2 >= s4) {
|
||||
if (i >= limit) {
|
||||
break;
|
||||
}
|
||||
s1++;
|
||||
s1 = 4;
|
||||
}
|
||||
if (s1 == 4) {
|
||||
do {
|
||||
s2++;
|
||||
i++;
|
||||
hud_element_set_script(id, &HES_StatusSPEmptyIncrement);
|
||||
hud_element_set_render_pos(id, new_var + sp50 * 20 + D_800F7FE8[s1], s5 - 2);
|
||||
hud_element_set_render_pos(id, x + sp50 * 20 + StatusMenuSPIncrementOffsets[s1], y - 2);
|
||||
hud_element_draw_next(id);
|
||||
} while (0);
|
||||
if (s2 >= s4) {
|
||||
if (i >= limit) {
|
||||
break;
|
||||
}
|
||||
s1++;
|
||||
s1 = 5;
|
||||
}
|
||||
if (s1 == 5) {
|
||||
do {
|
||||
s2++;
|
||||
i++;
|
||||
hud_element_set_script(id, &HES_StatusSPEmptyIncrement);
|
||||
hud_element_set_render_pos(id, new_var + sp50 * 20 + D_800F7FE8[s1], s5 - 2);
|
||||
hud_element_set_render_pos(id, x + sp50 * 20 + StatusMenuSPIncrementOffsets[s1], y - 2);
|
||||
hud_element_draw_next(id);
|
||||
} while (0);
|
||||
if (s2 >= s4) {
|
||||
if (i >= limit) {
|
||||
break;
|
||||
}
|
||||
s1++;
|
||||
s1 = 6;
|
||||
}
|
||||
if (s1 == 6) {
|
||||
do {
|
||||
s2++;
|
||||
i++;
|
||||
hud_element_set_script(id, &HES_StatusSPEmptyIncrement);
|
||||
hud_element_set_render_pos(id, new_var + sp50 * 20 + D_800F7FE8[s1], s5 - 2);
|
||||
hud_element_set_render_pos(id, x + sp50 * 20 + StatusMenuSPIncrementOffsets[s1], y - 2);
|
||||
hud_element_draw_next(id);
|
||||
} while (0);
|
||||
if (s2 >= s4) {
|
||||
if (i >= limit) {
|
||||
break;
|
||||
}
|
||||
s1 = 7;
|
||||
}
|
||||
|
||||
if (s1 == 7) {
|
||||
do {
|
||||
s2++;
|
||||
i++;
|
||||
hud_element_set_script(id, &HES_StatusStarEmpty);
|
||||
hud_element_set_render_pos(id, new_var + 12 + sp50 * 20, s5);
|
||||
hud_element_set_render_pos(id, x + 12 + sp50 * 20, y);
|
||||
hud_element_draw_next(id);
|
||||
} while (0);
|
||||
if (s2 >= s4) {
|
||||
if (i >= limit) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1085,10 +1079,6 @@ void update_status_menu(void) {
|
||||
func_800F0D80();
|
||||
func_800F102C();
|
||||
}
|
||||
#else
|
||||
void update_status_menu(void);
|
||||
INCLUDE_ASM(s32, "80850_len_3060", update_status_menu);
|
||||
#endif
|
||||
|
||||
void coin_counter_draw_content(UNK_TYPE arg0, s32 posX, s32 posY) {
|
||||
UiStatus* uiStatus = &gUIStatus;
|
||||
|
@ -153,14 +153,7 @@ HudScript* SPStarHudScripts[] = { &HES_StatusStar1, &HES_StatusStar3, &HES_Statu
|
||||
&HES_StatusStar5, &HES_StatusStar6, &HES_StatusStar7
|
||||
};
|
||||
|
||||
// TODO: make array when update_status_menu is decompiled
|
||||
s32 D_800F7FE8 = -1;
|
||||
s32 D_800F7FEC = 1;
|
||||
s32 D_800F7FF0 = 2;
|
||||
s32 D_800F7FF4 = 4;
|
||||
s32 D_800F7FF8 = 5;
|
||||
s32 D_800F7FFC = 7;
|
||||
s32 D_800F8000[] = { 8, 0, 0, 0 };
|
||||
s32 StatusMenuSPIncrementOffsets[] = { -1, 1, 2, 4, 5, 7, 8, 0, 0, 0 };
|
||||
UseItemStruct UseItemDmaArgs = {
|
||||
world_use_item_ROM_START,
|
||||
world_use_item_ROM_END,
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -3155,7 +3155,7 @@ TimesHudScript = 0x800F7FA8; // type:data rom:0x91458
|
||||
SlashHudScript = 0x800F7FAC; // type:data rom:0x9145C
|
||||
SPIncrementHudScripts = 0x800F7FB0; // type:data rom:0x91460
|
||||
SPStarHudScripts = 0x800F7FCC; // type:data rom:0x9147C
|
||||
D_800F7FE8 = 0x800F7FE8; // type:data rom:0x91498
|
||||
StatusMenuSPIncrementOffsets = 0x800F7FE8; // type:data rom:0x91498
|
||||
D_800F7FEC = 0x800F7FEC; // type:data rom:0x9149C
|
||||
D_800F7FF0 = 0x800F7FF0; // type:data rom:0x914A0
|
||||
D_800F7FF4 = 0x800F7FF4; // type:data rom:0x914A4
|
||||
|
Loading…
Reference in New Issue
Block a user