diff --git a/src/code_e940_len_290.c b/src/code_e940_len_290.c index 8268cecb06..a389d9fba9 100644 --- a/src/code_e940_len_290.c +++ b/src/code_e940_len_290.c @@ -6,147 +6,6 @@ void func_80033540(void) { } INCLUDE_ASM(code_e940_len_290, func_80033568); -/* -s8 func_80033568(void) { - game_status* gameStatus = gGameStatusPtr; - s8 value = gameStatus->unk_AC - 1; - - if (gameStatus->unk_AC != 0) { - gameStatus->unk_AC = value; - } - - D_8009A650[0] = 0; - - gameStatus->unk_86 = 0; - gameStatus->unk_70 = 0; - gameStatus->unk_88 = -1; - gameStatus->mapID = 0; - - gameStatus->unk_8E[0] = 0; - - gameStatus->unk_76[0] = 0; - gameStatus->unk_76[2] = 0; - - gameStatus->unk_7D[0] = 0; - - gameStatus->unk_A8 = -1; - gameStatus->unk_AA = 0; - gameStatus->unk_A9 = -1; - gameStatus->demoState = 0; - - general_heap_create(gameStatus); - func_8011D890(); - func_801230B8(); - clear_script_list(); - create_cameras_a(); - func_802DD8F8(0); - func_80120BB0(); - func_8011E224(); - clear_model_data(); - func_80148040(); - func_80145DF8(); - func_801452E8(0, 0); - func_80141100(); - clear_trigger_data(); - clear_printers(); - func_80110CB8(0); - func_80138108(); - clear_player_status(); - func_800384BC(); - clear_player_data(); - func_80072B30(); - func_8003E338(); - func_80059C9C(); - clear_item_entity_data(); - clear_saved_variables(); - initialize_collision(); - func_8014AC08(); - func_801473F0(); - func_800EB580(); - func_80149618(); - func_8014A52C(); - func_8002BA40(); - -// s32 temp_a0_2; -// s8 temp_v0; -// void *temp_a0; -// void *phi_v1; -// s32 phi_a0; - -// temp_a0 = *(void *)0x8007419C; -// temp_v0 = (u8) temp_a0->unkAC - 1; -// if (temp_a0->unkAC != 0) { -// temp_a0->unkAC = temp_v0; -// return temp_v0; -// } -// *(void *)0x8009A650 = 0; -// temp_a0->unk86 = (u16)0; -// temp_a0->unk70 = (u8)0; -// temp_a0->unk88 = (u16)-1; -// temp_a0->unk8C = (u16)0; -// temp_a0->unk8E = (u16)0; -// (*(void *)0x8007419C)->unk76 = (u8)0; -// (*(void *)0x8007419C)->unk78 = (u8)0; -// (*(void *)0x8007419C)->unk7D = (u8)0; -// (*(void *)0x8007419C)->unkA8 = (s8) (u16)-1; -// (*(void *)0x8007419C)->unkAA = (u8)0; -// (*(void *)0x8007419C)->unkA9 = (s8) (u16)-1; -// (*(void *)0x8007419C)->unk71 = (u8)0; -// general_heap_create(temp_a0); -// func_8011D890(); -// func_801230B8(); -// clear_script_list(); -// create_cameras_a(); -// func_802DD8F8(0); -// func_80120BB0(); -// func_8011E224(); -// clear_model_data(); -// func_80148040(); -// func_80145DF8(); -// func_801452E8(0, 0); -// func_80141100(); -// clear_trigger_data(); -// clear_printers(); -// func_80110CB8(0); -// func_80138108(); -// clear_player_status(); -// func_800384BC(); -// clear_player_data(); -// func_80072B30(); -// func_8003E338(); -// func_80059C9C(); -// clear_item_entity_data(); -// clear_saved_variables(); -// initialize_collision(); -// func_8014AC08(); -// func_801473F0(); -// func_800EB580(); -// func_80149618(); -// func_8014A52C(); -// func_8002BA40(); -// phi_v1 = *(void *)0x8007419C; -// phi_a0 = 0; -// loop_3: -// phi_v1->unk50 = (u16)4; -// phi_v1->unk48 = (u16)0xF; -// temp_a0_2 = phi_a0 + 1; -// phi_v1 = phi_v1 + 2; -// phi_a0 = temp_a0_2; -// if (temp_a0_2 < 4) { -// goto loop_3; -// } -// fio_has_valid_backup(temp_a0_2, (u16)0xF, (u16)4); -// if (*(void *)0x800D9620 == 0) { -// (*(void *)0x8007419C)->unkAB = (u8)1; -// func_8005615C(); -// } else { -// (*(void *)0x8007419C)->unkAB = (u8)0; -// func_80056180(); -// } -// *(void *)0x8009A650 = (s32) (*(void *)0x8009A650 & -9); -// return set_game_mode(1, -9); -} -*/ void func_80033788(void) { func_8002AB5C(0, 0, 0x13F, 0xEF, 0, 0, 0, 0xFF);