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@ -81,6 +81,7 @@ PlayerData* get_player_data(void);
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// Partner
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// Partner
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void func_800EBA3C(Npc* partner);
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void func_800EBA3C(Npc* partner);
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void func_800EBB40(Npc* partner);
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void func_800EBB40(Npc* partner);
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void enable_partner_ai(void);
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void enable_partner_walking(Npc* partner, s32 val);
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void enable_partner_walking(Npc* partner, s32 val);
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void enable_partner_flying(Npc* partner, s32 val);
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void enable_partner_flying(Npc* partner, s32 val);
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void update_player_move_history(Npc* partner);
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void update_player_move_history(Npc* partner);
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@ -85,7 +85,7 @@ INCLUDE_ASM(s32, "code_838b0_len_5900", func_800EF300);
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INCLUDE_ASM(s32, "code_838b0_len_5900", func_800EF314);
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INCLUDE_ASM(s32, "code_838b0_len_5900", func_800EF314);
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INCLUDE_ASM(s32, "code_838b0_len_5900", enable_partner_ai);
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INCLUDE_ASM(void, "code_838b0_len_5900", enable_partner_ai, void);
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INCLUDE_ASM(s32, "code_838b0_len_5900", func_800EF394, f32 arg0);
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INCLUDE_ASM(s32, "code_838b0_len_5900", func_800EF394, f32 arg0);
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@ -79,29 +79,29 @@ ApiStatus TeleportPartnerToPlayer(ScriptInstance* script, s32 isInitialCall) {
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return ApiStatus_DONE2;
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return ApiStatus_DONE2;
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}
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}
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// currentPartner is being loaded as unsigned instead of signed
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#ifdef NON_MATCHING
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#ifdef NON_MATCHING
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ApiStatus func_80283908(ScriptInstance* script, s32 isInitialCall) {
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ApiStatus func_80283908(ScriptInstance* script, s32 isInitialCall) {
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PlayerStatus* playerStatus = PLAYER_STATUS;
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PlayerStatus* playerStatus = PLAYER_STATUS;
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PlayerStatus* playerStatus2 = PLAYER_STATUS;
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Camera* camera = CURRENT_CAM;
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Camera* camera = CURRENT_CAM;
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s8 currentPartner = PLAYER_DATA->currentPartner;
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playerStatus->position.x = GAME_STATUS->savedPos.x;
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playerStatus->position.x = GAME_STATUS->savedPos.x;
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playerStatus->position.y = GAME_STATUS->savedPos.y;
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playerStatus->position.y = GAME_STATUS->savedPos.y;
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playerStatus->position.z = GAME_STATUS->savedPos.z;
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playerStatus->position.z = GAME_STATUS->savedPos.z;
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if (PLAYER_DATA->currentPartner != PartnerId_NONE) {
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if (currentPartner != PartnerId_NONE) {
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Npc* partner = get_npc_unsafe(NpcId_PARTNER);
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Npc* partner = get_npc_unsafe(NpcId_PARTNER);
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f32 angle = clamp_angle(playerStatus->spriteFacingAngle < 180.0f ? 90.0f : -90.0f);
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f32 angle = clamp_angle((playerStatus2->spriteFacingAngle < 180.0f) ? (90.0f) : (-90.0f));
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partner->pos.x = playerStatus2->position.x;
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partner->pos.x = playerStatus->position.x;
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partner->pos.y = playerStatus2->position.y;
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partner->pos.y = playerStatus->position.y;
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partner->pos.z = playerStatus2->position.z;
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partner->pos.z = playerStatus->position.z;
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add_vec2D_polar(&partner->pos.x, &partner->pos.z, playerStatus2->colliderDiameter + 5, angle);
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add_vec2D_polar(&partner->pos, &partner->pos.z, playerStatus->colliderDiameter + 5, angle);
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enable_partner_ai();
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enable_partner_ai();
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}
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}
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camera->unk_08 = 1;
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camera->unk_08 = 1;
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return ApiStatus_DONE2;
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return ApiStatus_DONE2;
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}
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}
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#else
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#else
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