some assorted cleanup / commenting of stuff (#722)

This commit is contained in:
Ethan Roseman 2022-05-31 14:39:46 -04:00 committed by GitHub
parent d8837960b1
commit 341ed0040f
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 79 additions and 37 deletions

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@ -118,6 +118,7 @@ void update_enemy_shadows(void);
void update_hero_shadows(void);
// append gfx funcs
void appendGfx_background_texture(void);
void func_80257B28(void*);
void func_8025595C(void*);
void func_80257B68(void*);
@ -530,14 +531,52 @@ void func_80266D6C(ActorPart*, s32);
char* int_to_string(s32, char*, s32);
Evt* get_script_by_index(s32 index);
Evt* get_script_by_id(s32 id);
s32 partner_test_enemy_collision(s32 arg0);
s32 get_lava_reset_pos(f32* x, f32* y, f32* z);
void start_rumble(s32, s32);
void update_locomotion_state(void);
void start_rumble_type(u32);
void start_falling(void);
void start_bounce_a(void);
void start_bounce_b(void);
void update_input(void);
void update_max_rumble_duration(void);
void func_8011BAE8(void);
void update_generic_entities(void);
void update_triggers(void);
void update_scripts(void);
void update_messages(void);
void step_current_game_mode(void);
void update_entities(void);
void func_80138198(void);
void bgm_update_music_settings(void);
void update_ambient_sounds(void);
void sfx_update_looping_sound_params(void);
void update_windows(void);
void sfx_stop_env_sounds(void);
void player_render_interact_prompts(void);
void func_802C3EE4(void);
void render_screen_overlay_backUI(void);
void render_generic_entities_backUI(void);
void render_effects_UI(void);
void state_render_backUI(void);
void render_window_root(void);
void render_messages(void);
void render_generic_entities_frontUI(void);
void render_screen_overlay_frontUI(void);
void render_curtains(void);
void state_render_frontUI(void);
void fio_init_flash(void);
void func_80028838(void);
void clear_screen_overlays(void);
void bgm_reset_sequence_players(void);
void reset_ambient_sounds(void);
void sfx_clear_sounds(void);
void poll_rumble(void);
void set_action_state(s32 actionState);
s32 get_collider_type_by_id(s32 colliderID);
void suggest_player_anim_setUnkFlag(s32 arg0);
@ -881,6 +920,9 @@ void func_8025DE88(ActorPart*, s32);
void func_800E9894(void);
void func_8013A854(u32);
void set_script_flags(Evt* script, s32 flags);
void clear_script_flags(Evt* script, s32 flags);
void disable_player_blur(void);
void enable_player_blur(void);
void func_80254950(void);

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@ -284,7 +284,9 @@ typedef struct Enemy {
/* 0xD0 */ EnemyTerritory* territory;
/* 0xD4 */ EnemyDrops* drops;
/* 0xD8 */ u32 tattleMsg;
/* 0xDC */ char unk_DC[20];
/* 0xDC */ s32 unk_DC;
/* 0xE0 */ s16 unk_E0;
/* 0xE2 */ char unk_E2[0xE];
} Enemy; // size = 0xF0
typedef struct Encounter {

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@ -162,8 +162,10 @@ s32 D_8008EEF0[] = {
0x00000000, 0x00000001, 0x00000002, 0x00000003, 0x00000004, 0x00000000, 0x00000006, 0x00000007, 0x00000008, 0x00000005, 0x00000000, 0x00000000
};
const char D_800989A0[] = "なし";
s32 gPartnerPopupProperties[][4] = {
{0x800989A0, 0x00000000, 0x00000000, 0x00000000},
{&D_800989A0, 0x00000000, 0x00000000, 0x00000000},
{0x001D0007, 0x00000002, 0x00280000, 0x00280001},
{0x001D0008, 0x00000003, 0x0028000D, 0x0028000E},
{0x001D0009, 0x00000004, 0x0028001A, 0x0028001B},

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@ -382,6 +382,12 @@ void gfx_transfer_frame_to_depth(u16* frameBuffer0, u16* frameBuffer1, u16* zBuf
for (x = 2; x < SCREEN_WIDTH - 2; x++) {
s32 pixel = SCREEN_WIDTH * y + x;
/*
The application of gfx_frame_filter_pass_0 is done to the following pixels, where x is the current pixel.
. .
. x .
. .
*/
if (((frameBuffer1[pixel] >> 2) & 0xF) < 8) {
gfx_frame_filter_pass_0(frameBuffer0, frameBuffer1, y - 1, x - 1, &filterBuf0[0]);
gfx_frame_filter_pass_0(frameBuffer0, frameBuffer1, y - 1, x + 1, &filterBuf0[4]);
@ -390,7 +396,10 @@ void gfx_transfer_frame_to_depth(u16* frameBuffer0, u16* frameBuffer1, u16* zBuf
gfx_frame_filter_pass_0(frameBuffer0, frameBuffer1, y + 1, x - 1, &filterBuf0[16]);
gfx_frame_filter_pass_0(frameBuffer0, frameBuffer1, y + 1, x + 1, &filterBuf0[20]);
gfx_frame_filter_pass_0(frameBuffer0, frameBuffer1, y, x, &filterBuf1[0]);
gfx_frame_filter_pass_1(&filterBuf0, (filterBuf1[0] << 24) | (filterBuf1[1] << 16) | (filterBuf1[2] << 8) | filterBuf1[3], &zBuffer[pixel]);
gfx_frame_filter_pass_1(filterBuf0, (filterBuf1[0] << 24) |
(filterBuf1[1] << 16) |
(filterBuf1[2] << 8) |
(filterBuf1[3] << 0), &zBuffer[pixel]);
} else {
// Don't apply any filters to the edges of the screen
zBuffer[pixel] = frameBuffer0[pixel] | 1;

View File

@ -550,7 +550,7 @@ MoveData gMoveTable[] = {
.costBP = 3
},
{ // move 37: Unused_37
.nameMsg = 0x80098A04,
.nameMsg = "つうじょう",
.fullDescMsg = 0,
.shortDescMsg = 0,
.flags = 0,
@ -570,7 +570,7 @@ MoveData gMoveTable[] = {
.costBP = 4
},
{ // move 39: Unused_39
.nameMsg = 0x80098A04,
.nameMsg = "つうじょう",
.fullDescMsg = 0,
.shortDescMsg = 0,
.flags = MOVE_DATA_FLAG_SINGLE_TARGET | MOVE_DATA_FLAG_4 | MOVE_DATA_FLAG_10000,
@ -580,7 +580,7 @@ MoveData gMoveTable[] = {
.costBP = 0
},
{ // move 3A: Unused_3A
.nameMsg = 0x80098A04,
.nameMsg = "つうじょう",
.fullDescMsg = 0,
.shortDescMsg = 0,
.flags = 0,
@ -630,7 +630,7 @@ MoveData gMoveTable[] = {
.costBP = 2
},
{ // move 3F: Unused_3F
.nameMsg = 0x80098A04,
.nameMsg = "つうじょう",
.fullDescMsg = 0,
.shortDescMsg = 0,
.flags = MOVE_DATA_FLAG_SINGLE_TARGET | MOVE_DATA_FLAG_4 | MOVE_DATA_FLAG_10000,
@ -750,7 +750,7 @@ MoveData gMoveTable[] = {
.costBP = 1
},
{ // move 4B: Unused_4B
.nameMsg = 0x80098A04,
.nameMsg = "つうじょう",
.fullDescMsg = 0,
.shortDescMsg = 0,
.flags = 0,
@ -810,7 +810,7 @@ MoveData gMoveTable[] = {
.costBP = 5
},
{ // move 51: Unused_51
.nameMsg = 0x80098A04,
.nameMsg = "つうじょう",
.fullDescMsg = 0,
.shortDescMsg = 0,
.flags = MOVE_DATA_FLAG_SINGLE_TARGET | MOVE_DATA_FLAG_4 | MOVE_DATA_FLAG_10000,
@ -1110,7 +1110,7 @@ MoveData gMoveTable[] = {
.costBP = 1
},
{ // move 6F: Unused_FinalGoompa
.nameMsg = 0x800989F0,
.nameMsg = "ファイナルクリジイ",
.fullDescMsg = 0,
.shortDescMsg = 0,
.flags = MOVE_DATA_FLAG_2,
@ -1120,7 +1120,7 @@ MoveData gMoveTable[] = {
.costBP = 1
},
{ // move 70: Unused_FinalBombomb
.nameMsg = 0x800989DC,
.nameMsg = "ファイナルボムヘイ",
.fullDescMsg = 0,
.shortDescMsg = 0,
.flags = MOVE_DATA_FLAG_2,
@ -1550,7 +1550,7 @@ MoveData gMoveTable[] = {
.costBP = 0
},
{ // move 9B: Unused_LoneFool1
.nameMsg = 0x800989D0,
.nameMsg = "ひとりぼけ",
.fullDescMsg = 0,
.shortDescMsg = 0,
.flags = MOVE_DATA_FLAG_SINGLE_TARGET | MOVE_DATA_FLAG_2,
@ -1560,7 +1560,7 @@ MoveData gMoveTable[] = {
.costBP = 0
},
{ // move 9C: Unused_LoneFool2
.nameMsg = 0x800989D0,
.nameMsg = "ひとりぼけ",
.fullDescMsg = 0,
.shortDescMsg = 0,
.flags = MOVE_DATA_FLAG_SINGLE_TARGET | MOVE_DATA_FLAG_2,
@ -1570,7 +1570,7 @@ MoveData gMoveTable[] = {
.costBP = 0
},
{ // move 9D: Unused_LoneFool3
.nameMsg = 0x800989D0,
.nameMsg = "ひとりぼけ",
.fullDescMsg = 0,
.shortDescMsg = 0,
.flags = MOVE_DATA_FLAG_SINGLE_TARGET | MOVE_DATA_FLAG_2,
@ -1580,7 +1580,7 @@ MoveData gMoveTable[] = {
.costBP = 0
},
{ // move 9E: Unused_Mumble
.nameMsg = 0x800989C0,
.nameMsg = "むにゃむにゃ",
.fullDescMsg = 0,
.shortDescMsg = 0,
.flags = MOVE_DATA_FLAG_4,
@ -1590,7 +1590,7 @@ MoveData gMoveTable[] = {
.costBP = 0
},
{ // move 9F: Unused_Preach
.nameMsg = 0x800989B4,
.nameMsg = "せっきょう",
.fullDescMsg = 0,
.shortDescMsg = 0,
.flags = MOVE_DATA_FLAG_SINGLE_TARGET | MOVE_DATA_FLAG_2,
@ -1600,7 +1600,7 @@ MoveData gMoveTable[] = {
.costBP = 0
},
{ // move A0: Unused_Awakening
.nameMsg = 0x800989A8,
.nameMsg = "かくせい",
.fullDescMsg = 0,
.shortDescMsg = 0,
.flags = MOVE_DATA_FLAG_SINGLE_TARGET | MOVE_DATA_FLAG_2,

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@ -11,17 +11,6 @@
s32 D_8008FF60[] = { 0, 1, 2, 3 };
// rodata
const s32 D_800989A0[] = {
0x82C882B5, 0x00000000, 0x82A982AD, 0x82B982A2,
0x00000000, 0x82B982C1, 0x82AB82E5, 0x82A40000,
0x82DE82C9, 0x82E182DE, 0x82C982E1, 0x00000000,
0x82D082C6, 0x82E882DA, 0x82AF0000, 0x83748340,
0x83438369, 0x838B837B, 0x83808377, 0x83430000,
0x83748340, 0x83438369, 0x838B834E, 0x838A8357,
0x83430000, 0x82C282A4, 0x82B682E5, 0x82A40000,
};
// bss
extern MapConfig gMapConfig;
extern s32 gMap;

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@ -91,6 +91,7 @@ segments:
- [0x31650, c, 31650]
- [0x33450, c]
- [0x341D0, c, 341d0]
- [0x341D0, c, 5B320]
- [0x35080, c, effects]
- [0x35AC0, c, world/world]
- [0x362A0, c, collision]

View File

@ -2499,11 +2499,6 @@ D_80098710 = 0x80098710; // type:data rom:0x73B10
D_80098718 = 0x80098718; // type:data rom:0x73B18
D_80098720 = 0x80098720; // type:data rom:0x73B20
D_800988C0 = 0x800988C0; // type:data rom:0x73CC0
D_80098930 = 0x80098930; // type:data rom:0x73D30
D_80098938 = 0x80098938; // type:data rom:0x73D38
D_80098968 = 0x80098968; // type:data rom:0x73D68
D_80098990 = 0x80098990; // type:data rom:0x73D90
D_800989A0 = 0x800989A0; // type:data rom:0x73DA0
D_80098A10 = 0x80098A10; // type:data rom:0x73E10
D_80098A1C = 0x80098A1C; // type:data rom:0x73E1C
D_80098A24 = 0x80098A24; // type:data rom:0x73E24

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@ -48,7 +48,6 @@ D_B0000000 = 0xB0000000;
D_B0000008 = 0xB0000008;
D_B0000010 = 0xB0000010;
D_D9FCFFFF = 0xD9FCFFFF;
D_E007EC2F = 0xE007EC2F;
D_E1000010 = 0xE1000010;
D_E7000008 = 0xE7000008;
D_E8000008 = 0xE8000008;
@ -67,6 +66,8 @@ D_8004AA85 = 0x8004AA85;
fx_sun_undeclared = fx_sun;
D_E007EC2F = 0xE007EC2F;
// effect_1
D_09000FA0 = 0x09000FA0;
D_09001060 = 0x09001060;
@ -428,7 +429,11 @@ D_80079540 = 0x80079540;
// TODO below
// misc unsorted
osTvType = 0x80000300;
osRomBase = 0x80000308;
osMemSize = 0x80000318;
gBackgroundImage = 0x80200000;
func_80242040_8B20B0 = 0x80242040;
spiked_goomba = 0x8021B0AC;
paragoomba = 0x8021CD00;
@ -449,10 +454,7 @@ D_802EF0D0 = 0x802EF0D0;
D_800FBB60 = 0x800FBB60;
D_800FBBE0 = 0x800FBBE0;
D_80200000 = 0x80200000;
osTvType = 0x80000300;
osRomBase = 0x80000308;
D_8000030C = 0x8000030C;
osMemSize = 0x80000318;
D_8000031C = 0x8000031C;
D_800A08C0 = 0x800A08C0;
D_80164000 = 0x80164000;