mirror of
https://github.com/pmret/papermario.git
synced 2024-11-08 12:02:30 +01:00
some assorted cleanup / commenting of stuff (#722)
This commit is contained in:
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d8837960b1
commit
341ed0040f
@ -118,6 +118,7 @@ void update_enemy_shadows(void);
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void update_hero_shadows(void);
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// append gfx funcs
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void appendGfx_background_texture(void);
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void func_80257B28(void*);
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void func_8025595C(void*);
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void func_80257B68(void*);
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@ -530,14 +531,52 @@ void func_80266D6C(ActorPart*, s32);
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char* int_to_string(s32, char*, s32);
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Evt* get_script_by_index(s32 index);
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Evt* get_script_by_id(s32 id);
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s32 partner_test_enemy_collision(s32 arg0);
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s32 get_lava_reset_pos(f32* x, f32* y, f32* z);
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void start_rumble(s32, s32);
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void update_locomotion_state(void);
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void start_rumble_type(u32);
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void start_falling(void);
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void start_bounce_a(void);
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void start_bounce_b(void);
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void update_input(void);
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void update_max_rumble_duration(void);
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void func_8011BAE8(void);
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void update_generic_entities(void);
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void update_triggers(void);
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void update_scripts(void);
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void update_messages(void);
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void step_current_game_mode(void);
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void update_entities(void);
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void func_80138198(void);
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void bgm_update_music_settings(void);
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void update_ambient_sounds(void);
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void sfx_update_looping_sound_params(void);
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void update_windows(void);
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void sfx_stop_env_sounds(void);
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void player_render_interact_prompts(void);
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void func_802C3EE4(void);
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void render_screen_overlay_backUI(void);
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void render_generic_entities_backUI(void);
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void render_effects_UI(void);
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void state_render_backUI(void);
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void render_window_root(void);
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void render_messages(void);
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void render_generic_entities_frontUI(void);
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void render_screen_overlay_frontUI(void);
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void render_curtains(void);
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void state_render_frontUI(void);
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void fio_init_flash(void);
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void func_80028838(void);
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void clear_screen_overlays(void);
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void bgm_reset_sequence_players(void);
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void reset_ambient_sounds(void);
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void sfx_clear_sounds(void);
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void poll_rumble(void);
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void set_action_state(s32 actionState);
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s32 get_collider_type_by_id(s32 colliderID);
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void suggest_player_anim_setUnkFlag(s32 arg0);
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@ -881,6 +920,9 @@ void func_8025DE88(ActorPart*, s32);
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void func_800E9894(void);
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void func_8013A854(u32);
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void set_script_flags(Evt* script, s32 flags);
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void clear_script_flags(Evt* script, s32 flags);
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void disable_player_blur(void);
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void enable_player_blur(void);
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void func_80254950(void);
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@ -284,7 +284,9 @@ typedef struct Enemy {
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/* 0xD0 */ EnemyTerritory* territory;
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/* 0xD4 */ EnemyDrops* drops;
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/* 0xD8 */ u32 tattleMsg;
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/* 0xDC */ char unk_DC[20];
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/* 0xDC */ s32 unk_DC;
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/* 0xE0 */ s16 unk_E0;
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/* 0xE2 */ char unk_E2[0xE];
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} Enemy; // size = 0xF0
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typedef struct Encounter {
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@ -162,8 +162,10 @@ s32 D_8008EEF0[] = {
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0x00000000, 0x00000001, 0x00000002, 0x00000003, 0x00000004, 0x00000000, 0x00000006, 0x00000007, 0x00000008, 0x00000005, 0x00000000, 0x00000000
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};
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const char D_800989A0[] = "なし";
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s32 gPartnerPopupProperties[][4] = {
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{0x800989A0, 0x00000000, 0x00000000, 0x00000000},
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{&D_800989A0, 0x00000000, 0x00000000, 0x00000000},
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{0x001D0007, 0x00000002, 0x00280000, 0x00280001},
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{0x001D0008, 0x00000003, 0x0028000D, 0x0028000E},
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{0x001D0009, 0x00000004, 0x0028001A, 0x0028001B},
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@ -382,6 +382,12 @@ void gfx_transfer_frame_to_depth(u16* frameBuffer0, u16* frameBuffer1, u16* zBuf
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for (x = 2; x < SCREEN_WIDTH - 2; x++) {
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s32 pixel = SCREEN_WIDTH * y + x;
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/*
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The application of gfx_frame_filter_pass_0 is done to the following pixels, where x is the current pixel.
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. .
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. x .
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. .
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*/
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if (((frameBuffer1[pixel] >> 2) & 0xF) < 8) {
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gfx_frame_filter_pass_0(frameBuffer0, frameBuffer1, y - 1, x - 1, &filterBuf0[0]);
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gfx_frame_filter_pass_0(frameBuffer0, frameBuffer1, y - 1, x + 1, &filterBuf0[4]);
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@ -390,7 +396,10 @@ void gfx_transfer_frame_to_depth(u16* frameBuffer0, u16* frameBuffer1, u16* zBuf
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gfx_frame_filter_pass_0(frameBuffer0, frameBuffer1, y + 1, x - 1, &filterBuf0[16]);
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gfx_frame_filter_pass_0(frameBuffer0, frameBuffer1, y + 1, x + 1, &filterBuf0[20]);
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gfx_frame_filter_pass_0(frameBuffer0, frameBuffer1, y, x, &filterBuf1[0]);
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gfx_frame_filter_pass_1(&filterBuf0, (filterBuf1[0] << 24) | (filterBuf1[1] << 16) | (filterBuf1[2] << 8) | filterBuf1[3], &zBuffer[pixel]);
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gfx_frame_filter_pass_1(filterBuf0, (filterBuf1[0] << 24) |
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(filterBuf1[1] << 16) |
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(filterBuf1[2] << 8) |
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(filterBuf1[3] << 0), &zBuffer[pixel]);
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} else {
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// Don't apply any filters to the edges of the screen
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zBuffer[pixel] = frameBuffer0[pixel] | 1;
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@ -550,7 +550,7 @@ MoveData gMoveTable[] = {
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.costBP = 3
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},
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{ // move 37: Unused_37
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.nameMsg = 0x80098A04,
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.nameMsg = "つうじょう",
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.fullDescMsg = 0,
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.shortDescMsg = 0,
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.flags = 0,
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@ -570,7 +570,7 @@ MoveData gMoveTable[] = {
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.costBP = 4
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},
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{ // move 39: Unused_39
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.nameMsg = 0x80098A04,
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.nameMsg = "つうじょう",
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.fullDescMsg = 0,
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.shortDescMsg = 0,
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.flags = MOVE_DATA_FLAG_SINGLE_TARGET | MOVE_DATA_FLAG_4 | MOVE_DATA_FLAG_10000,
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@ -580,7 +580,7 @@ MoveData gMoveTable[] = {
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.costBP = 0
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},
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{ // move 3A: Unused_3A
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.nameMsg = 0x80098A04,
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.nameMsg = "つうじょう",
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.fullDescMsg = 0,
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.shortDescMsg = 0,
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.flags = 0,
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@ -630,7 +630,7 @@ MoveData gMoveTable[] = {
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.costBP = 2
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},
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{ // move 3F: Unused_3F
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.nameMsg = 0x80098A04,
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.nameMsg = "つうじょう",
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.fullDescMsg = 0,
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.shortDescMsg = 0,
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.flags = MOVE_DATA_FLAG_SINGLE_TARGET | MOVE_DATA_FLAG_4 | MOVE_DATA_FLAG_10000,
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@ -750,7 +750,7 @@ MoveData gMoveTable[] = {
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.costBP = 1
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},
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{ // move 4B: Unused_4B
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.nameMsg = 0x80098A04,
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.nameMsg = "つうじょう",
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.fullDescMsg = 0,
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.shortDescMsg = 0,
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.flags = 0,
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@ -810,7 +810,7 @@ MoveData gMoveTable[] = {
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.costBP = 5
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},
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{ // move 51: Unused_51
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.nameMsg = 0x80098A04,
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.nameMsg = "つうじょう",
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.fullDescMsg = 0,
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.shortDescMsg = 0,
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.flags = MOVE_DATA_FLAG_SINGLE_TARGET | MOVE_DATA_FLAG_4 | MOVE_DATA_FLAG_10000,
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@ -1110,7 +1110,7 @@ MoveData gMoveTable[] = {
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.costBP = 1
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},
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{ // move 6F: Unused_FinalGoompa
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.nameMsg = 0x800989F0,
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.nameMsg = "ファイナルクリジイ",
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.fullDescMsg = 0,
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.shortDescMsg = 0,
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.flags = MOVE_DATA_FLAG_2,
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@ -1120,7 +1120,7 @@ MoveData gMoveTable[] = {
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.costBP = 1
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},
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{ // move 70: Unused_FinalBombomb
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.nameMsg = 0x800989DC,
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.nameMsg = "ファイナルボムヘイ",
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.fullDescMsg = 0,
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.shortDescMsg = 0,
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.flags = MOVE_DATA_FLAG_2,
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@ -1550,7 +1550,7 @@ MoveData gMoveTable[] = {
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.costBP = 0
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},
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{ // move 9B: Unused_LoneFool1
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.nameMsg = 0x800989D0,
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.nameMsg = "ひとりぼけ",
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.fullDescMsg = 0,
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.shortDescMsg = 0,
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.flags = MOVE_DATA_FLAG_SINGLE_TARGET | MOVE_DATA_FLAG_2,
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@ -1560,7 +1560,7 @@ MoveData gMoveTable[] = {
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.costBP = 0
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},
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{ // move 9C: Unused_LoneFool2
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.nameMsg = 0x800989D0,
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.nameMsg = "ひとりぼけ",
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.fullDescMsg = 0,
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.shortDescMsg = 0,
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.flags = MOVE_DATA_FLAG_SINGLE_TARGET | MOVE_DATA_FLAG_2,
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@ -1570,7 +1570,7 @@ MoveData gMoveTable[] = {
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.costBP = 0
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},
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{ // move 9D: Unused_LoneFool3
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.nameMsg = 0x800989D0,
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.nameMsg = "ひとりぼけ",
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.fullDescMsg = 0,
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.shortDescMsg = 0,
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.flags = MOVE_DATA_FLAG_SINGLE_TARGET | MOVE_DATA_FLAG_2,
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@ -1580,7 +1580,7 @@ MoveData gMoveTable[] = {
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.costBP = 0
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},
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{ // move 9E: Unused_Mumble
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.nameMsg = 0x800989C0,
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.nameMsg = "むにゃむにゃ",
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.fullDescMsg = 0,
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.shortDescMsg = 0,
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.flags = MOVE_DATA_FLAG_4,
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@ -1590,7 +1590,7 @@ MoveData gMoveTable[] = {
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.costBP = 0
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},
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{ // move 9F: Unused_Preach
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.nameMsg = 0x800989B4,
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.nameMsg = "せっきょう",
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.fullDescMsg = 0,
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.shortDescMsg = 0,
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.flags = MOVE_DATA_FLAG_SINGLE_TARGET | MOVE_DATA_FLAG_2,
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@ -1600,7 +1600,7 @@ MoveData gMoveTable[] = {
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.costBP = 0
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},
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{ // move A0: Unused_Awakening
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.nameMsg = 0x800989A8,
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.nameMsg = "かくせい",
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.fullDescMsg = 0,
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.shortDescMsg = 0,
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.flags = MOVE_DATA_FLAG_SINGLE_TARGET | MOVE_DATA_FLAG_2,
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@ -11,17 +11,6 @@
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s32 D_8008FF60[] = { 0, 1, 2, 3 };
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// rodata
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const s32 D_800989A0[] = {
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0x82C882B5, 0x00000000, 0x82A982AD, 0x82B982A2,
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0x00000000, 0x82B982C1, 0x82AB82E5, 0x82A40000,
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0x82DE82C9, 0x82E182DE, 0x82C982E1, 0x00000000,
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0x82D082C6, 0x82E882DA, 0x82AF0000, 0x83748340,
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0x83438369, 0x838B837B, 0x83808377, 0x83430000,
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0x83748340, 0x83438369, 0x838B834E, 0x838A8357,
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0x83430000, 0x82C282A4, 0x82B682E5, 0x82A40000,
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};
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// bss
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extern MapConfig gMapConfig;
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extern s32 gMap;
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@ -91,6 +91,7 @@ segments:
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- [0x31650, c, 31650]
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- [0x33450, c]
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- [0x341D0, c, 341d0]
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- [0x341D0, c, 5B320]
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- [0x35080, c, effects]
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- [0x35AC0, c, world/world]
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- [0x362A0, c, collision]
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@ -2499,11 +2499,6 @@ D_80098710 = 0x80098710; // type:data rom:0x73B10
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D_80098718 = 0x80098718; // type:data rom:0x73B18
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D_80098720 = 0x80098720; // type:data rom:0x73B20
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D_800988C0 = 0x800988C0; // type:data rom:0x73CC0
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D_80098930 = 0x80098930; // type:data rom:0x73D30
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D_80098938 = 0x80098938; // type:data rom:0x73D38
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D_80098968 = 0x80098968; // type:data rom:0x73D68
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D_80098990 = 0x80098990; // type:data rom:0x73D90
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D_800989A0 = 0x800989A0; // type:data rom:0x73DA0
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D_80098A10 = 0x80098A10; // type:data rom:0x73E10
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D_80098A1C = 0x80098A1C; // type:data rom:0x73E1C
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D_80098A24 = 0x80098A24; // type:data rom:0x73E24
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@ -48,7 +48,6 @@ D_B0000000 = 0xB0000000;
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D_B0000008 = 0xB0000008;
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D_B0000010 = 0xB0000010;
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D_D9FCFFFF = 0xD9FCFFFF;
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D_E007EC2F = 0xE007EC2F;
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D_E1000010 = 0xE1000010;
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D_E7000008 = 0xE7000008;
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D_E8000008 = 0xE8000008;
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@ -67,6 +66,8 @@ D_8004AA85 = 0x8004AA85;
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fx_sun_undeclared = fx_sun;
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D_E007EC2F = 0xE007EC2F;
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// effect_1
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D_09000FA0 = 0x09000FA0;
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D_09001060 = 0x09001060;
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@ -428,7 +429,11 @@ D_80079540 = 0x80079540;
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// TODO below
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// misc unsorted
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osTvType = 0x80000300;
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osRomBase = 0x80000308;
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osMemSize = 0x80000318;
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gBackgroundImage = 0x80200000;
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func_80242040_8B20B0 = 0x80242040;
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spiked_goomba = 0x8021B0AC;
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paragoomba = 0x8021CD00;
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@ -449,10 +454,7 @@ D_802EF0D0 = 0x802EF0D0;
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D_800FBB60 = 0x800FBB60;
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D_800FBBE0 = 0x800FBBE0;
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D_80200000 = 0x80200000;
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osTvType = 0x80000300;
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osRomBase = 0x80000308;
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D_8000030C = 0x8000030C;
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osMemSize = 0x80000318;
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D_8000031C = 0x8000031C;
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D_800A08C0 = 0x800A08C0;
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D_80164000 = 0x80164000;
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