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appendGfx_message (#520)
* work on appendGfx_message * :OK: * indentation * message window states * PR comments * ran formatter * change some types * debuggin * undebuggin Co-authored-by: Alex Bates <hi@imalex.xyz>
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@ -996,7 +996,7 @@ typedef struct MessagePrintState {
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/* 0x468 */ s8 lineCount;
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/* 0x469 */ char unk_469[0x3];
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/* 0x46C */ s32 unk_46C;
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/* 0x470 */ s8 currentAnimFrame[4];
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/* 0x470 */ u8 currentAnimFrame[4];
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/* 0x474 */ s16 animTimers[4];
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/* 0x47C */ s8 rewindArrowAnimState;
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/* 0x47D */ char unk_47D[0x1];
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@ -1005,11 +1005,11 @@ typedef struct MessagePrintState {
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/* 0x482 */ Vec2s rewindArrowPos;
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/* 0x486 */ s8 currentLine;
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/* 0x487 */ u8 unkArraySize;
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/* 0x488 */ s16 lineEndPos[4];
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/* 0x488 */ u16 lineEndPos[4];
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/* 0x490 */ char unk_490[0x38];
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/* 0x4C8 */ s16 unk_4C8;
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/* 0x4C8 */ u16 unk_4C8;
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/* 0x4CA */ s16 unk_4CA;
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/* 0x4CC */ s16 unk_4CC;
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/* 0x4CC */ u16 unk_4CC;
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/* 0x4CE */ s8 maxOption;
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/* 0x4CF */ char unk_4CF[0x1];
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/* 0x4D0 */ s16 cursorPosX[6];
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@ -1028,10 +1028,10 @@ typedef struct MessagePrintState {
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/* 0x500 */ s16 delayFlags; // ?
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/* 0x502 */ char unk_502[0x2];
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/* 0x504 */ s32* closedWritebackBool; // if not null, writes 1 here when message closes
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/* 0x508 */ s8 style;
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/* 0x508 */ u8 style;
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/* 0x509 */ u8 fadeInCounter;
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/* 0x50A */ Vec2s initOpenPos; // where the message originates from, in screen-space coords
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/* 0x50E */ Vec2s openStartPos;
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/* 0x50E */ Vec2su openStartPos;
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/* 0x512 */ u8 fadeOutCounter;
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/* 0x513 */ char unk_513[0x1];
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/* 0x514 */ Vec2su windowSize;
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@ -1046,17 +1046,17 @@ typedef struct MessagePrintState {
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/* 0x528 */ s16 varBufferReadPos;
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/* 0x52A */ s8 unk_52A;
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/* 0x52B */ u8 currentImageIndex;
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/* 0x52C */ Vec2s varImageScreenPos; // in addition, posX=0 is taken as 'dont draw'
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/* 0x530 */ s8 varImgHasBorder;
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/* 0x52C */ Vec2su varImageScreenPos; // in addition, posX=0 is taken as 'dont draw'
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/* 0x530 */ u8 varImgHasBorder;
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/* 0x531 */ u8 varImgFinalAlpha;
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/* 0x532 */ s8 varImgAlphaFadeStep; // how much to fade in per frame
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/* 0x533 */ s8 varImageDisplayState; // 0 = fade in, 1 = fully visible, 2 = fade out
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/* 0x532 */ u8 varImgAlphaFadeStep; // how much to fade in per frame
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/* 0x533 */ u8 varImageDisplayState; // 0 = fade in, 1 = fully visible, 2 = fade out
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/* 0x534 */ s16 varImageFadeTimer; // frames faded in
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/* 0x536 */ s16 msgHeight;
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/* 0x538 */ s16 msgWidth;
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/* 0x538 */ u16 msgWidth;
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/* 0x53A */ s8 maxLineChars;
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/* 0x53B */ s8 numLines;
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/* 0x53C */ s8 maxLinesPerPage;
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/* 0x53C */ u8 maxLinesPerPage;
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/* 0x53D */ char unk_53D[0x3];
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/* 0x540 */ f32 sizeScale;
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/* 0x544 */ s32* letterBackgroundImg;
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@ -1073,26 +1073,27 @@ typedef struct MessageDrawState {
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/* 0x18 */ Vec2f charScale;
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/* 0x20 */ s32 drawBufferPos; // msg gets printed here and read for display
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/* 0x24 */ s16 savedPos[2];
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/* 0x28 */ s8 savedColor;
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/* 0x28 */ u8 savedColor;
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/* 0x29 */ u8 unk_29;
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/* 0x2A */ char unk_2A[0x1];
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/* 0x2B */ s8 framePalette;
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/* 0x2B */ u8 framePalette;
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/* 0x2C */ s8 unk_2C;
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/* 0x2D */ char unk_2D[0x1];
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/* 0x2E */ s8 centerPos;
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/* 0x2D */ u8 unk_2D;
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/* 0x2E */ u8 centerPos;
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/* 0x2F */ char unk_2F[0x1];
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/* 0x30 */ s32 visiblePrintedCount;
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/* 0x34 */ s16 printModeFlags; // C0 = center, 10 = drawing image
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/* 0x34 */ u16 printModeFlags; // C0 = center, 10 = drawing image
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/* 0x36 */ char unk_36[0x2];
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/* 0x38 */ s32 effectFlags;
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/* 0x3C */ s16 font; // 0 or 1
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/* 0x3E */ s16 fontVariant;
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/* 0x40 */ s16 currentPosX;
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/* 0x42 */ s16 nextPos[2];
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/* 0x38 */ u32 effectFlags;
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/* 0x3C */ u16 font; // 0 or 1
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/* 0x3E */ u16 fontVariant;
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/* 0x40 */ u8 currentPosX;
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/* 0x41 */ char unk_41;
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/* 0x42 */ u16 nextPos[2];
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/* 0x46 */ s16 textStartPos[2]; // relative to textbox
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/* 0x4A */ s16 textColor;
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/* 0x4C */ s8* printBuffer;
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/* 0x50 */ s8 nextCounter; // related to closing mssages and cmd FA
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/* 0x4C */ u8* printBuffer;
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/* 0x50 */ u8 nextCounter; // related to closing mssages and cmd FA
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/* 0x51 */ char unk_51[0x3];
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} MessageDrawState; // size = 0x54
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@ -1100,14 +1101,14 @@ typedef struct MessageCharData {
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/* 0x0 */ s8* raster;
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/* 0x4 */ u8* charWidthTable;
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/* 0x8 */ u8 monospaceWidth;
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/* 0x9 */ s8 baseHeightOffset;
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/* 0x9 */ u8 baseHeightOffset;
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/* 0xA */ char unk_0A[0x2];
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} MessageCharData; // size = 0xC
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typedef struct MessageCharset {
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/* 0x0 */ Vec2b texSize;
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/* 0x2 */ s8 unk_02;
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/* 0x3 */ s8 newLineY;
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/* 0x3 */ u8 newLineY;
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/* 0x4 */ s16 charRasterSize; // in bytes
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/* 0x6 */ char unk_06[0x2];
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/* 0x8 */ MessageCharData* rasters;
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@ -2905,5 +2905,23 @@ enum ElementImmunityFlags {
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ELEMENT_IMMUNITY_FLAGS_40000000 = 0x40000000,
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ELEMENT_IMMUNITY_FLAGS_80000000 = 0x80000000,
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};
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enum MsgWindowStates {
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MSG_WINDOW_STATE_DONE = 0x0,
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MSG_WINDOW_STATE_INIT = 0x1,
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MSG_WINDOW_STATE_OPENING = 0x2,
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MSG_WINDOW_STATE_CLOSING = 0x3,
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MSG_WINDOW_STATE_PRINTING = 0x4,
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MSG_WINDOW_STATE_WAITING = 0x5,
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MSG_WINDOW_STATE_SCROLLING = 0x6,
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MSG_WINDOW_STATE_WAITING_FOR_CHOICE = 0x7,
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MSG_WINDOW_STATE_SCROLLING_BACK = 0x8,
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MSG_WINDOW_STATE_VIEWING_PREV = 0x9,
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MSG_WINDOW_STATE_A = 0xA,
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MSG_WINDOW_STATE_B = 0xB,
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MSG_WINDOW_STATE_C = 0xC,
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MSG_WINDOW_STATE_D = 0xD,
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MSG_WINDOW_STATE_E = 0xE,
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};
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#endif
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@ -74,6 +74,9 @@ RenderTask* queue_render_task(RenderTask* task);
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void setup_pause_menu_tab(MenuWindowBP* bpArray, s32 arraySize);
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s32 draw_ci_image_with_clipping(s32* raster, s32 width, s32 height, s32 fmt, s32 bitDepth, s32* palette, s16 posX,
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s16 posY, u16 clipULx, u16 clipULy, u16 clipLRx, u16 clipRLy, u8 opacity);
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// append gfx funcs
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void func_80257B28(s32);
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void func_8025595C(Actor*);
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@ -143,9 +146,9 @@ s32 player_test_lateral_overlap(s32, PlayerStatus*, f32*, f32*, f32*, f32, f32);
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Npc* peach_make_disguise_npc(s32 peachDisguise);
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void peach_set_disguise_anim(s32);
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void draw_box(s32 flags, s32 windowStyle, s32 posX, s32 posY, s32 posZ, s32 width, s32 height, s32 opacity,
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void draw_box(s32 flags, s32 windowStyle, s32 posX, s32 posY, s32 posZ, s32 width, s32 height, u8 opacity,
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s32 darkening, f32 scaleX, f32 scaleY, f32 rotX, f32 rotY, f32 rotZ, void (*fpDrawContents)(s32),
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s32 drawContentsArg0, Matrix4f rotScaleMtx, s32 translateX, s32 translateY, Matrix4f* outMtx);
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void* drawContentsArg0, Matrix4f rotScaleMtx, s32 translateX, s32 translateY, Matrix4f* outMtx);
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s32 get_msg_width(s32 msgID, u16 charset);
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s32 partner_player_can_pause(void);
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@ -373,6 +376,7 @@ void remove_part_shadow(s32 actorID, s32 partIndex);
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void create_part_shadow_by_ref(s32 arg0, ActorPart* part);
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s32 func_80266D6C(ActorPart*, s32);
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char* int_to_string(s32, char*, s32);
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Evt* get_script_by_index(s32 index);
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@ -339,7 +339,7 @@ typedef struct ActorSounds {
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/* 0x10 */ s32 jump;
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/* 0x14 */ s32 hurt;
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/* 0x18 */ s16 delay[2]; ///< Number of frames to wait between walk/fly sounds. Negative values are in distance.
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} ActorSounds; // size = 0x20
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} ActorSounds; // size = 0x1C
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typedef struct ActorOffsets {
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/* 0x00 */ Vec3b tattleCam;
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@ -1,5 +1,6 @@
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#! /usr/bin/python3
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import json
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import glob
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import os
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@ -53,4 +54,4 @@ for thing in sorted(sizes.keys(), key=lambda x: sizes[x][4]):
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print(thing.ljust(25) + str(val))
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if print_funcs:
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print(dict(sorted(funcs.items(), key=lambda f: f[1])))
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print(json.dumps(dict(sorted(funcs.items(), key=lambda f: f[1])), indent=4))
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File diff suppressed because it is too large
Load Diff
@ -338,8 +338,8 @@ glabel msg_draw_speech_bubble
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/* C381C 8012D11C ACA30004 */ sw $v1, 4($a1)
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/* C3820 8012D120 24430008 */ addiu $v1, $v0, 8
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/* C3824 8012D124 AC830000 */ sw $v1, ($a0)
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/* C3828 8012D128 3C058015 */ lui $a1, %hi(gMessageDrawStatePtr)
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/* C382C 8012D12C 8CA55D74 */ lw $a1, %lo(gMessageDrawStatePtr)($a1)
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/* C3828 8012D128 3C058015 */ lui $a1, %hi(msg_drawState)
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/* C382C 8012D12C 8CA55D74 */ lw $a1, %lo(msg_drawState)($a1)
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/* C3830 8012D130 3C03FD10 */ lui $v1, 0xfd10
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/* C3834 8012D134 AC430000 */ sw $v1, ($v0)
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/* C3838 8012D138 90A5002B */ lbu $a1, 0x2b($a1)
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@ -19061,7 +19061,7 @@ gMessageMsgVars = 0x80155C38; // type:data
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D_80155C98 = 0x80155C98; // type:data
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gMessageWindowProjMatrix = 0x80155CA0; // type:data
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D_80155D20 = 0x80155D20; // type:data
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gMessageDrawStatePtr = 0x80155D74; // type:data
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msg_drawState = 0x80155D74; // type:data
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D_80155D80 = 0x80155D80; // type:data
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D_80155D84 = 0x80155D84; // type:data
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D_80155D88 = 0x80155D88; // type:data
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@ -228,7 +228,7 @@ gMessageMsgVars = 0x80155C38;
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D_80155C98 = 0x80155C98;
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gMessageWindowProjMatrix = 0x80155CA0;
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D_80155D20 = 0x80155D20;
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gMessageDrawStatePtr = 0x80155D74;
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msg_drawState = 0x80155D74;
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D_80155D80 = 0x80155D80;
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D_80155D84 = 0x80155D84;
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D_80155D88 = 0x80155D88;
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