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@ -142,7 +142,7 @@ INCLUDE_ASM("code_303c0_len_3e10", func_80056250);
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INCLUDE_ASM("code_303c0_len_3e10", func_800565A4);
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INCLUDE_ASM_T(Acmd*, "code_303c0_len_3e10", alAudioFrame, Acmd *cmdList, s32 *cmdLen, s16 *outBuf, s32 outLen);
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INCLUDE_ASM_T(Acmd*, "code_303c0_len_3e10", alAudioFrame, Acmd* cmdList, s32* cmdLen, s16* outBuf, s32 outLen);
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INCLUDE_ASM("code_303c0_len_3e10", func_80056D34);
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@ -211,7 +211,7 @@ INCLUDE_ASM("code_303c0_len_3e10", func_80057ED0);
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INCLUDE_ASM("code_303c0_len_3e10", func_80057F20);
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#undef alHeapAlloc
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INCLUDE_ASM_T(void, "code_303c0_len_3e10", alHeapAlloc, u8 *file, s32 line, ALHeap *hp, s32 num, s32 size);
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INCLUDE_ASM_T(void, "code_303c0_len_3e10", alHeapAlloc, u8* file, s32 line, ALHeap* hp, s32 num, s32 size);
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INCLUDE_ASM("code_303c0_len_3e10", func_80057FD8);
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@ -202,7 +202,8 @@ INCLUDE_ASM("code_b72b0_len_15ed0", make_item_entity);
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INCLUDE_ASM("code_b72b0_len_15ed0", make_item_entity_nodelay);
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INCLUDE_ASM_T(void, "code_b72b0_len_15ed0", make_item_entity_delayed, s32 itemID, f32 x, f32 y, f32 z, s32 unk1, s32 unk2,
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INCLUDE_ASM_T(void, "code_b72b0_len_15ed0", make_item_entity_delayed, s32 itemID, f32 x, f32 y, f32 z, s32 unk1,
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s32 unk2,
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s32 unk3);
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INCLUDE_ASM("code_b72b0_len_15ed0", init_got_item);
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@ -62,7 +62,8 @@ void play_sound_at_npc(s32 soundID, s32 arg1, s32 npcID) {
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}
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}
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INCLUDE_ASM_T(s32, "code_de740_len_23f0", play_sound_at_position, s32 soundID, s32 value2, f32 posX, f32 posY, f32 posZ);
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INCLUDE_ASM_T(s32, "code_de740_len_23f0", play_sound_at_position, s32 soundID, s32 value2, f32 posX, f32 posY,
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f32 posZ);
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INCLUDE_ASM("code_de740_len_23f0", func_80149E04);
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@ -13,7 +13,8 @@ INCLUDE_ASM("code_e0b30_len_b80", func_8014A548);
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INCLUDE_ASM("code_e0b30_len_b80", _set_music_track);
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INCLUDE_ASM_T(s32, "code_e0b30_len_b80", set_music_track, s32 musicPlayer, s32 songID, s32 variation, s32 unk, s32 volume);
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INCLUDE_ASM_T(s32, "code_e0b30_len_b80", set_music_track, s32 musicPlayer, s32 songID, s32 variation, s32 unk,
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s32 volume);
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INCLUDE_ASM("code_e0b30_len_b80", func_8014A964);
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@ -1,3 +1,3 @@
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#include "common.h"
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INCLUDE_ASM_T(OSPiHandle* , "os/code_3c310_len_180", osCartRomInit, void);
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INCLUDE_ASM_T(OSPiHandle*, "os/code_3c310_len_180", osCartRomInit, void);
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@ -1,6 +1,7 @@
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#include "common.h"
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INCLUDE_ASM_T(void, "os/code_3dcc0_len_a60", guLookAtHiliteF, float mf[4][4], LookAt* l, Hilite* h, float xEye, float yEye,
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INCLUDE_ASM_T(void, "os/code_3dcc0_len_a60", guLookAtHiliteF, float mf[4][4], LookAt* l, Hilite* h, float xEye,
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float yEye,
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float zEye, float xAt, float yAt, float zAt, float xUp, float yUp, float zUp, float xl1, float yl1,
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float zl1, float xl2, float yl2, float zl2, int twidth, int theight);
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@ -3,5 +3,6 @@
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INCLUDE_ASM_T(void, "os/code_3ef90_len_600", guPerspectiveF, float mf[4][4], u16* perspNorm, float fovy, float aspect,
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float near, float far, float scale);
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INCLUDE_ASM_T(void, "os/code_3ef90_len_600", guPerspective, Mtx* m, u16* perspNorm, float fovy, float aspect, float near,
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INCLUDE_ASM_T(void, "os/code_3ef90_len_600", guPerspective, Mtx* m, u16* perspNorm, float fovy, float aspect,
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float near,
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float far, float scale);
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@ -1,3 +1,4 @@
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#include "common.h"
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INCLUDE_ASM_T(void, "os/code_42de0_len_90", guMtxXFML, Mtx* m, float x, float y, float z, float* ox, float* oy, float* oz);
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INCLUDE_ASM_T(void, "os/code_42de0_len_90", guMtxXFML, Mtx* m, float x, float y, float z, float* ox, float* oy,
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float* oz);
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@ -1,3 +1,4 @@
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#include "common.h"
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INCLUDE_ASM_T(s32, "os/code_441c0_len_1c0", osPfsFindFile, OSPfs* pfs, u16 unk1, u32 unk2, u8* unk3, u8* unk4, s32* unk5);
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INCLUDE_ASM_T(s32, "os/code_441c0_len_1c0", osPfsFindFile, OSPfs* pfs, u16 unk1, u32 unk2, u8* unk3, u8* unk4,
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s32* unk5);
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@ -1,4 +1,5 @@
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#include "common.h"
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INCLUDE_ASM_T(void, "os/osCreateThread", osCreateThread, OSThread* thread, OSId id, void (*entrypoint)(void*), void* unk1,
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INCLUDE_ASM_T(void, "os/osCreateThread", osCreateThread, OSThread* thread, OSId id, void (*entrypoint)(void*),
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void* unk1,
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void* unk2, OSPri pri);
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