mirror of
https://github.com/pmret/papermario.git
synced 2024-11-18 08:52:40 +01:00
commit
38a0eacf66
File diff suppressed because it is too large
Load Diff
2690
include/enums.h
2690
include/enums.h
File diff suppressed because it is too large
Load Diff
@ -9,11 +9,11 @@ void osCleanupThread(void);
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void clone_model(u16 srcModelID, u16 newModelID);
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void update_collider_transform(s16 colliderID);
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s32 get_variable(script_context* script, bytecode var);
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s32 set_variable(script_context* script, bytecode var, s32 value);
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f32 get_float_variable(script_context* script, bytecode var);
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f32 set_float_variable(script_context* script, bytecode var, f32 value);
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void set_script_timescale(script_context* script, f32 timescale);
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s32 get_variable(ScriptInstance* script, Bytecode var);
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s32 set_variable(ScriptInstance* script, Bytecode var, s32 value);
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f32 get_float_variable(ScriptInstance* script, Bytecode var);
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f32 set_float_variable(ScriptInstance* script, Bytecode var, f32 value);
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void set_script_timescale(ScriptInstance* script, f32 timescale);
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f32 sin_deg(f32 x);
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f32 cos_deg(f32 x);
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f32 atan2(f32 startX, f32 startZ, f32 endX, f32 endZ);
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@ -30,11 +30,11 @@ void func_80137E4C(s32, s32, s32, s32);
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s32 rand_int(s32);
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void sort_items(void);
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s32 is_ability_active(s32 arg0);
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f32 update_lerp(EASING easing, f32 start, f32 end, s32 elapsed, s32 duration);
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f32 update_lerp(Easing easing, f32 start, f32 end, s32 elapsed, s32 duration);
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npc* get_npc_safe(s32 npcID);
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npc* get_npc_unsafe(s32 npcID);
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npc* resolve_npc(script_context* script, NPC npcID);
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Npc* get_npc_safe(NpcId npcId);
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Npc* get_npc_unsafe(NpcId npcId);
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Npc* resolve_npc(ScriptInstance* script, NpcId npcIdOrPtr);
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f32 dist2D(f32 ax, f32 ay, f32 bx, f32 by);
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f32 dist3D(f32 ax, f32 ay, f32 az, f32 bx, f32 by, f32 bz);
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18
include/si.h
18
include/si.h
@ -1,8 +1,22 @@
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#ifndef _SI_H_
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#define _SI_H
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#define _SI_H_
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#define SI_VAR_0 0xFE363C80
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// TODO
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/* Return type of si_execute_next_command */
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#define SI_CONTINUE 0 /* Continue to next command */
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#define SI_ABORT 1 /* Quit execution */
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#define SI_FINISH 255 /* Return from script */
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/* Return type of script API functions */
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typedef s32 ApiStatus;
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#define ApiStatus_BLOCK 0 /* Call again next frame */
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#define ApiStatus_DONE1 1 /* Unconditional. Probably only exists to return a bool from functions */
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#define ApiStatus_DONE2 2 /* Conditional on ScriptInstance->disableScripts */
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#define ApiStatus_REPEAT 3 /* Call again immediately */
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#define ApiStatus_FINISH 255 /* Corresponds to SI_FINISH */
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#define API_FUN(NAME) ApiStatus (*NAME)(struct ScriptInstance* script, s32 isInitialCall)
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#define INCLUDE_API_ASM(FOLDER, NAME) ApiStatus INCLUDE_ASM(FOLDER, NAME, struct ScriptInstance* script, s32 isInitialCall)
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#endif
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@ -8,6 +8,6 @@
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#define UNK_FUN_PTR(name) void(*name)(void)
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#define UNK_ARGS
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typedef s32 bytecode;
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typedef s32 Bytecode;
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#endif
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@ -5,15 +5,40 @@
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#include "common_structs.h"
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#include "types.h"
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extern ui_status gUIStatus;
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extern player_data gPlayerData;
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extern player_status gPlayerStatus;
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extern game_status* gGameStatusPtr[1];
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extern item_table_entry gItemTable[364];
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extern UiStatus gUIStatus;
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extern PlayerData gPlayerData;
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extern PlayerStatus gPlayerStatus;
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extern GameStatus* gGameStatusPtr[1];
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extern StaticItem gItemTable[364];
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extern s16 gMainGameState; /* 0 = battle, 1 = pause, 2 = world */
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extern UNK_FUN_PTR(gCurrentUpdateFunction);
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extern script_context* gWorldScriptList[128];
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extern script_context* gBattleScriptList[128];
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extern script_context** gCurrentScriptListPtr[128];
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extern ScriptInstance* gWorldScriptList[128];
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extern ScriptInstance* gBattleScriptList[128];
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extern ScriptInstance** gCurrentScriptListPtr[128];
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extern s32 gScriptIdList[128];
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extern s32 gScriptIndexList[128];
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extern Model* gWorldModelList[256];
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extern Model* gBattleModelList[256];
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extern Model** gCurrentModelListPtr[256];
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extern u32* gWorldModelSpecialDls[32];
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extern u32* gBattleModelSpecialDls[32];
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extern u32** gCurrentModelSpecialDlsPtr[32];
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extern Entity* gWorldEntityList[30];
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extern Entity* gBattleEntityList[30];
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extern Entity** gCurrentEntityListPtr[30];
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extern UNK_TYPE* gWorldDynamicEntityList[16];
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extern UNK_TYPE* gBattleDynamicEntityList[16];
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extern UNK_TYPE** gCurrentDynamicEntityListPtr[16];
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extern Shadow* gWorldShadowList[60];
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extern Shadow* gBattleShadowList[60];
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extern Shadow** gCurrentShadowListPtr[60];
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extern f32 gGlobalTimeSpace;
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@ -24,17 +49,17 @@ extern s16 D_8010CD12;
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extern s32 D_801595A0;
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extern char gCloudyFlowerFieldsBg[]; // "fla_bg"
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extern char gSunnyFlowerFieldsBg[]; // "flb_bg"
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extern bg_header gBackgroundImage;
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extern BackgroundHeader gBackgroundImage;
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extern s8 D_8014F12F;
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extern print_context* gCurrentPrintContext;
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extern print_context* D_802DB268;
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extern PrintContext* gCurrentPrintContext;
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extern PrintContext* D_802DB268;
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// Triggers
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/* 0x80151334 */ extern s16 gTriggerCount;
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/* 0x80159190 */ extern trigger gTriggerList1[64];
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/* 0x80159290 */ extern trigger gTriggerList2[64];
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/* 0x80159390 */ extern trigger** gCurrentTriggerListPtr[64];
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/* 0x80159190 */ extern Trigger gTriggerList1[64];
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/* 0x80159290 */ extern Trigger gTriggerList2[64];
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/* 0x80159390 */ extern Trigger** gCurrentTriggerListPtr[64];
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extern u16 gMapTransitionAlpha;
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extern u16 D_800A0942;
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@ -14,7 +14,7 @@ INCLUDE_ASM(code_111f0_len_860, func_80035E54);
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INCLUDE_ASM(code_111f0_len_860, func_80035EEC);
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void func_800360FC(void) {
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game_status* gameStatus = *gGameStatusPtr;
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GameStatus* gameStatus = *gGameStatusPtr;
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if (gameStatus->loadMenuState == 2) {
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func_800E973C();
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@ -22,7 +22,7 @@ void func_800360FC(void) {
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}
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void func_80036130(void) {
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game_status* gameStatus = *gGameStatusPtr;
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GameStatus* gameStatus = *gGameStatusPtr;
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gMapTransitionAlpha = 0x00;
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D_800A0942 = 0x14;
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@ -48,7 +48,7 @@ s32 func_800363FC(void) {
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}
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s32 func_80036430(void) {
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player_status* pPlayerStatus = &gPlayerStatus;
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PlayerStatus* pPlayerStatus = &gPlayerStatus;
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gMapTransitionAlpha = 0xFF;
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D_800A0942 = 0x14;
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@ -42,9 +42,9 @@ INCLUDE_ASM(code_13870_len_6980, render_npcs);
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INCLUDE_ASM(code_13870_len_6980, npc_move_heading);
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npc* INCLUDE_ASM(code_13870_len_6980, get_npc_unsafe, s32 npcID);
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Npc* INCLUDE_ASM(code_13870_len_6980, get_npc_unsafe, NpcId npcId);
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npc* INCLUDE_ASM(code_13870_len_6980, get_npc_safe, s32 npcID);
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Npc* INCLUDE_ASM(code_13870_len_6980, get_npc_safe, NpcId npcId);
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INCLUDE_ASM(code_13870_len_6980, enable_npc_shadow);
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@ -98,9 +98,9 @@ INCLUDE_ASM(code_16c8e0, func_80245440);
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INCLUDE_ASM(code_16c8e0, func_802456B0);
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INCLUDE_ASM(code_16c8e0, EnablePartnerBlur);
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INCLUDE_API_ASM(code_16c8e0, EnablePartnerBlur);
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INCLUDE_ASM(code_16c8e0, DisablePartnerBlur);
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INCLUDE_API_ASM(code_16c8e0, DisablePartnerBlur);
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INCLUDE_ASM(code_16c8e0, update_swap_partner);
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@ -174,25 +174,25 @@ INCLUDE_ASM(code_16c8e0, unfreeze_cam);
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INCLUDE_ASM(code_16c8e0, func_8024E60C);
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INCLUDE_ASM(code_16c8e0, UseCamPreset);
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INCLUDE_API_ASM(code_16c8e0, UseCamPreset);
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INCLUDE_ASM(code_16c8e0, SetBattleCamTarget);
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INCLUDE_API_ASM(code_16c8e0, SetBattleCamTarget);
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INCLUDE_ASM(code_16c8e0, SetBattleCamOffsetZ);
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INCLUDE_API_ASM(code_16c8e0, SetBattleCamOffsetZ);
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INCLUDE_ASM(code_16c8e0, AddBattleCamOffsetZ);
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INCLUDE_API_ASM(code_16c8e0, AddBattleCamOffsetZ);
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INCLUDE_ASM(code_16c8e0, SetBattleCamYaw);
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INCLUDE_API_ASM(code_16c8e0, SetBattleCamYaw);
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INCLUDE_ASM(code_16c8e0, BattleCamTargetActor);
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INCLUDE_API_ASM(code_16c8e0, BattleCamTargetActor);
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INCLUDE_ASM(code_16c8e0, MoveBattleCamOver);
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INCLUDE_API_ASM(code_16c8e0, MoveBattleCamOver);
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INCLUDE_ASM(code_16c8e0, SetBattleCamZoom);
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INCLUDE_API_ASM(code_16c8e0, SetBattleCamZoom);
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INCLUDE_ASM(code_16c8e0, AddBattleCamZoom);
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INCLUDE_API_ASM(code_16c8e0, AddBattleCamZoom);
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INCLUDE_ASM(code_16c8e0, FreezeBattleCam);
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INCLUDE_API_ASM(code_16c8e0, FreezeBattleCam);
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INCLUDE_ASM(code_16c8e0, func_8024EDC0);
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@ -226,17 +226,17 @@ INCLUDE_ASM(code_16c8e0, close_action_command_instruction_popup);
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INCLUDE_ASM(code_16c8e0, show_message_popup);
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INCLUDE_ASM(code_16c8e0, ShowMessageBox);
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INCLUDE_API_ASM(code_16c8e0, ShowMessageBox);
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INCLUDE_ASM(code_16c8e0, ShowVariableMessageBox);
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INCLUDE_API_ASM(code_16c8e0, ShowVariableMessageBox);
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INCLUDE_ASM(code_16c8e0, IsMessageBoxDisplayed);
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INCLUDE_API_ASM(code_16c8e0, IsMessageBoxDisplayed);
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INCLUDE_ASM(code_16c8e0, WaitForMessageBoxDone);
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INCLUDE_API_ASM(code_16c8e0, WaitForMessageBoxDone);
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INCLUDE_ASM(code_16c8e0, ForceCloseMessageBox);
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INCLUDE_API_ASM(code_16c8e0, ForceCloseMessageBox);
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INCLUDE_ASM(code_16c8e0, SetMessageBoxDuration);
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INCLUDE_API_ASM(code_16c8e0, SetMessageBoxDuration);
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INCLUDE_ASM(code_16c8e0, func_80251474);
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@ -244,31 +244,31 @@ INCLUDE_ASM(code_16c8e0, calc_item_check_hit);
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INCLUDE_ASM(code_16c8e0, calc_item_damage_enemy);
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INCLUDE_ASM(code_16c8e0, ItemDamageEnemy);
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INCLUDE_API_ASM(code_16c8e0, ItemDamageEnemy);
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INCLUDE_ASM(code_16c8e0, ItemAfflictEnemy);
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INCLUDE_API_ASM(code_16c8e0, ItemAfflictEnemy);
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INCLUDE_ASM(code_16c8e0, ItemCheckHit);
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INCLUDE_API_ASM(code_16c8e0, ItemCheckHit);
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INCLUDE_ASM(code_16c8e0, ActorSpeak);
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INCLUDE_API_ASM(code_16c8e0, ActorSpeak);
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INCLUDE_ASM(code_16c8e0, EndActorSpeech);
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INCLUDE_API_ASM(code_16c8e0, EndActorSpeech);
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INCLUDE_ASM(code_16c8e0, ShowBattleChoice);
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INCLUDE_API_ASM(code_16c8e0, ShowBattleChoice);
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INCLUDE_ASM(code_16c8e0, OverrideBattleDmaDest);
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INCLUDE_API_ASM(code_16c8e0, OverrideBattleDmaDest);
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INCLUDE_ASM(code_16c8e0, LoadBattleDmaData);
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INCLUDE_API_ASM(code_16c8e0, LoadBattleDmaData);
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INCLUDE_ASM(code_16c8e0, PlaySoundAtActor);
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INCLUDE_API_ASM(code_16c8e0, PlaySoundAtActor);
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INCLUDE_ASM(code_16c8e0, PlaySoundAtPart);
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INCLUDE_API_ASM(code_16c8e0, PlaySoundAtPart);
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INCLUDE_ASM(code_16c8e0, SetForegroundModelsVisibleUnchecked);
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INCLUDE_API_ASM(code_16c8e0, SetForegroundModelsVisibleUnchecked);
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INCLUDE_ASM(code_16c8e0, SetForegroundModelsVisible);
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INCLUDE_API_ASM(code_16c8e0, SetForegroundModelsVisible);
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|
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INCLUDE_ASM(code_16c8e0, MakeStatusField);
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INCLUDE_API_ASM(code_16c8e0, MakeStatusField);
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||||
|
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INCLUDE_ASM(code_16c8e0, is_actor_hp_bar_visible);
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@ -278,15 +278,15 @@ INCLUDE_ASM(code_16c8e0, save_tattle_flags);
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|
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INCLUDE_ASM(code_16c8e0, load_tattle_flags);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, MultiplyByActorScale);
|
||||
INCLUDE_API_ASM(code_16c8e0, MultiplyByActorScale);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, MultiplyVec2ByActorScale);
|
||||
INCLUDE_API_ASM(code_16c8e0, MultiplyVec2ByActorScale);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, MultiplyVec3ByActorScale);
|
||||
INCLUDE_API_ASM(code_16c8e0, MultiplyVec3ByActorScale);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, ApplyShrinkFromOwner);
|
||||
INCLUDE_API_ASM(code_16c8e0, ApplyShrinkFromOwner);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, StartRumble);
|
||||
INCLUDE_API_ASM(code_16c8e0, StartRumble);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, func_80254250);
|
||||
|
||||
@ -448,15 +448,15 @@ INCLUDE_ASM(code_16c8e0, func_80260A60);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, activate_defend_command);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, HasMerleeCastsLeft);
|
||||
INCLUDE_API_ASM(code_16c8e0, HasMerleeCastsLeft);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, FXRecoverHP);
|
||||
INCLUDE_API_ASM(code_16c8e0, FXRecoverHP);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, FXRecoverFP);
|
||||
INCLUDE_API_ASM(code_16c8e0, FXRecoverFP);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, IncrementPlayerHP);
|
||||
INCLUDE_API_ASM(code_16c8e0, IncrementPlayerHP);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, IncrementPlayerFP);
|
||||
INCLUDE_API_ASM(code_16c8e0, IncrementPlayerFP);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, create_target_list);
|
||||
|
||||
@ -606,17 +606,17 @@ INCLUDE_ASM(code_16c8e0, hide_foreground_models);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, show_foreground_models);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, StartRumbleWithParams);
|
||||
INCLUDE_API_ASM(code_16c8e0, StartRumbleWithParams);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, start_rumble_type);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, LoadItemScript);
|
||||
INCLUDE_API_ASM(code_16c8e0, LoadItemScript);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, LoadFreeItemScript);
|
||||
INCLUDE_API_ASM(code_16c8e0, LoadFreeItemScript);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, LoadMoveScript);
|
||||
INCLUDE_API_ASM(code_16c8e0, LoadMoveScript);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, LoadActionCommand);
|
||||
INCLUDE_API_ASM(code_16c8e0, LoadActionCommand);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, func_80268284);
|
||||
|
||||
@ -626,15 +626,15 @@ INCLUDE_ASM(code_16c8e0, func_80268E88);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, check_block_input);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetActionSuccess);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetActionSuccess);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetActionSuccess);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetActionSuccess);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, CloseActionCommandInfo);
|
||||
INCLUDE_API_ASM(code_16c8e0, CloseActionCommandInfo);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetActionSuccessCopy);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetActionSuccessCopy);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetBlockResult);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetBlockResult);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, count_targets);
|
||||
|
||||
@ -652,257 +652,257 @@ INCLUDE_ASM(code_16c8e0, set_actor_home_position);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, get_actor);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, LoadBattleSection);
|
||||
INCLUDE_API_ASM(code_16c8e0, LoadBattleSection);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetBattlePhase);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetBattlePhase);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetLastElement);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetLastElement);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetGoalToHome);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetGoalToHome);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetIdleGoalToHome);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetIdleGoalToHome);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetGoalToIndex);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetGoalToIndex);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetIndexFromPos);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetIndexFromPos);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetIndexFromHome);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetIndexFromHome);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, CountPlayerTargets);
|
||||
INCLUDE_API_ASM(code_16c8e0, CountPlayerTargets);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, ForceHomePos);
|
||||
INCLUDE_API_ASM(code_16c8e0, ForceHomePos);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetHomePos);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetHomePos);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetGoalToTarget);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetGoalToTarget);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetPartGoalToTarget);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetPartGoalToTarget);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetGoalToFirstTarget);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetGoalToFirstTarget);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetGoalPos);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetGoalPos);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetIdleGoal);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetIdleGoal);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, AddGoalPos);
|
||||
INCLUDE_API_ASM(code_16c8e0, AddGoalPos);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetGoalPos);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetGoalPos);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetIdleGoal);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetIdleGoal);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetPartTarget);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetPartTarget);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetActorPos);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetActorPos);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetPartOffset);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetPartOffset);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetPartPos);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetPartPos);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetHomePos);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetHomePos);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetActorPos);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetActorPos);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetPartPos);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetPartPos);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetEnemyTargetOffset);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetEnemyTargetOffset);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetAnimation);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetAnimation);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetAnimation);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetAnimation);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetAnimationRate);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetAnimationRate);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetActorYaw);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetActorYaw);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetActorYaw);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetActorYaw);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetPartYaw);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetPartYaw);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetPartYaw);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetPartYaw);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetActorJumpGravity);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetActorJumpGravity);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetActorIdleJumpGravity);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetActorIdleJumpGravity);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetActorSpeed);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetActorSpeed);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetActorIdleSpeed);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetActorIdleSpeed);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetPartJumpGravity);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetPartJumpGravity);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetPartMoveSpeed);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetPartMoveSpeed);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetJumpAnimations);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetJumpAnimations);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, AddActorPos);
|
||||
INCLUDE_API_ASM(code_16c8e0, AddActorPos);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetActorDispOffset);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetActorDispOffset);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetPartDispOffset);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetPartDispOffset);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetPartDispOffset);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetPartDispOffset);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, AddPartDispOffset);
|
||||
INCLUDE_API_ASM(code_16c8e0, AddPartDispOffset);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetActorVar);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetActorVar);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetActorVar);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetActorVar);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, AddActorVar);
|
||||
INCLUDE_API_ASM(code_16c8e0, AddActorVar);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetPartMovementVar);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetPartMovementVar);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetPartMovementVar);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetPartMovementVar);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, AddPartMovementVar);
|
||||
INCLUDE_API_ASM(code_16c8e0, AddPartMovementVar);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetActorRotation);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetActorRotation);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetActorRotationOffset);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetActorRotationOffset);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetActorRotation);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetActorRotation);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetPartRotation);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetPartRotation);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetPartRotationOffset);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetPartRotationOffset);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetPartRotation);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetPartRotation);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetActorScale);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetActorScale);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetActorScaleModifier);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetActorScaleModifier);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetActorScale);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetActorScale);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetPartScale);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetPartScale);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetPartScale);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetPartScale);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetBattleFlags);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetBattleFlags);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetBattleFlagBits);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetBattleFlagBits);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetBattleFlags2);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetBattleFlags2);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetBattleFlagBits2);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetBattleFlagBits2);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetActorFlags);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetActorFlags);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetActorFlagBits);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetActorFlagBits);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetActorFlags);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetActorFlags);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetPartFlags);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetPartFlags);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetPartFlagBits);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetPartFlagBits);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetPartTargetFlags);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetPartTargetFlags);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetPartTargetFlagBits);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetPartTargetFlagBits);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetPartFlags);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetPartFlags);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetPartTargetFlags);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetPartTargetFlags);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetPartEventFlags);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetPartEventFlags);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetPartEventBits);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetPartEventBits);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetPartEventFlags);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetPartEventFlags);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, HPBarToHome);
|
||||
INCLUDE_API_ASM(code_16c8e0, HPBarToHome);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, HPBarToCurrent);
|
||||
INCLUDE_API_ASM(code_16c8e0, HPBarToCurrent);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SummonEnemy);
|
||||
INCLUDE_API_ASM(code_16c8e0, SummonEnemy);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetOwnerID);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetOwnerID);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetOwnerID);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetOwnerID);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, ActorExists);
|
||||
INCLUDE_API_ASM(code_16c8e0, ActorExists);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetBattleInputMask);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetBattleInputMask);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetBattleInputButtons);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetBattleInputButtons);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, CheckButtonPress);
|
||||
INCLUDE_API_ASM(code_16c8e0, CheckButtonPress);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, CheckButtonHeld);
|
||||
INCLUDE_API_ASM(code_16c8e0, CheckButtonHeld);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, CheckButtonDown);
|
||||
INCLUDE_API_ASM(code_16c8e0, CheckButtonDown);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetBattleState);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetBattleState);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, PlayerCreateTargetList);
|
||||
INCLUDE_API_ASM(code_16c8e0, PlayerCreateTargetList);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, EnemyCreateTargetList);
|
||||
INCLUDE_API_ASM(code_16c8e0, EnemyCreateTargetList);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, InitTargetIterator);
|
||||
INCLUDE_API_ASM(code_16c8e0, InitTargetIterator);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetOwnerTarget);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetOwnerTarget);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, ChooseNextTarget);
|
||||
INCLUDE_API_ASM(code_16c8e0, ChooseNextTarget);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetTargetListLength);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetTargetListLength);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetOwnerTarget);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetOwnerTarget);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetPlayerActorID);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetPlayerActorID);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetDistanceToGoal);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetDistanceToGoal);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, AddActorDecoration);
|
||||
INCLUDE_API_ASM(code_16c8e0, AddActorDecoration);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, RemoveActorDecoration);
|
||||
INCLUDE_API_ASM(code_16c8e0, RemoveActorDecoration);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, ModifyActorDecoration);
|
||||
INCLUDE_API_ASM(code_16c8e0, ModifyActorDecoration);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, UseIdleAnimation);
|
||||
INCLUDE_API_ASM(code_16c8e0, UseIdleAnimation);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetStatusFlags);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetStatusFlags);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, RemovePlayerBuffs);
|
||||
INCLUDE_API_ASM(code_16c8e0, RemovePlayerBuffs);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetPartAlpha);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetPartAlpha);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, CreatePartShadow);
|
||||
INCLUDE_API_ASM(code_16c8e0, CreatePartShadow);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, RemovePartShadow);
|
||||
INCLUDE_API_ASM(code_16c8e0, RemovePartShadow);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetBattleVar);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetBattleVar);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetBattleVar);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetBattleVar);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, ResetAllActorSounds);
|
||||
INCLUDE_API_ASM(code_16c8e0, ResetAllActorSounds);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetActorSounds);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetActorSounds);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, ResetActorSounds);
|
||||
INCLUDE_API_ASM(code_16c8e0, ResetActorSounds);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetPartSounds);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetPartSounds);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetActorType);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetActorType);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, ShowShockEffect);
|
||||
INCLUDE_API_ASM(code_16c8e0, ShowShockEffect);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetActorAttackBoost);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetActorAttackBoost);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetActorDefenseBoost);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetActorDefenseBoost);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, BoostAttack);
|
||||
INCLUDE_API_ASM(code_16c8e0, BoostAttack);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, BoostDefense);
|
||||
INCLUDE_API_ASM(code_16c8e0, BoostDefense);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, VanishActor);
|
||||
INCLUDE_API_ASM(code_16c8e0, VanishActor);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, ElectrifyActor);
|
||||
INCLUDE_API_ASM(code_16c8e0, ElectrifyActor);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, HealActor);
|
||||
INCLUDE_API_ASM(code_16c8e0, HealActor);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, WaitForBuffDone);
|
||||
INCLUDE_API_ASM(code_16c8e0, WaitForBuffDone);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, CopyBuffs);
|
||||
INCLUDE_API_ASM(code_16c8e0, CopyBuffs);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, dispatch_event_player);
|
||||
|
||||
@ -918,29 +918,29 @@ INCLUDE_ASM(code_16c8e0, dispatch_damage_event_player_0);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, dispatch_damage_event_player_1);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetMenuSelection);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetMenuSelection);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, PlayerFallToGoal);
|
||||
INCLUDE_API_ASM(code_16c8e0, PlayerFallToGoal);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, PlayerLandJump);
|
||||
INCLUDE_API_ASM(code_16c8e0, PlayerLandJump);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, PlayerRunToGoal);
|
||||
INCLUDE_API_ASM(code_16c8e0, PlayerRunToGoal);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, CancelablePlayerRunToGoal);
|
||||
INCLUDE_API_ASM(code_16c8e0, CancelablePlayerRunToGoal);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetPlayerHP);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetPlayerHP);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, PlayerDamageEnemy);
|
||||
INCLUDE_API_ASM(code_16c8e0, PlayerDamageEnemy);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, PlayerPowerBounceEnemy);
|
||||
INCLUDE_API_ASM(code_16c8e0, PlayerPowerBounceEnemy);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, PlayerTestEnemy);
|
||||
INCLUDE_API_ASM(code_16c8e0, PlayerTestEnemy);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, DispatchDamagePlayerEvent);
|
||||
INCLUDE_API_ASM(code_16c8e0, DispatchDamagePlayerEvent);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, EnablePlayerBlur);
|
||||
INCLUDE_API_ASM(code_16c8e0, EnablePlayerBlur);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, DidActionSucceed);
|
||||
INCLUDE_API_ASM(code_16c8e0, DidActionSucceed);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, func_80276F50);
|
||||
|
||||
@ -960,111 +960,111 @@ INCLUDE_ASM(code_16c8e0, dispatch_damage_event_actor_0);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, dispatch_damage_event_actor_1);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, BindTakeTurn);
|
||||
INCLUDE_API_ASM(code_16c8e0, BindTakeTurn);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, PauseTakeTurn);
|
||||
INCLUDE_API_ASM(code_16c8e0, PauseTakeTurn);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, ResumeTakeTurn);
|
||||
INCLUDE_API_ASM(code_16c8e0, ResumeTakeTurn);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, BindIdle);
|
||||
INCLUDE_API_ASM(code_16c8e0, BindIdle);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, EnableIdleScript);
|
||||
INCLUDE_API_ASM(code_16c8e0, EnableIdleScript);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, BindHandleEvent);
|
||||
INCLUDE_API_ASM(code_16c8e0, BindHandleEvent);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, BindNextTurn);
|
||||
INCLUDE_API_ASM(code_16c8e0, BindNextTurn);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, JumpToGoal);
|
||||
INCLUDE_API_ASM(code_16c8e0, JumpToGoal);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, IdleJumpToGoal);
|
||||
INCLUDE_API_ASM(code_16c8e0, IdleJumpToGoal);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, JumpToGoalSimple2);
|
||||
INCLUDE_API_ASM(code_16c8e0, JumpToGoalSimple2);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, JumpWithBounce);
|
||||
INCLUDE_API_ASM(code_16c8e0, JumpWithBounce);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, LandJump);
|
||||
INCLUDE_API_ASM(code_16c8e0, LandJump);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, FallToGoal);
|
||||
INCLUDE_API_ASM(code_16c8e0, FallToGoal);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, RunToGoal);
|
||||
INCLUDE_API_ASM(code_16c8e0, RunToGoal);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, IdleRunToGoal);
|
||||
INCLUDE_API_ASM(code_16c8e0, IdleRunToGoal);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, JumpPartTo);
|
||||
INCLUDE_API_ASM(code_16c8e0, JumpPartTo);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, FallPartTo);
|
||||
INCLUDE_API_ASM(code_16c8e0, FallPartTo);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, LandJumpPart);
|
||||
INCLUDE_API_ASM(code_16c8e0, LandJumpPart);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, RunPartTo);
|
||||
INCLUDE_API_ASM(code_16c8e0, RunPartTo);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, update_lerp_battle);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, FlyToGoal);
|
||||
INCLUDE_API_ASM(code_16c8e0, FlyToGoal);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, IdleFlyToGoal);
|
||||
INCLUDE_API_ASM(code_16c8e0, IdleFlyToGoal);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, FlyPartTo);
|
||||
INCLUDE_API_ASM(code_16c8e0, FlyPartTo);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetLastEvent);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetLastEvent);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetTargetActor);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetTargetActor);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetEnemyHP);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetEnemyHP);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetActorHP);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetActorHP);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetEnemyMaxHP);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetEnemyMaxHP);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, RemoveActor);
|
||||
INCLUDE_API_ASM(code_16c8e0, RemoveActor);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, DropStarPoints);
|
||||
INCLUDE_API_ASM(code_16c8e0, DropStarPoints);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetDefenseTable);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetDefenseTable);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetStatusTable);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetStatusTable);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetIdleAnimations);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetIdleAnimations);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, EnemyDamageTarget);
|
||||
INCLUDE_API_ASM(code_16c8e0, EnemyDamageTarget);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, EnemyFollowupAfflictTarget);
|
||||
INCLUDE_API_ASM(code_16c8e0, EnemyFollowupAfflictTarget);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, EnemyTestTarget);
|
||||
INCLUDE_API_ASM(code_16c8e0, EnemyTestTarget);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, DispatchDamageEvent);
|
||||
INCLUDE_API_ASM(code_16c8e0, DispatchDamageEvent);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, DispatchEvent);
|
||||
INCLUDE_API_ASM(code_16c8e0, DispatchEvent);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetTargetOffset);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetTargetOffset);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, EnableActorBlur);
|
||||
INCLUDE_API_ASM(code_16c8e0, EnableActorBlur);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, AfflictActor);
|
||||
INCLUDE_API_ASM(code_16c8e0, AfflictActor);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetEncounterState);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetEncounterState);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, YieldTurn);
|
||||
INCLUDE_API_ASM(code_16c8e0, YieldTurn);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetActorSize);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetActorSize);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetActorSize);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetActorSize);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, SetPartSize);
|
||||
INCLUDE_API_ASM(code_16c8e0, SetPartSize);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetOriginalActorType);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetOriginalActorType);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetCurrentActorType);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetCurrentActorType);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetLastDamage);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetLastDamage);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, EnableActorGlow);
|
||||
INCLUDE_API_ASM(code_16c8e0, EnableActorGlow);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, WasStatusInflicted);
|
||||
INCLUDE_API_ASM(code_16c8e0, WasStatusInflicted);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, CopyStatusEffects);
|
||||
INCLUDE_API_ASM(code_16c8e0, CopyStatusEffects);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, ClearStatusEffects);
|
||||
INCLUDE_API_ASM(code_16c8e0, ClearStatusEffects);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, dispatch_event_partner);
|
||||
|
||||
@ -1080,22 +1080,22 @@ INCLUDE_ASM(code_16c8e0, dispatch_damage_event_partner_0);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, dispatch_damage_event_partner_1);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, MakeOwnerTargetIndex);
|
||||
INCLUDE_API_ASM(code_16c8e0, MakeOwnerTargetIndex);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetActorLevel);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetActorLevel);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, PartnerDamageEnemy);
|
||||
INCLUDE_API_ASM(code_16c8e0, PartnerDamageEnemy);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, PartnerAfflictEnemy);
|
||||
INCLUDE_API_ASM(code_16c8e0, PartnerAfflictEnemy);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, PartnerPowerBounceEnemy);
|
||||
INCLUDE_API_ASM(code_16c8e0, PartnerPowerBounceEnemy);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, PartnerTestEnemy);
|
||||
INCLUDE_API_ASM(code_16c8e0, PartnerTestEnemy);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, DeletePartner);
|
||||
INCLUDE_API_ASM(code_16c8e0, DeletePartner);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, GetDamageIntensity);
|
||||
INCLUDE_API_ASM(code_16c8e0, GetDamageIntensity);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, ActorAddMovePos);
|
||||
INCLUDE_API_ASM(code_16c8e0, ActorAddMovePos);
|
||||
|
||||
INCLUDE_ASM(code_16c8e0, LoadStarPowerScript);
|
||||
INCLUDE_API_ASM(code_16c8e0, LoadStarPowerScript);
|
||||
|
@ -4,13 +4,13 @@ INCLUDE_ASM(code_1a1f0_len_5390, get_defeated);
|
||||
|
||||
INCLUDE_ASM(code_1a1f0_len_5390, set_defeated);
|
||||
|
||||
INCLUDE_ASM(code_1a1f0_len_5390, GetCamLookAtObjVector);
|
||||
INCLUDE_API_ASM(code_1a1f0_len_5390, GetCamLookAtObjVector);
|
||||
|
||||
INCLUDE_ASM(code_1a1f0_len_5390, HasMerleeCasts);
|
||||
INCLUDE_API_ASM(code_1a1f0_len_5390, HasMerleeCasts);
|
||||
|
||||
INCLUDE_ASM(code_1a1f0_len_5390, OnDefeatEnemy);
|
||||
INCLUDE_API_ASM(code_1a1f0_len_5390, OnDefeatEnemy);
|
||||
|
||||
INCLUDE_ASM(code_1a1f0_len_5390, OnFleeBattleDrops);
|
||||
INCLUDE_API_ASM(code_1a1f0_len_5390, OnFleeBattleDrops);
|
||||
|
||||
INCLUDE_ASM(code_1a1f0_len_5390, func_8003F7CC);
|
||||
|
||||
|
@ -1,94 +1,94 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(code_1f580_len_1940, SetEncounterStatusFlags);
|
||||
INCLUDE_API_ASM(code_1f580_len_1940, SetEncounterStatusFlags);
|
||||
|
||||
s32 LoadDemoBattle(script_context* script) {
|
||||
ApiStatus LoadDemoBattle(ScriptInstance* script, s32 isInitialCall) {
|
||||
load_demo_battle(get_variable(script, *script->ptrReadPos));
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
// ???
|
||||
s32 func_80044290(script_context* script) {
|
||||
return 2;
|
||||
ApiStatus func_80044290(ScriptInstance* script, s32 isInitialCall) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_1f580_len_1940, MakeNpcs);
|
||||
INCLUDE_API_ASM(code_1f580_len_1940, MakeNpcs);
|
||||
|
||||
INCLUDE_ASM(code_1f580_len_1940, RemoveNpc);
|
||||
INCLUDE_API_ASM(code_1f580_len_1940, RemoveNpc);
|
||||
|
||||
INCLUDE_ASM(code_1f580_len_1940, RemoveEncounter);
|
||||
INCLUDE_API_ASM(code_1f580_len_1940, RemoveEncounter);
|
||||
|
||||
INCLUDE_ASM(code_1f580_len_1940, GetBattleOutcome);
|
||||
INCLUDE_API_ASM(code_1f580_len_1940, GetBattleOutcome);
|
||||
|
||||
s32 GetOwnerEncountered(script_context* script) {
|
||||
ApiStatus GetOwnerEncountered(ScriptInstance* script, s32 isInitialCall) {
|
||||
set_variable(script, *script->ptrReadPos, script->ownerActorID->encountered);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_1f580_len_1940, DoNpcDefeat);
|
||||
INCLUDE_API_ASM(code_1f580_len_1940, DoNpcDefeat);
|
||||
|
||||
INCLUDE_ASM(code_1f580_len_1940, start_battle);
|
||||
|
||||
s32 StartBattle(script_context* script) {
|
||||
ApiStatus StartBattle(ScriptInstance* script, s32 isInitialCall) {
|
||||
start_battle(script, -1);
|
||||
return 1;
|
||||
return ApiStatus_DONE1;
|
||||
}
|
||||
|
||||
s32 StartBattleWith(script_context* script) {
|
||||
ApiStatus StartBattleWith(ScriptInstance* script, s32 isInitialCall) {
|
||||
start_battle(script, get_variable(script, *script->ptrReadPos));
|
||||
return 1;
|
||||
return ApiStatus_DONE1;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_1f580_len_1940, StartBossBattle);
|
||||
INCLUDE_API_ASM(code_1f580_len_1940, StartBossBattle);
|
||||
|
||||
INCLUDE_ASM(code_1f580_len_1940, SetBattleMusic);
|
||||
INCLUDE_API_ASM(code_1f580_len_1940, SetBattleMusic);
|
||||
|
||||
INCLUDE_ASM(code_1f580_len_1940, BindNpcAI);
|
||||
INCLUDE_API_ASM(code_1f580_len_1940, BindNpcAI);
|
||||
|
||||
INCLUDE_ASM(code_1f580_len_1940, BindNpcIdle);
|
||||
INCLUDE_API_ASM(code_1f580_len_1940, BindNpcIdle);
|
||||
|
||||
INCLUDE_ASM(code_1f580_len_1940, RestartNpcAI);
|
||||
INCLUDE_API_ASM(code_1f580_len_1940, RestartNpcAI);
|
||||
|
||||
INCLUDE_ASM(code_1f580_len_1940, EnableNpcAI);
|
||||
INCLUDE_API_ASM(code_1f580_len_1940, EnableNpcAI);
|
||||
|
||||
INCLUDE_ASM(code_1f580_len_1940, SetNpcAux);
|
||||
INCLUDE_API_ASM(code_1f580_len_1940, SetNpcAux);
|
||||
|
||||
INCLUDE_ASM(code_1f580_len_1940, BindNpcAux);
|
||||
INCLUDE_API_ASM(code_1f580_len_1940, BindNpcAux);
|
||||
|
||||
INCLUDE_ASM(code_1f580_len_1940, RestartNpcAux);
|
||||
INCLUDE_API_ASM(code_1f580_len_1940, RestartNpcAux);
|
||||
|
||||
INCLUDE_ASM(code_1f580_len_1940, EnableNpcAux);
|
||||
INCLUDE_API_ASM(code_1f580_len_1940, EnableNpcAux);
|
||||
|
||||
INCLUDE_ASM(code_1f580_len_1940, BindNpcInteract);
|
||||
INCLUDE_API_ASM(code_1f580_len_1940, BindNpcInteract);
|
||||
|
||||
INCLUDE_ASM(code_1f580_len_1940, BindNpcHit);
|
||||
INCLUDE_API_ASM(code_1f580_len_1940, BindNpcHit);
|
||||
|
||||
INCLUDE_ASM(code_1f580_len_1940, BindNpcDefeat);
|
||||
INCLUDE_API_ASM(code_1f580_len_1940, BindNpcDefeat);
|
||||
|
||||
INCLUDE_ASM(code_1f580_len_1940, SetSelfVar);
|
||||
INCLUDE_API_ASM(code_1f580_len_1940, SetSelfVar);
|
||||
|
||||
INCLUDE_ASM(code_1f580_len_1940, GetSelfVar);
|
||||
INCLUDE_API_ASM(code_1f580_len_1940, GetSelfVar);
|
||||
|
||||
INCLUDE_ASM(code_1f580_len_1940, SetNpcVar);
|
||||
INCLUDE_API_ASM(code_1f580_len_1940, SetNpcVar);
|
||||
|
||||
INCLUDE_ASM(code_1f580_len_1940, GetNpcVar);
|
||||
INCLUDE_API_ASM(code_1f580_len_1940, GetNpcVar);
|
||||
|
||||
INCLUDE_ASM(code_1f580_len_1940, SetSelfRotation);
|
||||
INCLUDE_API_ASM(code_1f580_len_1940, SetSelfRotation);
|
||||
|
||||
s32 SetSelfEnemyFlags(script_context* script) {
|
||||
ApiStatus SetSelfEnemyFlags(ScriptInstance* script, s32 isInitialCall) {
|
||||
script->ownerActorID->flags = *script->ptrReadPos;
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_1f580_len_1940, SetSelfEnemyFlagBits);
|
||||
INCLUDE_API_ASM(code_1f580_len_1940, SetSelfEnemyFlagBits);
|
||||
|
||||
s32 GetSelfNpcID(script_context* script) {
|
||||
ApiStatus GetSelfNpcID(ScriptInstance* script, s32 isInitialCall) {
|
||||
set_variable(script, *script->ptrReadPos, script->ownerActorID->npcID);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_1f580_len_1940, ClearDefeatedEnemies);
|
||||
INCLUDE_API_ASM(code_1f580_len_1940, ClearDefeatedEnemies);
|
||||
|
||||
INCLUDE_ASM(code_1f580_len_1940, SetEnemyFlagBits);
|
||||
INCLUDE_API_ASM(code_1f580_len_1940, SetEnemyFlagBits);
|
||||
|
||||
INCLUDE_ASM(code_1f580_len_1940, GetSelfAnimationFromTable);
|
||||
INCLUDE_API_ASM(code_1f580_len_1940, GetSelfAnimationFromTable);
|
||||
|
@ -112,7 +112,7 @@ INCLUDE_ASM(code_20ec0_len_5040, func_8004A124);
|
||||
|
||||
INCLUDE_ASM(code_20ec0_len_5040, func_8004A3E8);
|
||||
|
||||
INCLUDE_ASM(code_20ec0_len_5040, DoBasicAI);
|
||||
INCLUDE_API_ASM(code_20ec0_len_5040, DoBasicAI);
|
||||
|
||||
INCLUDE_ASM(code_20ec0_len_5040, func_8004A73C);
|
||||
|
||||
|
@ -2,12 +2,12 @@
|
||||
|
||||
INCLUDE_ASM(code_25f00_len_940, func_8004AB00);
|
||||
|
||||
INCLUDE_ASM(code_25f00_len_940, nuAuDmaCallBack);
|
||||
INCLUDE_API_ASM(code_25f00_len_940, nuAuDmaCallBack);
|
||||
|
||||
INCLUDE_ASM(code_25f00_len_940, nuAuDmaNew);
|
||||
INCLUDE_API_ASM(code_25f00_len_940, nuAuDmaNew);
|
||||
|
||||
INCLUDE_ASM(code_25f00_len_940, nuAuCleanDMABuffers);
|
||||
INCLUDE_API_ASM(code_25f00_len_940, nuAuCleanDMABuffers);
|
||||
|
||||
INCLUDE_ASM(code_25f00_len_940, alRename1);
|
||||
INCLUDE_API_ASM(code_25f00_len_940, alRename1);
|
||||
|
||||
INCLUDE_ASM(code_25f00_len_940, alRename2);
|
||||
INCLUDE_API_ASM(code_25f00_len_940, alRename2);
|
||||
|
@ -92,7 +92,7 @@ INCLUDE_ASM(code_303c0_len_3e10, func_80056228);
|
||||
|
||||
INCLUDE_ASM(code_303c0_len_3e10, func_80056250);
|
||||
|
||||
INCLUDE_ASM(code_303c0_len_3e10, alRename4);
|
||||
INCLUDE_API_ASM(code_303c0_len_3e10, alRename4);
|
||||
|
||||
INCLUDE_ASM(code_303c0_len_3e10, func_80056D34);
|
||||
|
||||
@ -136,7 +136,7 @@ INCLUDE_ASM(code_303c0_len_3e10, func_80057ED0);
|
||||
|
||||
INCLUDE_ASM(code_303c0_len_3e10, func_80057F20);
|
||||
|
||||
INCLUDE_ASM(code_303c0_len_3e10, alRename3);
|
||||
INCLUDE_API_ASM(code_303c0_len_3e10, alRename3);
|
||||
|
||||
INCLUDE_ASM(code_303c0_len_3e10, func_80057FD8);
|
||||
|
||||
|
@ -8,7 +8,7 @@ INCLUDE_ASM(code_42e0_len_1f60, func_80028F8C);
|
||||
|
||||
INCLUDE_ASM(code_42e0_len_1f60, func_80028FE0);
|
||||
|
||||
INCLUDE_ASM(code_42e0_len_1f60, length2D);
|
||||
INCLUDE_API_ASM(code_42e0_len_1f60, length2D);
|
||||
|
||||
INCLUDE_ASM(code_42e0_len_1f60, _heap_create);
|
||||
|
||||
@ -20,9 +20,9 @@ INCLUDE_ASM(code_42e0_len_1f60, _heap_free);
|
||||
|
||||
INCLUDE_ASM(code_42e0_len_1f60, _heap_realloc);
|
||||
|
||||
INCLUDE_ASM(code_42e0_len_1f60, cosine);
|
||||
INCLUDE_API_ASM(code_42e0_len_1f60, cosine);
|
||||
|
||||
INCLUDE_ASM(code_42e0_len_1f60, sign);
|
||||
INCLUDE_API_ASM(code_42e0_len_1f60, sign);
|
||||
|
||||
INCLUDE_ASM(code_42e0_len_1f60, int_to_string);
|
||||
|
||||
@ -44,9 +44,9 @@ INCLUDE_ASM(code_42e0_len_1f60, func_80029994);
|
||||
|
||||
s32 INCLUDE_ASM(code_42e0_len_1f60, rand_int, s32 arg0);
|
||||
|
||||
INCLUDE_ASM(code_42e0_len_1f60, signF);
|
||||
INCLUDE_API_ASM(code_42e0_len_1f60, signF);
|
||||
|
||||
INCLUDE_ASM(code_42e0_len_1f60, round);
|
||||
INCLUDE_API_ASM(code_42e0_len_1f60, round);
|
||||
|
||||
f32 INCLUDE_ASM(code_42e0_len_1f60, clamp_angle, f32 theta);
|
||||
|
||||
@ -78,7 +78,7 @@ f32 INCLUDE_ASM(code_42e0_len_1f60, sin_deg, f32 x);
|
||||
|
||||
f32 INCLUDE_ASM(code_42e0_len_1f60, cos_deg, f32 x);
|
||||
|
||||
f32 INCLUDE_ASM(code_42e0_len_1f60, update_lerp, EASING easing, f32 start, f32 end, s32 elapsed, s32 duration);
|
||||
f32 INCLUDE_ASM(code_42e0_len_1f60, update_lerp, Easing easing, f32 start, f32 end, s32 elapsed, s32 duration);
|
||||
|
||||
INCLUDE_ASM(code_42e0_len_1f60, func_8002A904);
|
||||
|
||||
|
@ -2,4 +2,4 @@
|
||||
|
||||
INCLUDE_ASM(code_7E2AA0, func_80281C20);
|
||||
|
||||
INCLUDE_ASM(code_7E2AA0, MakeDoorAdvanced);
|
||||
INCLUDE_API_ASM(code_7E2AA0, MakeDoorAdvanced);
|
||||
|
@ -2,14 +2,14 @@
|
||||
|
||||
INCLUDE_ASM(code_7E3700, func_80282880);
|
||||
|
||||
INCLUDE_ASM(code_7E3700, CheckActionState);
|
||||
INCLUDE_API_ASM(code_7E3700, CheckActionState);
|
||||
|
||||
INCLUDE_ASM(code_7E3700, CreatePushBlockGrid);
|
||||
INCLUDE_API_ASM(code_7E3700, CreatePushBlockGrid);
|
||||
|
||||
INCLUDE_ASM(code_7E3700, SetPushBlock);
|
||||
INCLUDE_API_ASM(code_7E3700, SetPushBlock);
|
||||
|
||||
INCLUDE_ASM(code_7E3700, GetPushBlock);
|
||||
INCLUDE_API_ASM(code_7E3700, GetPushBlock);
|
||||
|
||||
INCLUDE_ASM(code_7E3700, GetGridIndexFromPos);
|
||||
INCLUDE_API_ASM(code_7E3700, GetGridIndexFromPos);
|
||||
|
||||
INCLUDE_ASM(code_7E3700, SetPushBlockFallEffect);
|
||||
INCLUDE_API_ASM(code_7E3700, SetPushBlockFallEffect);
|
||||
|
@ -18,40 +18,40 @@ INCLUDE_ASM(code_7e0e80, func_80280AC4);
|
||||
|
||||
INCLUDE_ASM(code_7e0e80, func_80280B44);
|
||||
|
||||
INCLUDE_ASM(code_7e0e80, BtlBringPartnerOut);
|
||||
INCLUDE_API_ASM(code_7e0e80, BtlBringPartnerOut);
|
||||
|
||||
INCLUDE_ASM(code_7e0e80, func_80280B78);
|
||||
|
||||
INCLUDE_ASM(code_7e0e80, CamPreset_B);
|
||||
INCLUDE_API_ASM(code_7e0e80, CamPreset_B);
|
||||
|
||||
INCLUDE_ASM(code_7e0e80, CamPreset_F);
|
||||
INCLUDE_API_ASM(code_7e0e80, CamPreset_F);
|
||||
|
||||
INCLUDE_ASM(code_7e0e80, CamPreset_M);
|
||||
INCLUDE_API_ASM(code_7e0e80, CamPreset_M);
|
||||
|
||||
INCLUDE_ASM(code_7e0e80, CamPreset_G);
|
||||
INCLUDE_API_ASM(code_7e0e80, CamPreset_G);
|
||||
|
||||
INCLUDE_ASM(code_7e0e80, CamPreset_I);
|
||||
INCLUDE_API_ASM(code_7e0e80, CamPreset_I);
|
||||
|
||||
INCLUDE_ASM(code_7e0e80, CamPreset_H);
|
||||
INCLUDE_API_ASM(code_7e0e80, CamPreset_H);
|
||||
|
||||
INCLUDE_ASM(code_7e0e80, CamPreset_N);
|
||||
INCLUDE_API_ASM(code_7e0e80, CamPreset_N);
|
||||
|
||||
INCLUDE_ASM(code_7e0e80, CamPreset_C);
|
||||
INCLUDE_API_ASM(code_7e0e80, CamPreset_C);
|
||||
|
||||
INCLUDE_ASM(code_7e0e80, CamPreset_D);
|
||||
INCLUDE_API_ASM(code_7e0e80, CamPreset_D);
|
||||
|
||||
INCLUDE_ASM(code_7e0e80, CamPreset_E);
|
||||
INCLUDE_API_ASM(code_7e0e80, CamPreset_E);
|
||||
|
||||
INCLUDE_ASM(code_7e0e80, CamPreset_J);
|
||||
INCLUDE_API_ASM(code_7e0e80, CamPreset_J);
|
||||
|
||||
INCLUDE_ASM(code_7e0e80, CamPreset_K);
|
||||
INCLUDE_API_ASM(code_7e0e80, CamPreset_K);
|
||||
|
||||
INCLUDE_ASM(code_7e0e80, CamPreset_L);
|
||||
INCLUDE_API_ASM(code_7e0e80, CamPreset_L);
|
||||
|
||||
INCLUDE_ASM(code_7e0e80, CamPreset_A);
|
||||
INCLUDE_API_ASM(code_7e0e80, CamPreset_A);
|
||||
|
||||
INCLUDE_ASM(code_7e0e80, draw_shop_items);
|
||||
|
||||
INCLUDE_ASM(code_7e0e80, MakeShop);
|
||||
INCLUDE_API_ASM(code_7e0e80, MakeShop);
|
||||
|
||||
INCLUDE_ASM(code_7e0e80, MakeShopOwner);
|
||||
INCLUDE_API_ASM(code_7e0e80, MakeShopOwner);
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "common.h"
|
||||
|
||||
void clear_player_data(void) {
|
||||
player_data* playerData = &gPlayerData;
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
s32 i;
|
||||
|
||||
D_8010CD10 = 0;
|
||||
@ -95,12 +95,12 @@ void clear_player_data(void) {
|
||||
playerData->smashGameRecord = 0;
|
||||
}
|
||||
|
||||
player_data* get_player_data(void) {
|
||||
PlayerData* get_player_data(void) {
|
||||
return &gPlayerData;
|
||||
}
|
||||
|
||||
s32 add_item(s32 itemID) {
|
||||
player_data* playerData = &gPlayerData;
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
s32 i;
|
||||
|
||||
sort_items();
|
||||
@ -120,7 +120,7 @@ s32 add_item(s32 itemID) {
|
||||
}
|
||||
|
||||
s32 get_item_count(void) {
|
||||
player_data* playerData = &gPlayerData;
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
s32 i = 0;
|
||||
s32 sum = 0;
|
||||
|
||||
@ -138,8 +138,8 @@ s32 get_item_empty_count(void) {
|
||||
}
|
||||
|
||||
s32 find_item(s32 itemID) {
|
||||
player_data* playerData = &gPlayerData;
|
||||
item_table_entry* item = &gItemTable[itemID];
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
StaticItem* item = &gItemTable[itemID];
|
||||
s32 i;
|
||||
|
||||
if ((item->typeFlags & 8) != 0) {
|
||||
@ -170,7 +170,7 @@ s32 find_item(s32 itemID) {
|
||||
}
|
||||
|
||||
void sort_items(void) {
|
||||
player_data* playerData = &gPlayerData;
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
int j;
|
||||
int i;
|
||||
|
||||
@ -189,8 +189,8 @@ void sort_items(void) {
|
||||
}
|
||||
|
||||
s32 add_badge(s32 itemID) {
|
||||
player_data* playerData = &gPlayerData;
|
||||
item_table_entry* item = &gItemTable[itemID];
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
StaticItem* item = &gItemTable[itemID];
|
||||
s32 i;
|
||||
|
||||
if ((item->typeFlags & 0x40) == 0) {
|
||||
@ -212,7 +212,7 @@ s32 add_badge(s32 itemID) {
|
||||
}
|
||||
|
||||
s32 store_item(s32 itemID) {
|
||||
player_data* playerData = &gPlayerData;
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(gPlayerData.storedItems); i++) {
|
||||
@ -231,7 +231,7 @@ s32 store_item(s32 itemID) {
|
||||
}
|
||||
|
||||
s32 get_stored_count(void) {
|
||||
player_data* playerData = &gPlayerData;
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
s32 i = 0;
|
||||
s32 sum = 0;
|
||||
|
||||
@ -249,8 +249,8 @@ s32 get_stored_empty_count(void) {
|
||||
}
|
||||
|
||||
void enforce_hpfp_limits(void) {
|
||||
player_data* playerData = &gPlayerData;
|
||||
player_data* playerData2 = &gPlayerData;
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
PlayerData* playerData2 = &gPlayerData;
|
||||
|
||||
playerData->curMaxHP = playerData->hardMaxHP + (is_ability_active(4) * 5);
|
||||
if (playerData->curMaxHP > 75) {
|
||||
@ -278,7 +278,7 @@ INCLUDE_ASM(code_80850_len_3060, status_menu_draw_stat);
|
||||
INCLUDE_ASM(code_80850_len_3060, update_status_menu);
|
||||
|
||||
void coin_counter_draw_content(UNK_TYPE arg0, s32 posX, s32 posY) {
|
||||
ui_status* uiStatus = &gUIStatus;
|
||||
UiStatus* uiStatus = &gUIStatus;
|
||||
s32 iconIndex;
|
||||
|
||||
if ((gPlayerData.coins != uiStatus->displayCoins) && (((*gGameStatusPtr)->frameCounter % 3) == 0)) {
|
||||
@ -297,8 +297,8 @@ void coin_counter_draw_content(UNK_TYPE arg0, s32 posX, s32 posY) {
|
||||
}
|
||||
|
||||
void update_coin_counter(void) {
|
||||
ui_status* uiStatus = &gUIStatus;
|
||||
player_data* playerData = &gPlayerData;
|
||||
UiStatus* uiStatus = &gUIStatus;
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
|
||||
do {} while(0); // Needed to match
|
||||
|
||||
@ -337,7 +337,7 @@ void update_coin_counter(void) {
|
||||
}
|
||||
|
||||
void show_coin_counter(void) {
|
||||
ui_status* uiStatus = &gUIStatus;
|
||||
UiStatus* uiStatus = &gUIStatus;
|
||||
s16* coinCounterUnk = &D_8010CD10;
|
||||
s32 index;
|
||||
|
||||
@ -378,7 +378,7 @@ void show_coin_counter(void) {
|
||||
}
|
||||
|
||||
void hide_coin_counter(void) {
|
||||
ui_status* uiStatus = &gUIStatus;
|
||||
UiStatus* uiStatus = &gUIStatus;
|
||||
|
||||
if ((D_8010CD10 != 0) && (uiStatus->unk_6C[0]== 0)) {
|
||||
uiStatus->unk_6C[0] = 60;
|
||||
@ -386,20 +386,21 @@ void hide_coin_counter(void) {
|
||||
}
|
||||
|
||||
void func_800E96C8(void) {
|
||||
ui_status* uiStatus = &gUIStatus;
|
||||
UiStatus* uiStatus = &gUIStatus;
|
||||
|
||||
if ((D_8010CD10 != 0) && (uiStatus->unk_6C[0]== 0)) {
|
||||
uiStatus->unk_6C[0]= 1;
|
||||
}
|
||||
}
|
||||
|
||||
s32 ShowCoinCounter(script_context* script) {
|
||||
ApiStatus ShowCoinCounter(ScriptInstance* script, s32 isInitialCall) {
|
||||
if (get_variable(script, *script->ptrReadPos)) {
|
||||
show_coin_counter();
|
||||
} else {
|
||||
hide_coin_counter();
|
||||
}
|
||||
return 2;
|
||||
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
void func_800E973C(void) {
|
||||
@ -408,7 +409,7 @@ void func_800E973C(void) {
|
||||
}
|
||||
|
||||
void open_status_menu_long(void) {
|
||||
ui_status* uiStatus = &gUIStatus;
|
||||
UiStatus* uiStatus = &gUIStatus;
|
||||
|
||||
if (uiStatus->hidden) {
|
||||
uiStatus->showTimer = 210;
|
||||
@ -418,7 +419,7 @@ void open_status_menu_long(void) {
|
||||
}
|
||||
|
||||
void open_status_menu_short(void) {
|
||||
ui_status* uiStatus = &gUIStatus;
|
||||
UiStatus* uiStatus = &gUIStatus;
|
||||
|
||||
if (uiStatus->hidden) {
|
||||
uiStatus->showTimer = 105;
|
||||
@ -428,7 +429,7 @@ void open_status_menu_short(void) {
|
||||
}
|
||||
|
||||
void func_800E97B8(void) {
|
||||
ui_status* uiStatus = &gUIStatus;
|
||||
UiStatus* uiStatus = &gUIStatus;
|
||||
|
||||
if (uiStatus->hidden != 1) {
|
||||
uiStatus->hidden = 1;
|
||||
@ -438,7 +439,7 @@ void func_800E97B8(void) {
|
||||
}
|
||||
|
||||
void func_800E97E4(void) {
|
||||
ui_status* uiStatus = &gUIStatus;
|
||||
UiStatus* uiStatus = &gUIStatus;
|
||||
|
||||
uiStatus->drawPosY = -100;
|
||||
uiStatus->ignoreChanges = 0;
|
||||
@ -449,7 +450,7 @@ void func_800E97E4(void) {
|
||||
}
|
||||
|
||||
void func_800E9810(void) {
|
||||
ui_status* uiStatus = &gUIStatus;
|
||||
UiStatus* uiStatus = &gUIStatus;
|
||||
|
||||
uiStatus->showTimer = 210;
|
||||
uiStatus->drawPosY = 0;
|
||||
@ -468,8 +469,8 @@ void func_800E984C(void) {
|
||||
}
|
||||
|
||||
s32 func_800E9860(void) {
|
||||
ui_status* uiStatus = &gUIStatus;
|
||||
ui_status* uiStatus2 = &gUIStatus;
|
||||
UiStatus* uiStatus = &gUIStatus;
|
||||
UiStatus* uiStatus2 = &gUIStatus;
|
||||
s32 ret = 1 - uiStatus->unk_45[0];
|
||||
|
||||
if (uiStatus->unk_45[1] != 0) {
|
||||
@ -486,7 +487,7 @@ void status_menu_enable_ignore_changes(void) {
|
||||
}
|
||||
|
||||
void func_800E98A8(void) {
|
||||
ui_status* uiStatus = &gUIStatus;
|
||||
UiStatus* uiStatus = &gUIStatus;
|
||||
|
||||
uiStatus->ignoreChanges = 1;
|
||||
uiStatus->drawPosY = 18;
|
||||
@ -497,7 +498,7 @@ void status_menu_disable_ignore_changes(void) {
|
||||
}
|
||||
|
||||
s32 func_800E98D4(void) {
|
||||
ui_status* uiStatus = &gUIStatus;
|
||||
UiStatus* uiStatus = &gUIStatus;
|
||||
|
||||
return uiStatus->unk_45[1] + uiStatus->ignoreChanges;
|
||||
}
|
||||
@ -515,9 +516,9 @@ s32 is_status_menu_visible(void) {
|
||||
}
|
||||
|
||||
void status_menu_start_blinking_hp(void) {
|
||||
game_status* gameStatus = (*gGameStatusPtr);
|
||||
ui_status* uiStatus = &gUIStatus;
|
||||
ui_status* uiStatus2 = &gUIStatus;
|
||||
GameStatus* gameStatus = (*gGameStatusPtr);
|
||||
UiStatus* uiStatus = &gUIStatus;
|
||||
UiStatus* uiStatus2 = &gUIStatus;
|
||||
|
||||
if (gameStatus->isBattle == 0) {
|
||||
uiStatus->hpBlinkTimer = 120;
|
||||
@ -530,7 +531,7 @@ void status_menu_start_blinking_hp(void) {
|
||||
}
|
||||
|
||||
void status_menu_stop_blinking_hp(void) {
|
||||
ui_status* uiStatus = &gUIStatus;
|
||||
UiStatus* uiStatus = &gUIStatus;
|
||||
|
||||
if (uiStatus->hpBlinking != 0) {
|
||||
uiStatus->hpBlinking = 0;
|
||||
@ -540,9 +541,9 @@ void status_menu_stop_blinking_hp(void) {
|
||||
}
|
||||
|
||||
void status_menu_start_blinking_fp(void) {
|
||||
game_status* gameStatus = (*gGameStatusPtr);
|
||||
ui_status* uiStatus = &gUIStatus;
|
||||
ui_status* uiStatus2 = &gUIStatus;
|
||||
GameStatus* gameStatus = (*gGameStatusPtr);
|
||||
UiStatus* uiStatus = &gUIStatus;
|
||||
UiStatus* uiStatus2 = &gUIStatus;
|
||||
|
||||
if (gameStatus->isBattle == 0) {
|
||||
uiStatus->fpBlinkTimer = 120;
|
||||
@ -555,7 +556,7 @@ void status_menu_start_blinking_fp(void) {
|
||||
}
|
||||
|
||||
void status_menu_stop_blinking_fp(void) {
|
||||
ui_status* uiStatus = &gUIStatus;
|
||||
UiStatus* uiStatus = &gUIStatus;
|
||||
|
||||
if (uiStatus->fpBlinking != 0) {
|
||||
uiStatus->fpBlinking = 0;
|
||||
@ -564,9 +565,9 @@ void status_menu_stop_blinking_fp(void) {
|
||||
}
|
||||
|
||||
void status_menu_start_blinking_coins(void) {
|
||||
game_status* gameStatus = (*gGameStatusPtr);
|
||||
ui_status* uiStatus = &gUIStatus;
|
||||
ui_status* uiStatus2 = &gUIStatus;
|
||||
GameStatus* gameStatus = (*gGameStatusPtr);
|
||||
UiStatus* uiStatus = &gUIStatus;
|
||||
UiStatus* uiStatus2 = &gUIStatus;
|
||||
|
||||
if (gameStatus->isBattle == 0) {
|
||||
uiStatus->coinsBlinkTimer = 120;
|
||||
@ -579,7 +580,7 @@ void status_menu_start_blinking_coins(void) {
|
||||
}
|
||||
|
||||
void status_menu_stop_blinking_coins(void) {
|
||||
ui_status* uiStatus = &gUIStatus;
|
||||
UiStatus* uiStatus = &gUIStatus;
|
||||
|
||||
if (uiStatus->coinsBlinking != 0) {
|
||||
uiStatus->coinsBlinking = 0;
|
||||
@ -589,8 +590,8 @@ void status_menu_stop_blinking_coins(void) {
|
||||
}
|
||||
|
||||
void status_menu_start_blinking_sp(void) {
|
||||
player_data* playerData = &gPlayerData;
|
||||
ui_status* uiStatus = &gUIStatus;
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
UiStatus* uiStatus = &gUIStatus;
|
||||
|
||||
uiStatus->spBarsToBlink = playerData->maxStarPower;
|
||||
if (uiStatus->spBlinking != 1) {
|
||||
@ -600,7 +601,7 @@ void status_menu_start_blinking_sp(void) {
|
||||
}
|
||||
|
||||
void status_menu_stop_blinking_sp(void) {
|
||||
ui_status* uiStatus = &gUIStatus;
|
||||
UiStatus* uiStatus = &gUIStatus;
|
||||
|
||||
if (uiStatus->spBlinking != 0) {
|
||||
uiStatus->spBlinking = 0;
|
||||
@ -609,7 +610,7 @@ void status_menu_stop_blinking_sp(void) {
|
||||
}
|
||||
|
||||
void status_menu_start_blinking_sp_bars(s8 numBarsToBlink) {
|
||||
ui_status* uiStatus = &gUIStatus;
|
||||
UiStatus* uiStatus = &gUIStatus;
|
||||
|
||||
uiStatus->spBarsToBlink = numBarsToBlink;
|
||||
if (uiStatus->spBlinking != 1) {
|
||||
@ -619,7 +620,7 @@ void status_menu_start_blinking_sp_bars(s8 numBarsToBlink) {
|
||||
}
|
||||
|
||||
void status_menu_start_blinking_starpoints(void) {
|
||||
ui_status* uiStatus = &gUIStatus;
|
||||
UiStatus* uiStatus = &gUIStatus;
|
||||
|
||||
if (uiStatus->starpointsBlinking != 1) {
|
||||
uiStatus->starpointsBlinking = 1;
|
||||
@ -628,7 +629,7 @@ void status_menu_start_blinking_starpoints(void) {
|
||||
}
|
||||
|
||||
void status_menu_stop_blinking_starpoints(void) {
|
||||
ui_status* uiStatus = &gUIStatus;
|
||||
UiStatus* uiStatus = &gUIStatus;
|
||||
|
||||
if (uiStatus->starpointsBlinking != 0) {
|
||||
uiStatus->starpointsBlinking = 0;
|
||||
@ -637,7 +638,7 @@ void status_menu_stop_blinking_starpoints(void) {
|
||||
}
|
||||
|
||||
void decrement_status_menu_disabled(void) {
|
||||
ui_status* uiStatus = &gUIStatus;
|
||||
UiStatus* uiStatus = &gUIStatus;
|
||||
|
||||
if (uiStatus->disabled > 0) {
|
||||
uiStatus->disabled--;
|
||||
@ -645,14 +646,14 @@ void decrement_status_menu_disabled(void) {
|
||||
}
|
||||
|
||||
void increment_status_menu_disabled(void) {
|
||||
ui_status* uiStatus = &gUIStatus;
|
||||
UiStatus* uiStatus = &gUIStatus;
|
||||
|
||||
uiStatus->disabled++;
|
||||
}
|
||||
|
||||
void sync_status_menu(void) {
|
||||
player_data* playerData = &gPlayerData;
|
||||
ui_status* uiStatus = &gUIStatus;
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
UiStatus* uiStatus = &gUIStatus;
|
||||
|
||||
uiStatus->displayHP = playerData->curHP;
|
||||
uiStatus->displayFP = playerData->curFP;
|
||||
@ -662,8 +663,8 @@ void sync_status_menu(void) {
|
||||
}
|
||||
|
||||
void reset_status_menu(void) {
|
||||
player_data* playerData = &gPlayerData;
|
||||
ui_status* uiStatus = &gUIStatus;
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
UiStatus* uiStatus = &gUIStatus;
|
||||
s32 i;
|
||||
|
||||
uiStatus->drawPosX = 12;
|
||||
@ -971,7 +972,7 @@ s32 is_partner_ability_active(void) {
|
||||
}
|
||||
|
||||
s16 add_coins(s32 amt) {
|
||||
player_data* playerData = &gPlayerData;
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
s16 newCoins = playerData->coins + amt;
|
||||
|
||||
playerData->coins = newCoins;
|
||||
@ -992,8 +993,8 @@ s16 add_coins(s32 amt) {
|
||||
}
|
||||
|
||||
s8 add_star_points(s32 amt) {
|
||||
player_data* playerData = &gPlayerData;
|
||||
player_data* playerData2 = &gPlayerData;
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
PlayerData* playerData2 = &gPlayerData;
|
||||
s8 newSP = playerData->starPoints + amt;
|
||||
|
||||
// TODO: probably a macro!
|
||||
@ -1011,8 +1012,8 @@ s8 add_star_points(s32 amt) {
|
||||
}
|
||||
|
||||
u8 add_star_pieces(s32 amt) {
|
||||
player_data* playerData = &gPlayerData;
|
||||
player_data* playerData2 = &gPlayerData;
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
PlayerData* playerData2 = &gPlayerData;
|
||||
s32 newSP = playerData->starPieces;
|
||||
|
||||
newSP += amt;
|
||||
@ -1032,24 +1033,24 @@ u8 add_star_pieces(s32 amt) {
|
||||
}
|
||||
|
||||
void increment_max_SP() {
|
||||
player_data* playerData = &gPlayerData;
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
|
||||
playerData->maxStarPower++;
|
||||
playerData->specialBarsFilled = playerData->maxStarPower * 256;
|
||||
}
|
||||
|
||||
void set_max_SP(s8 newMaxSP) {
|
||||
player_data* playerData = &gPlayerData;
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
|
||||
playerData->maxStarPower = newMaxSP;
|
||||
playerData->specialBarsFilled = newMaxSP * 256;
|
||||
}
|
||||
|
||||
void add_SP(s32 amt) {
|
||||
player_data* playerData = &gPlayerData;
|
||||
player_data* playerData2 = &gPlayerData;
|
||||
ui_status* uiStatus = &gUIStatus;
|
||||
ui_status* uiStatus2 = &gUIStatus;
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
PlayerData* playerData2 = &gPlayerData;
|
||||
UiStatus* uiStatus = &gUIStatus;
|
||||
UiStatus* uiStatus2 = &gUIStatus;
|
||||
s32 phi_v1;
|
||||
s32 blah;
|
||||
|
||||
@ -1073,7 +1074,7 @@ void add_SP(s32 amt) {
|
||||
}
|
||||
|
||||
s32 recover_fp(s32 amt) {
|
||||
player_data* playerData = &gPlayerData;
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
s32 newFP = playerData->curFP;
|
||||
s32 ret;
|
||||
|
||||
@ -1095,7 +1096,7 @@ s32 recover_fp(s32 amt) {
|
||||
}
|
||||
|
||||
s32 recover_hp(s32 amt) {
|
||||
player_data* playerData = &gPlayerData;
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
s32 newHP = playerData->curHP;
|
||||
s32 ret;
|
||||
|
||||
@ -1117,7 +1118,7 @@ s32 recover_hp(s32 amt) {
|
||||
}
|
||||
|
||||
void subtract_hp(s32 amt) {
|
||||
player_data* playerData = &gPlayerData;
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
s32 newHP = playerData->curHP;
|
||||
|
||||
if (amt > 0) {
|
||||
@ -1130,27 +1131,27 @@ void subtract_hp(s32 amt) {
|
||||
}
|
||||
|
||||
s8 has_full_hp(void) {
|
||||
player_data* playerData = &gPlayerData;
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
|
||||
return playerData->curMaxHP == playerData->curHP;
|
||||
}
|
||||
|
||||
s8 has_full_fp(void) {
|
||||
player_data* playerData = &gPlayerData;
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
|
||||
return playerData->curMaxFP == playerData->curFP;
|
||||
}
|
||||
|
||||
s8 add_fortress_keys(s32 amt) {
|
||||
player_data* playerData = &gPlayerData;
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
|
||||
playerData->fortressKeyCount += amt;
|
||||
return playerData->fortressKeyCount;
|
||||
}
|
||||
|
||||
s8 subtract_fortress_keys(s8 amt) {
|
||||
player_data* playerData = &gPlayerData;
|
||||
player_data* playerData2 = &gPlayerData; // required to match
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
PlayerData* playerData2 = &gPlayerData; // required to match
|
||||
|
||||
playerData->fortressKeyCount -= amt;
|
||||
if (playerData->fortressKeyCount < 0) {
|
||||
|
@ -1,14 +1,14 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(code_8230_len_1ae0, nuSiMgrInit);
|
||||
INCLUDE_API_ASM(code_8230_len_1ae0, nuSiMgrInit);
|
||||
|
||||
INCLUDE_ASM(code_8230_len_1ae0, nuSiSendMesg);
|
||||
INCLUDE_API_ASM(code_8230_len_1ae0, nuSiSendMesg);
|
||||
|
||||
INCLUDE_ASM(code_8230_len_1ae0, nuSiMgrStop);
|
||||
INCLUDE_API_ASM(code_8230_len_1ae0, nuSiMgrStop);
|
||||
|
||||
INCLUDE_ASM(code_8230_len_1ae0, nuSiMgrRestart);
|
||||
INCLUDE_API_ASM(code_8230_len_1ae0, nuSiMgrRestart);
|
||||
|
||||
INCLUDE_ASM(code_8230_len_1ae0, nuSiMgrThread);
|
||||
INCLUDE_API_ASM(code_8230_len_1ae0, nuSiMgrThread);
|
||||
|
||||
INCLUDE_ASM(code_8230_len_1ae0, func_8002D160);
|
||||
|
||||
|
@ -72,19 +72,19 @@ INCLUDE_ASM(code_a5dd0_len_114e0, create_entity);
|
||||
|
||||
INCLUDE_ASM(code_a5dd0_len_114e0, create_shadow_from_data);
|
||||
|
||||
INCLUDE_ASM(code_a5dd0_len_114e0, MakeEntity);
|
||||
INCLUDE_API_ASM(code_a5dd0_len_114e0, MakeEntity);
|
||||
|
||||
INCLUDE_ASM(code_a5dd0_len_114e0, AssignScript);
|
||||
INCLUDE_API_ASM(code_a5dd0_len_114e0, AssignScript);
|
||||
|
||||
INCLUDE_ASM(code_a5dd0_len_114e0, AssignAreaFlag);
|
||||
INCLUDE_API_ASM(code_a5dd0_len_114e0, AssignAreaFlag);
|
||||
|
||||
INCLUDE_ASM(code_a5dd0_len_114e0, AssignBlockFlag);
|
||||
INCLUDE_API_ASM(code_a5dd0_len_114e0, AssignBlockFlag);
|
||||
|
||||
INCLUDE_ASM(code_a5dd0_len_114e0, AssignFlag);
|
||||
INCLUDE_API_ASM(code_a5dd0_len_114e0, AssignFlag);
|
||||
|
||||
INCLUDE_ASM(code_a5dd0_len_114e0, AssignPanelFlag);
|
||||
INCLUDE_API_ASM(code_a5dd0_len_114e0, AssignPanelFlag);
|
||||
|
||||
INCLUDE_ASM(code_a5dd0_len_114e0, AssignCrateFlag);
|
||||
INCLUDE_API_ASM(code_a5dd0_len_114e0, AssignCrateFlag);
|
||||
|
||||
INCLUDE_ASM(code_a5dd0_len_114e0, create_entity_shadow);
|
||||
|
||||
|
@ -23,7 +23,7 @@ INCLUDE_ASM(code_dbd70_len_700, create_trigger);
|
||||
INCLUDE_ASM(code_dbd70_len_700, update_triggers);
|
||||
|
||||
|
||||
void delete_trigger(trigger* toDelete) {
|
||||
void delete_trigger(Trigger* toDelete) {
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(gCurrentTriggerListPtr); i++) {
|
||||
@ -41,7 +41,7 @@ void delete_trigger(trigger* toDelete) {
|
||||
INCLUDE_ASM(code_dbd70_len_700, is_trigger_bound);
|
||||
|
||||
//INCLUDE_ASM(code_dbd70_len_700, get_trigger_by_id);
|
||||
trigger* get_trigger_by_id(s32 triggerID) {
|
||||
Trigger* get_trigger_by_id(s32 triggerID) {
|
||||
return (*gCurrentTriggerListPtr)[triggerID];
|
||||
}
|
||||
|
||||
|
@ -23,7 +23,7 @@ void load_map_bg(char* optAssetName) {
|
||||
}
|
||||
|
||||
void func_80145DF8(void) {
|
||||
game_status* gameStatus = *gGameStatusPtr;
|
||||
GameStatus* gameStatus = *gGameStatusPtr;
|
||||
D_801595A0 = 0;
|
||||
D_8014F12F = 0;
|
||||
|
||||
@ -31,8 +31,8 @@ void func_80145DF8(void) {
|
||||
gameStatus->enableBackground &= 0xF0;
|
||||
}
|
||||
|
||||
void read_background_size(bg_header *bg) {
|
||||
game_status* gameStatus = *gGameStatusPtr;
|
||||
void read_background_size(BackgroundHeader *bg) {
|
||||
GameStatus* gameStatus = *gGameStatusPtr;
|
||||
|
||||
gameStatus->backgroundMaxW = bg->width;
|
||||
gameStatus->backgroundMaxH = bg->height;
|
||||
@ -44,7 +44,7 @@ void read_background_size(bg_header *bg) {
|
||||
}
|
||||
|
||||
void set_background_size(s16 startX, s16 startY, s16 sizeX, s16 sizeY) {
|
||||
game_status* gameStatus = *gGameStatusPtr;
|
||||
GameStatus* gameStatus = *gGameStatusPtr;
|
||||
|
||||
gameStatus->enableBackground &= ~1;
|
||||
gameStatus->backgroundMaxW = startX;
|
||||
|
@ -21,7 +21,7 @@ INCLUDE_ASM(code_e79b0_len_1920, func_802C39F8);
|
||||
INCLUDE_ASM(code_e79b0_len_1920, restart_script);
|
||||
// TODO: Find out why things break when script->timeScale = 1 goes after the previous lines
|
||||
/*
|
||||
script_context* restart_script(script_context* script) {
|
||||
ScriptInstance* restart_script(ScriptInstance* script) {
|
||||
script->loopDepth = -1;
|
||||
script->switchDepth = -1;
|
||||
script->currentOpcode = 0;
|
||||
@ -50,7 +50,7 @@ INCLUDE_ASM(code_e79b0_len_1920, kill_script);
|
||||
|
||||
void* kill_script_by_ID(s32 id) {
|
||||
s32 i;
|
||||
script_context* scriptContextPtr;
|
||||
ScriptInstance* scriptContextPtr;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(gCurrentScriptListPtr); i++) {
|
||||
scriptContextPtr = (*gCurrentScriptListPtr)[i];
|
||||
@ -62,7 +62,7 @@ void* kill_script_by_ID(s32 id) {
|
||||
|
||||
s32 kill_all_scripts(void) {
|
||||
s32 i;
|
||||
script_context* scriptContextPtr;
|
||||
ScriptInstance* scriptContextPtr;
|
||||
|
||||
for(i = 0; i < ARRAY_COUNT(gCurrentScriptListPtr); i++) {
|
||||
scriptContextPtr = (*gCurrentScriptListPtr)[i];
|
||||
@ -75,7 +75,7 @@ s32 kill_all_scripts(void) {
|
||||
|
||||
s32 does_script_exist(s32 id) {
|
||||
s32 i;
|
||||
script_context* scriptContextPtr;
|
||||
ScriptInstance* scriptContextPtr;
|
||||
|
||||
for(i = 0; i < ARRAY_COUNT(gCurrentScriptListPtr); i++) {
|
||||
scriptContextPtr = (*gCurrentScriptListPtr)[i];
|
||||
@ -86,7 +86,7 @@ s32 does_script_exist(s32 id) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
s32 does_script_exist_by_ref(script_context* script) {
|
||||
s32 does_script_exist_by_ref(ScriptInstance* script) {
|
||||
s32 i;
|
||||
|
||||
for(i = 0; i < ARRAY_COUNT(gCurrentScriptListPtr); i++) {
|
||||
@ -97,11 +97,11 @@ s32 does_script_exist_by_ref(script_context* script) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void set_script_priority(script_context* script, s8 priority) {
|
||||
void set_script_priority(ScriptInstance* script, s8 priority) {
|
||||
script->priority = priority;
|
||||
}
|
||||
|
||||
void set_script_timescale(script_context* script, f32 timeScale) {
|
||||
void set_script_timescale(ScriptInstance* script, f32 timeScale) {
|
||||
script->timeScale = timeScale * gGlobalTimeSpace;
|
||||
}
|
||||
|
||||
@ -122,7 +122,7 @@ f32 get_global_timespace(void) {
|
||||
}
|
||||
*/
|
||||
|
||||
void set_script_group(script_context* script, s8 groupFlags) {
|
||||
void set_script_group(ScriptInstance* script, s8 groupFlags) {
|
||||
script->groupFlags = groupFlags;
|
||||
}
|
||||
|
||||
@ -130,10 +130,10 @@ INCLUDE_ASM(code_e79b0_len_1920, bind_trigger);
|
||||
|
||||
INCLUDE_ASM(code_e79b0_len_1920, bind_trigger_1);
|
||||
|
||||
void suspend_group_script(script_context* script, s32 groupFlags) {
|
||||
void suspend_group_script(ScriptInstance* script, s32 groupFlags) {
|
||||
int i;
|
||||
script_context* scriptContextPtr;
|
||||
script_context* childScript = script->childScript;
|
||||
ScriptInstance* scriptContextPtr;
|
||||
ScriptInstance* childScript = script->childScript;
|
||||
|
||||
if (childScript != NULL) {
|
||||
suspend_group_script(childScript, groupFlags);
|
||||
@ -151,10 +151,10 @@ void suspend_group_script(script_context* script, s32 groupFlags) {
|
||||
}
|
||||
}
|
||||
|
||||
void resume_group_script(script_context* script, s32 groupFlags) {
|
||||
void resume_group_script(ScriptInstance* script, s32 groupFlags) {
|
||||
int i;
|
||||
script_context* scriptContextPtr;
|
||||
script_context* childScript = script->childScript;
|
||||
ScriptInstance* scriptContextPtr;
|
||||
ScriptInstance* childScript = script->childScript;
|
||||
|
||||
if (childScript != NULL) {
|
||||
resume_group_script(childScript, groupFlags);
|
||||
@ -174,7 +174,7 @@ void resume_group_script(script_context* script, s32 groupFlags) {
|
||||
|
||||
s32 suspend_all_script(s32 id) {
|
||||
s32 i;
|
||||
script_context* scriptContextPtr;
|
||||
ScriptInstance* scriptContextPtr;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(gCurrentScriptListPtr); i++) {
|
||||
scriptContextPtr = (*gCurrentScriptListPtr)[i];
|
||||
@ -186,7 +186,7 @@ s32 suspend_all_script(s32 id) {
|
||||
|
||||
s32 resume_all_script(s32 id) {
|
||||
s32 i;
|
||||
script_context* scriptContextPtr;
|
||||
ScriptInstance* scriptContextPtr;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(gCurrentScriptListPtr); i++) {
|
||||
scriptContextPtr = (*gCurrentScriptListPtr)[i];
|
||||
@ -198,7 +198,7 @@ s32 resume_all_script(s32 id) {
|
||||
|
||||
void suspend_group_script_index(s32 id, s32 groupFlags) {
|
||||
s32 i;
|
||||
script_context* scriptContextPtr;
|
||||
ScriptInstance* scriptContextPtr;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(gCurrentScriptListPtr); i++) {
|
||||
scriptContextPtr = (*gCurrentScriptListPtr)[i];
|
||||
@ -210,7 +210,7 @@ void suspend_group_script_index(s32 id, s32 groupFlags) {
|
||||
|
||||
void resume_group_script_index(s32 id, s32 groupFlags) {
|
||||
s32 i;
|
||||
script_context* scriptContextPtr;
|
||||
ScriptInstance* scriptContextPtr;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(gCurrentScriptListPtr); i++) {
|
||||
scriptContextPtr = (*gCurrentScriptListPtr)[i];
|
||||
@ -222,7 +222,7 @@ void resume_group_script_index(s32 id, s32 groupFlags) {
|
||||
|
||||
s32 suspend_all_group(s32 groupFlags) {
|
||||
s32 i;
|
||||
script_context* scriptContextPtr;
|
||||
ScriptInstance* scriptContextPtr;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(gCurrentScriptListPtr); i++) {
|
||||
scriptContextPtr = (*gCurrentScriptListPtr)[i];
|
||||
@ -234,7 +234,7 @@ s32 suspend_all_group(s32 groupFlags) {
|
||||
|
||||
s32 resume_all_group(s32 groupFlags) {
|
||||
s32 i;
|
||||
script_context* scriptContextPtr;
|
||||
ScriptInstance* scriptContextPtr;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(gCurrentScriptListPtr); i++) {
|
||||
scriptContextPtr = (*gCurrentScriptListPtr)[i];
|
||||
@ -247,7 +247,7 @@ s32 resume_all_group(s32 groupFlags) {
|
||||
|
||||
void suspend_group_others(s32 script, s32 groupFlags) {
|
||||
s32 i;
|
||||
script_context* scriptContextPtr;
|
||||
ScriptInstance* scriptContextPtr;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(gCurrentScriptListPtr); i++) {
|
||||
scriptContextPtr = (*gCurrentScriptListPtr)[i];
|
||||
@ -259,7 +259,7 @@ void suspend_group_others(s32 script, s32 groupFlags) {
|
||||
|
||||
void resume_group_others(s32 script, s32 groupFlags) {
|
||||
s32 i;
|
||||
script_context* scriptContextPtr;
|
||||
ScriptInstance* scriptContextPtr;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(gCurrentScriptListPtr); i++) {
|
||||
scriptContextPtr = (*gCurrentScriptListPtr)[i];
|
||||
@ -269,13 +269,13 @@ void resume_group_others(s32 script, s32 groupFlags) {
|
||||
}
|
||||
}
|
||||
|
||||
script_context* get_script_by_index(s32 index) {
|
||||
ScriptInstance* get_script_by_index(s32 index) {
|
||||
return (*gCurrentScriptListPtr)[index];
|
||||
}
|
||||
|
||||
script_context* get_script_by_id(s32 id) {
|
||||
ScriptInstance* get_script_by_id(s32 id) {
|
||||
s32 i;
|
||||
script_context* scriptContextPtr;
|
||||
ScriptInstance* scriptContextPtr;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(gCurrentScriptListPtr); i++) {
|
||||
if ((*gCurrentScriptListPtr)[i] != NULL) {
|
||||
@ -288,10 +288,10 @@ script_context* get_script_by_id(s32 id) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void set_script_flags(script_context* script, s32 flags) {
|
||||
void set_script_flags(ScriptInstance* script, s32 flags) {
|
||||
int i;
|
||||
script_context* scriptContextPtr;
|
||||
script_context* childScript = script->childScript;
|
||||
ScriptInstance* scriptContextPtr;
|
||||
ScriptInstance* childScript = script->childScript;
|
||||
|
||||
script->state |= flags;
|
||||
if (childScript != NULL) {
|
||||
@ -309,10 +309,10 @@ void set_script_flags(script_context* script, s32 flags) {
|
||||
INCLUDE_ASM(code_e79b0_len_1920, clear_script_flags);
|
||||
/*
|
||||
// TODO: Really close but some weirdness is going on
|
||||
void clear_script_flags(script_context* script, s32 flags) {
|
||||
void clear_script_flags(ScriptInstance* script, s32 flags) {
|
||||
int i;
|
||||
script_context* scriptContextPtr;
|
||||
script_context* childScript = script->childScript;
|
||||
ScriptInstance* scriptContextPtr;
|
||||
ScriptInstance* childScript = script->childScript;
|
||||
|
||||
script->state &= ~flags;
|
||||
if (childScript != NULL) {
|
||||
|
@ -13,31 +13,31 @@ INCLUDE_ASM(code_e92d0_len_5da0, float_to_fixed_var);
|
||||
return (s32)(arg0 * (f32)1024.0f) + -230000000;
|
||||
}*/
|
||||
|
||||
s32 si_handle_return(script_context* script) {
|
||||
ApiStatus si_handle_return(ScriptInstance* script) {
|
||||
kill_script(script);
|
||||
return 255;
|
||||
return ApiStatus_FINISH;
|
||||
}
|
||||
|
||||
s32 si_handle_label(script_context* script) {
|
||||
return 2;
|
||||
ApiStatus si_handle_label(ScriptInstance* script) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 si_handle_goto(script_context* script) {
|
||||
ApiStatus si_handle_goto(ScriptInstance* script) {
|
||||
script->ptrNextLine = si_goto_label(script, get_variable(script, *script->ptrReadPos));
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, si_handle_Loop);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, si_handle_end_loop);
|
||||
|
||||
s32 si_handle_break_loop(script_context* script) {
|
||||
ApiStatus si_handle_break_loop(ScriptInstance* script) {
|
||||
if (script->loopDepth < 0) {
|
||||
while (1) {}; // todo INF_LOOP
|
||||
}
|
||||
script->ptrNextLine = si_goto_end_loop(script);
|
||||
script->loopDepth -= 1;
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, si_handle_wait);
|
||||
@ -56,7 +56,7 @@ INCLUDE_ASM(code_e92d0_len_5da0, si_handle_if_less_equal);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, si_handle_if_greater_equal);
|
||||
|
||||
s32 si_handle_if_AND(script_context* script) {
|
||||
ApiStatus si_handle_if_AND(ScriptInstance* script) {
|
||||
s32 var1;
|
||||
s32 *ptrReadPos = script->ptrReadPos;
|
||||
|
||||
@ -65,13 +65,13 @@ s32 si_handle_if_AND(script_context* script) {
|
||||
|
||||
if ((get_variable(script, var1) & *ptrReadPos) == 0) {
|
||||
script->ptrNextLine = si_skip_if(script);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
//INCLUDE_ASM(code_e92d0_len_5da0, si_handle_if_not_AND);
|
||||
s32 si_handle_if_not_AND(script_context* script) {
|
||||
ApiStatus si_handle_if_not_AND(ScriptInstance* script) {
|
||||
s32 var1;
|
||||
s32 *ptrReadPos = script->ptrReadPos;
|
||||
|
||||
@ -80,24 +80,24 @@ s32 si_handle_if_not_AND(script_context* script) {
|
||||
|
||||
if ((get_variable(script, var1) & *ptrReadPos) != 0) {
|
||||
script->ptrNextLine = si_skip_if(script);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 si_handle_else(script_context* script) {
|
||||
ApiStatus si_handle_else(ScriptInstance* script) {
|
||||
script->ptrNextLine = si_skip_else(script);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 si_handle_end_if(script_context* script) {
|
||||
return 2;
|
||||
ApiStatus si_handle_end_if(ScriptInstance* script) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, si_handle_switch);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, si_handle_switch_const);
|
||||
/*s32 si_handle_switch_const(script_context* script) {
|
||||
/*ApiStatus si_handle_switch_const(ScriptInstance* script) {
|
||||
s32 ptrReadPos = *script->ptrReadPos;
|
||||
s8 switchDepth = script->switchDepth + 1;
|
||||
|
||||
@ -106,7 +106,7 @@ INCLUDE_ASM(code_e92d0_len_5da0, si_handle_switch_const);
|
||||
}
|
||||
script->switchBlockValue[script->switchDepth + 1] = ptrReadPos;
|
||||
script->switchBlockState[script->switchDepth + 1] = 1;
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}*/
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, si_handle_case_equal);
|
||||
@ -133,15 +133,15 @@ INCLUDE_ASM(code_e92d0_len_5da0, si_handle_case_equal_AND);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, si_handle_end_case_group);
|
||||
|
||||
s32 si_handle_break_case(script_context* script) {
|
||||
ApiStatus si_handle_break_case(ScriptInstance* script) {
|
||||
if (script->switchDepth < 0) {
|
||||
while (1) {}; //todo INF_LOOP
|
||||
}
|
||||
script->ptrNextLine = si_goto_end_case(script);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 si_handle_end_switch(script_context* script) {
|
||||
ApiStatus si_handle_end_switch(ScriptInstance* script) {
|
||||
s32 switchDepth = script->switchDepth;
|
||||
|
||||
if (switchDepth < 0) {
|
||||
@ -150,29 +150,29 @@ s32 si_handle_end_switch(script_context* script) {
|
||||
|
||||
script->switchBlockState[script->switchDepth] = 0;
|
||||
script->switchDepth -= 1;
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
|
||||
}
|
||||
|
||||
s32 si_handle_set_var(script_context* script) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus si_handle_set_var(ScriptInstance* script) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
s32 curPtrReadPos = ptrReadPos[0];
|
||||
|
||||
set_variable(script, curPtrReadPos, get_variable(script, ptrReadPos[1]));
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 si_handle_set_const(script_context* script) {
|
||||
ApiStatus si_handle_set_const(ScriptInstance* script) {
|
||||
set_variable(script, *script->ptrReadPos, script->ptrReadPos[1]);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 si_handle_set_float(script_context* script) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus si_handle_set_float(ScriptInstance* script) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
s32 curPtrReadPos = ptrReadPos[0];
|
||||
|
||||
set_float_variable(script, curPtrReadPos, get_float_variable(script, ptrReadPos[1]));
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, si_handle_add);
|
||||
@ -193,22 +193,22 @@ INCLUDE_ASM(code_e92d0_len_5da0, si_handle_multiplyF);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, si_handle_divideF);
|
||||
|
||||
s32 si_handle_set_int_buffer_ptr(script_context* script) {
|
||||
ApiStatus si_handle_set_int_buffer_ptr(ScriptInstance* script) {
|
||||
script->buffer = get_variable(script, *script->ptrReadPos);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 si_handle_set_float_buffer_ptr(script_context* script) {
|
||||
ApiStatus si_handle_set_float_buffer_ptr(ScriptInstance* script) {
|
||||
script->buffer = get_variable(script, *script->ptrReadPos);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 si_handle_get_1_word(script_context* script) {
|
||||
ApiStatus si_handle_get_1_word(ScriptInstance* script) {
|
||||
s32 ptrReadPos = *script->ptrReadPos;
|
||||
s32 buffer = *script->buffer++;
|
||||
|
||||
set_variable(script, ptrReadPos, buffer);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, si_handle_get_2_word);
|
||||
@ -217,12 +217,12 @@ INCLUDE_ASM(code_e92d0_len_5da0, si_handle_get_3_word);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, si_handle_get_4_word);
|
||||
|
||||
s32 si_handle_get_Nth_word(script_context* script) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus si_handle_get_Nth_word(ScriptInstance* script) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
s32 curPtrReadPos = ptrReadPos[0];
|
||||
|
||||
set_variable(script, curPtrReadPos, script->buffer[get_variable(script, ptrReadPos[1])]);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, si_handle_get_1_float);
|
||||
@ -235,14 +235,14 @@ INCLUDE_ASM(code_e92d0_len_5da0, si_handle_get_4_float);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, si_handle_get_Nth_float);
|
||||
|
||||
s32 si_handle_set_array(script_context* script) {
|
||||
ApiStatus si_handle_set_array(ScriptInstance* script) {
|
||||
script->array = get_variable(script, *script->ptrReadPos);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 si_handle_set_flag_array(script_context* script) {
|
||||
ApiStatus si_handle_set_flag_array(ScriptInstance* script) {
|
||||
script->flagArray = get_variable(script, *script->ptrReadPos);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, si_handle_allocate_array);
|
||||
@ -250,8 +250,8 @@ INCLUDE_ASM(code_e92d0_len_5da0, si_handle_allocate_array);
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, si_handle_AND);
|
||||
|
||||
//INCLUDE_ASM(code_e92d0_len_5da0, si_handle_AND_const);
|
||||
s32 si_handle_AND_const(script_context* script) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus si_handle_AND_const(ScriptInstance* script) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
// todo ???
|
||||
s32 temp_s0 = ptrReadPos[0];
|
||||
s32 temp_s2 = ptrReadPos[0];
|
||||
@ -259,14 +259,14 @@ s32 si_handle_AND_const(script_context* script) {
|
||||
temp_s0 = ptrReadPos[1];
|
||||
// end todo
|
||||
set_variable(script, temp_s2, temp_s0 & get_variable(script, temp_s2));
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, si_handle_OR);
|
||||
|
||||
//INCLUDE_ASM(code_e92d0_len_5da0, si_handle_OR_const);
|
||||
s32 si_handle_OR_const(script_context* script) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus si_handle_OR_const(ScriptInstance* script) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
// todo ???
|
||||
s32 temp_s0 = ptrReadPos[0];
|
||||
s32 temp_s2 = ptrReadPos[0];
|
||||
@ -274,7 +274,7 @@ s32 si_handle_OR_const(script_context* script) {
|
||||
temp_s0 = ptrReadPos[1];
|
||||
// end todo
|
||||
set_variable(script, temp_s2, temp_s0 | get_variable(script, temp_s2));
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, si_handle_call);
|
||||
@ -283,116 +283,116 @@ INCLUDE_ASM(code_e92d0_len_5da0, si_handle_exec1);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, si_handle_exec2);
|
||||
|
||||
s32 si_handle_exec_wait(script_context* script) {
|
||||
ApiStatus si_handle_exec_wait(ScriptInstance* script) {
|
||||
start_child_script(script, get_variable(script, *script->ptrReadPos), 0);
|
||||
script->currentOpcode = 0;
|
||||
return 0xFF;
|
||||
}
|
||||
|
||||
s32 si_handle_jump(script_context* script) {
|
||||
ApiStatus si_handle_jump(ScriptInstance* script) {
|
||||
script->ptrFirstLine = get_variable(script, *script->ptrReadPos);
|
||||
restart_script(script);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, _bound_script_trigger_handler);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, si_handle_bind);
|
||||
|
||||
s32 DeleteTrigger(script_context* script) {
|
||||
ApiStatus DeleteTrigger(ScriptInstance* script, s32 isInitialCall) {
|
||||
delete_trigger(get_variable(script, *script->ptrReadPos));
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 si_handle_unbind(script_context* script) {
|
||||
ApiStatus si_handle_unbind(ScriptInstance* script) {
|
||||
delete_trigger(script->ownerID);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 si_handle_kill(script_context* script) {
|
||||
ApiStatus si_handle_kill(ScriptInstance* script) {
|
||||
kill_script_by_ID(get_variable(script, *script->ptrReadPos));
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 si_handle_set_priority(script_context* script) {
|
||||
ApiStatus si_handle_set_priority(ScriptInstance* script) {
|
||||
set_script_priority(script, get_variable(script, *script->ptrReadPos));
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 si_handle_set_timescale(script_context* script) {
|
||||
ApiStatus si_handle_set_timescale(ScriptInstance* script) {
|
||||
set_script_timescale(script, get_float_variable(script, *script->ptrReadPos));
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 si_handle_set_group(script_context* script) {
|
||||
ApiStatus si_handle_set_group(ScriptInstance* script) {
|
||||
set_script_group(script, get_variable(script, *script->ptrReadPos));
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 si_handle_suspend_all(script_context* script) {
|
||||
ApiStatus si_handle_suspend_all(ScriptInstance* script) {
|
||||
suspend_all_group(get_variable(script, *script->ptrReadPos));
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 si_handle_resume_all(script_context* script) {
|
||||
ApiStatus si_handle_resume_all(ScriptInstance* script) {
|
||||
resume_all_group(get_variable(script, *script->ptrReadPos));
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 si_handle_suspend_others(script_context* script) {
|
||||
ApiStatus si_handle_suspend_others(ScriptInstance* script) {
|
||||
suspend_group_others(script, get_variable(script, *script->ptrReadPos));
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 si_handle_resume_others(script_context* script) {
|
||||
ApiStatus si_handle_resume_others(ScriptInstance* script) {
|
||||
resume_group_others(script, get_variable(script, *script->ptrReadPos));
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 si_handle_suspend(script_context* script) {
|
||||
ApiStatus si_handle_suspend(ScriptInstance* script) {
|
||||
suspend_all_script(get_variable(script, *script->ptrReadPos));
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 si_handle_resume(script_context* script) {
|
||||
ApiStatus si_handle_resume(ScriptInstance* script) {
|
||||
resume_all_script(get_variable(script, *script->ptrReadPos));
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, si_handle_does_script_exist);
|
||||
ApiStatus INCLUDE_ASM(code_e92d0_len_5da0, si_handle_does_script_exist);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, si_handle_bind_lock);
|
||||
ApiStatus INCLUDE_ASM(code_e92d0_len_5da0, si_handle_bind_lock);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, si_handle_thread);
|
||||
ApiStatus INCLUDE_ASM(code_e92d0_len_5da0, si_handle_thread);
|
||||
|
||||
s32 si_handle_end_thread(script_context* script) {
|
||||
ApiStatus si_handle_end_thread(ScriptInstance* script) {
|
||||
kill_script(script);
|
||||
return 255;
|
||||
return ApiStatus_FINISH;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, si_handle_child_thread);
|
||||
ApiStatus INCLUDE_ASM(code_e92d0_len_5da0, si_handle_child_thread);
|
||||
|
||||
s32 si_handle_end_child_thread(script_context* script) {
|
||||
ApiStatus si_handle_end_child_thread(ScriptInstance* script) {
|
||||
kill_script(script);
|
||||
return 0;
|
||||
return ApiStatus_BLOCK;
|
||||
}
|
||||
|
||||
s32 func_802C6E14(script_context* script) {
|
||||
return 2;
|
||||
ApiStatus func_802C6E14(ScriptInstance* script) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, si_handle_print_debug_var);
|
||||
ApiStatus INCLUDE_ASM(code_e92d0_len_5da0, si_handle_print_debug_var);
|
||||
|
||||
s32 func_802C739C(script_context* script) {
|
||||
ApiStatus func_802C739C(ScriptInstance* script) {
|
||||
script->ptrSavedPosition = *script->ptrReadPos;
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 func_802C73B0(script_context* script) {
|
||||
return 2;
|
||||
ApiStatus func_802C73B0(ScriptInstance* script) {
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 func_802C73B8(script_context* script) {
|
||||
s32 func_802C73B8(ScriptInstance* script) {
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(gCurrentScriptListPtr); i++) {
|
||||
@ -407,17 +407,17 @@ INCLUDE_ASM(code_e92d0_len_5da0, si_execute_next_command);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, si_handle_end);
|
||||
|
||||
s32 INCLUDE_ASM(code_e92d0_len_5da0, get_variable, script_context* script, bytecode var);
|
||||
s32 INCLUDE_ASM(code_e92d0_len_5da0, get_variable, ScriptInstance* script, Bytecode var);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, get_variable_index);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, get_variable_index_alt);
|
||||
|
||||
s32 INCLUDE_ASM(code_e92d0_len_5da0, set_variable, script_context* script, bytecode var, s32 value);
|
||||
s32 INCLUDE_ASM(code_e92d0_len_5da0, set_variable, ScriptInstance* script, Bytecode var, s32 value);
|
||||
|
||||
f32 INCLUDE_ASM(code_e92d0_len_5da0, get_float_variable, script_context* script, bytecode var);
|
||||
f32 INCLUDE_ASM(code_e92d0_len_5da0, get_float_variable, ScriptInstance* script, Bytecode var);
|
||||
|
||||
f32 INCLUDE_ASM(code_e92d0_len_5da0, set_float_variable, script_context* script, bytecode var, f32 value);
|
||||
f32 INCLUDE_ASM(code_e92d0_len_5da0, set_float_variable, ScriptInstance* script, Bytecode var, f32 value);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, si_goto_label);
|
||||
|
||||
@ -431,100 +431,100 @@ INCLUDE_ASM(code_e92d0_len_5da0, si_goto_next_case);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, si_goto_end_loop);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, TranslateModel);
|
||||
INCLUDE_API_ASM(code_e92d0_len_5da0, TranslateModel);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, RotateModel);
|
||||
INCLUDE_API_ASM(code_e92d0_len_5da0, RotateModel);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, ScaleModel);
|
||||
INCLUDE_API_ASM(code_e92d0_len_5da0, ScaleModel);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, GetModelIndex);
|
||||
INCLUDE_API_ASM(code_e92d0_len_5da0, GetModelIndex);
|
||||
|
||||
s32 CloneModel(script_context* script) {
|
||||
s32* thisPos = script->ptrReadPos;
|
||||
ApiStatus CloneModel(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* thisPos = script->ptrReadPos;
|
||||
s32 srcModelID = get_variable(script, *thisPos++);
|
||||
s32 newModelID = get_variable(script, *thisPos++);
|
||||
|
||||
clone_model(srcModelID, newModelID);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, GetModelCenter);
|
||||
INCLUDE_API_ASM(code_e92d0_len_5da0, GetModelCenter);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, SetTexPanner);
|
||||
INCLUDE_API_ASM(code_e92d0_len_5da0, SetTexPanner);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, SetModelFlag10);
|
||||
INCLUDE_API_ASM(code_e92d0_len_5da0, SetModelFlag10);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, EnableTexPanning);
|
||||
INCLUDE_API_ASM(code_e92d0_len_5da0, EnableTexPanning);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, EnableModel);
|
||||
INCLUDE_API_ASM(code_e92d0_len_5da0, EnableModel);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, SetGroupEnabled);
|
||||
INCLUDE_API_ASM(code_e92d0_len_5da0, SetGroupEnabled);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, SetTexPanOffset);
|
||||
INCLUDE_API_ASM(code_e92d0_len_5da0, SetTexPanOffset);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, SetModelFlags);
|
||||
INCLUDE_API_ASM(code_e92d0_len_5da0, SetModelFlags);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, func_802C95A0);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, TranslateGroup);
|
||||
INCLUDE_API_ASM(code_e92d0_len_5da0, TranslateGroup);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, RotateGroup);
|
||||
INCLUDE_API_ASM(code_e92d0_len_5da0, RotateGroup);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, ScaleGroup);
|
||||
INCLUDE_API_ASM(code_e92d0_len_5da0, ScaleGroup);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, EnableGroup);
|
||||
INCLUDE_API_ASM(code_e92d0_len_5da0, EnableGroup);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, modify_collider_family_flags);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, ModifyColliderFlags);
|
||||
INCLUDE_API_ASM(code_e92d0_len_5da0, ModifyColliderFlags);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, ResetFromLava);
|
||||
INCLUDE_API_ASM(code_e92d0_len_5da0, ResetFromLava);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, GetColliderCenter);
|
||||
INCLUDE_API_ASM(code_e92d0_len_5da0, GetColliderCenter);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, ParentColliderToModel);
|
||||
INCLUDE_API_ASM(code_e92d0_len_5da0, ParentColliderToModel);
|
||||
|
||||
s32 UpdateColliderTransform(script_context* script) {
|
||||
ApiStatus UpdateColliderTransform(ScriptInstance* script, s32 isInitialCall) {
|
||||
update_collider_transform(get_variable(script, *script->ptrReadPos));
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, func_802CA1B8);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, goto_map);
|
||||
|
||||
s32 GotoMap(script_context* script) {
|
||||
ApiStatus GotoMap(ScriptInstance* script, s32 isInitialCall) {
|
||||
goto_map(script, 0);
|
||||
return 1;
|
||||
return ApiStatus_DONE1;
|
||||
}
|
||||
|
||||
s32 GotoMapSpecial(script_context* script) {
|
||||
ApiStatus GotoMapSpecial(ScriptInstance* script, s32 isInitialCall) {
|
||||
goto_map(script, 1);
|
||||
return 1;
|
||||
return ApiStatus_DONE1;
|
||||
}
|
||||
|
||||
s32 GotoMapByID(script_context* script) {
|
||||
ApiStatus GotoMapByID(ScriptInstance* script, s32 isInitialCall) {
|
||||
goto_map(script, 2);
|
||||
return 1;
|
||||
return ApiStatus_DONE1;
|
||||
}
|
||||
|
||||
s32 GetEntryID(script_context* script) {
|
||||
ApiStatus GetEntryID(ScriptInstance* script, s32 isInitialCall) {
|
||||
set_variable(script, *script->ptrReadPos, (*gGameStatusPtr)->entryID);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 GetMapID(script_context* script, s32 initialCall) {
|
||||
ApiStatus GetMapID(ScriptInstance* script, s32 isInitialCall) {
|
||||
set_variable(script, *script->ptrReadPos, (*gGameStatusPtr)->mapID);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 GetLoadType(script_context* script, s32 initialCall) {
|
||||
ApiStatus GetLoadType(ScriptInstance* script, s32 isInitialCall) {
|
||||
set_variable(script, *script->ptrReadPos, (*gGameStatusPtr)->loadType != 0);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, SetRenderMode);
|
||||
INCLUDE_API_ASM(code_e92d0_len_5da0, SetRenderMode);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, PlaySoundAtModel);
|
||||
INCLUDE_API_ASM(code_e92d0_len_5da0, PlaySoundAtModel);
|
||||
|
||||
INCLUDE_ASM(code_e92d0_len_5da0, PlaySoundAtCollider);
|
||||
INCLUDE_API_ASM(code_e92d0_len_5da0, PlaySoundAtCollider);
|
||||
|
@ -1,13 +1,13 @@
|
||||
#include "common.h"
|
||||
|
||||
void func_800337D0(s16 new_alpha) {
|
||||
game_status* gameStatus = *gGameStatusPtr;
|
||||
GameStatus* gameStatus = *gGameStatusPtr;
|
||||
|
||||
gameStatus->bootAlpha = new_alpha;
|
||||
}
|
||||
|
||||
void func_800337E0(s16 arg0) {
|
||||
game_status* gameStatus = *gGameStatusPtr;
|
||||
GameStatus* gameStatus = *gGameStatusPtr;
|
||||
|
||||
gameStatus->bootRed = arg0;
|
||||
gameStatus->bootGreen = arg0;
|
||||
@ -15,7 +15,7 @@ void func_800337E0(s16 arg0) {
|
||||
}
|
||||
|
||||
s16 func_800337F8(subtract_val) {
|
||||
game_status* gameStatus = *gGameStatusPtr;
|
||||
GameStatus* gameStatus = *gGameStatusPtr;
|
||||
|
||||
if (gameStatus->bootAlpha != 0) {
|
||||
gameStatus->bootAlpha -= subtract_val;
|
||||
@ -29,7 +29,7 @@ s16 func_800337F8(subtract_val) {
|
||||
}
|
||||
|
||||
s16 func_80033830(add_val) {
|
||||
game_status* gameStatus = *gGameStatusPtr;
|
||||
GameStatus* gameStatus = *gGameStatusPtr;
|
||||
|
||||
if (gameStatus->bootAlpha != 0xFF) {
|
||||
gameStatus->bootAlpha += add_val;
|
||||
|
@ -1,86 +1,86 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, SetCamEnabled);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, SetCamEnabled);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, SetCamFlag80);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, SetCamFlag80);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, SetCamPerspective);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, SetCamPerspective);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, SetCamViewport);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, SetCamViewport);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, SetCamBGColor);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, SetCamBGColor);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, SetCamTarget);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, SetCamTarget);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, ShakeCam);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, ShakeCam);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, exec_ShakeCam1);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, exec_ShakeCamX);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, SetCamLeadPlayer);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, SetCamLeadPlayer);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, PanToTarget);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, PanToTarget);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, UseSettingsFrom);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, UseSettingsFrom);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, LoadSettings);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, LoadSettings);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, SetCamType);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, SetCamType);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, SetCamPitch);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, SetCamPitch);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, SetCamDistance);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, SetCamDistance);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, SetCamPosA);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, SetCamPosA);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, SetCamPosB);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, SetCamPosB);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, SetCamPosC);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, SetCamPosC);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, SetPanTarget);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, SetPanTarget);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, SetCamSpeed);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, SetCamSpeed);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, GetCamType);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, GetCamType);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, GetCamPitch);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, GetCamPitch);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, GetCamDistance);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, GetCamDistance);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, GetCamPosA);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, GetCamPosA);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, GetCamPosB);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, GetCamPosB);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, GetCamPosC);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, GetCamPosC);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, GetCamPosition);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, GetCamPosition);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, WaitForCam);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, WaitForCam);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, SetCamProperties);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, SetCamProperties);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, AdjustCam);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, AdjustCam);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, ResetCam);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, ResetCam);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, draw_anim_models);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, LoadModelAnimation);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, LoadModelAnimation);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, PlayModelAnimation);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, PlayModelAnimation);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, ChangeModelAnimation);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, ChangeModelAnimation);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, SetAnimModelPosition);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, SetAnimModelPosition);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, GetAnimModelPosition);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, GetAnimModelPosition);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, AddAnimModelPosition);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, AddAnimModelPosition);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, SetAnimModelRotation);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, SetAnimModelRotation);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, SetAnimModelScale);
|
||||
INCLUDE_API_ASM(code_ef070_len_3400, SetAnimModelScale);
|
||||
|
||||
INCLUDE_ASM(code_ef070_len_3400, func_802CD4B4);
|
||||
|
||||
|
@ -1,111 +1,111 @@
|
||||
#include "common.h"
|
||||
|
||||
npc* resolve_npc(script_context* script, NPC npcID) {
|
||||
if (npcID == NPC_SELF) {
|
||||
Npc* resolve_npc(ScriptInstance* script, NpcId npcIdOrPtr) {
|
||||
if (npcIdOrPtr == NpcId_SELF) {
|
||||
return get_npc_safe(script->ownerID);
|
||||
} else if (npcID >= -270000000) {
|
||||
return get_npc_safe(npcID);
|
||||
} else if (npcIdOrPtr >= -270000000) {
|
||||
return get_npc_safe(npcIdOrPtr);
|
||||
} else {
|
||||
return (npc*) npcID;
|
||||
return (Npc*) npcIdOrPtr;
|
||||
}
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, set_npc_animation);
|
||||
|
||||
s32 DeleteNpc(script_context* script, s32 initialCall) {
|
||||
bytecode* ptrReadPos = script->ptrReadPos;
|
||||
npc* npcPtr = get_npc_unsafe(get_variable(script, *ptrReadPos++));
|
||||
ApiStatus DeleteNpc(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
Npc* npcPtr = get_npc_unsafe(get_variable(script, *ptrReadPos++));
|
||||
|
||||
if (npcPtr) {
|
||||
free_npc(npcPtr);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 GetNpcPointer(script_context* script, s32 initialCall) {
|
||||
bytecode* ptrReadPos = script->ptrReadPos;
|
||||
bytecode npcID = get_variable(script, *ptrReadPos++);
|
||||
bytecode varNPC = *ptrReadPos++;
|
||||
ApiStatus GetNpcPointer(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
NpcId npcID = get_variable(script, *ptrReadPos++);
|
||||
Bytecode varNPC = *ptrReadPos++;
|
||||
|
||||
set_variable(script, varNPC, get_npc_safe(npcID));
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, SetNpcPos);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcPos);
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, SetNpcRotation);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcRotation);
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, SetNpcScale);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcScale);
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, SetNpcCollisionSize);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcCollisionSize);
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, SetNpcSpeed);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcSpeed);
|
||||
// TODO: Fix issue with BNEZL vs BNEZ
|
||||
/*
|
||||
s32 SetNpcSpeed(script_context* script, s32 initialCall) {
|
||||
bytecode* ptrReadPos = script->ptrReadPos;
|
||||
bytecode npcID = get_variable(script, *ptrReadPos++);
|
||||
ApiStatus SetNpcSpeed(ScriptInstance* script, s32 isInitialCall) {
|
||||
Vytecode* ptrReadPos = script->ptrReadPos;
|
||||
NpcId npcID = get_variable(script, *ptrReadPos++);
|
||||
f32 speed = get_float_variable(script, *ptrReadPos);
|
||||
npc* npcPtr = resolve_npc(script, npcID);
|
||||
Npc* npcPtr = resolve_npc(script, npcID);
|
||||
|
||||
npcPtr->moveSpeed = speed;
|
||||
if(npcPtr != NULL) {
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, SetNpcJumpscale);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcJumpscale);
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, SetNpcAnimation);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcAnimation);
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, GetNpcAnimation);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, GetNpcAnimation);
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, NpcMoveTo);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, NpcMoveTo);
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, _npc_jump_to);
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, NpcJump0);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, NpcJump0);
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, NpcJump1);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, NpcJump1);
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, NpcFlyTo);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, NpcFlyTo);
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, GetNpcYaw);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, GetNpcYaw);
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, SetNpcYaw);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcYaw);
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, InterpNpcYaw);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, InterpNpcYaw);
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, NpcFacePlayer);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, NpcFacePlayer);
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, NpcFaceNpc);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, NpcFaceNpc);
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, SetNpcFlagBits);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcFlagBits);
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, GetNpcPos);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, GetNpcPos);
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, EnableNpcShadow);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, EnableNpcShadow);
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, EnableNpcBlur);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, EnableNpcBlur);
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, ClearPartnerMoveHistory);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, ClearPartnerMoveHistory);
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, NpcSetHomePosToCurrent);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, NpcSetHomePosToCurrent);
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, GetPartnerPos);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, GetPartnerPos);
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, DisablePartnerAI);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, DisablePartnerAI);
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, EnablePartnerAI);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, EnablePartnerAI);
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, BringPartnerOut);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, BringPartnerOut);
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, PutPartnerAway);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, PutPartnerAway);
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, GetCurrentPartnerID);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, GetCurrentPartnerID);
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, SetNpcEffect);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcEffect);
|
||||
|
||||
INCLUDE_ASM(code_f2470_len_27f0, PlaySoundAtNpc);
|
||||
INCLUDE_API_ASM(code_f2470_len_27f0, PlaySoundAtNpc);
|
||||
|
@ -1,166 +1,166 @@
|
||||
#include "common.h"
|
||||
|
||||
s32 SpeakToPlayer(script_context* script, s32 initialCall) {
|
||||
return _show_message(script, initialCall, 0);
|
||||
ApiStatus SpeakToPlayer(ScriptInstance* script, s32 isInitialCall) {
|
||||
return _show_message(script, isInitialCall, 0);
|
||||
}
|
||||
|
||||
s32 EndSpeech(script_context* script, s32 initialCall) {
|
||||
return _show_message(script, initialCall, 1);
|
||||
ApiStatus EndSpeech(ScriptInstance* script, s32 isInitialCall) {
|
||||
return _show_message(script, isInitialCall, 1);
|
||||
}
|
||||
|
||||
s32 ContinueSpeech(script_context* script, s32 initialCall) {
|
||||
return _show_message(script, initialCall, 2);
|
||||
ApiStatus ContinueSpeech(ScriptInstance* script, s32 isInitialCall) {
|
||||
return _show_message(script, isInitialCall, 2);
|
||||
}
|
||||
|
||||
s32 SpeakToNpc(script_context* script, s32 initialCall) {
|
||||
return _show_message(script, initialCall, 3);
|
||||
ApiStatus SpeakToNpc(ScriptInstance* script, s32 isInitialCall) {
|
||||
return _show_message(script, isInitialCall, 3);
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, _show_message);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, ShowMessageAtScreenPos);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, ShowMessageAtScreenPos);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, ShowMessageAtWorldPos);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, ShowMessageAtWorldPos);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, CloseMessage);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, CloseMessage);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, SwitchMessage);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, SwitchMessage);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, ShowChoice);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, ShowChoice);
|
||||
|
||||
s32 CloseChoice(script_context* script, s32 initialCall) {
|
||||
ApiStatus CloseChoice(ScriptInstance* script, s32 isInitialCall) {
|
||||
close_message(D_802DB268);
|
||||
return 1;
|
||||
return ApiStatus_DONE1;
|
||||
}
|
||||
|
||||
s32 CancelMessage(script_context* script, s32 initialCall) {
|
||||
ApiStatus CancelMessage(ScriptInstance* script, s32 isInitialCall) {
|
||||
cancel_message(gCurrentPrintContext);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 CancelMessageAndBlock(script_context* script, s32 initialCall) {
|
||||
ApiStatus CancelMessageAndBlock(ScriptInstance* script, s32 isInitialCall) {
|
||||
cancel_message(gCurrentPrintContext);
|
||||
return 0;
|
||||
return ApiStatus_BLOCK;
|
||||
}
|
||||
|
||||
s32 SetMessageImages(script_context* script, s32 initialCall) {
|
||||
ApiStatus SetMessageImages(ScriptInstance* script, s32 isInitialCall) {
|
||||
set_message_images(*script->ptrReadPos);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 func_802D0C94(script_context* script, s32 initialCall) {
|
||||
ApiStatus func_802D0C94(ScriptInstance* script, s32 initialCall) {
|
||||
if (get_variable(script, *script->ptrReadPos) == 0) {
|
||||
D_8009A650[0] |= 0x10;
|
||||
} else {
|
||||
D_8009A650[0] &= ~0x10;
|
||||
}
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 SetMessageString(script_context* script, s32 initialCall) {
|
||||
bytecode* ptrReadPos = script->ptrReadPos;
|
||||
bytecode string = get_variable(script, *ptrReadPos++);
|
||||
bytecode index = get_variable(script, *ptrReadPos++);
|
||||
ApiStatus SetMessageString(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
Bytecode string = get_variable(script, *ptrReadPos++);
|
||||
Bytecode index = get_variable(script, *ptrReadPos++);
|
||||
|
||||
set_message_string(string, index);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, SetMessageValue);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, SetMessageValue);
|
||||
// TODO: Figure out why there's an extra NOP after this function
|
||||
// It's probably because of a file split issue
|
||||
/*
|
||||
s32 SetMessageValue(script_context* script, s32 initialCall) {
|
||||
bytecode* ptrReadPos = script->ptrReadPos;
|
||||
bytecode value = get_variable(script, *ptrReadPos++);
|
||||
bytecode index = get_variable(script, *ptrReadPos);
|
||||
ApiStatus SetMessageValue(ScriptInstance* script, s32 initialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
Bytecode value = get_variable(script, *ptrReadPos++);
|
||||
Bytecode index = get_variable(script, *ptrReadPos);
|
||||
|
||||
set_message_value(value, index);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
*/
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, HidePlayerShadow);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, HidePlayerShadow);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, DisablePlayerPhysics);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, DisablePlayerPhysics);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, DisablePlayerInput);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, DisablePlayerInput);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, SetPlayerPos);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, SetPlayerPos);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, SetPlayerCollisionSize);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, SetPlayerCollisionSize);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, SetPlayerSpeed);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, SetPlayerSpeed);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, SetPlayerJumpscale);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, SetPlayerJumpscale);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, SetPlayerAnimation);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, SetPlayerAnimation);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, SetPlayerActionState);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, SetPlayerActionState);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, MovePlayerTo);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, MovePlayerTo);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, player_jump);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, PlayerJump);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, PlayerJump);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, PlayerJump1);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, PlayerJump1);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, PlayerJump2);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, PlayerJump2);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, InterpPlayerYaw);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, InterpPlayerYaw);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, PlayerFaceNpc);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, PlayerFaceNpc);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, GetPlayerTargetYaw);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, GetPlayerTargetYaw);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, SetPlayerFlagBits);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, SetPlayerFlagBits);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, GetPlayerActionState);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, GetPlayerActionState);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, GetPlayerPos);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, GetPlayerPos);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, GetPlayerAnimation);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, GetPlayerAnimation);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, FullyRestoreHPandFP);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, FullyRestoreHPandFP);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, FullyRestoreSP);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, FullyRestoreSP);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, EnablePartner);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, EnablePartner);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, DisablePartner);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, DisablePartner);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, ForceExitHeading);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, ForceExitHeading);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, UseExitHeading);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, UseExitHeading);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, func_802D23F8);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, DisablePulseStone);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, DisablePulseStone);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, GetCurrentPartner);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, GetCurrentPartner);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, Disable8bitMario);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, Disable8bitMario);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, PlaySoundAtPlayer);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, PlaySoundAtPlayer);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, func_802D2D30);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, func_802D2F34);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, CreateImageObj);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, CreateImageObj);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, RemoveImageObj);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, RemoveImageObj);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, SetObjPosition);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, SetObjPosition);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, SetObjRotation);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, SetObjRotation);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, SetObjScale);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, SetObjScale);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, SetObjJumpScale);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, SetObjJumpScale);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, JumpObj);
|
||||
INCLUDE_API_ASM(code_f4c60_len_4300, JumpObj);
|
||||
|
||||
INCLUDE_ASM(code_f4c60_len_4300, func_802D4164);
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "common.h"
|
||||
|
||||
s32 MakeLerp(script_context* script, s32 initialCall) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus MakeLerp(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
|
||||
script->varTable[0xC] = get_variable(script, *ptrReadPos++); // start
|
||||
script->varTable[0xD] = get_variable(script, *ptrReadPos++); // end
|
||||
@ -9,10 +9,10 @@ s32 MakeLerp(script_context* script, s32 initialCall) {
|
||||
script->varTable[0xB] = get_variable(script, *ptrReadPos++); // easing type
|
||||
script->varTable[0xE] = 0; // elapsed
|
||||
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 UpdateLerp(script_context* script, s32 initialCall) {
|
||||
ApiStatus UpdateLerp(ScriptInstance* script, s32 isInitialCall) {
|
||||
script->varTable[0x0] = (s32) update_lerp(
|
||||
script->varTable[0xB],
|
||||
script->varTable[0xC],
|
||||
@ -28,63 +28,63 @@ s32 UpdateLerp(script_context* script, s32 initialCall) {
|
||||
}
|
||||
script->varTable[0xE]++;
|
||||
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 RandInt(script_context* script, s32 initialCall) {
|
||||
bytecode* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus RandInt(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
|
||||
s32 max = get_variable(script, *ptrReadPos++);
|
||||
bytecode outVar = *ptrReadPos++;
|
||||
Bytecode outVar = *ptrReadPos++;
|
||||
|
||||
set_variable(script, outVar, rand_int(max));
|
||||
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 GetAngleBetweenNPCs(script_context* script, s32 initialCall) {
|
||||
bytecode* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus GetAngleBetweenNPCs(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
|
||||
NPC aID = get_variable(script, *ptrReadPos++);
|
||||
NPC bID = get_variable(script, *ptrReadPos++);
|
||||
bytecode outVar = *ptrReadPos++;
|
||||
NpcId aID = get_variable(script, *ptrReadPos++);
|
||||
NpcId bID = get_variable(script, *ptrReadPos++);
|
||||
Bytecode outVar = *ptrReadPos++;
|
||||
|
||||
npc* a = resolve_npc(script, aID);
|
||||
npc* b = resolve_npc(script, bID);
|
||||
Npc* a = resolve_npc(script, aID);
|
||||
Npc* b = resolve_npc(script, bID);
|
||||
set_variable(script, outVar, atan2(a->pos.x, a->pos.z, b->pos.x, b->pos.z));
|
||||
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 GetAngleToNPC(script_context* script, s32 initialCall) {
|
||||
player_status* playerStatus = &gPlayerStatus;
|
||||
bytecode* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus GetAngleToNPC(ScriptInstance* script, s32 isInitialCall) {
|
||||
PlayerStatus* playerStatus = &gPlayerStatus;
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
|
||||
NPC npcID = get_variable(script, *ptrReadPos++);
|
||||
bytecode outVar = *ptrReadPos++;
|
||||
NpcId npcID = get_variable(script, *ptrReadPos++);
|
||||
Bytecode outVar = *ptrReadPos++;
|
||||
|
||||
npc* npc = resolve_npc(script, npcID);
|
||||
Npc* npc = resolve_npc(script, npcID);
|
||||
set_variable(script, outVar, atan2(playerStatus->position.x, playerStatus->position.z, npc->pos.x, npc->pos.z));
|
||||
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 GetAngleToPlayer(script_context* script, s32 initialCall) {
|
||||
player_status* playerStatus = &gPlayerStatus;
|
||||
bytecode* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus GetAngleToPlayer(ScriptInstance* script, s32 isInitialCall) {
|
||||
PlayerStatus* playerStatus = &gPlayerStatus;
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
|
||||
NPC npcID = get_variable(script, *ptrReadPos++);
|
||||
bytecode outVar = *ptrReadPos++;
|
||||
NpcId npcID = get_variable(script, *ptrReadPos++);
|
||||
Bytecode outVar = *ptrReadPos++;
|
||||
|
||||
npc* npc = resolve_npc(script, npcID);
|
||||
Npc* npc = resolve_npc(script, npcID);
|
||||
set_variable(script, outVar, atan2(npc->pos.x, npc->pos.z, playerStatus->position.x, playerStatus->position.z));
|
||||
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 AwaitPlayerApproach(script_context* script, s32 initialCall) {
|
||||
bytecode* ptrReadPos = script->ptrReadPos;
|
||||
player_status* playerStatus = &gPlayerStatus;
|
||||
ApiStatus AwaitPlayerApproach(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
PlayerStatus* playerStatus = &gPlayerStatus;
|
||||
|
||||
s32* targetX = &script->functionTemp[0];
|
||||
s32* targetZ = &script->functionTemp[1];
|
||||
@ -92,7 +92,7 @@ s32 AwaitPlayerApproach(script_context* script, s32 initialCall) {
|
||||
|
||||
f32 distance;
|
||||
|
||||
if (initialCall) {
|
||||
if (isInitialCall) {
|
||||
*targetX = get_variable(script, *ptrReadPos++);
|
||||
*targetZ = get_variable(script, *ptrReadPos++);
|
||||
*distanceRequired = get_variable(script, *ptrReadPos++);
|
||||
@ -104,24 +104,24 @@ s32 AwaitPlayerApproach(script_context* script, s32 initialCall) {
|
||||
);
|
||||
|
||||
if (distance < *distanceRequired) {
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
} else {
|
||||
return 0;
|
||||
return ApiStatus_BLOCK;
|
||||
}
|
||||
}
|
||||
|
||||
s32 IsPlayerWithin(script_context* script, s32 initialCall) {
|
||||
bytecode* ptrReadPos = script->ptrReadPos;
|
||||
player_status* playerStatus = &gPlayerStatus;
|
||||
ApiStatus IsPlayerWithin(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
PlayerStatus* playerStatus = &gPlayerStatus;
|
||||
|
||||
s32* targetX = &script->functionTemp[0];
|
||||
s32* targetZ = &script->functionTemp[1];
|
||||
s32* distanceRequired = &script->functionTemp[2];
|
||||
|
||||
f32 distance;
|
||||
bytecode outVar = SI_VAR_0;
|
||||
Bytecode outVar = SI_VAR_0;
|
||||
|
||||
if (initialCall) {
|
||||
if (isInitialCall) {
|
||||
*targetX = get_variable(script, *ptrReadPos++);
|
||||
*targetZ = get_variable(script, *ptrReadPos++);
|
||||
*distanceRequired = get_variable(script, *ptrReadPos++);
|
||||
@ -138,12 +138,12 @@ s32 IsPlayerWithin(script_context* script, s32 initialCall) {
|
||||
set_variable(script, outVar, 1);
|
||||
}
|
||||
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 AwaitPlayerLeave(script_context* script, s32 initialCall) {
|
||||
bytecode* ptrReadPos = script->ptrReadPos;
|
||||
player_status* playerStatus = &gPlayerStatus;
|
||||
ApiStatus AwaitPlayerLeave(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
PlayerStatus* playerStatus = &gPlayerStatus;
|
||||
|
||||
s32* targetX = &script->functionTemp[0];
|
||||
s32* targetZ = &script->functionTemp[1];
|
||||
@ -151,7 +151,7 @@ s32 AwaitPlayerLeave(script_context* script, s32 initialCall) {
|
||||
|
||||
f32 distance;
|
||||
|
||||
if (initialCall) {
|
||||
if (isInitialCall) {
|
||||
*targetX = get_variable(script, *ptrReadPos++);
|
||||
*targetZ = get_variable(script, *ptrReadPos++);
|
||||
*distanceRequired = get_variable(script, *ptrReadPos++);
|
||||
@ -163,19 +163,19 @@ s32 AwaitPlayerLeave(script_context* script, s32 initialCall) {
|
||||
);
|
||||
|
||||
if (distance > *distanceRequired) {
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
} else {
|
||||
return 0;
|
||||
return ApiStatus_BLOCK;
|
||||
}
|
||||
}
|
||||
|
||||
s32 AddVectorPolar(script_context* script, s32 initialCall) {
|
||||
bytecode* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus AddVectorPolar(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
|
||||
bytecode xVar = *ptrReadPos++;
|
||||
Bytecode xVar = *ptrReadPos++;
|
||||
f32 x = get_float_variable(script, xVar);
|
||||
|
||||
bytecode yVar = *ptrReadPos++;
|
||||
Bytecode yVar = *ptrReadPos++;
|
||||
f32 y = get_float_variable(script, yVar);
|
||||
|
||||
f32 r = get_float_variable(script, *ptrReadPos++);
|
||||
@ -185,12 +185,12 @@ s32 AddVectorPolar(script_context* script, s32 initialCall) {
|
||||
set_float_variable(script, xVar, x);
|
||||
set_float_variable(script, yVar, y);
|
||||
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_f8f60_len_1560, func_802D4BDC);
|
||||
INCLUDE_API_ASM(code_f8f60_len_1560, func_802D4BDC);
|
||||
/*
|
||||
s32 func_802D4BDC(script_context* script, s32 initialCall) {
|
||||
ApiStatus func_802D4BDC(ScriptInstance* script, s32 initialCall) {
|
||||
s32* t0 = &script->functionTemp[0];
|
||||
s32* t1 = &script->functionTemp[1];
|
||||
s32 t1v;
|
||||
@ -211,7 +211,7 @@ s32 func_802D4BDC(script_context* script, s32 initialCall) {
|
||||
t1v = 0xFF;
|
||||
func_80137DA4(0xA, (f32) *t1);
|
||||
} else {
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
}
|
||||
|
||||
@ -220,11 +220,11 @@ s32 func_802D4BDC(script_context* script, s32 initialCall) {
|
||||
*/
|
||||
|
||||
// Very similar to func_802D4BDC
|
||||
INCLUDE_ASM(code_f8f60_len_1560, func_802D4C4C);
|
||||
INCLUDE_API_ASM(code_f8f60_len_1560, func_802D4C4C);
|
||||
|
||||
INCLUDE_ASM(code_f8f60_len_1560, func_802D4CC4);
|
||||
INCLUDE_API_ASM(code_f8f60_len_1560, func_802D4CC4);
|
||||
/*
|
||||
s32 func_802D4CC4(script_context* script, s32 initialCall) {
|
||||
ApiStatus func_802D4CC4(ScriptInstance* script, s32 initialCall) {
|
||||
s32 value = get_variable(script, *script->ptrReadPos);
|
||||
if (value < 0) {
|
||||
func_80137DA4(0xFF, -1.0f);
|
||||
@ -232,37 +232,37 @@ s32 func_802D4CC4(script_context* script, s32 initialCall) {
|
||||
func_80137DA4(0xA, value);
|
||||
}
|
||||
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
*/
|
||||
|
||||
s32 func_802D4D18(script_context* script, s32 initialCall) {
|
||||
ApiStatus func_802D4D18(ScriptInstance* script, s32 initialCall) {
|
||||
s32 value = get_float_variable(script, *script->ptrReadPos);
|
||||
|
||||
func_80137E4C(0, 0, 0xC, 0x14);
|
||||
func_80137E4C(0, 1, 0x134, 0xDC);
|
||||
func_80137D88(0xC, value);
|
||||
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 func_802D4D88(script_context* script, s32 initialCall) {
|
||||
ApiStatus func_802D4D88(ScriptInstance* script, s32 initialCall) {
|
||||
func_80137D88(0xC, 0);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_f8f60_len_1560, setup_path_data);
|
||||
|
||||
INCLUDE_ASM(code_f8f60_len_1560, func_802D5270);
|
||||
|
||||
INCLUDE_ASM(code_f8f60_len_1560, LoadPath);
|
||||
INCLUDE_API_ASM(code_f8f60_len_1560, LoadPath);
|
||||
|
||||
INCLUDE_ASM(code_f8f60_len_1560, GetNextPathPos);
|
||||
INCLUDE_API_ASM(code_f8f60_len_1560, GetNextPathPos);
|
||||
|
||||
s32 GetDist2D(script_context* script, s32 initialCall) {
|
||||
bytecode* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus GetDist2D(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
|
||||
bytecode outVar = *ptrReadPos++;
|
||||
Bytecode outVar = *ptrReadPos++;
|
||||
set_float_variable(script, outVar, dist2D(
|
||||
get_float_variable(script, *ptrReadPos++),
|
||||
get_float_variable(script, *ptrReadPos++),
|
||||
@ -270,16 +270,16 @@ s32 GetDist2D(script_context* script, s32 initialCall) {
|
||||
get_float_variable(script, *ptrReadPos++)
|
||||
));
|
||||
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 func_802D5830(script_context* script, s32 initialCall) {
|
||||
ApiStatus func_802D5830(ScriptInstance* script, s32 initialCall) {
|
||||
func_80027088(get_variable(script, *script->ptrReadPos));
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 func_802D585C(script_context* script, s32 initialCall) {
|
||||
bytecode* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus func_802D585C(ScriptInstance* script, s32 initialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
s32 setMode = get_variable(script, *ptrReadPos++);
|
||||
s32 flags = get_variable(script, *ptrReadPos++);
|
||||
|
||||
@ -291,41 +291,41 @@ s32 func_802D585C(script_context* script, s32 initialCall) {
|
||||
D_8009A650[0] &= ~flags;
|
||||
}
|
||||
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 SetValueByRef(script_context* script, s32 initialCall) {
|
||||
bytecode* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus SetValueByRef(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
|
||||
s32 dest = get_variable(script, *ptrReadPos++); /* Reference */
|
||||
s32 src = get_variable(script, *ptrReadPos++);
|
||||
set_variable(script, dest, src);
|
||||
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 GetValueByRef(script_context* script, s32 initialCall) {
|
||||
bytecode* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus GetValueByRef(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
|
||||
s32 src = get_variable(script, *ptrReadPos++); /* Reference */
|
||||
bytecode dest = *ptrReadPos++;
|
||||
Bytecode dest = *ptrReadPos++;
|
||||
|
||||
set_variable(script, dest, get_variable(script, src));
|
||||
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 EnableStatusMenu(script_context* script, s32 initialCall) {
|
||||
ApiStatus EnableStatusMenu(ScriptInstance* script, s32 isInitialCall) {
|
||||
if (get_variable(script, *script->ptrReadPos) != 0) {
|
||||
decrement_status_menu_disabled();
|
||||
} else {
|
||||
increment_status_menu_disabled();
|
||||
}
|
||||
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 ShowStatusMenu(script_context* script, s32 initialCall) {
|
||||
ApiStatus ShowStatusMenu(ScriptInstance* script, s32 isInitialCall) {
|
||||
if (get_variable(script, *script->ptrReadPos) != 0) {
|
||||
status_menu_enable_ignore_changes();
|
||||
func_800E97B8();
|
||||
@ -333,29 +333,29 @@ s32 ShowStatusMenu(script_context* script, s32 initialCall) {
|
||||
status_menu_disable_ignore_changes();
|
||||
}
|
||||
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 SetGameMode(script_context* script, s32 initialCall) {
|
||||
ApiStatus SetGameMode(ScriptInstance* script, s32 isInitialCall) {
|
||||
set_game_mode(
|
||||
// Clear upper half
|
||||
(get_variable(script, *script->ptrReadPos) << 0x10) >> 0x10
|
||||
);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 ClampAngleInt(script_context* script, s32 initialCall) {
|
||||
bytecode* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus ClampAngleInt(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
|
||||
set_variable(script, *ptrReadPos, clamp_angle(get_variable(script, *ptrReadPos)));
|
||||
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 ClampAngleFloat(script_context* script, s32 initialCall) {
|
||||
bytecode* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus ClampAngleFloat(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
|
||||
set_float_variable(script, *ptrReadPos, clamp_angle(get_float_variable(script, *ptrReadPos)));
|
||||
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
@ -2,16 +2,16 @@
|
||||
|
||||
INCLUDE_ASM(code_fa4c0_len_3bf0, func_802D5B10);
|
||||
|
||||
s32 FadeOutMusic(script_context* script, s32 initialCall) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus FadeOutMusic(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
s32 itemID = get_variable(script, *ptrReadPos++);
|
||||
s32* ptrNextPos = ptrReadPos++;
|
||||
|
||||
return (set_music_track(itemID, -1, 0, get_variable(script, *ptrNextPos++), 8) != 0) * 2;
|
||||
}
|
||||
|
||||
s32 SetMusicTrack(script_context* script, s32 initialCall) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus SetMusicTrack(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
s32 musicPlayer = get_variable(script, *ptrReadPos++);
|
||||
s32 songID = get_variable(script, *ptrReadPos++);
|
||||
s32 variation = get_variable(script, *ptrReadPos++);
|
||||
@ -20,34 +20,34 @@ s32 SetMusicTrack(script_context* script, s32 initialCall) {
|
||||
return (set_music_track(musicPlayer, songID, variation, 0x1F4, volume) != 0) * 2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_fa4c0_len_3bf0, FadeInMusic);
|
||||
INCLUDE_API_ASM(code_fa4c0_len_3bf0, FadeInMusic);
|
||||
|
||||
s32 PlayAmbientSounds(script_context* script, s32 initialCall) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus PlayAmbientSounds(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
s32 soundID = get_variable(script, *ptrReadPos++);
|
||||
|
||||
return (play_ambient_sounds(soundID, 0xFA) != 0) * 2;
|
||||
}
|
||||
|
||||
s32 PlaySound(script_context* script, s32 initialCall) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus PlaySound(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
s32 soundID = get_variable(script, *ptrReadPos++);
|
||||
|
||||
play_sound(soundID);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 func_802D617C(script_context* script, s32 initialCall) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus func_802D617C(ScriptInstance* script, s32 initialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
s32 soundID = get_variable(script, *ptrReadPos++);
|
||||
s32 value2 = get_variable(script, *ptrReadPos++);
|
||||
|
||||
_play_sound(soundID, value2 & 0xFF, 0, 0);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 PlaySoundAt(script_context* script, s32 initialCall) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus PlaySoundAt(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
s32 soundID = get_variable(script, *ptrReadPos++);
|
||||
s32 value2 = get_variable(script, *ptrReadPos++);
|
||||
s32 x = get_variable(script, *ptrReadPos++);
|
||||
@ -55,68 +55,68 @@ s32 PlaySoundAt(script_context* script, s32 initialCall) {
|
||||
s32 z = get_variable(script, *ptrReadPos++);
|
||||
|
||||
play_sound_at_position(soundID, value2, x, y, z);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 StopSound(script_context* script, s32 initialCall) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus StopSound(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
|
||||
stop_sound(get_variable(script, *ptrReadPos++));
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 func_802D62E4(script_context* script, s32 initialCall) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus func_802D62E4(ScriptInstance* script, s32 initialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
|
||||
func_80149A6C(get_variable(script, *ptrReadPos++), 1);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 UseDoorSounds(script_context* script, s32 initialCall) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus UseDoorSounds(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
|
||||
gCurrentDoorSoundsSet = get_variable(script, *ptrReadPos++);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 func_802D6340(script_context* script, s32 initialCall) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus func_802D6340(ScriptInstance* script, s32 initialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
|
||||
D_80151308 = get_variable(script, *ptrReadPos++);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_fa4c0_len_3bf0, PlaySoundAtF);
|
||||
INCLUDE_API_ASM(code_fa4c0_len_3bf0, PlaySoundAtF);
|
||||
|
||||
s32 RemoveKeyItemAt(script_context* script, s32 initialCall) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus RemoveKeyItemAt(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
s32 index = get_variable(script, *ptrReadPos++);
|
||||
s16* ptrKeyItems = (s16 *) &gPlayerData.keyItems;
|
||||
|
||||
ptrKeyItems[index] = 0;
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 RemoveItemAt(script_context* script, s32 initialCall) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus RemoveItemAt(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
s32 index = get_variable(script, *ptrReadPos++);
|
||||
s16* ptrInvItems = (s16 *) &gPlayerData.invItems;
|
||||
|
||||
ptrInvItems[index] = 0;
|
||||
sort_items();
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 AddKeyItem(script_context* script, s32 initialCall) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus AddKeyItem(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
s32 value = *ptrReadPos++;
|
||||
player_data* playerData = &gPlayerData;
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
s32 itemID = get_variable(script, value);
|
||||
s32 i;
|
||||
|
||||
if (itemID == ITEM_FORTRESS_KEY) {
|
||||
if (itemID == ItemId_FORTRESS_KEY) {
|
||||
playerData->fortressKeyCount++;
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(playerData->keyItems); i++) {
|
||||
@ -128,22 +128,22 @@ s32 AddKeyItem(script_context* script, s32 initialCall) {
|
||||
if (i < ARRAY_COUNT(playerData->keyItems)) {
|
||||
playerData->keyItems[i] = itemID;
|
||||
}
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 func_802D6954(void) {
|
||||
ApiStatus func_802D6954(ScriptInstance* script, s32 isInitialCall) {
|
||||
func_800E01A4();
|
||||
disable_player_physics();
|
||||
func_800EF600();
|
||||
D_8009A650[0] &= ~0x40;
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 HasKeyItem(script_context* script, s32 initialCall) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus HasKeyItem(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
s32 itemID = get_variable(script, *ptrReadPos++);
|
||||
s32 value = *ptrReadPos++;
|
||||
player_data* playerData = &gPlayerData;
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
s32 i;
|
||||
|
||||
for(i = 0; i < ARRAY_COUNT(playerData->keyItems); i++) {
|
||||
@ -152,14 +152,14 @@ s32 HasKeyItem(script_context* script, s32 initialCall) {
|
||||
}
|
||||
}
|
||||
set_variable(script, value, i < ARRAY_COUNT(playerData->keyItems));
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 FindKeyItem(script_context* script, s32 initialCall) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus FindKeyItem(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
s32 itemID = get_variable(script, *ptrReadPos++);
|
||||
s32 value = *ptrReadPos++;
|
||||
player_data* playerData = &gPlayerData;
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
s32 i;
|
||||
s32 itemIndex;
|
||||
|
||||
@ -175,28 +175,28 @@ s32 FindKeyItem(script_context* script, s32 initialCall) {
|
||||
}
|
||||
|
||||
set_variable(script, value, itemIndex);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 AddItem(script_context* script, s32 initialCall) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus AddItem(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
s32 itemID = get_variable(script, *ptrReadPos++);
|
||||
s32* ptrNextPos = (s32 *) *ptrReadPos++;
|
||||
|
||||
set_variable(script, ptrNextPos, add_item(itemID));
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 func_802D6AF0(script_context* script, s32 initialCall) {
|
||||
ApiStatus func_802D6AF0(ScriptInstance* script, s32 initialCall) {
|
||||
set_variable(script, *script->ptrReadPos, 0);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 FindItem(script_context* script, s32 initialCall) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus FindItem(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
s32 itemID = get_variable(script, *ptrReadPos++);
|
||||
s32 value = *ptrReadPos++;
|
||||
player_data* playerData = &gPlayerData;
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
s32 i;
|
||||
s32 itemIndex;
|
||||
|
||||
@ -212,14 +212,14 @@ s32 FindItem(script_context* script, s32 initialCall) {
|
||||
}
|
||||
|
||||
set_variable(script, value, itemIndex);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 RemoveItem(script_context* script, s32 initialCall) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus RemoveItem(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
s32 itemID = get_variable(script, *ptrReadPos++);
|
||||
s32 value = *ptrReadPos++;
|
||||
player_data* playerData = &gPlayerData;
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
s32 i;
|
||||
s32 itemIndex;
|
||||
|
||||
@ -242,32 +242,32 @@ s32 RemoveItem(script_context* script, s32 initialCall) {
|
||||
sort_items();
|
||||
|
||||
set_variable(script, value, itemIndex);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 CountFortressKeys(script_context* script, s32 initialCall) {
|
||||
ApiStatus CountFortressKeys(ScriptInstance* script, s32 isInitialCall) {
|
||||
s32 outVar = *script->ptrReadPos;
|
||||
|
||||
set_variable(script, outVar, get_fortress_key_count());
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 RemoveFortressKeys(script_context* script, s32 initialCall) {
|
||||
ApiStatus RemoveFortressKeys(ScriptInstance* script, s32 isInitialCall) {
|
||||
s32 num = get_variable(script, *script->ptrReadPos);
|
||||
|
||||
subtract_fortress_keys(num);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_fa4c0_len_3bf0, MakeItemEntity);
|
||||
INCLUDE_API_ASM(code_fa4c0_len_3bf0, MakeItemEntity);
|
||||
|
||||
INCLUDE_ASM(code_fa4c0_len_3bf0, DropItemEntity);
|
||||
INCLUDE_API_ASM(code_fa4c0_len_3bf0, DropItemEntity);
|
||||
|
||||
INCLUDE_ASM(code_fa4c0_len_3bf0, DropItemEntityB);
|
||||
INCLUDE_API_ASM(code_fa4c0_len_3bf0, DropItemEntityB);
|
||||
/*
|
||||
// Close to working
|
||||
s32 DropItemEntityB(script_context* script, s32 initialCall) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus DropItemEntityB(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
s32 itemID = get_variable(script, *ptrReadPos++);
|
||||
s32 x = get_variable(script, *ptrReadPos++);
|
||||
s32 y = get_variable(script, *ptrReadPos++);
|
||||
@ -277,32 +277,32 @@ s32 DropItemEntityB(script_context* script, s32 initialCall) {
|
||||
|
||||
script->varTable[0] = make_item_entity_nodelay(itemID, x, y, z);
|
||||
set_item_entity_flags(script, 0x4000);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
*/
|
||||
|
||||
s32 RemoveItemEntity(script_context* script, s32 initialCall) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus RemoveItemEntity(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
s32 itemEntityIndex = get_variable(script, *ptrReadPos++);
|
||||
|
||||
remove_item_entity_by_index(itemEntityIndex);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 AddBadge(script_context* script, s32 initialCall) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus AddBadge(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
s32 itemID = get_variable(script, *ptrReadPos++);
|
||||
s32* ptrNextPos = (s32 *) *ptrReadPos++;
|
||||
|
||||
set_variable(script, ptrNextPos, add_badge(itemID));
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_fa4c0_len_3bf0, RemoveBadge);
|
||||
INCLUDE_API_ASM(code_fa4c0_len_3bf0, RemoveBadge);
|
||||
|
||||
s32 SetItemPos(script_context* script, s32 initialCall) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
item_entity* ptrItemEntity;
|
||||
ApiStatus SetItemPos(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
ItemEntity* ptrItemEntity;
|
||||
s32 itemEntityIndex;
|
||||
s32 x, y, z;
|
||||
|
||||
@ -311,35 +311,35 @@ s32 SetItemPos(script_context* script, s32 initialCall) {
|
||||
y = get_variable(script, *ptrReadPos++);
|
||||
z = get_variable(script, *ptrReadPos++);
|
||||
|
||||
ptrItemEntity = (item_entity *) get_item_entity(itemEntityIndex);
|
||||
ptrItemEntity = (ItemEntity *) get_item_entity(itemEntityIndex);
|
||||
ptrItemEntity->position.x = x;
|
||||
ptrItemEntity->position.y = y;
|
||||
ptrItemEntity->position.z = z;
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_fa4c0_len_3bf0, SetItemFlags);
|
||||
INCLUDE_API_ASM(code_fa4c0_len_3bf0, SetItemFlags);
|
||||
|
||||
s32 AddCoin(script_context* script, s32 initialCall) {
|
||||
ApiStatus AddCoin(ScriptInstance* script, s32 isInitialCall) {
|
||||
script->varTable[0] = add_coins(get_variable(script, *script->ptrReadPos));
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 AddStarPoints(script_context* script, s32 initialCall) {
|
||||
ApiStatus AddStarPoints(ScriptInstance* script, s32 isInitialCall) {
|
||||
script->varTable[0] = add_star_points(get_variable(script, *script->ptrReadPos));
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 AddStarPieces(script_context* script, s32 initialCall) {
|
||||
ApiStatus AddStarPieces(ScriptInstance* script, s32 isInitialCall) {
|
||||
script->varTable[0] = add_star_pieces(get_variable(script, *script->ptrReadPos));
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
INCLUDE_ASM(code_fa4c0_len_3bf0, GetItemPower);
|
||||
INCLUDE_API_ASM(code_fa4c0_len_3bf0, GetItemPower);
|
||||
/*
|
||||
// Close to working
|
||||
s32 GetItemPower(script_context* script, s32 initialCall) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus GetItemPower(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
s32 itemID = get_variable(script, *ptrReadPos++);
|
||||
s32* ptrNextPos = ptrReadPos++;
|
||||
item_table_entry* item = &gItemTable[itemID];
|
||||
@ -347,60 +347,60 @@ s32 GetItemPower(script_context* script, s32 initialCall) {
|
||||
|
||||
set_variable(script, ptrNextPos++, item->potencyA);
|
||||
set_variable(script, ptrNextPos++, item->potencyB);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
*/
|
||||
|
||||
INCLUDE_ASM(code_fa4c0_len_3bf0, ShowGotItem);
|
||||
INCLUDE_API_ASM(code_fa4c0_len_3bf0, ShowGotItem);
|
||||
|
||||
INCLUDE_ASM(code_fa4c0_len_3bf0, func_802D7460);
|
||||
|
||||
INCLUDE_ASM(code_fa4c0_len_3bf0, func_802D74C0);
|
||||
|
||||
INCLUDE_ASM(code_fa4c0_len_3bf0, ShowEmote);
|
||||
INCLUDE_API_ASM(code_fa4c0_len_3bf0, ShowEmote);
|
||||
|
||||
INCLUDE_ASM(code_fa4c0_len_3bf0, RemoveEffect);
|
||||
INCLUDE_API_ASM(code_fa4c0_len_3bf0, RemoveEffect);
|
||||
/*
|
||||
// Works
|
||||
s32 RemoveEffect(script_context* script, s32 initialCall) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus RemoveEffect(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
|
||||
remove_effect(get_variable(script, *ptrReadPos++));
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
// Works
|
||||
s32 func_802D7B10(script_context* script, s32 initialCall) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus func_802D7B10(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
s32* ptrValue = get_variable(script, *ptrReadPos++);
|
||||
|
||||
*ptrValue |= 0x10;
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
// Works
|
||||
s32 func_802D7B44(script_context* script, s32 initialCall) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus func_802D7B44(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
s32* ptrValue = get_variable(script, *ptrReadPos++);
|
||||
s32* ptrTemp = ptrValue[3];
|
||||
|
||||
ptrTemp[5] = 10;
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
// Works
|
||||
s32 func_802D7B74(script_context* script, s32 initialCall) {
|
||||
s32* ptrReadPos = script->ptrReadPos;
|
||||
ApiStatus func_802D7B74(ScriptInstance* script, s32 isInitialCall) {
|
||||
Bytecode* ptrReadPos = script->ptrReadPos;
|
||||
s32* ptrValue = get_variable(script, *ptrReadPos++);
|
||||
s32* ptrTemp = ptrValue[3];
|
||||
|
||||
ptrTemp[11] = 5;
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
// More functions still in RemoveEffect.s but the ones above are matching properly
|
||||
*/
|
||||
|
||||
INCLUDE_ASM(code_fa4c0_len_3bf0, ShowSleepBubble);
|
||||
INCLUDE_API_ASM(code_fa4c0_len_3bf0, ShowSleepBubble);
|
||||
|
||||
INCLUDE_ASM(code_fa4c0_len_3bf0, PlayEffect);
|
||||
INCLUDE_API_ASM(code_fa4c0_len_3bf0, PlayEffect);
|
||||
|
@ -1,37 +1,37 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(code_fe0b0_len_5a0, SetSpriteShading);
|
||||
INCLUDE_API_ASM(code_fe0b0_len_5a0, SetSpriteShading);
|
||||
|
||||
s32 EnableSpriteShading(script_context* script) {
|
||||
ApiStatus EnableSpriteShading(ScriptInstance* script, s32 isInitialCall) {
|
||||
if (get_variable(script, *script->ptrReadPos) != 0) {
|
||||
*D_80151328 |= 1;
|
||||
} else {
|
||||
*D_80151328 &= ~1;
|
||||
}
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 getDemoState(script_context* script) {
|
||||
s32 getDemoState(ScriptInstance* script) {
|
||||
set_variable(script, *script->ptrReadPos, (*gGameStatusPtr)->demoState);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 DemoPressButton(script_context* script) {
|
||||
ApiStatus DemoPressButton(ScriptInstance* script, s32 isInitialCall) {
|
||||
(*gGameStatusPtr)->demoButtonInput |= get_variable(script, *script->ptrReadPos);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 DemoReleaseButton(script_context* script) {
|
||||
ApiStatus DemoReleaseButton(ScriptInstance* script, s32 isInitialCall) {
|
||||
(*gGameStatusPtr)->demoButtonInput &= ~get_variable(script, *script->ptrReadPos);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 DemoSetButtons(script_context* script) {
|
||||
ApiStatus DemoSetButtons(ScriptInstance* script, s32 isInitialCall) {
|
||||
(*gGameStatusPtr)->demoButtonInput = get_variable(script, *script->ptrReadPos);
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 DemoJoystickRadial(script_context* script) {
|
||||
ApiStatus DemoJoystickRadial(ScriptInstance* script, s32 isInitialCall) {
|
||||
f32 a;
|
||||
f32 b;
|
||||
s32* thisPos = script->ptrReadPos;
|
||||
@ -42,10 +42,10 @@ s32 DemoJoystickRadial(script_context* script) {
|
||||
(*gGameStatusPtr)->demoStickX = a * sin_deg(b);
|
||||
(*gGameStatusPtr)->demoStickY = a * cos_deg(b);
|
||||
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
s32 DemoJoystickXY(script_context* script) {
|
||||
ApiStatus DemoJoystickXY(ScriptInstance* script, s32 isInitialCall) {
|
||||
f32 x;
|
||||
f32 y;
|
||||
s32* thisPos = script->ptrReadPos;
|
||||
@ -56,5 +56,5 @@ s32 DemoJoystickXY(script_context* script) {
|
||||
(*gGameStatusPtr)->demoStickX = x;
|
||||
(*gGameStatusPtr)->demoStickY = y;
|
||||
|
||||
return 2;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_39cb0_len_100, nuBoot);
|
||||
INCLUDE_API_ASM(os/code_39cb0_len_100, nuBoot);
|
||||
|
||||
INCLUDE_ASM(os/code_39cb0_len_100, boot_idle);
|
||||
|
@ -1,27 +1,27 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_39db0_len_8a0, nuScCreateScheduler);
|
||||
INCLUDE_API_ASM(os/code_39db0_len_8a0, nuScCreateScheduler);
|
||||
|
||||
INCLUDE_ASM(os/code_39db0_len_8a0, nuScExecuteAudio);
|
||||
INCLUDE_API_ASM(os/code_39db0_len_8a0, nuScExecuteAudio);
|
||||
|
||||
INCLUDE_ASM(os/code_39db0_len_8a0, nuScExecuteGraphics);
|
||||
INCLUDE_API_ASM(os/code_39db0_len_8a0, nuScExecuteGraphics);
|
||||
|
||||
INCLUDE_ASM(os/code_39db0_len_8a0, nuScAddClient);
|
||||
INCLUDE_API_ASM(os/code_39db0_len_8a0, nuScAddClient);
|
||||
|
||||
INCLUDE_ASM(os/code_39db0_len_8a0, nuScRemoveClient);
|
||||
INCLUDE_API_ASM(os/code_39db0_len_8a0, nuScRemoveClient);
|
||||
|
||||
INCLUDE_ASM(os/code_39db0_len_8a0, nuScResetClientMesgType);
|
||||
INCLUDE_API_ASM(os/code_39db0_len_8a0, nuScResetClientMesgType);
|
||||
|
||||
INCLUDE_ASM(os/code_39db0_len_8a0, nuScGetGfxMQ);
|
||||
INCLUDE_API_ASM(os/code_39db0_len_8a0, nuScGetGfxMQ);
|
||||
|
||||
INCLUDE_ASM(os/code_39db0_len_8a0, nuScGetAudioMQ);
|
||||
INCLUDE_API_ASM(os/code_39db0_len_8a0, nuScGetAudioMQ);
|
||||
|
||||
INCLUDE_ASM(os/code_39db0_len_8a0, nuScSetFrameBufferNum);
|
||||
INCLUDE_API_ASM(os/code_39db0_len_8a0, nuScSetFrameBufferNum);
|
||||
|
||||
INCLUDE_ASM(os/code_39db0_len_8a0, nuScGetFrameRate);
|
||||
INCLUDE_API_ASM(os/code_39db0_len_8a0, nuScGetFrameRate);
|
||||
|
||||
INCLUDE_ASM(os/code_39db0_len_8a0, nuScEventHandler);
|
||||
INCLUDE_API_ASM(os/code_39db0_len_8a0, nuScEventHandler);
|
||||
|
||||
INCLUDE_ASM(os/code_39db0_len_8a0, nuScEventBroadcast);
|
||||
INCLUDE_API_ASM(os/code_39db0_len_8a0, nuScEventBroadcast);
|
||||
|
||||
INCLUDE_ASM(os/code_39db0_len_8a0, nuScWaitTaskReady);
|
||||
INCLUDE_API_ASM(os/code_39db0_len_8a0, nuScWaitTaskReady);
|
||||
|
@ -1,3 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_3a650_len_40, nuGfxFuncSet);
|
||||
INCLUDE_API_ASM(os/code_3a650_len_40, nuGfxFuncSet);
|
||||
|
@ -1,3 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_3a690_len_40, nuGfxPreNMIFuncSet);
|
||||
INCLUDE_API_ASM(os/code_3a690_len_40, nuGfxPreNMIFuncSet);
|
||||
|
@ -1,3 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_3a6d0_len_20, nuGfxTaskAllEndWait);
|
||||
INCLUDE_API_ASM(os/code_3a6d0_len_20, nuGfxTaskAllEndWait);
|
||||
|
@ -1,3 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_3a6f0_len_110, nuGfxSetCfb);
|
||||
INCLUDE_API_ASM(os/code_3a6f0_len_110, nuGfxSetCfb);
|
||||
|
@ -1,3 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_3a800_len_30, nuGfxDisplayOff);
|
||||
INCLUDE_API_ASM(os/code_3a800_len_30, nuGfxDisplayOff);
|
||||
|
@ -1,3 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_3a830_len_20, nuGfxDisplayOn);
|
||||
INCLUDE_API_ASM(os/code_3a830_len_20, nuGfxDisplayOn);
|
||||
|
@ -1,44 +1,44 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_3a850_le_a40, nuPiInit);
|
||||
INCLUDE_API_ASM(os/code_3a850_le_a40, nuPiInit);
|
||||
|
||||
INCLUDE_ASM(os/code_3a850_le_a40, nuPiReadRom);
|
||||
INCLUDE_API_ASM(os/code_3a850_le_a40, nuPiReadRom);
|
||||
|
||||
INCLUDE_ASM(os/code_3a850_le_a40, nuGfxInit);
|
||||
INCLUDE_API_ASM(os/code_3a850_le_a40, nuGfxInit);
|
||||
|
||||
INCLUDE_ASM(os/code_3a850_le_a40, nuContInit);
|
||||
INCLUDE_API_ASM(os/code_3a850_le_a40, nuContInit);
|
||||
|
||||
INCLUDE_ASM(os/code_3a850_le_a40, nuContDataGet);
|
||||
INCLUDE_API_ASM(os/code_3a850_le_a40, nuContDataGet);
|
||||
|
||||
INCLUDE_ASM(os/code_3a850_le_a40, nuContPakMgrInit);
|
||||
INCLUDE_API_ASM(os/code_3a850_le_a40, nuContPakMgrInit);
|
||||
|
||||
INCLUDE_ASM(os/code_3a850_le_a40, nuContPakMgrRemove);
|
||||
INCLUDE_API_ASM(os/code_3a850_le_a40, nuContPakMgrRemove);
|
||||
|
||||
INCLUDE_ASM(os/code_3a850_le_a40, contPakOpen);
|
||||
INCLUDE_API_ASM(os/code_3a850_le_a40, contPakOpen);
|
||||
|
||||
INCLUDE_ASM(os/code_3a850_le_a40, contPakFree);
|
||||
INCLUDE_API_ASM(os/code_3a850_le_a40, contPakFree);
|
||||
|
||||
INCLUDE_ASM(os/code_3a850_le_a40, contPakFileReadWrite);
|
||||
INCLUDE_API_ASM(os/code_3a850_le_a40, contPakFileReadWrite);
|
||||
|
||||
INCLUDE_ASM(os/code_3a850_le_a40, contPakFileOpen);
|
||||
INCLUDE_API_ASM(os/code_3a850_le_a40, contPakFileOpen);
|
||||
|
||||
INCLUDE_ASM(os/code_3a850_le_a40, contPakFileDelete);
|
||||
INCLUDE_API_ASM(os/code_3a850_le_a40, contPakFileDelete);
|
||||
|
||||
INCLUDE_ASM(os/code_3a850_le_a40, contPakFileState);
|
||||
INCLUDE_API_ASM(os/code_3a850_le_a40, contPakFileState);
|
||||
|
||||
INCLUDE_ASM(os/code_3a850_le_a40, contPakFileNum);
|
||||
INCLUDE_API_ASM(os/code_3a850_le_a40, contPakFileNum);
|
||||
|
||||
INCLUDE_ASM(os/code_3a850_le_a40, contPakRepairId);
|
||||
INCLUDE_API_ASM(os/code_3a850_le_a40, contPakRepairId);
|
||||
|
||||
#undef osMotorStop
|
||||
s32 INCLUDE_ASM(os/code_3a850_le_a40, osMotorStop, OSPfs* unk);
|
||||
|
||||
INCLUDE_ASM(os/code_3a850_le_a40, contRmbControl);
|
||||
INCLUDE_API_ASM(os/code_3a850_le_a40, contRmbControl);
|
||||
|
||||
INCLUDE_ASM(os/code_3a850_le_a40, nuContRmbMgrInit);
|
||||
INCLUDE_API_ASM(os/code_3a850_le_a40, nuContRmbMgrInit);
|
||||
|
||||
INCLUDE_ASM(os/code_3a850_le_a40, nuContRmbMgrRemove);
|
||||
INCLUDE_API_ASM(os/code_3a850_le_a40, nuContRmbMgrRemove);
|
||||
|
||||
INCLUDE_ASM(os/code_3a850_le_a40, contRmbCheckMesg);
|
||||
INCLUDE_API_ASM(os/code_3a850_le_a40, contRmbCheckMesg);
|
||||
|
||||
INCLUDE_ASM(os/code_3a850_le_a40, contRmbStartMesg);
|
||||
INCLUDE_API_ASM(os/code_3a850_le_a40, contRmbStartMesg);
|
||||
|
@ -1,5 +1,5 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_3b290_len_100, nuContRmbStart);
|
||||
INCLUDE_API_ASM(os/code_3b290_len_100, nuContRmbStart);
|
||||
|
||||
INCLUDE_ASM(os/code_3b290_len_100, nuContRmbCheck);
|
||||
INCLUDE_API_ASM(os/code_3b290_len_100, nuContRmbCheck);
|
||||
|
@ -1,3 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_3b390_len_110, nuContRmbModeSet);
|
||||
INCLUDE_API_ASM(os/code_3b390_len_110, nuContRmbModeSet);
|
||||
|
@ -1,11 +1,11 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_3b4a0_len_270, nuContRmbForceStop);
|
||||
INCLUDE_API_ASM(os/code_3b4a0_len_270, nuContRmbForceStop);
|
||||
|
||||
INCLUDE_ASM(os/code_3b4a0_len_270, nuContRmbForceStopEnd);
|
||||
INCLUDE_API_ASM(os/code_3b4a0_len_270, nuContRmbForceStopEnd);
|
||||
|
||||
INCLUDE_ASM(os/code_3b4a0_len_270, nuPiReadRomOverlay);
|
||||
INCLUDE_API_ASM(os/code_3b4a0_len_270, nuPiReadRomOverlay);
|
||||
|
||||
INCLUDE_ASM(os/code_3b4a0_len_270, nuGfxThreadStart);
|
||||
INCLUDE_API_ASM(os/code_3b4a0_len_270, nuGfxThreadStart);
|
||||
|
||||
INCLUDE_ASM(os/code_3b4a0_len_270, nuGfxThread);
|
||||
INCLUDE_API_ASM(os/code_3b4a0_len_270, nuGfxThread);
|
||||
|
@ -1,3 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_3b710_len_40, nuGfxSwapCfbFuncSet);
|
||||
INCLUDE_API_ASM(os/code_3b710_len_40, nuGfxSwapCfbFuncSet);
|
||||
|
@ -1,3 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_3b770_len_80, nuGfxRetraceWait);
|
||||
INCLUDE_API_ASM(os/code_3b770_len_80, nuGfxRetraceWait);
|
||||
|
@ -1,5 +1,5 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_3b7f0_len_120, nuSiCallBackAdd);
|
||||
INCLUDE_API_ASM(os/code_3b7f0_len_120, nuSiCallBackAdd);
|
||||
|
||||
INCLUDE_ASM(os/code_3b7f0_len_120, nuSiCallBackRemove);
|
||||
INCLUDE_API_ASM(os/code_3b7f0_len_120, nuSiCallBackRemove);
|
||||
|
@ -1,21 +1,21 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_3b910_len_410, nuContMgrInit);
|
||||
INCLUDE_API_ASM(os/code_3b910_len_410, nuContMgrInit);
|
||||
|
||||
INCLUDE_ASM(os/code_3b910_len_410, nuContMgrRemove);
|
||||
INCLUDE_API_ASM(os/code_3b910_len_410, nuContMgrRemove);
|
||||
|
||||
INCLUDE_ASM(os/code_3b910_len_410, nuContDataClose);
|
||||
INCLUDE_API_ASM(os/code_3b910_len_410, nuContDataClose);
|
||||
|
||||
INCLUDE_ASM(os/code_3b910_len_410, nuContDataOpen);
|
||||
INCLUDE_API_ASM(os/code_3b910_len_410, nuContDataOpen);
|
||||
|
||||
INCLUDE_ASM(os/code_3b910_len_410, contRetrace);
|
||||
INCLUDE_API_ASM(os/code_3b910_len_410, contRetrace);
|
||||
|
||||
INCLUDE_ASM(os/code_3b910_len_410, contReadData);
|
||||
INCLUDE_API_ASM(os/code_3b910_len_410, contReadData);
|
||||
|
||||
INCLUDE_ASM(os/code_3b910_len_410, contReadNW);
|
||||
INCLUDE_API_ASM(os/code_3b910_len_410, contReadNW);
|
||||
|
||||
INCLUDE_ASM(os/code_3b910_len_410, contQuery);
|
||||
INCLUDE_API_ASM(os/code_3b910_len_410, contQuery);
|
||||
|
||||
INCLUDE_ASM(os/code_3b910_len_410, nuContDataLock);
|
||||
INCLUDE_API_ASM(os/code_3b910_len_410, nuContDataLock);
|
||||
|
||||
INCLUDE_ASM(os/code_3b910_len_410, nuContDataUnLock);
|
||||
INCLUDE_API_ASM(os/code_3b910_len_410, nuContDataUnLock);
|
||||
|
@ -1,5 +1,5 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_3bd20_len_c0, nuContQueryRead);
|
||||
INCLUDE_API_ASM(os/code_3bd20_len_c0, nuContQueryRead);
|
||||
|
||||
OSIntMask INCLUDE_ASM(os/code_3bd20_len_c0, osSetIntMask, OSIntMask mask);
|
||||
|
@ -2,6 +2,6 @@
|
||||
|
||||
void INCLUDE_ASM(os/code_3bde0_len_3e0, osCreatePiManager, OSPri prio, OSMesgQueue* queue, OSMesg* mesg, s32 unk);
|
||||
|
||||
INCLUDE_ASM(os/code_3bde0_len_3e0, osEPiRawStartDma);
|
||||
INCLUDE_API_ASM(os/code_3bde0_len_3e0, osEPiRawStartDma);
|
||||
|
||||
s32 INCLUDE_ASM(os/code_3bde0_len_3e0, osEPiWriteIo, OSPiHandle* handle, u32 unk1, u32 unk2);
|
||||
|
@ -1,3 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_3c490_len_3c0, osDevMgrMain);
|
||||
INCLUDE_API_ASM(os/code_3c490_len_3c0, osDevMgrMain);
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_3c850_len_f0, osPiCreateAccessQueue);
|
||||
INCLUDE_API_ASM(os/code_3c850_len_f0, osPiCreateAccessQueue);
|
||||
|
||||
INCLUDE_ASM(os/code_3c850_len_f0, osPiGetAccess);
|
||||
INCLUDE_API_ASM(os/code_3c850_len_f0, osPiGetAccess);
|
||||
|
||||
INCLUDE_ASM(os/code_3c850_len_f0, osPiRelAccess);
|
||||
INCLUDE_API_ASM(os/code_3c850_len_f0, osPiRelAccess);
|
||||
|
@ -8,12 +8,12 @@ s32 INCLUDE_ASM(os/code_3cd00_len_5f0, osContStartReadData, OSMesgQueue* queue);
|
||||
|
||||
void INCLUDE_ASM(os/code_3cd00_len_5f0, osContGetReadData, OSContPad* pad);
|
||||
|
||||
INCLUDE_ASM(os/code_3cd00_len_5f0, osPackReadData);
|
||||
INCLUDE_API_ASM(os/code_3cd00_len_5f0, osPackReadData);
|
||||
|
||||
s32 INCLUDE_ASM(os/code_3cd00_len_5f0, osContInit, OSMesgQueue* queue, u8* unk, OSContStatus* status);
|
||||
|
||||
INCLUDE_ASM(os/code_3cd00_len_5f0, osContGetInitData);
|
||||
INCLUDE_API_ASM(os/code_3cd00_len_5f0, osContGetInitData);
|
||||
|
||||
INCLUDE_ASM(os/code_3cd00_len_5f0, osPackRequestData);
|
||||
INCLUDE_API_ASM(os/code_3cd00_len_5f0, osPackRequestData);
|
||||
|
||||
u32 INCLUDE_ASM(os/code_3cd00_len_5f0, osVirtualToPhysical, void* virt);
|
||||
|
@ -1,3 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_3d2f0_len_10, sqrtf);
|
||||
INCLUDE_API_ASM(os/code_3d2f0_len_10, sqrtf);
|
||||
|
@ -1,5 +1,5 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_3f6d0_len_320, guRotateAnglesF);
|
||||
INCLUDE_API_ASM(os/code_3f6d0_len_320, guRotateAnglesF);
|
||||
|
||||
INCLUDE_ASM(os/code_3f6d0_len_320, guRotateAngles);
|
||||
INCLUDE_API_ASM(os/code_3f6d0_len_320, guRotateAngles);
|
||||
|
@ -4,11 +4,11 @@ void INCLUDE_ASM(os/code_3fa50_len_f60, bcopy, const void* src, void* dst, int s
|
||||
|
||||
void INCLUDE_ASM(os/code_3fa50_len_f60, bzero, void* buf, int size);
|
||||
|
||||
INCLUDE_ASM(os/code_3fa50_len_f60, strchr);
|
||||
INCLUDE_API_ASM(os/code_3fa50_len_f60, strchr);
|
||||
|
||||
INCLUDE_ASM(os/code_3fa50_len_f60, strlen);
|
||||
INCLUDE_API_ASM(os/code_3fa50_len_f60, strlen);
|
||||
|
||||
INCLUDE_ASM(os/code_3fa50_len_f60, memcpy);
|
||||
INCLUDE_API_ASM(os/code_3fa50_len_f60, memcpy);
|
||||
|
||||
INCLUDE_ASM(os/code_3fa50_len_f60, _Printf);
|
||||
|
||||
@ -16,6 +16,6 @@ INCLUDE_ASM(os/code_3fa50_len_f60, _Putfld);
|
||||
|
||||
int INCLUDE_ASM(os/code_3fa50_len_f60, sprintf, char* s, const char* fmt, ...);
|
||||
|
||||
INCLUDE_ASM(os/code_3fa50_len_f60, proutSprintf);
|
||||
INCLUDE_API_ASM(os/code_3fa50_len_f60, proutSprintf);
|
||||
|
||||
void INCLUDE_ASM(os/code_3fa50_len_f60, osCreateMesgQueue, OSMesgQueue* queue, OSMesg* mesg, s32 unk);
|
||||
|
@ -4,4 +4,4 @@ void INCLUDE_ASM(os/code_41050_len_120, osSpTaskYield, void);
|
||||
|
||||
OSYieldResult INCLUDE_ASM(os/code_41050_len_120, osSpTaskYielded, OSTask* tp);
|
||||
|
||||
INCLUDE_ASM(os/code_41050_len_120, osSiRawStartDma);
|
||||
INCLUDE_API_ASM(os/code_41050_len_120, osSiRawStartDma);
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_41170_len_f0, osSiCreateAccessQueue);
|
||||
INCLUDE_API_ASM(os/code_41170_len_f0, osSiCreateAccessQueue);
|
||||
|
||||
INCLUDE_ASM(os/code_41170_len_f0, osSiGetAccess);
|
||||
INCLUDE_API_ASM(os/code_41170_len_f0, osSiGetAccess);
|
||||
|
||||
INCLUDE_ASM(os/code_41170_len_f0, osSiRelAccess);
|
||||
INCLUDE_API_ASM(os/code_41170_len_f0, osSiRelAccess);
|
||||
|
@ -1,3 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_41600_len_40, osDequeueThread);
|
||||
INCLUDE_API_ASM(os/code_41600_len_40, osDequeueThread);
|
||||
|
@ -1,3 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_41690_len_10, osGetActiveQueue);
|
||||
INCLUDE_API_ASM(os/code_41690_len_10, osGetActiveQueue);
|
||||
|
@ -3,10 +3,10 @@
|
||||
int INCLUDE_ASM(os/code_41750_len_450, osSetTimer, OSTimer* timer, OSTime start, OSTime end, OSMesgQueue* queue,
|
||||
OSMesg mesg);
|
||||
|
||||
INCLUDE_ASM(os/code_41750_len_450, osTimerServicesInit);
|
||||
INCLUDE_API_ASM(os/code_41750_len_450, osTimerServicesInit);
|
||||
|
||||
INCLUDE_ASM(os/code_41750_len_450, osTimerInterrupt);
|
||||
INCLUDE_API_ASM(os/code_41750_len_450, osTimerInterrupt);
|
||||
|
||||
INCLUDE_ASM(os/code_41750_len_450, osSetTimerIntr);
|
||||
INCLUDE_API_ASM(os/code_41750_len_450, osSetTimerIntr);
|
||||
|
||||
INCLUDE_ASM(os/code_41750_len_450, osInsertTimer);
|
||||
INCLUDE_API_ASM(os/code_41750_len_450, osInsertTimer);
|
||||
|
@ -1,3 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_41c60_len_c0, osProbeTLB);
|
||||
INCLUDE_API_ASM(os/code_41c60_len_c0, osProbeTLB);
|
||||
|
@ -2,4 +2,4 @@
|
||||
|
||||
void INCLUDE_ASM(os/code_41e70_len_340, osCreateViManager, OSPri pri);
|
||||
|
||||
INCLUDE_ASM(os/code_41e70_len_340, viMgrMain);
|
||||
INCLUDE_API_ASM(os/code_41e70_len_340, viMgrMain);
|
||||
|
@ -1,3 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_42470_len_310, osViSwapContext);
|
||||
INCLUDE_API_ASM(os/code_42470_len_310, osViSwapContext);
|
||||
|
@ -1,3 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_42d60_len_80, guMtxCat);
|
||||
INCLUDE_API_ASM(os/code_42d60_len_80, guMtxCat);
|
||||
|
@ -1,10 +1,10 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_43200_len_7c0, osMotorAccess);
|
||||
INCLUDE_API_ASM(os/code_43200_len_7c0, osMotorAccess);
|
||||
|
||||
s32 INCLUDE_ASM(os/code_43200_len_7c0, osMotorInit, OSMesgQueue* queue, OSPfs* pfs, int unk);
|
||||
|
||||
s32 INCLUDE_ASM(os/code_43200_len_7c0, osPfsAllocateFile, OSPfs* pfs, u16 unk1, u32 unk2, u8* unk3, u8* unk4,
|
||||
int unk5, s32* unk6);
|
||||
|
||||
INCLUDE_ASM(os/code_43200_len_7c0, osPfsDeclearPage);
|
||||
INCLUDE_API_ASM(os/code_43200_len_7c0, osPfsDeclearPage);
|
||||
|
@ -2,4 +2,4 @@
|
||||
|
||||
s32 INCLUDE_ASM(os/code_439c0_len_220, osPfsDeleteFile, OSPfs* pfs, u16 unk1, u32 unk2, u8* unk3, u8* unk4);
|
||||
|
||||
INCLUDE_ASM(os/code_439c0_len_220, osPfsReleasePages);
|
||||
INCLUDE_API_ASM(os/code_439c0_len_220, osPfsReleasePages);
|
||||
|
@ -6,4 +6,4 @@ s32 INCLUDE_ASM(os/code_44380_len_4e0, osPfsNumFiles, OSPfs* pfs, s32* unk1, s32
|
||||
|
||||
s32 INCLUDE_ASM(os/code_44380_len_4e0, osPfsInitPak, OSMesgQueue* queue, OSPfs* pfs, int unk1);
|
||||
|
||||
INCLUDE_ASM(os/code_44380_len_4e0, osPfsCheckRamArea);
|
||||
INCLUDE_API_ASM(os/code_44380_len_4e0, osPfsCheckRamArea);
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_448c0_len_210, osPfsGetStatus);
|
||||
INCLUDE_API_ASM(os/code_448c0_len_210, osPfsGetStatus);
|
||||
|
||||
INCLUDE_ASM(os/code_448c0_len_210, osPfsRequestOneChannel);
|
||||
INCLUDE_API_ASM(os/code_448c0_len_210, osPfsRequestOneChannel);
|
||||
|
||||
INCLUDE_ASM(os/code_448c0_len_210, osPfsGetOneChannelData);
|
||||
INCLUDE_API_ASM(os/code_448c0_len_210, osPfsGetOneChannelData);
|
||||
|
@ -1,3 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_44ad0_len_70, osPfsSelectBank);
|
||||
INCLUDE_API_ASM(os/code_44ad0_len_70, osPfsSelectBank);
|
||||
|
@ -1,15 +1,15 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_44b40_len_a90, osSumcalc);
|
||||
INCLUDE_API_ASM(os/code_44b40_len_a90, osSumcalc);
|
||||
|
||||
INCLUDE_ASM(os/code_44b40_len_a90, osIdCheckSum);
|
||||
INCLUDE_API_ASM(os/code_44b40_len_a90, osIdCheckSum);
|
||||
|
||||
INCLUDE_ASM(os/code_44b40_len_a90, osRepairPackId);
|
||||
INCLUDE_API_ASM(os/code_44b40_len_a90, osRepairPackId);
|
||||
|
||||
INCLUDE_ASM(os/code_44b40_len_a90, osCheckPackId);
|
||||
INCLUDE_API_ASM(os/code_44b40_len_a90, osCheckPackId);
|
||||
|
||||
INCLUDE_ASM(os/code_44b40_len_a90, osGetId);
|
||||
INCLUDE_API_ASM(os/code_44b40_len_a90, osGetId);
|
||||
|
||||
INCLUDE_ASM(os/code_44b40_len_a90, osCheckId);
|
||||
INCLUDE_API_ASM(os/code_44b40_len_a90, osCheckId);
|
||||
|
||||
INCLUDE_ASM(os/code_44b40_len_a90, osPfsRWInode);
|
||||
INCLUDE_API_ASM(os/code_44b40_len_a90, osPfsRWInode);
|
||||
|
@ -1,3 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_455d0_len_1f0, osContRamRead);
|
||||
INCLUDE_API_ASM(os/code_455d0_len_1f0, osContRamRead);
|
||||
|
@ -1,3 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_457c0_len_270, osContRamWrite);
|
||||
INCLUDE_API_ASM(os/code_457c0_len_270, osContRamWrite);
|
||||
|
@ -2,13 +2,13 @@
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, func_8006A9F0);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, osExceptionPreamble);
|
||||
INCLUDE_API_ASM(os/code_45df0_len_970, osExceptionPreamble);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, savecontext);
|
||||
INCLUDE_API_ASM(os/code_45df0_len_970, savecontext);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, savercp);
|
||||
INCLUDE_API_ASM(os/code_45df0_len_970, savercp);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, endrcp);
|
||||
INCLUDE_API_ASM(os/code_45df0_len_970, endrcp);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, handle_interrupt);
|
||||
|
||||
@ -18,41 +18,41 @@ INCLUDE_ASM(os/code_45df0_len_970, IP6_Hdlr);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, IP7_Hdlr);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, counter);
|
||||
INCLUDE_API_ASM(os/code_45df0_len_970, counter);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, cart);
|
||||
INCLUDE_API_ASM(os/code_45df0_len_970, cart);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, rcp);
|
||||
INCLUDE_API_ASM(os/code_45df0_len_970, rcp);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, sp_other_break);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, vi);
|
||||
INCLUDE_API_ASM(os/code_45df0_len_970, vi);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, ai);
|
||||
INCLUDE_API_ASM(os/code_45df0_len_970, ai);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, si);
|
||||
INCLUDE_API_ASM(os/code_45df0_len_970, si);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, pi);
|
||||
INCLUDE_API_ASM(os/code_45df0_len_970, pi);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, dp);
|
||||
INCLUDE_API_ASM(os/code_45df0_len_970, dp);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, NoMoreRcpInts);
|
||||
INCLUDE_API_ASM(os/code_45df0_len_970, NoMoreRcpInts);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, prenmi);
|
||||
INCLUDE_API_ASM(os/code_45df0_len_970, prenmi);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, firstnmi);
|
||||
INCLUDE_API_ASM(os/code_45df0_len_970, firstnmi);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, sw2);
|
||||
INCLUDE_API_ASM(os/code_45df0_len_970, sw2);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, sw1);
|
||||
INCLUDE_API_ASM(os/code_45df0_len_970, sw1);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, handle_break);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, redispatch);
|
||||
INCLUDE_API_ASM(os/code_45df0_len_970, redispatch);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, enqueueRunning);
|
||||
INCLUDE_API_ASM(os/code_45df0_len_970, enqueueRunning);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, panic);
|
||||
INCLUDE_API_ASM(os/code_45df0_len_970, panic);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, send_mesg);
|
||||
|
||||
@ -60,18 +60,18 @@ INCLUDE_ASM(os/code_45df0_len_970, send_done);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, handle_CPU);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, osEnqueueAndYield);
|
||||
INCLUDE_API_ASM(os/code_45df0_len_970, osEnqueueAndYield);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, noEnqueue);
|
||||
INCLUDE_API_ASM(os/code_45df0_len_970, noEnqueue);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, osEnqueueThread);
|
||||
INCLUDE_API_ASM(os/code_45df0_len_970, osEnqueueThread);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, osPopThread);
|
||||
INCLUDE_API_ASM(os/code_45df0_len_970, osPopThread);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, osNop);
|
||||
INCLUDE_API_ASM(os/code_45df0_len_970, osNop);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, osDispatchThread);
|
||||
INCLUDE_API_ASM(os/code_45df0_len_970, osDispatchThread);
|
||||
|
||||
INCLUDE_ASM(os/code_45df0_len_970, osDispatchThreadSave);
|
||||
INCLUDE_API_ASM(os/code_45df0_len_970, osDispatchThreadSave);
|
||||
|
||||
void INCLUDE_ASM(os/code_45df0_len_970, osCleanupThread, void);
|
||||
|
@ -1,5 +1,5 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_467f0_len_90, osSetGlobalIntMask);
|
||||
INCLUDE_API_ASM(os/code_467f0_len_90, osSetGlobalIntMask);
|
||||
|
||||
INCLUDE_ASM(os/code_467f0_len_90, osResetGlobalIntMask);
|
||||
INCLUDE_API_ASM(os/code_467f0_len_90, osResetGlobalIntMask);
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_46880_len_260, osPiRawStartDma);
|
||||
INCLUDE_API_ASM(os/code_46880_len_260, osPiRawStartDma);
|
||||
|
||||
INCLUDE_ASM(os/code_46880_len_260, osPiGetCmdQueue);
|
||||
INCLUDE_API_ASM(os/code_46880_len_260, osPiGetCmdQueue);
|
||||
|
||||
INCLUDE_ASM(os/code_46880_len_260, osEPiRawReadIo);
|
||||
INCLUDE_API_ASM(os/code_46880_len_260, osEPiRawReadIo);
|
||||
|
@ -1,3 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_46ae0_len_170, osEPiRawWriteIo);
|
||||
INCLUDE_API_ASM(os/code_46ae0_len_170, osEPiRawWriteIo);
|
||||
|
@ -1,3 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_46c50_len_20, osAiDeviceBusy);
|
||||
INCLUDE_API_ASM(os/code_46c50_len_20, osAiDeviceBusy);
|
||||
|
@ -10,4 +10,4 @@ INCLUDE_ASM(os/code_46c70_len_e00, _Ldunscale);
|
||||
|
||||
INCLUDE_ASM(os/code_46c70_len_e00, _Genld);
|
||||
|
||||
INCLUDE_ASM(os/code_46c70_len_e00, osGetCause);
|
||||
INCLUDE_API_ASM(os/code_46c70_len_e00, osGetCause);
|
||||
|
@ -1,3 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_47a70_len_10, osGetSR);
|
||||
INCLUDE_API_ASM(os/code_47a70_len_10, osGetSR);
|
||||
|
@ -1,3 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_47a80_len_10, osSetCompare);
|
||||
INCLUDE_API_ASM(os/code_47a80_len_10, osSetCompare);
|
||||
|
@ -1,9 +1,9 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_47a90_len_50, osSetFpcCsr);
|
||||
INCLUDE_API_ASM(os/code_47a90_len_50, osSetFpcCsr);
|
||||
|
||||
INCLUDE_ASM(os/code_47a90_len_50, osSetSR);
|
||||
INCLUDE_API_ASM(os/code_47a90_len_50, osSetSR);
|
||||
|
||||
INCLUDE_ASM(os/code_47a90_len_50, osSetWatchLo);
|
||||
INCLUDE_API_ASM(os/code_47a90_len_50, osSetWatchLo);
|
||||
|
||||
INCLUDE_ASM(os/code_47a90_len_50, osSpDeviceBusy);
|
||||
INCLUDE_API_ASM(os/code_47a90_len_50, osSpDeviceBusy);
|
||||
|
@ -1,9 +1,9 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_47ae0_len_e0, osSpGetStatus);
|
||||
INCLUDE_API_ASM(os/code_47ae0_len_e0, osSpGetStatus);
|
||||
|
||||
INCLUDE_ASM(os/code_47ae0_len_e0, osSpSetStatus);
|
||||
INCLUDE_API_ASM(os/code_47ae0_len_e0, osSpSetStatus);
|
||||
|
||||
INCLUDE_ASM(os/code_47ae0_len_e0, osSpSetPc);
|
||||
INCLUDE_API_ASM(os/code_47ae0_len_e0, osSpSetPc);
|
||||
|
||||
INCLUDE_ASM(os/code_47ae0_len_e0, osSpRawStartDma);
|
||||
INCLUDE_API_ASM(os/code_47ae0_len_e0, osSpRawStartDma);
|
||||
|
@ -1,3 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_47bc0_len_50, osSiRawReadIo);
|
||||
INCLUDE_API_ASM(os/code_47bc0_len_50, osSiRawReadIo);
|
||||
|
@ -1,3 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_47c10_len_50, osSiRawWriteIo);
|
||||
INCLUDE_API_ASM(os/code_47c10_len_50, osSiRawWriteIo);
|
||||
|
@ -1,5 +1,5 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_47c60_len_f0, osContAddressCrc);
|
||||
INCLUDE_API_ASM(os/code_47c60_len_f0, osContAddressCrc);
|
||||
|
||||
INCLUDE_ASM(os/code_47c60_len_f0, osContDataCrc);
|
||||
INCLUDE_API_ASM(os/code_47c60_len_f0, osContDataCrc);
|
||||
|
@ -1,3 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_47e90_len_110, osViInit);
|
||||
INCLUDE_API_ASM(os/code_47e90_len_110, osViInit);
|
||||
|
@ -1,3 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_47fa0_len_20, osViGetCurrentContext);
|
||||
INCLUDE_API_ASM(os/code_47fa0_len_20, osViGetCurrentContext);
|
||||
|
@ -4,10 +4,10 @@ s32 INCLUDE_ASM(os/code_48020_len_a00, osPfsChecker, OSPfs* pfs);
|
||||
|
||||
INCLUDE_ASM(os/code_48020_len_a00, corrupted_init);
|
||||
|
||||
INCLUDE_ASM(os/code_48020_len_a00, corrupted);
|
||||
INCLUDE_API_ASM(os/code_48020_len_a00, corrupted);
|
||||
|
||||
s32 INCLUDE_ASM(os/code_48020_len_a00, osPfsIsPlug, OSMesgQueue* queue, u8* unk);
|
||||
|
||||
INCLUDE_ASM(os/code_48020_len_a00, osPfsRequestData);
|
||||
INCLUDE_API_ASM(os/code_48020_len_a00, osPfsRequestData);
|
||||
|
||||
INCLUDE_ASM(os/code_48020_len_a00, osPfsGetInitData);
|
||||
INCLUDE_API_ASM(os/code_48020_len_a00, osPfsGetInitData);
|
||||
|
@ -1,5 +1,5 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_48a20_len_1c0, ldiv);
|
||||
INCLUDE_API_ASM(os/code_48a20_len_1c0, ldiv);
|
||||
|
||||
INCLUDE_ASM(os/code_48a20_len_1c0, lldiv);
|
||||
INCLUDE_API_ASM(os/code_48a20_len_1c0, lldiv);
|
||||
|
@ -1,3 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_48be0_len_20, osSiDeviceBusy);
|
||||
INCLUDE_API_ASM(os/code_48be0_len_20, osSiDeviceBusy);
|
||||
|
@ -1,5 +1,5 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_4a140_len_70, strcpy);
|
||||
INCLUDE_API_ASM(os/code_4a140_len_70, strcpy);
|
||||
|
||||
INCLUDE_ASM(os/code_4a140_len_70, strcmp);
|
||||
INCLUDE_API_ASM(os/code_4a140_len_70, strcmp);
|
||||
|
@ -1,3 +1,3 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_4a1b0_len_40, memset);
|
||||
INCLUDE_API_ASM(os/code_4a1b0_len_40, memset);
|
||||
|
@ -2,20 +2,20 @@
|
||||
|
||||
INCLUDE_ASM(os/code_4a360_len_930, func_8008EF60);
|
||||
|
||||
INCLUDE_ASM(os/code_4a360_len_930, osFlashInit);
|
||||
INCLUDE_API_ASM(os/code_4a360_len_930, osFlashInit);
|
||||
|
||||
INCLUDE_ASM(os/code_4a360_len_930, osFlashReadStatus);
|
||||
INCLUDE_API_ASM(os/code_4a360_len_930, osFlashReadStatus);
|
||||
|
||||
INCLUDE_ASM(os/code_4a360_len_930, osFlashReadId);
|
||||
INCLUDE_API_ASM(os/code_4a360_len_930, osFlashReadId);
|
||||
|
||||
INCLUDE_ASM(os/code_4a360_len_930, osFlashClearStatus);
|
||||
INCLUDE_API_ASM(os/code_4a360_len_930, osFlashClearStatus);
|
||||
|
||||
INCLUDE_ASM(os/code_4a360_len_930, osFlashAllErase);
|
||||
INCLUDE_API_ASM(os/code_4a360_len_930, osFlashAllErase);
|
||||
|
||||
INCLUDE_ASM(os/code_4a360_len_930, osFlashSectorErase);
|
||||
INCLUDE_API_ASM(os/code_4a360_len_930, osFlashSectorErase);
|
||||
|
||||
INCLUDE_ASM(os/code_4a360_len_930, osFlashWriteBuffer);
|
||||
INCLUDE_API_ASM(os/code_4a360_len_930, osFlashWriteBuffer);
|
||||
|
||||
INCLUDE_ASM(os/code_4a360_len_930, osFlashWriteArray);
|
||||
INCLUDE_API_ASM(os/code_4a360_len_930, osFlashWriteArray);
|
||||
|
||||
INCLUDE_ASM(os/code_4a360_len_930, osFlashReadArray);
|
||||
INCLUDE_API_ASM(os/code_4a360_len_930, osFlashReadArray);
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(os/code_7e40_len_3f0, nuGfxTaskMgr);
|
||||
INCLUDE_API_ASM(os/code_7e40_len_3f0, nuGfxTaskMgr);
|
||||
|
||||
INCLUDE_ASM(os/code_7e40_len_3f0, nuGfxTaskMgrInit);
|
||||
INCLUDE_API_ASM(os/code_7e40_len_3f0, nuGfxTaskMgrInit);
|
||||
|
||||
INCLUDE_ASM(os/code_7e40_len_3f0, nuGfxTaskStart);
|
||||
INCLUDE_API_ASM(os/code_7e40_len_3f0, nuGfxTaskStart);
|
||||
|
@ -3,7 +3,7 @@
|
||||
import os
|
||||
import re
|
||||
from glob import glob
|
||||
from stringcase import constcase # pip install stringcase
|
||||
from stringcase import constcase, pascalcase # pip install stringcase
|
||||
|
||||
DIR = os.path.dirname(__file__)
|
||||
SR_DATABASE = os.path.join(DIR, "star-rod/database")
|
||||
@ -28,10 +28,27 @@ with open(os.path.join(DIR, "../include/enums.h"), "w") as h:
|
||||
lines = file.readlines()
|
||||
|
||||
# Get enum attributes
|
||||
namespace = constcase(re.match(r"[^ \t]*", lines[0]).group(0))
|
||||
namespace = pascalcase(re.match(r"[^ \t]*", lines[0]).group(0))
|
||||
library_name = re.match(r"[^ \t]*", lines[1]).group(0)
|
||||
reverse = True if re.match(r"[^ \t]*", lines[2]).group(0) == "true" else False
|
||||
|
||||
# Renamed namespaces
|
||||
if namespace == "Item": namespace = "ItemId"
|
||||
if namespace == "Sound": namespace = "SoundId"
|
||||
if namespace == "Partner": namespace = "PartnerId"
|
||||
if namespace == "Sprite": namespace = "SpriteId"
|
||||
if namespace == "Outcome": namespace = "EncounterOutcome"
|
||||
#if namespace == "Phase": namespace = "BattlePhase"
|
||||
if namespace == "Actor": namespace = "ActorId"
|
||||
#if namespace == "Status": namespace = "ActorStatus"
|
||||
#if namespace == "StatusFlags": namespace = "ActorStatusFlags"
|
||||
#if namespace == "Event": namespace = "BattleEvent"
|
||||
if namespace == "Decoration": namespace = "DecorationId"
|
||||
if namespace == "Npc": namespace = "NpcId"
|
||||
if namespace == "Trigger": namespace = "TriggerFlags"
|
||||
if namespace == "Anim": continue
|
||||
if namespace == "Entity": continue # just ram addresses
|
||||
|
||||
# Get a list of tuples containing (name, value)
|
||||
items = []
|
||||
name_max_len = 0
|
||||
@ -52,6 +69,7 @@ with open(os.path.join(DIR, "../include/enums.h"), "w") as h:
|
||||
else:
|
||||
str_value = "0x" + f"{value:08x}".upper()
|
||||
|
||||
if name.upper() != name:
|
||||
name = constcase(name)
|
||||
items.append((name, str_value))
|
||||
name_max_len = max(len(name), name_max_len)
|
||||
|
@ -76,6 +76,32 @@ gCurrentTriggerListPtr = 0x80159390;
|
||||
D_801595A0 = 0x801595A0;
|
||||
D_8015C7C0 = 0x8015C7C0;
|
||||
|
||||
gWorldModelList = 0x80151770;
|
||||
gBattleModelList = 0x80151B70;
|
||||
gCurrentModelListPtr = 0x801512CC;
|
||||
|
||||
gWorldModelSpecialDls = 0x8015F90;
|
||||
gBattleModelSpecialDls = 0x80152010;
|
||||
gCurrentModelSpecialDlsPtr = 0x801512E8;
|
||||
|
||||
gWorldEntityList = 0x80151380;
|
||||
gWorldBattleEntityList = 0x801513F8;
|
||||
gCurrentEntityListPtr = 0x80151470;
|
||||
|
||||
gWorldShadowList = 0x80151478;
|
||||
gBattleShadowList = 0x80151568;
|
||||
gCurrentShadowListPtr = 0x80151658;
|
||||
|
||||
gMainGameState = 0x80151700;
|
||||
gCurrentUpdateFunction = 0x8015170C;
|
||||
|
||||
gWorldDynamicEntityList = 0x801543A0;
|
||||
gBattleDynamicEntityList = 0x801543E0;
|
||||
gCurrentDynamicEntityListPtr = 0x80154420;
|
||||
|
||||
gScriptIdList = 0x802D1898;
|
||||
gScriptIndexList = 0x802DAA98;
|
||||
|
||||
func_802A91F8 = 0x802A91F8;
|
||||
func_802A9208 = 0x802A9208;
|
||||
func_802A9228 = 0x802A9228;
|
||||
|
Loading…
Reference in New Issue
Block a user