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Match update_effects (#450)
* Match update_effects * Delete update_effects.s * Remove unneeded variable. * Fix errors. * Fix general_heap_free typing. Co-authored-by: Ethan Roseman <ethteck@gmail.com>
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@ -88,7 +88,7 @@ s32 can_trigger_loading_zone(void);
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void func_802667F0(s32, Actor*, f32, f32, f32);
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void* general_heap_malloc(s32 size);
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s32 general_heap_free(s32 size);
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s32 general_heap_free(s32* size);
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void entity_Shadow_init(Shadow* entity);
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void entity_SaveBlock_idle(Entity* entity);
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@ -15,7 +15,7 @@ s32 general_heap_malloc_tail(s32 size) {
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return _heap_malloc_tail(&D_802FB800, size);
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}
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s32 general_heap_free(s32 size) {
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s32 general_heap_free(s32* size) {
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return _heap_free(&D_802FB800, size);
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}
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