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fix LoadPartyImage for shift builds
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@ -5,6 +5,35 @@
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#error "Define PARTY_IMAGE to the asset name to use LoadPartyImage."
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#endif
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#ifdef SHIFT
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//this is required on modern compilers to guarantee the raster comes directly after the palette
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typedef struct Img {
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u16 palette[256];
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u8 raster[0x3D90]; // 10 bytes added for padding: 150 * 105 = 0x3D86
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} PartyImage;
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static PartyImage img;
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API_CALLABLE(N(LoadPartyImage)) {
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static MessageImageData image;
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u32 decompressedSize;
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void* compressed = load_asset_by_name(PARTY_IMAGE, &decompressedSize);
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decode_yay0(compressed, &img);
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general_heap_free(compressed);
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image.raster = img.raster;
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image.palette = img.palette;
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image.width = 150;
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image.height = 105;
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image.format = G_IM_FMT_CI;
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image.bitDepth = G_IM_SIZ_8b;
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set_message_images(&image);
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return ApiStatus_DONE2;
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}
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#else
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API_CALLABLE(N(LoadPartyImage)) {
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static PAL_BIN palette[256];
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static IMG_BIN raster[0x3D90]; // 10 bytes added for padding: 150 * 105 = 3D86
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@ -26,4 +55,6 @@ API_CALLABLE(N(LoadPartyImage)) {
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return ApiStatus_DONE2;
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}
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#endif
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#undef PARTY_IMAGE
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