From 44fd49ea0b9d9b871b576f9ed343662306c2fcb8 Mon Sep 17 00:00:00 2001 From: HailSanta <53960937+HailSanta@users.noreply.github.com> Date: Wed, 22 Feb 2023 03:03:47 -0500 Subject: [PATCH] peach anims (#953) * checkpoint * peach anims * print message * oh --------- Co-authored-by: HailSanta Co-authored-by: Ethan Roseman --- Jenkinsfile | 3 +- include/enums.h | 288 +++++++++--------- src/17D6A0.c | 4 +- src/17FEB0.c | 3 +- src/182B30.c | 28 +- src/18F340.c | 6 +- src/190B20.c | 10 +- src/1A5830.c | 3 +- src/1AC760.c | 16 +- src/1AF120.c | 4 +- src/415D90.c | 10 +- src/77480.c | 10 +- src/7fd10_len_b40.c | 2 +- src/80850_len_3060.c | 4 +- src/actor_api.c | 30 +- src/battle/area/kgr/actor/fuzzipede.c | 10 +- src/battle/area/kpa/actor/bony_beetle.c | 4 +- src/battle/area/kpa2/actor/bowser_phase_1.c | 2 +- src/battle/area/kpa2/actor/bowser_phase_2.c | 2 +- src/battle/area/kpa2/actor/bowser_phase_3.c | 2 +- src/battle/area/mac/actor/chan.c | 18 +- src/battle/area/sam2/actor/monstar.c | 2 +- src/battle/common/actor/buzzy_beetle.inc.c | 8 +- src/battle/common/actor/spike_top.inc.c | 8 +- src/battle/common/actor/swooper.inc.c | 12 +- src/battle/common/actor/swoopula.inc.c | 12 +- src/battle/common/move/StarBeamSupport.inc.c | 2 +- src/battle/move/star_power/chill_out.c | 10 +- src/battle/move/star_power/peach_focus.c | 14 +- src/battle/move/star_power/twink_dash.c | 10 +- src/battle/move/star_power/up_and_away.c | 5 +- src/battle/partner/goombario.c | 2 +- src/battle/partner/sushie.c | 2 +- src/battle/partner/twink.c | 8 +- src/battle/partner/watt.c | 2 +- src/common/UnkActorSizeFunc.inc.c | 2 +- src/world/action/idle.c | 50 +-- src/world/action/jump.c | 4 +- src/world/action/misc.c | 4 +- src/world/action/sneaky_parasol.c | 6 +- src/world/action/step_up.c | 42 +-- src/world/action/walk.c | 44 +-- src/world/area_hos/hos_10/hos_10_2_npc1.c | 44 +-- .../area_kkj/kkj_00/kkj_00_5_npc_ending.c | 18 +- .../area_kkj/kkj_00/kkj_00_6_scene_ending.c | 34 +-- src/world/area_kkj/kkj_03/kkj_03_4_scenes.c | 34 +-- .../area_kkj/kkj_10/kkj_10_3_npcs_early.c | 4 +- .../area_kkj/kkj_10/kkj_10_4_npcs_later.c | 4 +- .../area_kkj/kkj_11/kkj_11_5_npcs_early.c | 8 +- .../area_kkj/kkj_11/kkj_11_6_npcs_later.c | 4 +- src/world/area_kkj/kkj_12/kkj_12_2_npc.c | 4 +- .../area_kkj/kkj_13/kkj_13_3_npcs_finale.c | 10 +- .../area_kkj/kkj_13/kkj_13_5_intro_scenes.c | 34 +-- .../area_kkj/kkj_14/kkj_14_10_chapter2.c | 20 +- .../area_kkj/kkj_14/kkj_14_11_chapter3.c | 4 +- .../area_kkj/kkj_14/kkj_14_12_chapter4.c | 4 +- .../area_kkj/kkj_14/kkj_14_13_chapter5.c | 12 +- .../area_kkj/kkj_14/kkj_14_14_chapter6.c | 10 +- .../area_kkj/kkj_14/kkj_14_15_chapter7.c | 22 +- .../area_kkj/kkj_14/kkj_14_3_interactables.c | 72 ++--- .../area_kkj/kkj_14/kkj_14_4_npc_guards.c | 12 +- src/world/area_kkj/kkj_14/kkj_14_8_chapter0.c | 100 +++--- src/world/area_kkj/kkj_14/kkj_14_9_chapter1.c | 18 +- .../area_kkj/kkj_15/kkj_15_3_rotating_wall.c | 2 +- src/world/area_kkj/kkj_15/kkj_15_5_chapter1.c | 28 +- src/world/area_kkj/kkj_15/kkj_15_7_chapter3.c | 20 +- .../area_kkj/kkj_16/kkj_16_2_npcs_early.c | 4 +- .../area_kkj/kkj_16/kkj_16_3_npcs_later.c | 4 +- src/world/area_kkj/kkj_16/kkj_16_4_stealth.c | 14 +- src/world/area_kkj/kkj_17/kkj_17_3_chest.c | 26 +- src/world/area_kkj/kkj_18/kkj_18_4_gourmet.c | 46 +-- src/world/area_kkj/kkj_19/kkj_19_5_baking.c | 74 ++--- src/world/area_kkj/kkj_20/kkj_20_4_npc.c | 10 +- .../area_kkj/kkj_23/kkj_23_3_npcs_finale.c | 2 +- .../area_kkj/kkj_23/kkj_23_4_npcs_peach.c | 4 +- src/world/area_kkj/kkj_23/kkj_23_5_scene.c | 10 +- .../area_kkj/kkj_25/kkj_25_2_npc_initial.c | 24 +- .../area_kkj/kkj_25/kkj_25_3_npc_midpoint.c | 18 +- .../area_kkj/kkj_25/kkj_25_4_npc_final.c | 10 +- src/world/area_kkj/kkj_25/kkj_25_5_arena.c | 2 +- .../area_kkj/kkj_25/kkj_25_6_peach_free.c | 10 +- .../area_kkj/kkj_25/kkj_25_7_kammy_defeated.c | 12 +- .../kkj_25/kkj_25_8_bowser_defeated.c | 10 +- src/world/area_kkj/kkj_26/kkj_26_2_scenes.c | 20 +- src/world/area_kkj/kkj_26/kkj_26_3_demo.c | 4 +- .../area_kkj/kkj_27/kkj_27_3_rotating_wall.c | 16 +- src/world/area_kkj/kkj_29/kkj_29_3_quiz.c | 24 +- src/world/area_kpa/kpa_53/kpa_53_3_npc.c | 64 ++-- src/world/area_osr/osr_02/osr_02_3_npc.c | 30 +- src/world/common/npc/Peach.h | 32 +- src/world/partner/kooper.c | 2 +- src/world/partner/parakarry.c | 2 +- 92 files changed, 858 insertions(+), 846 deletions(-) diff --git a/Jenkinsfile b/Jenkinsfile index 00b7f1dfae..f68d7cbd64 100644 --- a/Jenkinsfile +++ b/Jenkinsfile @@ -46,8 +46,9 @@ pipeline { def message = "${us_progress}\n${jp_progress}\n${cn_progress}\n${warnings}" - if (message != "\n\n") { + if (message != "\n\n\n") { if (comment_id == -1) { + echo message pullRequest.comment(message) } else { pullRequest.editComment(comment_id, message) diff --git a/include/enums.h b/include/enums.h index 7ed2df4374..86554c854b 100644 --- a/include/enums.h +++ b/include/enums.h @@ -2415,148 +2415,148 @@ enum PlayerAnims { ANIM_MarioW3_8bit_Run = 0x00090003, ANIM_MarioW3_8bit_TurnAround = 0x00090004, ANIM_MarioW3_8bit_Jump = 0x00090005, - ANIM_Peach_A0000 = 0x000A0000, - ANIM_Peach_A0001 = 0x000A0001, - ANIM_Peach_A0002 = 0x000A0002, - ANIM_Peach_A0003 = 0x000A0003, - ANIM_Peach_A0004 = 0x000A0004, - ANIM_Peach_A0005 = 0x000A0005, - ANIM_Peach_A0006 = 0x000A0006, - ANIM_Peach_A0007 = 0x000A0007, - ANIM_Peach_A0008 = 0x000A0008, - ANIM_Peach_A0009 = 0x000A0009, - ANIM_Peach_A000A = 0x000A000A, - ANIM_Peach_A000B = 0x000A000B, - ANIM_Peach_A000C = 0x000A000C, - ANIM_Peach_A000D = 0x000A000D, - ANIM_Peach_A000E = 0x000A000E, - ANIM_Peach_A000F = 0x000A000F, - ANIM_Peach_A0010 = 0x000A0010, - ANIM_Peach_A0011 = 0x000A0011, - ANIM_Peach_A0012 = 0x000A0012, - ANIM_Peach_A0013 = 0x000A0013, - ANIM_Peach_A0014 = 0x000A0014, - ANIM_Peach_A0015 = 0x000A0015, - ANIM_Peach_A0016 = 0x000A0016, - ANIM_Peach_A0017 = 0x000A0017, - ANIM_Peach_A0018 = 0x000A0018, - ANIM_Peach_A0019 = 0x000A0019, - ANIM_Peach_A001A = 0x000A001A, - ANIM_Peach_A001B = 0x000A001B, - ANIM_Peach_A001C = 0x000A001C, - ANIM_Peach_A001D = 0x000A001D, - ANIM_Peach_A001E = 0x000A001E, - ANIM_Peach_A001F = 0x000A001F, - ANIM_Peach_A0020 = 0x000A0020, - ANIM_Peach_A0021 = 0x000A0021, - ANIM_Peach_A0022 = 0x000A0022, - ANIM_Peach_A0023 = 0x000A0023, - ANIM_Peach_A0024 = 0x000A0024, - ANIM_Peach_A0025 = 0x000A0025, - ANIM_Peach_A0026 = 0x000A0026, - ANIM_Peach_A0027 = 0x000A0027, - ANIM_Peach_A0028 = 0x000A0028, - ANIM_Peach_A0029 = 0x000A0029, - ANIM_Peach_A002A = 0x000A002A, - ANIM_Peach_A002B = 0x000A002B, - ANIM_Peach_A002C = 0x000A002C, - ANIM_Peach_A002D = 0x000A002D, - ANIM_Peach_A002E = 0x000A002E, - ANIM_Peach_A002F = 0x000A002F, - ANIM_Peach_A0030 = 0x000A0030, - ANIM_Peach_A0031 = 0x000A0031, - ANIM_Peach_A0032 = 0x000A0032, - ANIM_Peach_A0033 = 0x000A0033, - ANIM_Peach_A0034 = 0x000A0034, - ANIM_Peach_A0035 = 0x000A0035, - ANIM_Peach_A0036 = 0x000A0036, - ANIM_Peach_A0037 = 0x000A0037, - ANIM_Peach_A0038 = 0x000A0038, - ANIM_Peach_A0039 = 0x000A0039, - ANIM_Peach_A003A = 0x000A003A, - ANIM_Peach_A003B = 0x000A003B, - ANIM_Peach_A003C = 0x000A003C, - ANIM_Peach_A003D = 0x000A003D, - ANIM_Peach_A003E = 0x000A003E, - ANIM_Peach_A003F = 0x000A003F, - ANIM_Peach_A0040 = 0x000A0040, - ANIM_Peach_A0041 = 0x000A0041, - ANIM_Peach_A0042 = 0x000A0042, - ANIM_Peach_A0043 = 0x000A0043, - ANIM_Peach_A0044 = 0x000A0044, - ANIM_Peach_A0045 = 0x000A0045, - ANIM_Peach_A0046 = 0x000A0046, - ANIM_Peach_A0047 = 0x000A0047, - ANIM_Peach_A0048 = 0x000A0048, - ANIM_Peach_A0049 = 0x000A0049, - ANIM_Peach_A004A = 0x000A004A, - ANIM_Peach_A004B = 0x000A004B, - ANIM_Peach_A004C = 0x000A004C, - ANIM_Peach_A004D = 0x000A004D, - ANIM_Peach_A004E = 0x000A004E, - ANIM_Peach_C0000 = 0x000C0000, - ANIM_Peach_C0001 = 0x000C0001, - ANIM_Peach_C0002 = 0x000C0002, - ANIM_Peach_C0003 = 0x000C0003, - ANIM_Peach_C0004 = 0x000C0004, - ANIM_Peach_C0005 = 0x000C0005, - ANIM_Peach_C0006 = 0x000C0006, - ANIM_Peach_C0007 = 0x000C0007, - ANIM_Peach_C0008 = 0x000C0008, - ANIM_Peach_C0009 = 0x000C0009, - ANIM_Peach_C000A = 0x000C000A, - ANIM_Peach_C000B = 0x000C000B, - ANIM_Peach_C000C = 0x000C000C, - ANIM_Peach_C000D = 0x000C000D, - ANIM_Peach_C000E = 0x000C000E, - ANIM_Peach_C000F = 0x000C000F, - ANIM_Peach_C0010 = 0x000C0010, - ANIM_Peach_C0011 = 0x000C0011, - ANIM_Peach_C0012 = 0x000C0012, - ANIM_Peach_C0013 = 0x000C0013, - ANIM_Peach_C0014 = 0x000C0014, - ANIM_Peach_C0015 = 0x000C0015, - ANIM_Peach_C0016 = 0x000C0016, - ANIM_Peach_C0017 = 0x000C0017, - ANIM_Peach_C0018 = 0x000C0018, - ANIM_Peach_C0019 = 0x000C0019, - ANIM_Peach_C001A = 0x000C001A, - ANIM_Peach_C001B = 0x000C001B, - ANIM_Peach_C001C = 0x000C001C, - ANIM_Peach_C001D = 0x000C001D, - ANIM_Peach_C001E = 0x000C001E, - ANIM_Peach_C001F = 0x000C001F, - ANIM_Peach_C0020 = 0x000C0020, - ANIM_Peach_C0021 = 0x000C0021, - ANIM_Peach_C0022 = 0x000C0022, - ANIM_Peach_C0023 = 0x000C0023, - ANIM_Peach_C0024 = 0x000C0024, - ANIM_Peach_C0025 = 0x000C0025, - ANIM_Peach_C0026 = 0x000C0026, - ANIM_Peach_C0027 = 0x000C0027, - ANIM_Peach_C0028 = 0x000C0028, - ANIM_Peach_D0000 = 0x000D0000, - ANIM_Peach_D0001 = 0x000D0001, - ANIM_Peach_D0002 = 0x000D0002, - ANIM_Peach_D0003 = 0x000D0003, - ANIM_Peach_D0004 = 0x000D0004, - ANIM_Peach_D0005 = 0x000D0005, - ANIM_Peach_D0006 = 0x000D0006, - ANIM_Peach_D0007 = 0x000D0007, - ANIM_Peach_D0008 = 0x000D0008, - ANIM_Peach_D0009 = 0x000D0009, - ANIM_Peach_D000A = 0x000D000A, - ANIM_Peach_D000B = 0x000D000B, - ANIM_Peach_D000C = 0x000D000C, - ANIM_Peach_D000D = 0x000D000D, - ANIM_Peach_D000E = 0x000D000E, - ANIM_Peach_D000F = 0x000D000F, - ANIM_Peach_D0010 = 0x000D0010, - ANIM_Peach_D0011 = 0x000D0011, - ANIM_Peach_D0012 = 0x000D0012, - ANIM_Peach_D0013 = 0x000D0013, - ANIM_Peach_D0014 = 0x000D0014, - ANIM_Peach_D0015 = 0x000D0015, + ANIM_Peach1_Still = 0x000A0000, + ANIM_Peach1_Idle = 0x000A0001, + ANIM_Peach1_Walk = 0x000A0002, + ANIM_Peach1_Run = 0x000A0003, + ANIM_Peach1_RunLiftDress = 0x000A0004, + ANIM_Peach1_StepUp = 0x000A0005, + ANIM_Peach1_StepDown = 0x000A0006, + ANIM_Peach1_HoldCream = 0x000A0007, + ANIM_Peach1_HoldCream_Back = 0x000A0008, + ANIM_Peach1_HoldStrawberry = 0x000A0009, + ANIM_Peach1_HoldStrawberry_Back = 0x000A000A, + ANIM_Peach1_HoldButter = 0x000A000B, + ANIM_Peach1_HoldButter_Back = 0x000A000C, + ANIM_Peach1_HoldCleanser = 0x000A000D, + ANIM_Peach1_HoldCleanser_Back = 0x000A000E, + ANIM_Peach1_HoldWater = 0x000A000F, + ANIM_Peach1_HoldWater_Back = 0x000A0010, + ANIM_Peach1_HoldMilk = 0x000A0011, + ANIM_Peach1_HoldMilk_Back = 0x000A0012, + ANIM_Peach1_HoldFlour = 0x000A0013, + ANIM_Peach1_HoldFlour_Back = 0x000A0014, + ANIM_Peach1_HoldEgg = 0x000A0015, + ANIM_Peach1_HoldEgg_Back = 0x000A0016, + ANIM_Peach1_HoldCompleteCake = 0x000A0017, + ANIM_Peach1_HoldCompleteCake_Back = 0x000A0018, + ANIM_Peach1_HoldCakeBowl = 0x000A0019, + ANIM_Peach1_HoldCakeBowl_Back = 0x000A001A, + ANIM_Peach1_HoldCakeMixed = 0x000A001B, + ANIM_Peach1_HoldCakeMixed_Back = 0x000A001C, + ANIM_Peach1_HoldCakePan = 0x000A001D, + ANIM_Peach1_HoldCakePan_Back = 0x000A001E, + ANIM_Peach1_HoldCakeBatter = 0x000A001F, + ANIM_Peach1_HoldCakeBatter_Back = 0x000A0020, + ANIM_Peach1_HoldBareCake = 0x000A0021, + ANIM_Peach1_HoldBareCake_Back = 0x000A0022, + ANIM_Peach1_HoldSalt = 0x000A0023, + ANIM_Peach1_HoldSalt_Back = 0x000A0024, + ANIM_Peach1_HoldSugar = 0x000A0025, + ANIM_Peach1_HoldSugar_Back = 0x000A0026, + ANIM_Peach1_HoldIcingCake = 0x000A0027, + ANIM_Peach1_HoldIcingCake_Back = 0x000A0028, + ANIM_Peach1_HoldBerryCake = 0x000A0029, + ANIM_Peach1_HoldBerryCake_Back = 0x000A002A, + ANIM_Peach1_CarryCream = 0x000A002B, + ANIM_Peach1_CarryCream_Back = 0x000A002C, + ANIM_Peach1_CarryStrawberry = 0x000A002D, + ANIM_Peach1_CarryStrawberry_Back = 0x000A002E, + ANIM_Peach1_CarryButter = 0x000A002F, + ANIM_Peach1_CarryButter_Back = 0x000A0030, + ANIM_Peach1_CarryCleanser = 0x000A0031, + ANIM_Peach1_CarryCleanser_Back = 0x000A0032, + ANIM_Peach1_CarryWater = 0x000A0033, + ANIM_Peach1_CarryWater_Back = 0x000A0034, + ANIM_Peach1_CarryMilk = 0x000A0035, + ANIM_Peach1_CarryMilk_Back = 0x000A0036, + ANIM_Peach1_CarryFlour = 0x000A0037, + ANIM_Peach1_CarryFlour_Back = 0x000A0038, + ANIM_Peach1_CarryEgg = 0x000A0039, + ANIM_Peach1_CarryEgg_Back = 0x000A003A, + ANIM_Peach1_CarryCompleteCake = 0x000A003B, + ANIM_Peach1_CarryCompleteCake_Back = 0x000A003C, + ANIM_Peach1_CarryCakeBowl = 0x000A003D, + ANIM_Peach1_CarryCakeBowl_Back = 0x000A003E, + ANIM_Peach1_CarryCakeMixed = 0x000A003F, + ANIM_Peach1_CarryCakeMixed_Back = 0x000A0040, + ANIM_Peach1_CarryCakePan = 0x000A0041, + ANIM_Peach1_CarryCakePan_Back = 0x000A0042, + ANIM_Peach1_CarryCakeBatter = 0x000A0043, + ANIM_Peach1_CarryCakeBatter_Back = 0x000A0044, + ANIM_Peach1_CarryBareCake = 0x000A0045, + ANIM_Peach1_CarryBareCake_Back = 0x000A0046, + ANIM_Peach1_CarrySalt = 0x000A0047, + ANIM_Peach1_CarrySalt_Back = 0x000A0048, + ANIM_Peach1_CarrySugar = 0x000A0049, + ANIM_Peach1_CarrySugar_Back = 0x000A004A, + ANIM_Peach1_CarryIcingCake = 0x000A004B, + ANIM_Peach1_CarryIcingCake_Back = 0x000A004C, + ANIM_Peach1_CarryBerryCake = 0x000A004D, + ANIM_Peach1_CarryBerryCake_Back = 0x000A004E, + ANIM_Peach2_RaiseArms = 0x000C0000, + ANIM_Peach2_Talk = 0x000C0001, + ANIM_Peach2_LowerArms = 0x000C0002, + ANIM_Peach2_Yawn = 0x000C0003, + ANIM_Peach2_Sleep = 0x000C0004, + ANIM_Peach2_Gasp = 0x000C0005, + ANIM_Peach2_GaspStill = 0x000C0006, + ANIM_Peach2_Shout = 0x000C0007, + ANIM_Peach2_EndShout = 0x000C0008, + ANIM_Peach2_Delighted = 0x000C0009, + ANIM_Peach2_GiveItem = 0x000C000A, + ANIM_Peach2_OpenDoors = 0x000C000B, + ANIM_Peach2_Curious = 0x000C000C, + ANIM_Peach2_Startle = 0x000C000D, + ANIM_Peach2_SadStill = 0x000C000E, + ANIM_Peach2_SadTalk = 0x000C000F, + ANIM_Peach2_SpreadArms = 0x000C0010, + ANIM_Peach2_LookAround = 0x000C0011, + ANIM_Peach2_ArmsCrossedIdle = 0x000C0012, + ANIM_Peach2_ArmsCrossedTalk = 0x000C0013, + ANIM_Peach2_ForwardIdle = 0x000C0014, + ANIM_Peach2_ForwardShout = 0x000C0015, + ANIM_Peach2_ForwardHappy = 0x000C0016, + ANIM_Peach2_ForwardSad = 0x000C0017, + ANIM_Peach2_Carried = 0x000C0018, + ANIM_Peach2_Thrown = 0x000C0019, + ANIM_Peach2_Land = 0x000C001A, + ANIM_Peach2_TiedHangIdle = 0x000C001B, + ANIM_Peach2_TiedHangStruggle = 0x000C001C, + ANIM_Peach2_TiedStill = 0x000C001D, + ANIM_Peach2_TiedIdle = 0x000C001E, + ANIM_Peach2_MixingFull = 0x000C001F, + ANIM_Peach2_Mixing1 = 0x000C0020, + ANIM_Peach2_Mixing2 = 0x000C0021, + ANIM_Peach2_Mixing3 = 0x000C0022, + ANIM_Peach2_Mixing4 = 0x000C0023, + ANIM_Peach2_UseParasol = 0x000C0024, + ANIM_Peach2_PutAwayParasol = 0x000C0025, + ANIM_Peach2_TalkIdle = 0x000C0026, + ANIM_Peach2_CantFitParasol = 0x000C0027, + ANIM_Peach2_Inert = 0x000C0028, + ANIM_Peach3_PresentCompleteCake = 0x000D0000, + ANIM_Peach3_PresentBareCake = 0x000D0001, + ANIM_Peach3_PresentBerryCake = 0x000D0002, + ANIM_Peach3_PresentIcingCake = 0x000D0003, + ANIM_Peach3_InformalTalk = 0x000D0004, + ANIM_Peach3_ForwardHoldItem = 0x000D0005, + ANIM_Peach3_ForwardPlaceItem = 0x000D0006, + ANIM_Peach3_ReachIntoOven = 0x000D0007, + ANIM_Peach3_TiedSideways = 0x000D0008, + ANIM_Peach3_TiedTalk = 0x000D0009, + ANIM_Peach3_TiedShout = 0x000D000A, + ANIM_Peach3_TiedLaugh = 0x000D000B, + ANIM_Peach3_PourBatter = 0x000D000C, + ANIM_Peach3_WalkSad = 0x000D000D, + ANIM_Peach3_TiedUpsideDown = 0x000D000E, + ANIM_Peach3_Pray = 0x000D000F, + ANIM_Peach3_ReachForButtonHigh = 0x000D0010, + ANIM_Peach3_PressButtonHigh = 0x000D0011, + ANIM_Peach3_AfterPressButtonHigh = 0x000D0012, + ANIM_Peach3_ReachForButton = 0x000D0013, + ANIM_Peach3_PressButton = 0x000D0014, + ANIM_Peach3_AfterPressButton = 0x000D0015, }; enum AmbientSounds { @@ -3364,7 +3364,7 @@ enum DamageTypes { DAMAGE_TYPE_POW = 0x00000400, DAMAGE_TYPE_QUAKE = 0x00000800, DAMAGE_TYPE_FEAR = 0x00001000, - DAMAGE_TYPE_2000 = 0x00002000, + DAMAGE_TYPE_DEATH = 0x00002000, DAMAGE_TYPE_4000 = 0x00004000, DAMAGE_TYPE_AIR_LIFT = 0x00008000, DAMAGE_TYPE_SPINY_SURGE = 0x00010000, @@ -3704,7 +3704,7 @@ enum ActorFlags { ACTOR_FLAG_100 = 0x00000100, ACTOR_FLAG_FLYING = 0x00000200, ///< Quake Hammer can't hit. ACTOR_FLAG_FLIPPED = 0x00000400, ///< Actor has been flipped over. - ACTOR_FLAG_HP_OFFSET_BELOW = 0x00000800, ///< HP bar offset below actor (e.g. Swooper when upside-down). Is this just UPSIDE_DOWN? FLIPPED? TOPPLED? + ACTOR_FLAG_UPSIDE_DOWN = 0x00000800, ///< HP bar offset below actor (e.g. Swooper when upside-down). ACTOR_FLAG_TYPE_CHANGED = 0x00001000, ///< Indicates actors type has changed, triggers recheck for if HP bar should be shown based on tattle status. ACTOR_FLAG_2000 = 0x00002000, ACTOR_FLAG_TARGET_ONLY = 0x00004000, ///< Battle ends even if undefeated. No turn. diff --git a/src/17D6A0.c b/src/17D6A0.c index 1b61fbf80b..cef4a98c23 100644 --- a/src/17D6A0.c +++ b/src/17D6A0.c @@ -2280,8 +2280,8 @@ s32 bMarioHideAnims[] = { }; s32 bPeachIdleAnims[] = { - STATUS_NORMAL, ANIM_Peach_A0002, - STATUS_TURN_DONE, ANIM_Peach_C0028, + STATUS_NORMAL, ANIM_Peach1_Walk, + STATUS_TURN_DONE, ANIM_Peach2_Inert, STATUS_END }; diff --git a/src/17FEB0.c b/src/17FEB0.c index 8f049d609a..d964a1e0d4 100644 --- a/src/17FEB0.c +++ b/src/17FEB0.c @@ -199,7 +199,8 @@ HitResult calc_item_damage_enemy(void) { sfx_play_sound_at_position(SOUND_IMMUNE, SOUND_SPACE_MODE_0, state->goalPos.x, state->goalPos.y, state->goalPos.z); return HIT_RESULT_NO_DAMAGE; } - if (battleStatus->currentAttackElement & DAMAGE_TYPE_2000) { + + if (battleStatus->currentAttackElement & DAMAGE_TYPE_DEATH) { battleStatus->lastAttackDamage = 0; dispatchEvent = EVENT_DEATH; hitResult = HIT_RESULT_HIT; diff --git a/src/182B30.c b/src/182B30.c index e5e61fd7de..2757749ead 100644 --- a/src/182B30.c +++ b/src/182B30.c @@ -529,7 +529,7 @@ void func_802552EC(s32 arg0, Actor* actor) { phi_s6 = 15; } - if (!(actor->flags & ACTOR_FLAG_HP_OFFSET_BELOW)) { + if (!(actor->flags & ACTOR_FLAG_UPSIDE_DOWN)) { guTranslateF(mtxPivotOn, -pivotX, -pivotY, 0.0f); guTranslateF(mtxPivotOff, pivotX, pivotY, 0.0f); } else { @@ -612,7 +612,7 @@ void update_actor_shadow(s32 arg0, Actor* actor) { actor->renderMode = RENDER_MODE_ALPHATEST; x1 = actor->currentPos.x + actor->headOffset.x; - if (!(actor->flags & ACTOR_FLAG_HP_OFFSET_BELOW)) { + if (!(actor->flags & ACTOR_FLAG_UPSIDE_DOWN)) { y1 = actor->currentPos.y + actor->headOffset.y; } else { y1 = actor->currentPos.y - actor->headOffset.y; @@ -631,7 +631,7 @@ void update_actor_shadow(s32 arg0, Actor* actor) { if (!(actorPart->flags & ACTOR_PART_FLAG_USE_ABSOLUTE_POSITION)) { x2 = x1 + actorPart->partOffset.x + actorPart->visualOffset.x; - if (!(actor->flags & ACTOR_FLAG_HP_OFFSET_BELOW)) { + if (!(actor->flags & ACTOR_FLAG_UPSIDE_DOWN)) { y2 = y1 + actorPart->partOffset.y + actorPart->visualOffset.y; } else { y2 = y1 - actorPart->partOffset.y - actorPart->visualOffset.y; @@ -652,7 +652,7 @@ void update_actor_shadow(s32 arg0, Actor* actor) { shadow = get_shadow_by_index(actorPart->shadowIndex); shadow->flags &= ~ENTITY_FLAG_HIDDEN; x1 = actorPart->currentPos.x; - if (!(actor->flags & ACTOR_FLAG_HP_OFFSET_BELOW)) { + if (!(actor->flags & ACTOR_FLAG_UPSIDE_DOWN)) { y1 = actorPart->currentPos.y + 12.0; } else { y1 = actorPart->currentPos.y - 12.0; @@ -685,7 +685,7 @@ void update_actor_shadow(s32 arg0, Actor* actor) { } x1 = actor->currentPos.x + actor->headOffset.x; - if (!(actor->flags & ACTOR_FLAG_HP_OFFSET_BELOW)) { + if (!(actor->flags & ACTOR_FLAG_UPSIDE_DOWN)) { y1 = actor->currentPos.y + actor->headOffset.y + 12.0; } else { y1 = actor->currentPos.y - actor->headOffset.y + 12.0; @@ -749,7 +749,7 @@ void appendGfx_npc_actor(s32 isPartner, s32 actorIndex) { actor = battleStatus->partnerActor; } actorPosX = actor->currentPos.x + actor->headOffset.x; - if (!(actor->flags & ACTOR_FLAG_HP_OFFSET_BELOW)) { + if (!(actor->flags & ACTOR_FLAG_UPSIDE_DOWN)) { actorPosY = actor->currentPos.y + actor->headOffset.y + actor->verticalRenderOffset; } else { actorPosY = actor->currentPos.y - actor->headOffset.y + actor->verticalRenderOffset; @@ -798,7 +798,7 @@ void appendGfx_npc_actor(s32 isPartner, s32 actorIndex) { (actor->actorBlueprint->statusMessageOffset.x + actor->unk_196) * actor->scalingFactor, (actor->actorBlueprint->statusMessageOffset.y + actor->unk_197) * actor->scalingFactor); - if (!(actor->flags & ACTOR_FLAG_HP_OFFSET_BELOW)) { + if (!(actor->flags & ACTOR_FLAG_UPSIDE_DOWN)) { set_status_icons_offset(actor->hudElementDataIndex, actor->size.y * actor->scalingFactor, actor->size.x * actor->scalingFactor); @@ -816,7 +816,7 @@ void appendGfx_npc_actor(s32 isPartner, s32 actorIndex) { } } while (0); // required to match - if (!(actor->flags & ACTOR_FLAG_HP_OFFSET_BELOW)) { + if (!(actor->flags & ACTOR_FLAG_UPSIDE_DOWN)) { guTranslateF(mtxPivotOn, -actor->rotationPivotOffset.x * actor->scalingFactor, -actor->rotationPivotOffset.y * actor->scalingFactor, @@ -855,7 +855,7 @@ void appendGfx_npc_actor(s32 isPartner, s32 actorIndex) { for (i = 0; i < numParts; i++) { if (!(part->flags & ACTOR_PART_FLAG_USE_ABSOLUTE_POSITION)) { partPosX = actorPosX + part->partOffset.x + part->visualOffset.x; - if (!(actor->flags & ACTOR_FLAG_HP_OFFSET_BELOW)) { + if (!(actor->flags & ACTOR_FLAG_UPSIDE_DOWN)) { partPosY = actorPosY + part->partOffset.y + part->visualOffset.y; } else { partPosY = (actorPosY - part->partOffset.y) - part->visualOffset.y; @@ -1068,7 +1068,7 @@ void appendGfx_npc_actor(s32 isPartner, s32 actorIndex) { part->animNotifyValue = spr_get_notify_value(part->spriteInstanceID); } } - if (!(actor->flags & ACTOR_FLAG_HP_OFFSET_BELOW)) { + if (!(actor->flags & ACTOR_FLAG_UPSIDE_DOWN)) { guTranslateF(mtxPivotOn, -part->rotationPivotOffset.x * actor->scalingFactor, -part->rotationPivotOffset.y * actor->scalingFactor, @@ -1143,14 +1143,14 @@ void func_802571F0(s32 flipYaw, Actor* actor) { s32 i; actorPosX = actor->currentPos.x + actor->headOffset.x; - if (!(actor->flags & ACTOR_FLAG_HP_OFFSET_BELOW)) { + if (!(actor->flags & ACTOR_FLAG_UPSIDE_DOWN)) { actorPosY = actor->currentPos.y + actor->headOffset.y; } else { actorPosY = actor->currentPos.y - actor->headOffset.y; } actorPosZ = actor->currentPos.z + actor->headOffset.z - 5.0f; - if (!(actor->flags & ACTOR_FLAG_HP_OFFSET_BELOW)) { + if (!(actor->flags & ACTOR_FLAG_UPSIDE_DOWN)) { guTranslateF(mtxPivotOn, -actor->rotationPivotOffset.x * actor->scalingFactor, -actor->rotationPivotOffset.y * actor->scalingFactor, @@ -1191,7 +1191,7 @@ void func_802571F0(s32 flipYaw, Actor* actor) { // determine part position if (!(part->flags & ACTOR_PART_FLAG_USE_ABSOLUTE_POSITION)) { partPosX = actorPosX + part->partOffset.x + part->visualOffset.x; - if (!(actor->flags & ACTOR_FLAG_HP_OFFSET_BELOW)) { + if (!(actor->flags & ACTOR_FLAG_UPSIDE_DOWN)) { partPosY = actorPosY + part->partOffset.y + part->visualOffset.y; } else { partPosY = actorPosY - part->partOffset.y - part->visualOffset.y; @@ -1218,7 +1218,7 @@ void func_802571F0(s32 flipYaw, Actor* actor) { continue; } - if (!(actor->flags & ACTOR_FLAG_HP_OFFSET_BELOW)) { + if (!(actor->flags & ACTOR_FLAG_UPSIDE_DOWN)) { guTranslateF(mtxPivotOn, -part->rotationPivotOffset.x * actor->scalingFactor, -part->rotationPivotOffset.y * actor->scalingFactor, diff --git a/src/18F340.c b/src/18F340.c index a32ce877ba..1d7006a68f 100644 --- a/src/18F340.c +++ b/src/18F340.c @@ -36,7 +36,7 @@ void func_80260A60(void) { if (battleStatus->flags2 & BS_FLAGS2_PEACH_BATTLE) { actorPart->idleAnimations = bPeachIdleAnims; - set_animation(0, 0, ANIM_Peach_A0002); + set_animation(0, 0, ANIM_Peach1_Walk); } else if (!battleStatus->outtaSightActive) { actorPart->idleAnimations = bMarioIdleAnims; } @@ -717,9 +717,9 @@ EvtScript EVS_PeachEnterStage = { EVT_SUB(LVar0, 100) EVT_CALL(SetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2) EVT_CALL(SetGoalToHome, ACTOR_SELF) - EVT_CALL(SetAnimation, ACTOR_SELF, 0, ANIM_Peach_A0003) + EVT_CALL(SetAnimation, ACTOR_SELF, 0, ANIM_Peach1_Run) EVT_CALL(PlayerRunToGoal, 40) - EVT_CALL(SetAnimation, ACTOR_SELF, 0, ANIM_Peach_A0002) + EVT_CALL(SetAnimation, ACTOR_SELF, 0, ANIM_Peach1_Walk) EVT_WAIT(15) EVT_CALL(func_8026BF48, 0) EVT_RETURN diff --git a/src/190B20.c b/src/190B20.c index b5a41a5960..a23ac3f43e 100644 --- a/src/190B20.c +++ b/src/190B20.c @@ -470,7 +470,7 @@ s32 func_80263064(Actor* actor0, Actor* actor1, s32 unused) { z = actor1->currentPos.z; x += part->partOffset.x; - if (!(actor1->flags & ACTOR_FLAG_HP_OFFSET_BELOW)) { + if (!(actor1->flags & ACTOR_FLAG_UPSIDE_DOWN)) { y += part->partOffset.y; } else { y -= part->partOffset.y; @@ -478,7 +478,7 @@ s32 func_80263064(Actor* actor0, Actor* actor1, s32 unused) { z += part->partOffset.z; x += part->targetOffset.x; - if (!(actor1->flags & ACTOR_FLAG_HP_OFFSET_BELOW)) { + if (!(actor1->flags & ACTOR_FLAG_UPSIDE_DOWN)) { y += part->targetOffset.y; } else { y -= part->targetOffset.y; @@ -489,7 +489,7 @@ s32 func_80263064(Actor* actor0, Actor* actor1, s32 unused) { z = part->absolutePosition.z; x += part->targetOffset.x; - if (!(actor1->flags & ACTOR_FLAG_HP_OFFSET_BELOW)) { + if (!(actor1->flags & ACTOR_FLAG_UPSIDE_DOWN)) { y += part->targetOffset.y; } else { y -= part->targetOffset.y; @@ -1727,7 +1727,7 @@ Actor* create_actor(Formation formation) { actor->healthBarPosition.x = actor->currentPos.x + formationActor->hpBarOffset.x; actor->healthBarPosition.y = actor->currentPos.y + formationActor->hpBarOffset.y; actor->healthBarPosition.z = actor->currentPos.z; - if (actor->flags & ACTOR_FLAG_HP_OFFSET_BELOW) { + if (actor->flags & ACTOR_FLAG_UPSIDE_DOWN) { actor->healthBarPosition.y = actor->currentPos.y - actor->size.y - formationActor->hpBarOffset.y; } @@ -2309,7 +2309,7 @@ void func_802666E4(Actor* actor, f32 x, f32 y, f32 z, s32 damage) { do { if (battleStatus->currentAttackElement & DAMAGE_TYPE_FIRE) { - fx_ring_blast(0, x, y, z, 1.0f, 0x18); + fx_ring_blast(0, x, y, z, 1.0f, 24); } else if (battleStatus->currentAttackElement & DAMAGE_TYPE_SHOCK) { apply_shock_effect(actor); } else if (battleStatus->currentAttackElement & DAMAGE_TYPE_WATER) { diff --git a/src/1A5830.c b/src/1A5830.c index 36f864abc6..e32d2808db 100644 --- a/src/1A5830.c +++ b/src/1A5830.c @@ -564,7 +564,6 @@ HitResult calc_enemy_damage_target(Actor* attacker) { isFire = TRUE; } - if (gBattleStatus.flags1 & BS_FLAGS1_ATK_BLOCKED) { if (event == EVENT_HIT_COMBO) { event = EVENT_18; @@ -2673,7 +2672,7 @@ ApiStatus DropStarPoints(Evt* script, s32 isInitialCall) { s32 spawnMode; s32 i; - if (dropper->flags & ACTOR_FLAG_HP_OFFSET_BELOW) { + if (dropper->flags & ACTOR_FLAG_UPSIDE_DOWN) { spawnMode = ITEM_SPAWN_MODE_TOSS_FADE3; } else { spawnMode = ITEM_SPAWN_MODE_TOSS_FADE1; diff --git a/src/1AC760.c b/src/1AC760.c index cee882d0b3..326d5c0a15 100644 --- a/src/1AC760.c +++ b/src/1AC760.c @@ -78,7 +78,7 @@ HitResult calc_partner_test_enemy(void) { // check partner jumping on top-spiky enemy (cannot be suppressed) if ((battleStatus->currentAttackElement & DAMAGE_TYPE_JUMP) && (part->eventFlags & ACTOR_EVENT_FLAG_SPIKY_TOP) - && !(target->flags2 & ACTOR_FLAG_HP_OFFSET_BELOW) + && !(target->flags2 & ACTOR_FLAG_UPSIDE_DOWN) ) { sfx_play_sound_at_position(SOUND_108, SOUND_SPACE_MODE_0, state->goalPos.x, state->goalPos.y, state->goalPos.z); return HIT_RESULT_LANDED_ON_SPIKE; @@ -112,7 +112,7 @@ HitResult calc_partner_test_enemy(void) { // check partner airlifting top-spiky enemy if (!(battleStatus->currentAttackElement & DAMAGE_TYPE_NO_CONTACT)) { if ((part->eventFlags & ACTOR_EVENT_FLAG_SPIKY_TOP) - && !(target->flags & ACTOR_FLAG_HP_OFFSET_BELOW) + && !(target->flags & ACTOR_FLAG_UPSIDE_DOWN) && !(battleStatus->currentAttackEventSuppression & SUPPRESS_EVENT_SPIKY_TOP) ) { sfx_play_sound_at_position(SOUND_108, SOUND_SPACE_MODE_0, state->goalPos.x, state->goalPos.y, state->goalPos.z); @@ -123,7 +123,7 @@ HitResult calc_partner_test_enemy(void) { if (!(battleStatus->currentAttackElement & DAMAGE_TYPE_NO_CONTACT) && (part->eventFlags & ACTOR_EVENT_FLAG_200000) - && !(target->flags & ACTOR_FLAG_HP_OFFSET_BELOW) + && !(target->flags & ACTOR_FLAG_UPSIDE_DOWN) && !(battleStatus->currentAttackEventSuppression & SUPPRESS_EVENT_FLAG_80) ) { sfx_play_sound_at_position(SOUND_108, SOUND_SPACE_MODE_0, state->goalPos.x, state->goalPos.y, state->goalPos.z); @@ -292,7 +292,7 @@ HitResult calc_partner_damage_enemy(void) { // unknown alternate spiky #1 if (!(battleStatus->currentAttackElement & DAMAGE_TYPE_NO_CONTACT) && targetPart->eventFlags & ACTOR_EVENT_FLAG_200000 - && !(target->flags & ACTOR_FLAG_HP_OFFSET_BELOW) + && !(target->flags & ACTOR_FLAG_UPSIDE_DOWN) && !(battleStatus->currentAttackEventSuppression & SUPPRESS_EVENT_FLAG_80) ) { sfx_play_sound_at_position(SOUND_108, SOUND_SPACE_MODE_0, state->goalPos.x, state->goalPos.y, state->goalPos.z); @@ -304,7 +304,7 @@ HitResult calc_partner_damage_enemy(void) { // unknown alternate spiky top if (!(battleStatus->currentAttackElement & DAMAGE_TYPE_NO_CONTACT) && targetPart->eventFlags & ACTOR_EVENT_FLAG_SPIKY_TOP - && !(target->flags & ACTOR_FLAG_HP_OFFSET_BELOW) + && !(target->flags & ACTOR_FLAG_UPSIDE_DOWN) && !(battleStatus->currentAttackEventSuppression & SUPPRESS_EVENT_SPIKY_TOP) ) { sfx_play_sound_at_position(SOUND_108, SOUND_SPACE_MODE_0, state->goalPos.x, state->goalPos.y, state->goalPos.z); @@ -454,7 +454,11 @@ HitResult calc_partner_damage_enemy(void) { dispatchEvent = EVENT_HIT_COMBO; retVal = 0; - if (!(targetPart->flags & ACTOR_PART_FLAG_2000) && !(gBattleStatus.flags1 & BS_FLAGS1_TUTORIAL_BATTLE) && !partImmuneToElement && !(targetPart->targetFlags & ACTOR_PART_FLAG_4)) { + if (!(targetPart->flags & ACTOR_PART_FLAG_2000) + && !(gBattleStatus.flags1 & BS_FLAGS1_TUTORIAL_BATTLE) + && !partImmuneToElement + && !(targetPart->targetFlags & ACTOR_PART_FLAG_4) + ) { target->currentHP -= damageDealt; if (target->currentHP < 1) { diff --git a/src/1AF120.c b/src/1AF120.c index 45e68a18ce..4de4ae1c11 100644 --- a/src/1AF120.c +++ b/src/1AF120.c @@ -1133,7 +1133,7 @@ EvtScript D_80298E20 = { EVT_MULF(LVar3, EVT_FLOAT(0.4)) EVT_END_IF EVT_CALL(GetActorFlags, ACTOR_SELF, LVar6) - EVT_IF_FLAG(LVar6, ACTOR_FLAG_HP_OFFSET_BELOW) + EVT_IF_FLAG(LVar6, ACTOR_FLAG_UPSIDE_DOWN) EVT_CALL(GetActorSize, ACTOR_SELF, LVar7, LVar8) EVT_SUB(LVar1, LVar7) EVT_END_IF @@ -1497,7 +1497,7 @@ EvtScript DoBurnHit = { EVT_END_IF EVT_DIVF(LVar3, EVT_FLOAT(2.0)) EVT_CALL(GetActorFlags, ACTOR_SELF, LVar5) - EVT_IF_FLAG(LVar5, ACTOR_FLAG_HP_OFFSET_BELOW) + EVT_IF_FLAG(LVar5, ACTOR_FLAG_UPSIDE_DOWN) EVT_SUBF(LVar1, LVar3) EVT_ELSE EVT_ADDF(LVar1, LVar3) diff --git a/src/415D90.c b/src/415D90.c index 959af44ecf..3c0ea4154d 100644 --- a/src/415D90.c +++ b/src/415D90.c @@ -4550,14 +4550,14 @@ void btl_state_update_peach_menu(void) { gBattleSubState = BTL_SUBSTATE_PEACH_MENU_CHOOSE_CATEGORY; break; case BTL_SUBSTATE_PEACH_MENU_CHOOSE_CATEGORY: - set_animation(ACTOR_PLAYER, 0, ANIM_Peach_C0009); + set_animation(ACTOR_PLAYER, 0, ANIM_Peach2_Delighted); selectedOption = btl_main_menu_update(); if (D_802ACC60 != 0) { D_802ACC60--; break; } if (selectedOption != 0) { - set_animation(ACTOR_PLAYER, 0, ANIM_Peach_A0002); + set_animation(ACTOR_PLAYER, 0, ANIM_Peach1_Walk); battleStatus->currentSubmenu = battle_menu_submenuIDs[selectedOption - 1]; func_802A1030(); D_802ACC60 = 8; @@ -4979,7 +4979,7 @@ void btl_state_update_select_target(void) { actorFlags = get_actor(target->actorID)->flags; id = D_802ACC70[0]; - if (actorFlags & ACTOR_FLAG_HP_OFFSET_BELOW) { + if (actorFlags & ACTOR_FLAG_UPSIDE_DOWN) { hud_element_set_script(id, &HES_HandPointLeftLoop); } else { hud_element_set_script(id, &HES_HandPointDownLoop); @@ -5095,7 +5095,7 @@ void btl_state_draw_select_target(void) { targetY = target->pos.y; targetZ = target->pos.z; - if (anotherActor->flags & ACTOR_FLAG_HP_OFFSET_BELOW) { + if (anotherActor->flags & ACTOR_FLAG_UPSIDE_DOWN) { xOffset = 16; yOffset = 2; if (hud_element_get_script(id) != &HES_HandPointLeftLoop) { @@ -5122,7 +5122,7 @@ void btl_state_draw_select_target(void) { targetX = target->pos.x; targetY = target->pos.y; targetZ = target->pos.z; - if (anotherActor->flags & ACTOR_FLAG_HP_OFFSET_BELOW) { + if (anotherActor->flags & ACTOR_FLAG_UPSIDE_DOWN) { xOffset = 16; yOffset = 2; if (hud_element_get_script(id) != &HES_HandPointLeftLoop) { diff --git a/src/77480.c b/src/77480.c index 8dab719e46..1d489c414c 100644 --- a/src/77480.c +++ b/src/77480.c @@ -822,21 +822,21 @@ s32 get_overriding_player_anim(s32 anim) { return -1; } - if (anim == ANIM_MarioW1_Lift || anim == ANIM_Peach_C0010 || anim == ANIM_Mario1_Idle) { + if (anim == ANIM_MarioW1_Lift || anim == ANIM_Peach2_SpreadArms || anim == ANIM_Mario1_Idle) { if (!(playerStatus->animFlags & PA_FLAG_USING_PEACH_PHYSICS)) { if (!func_800DFCF4()) { return -1; } } else if (!(playerStatus->animFlags & PA_FLAG_INVISIBLE)) { - anim = ANIM_Peach_C0010; + anim = ANIM_Peach2_SpreadArms; } else { peach_set_disguise_anim(BasicPeachDisguiseAnims[playerStatus->peachDisguise].hold); return -1; } } else if (playerStatus->animFlags & PA_FLAG_USING_PEACH_PHYSICS) { if ((playerStatus->peachItemHeld != 0) - && (anim == ANIM_Peach_C0000 || anim == ANIM_Peach_C0001 || anim == ANIM_Peach_C0002)) { - anim = ANIM_Peach_D0000; + && (anim == ANIM_Peach2_RaiseArms || anim == ANIM_Peach2_Talk || anim == ANIM_Peach2_LowerArms)) { + anim = ANIM_Peach3_PresentCompleteCake; } } @@ -1434,7 +1434,7 @@ s32 get_player_back_anim(s32 anim) { outAnim = ANIM_MarioW1_Smash3_Hit_Back; } } else if (sprIndex == SPR_Peach1) { - if (anim > ANIM_Peach_A0006) { + if (anim > ANIM_Peach1_StepDown) { outAnim = anim + 1; } } diff --git a/src/7fd10_len_b40.c b/src/7fd10_len_b40.c index 761b573b78..b80518f2b4 100644 --- a/src/7fd10_len_b40.c +++ b/src/7fd10_len_b40.c @@ -161,7 +161,7 @@ s32 setup_item_popup(PopupMenu* menu) { ItemData* item = &gItemTable[itemIdx]; IconHudScriptPair* itemScripts = &gItemHudScripts[item->hudElemID]; - if (item->typeFlags & 1) { + if (item->typeFlags & ITEM_TYPE_FLAG_WORLD_USABLE) { menu->ptrIcon[optionCount] = itemScripts->enabled; menu->userIndex[optionCount] = i; menu->enabled[optionCount] = 1; diff --git a/src/80850_len_3060.c b/src/80850_len_3060.c index 0b8b667f40..80ba373573 100644 --- a/src/80850_len_3060.c +++ b/src/80850_len_3060.c @@ -170,7 +170,7 @@ s32 find_item(s32 itemID) { ItemData* item = &gItemTable[itemID]; s32 i; - if ((item->typeFlags & 8) != 0) { + if ((item->typeFlags & ITEM_TYPE_FLAG_KEY) != 0) { for (i = 0; i < ARRAY_COUNT(playerData->keyItems); i++) { if (playerData->keyItems[i] == itemID) { break; @@ -221,7 +221,7 @@ s32 add_badge(s32 itemID) { ItemData* item = &gItemTable[itemID]; s32 i; - if ((item->typeFlags & 0x40) == 0) { + if ((item->typeFlags & ITEM_TYPE_FLAG_BADGE) == 0) { return add_item(itemID); } diff --git a/src/actor_api.c b/src/actor_api.c index a6c597fc6c..3e21d2ef3f 100644 --- a/src/actor_api.c +++ b/src/actor_api.c @@ -1936,7 +1936,7 @@ ApiStatus HPBarToHome(Evt* script, s32 isInitialCall) { actor->healthBarPosition.y = actor->homePos.y + actor->actorBlueprint->hpBarOffset.y; actor->healthBarPosition.z = actor->homePos.z; - if (actor->flags & ACTOR_FLAG_HP_OFFSET_BELOW) { + if (actor->flags & ACTOR_FLAG_UPSIDE_DOWN) { actor->healthBarPosition.y = actor->homePos.y - actor->size.y - actor->actorBlueprint->hpBarOffset.y; } @@ -1959,7 +1959,7 @@ ApiStatus HPBarToCurrent(Evt* script, s32 isInitialCall) { actor->healthBarPosition.y = actor->currentPos.y + actor->actorBlueprint->hpBarOffset.y; actor->healthBarPosition.z = actor->currentPos.z; - if (actor->flags & ACTOR_FLAG_HP_OFFSET_BELOW) { + if (actor->flags & ACTOR_FLAG_UPSIDE_DOWN) { actor->healthBarPosition.y = actor->currentPos.y - actor->size.y - actor->actorBlueprint->hpBarOffset.y; } @@ -2002,7 +2002,7 @@ ApiStatus func_8026D940(Evt* script, s32 isInitialCall) { actor->healthBarPosition.y = actor->homePos.y + actor->actorBlueprint->hpBarOffset.y + actor->unk_198.y; actor->healthBarPosition.z = actor->homePos.z; - if (actor->flags & ACTOR_FLAG_HP_OFFSET_BELOW) { + if (actor->flags & ACTOR_FLAG_UPSIDE_DOWN) { actor->healthBarPosition.y = actor->homePos.y - actor->size.y; } @@ -3186,7 +3186,7 @@ ApiStatus BoostAttack(Evt* script, s32 isInitialCall) { btl_cam_set_zoom(250); btl_cam_move(10); func_8024E60C(); - if (actor->flags & ACTOR_FLAG_HP_OFFSET_BELOW) { + if (actor->flags & ACTOR_FLAG_UPSIDE_DOWN) { btl_cam_set_zoffset(0); } D_8029FBD4 = 1; @@ -3199,7 +3199,7 @@ ApiStatus BoostAttack(Evt* script, s32 isInitialCall) { flags = actor->flags; x1 = actor->currentPos.x + actor->headOffset.x; - if (flags & ACTOR_FLAG_HP_OFFSET_BELOW) { + if (flags & ACTOR_FLAG_UPSIDE_DOWN) { y1 = actor->currentPos.y + actor->headOffset.y - actor->size.y / 2; } else if (!(flags & ACTOR_FLAG_8000)) { y1 = actor->currentPos.y + actor->headOffset.y + actor->size.y / 2; @@ -3210,7 +3210,7 @@ ApiStatus BoostAttack(Evt* script, s32 isInitialCall) { flags2 = actor->flags; x2 = actor->currentPos.x + actor->headOffset.x + actor->size.x / 2; - if (flags2 & ACTOR_FLAG_HP_OFFSET_BELOW) { + if (flags2 & ACTOR_FLAG_UPSIDE_DOWN) { y2 = actor->currentPos.y + actor->headOffset.y - actor->size.y; } else if (!(flags2 & ACTOR_FLAG_8000)) { y2 = actor->currentPos.y + actor->headOffset.y + actor->size.y; @@ -3309,7 +3309,7 @@ ApiStatus BoostDefense(Evt* script, s32 isInitialCall) { btl_cam_set_zoom(250); btl_cam_move(10); func_8024E60C(); - if (actor->flags & ACTOR_FLAG_HP_OFFSET_BELOW) { + if (actor->flags & ACTOR_FLAG_UPSIDE_DOWN) { btl_cam_set_zoffset(0); } @@ -3323,7 +3323,7 @@ ApiStatus BoostDefense(Evt* script, s32 isInitialCall) { flags = actor->flags; x1 = actor->currentPos.x + actor->headOffset.x; - if (flags & ACTOR_FLAG_HP_OFFSET_BELOW) { + if (flags & ACTOR_FLAG_UPSIDE_DOWN) { y1 = actor->currentPos.y + actor->headOffset.y - actor->size.y / 2; } else if (!(flags & ACTOR_FLAG_8000)) { y1 = actor->currentPos.y + actor->headOffset.y + actor->size.y / 2; @@ -3334,7 +3334,7 @@ ApiStatus BoostDefense(Evt* script, s32 isInitialCall) { flags2 = actor->flags; x2 = actor->currentPos.x + actor->headOffset.x + actor->size.x / 2; - if (flags2 & ACTOR_FLAG_HP_OFFSET_BELOW) { + if (flags2 & ACTOR_FLAG_UPSIDE_DOWN) { y2 = actor->currentPos.y + actor->headOffset.y - actor->size.y; } else if (!(flags2 & ACTOR_FLAG_8000)) { y2 = actor->currentPos.y + actor->headOffset.y + actor->size.y; @@ -3431,7 +3431,7 @@ ApiStatus VanishActor(Evt* script, s32 isInitialCall) { btl_cam_set_zoom(250); btl_cam_move(10); func_8024E60C(); - if (actor->flags & ACTOR_FLAG_HP_OFFSET_BELOW) { + if (actor->flags & ACTOR_FLAG_UPSIDE_DOWN) { btl_cam_set_zoffset(0); } @@ -3445,7 +3445,7 @@ ApiStatus VanishActor(Evt* script, s32 isInitialCall) { flags = actor->flags; x = actor->currentPos.x + actor->headOffset.x; - if (flags & ACTOR_FLAG_HP_OFFSET_BELOW) { + if (flags & ACTOR_FLAG_UPSIDE_DOWN) { y = actor->currentPos.y + actor->headOffset.y - actor->size.y / 2; } else if (!(flags & ACTOR_FLAG_8000)) { y = actor->currentPos.y + actor->headOffset.y + actor->size.y / 2; @@ -3537,7 +3537,7 @@ ApiStatus ElectrifyActor(Evt* script, s32 isInitialCall) { btl_cam_set_zoom(250); btl_cam_move(10); func_8024E60C(); - if (actor->flags & ACTOR_FLAG_HP_OFFSET_BELOW) { + if (actor->flags & ACTOR_FLAG_UPSIDE_DOWN) { btl_cam_set_zoffset(0); } @@ -3551,7 +3551,7 @@ ApiStatus ElectrifyActor(Evt* script, s32 isInitialCall) { flags = actor->flags; x = actor->currentPos.x + actor->headOffset.x; - if (flags & ACTOR_FLAG_HP_OFFSET_BELOW) { + if (flags & ACTOR_FLAG_UPSIDE_DOWN) { y = actor->currentPos.y + actor->headOffset.y - actor->size.y / 2; } else if (!(flags & ACTOR_FLAG_8000)) { y = actor->currentPos.y + actor->headOffset.y + actor->size.y / 2; @@ -3657,7 +3657,7 @@ ApiStatus HealActor(Evt* script, s32 isInitialCall) { flags = actor->flags; x1 = actor->currentPos.x + actor->headOffset.x; - if (flags & ACTOR_FLAG_HP_OFFSET_BELOW) { + if (flags & ACTOR_FLAG_UPSIDE_DOWN) { y1 = actor->currentPos.y + actor->headOffset.y - actor->size.y / 2; } else if (!(flags & ACTOR_FLAG_8000)) { y1 = actor->currentPos.y + actor->headOffset.y + actor->size.y / 2; @@ -3668,7 +3668,7 @@ ApiStatus HealActor(Evt* script, s32 isInitialCall) { flags2 = actor->flags; x2 = actor->currentPos.x + actor->headOffset.x + actor->size.x / 2; - if (flags2 & ACTOR_FLAG_HP_OFFSET_BELOW) { + if (flags2 & ACTOR_FLAG_UPSIDE_DOWN) { y2 = actor->currentPos.y + actor->headOffset.y - actor->size.y; } else if (!(flags2 & ACTOR_FLAG_8000)) { y2 = actor->currentPos.y + actor->headOffset.y + actor->size.y; diff --git a/src/battle/area/kgr/actor/fuzzipede.c b/src/battle/area/kgr/actor/fuzzipede.c index 6ab518a2bb..20f14c359b 100644 --- a/src/battle/area/kgr/actor/fuzzipede.c +++ b/src/battle/area/kgr/actor/fuzzipede.c @@ -179,7 +179,7 @@ EvtScript N(80218D68) = { EVT_CALL(SetActorYaw, ACTOR_SELF, 0) EVT_CALL(SetIdleAnimations, ACTOR_SELF, 1, EVT_PTR(N(idleAnimations_802189B0))) EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_PTR(N(handleEvent_802197FC))) - EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_FLYING | ACTOR_FLAG_HP_OFFSET_BELOW, FALSE) + EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_FLYING | ACTOR_FLAG_UPSIDE_DOWN, FALSE) EVT_CALL(SetTargetOffset, ACTOR_SELF, 1, 2, 24) EVT_CALL(SetProjectileTargetOffset, ACTOR_SELF, 1, -2, -10) EVT_CALL(N(UnkBattleFunc1), -10, 20, 10, 20) @@ -204,7 +204,7 @@ EvtScript N(80218FC8) = { EVT_CALL(SetActorYaw, ACTOR_SELF, 0) EVT_CALL(SetIdleAnimations, ACTOR_SELF, 1, EVT_PTR(N(idleAnimations_802189B0))) EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_PTR(N(handleEvent_802197FC))) - EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_FLYING | ACTOR_FLAG_HP_OFFSET_BELOW, FALSE) + EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_FLYING | ACTOR_FLAG_UPSIDE_DOWN, FALSE) EVT_CALL(SetTargetOffset, ACTOR_SELF, 1, 2, 24) EVT_CALL(SetProjectileTargetOffset, ACTOR_SELF, 1, -2, -10) EVT_CALL(N(UnkBattleFunc1), -10, 20, 10, 20) @@ -262,7 +262,7 @@ EvtScript N(802191AC) = { EVT_CALL(SetIdleAnimations, ACTOR_SELF, 1, EVT_PTR(N(idleAnimations_802189FC))) EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_Fuzzipede_Anim06) EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_PTR(N(handleEvent_80219ED4))) - EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_HP_OFFSET_BELOW, TRUE) + EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_UPSIDE_DOWN, TRUE) EVT_CALL(SetTargetOffset, ACTOR_SELF, 1, 2, 24) EVT_CALL(SetProjectileTargetOffset, ACTOR_SELF, 1, 2, 8) EVT_CALL(N(UnkBattleFunc1), -10, -25, 10, -30) @@ -409,7 +409,7 @@ EvtScript N(80219D68) = { EVT_EXEC_WAIT(N(8021A2E8)) EVT_CALL(SetIdleAnimations, ACTOR_SELF, 1, EVT_PTR(N(idleAnimations_802189B0))) EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_PTR(N(handleEvent_802197FC))) - EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_FLYING | ACTOR_FLAG_HP_OFFSET_BELOW, FALSE) + EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_FLYING | ACTOR_FLAG_UPSIDE_DOWN, FALSE) EVT_CALL(SetTargetOffset, ACTOR_SELF, 1, 2, 24) EVT_CALL(SetProjectileTargetOffset, ACTOR_SELF, 1, -2, -10) EVT_CALL(N(UnkBattleFunc1), -10, 20, 10, 20) @@ -513,7 +513,7 @@ EvtScript N(8021A2E8) = { EVT_CASE_OR_EQ(1) EVT_CASE_OR_EQ(2) EVT_CASE_OR_EQ(4) - EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_FLYING | ACTOR_FLAG_HP_OFFSET_BELOW, FALSE) + EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_FLYING | ACTOR_FLAG_UPSIDE_DOWN, FALSE) EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_Fuzzipede_Anim04) EVT_CALL(SetActorRotation, ACTOR_SELF, 0, 0, 180) EVT_CALL(SetActorYaw, ACTOR_SELF, 180) diff --git a/src/battle/area/kpa/actor/bony_beetle.c b/src/battle/area/kpa/actor/bony_beetle.c index aede94bb7c..e0e6b9850d 100644 --- a/src/battle/area/kpa/actor/bony_beetle.c +++ b/src/battle/area/kpa/actor/bony_beetle.c @@ -190,7 +190,7 @@ EvtScript N(init) = { EVT_END_IF EVT_CALL(SetProjectileTargetOffset, ACTOR_SELF, 1, 0, -8) EVT_CALL(SetTargetOffset, ACTOR_SELF, 1, -3, 21) -EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_HP_OFFSET_BELOW, FALSE) +EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_UPSIDE_DOWN, FALSE) EVT_CALL(BindIdle, ACTOR_SELF, EVT_PTR(N(idle))) EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_PTR(N(handleEvent))) EVT_CALL(BindTakeTurn, ACTOR_SELF, EVT_PTR(N(takeTurn))) @@ -864,7 +864,7 @@ EvtScript N(8021B7C8) = { EVT_CALL(SetActorVar, ACTOR_SELF, N(VAR_FLIP_TRIGGERED), 1) EVT_CALL(SetDefenseTable, ACTOR_SELF, 1, EVT_PTR(N(defenseTable_flipped))) EVT_CALL(SetIdleAnimations, ACTOR_SELF, 1, EVT_PTR(N(idleAnimations_flipped))) - EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_HP_OFFSET_BELOW, FALSE) + EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_UPSIDE_DOWN, FALSE) EVT_CALL(SetProjectileTargetOffset, ACTOR_SELF, 1, 0, -8) EVT_CALL(SetTargetOffset, ACTOR_SELF, 1, -3, 21) EVT_CALL(N(UnkBattleFunc1), -10, 20, 10, 20) diff --git a/src/battle/area/kpa2/actor/bowser_phase_1.c b/src/battle/area/kpa2/actor/bowser_phase_1.c index 0b19a41fee..d94f130923 100644 --- a/src/battle/area/kpa2/actor/bowser_phase_1.c +++ b/src/battle/area/kpa2/actor/bowser_phase_1.c @@ -1631,7 +1631,7 @@ EvtScript N(onBurnHit) = { EVT_END_IF EVT_DIVF(LVar3, EVT_FLOAT(2.0)) EVT_CALL(GetActorFlags, ACTOR_SELF, LVar5) - EVT_IF_FLAG(LVar5, ACTOR_FLAG_HP_OFFSET_BELOW) + EVT_IF_FLAG(LVar5, ACTOR_FLAG_UPSIDE_DOWN) EVT_SUBF(LVar1, LVar3) EVT_ELSE EVT_ADDF(LVar1, LVar3) diff --git a/src/battle/area/kpa2/actor/bowser_phase_2.c b/src/battle/area/kpa2/actor/bowser_phase_2.c index b4cf006cd8..3a386392c1 100644 --- a/src/battle/area/kpa2/actor/bowser_phase_2.c +++ b/src/battle/area/kpa2/actor/bowser_phase_2.c @@ -1484,7 +1484,7 @@ EvtScript N(onBurnHit) = { EVT_END_IF EVT_DIVF(LVar3, EVT_FLOAT(2.0)) EVT_CALL(GetActorFlags, ACTOR_SELF, LVar5) - EVT_IF_FLAG(LVar5, ACTOR_FLAG_HP_OFFSET_BELOW) + EVT_IF_FLAG(LVar5, ACTOR_FLAG_UPSIDE_DOWN) EVT_SUBF(LVar1, LVar3) EVT_ELSE EVT_ADDF(LVar1, LVar3) diff --git a/src/battle/area/kpa2/actor/bowser_phase_3.c b/src/battle/area/kpa2/actor/bowser_phase_3.c index 21d8f34f5c..1f9a3e029b 100644 --- a/src/battle/area/kpa2/actor/bowser_phase_3.c +++ b/src/battle/area/kpa2/actor/bowser_phase_3.c @@ -1717,7 +1717,7 @@ EvtScript N(onBurnHit) = { EVT_END_IF EVT_DIVF(LVar3, EVT_FLOAT(2.0)) EVT_CALL(GetActorFlags, ACTOR_SELF, LVar5) - EVT_IF_FLAG(LVar5, ACTOR_FLAG_HP_OFFSET_BELOW) + EVT_IF_FLAG(LVar5, ACTOR_FLAG_UPSIDE_DOWN) EVT_SUBF(LVar1, LVar3) EVT_ELSE EVT_ADDF(LVar1, LVar3) diff --git a/src/battle/area/mac/actor/chan.c b/src/battle/area/mac/actor/chan.c index 583cd34e5b..dd7d02e6e6 100644 --- a/src/battle/area/mac/actor/chan.c +++ b/src/battle/area/mac/actor/chan.c @@ -61,7 +61,7 @@ ActorPartBlueprint N(partsTable_80219E24)[] = { }; ActorBlueprint NAMESPACE = { - .flags = ACTOR_FLAG_HP_OFFSET_BELOW, + .flags = ACTOR_FLAG_UPSIDE_DOWN, .type = ACTOR_TYPE_CHAN, .level = 0, .maxHP = 15, @@ -137,7 +137,7 @@ EvtScript N(80219F4C) = { EVT_CALL(N(UnkBattleFunc1), -10, 0, 10, 0) EVT_CALL(BindTakeTurn, ACTOR_SELF, EVT_PTR(N(takeTurn_8021B81C))) EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_PTR(N(handleEvent_8021A560))) - EVT_CALL(SetPartEventBits, ACTOR_SELF, 1, 0x00001000, FALSE) + EVT_CALL(SetPartEventBits, ACTOR_SELF, 1, ACTOR_EVENT_FLAG_FLIPABLE, FALSE) EVT_ELSE EVT_CALL(SetActorVar, ACTOR_SELF, 8, 1) EVT_CALL(SetTargetOffset, ACTOR_SELF, 1, 0, 16) @@ -145,8 +145,8 @@ EvtScript N(80219F4C) = { EVT_CALL(BindTakeTurn, ACTOR_SELF, EVT_PTR(N(takeTurn_Chan))) EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_PTR(N(handleEvent_8021AAB8))) EVT_CALL(SetIdleAnimations, ACTOR_SELF, 1, EVT_PTR(N(idleAnimations_80219E70))) - EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_HP_OFFSET_BELOW, FALSE) - EVT_CALL(SetPartEventBits, ACTOR_SELF, 1, 0x00001000, TRUE) + EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_UPSIDE_DOWN, FALSE) + EVT_CALL(SetPartEventBits, ACTOR_SELF, 1, ACTOR_EVENT_FLAG_FLIPABLE, TRUE) EVT_END_IF EVT_CALL(HPBarToHome, ACTOR_SELF) EVT_CALL(EnableIdleScript, ACTOR_SELF, 1) @@ -171,9 +171,9 @@ EvtScript N(8021A12C) = { EVT_CALL(SetActorVar, ACTOR_SELF, 9, 1) EVT_CALL(SetDefenseTable, ACTOR_SELF, 1, EVT_PTR(N(defenseTable_80219D6C))) EVT_CALL(SetIdleAnimations, ACTOR_SELF, 1, EVT_PTR(N(idleAnimations_80219F08))) - EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_HP_OFFSET_BELOW, FALSE) - EVT_CALL(SetPartEventBits, ACTOR_SELF, 1, 16, FALSE) - EVT_CALL(SetPartEventBits, ACTOR_SELF, 1, 0x00001000, TRUE) + EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_UPSIDE_DOWN, FALSE) + EVT_CALL(SetPartEventBits, ACTOR_SELF, 1, ACTOR_EVENT_FLAG_SPIKY_TOP, FALSE) + EVT_CALL(SetPartEventBits, ACTOR_SELF, 1, ACTOR_EVENT_FLAG_FLIPABLE, TRUE) EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_FLIPPED, TRUE) EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_Chan_ToppledHurt) EVT_CALL(SetActorYaw, ACTOR_SELF, 180) @@ -556,8 +556,8 @@ EvtScript N(takeTurn_8021B81C) = { EVT_CALL(BindTakeTurn, ACTOR_SELF, EVT_PTR(N(takeTurn_Chan))) EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_PTR(N(handleEvent_8021AAB8))) EVT_CALL(SetIdleAnimations, ACTOR_SELF, 1, EVT_PTR(N(idleAnimations_80219E70))) - EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_HP_OFFSET_BELOW, FALSE) - EVT_CALL(SetPartEventBits, ACTOR_SELF, 1, 0x00001000, TRUE) + EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_UPSIDE_DOWN, FALSE) + EVT_CALL(SetPartEventBits, ACTOR_SELF, 1, ACTOR_EVENT_FLAG_FLIPABLE, TRUE) EVT_CALL(GetIndexFromPos, ACTOR_SELF, LVar0) EVT_MOD(LVar0, 4) EVT_CALL(SetGoalToIndex, ACTOR_SELF, LVar0) diff --git a/src/battle/area/sam2/actor/monstar.c b/src/battle/area/sam2/actor/monstar.c index 6a4e71e1a3..42899fe3b4 100644 --- a/src/battle/area/sam2/actor/monstar.c +++ b/src/battle/area/sam2/actor/monstar.c @@ -629,7 +629,7 @@ EvtScript N(OnBurn) = { EVT_END_IF EVT_DIVF(LVar3, EVT_FLOAT(2.0)) EVT_CALL(GetActorFlags, ACTOR_SELF, LVar5) - EVT_IF_FLAG(LVar5, ACTOR_FLAG_HP_OFFSET_BELOW) + EVT_IF_FLAG(LVar5, ACTOR_FLAG_UPSIDE_DOWN) EVT_SUBF(LVar1, LVar3) EVT_ELSE EVT_ADDF(LVar1, LVar3) diff --git a/src/battle/common/actor/buzzy_beetle.inc.c b/src/battle/common/actor/buzzy_beetle.inc.c index 2f3605cfd1..8f67a8147f 100644 --- a/src/battle/common/actor/buzzy_beetle.inc.c +++ b/src/battle/common/actor/buzzy_beetle.inc.c @@ -65,7 +65,7 @@ ActorPartBlueprint N(parts)[] = { }; ActorBlueprint NAMESPACE = { - .flags = ACTOR_FLAG_HP_OFFSET_BELOW, + .flags = ACTOR_FLAG_UPSIDE_DOWN, .type = ACTOR_TYPE_BUZZY_BEETLE, .level = 10, .maxHP = 3, @@ -143,7 +143,7 @@ EvtScript N(init) = { EVT_CALL(BindTakeTurn, ACTOR_SELF, EVT_PTR(N(takeTurn))) EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_PTR(N(handleEvent))) EVT_CALL(SetIdleAnimations, ACTOR_SELF, 1, EVT_PTR(N(idleAnimations_normal))) - EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_HP_OFFSET_BELOW, FALSE) + EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_UPSIDE_DOWN, FALSE) EVT_CALL(SetPartEventBits, ACTOR_SELF, 1, ACTOR_EVENT_FLAG_FLIPABLE, TRUE) EVT_END_IF EVT_CALL(HPBarToHome, ACTOR_SELF) @@ -169,7 +169,7 @@ EvtScript N(fallOff) = { EVT_CALL(SetActorVar, ACTOR_SELF, 9, 1) EVT_CALL(SetDefenseTable, ACTOR_SELF, 1, EVT_PTR(N(defenseTable_flipped))) EVT_CALL(SetIdleAnimations, ACTOR_SELF, 1, EVT_PTR(N(idleAnimations_flipped))) - EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_HP_OFFSET_BELOW, FALSE) + EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_UPSIDE_DOWN, FALSE) EVT_CALL(SetPartEventBits, ACTOR_SELF, 1, ACTOR_EVENT_FLAG_SPIKY_TOP, FALSE) EVT_CALL(SetPartEventBits, ACTOR_SELF, 1, ACTOR_EVENT_FLAG_FLIPABLE, TRUE) EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_FLIPPED, TRUE) @@ -553,7 +553,7 @@ EvtScript N(takeTurn_ceiling) = { EVT_CALL(BindTakeTurn, ACTOR_SELF, EVT_PTR(N(takeTurn))) EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_PTR(N(handleEvent))) EVT_CALL(SetIdleAnimations, ACTOR_SELF, 1, EVT_PTR(N(idleAnimations_normal))) - EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_HP_OFFSET_BELOW, FALSE) + EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_UPSIDE_DOWN, FALSE) EVT_CALL(SetPartEventBits, ACTOR_SELF, 1, ACTOR_EVENT_FLAG_FLIPABLE, TRUE) EVT_CALL(GetIndexFromPos, ACTOR_SELF, LVar0) EVT_MOD(LVar0, 4) diff --git a/src/battle/common/actor/spike_top.inc.c b/src/battle/common/actor/spike_top.inc.c index 88b60215e7..c1e006a97e 100644 --- a/src/battle/common/actor/spike_top.inc.c +++ b/src/battle/common/actor/spike_top.inc.c @@ -65,7 +65,7 @@ ActorPartBlueprint N(parts)[] = { }; ActorBlueprint NAMESPACE = { - .flags = ACTOR_FLAG_HP_OFFSET_BELOW, + .flags = ACTOR_FLAG_UPSIDE_DOWN, .type = ACTOR_TYPE_SPIKE_TOP, .level = 17, .maxHP = 4, @@ -143,7 +143,7 @@ EvtScript N(init) = { EVT_CALL(BindTakeTurn, ACTOR_SELF, EVT_PTR(N(spikeTop_TakeTurn_Floor))) EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_PTR(N(spikeTop_HandleEvent_Floor))) EVT_CALL(SetIdleAnimations, ACTOR_SELF, 1, EVT_PTR(N(idleAnimations_8021C9D0))) - EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_HP_OFFSET_BELOW, FALSE) + EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_UPSIDE_DOWN, FALSE) EVT_CALL(SetPartEventBits, ACTOR_SELF, 1, ACTOR_EVENT_FLAG_FLIPABLE, TRUE) EVT_END_IF EVT_CALL(HPBarToHome, ACTOR_SELF) @@ -169,7 +169,7 @@ EvtScript N(spikeTop_FallDown) = { EVT_CALL(SetActorVar, ACTOR_SELF, 9, 1) EVT_CALL(SetDefenseTable, ACTOR_SELF, 1, EVT_PTR(N(defenseTable_8021C8CC))) EVT_CALL(SetIdleAnimations, ACTOR_SELF, 1, EVT_PTR(N(idleAnimations_8021CA68))) - EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_HP_OFFSET_BELOW, FALSE) + EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_UPSIDE_DOWN, FALSE) EVT_CALL(SetPartEventBits, ACTOR_SELF, 1, ACTOR_EVENT_FLAG_SPIKY_TOP, FALSE) EVT_CALL(SetPartEventBits, ACTOR_SELF, 1, ACTOR_EVENT_FLAG_FLIPABLE, TRUE) EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_FLIPPED, TRUE) @@ -556,7 +556,7 @@ EvtScript N(spikeTop_TakeTurn_Ceiling) = { EVT_CALL(BindTakeTurn, ACTOR_SELF, EVT_PTR(N(spikeTop_TakeTurn_Floor))) EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_PTR(N(spikeTop_HandleEvent_Floor))) EVT_CALL(SetIdleAnimations, ACTOR_SELF, 1, EVT_PTR(N(idleAnimations_8021C9D0))) - EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_HP_OFFSET_BELOW, FALSE) + EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_UPSIDE_DOWN, FALSE) EVT_CALL(SetPartEventBits, ACTOR_SELF, 1, ACTOR_EVENT_FLAG_FLIPABLE, TRUE) EVT_CALL(GetIndexFromPos, ACTOR_SELF, LVar0) EVT_MOD(LVar0, 4) diff --git a/src/battle/common/actor/swooper.inc.c b/src/battle/common/actor/swooper.inc.c index 5fd72cae39..3e33b06382 100644 --- a/src/battle/common/actor/swooper.inc.c +++ b/src/battle/common/actor/swooper.inc.c @@ -55,7 +55,7 @@ ActorPartBlueprint N(parts)[] = { }; ActorBlueprint NAMESPACE = { - .flags = ACTOR_FLAG_HP_OFFSET_BELOW, + .flags = ACTOR_FLAG_UPSIDE_DOWN, .type = ACTOR_TYPE_SWOOPER, .level = 10, .maxHP = 4, @@ -128,7 +128,7 @@ EvtScript N(returnHome) = { EVT_CALL(SetGoalToHome, ACTOR_SELF) EVT_CALL(AddGoalPos, ACTOR_SELF, 0, -24, 0) EVT_CALL(FlyToGoal, ACTOR_SELF, 0, 1, EASING_SIN_OUT) - EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_HP_OFFSET_BELOW, TRUE) + EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_UPSIDE_DOWN, TRUE) EVT_CALL(SetIdleAnimations, ACTOR_SELF, 1, EVT_PTR(N(idleAnimations))) EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_Swooper_Anim0C) EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2) @@ -239,7 +239,7 @@ EvtScript N(knockDown) = { EVT_IF_LE(LVar0, 0) EVT_RETURN EVT_END_IF - EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_HP_OFFSET_BELOW, FALSE) + EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_UPSIDE_DOWN, FALSE) EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_Swooper_Anim02) EVT_CALL(SetActorDispOffset, ACTOR_SELF, 0, 0, 0) EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2) @@ -391,7 +391,7 @@ EvtScript N(handleEvent) = { EVT_END_IF EVT_RETURN EVT_CASE_EQ(EVENT_BEGIN_FIRST_STRIKE) - EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_HP_OFFSET_BELOW, FALSE) + EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_UPSIDE_DOWN, FALSE) EVT_CALL(SetIdleAnimations, ACTOR_SELF, 1, EVT_PTR(N(idleAnimations_flying))) EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_Swooper_Anim02) EVT_CALL(SetActorPos, ACTOR_SELF, 20, 0, 0) @@ -402,7 +402,7 @@ EvtScript N(handleEvent) = { EVT_CASE_EQ(EVENT_RECOVER_STATUS) EVT_CASE_EQ(EVENT_SCARE_AWAY) EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_FLYING, TRUE) - EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_HP_OFFSET_BELOW, FALSE) + EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_UPSIDE_DOWN, FALSE) EVT_CALL(SetActorDispOffset, ACTOR_SELF, 0, -24, 0) EVT_SET_CONST(LVar0, 1) EVT_SET_CONST(LVar1, ANIM_Swooper_Anim02) @@ -523,7 +523,7 @@ EvtScript N(takeTurn) = { EVT_CALL(BattleCamTargetActor, ACTOR_SELF) EVT_CALL(func_8024ECF8, -1, 1, 0) EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_Swooper_Anim02) - EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_HP_OFFSET_BELOW, FALSE) + EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_UPSIDE_DOWN, FALSE) EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2) EVT_SUB(LVar1, 24) EVT_CALL(SetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2) diff --git a/src/battle/common/actor/swoopula.inc.c b/src/battle/common/actor/swoopula.inc.c index b1f559dd8a..eed9fc7050 100644 --- a/src/battle/common/actor/swoopula.inc.c +++ b/src/battle/common/actor/swoopula.inc.c @@ -58,7 +58,7 @@ ActorPartBlueprint N(parts)[] = { }; ActorBlueprint NAMESPACE = { - .flags = ACTOR_FLAG_HP_OFFSET_BELOW, + .flags = ACTOR_FLAG_UPSIDE_DOWN, .type = ACTOR_TYPE_SWOOPULA, .level = 22, .maxHP = 8, @@ -129,7 +129,7 @@ EvtScript N(returnHome) = { EVT_CALL(SetGoalToHome, ACTOR_SELF) EVT_CALL(AddGoalPos, ACTOR_SELF, 0, -24, 0) EVT_CALL(FlyToGoal, ACTOR_SELF, 0, 1, EASING_SIN_OUT) - EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_HP_OFFSET_BELOW, TRUE) + EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_UPSIDE_DOWN, TRUE) EVT_CALL(SetIdleAnimations, ACTOR_SELF, 1, EVT_PTR(N(idleAnimations))) EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_Swooper_Gray_Anim0C) EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2) @@ -242,7 +242,7 @@ EvtScript N(knockDown) = { EVT_IF_LE(LVar0, 0) EVT_RETURN EVT_END_IF - EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_HP_OFFSET_BELOW, FALSE) + EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_UPSIDE_DOWN, FALSE) EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_Swooper_Gray_Anim02) EVT_CALL(SetActorDispOffset, ACTOR_SELF, 0, 0, 0) EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2) @@ -394,7 +394,7 @@ EvtScript N(handleEvent) = { EVT_END_IF EVT_RETURN EVT_CASE_EQ(EVENT_BEGIN_FIRST_STRIKE) - EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_HP_OFFSET_BELOW, FALSE) + EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_UPSIDE_DOWN, FALSE) EVT_CALL(SetIdleAnimations, ACTOR_SELF, 1, EVT_PTR(N(idleAnimations_flying))) EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_Swooper_Gray_Anim02) EVT_CALL(SetActorPos, ACTOR_SELF, 20, 0, 0) @@ -405,7 +405,7 @@ EvtScript N(handleEvent) = { EVT_CASE_EQ(EVENT_RECOVER_STATUS) EVT_CASE_EQ(EVENT_SCARE_AWAY) EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_FLYING, TRUE) - EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_HP_OFFSET_BELOW, FALSE) + EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_UPSIDE_DOWN, FALSE) EVT_CALL(SetActorDispOffset, ACTOR_SELF, 0, -24, 0) EVT_SET_CONST(LVar0, 1) EVT_SET_CONST(LVar1, ANIM_Swooper_Gray_Anim02) @@ -895,7 +895,7 @@ EvtScript N(takeTurn) = { EVT_CALL(BattleCamTargetActor, ACTOR_SELF) EVT_CALL(func_8024ECF8, -1, 1, 0) EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_Swooper_Gray_Anim02) - EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_HP_OFFSET_BELOW, FALSE) + EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_UPSIDE_DOWN, FALSE) EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2) EVT_SUB(LVar1, 24) EVT_CALL(SetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2) diff --git a/src/battle/common/move/StarBeamSupport.inc.c b/src/battle/common/move/StarBeamSupport.inc.c index 567926d8ce..4056674391 100644 --- a/src/battle/common/move/StarBeamSupport.inc.c +++ b/src/battle/common/move/StarBeamSupport.inc.c @@ -323,7 +323,7 @@ API_CALLABLE(N(ProcessPeachStarBeam)) { } get_actor_part(target, player->targetPartIndex); targetPosX = target->currentPos.x + target->headOffset.x; - if (target->flags & ACTOR_FLAG_HP_OFFSET_BELOW) { + if (target->flags & ACTOR_FLAG_UPSIDE_DOWN) { targetPosY = target->currentPos.y + target->headOffset.y - target->size.y; } else if (!(target->flags & ACTOR_FLAG_8000)) { targetPosY = target->currentPos.y + target->headOffset.y + target->size.y; diff --git a/src/battle/move/star_power/chill_out.c b/src/battle/move/star_power/chill_out.c index 68274326fe..0f5c28bdc3 100644 --- a/src/battle/move/star_power/chill_out.c +++ b/src/battle/move/star_power/chill_out.c @@ -42,8 +42,12 @@ API_CALLABLE(func_802A163C_79070C) { script->varTable[0] = 0; - if ((target->flags & ACTOR_FLAG_TARGET_ONLY) || (target->flags & flag1) || (target->flags & ACTOR_FLAG_2000) || - (part->eventFlags & ACTOR_EVENT_FLAG_ENCHANTED) || (part->eventFlags & flag2)) { + if ((target->flags & ACTOR_FLAG_TARGET_ONLY) + || (target->flags & flag1) + || (target->flags & ACTOR_FLAG_2000) + || (part->eventFlags & ACTOR_EVENT_FLAG_ENCHANTED) + || (part->eventFlags & flag2) + ) { return ApiStatus_DONE2; } @@ -83,7 +87,7 @@ API_CALLABLE(func_802A16F4_7907C4) { dispatch_damage_event_actor_0(target, 0, 10); x = target->currentPos.x + target->headOffset.x + (target->size.x / 2); - if (target->flags & ACTOR_FLAG_HP_OFFSET_BELOW) { + if (target->flags & ACTOR_FLAG_UPSIDE_DOWN) { y = target->currentPos.y + target->headOffset.y - target->size.y; } else if (!(target->flags & ACTOR_FLAG_8000)) { y = target->currentPos.y + target->headOffset.y + target->size.y; diff --git a/src/battle/move/star_power/peach_focus.c b/src/battle/move/star_power/peach_focus.c index a80d221d2c..338fad8ddb 100644 --- a/src/battle/move/star_power/peach_focus.c +++ b/src/battle/move/star_power/peach_focus.c @@ -254,13 +254,13 @@ EvtScript N(802A22BC) = { EvtScript N(EVS_UsePower) = { EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_69) EVT_WAIT(10) - EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Peach_A0003) + EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Peach1_Run) EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2) EVT_ADD(LVar0, 16) EVT_CALL(SetActorSpeed, ACTOR_PLAYER, EVT_FLOAT(4.0)) EVT_CALL(SetGoalPos, ACTOR_PLAYER, LVar0, LVar1, LVar2) EVT_CALL(PlayerRunToGoal, 0) - EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Peach_C000D) + EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Peach2_Startle) EVT_CALL(SetActorYaw, ACTOR_PLAYER, 30) EVT_WAIT(1) EVT_CALL(SetActorYaw, ACTOR_PLAYER, 60) @@ -277,7 +277,7 @@ EvtScript N(EVS_UsePower) = { EVT_CALL(SetBattleCamZoom, 213) EVT_CALL(MoveBattleCamOver, 60) EVT_WAIT(10) - EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Peach_D000F) + EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Peach3_Pray) EVT_CALL(PlaySound, SOUND_241) EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2) EVT_ADD(LVar1, 20) @@ -285,10 +285,10 @@ EvtScript N(EVS_UsePower) = { EVT_CALL(N(FadeBackgroundToBlack)) EVT_CALL(GetActorVar, ACTOR_PARTNER, 0, LVar0) EVT_IF_EQ(LVar0, 0) - EVT_CALL(ActorSpeak, MSG_CH8_0096, ACTOR_PLAYER, 0, ANIM_Peach_D000F, ANIM_Peach_D000F) + EVT_CALL(ActorSpeak, MSG_CH8_0096, ACTOR_PLAYER, 0, ANIM_Peach3_Pray, ANIM_Peach3_Pray) EVT_END_IF EVT_WAIT(20) - EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Peach_A0001) + EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Peach1_Idle) EVT_WAIT(10) EVT_CALL(PlaySound, SOUND_2051) EVT_CALL(GetActorPos, ACTOR_PARTNER, LVar0, LVar1, LVar2) @@ -320,9 +320,9 @@ EvtScript N(EVS_UsePower) = { EVT_WAIT(15) EVT_CALL(SetGoalToHome, ACTOR_PLAYER) EVT_CALL(SetActorSpeed, ACTOR_PLAYER, EVT_FLOAT(8.0)) - EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Peach_A0003) + EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Peach1_Run) EVT_CALL(PlayerRunToGoal, 0) - EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Peach_A0002) + EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Peach1_Walk) EVT_RETURN EVT_END }; diff --git a/src/battle/move/star_power/twink_dash.c b/src/battle/move/star_power/twink_dash.c index 4049aa350a..3c33e950c3 100644 --- a/src/battle/move/star_power/twink_dash.c +++ b/src/battle/move/star_power/twink_dash.c @@ -266,7 +266,7 @@ EvtScript N(802A233C) = { EvtScript N(EVS_UsePower) = { EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_69) EVT_WAIT(10) - EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Peach_C0010) + EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Peach2_SpreadArms) EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2) EVT_ADD(LVar0, 16) EVT_CALL(SetActorSpeed, ACTOR_PLAYER, EVT_FLOAT(4.0)) @@ -278,22 +278,22 @@ EvtScript N(EVS_UsePower) = { EVT_CALL(N(UnkStarFunc1), LVar0, LVar1, LVar2) EVT_CALL(N(FadeBackgroundToBlack)) EVT_WAIT(20) - EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Peach_D000F) + EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Peach3_Pray) EVT_WAIT(10) EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2) EVT_ADD(LVar1, 20) EVT_CALL(N(UnkStarFunc2), LVar0, LVar1, LVar2) EVT_WAIT(30) - EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Peach_C000C) + EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Peach2_Curious) EVT_CALL(func_802A1518_79DDB8) EVT_WAIT(10) EVT_CALL(N(UnkBackgroundFunc)) EVT_WAIT(15) EVT_CALL(SetGoalToHome, ACTOR_PLAYER) EVT_CALL(SetActorSpeed, ACTOR_PLAYER, EVT_FLOAT(8.0)) - EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Peach_A0003) + EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Peach1_Run) EVT_CALL(PlayerRunToGoal, 0) - EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Peach_A0001) + EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Peach1_Idle) EVT_RETURN EVT_END }; diff --git a/src/battle/move/star_power/up_and_away.c b/src/battle/move/star_power/up_and_away.c index 27e3d5fa9c..a4f06ad1ac 100644 --- a/src/battle/move/star_power/up_and_away.c +++ b/src/battle/move/star_power/up_and_away.c @@ -56,7 +56,10 @@ API_CALLABLE(func_802A1628_795908) { if (!(flags & ACTOR_FLAG_TARGET_ONLY)) { if (!(flags & ACTOR_FLAG_NO_DMG_APPLY)) { - if (!(flags & ACTOR_FLAG_2000) && targetActor->actorBlueprint->upAndAwayChance != 0 && rand_int(100) <= targetActor->actorBlueprint->upAndAwayChance) { + if (!(flags & ACTOR_FLAG_2000) + && targetActor->actorBlueprint->upAndAwayChance != 0 + && rand_int(100) <= targetActor->actorBlueprint->upAndAwayChance + ) { script->varTable[0] = 1; } } else { diff --git a/src/battle/partner/goombario.c b/src/battle/partner/goombario.c index 7b21cd20a0..56428c7a31 100644 --- a/src/battle/partner/goombario.c +++ b/src/battle/partner/goombario.c @@ -310,7 +310,7 @@ API_CALLABLE(N(GetTattleCamPos)) { Actor* target = get_actor(gBattleStatus.partnerActor->targetActorID); s32 xSize; - if (!(target->flags & ACTOR_FLAG_HP_OFFSET_BELOW)) { + if (!(target->flags & ACTOR_FLAG_UPSIDE_DOWN)) { script->varTable[1] = script->varTable[1] + (((target->size.y / 3) & 0xFF) * target->scalingFactor); script->varTable[1] += ((target->size.y / 4) * target->scalingFactor); } else { diff --git a/src/battle/partner/sushie.c b/src/battle/partner/sushie.c index 8ed07b0b66..1b91e790e2 100644 --- a/src/battle/partner/sushie.c +++ b/src/battle/partner/sushie.c @@ -354,7 +354,7 @@ API_CALLABLE(N(ProcessTidalWave)) { sEffect->data.waterFountain->unk_40 = partner->scale.x; if (state->moveTime == 0) { partner->rotation.z = 0.0f; - sEffect->flags |= ACTOR_FLAG_10; + sEffect->flags |= EFFECT_INSTANCE_FLAG_10; return ApiStatus_DONE2; } state->moveTime--; diff --git a/src/battle/partner/twink.c b/src/battle/partner/twink.c index d32202a8d1..1aeaba741a 100644 --- a/src/battle/partner/twink.c +++ b/src/battle/partner/twink.c @@ -146,19 +146,19 @@ EvtScript N(handleEvent) = { EVT_SWITCH(LVar0) EVT_CASE_OR_EQ(EVENT_HIT_COMBO) EVT_CASE_OR_EQ(EVENT_HIT) - EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Peach_C0005) + EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Peach2_Gasp) EVT_SET_CONST(LVar0, 1) EVT_SET_CONST(LVar1, ANIM_Twink_Hurt) EVT_EXEC_WAIT(DoNormalHit) - EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Peach_A0002) + EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Peach1_Walk) EVT_END_CASE_GROUP EVT_CASE_OR_EQ(EVENT_ZERO_DAMAGE) EVT_CASE_OR_EQ(EVENT_IMMUNE) - EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Peach_C0005) + EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Peach2_Gasp) EVT_SET_CONST(LVar0, 1) EVT_SET_CONST(LVar1, ANIM_Twink_Angry) EVT_EXEC_WAIT(DoImmune) - EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Peach_A0002) + EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Peach1_Walk) EVT_END_CASE_GROUP EVT_END_SWITCH EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, TRUE) diff --git a/src/battle/partner/watt.c b/src/battle/partner/watt.c index 93a895f65d..511bbccce5 100644 --- a/src/battle/partner/watt.c +++ b/src/battle/partner/watt.c @@ -966,7 +966,7 @@ EvtScript N(powerShock) = { EVT_SET(LocalFlag(15), 0) EVT_CALL(GetOwnerTarget, LVarA, LVarB) EVT_CALL(GetActorFlags, LVarA, LVar0) - EVT_IF_FLAG(LVar0, ACTOR_FLAG_HP_OFFSET_BELOW) + EVT_IF_FLAG(LVar0, ACTOR_FLAG_UPSIDE_DOWN) EVT_SET(LocalFlag(15), 1) EVT_END_IF EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_47) diff --git a/src/common/UnkActorSizeFunc.inc.c b/src/common/UnkActorSizeFunc.inc.c index b321952c86..24dec33f4e 100644 --- a/src/common/UnkActorSizeFunc.inc.c +++ b/src/common/UnkActorSizeFunc.inc.c @@ -7,7 +7,7 @@ API_CALLABLE(N(UnkActorSizeFunc)) { u8 targetActorSizeY; u8 targetActorLargerDimension; - if (!(targetActor->flags & ACTOR_FLAG_HP_OFFSET_BELOW)) { + if (!(targetActor->flags & ACTOR_FLAG_UPSIDE_DOWN)) { script->varTable[1] += targetActor->size.y / 2; script->varTable[1] += targetActor->size.y / 4; } else { diff --git a/src/world/action/idle.c b/src/world/action/idle.c index 7a4badcb31..d8ca686dc4 100644 --- a/src/world/action/idle.c +++ b/src/world/action/idle.c @@ -2,25 +2,25 @@ #include "../actions.h" AnimID IdlePeachAnims[] = { - ANIM_Peach_A0001, // none - ANIM_Peach_A0007, // cream - ANIM_Peach_A0009, // strawberry - ANIM_Peach_A000B, // butter - ANIM_Peach_A000D, // cleanser - ANIM_Peach_A000F, // water - ANIM_Peach_A0011, // milk - ANIM_Peach_A0013, // flour - ANIM_Peach_A0015, // egg - ANIM_Peach_A0017, // complete cake - ANIM_Peach_A0019, // cake bowl - ANIM_Peach_A001B, // cake mixed - ANIM_Peach_A001D, // cake pan - ANIM_Peach_A001F, // cake batter - ANIM_Peach_A0021, // cake bare - ANIM_Peach_A0023, // salt - ANIM_Peach_A0025, // sugar - ANIM_Peach_A0027, // cake with icing - ANIM_Peach_A0029, // cake with berries + ANIM_Peach1_Idle, // none + ANIM_Peach1_HoldCream, // cream + ANIM_Peach1_HoldStrawberry, // strawberry + ANIM_Peach1_HoldButter, // butter + ANIM_Peach1_HoldCleanser, // cleanser + ANIM_Peach1_HoldWater, // water + ANIM_Peach1_HoldMilk, // milk + ANIM_Peach1_HoldFlour, // flour + ANIM_Peach1_HoldEgg, // egg + ANIM_Peach1_HoldCompleteCake, // complete cake + ANIM_Peach1_HoldCakeBowl, // cake bowl + ANIM_Peach1_HoldCakeMixed, // cake mixed + ANIM_Peach1_HoldCakePan, // cake pan + ANIM_Peach1_HoldCakeBatter, // cake batter + ANIM_Peach1_HoldBareCake, // cake bare + ANIM_Peach1_HoldSalt, // salt + ANIM_Peach1_HoldSugar, // sugar + ANIM_Peach1_HoldIcingCake, // cake with icing + ANIM_Peach1_HoldBerryCake, // cake with berries 0x00000000, }; @@ -114,7 +114,7 @@ void action_update_idle_peach(void) { if (!(gGameStatusPtr->peachFlags & PEACH_STATUS_FLAG_DEPRESSED)) { suggest_player_anim_allow_backward(IdlePeachAnims[gGameStatusPtr->peachBakingIngredient]); } else { - suggest_player_anim_allow_backward(ANIM_Peach_C000E); + suggest_player_anim_allow_backward(ANIM_Peach2_SadStill); } } else { peach_set_disguise_anim(BasicPeachDisguiseAnims[gPlayerStatus.peachDisguise].idle); @@ -129,7 +129,7 @@ void action_update_idle_peach(void) { if (playerStatus->currentStateTime > 1800) { // begin first yawm playerStatus->actionSubstate++; - suggest_player_anim_allow_backward(ANIM_Peach_C0003); + suggest_player_anim_allow_backward(ANIM_Peach2_Yawn); return; } playerStatus->currentStateTime++; @@ -140,7 +140,7 @@ void action_update_idle_peach(void) { if (playerStatus->animNotifyValue != 0) { playerStatus->actionSubstate++; playerStatus->currentStateTime = 0; - suggest_player_anim_allow_backward(ANIM_Peach_A0001); + suggest_player_anim_allow_backward(ANIM_Peach1_Idle); } break; case SUBSTATE_DELAY_SLEEP: @@ -148,16 +148,16 @@ void action_update_idle_peach(void) { playerStatus->currentStateTime++; if (playerStatus->currentStateTime > 200) { playerStatus->actionSubstate++; - suggest_player_anim_allow_backward(ANIM_Peach_C0003); + suggest_player_anim_allow_backward(ANIM_Peach2_Yawn); } break; case SUBSTATE_IDLE_SLEEP: // peach is asleep if (playerStatus->flags & (PS_FLAG_NO_STATIC_COLLISION | PS_FLAG_INPUT_DISABLED)) { - suggest_player_anim_allow_backward(ANIM_Peach_A0001); + suggest_player_anim_allow_backward(ANIM_Peach1_Idle); playerStatus->actionSubstate = SUBSTATE_IDLE_DEFAULT; } else if (playerStatus->animNotifyValue != 0) { - suggest_player_anim_allow_backward(ANIM_Peach_C0004); + suggest_player_anim_allow_backward(ANIM_Peach2_Sleep); } break; } diff --git a/src/world/action/jump.c b/src/world/action/jump.c index cea9bcbcb7..869be2495b 100644 --- a/src/world/action/jump.c +++ b/src/world/action/jump.c @@ -186,7 +186,7 @@ void action_update_peach_falling(void) { if (!(playerStatus->animFlags & PA_FLAG_USING_PEACH_PHYSICS)) { anim = ANIM_Mario1_Fall; } else { - anim = ANIM_Peach_A0006; + anim = ANIM_Peach1_StepDown; } suggest_player_anim_allow_backward(anim); @@ -205,7 +205,7 @@ void action_update_peach_step_down(void) { gCameras[CAM_DEFAULT].moveFlags |= CAMERA_MOVE_IGNORE_PLAYER_Y; if (playerStatus->animFlags & PA_FLAG_USING_PEACH_PHYSICS) { - suggest_player_anim_allow_backward(ANIM_Peach_A0006); + suggest_player_anim_allow_backward(ANIM_Peach1_StepDown); } } playerStatus->timeInAir++; diff --git a/src/world/action/misc.c b/src/world/action/misc.c index 2a269177dd..a495480fb7 100644 --- a/src/world/action/misc.c +++ b/src/world/action/misc.c @@ -230,7 +230,7 @@ void action_update_talk(void) { suggest_player_anim_always_forward(ANIM_MarioW2_SpeakUp); } else if (playerStatus->peachItemHeld == 0) { if (!(playerStatus->animFlags & PA_FLAG_INVISIBLE)) { - suggest_player_anim_always_forward(ANIM_Peach_C0000); + suggest_player_anim_always_forward(ANIM_Peach2_RaiseArms); } else { peach_set_disguise_anim(BasicPeachDisguiseAnims[playerStatus->peachDisguise].talk); } @@ -243,7 +243,7 @@ void action_update_talk(void) { playerStatus->currentStateTime--; } else if (playerStatus->peachItemHeld == 0) { if (!(playerStatus->animFlags & PA_FLAG_INVISIBLE)) { - suggest_player_anim_always_forward(ANIM_Peach_A0001); + suggest_player_anim_always_forward(ANIM_Peach1_Idle); } else { peach_set_disguise_anim(BasicPeachDisguiseAnims[playerStatus->peachDisguise].idle); } diff --git a/src/world/action/sneaky_parasol.c b/src/world/action/sneaky_parasol.c index 3dfc8d97c6..97a251579d 100644 --- a/src/world/action/sneaky_parasol.c +++ b/src/world/action/sneaky_parasol.c @@ -119,11 +119,11 @@ void action_update_parasol(void) { case SUBSTATE_DISGUISE_INIT: if (playerStatus->flipYaw[CAM_DEFAULT] == 0) { if (peach_disguise_check_overlaps() < 0) { - suggest_player_anim_allow_backward(ANIM_Peach_C0024); + suggest_player_anim_allow_backward(ANIM_Peach2_UseParasol); sfx_play_sound_at_player(SOUND_92, SOUND_SPACE_MODE_0); playerStatus->actionSubstate++; // SUBSTATE_USE_PARASOL } else { - suggest_player_anim_allow_backward(ANIM_Peach_C0027); + suggest_player_anim_allow_backward(ANIM_Peach2_CantFitParasol); playerStatus->actionSubstate = SUBSTATE_BLOCKED; playerStatus->currentStateTime = 10; transformation->disguiseTime = 0; @@ -131,7 +131,7 @@ void action_update_parasol(void) { } case SUBSTATE_USE_PARASOL: if (--playerStatus->currentStateTime == 0) { - suggest_player_anim_allow_backward(ANIM_Peach_C0025); + suggest_player_anim_allow_backward(ANIM_Peach2_PutAwayParasol); playerStatus->actionSubstate = SUBSTATE_PUT_AWAY; if (transformation->npc == NULL) { playerStatus->actionSubstate = SUBSTATE_FAILED; diff --git a/src/world/action/step_up.c b/src/world/action/step_up.c index 912f7da8d5..6444ac5c78 100644 --- a/src/world/action/step_up.c +++ b/src/world/action/step_up.c @@ -2,25 +2,25 @@ #include "world/actions.h" AnimID StepUpPeachAnims[] = { - ANIM_Peach_A0002, // none - ANIM_Peach_A002B, // cream - ANIM_Peach_A002D, // strawberry - ANIM_Peach_A002F, // butter - ANIM_Peach_A0031, // cleanser - ANIM_Peach_A0033, // water - ANIM_Peach_A0035, // milk - ANIM_Peach_A0037, // flour - ANIM_Peach_A0039, // egg - ANIM_Peach_A003B, // complete cake - ANIM_Peach_A003D, // cake bowl - ANIM_Peach_A003F, // cake mixed - ANIM_Peach_A0041, // cake pan - ANIM_Peach_A0043, // cake batter - ANIM_Peach_A0045, // cake bare - ANIM_Peach_A0047, // salt - ANIM_Peach_A0049, // sugar - ANIM_Peach_A004B, // cake with icing - ANIM_Peach_A004D, // cake with berries + ANIM_Peach1_Walk, // none + ANIM_Peach1_CarryCream, // cream + ANIM_Peach1_CarryStrawberry, // strawberry + ANIM_Peach1_CarryButter, // butter + ANIM_Peach1_CarryCleanser, // cleanser + ANIM_Peach1_CarryWater, // water + ANIM_Peach1_CarryMilk, // milk + ANIM_Peach1_CarryFlour, // flour + ANIM_Peach1_CarryEgg, // egg + ANIM_Peach1_CarryCompleteCake, // complete cake + ANIM_Peach1_CarryCakeBowl, // cake bowl + ANIM_Peach1_CarryCakeMixed, // cake mixed + ANIM_Peach1_CarryCakePan, // cake pan + ANIM_Peach1_CarryCakeBatter, // cake batter + ANIM_Peach1_CarryBareCake, // cake bare + ANIM_Peach1_CarrySalt, // salt + ANIM_Peach1_CarrySugar, // sugar + ANIM_Peach1_CarryIcingCake, // cake with icing + ANIM_Peach1_CarryBerryCake, // cake with berries 0x00000000 }; @@ -81,7 +81,7 @@ void func_802B6198_E24768(void) { if (!(gGameStatusPtr->peachFlags & PEACH_STATUS_FLAG_DEPRESSED)) { suggest_player_anim_allow_backward(StepUpPeachAnims[gGameStatusPtr->peachBakingIngredient]); } else { - suggest_player_anim_allow_backward(ANIM_Peach_D000D); + suggest_player_anim_allow_backward(ANIM_Peach3_WalkSad); } } else { peach_set_disguise_anim(BasicPeachDisguiseAnims[gPlayerStatus.peachDisguise].walk); @@ -93,7 +93,7 @@ void action_update_step_up_peach(void) { if (playerStatus->flags & PS_FLAG_ACTION_STATE_CHANGED) { playerStatus->flags &= ~PS_FLAG_ACTION_STATE_CHANGED; - suggest_player_anim_allow_backward(ANIM_Peach_A0005); + suggest_player_anim_allow_backward(ANIM_Peach1_StepUp); playerStatus->currentStateTime = 8; } diff --git a/src/world/action/walk.c b/src/world/action/walk.c index 81a3f5b89b..9b78cb6fd4 100644 --- a/src/world/action/walk.c +++ b/src/world/action/walk.c @@ -2,25 +2,25 @@ #include "world/actions.h" AnimID WalkPeachAnims[] = { - ANIM_Peach_A0002, // none - ANIM_Peach_A002B, // cream - ANIM_Peach_A002D, // strawberry - ANIM_Peach_A002F, // butter - ANIM_Peach_A0031, // cleanser - ANIM_Peach_A0033, // water - ANIM_Peach_A0035, // milk - ANIM_Peach_A0037, // flour - ANIM_Peach_A0039, // egg - ANIM_Peach_A003B, // complete cake - ANIM_Peach_A003D, // cake bowl - ANIM_Peach_A003F, // cake mixed - ANIM_Peach_A0041, // cake pan - ANIM_Peach_A0043, // cake batter - ANIM_Peach_A0045, // cake bare - ANIM_Peach_A0047, // salt - ANIM_Peach_A0049, // sugar - ANIM_Peach_A004B, // cake with icing - ANIM_Peach_A004D, // cake with berries + ANIM_Peach1_Walk, // none + ANIM_Peach1_CarryCream, // cream + ANIM_Peach1_CarryStrawberry, // strawberry + ANIM_Peach1_CarryButter, // butter + ANIM_Peach1_CarryCleanser, // cleanser + ANIM_Peach1_CarryWater, // water + ANIM_Peach1_CarryMilk, // milk + ANIM_Peach1_CarryFlour, // flour + ANIM_Peach1_CarryEgg, // egg + ANIM_Peach1_CarryCompleteCake, // complete cake + ANIM_Peach1_CarryCakeBowl, // cake bowl + ANIM_Peach1_CarryCakeMixed, // cake mixed + ANIM_Peach1_CarryCakePan, // cake pan + ANIM_Peach1_CarryCakeBatter, // cake batter + ANIM_Peach1_CarryBareCake, // cake bare + ANIM_Peach1_CarrySalt, // salt + ANIM_Peach1_CarrySugar, // sugar + ANIM_Peach1_CarryIcingCake, // cake with icing + ANIM_Peach1_CarryBerryCake, // cake with berries 0x00000000 }; @@ -210,7 +210,7 @@ void func_802B6550_E23C30(void) { suggest_player_anim_allow_backward(WalkPeachAnims[gGameStatusPtr->peachBakingIngredient]); return; } - suggest_player_anim_allow_backward(ANIM_Peach_D000D); + suggest_player_anim_allow_backward(ANIM_Peach3_WalkSad); return; } peach_set_disguise_anim(BasicPeachDisguiseAnims[gPlayerStatus.peachDisguise].walk); @@ -269,12 +269,12 @@ static void action_update_run_peach(void) { gameStatus = gGameStatusPtr; if (!(gameStatus->peachFlags & PEACH_STATUS_FLAG_DEPRESSED)) { if (!gameStatus->peachBakingIngredient) { - suggest_player_anim_allow_backward(ANIM_Peach_A0003); + suggest_player_anim_allow_backward(ANIM_Peach1_Run); } else { suggest_player_anim_allow_backward(WalkPeachAnims[gameStatus->peachBakingIngredient]); } } else { - suggest_player_anim_allow_backward(ANIM_Peach_D000D); + suggest_player_anim_allow_backward(ANIM_Peach3_WalkSad); } } else { peach_set_disguise_anim(BasicPeachDisguiseAnims[playerStatus->peachDisguise].run); diff --git a/src/world/area_hos/hos_10/hos_10_2_npc1.c b/src/world/area_hos/hos_10/hos_10_2_npc1.c index f06d63ac0e..e774e0c4b4 100644 --- a/src/world/area_hos/hos_10/hos_10_2_npc1.c +++ b/src/world/area_hos/hos_10/hos_10_2_npc1.c @@ -66,12 +66,12 @@ EvtScript N(EVS_NpcInit_Kalmar) = { }; AnimID N(ExtraAnims_Peach)[] = { - ANIM_Peach_A0001, - ANIM_Peach_A0002, - ANIM_Peach_C0000, - ANIM_Peach_C0006, - ANIM_Peach_C001E, - ANIM_Peach_C0026, + ANIM_Peach1_Idle, + ANIM_Peach1_Walk, + ANIM_Peach2_RaiseArms, + ANIM_Peach2_GaspStill, + ANIM_Peach2_TiedIdle, + ANIM_Peach2_TalkIdle, ANIM_LIST_END }; @@ -133,22 +133,22 @@ NpcData N(NpcData_Spirits)[] = { .flags = ENEMY_FLAG_PASSIVE | ENEMY_FLAG_4 | ENEMY_FLAG_IGNORE_WORLD_COLLISION | ENEMY_FLAG_IGNORE_PLAYER_COLLISION | ENEMY_FLAG_IGNORE_ENTITY_COLLISION | ENEMY_FLAG_800 | ENEMY_FLAG_USE_PLAYER_SPRITE, .drops = NO_DROPS, .animations = { - .idle = ANIM_Peach_A0000, - .walk = ANIM_Peach_A0000, - .run = ANIM_Peach_A0000, - .chase = ANIM_Peach_A0000, - .anim_4 = ANIM_Peach_A0000, - .anim_5 = ANIM_Peach_A0000, - .death = ANIM_Peach_A0000, - .hit = ANIM_Peach_A0000, - .anim_8 = ANIM_Peach_A0000, - .anim_9 = ANIM_Peach_A0000, - .anim_A = ANIM_Peach_A0000, - .anim_B = ANIM_Peach_A0000, - .anim_C = ANIM_Peach_A0000, - .anim_D = ANIM_Peach_A0000, - .anim_E = ANIM_Peach_A0000, - .anim_F = ANIM_Peach_A0000, + .idle = ANIM_Peach1_Still, + .walk = ANIM_Peach1_Still, + .run = ANIM_Peach1_Still, + .chase = ANIM_Peach1_Still, + .anim_4 = ANIM_Peach1_Still, + .anim_5 = ANIM_Peach1_Still, + .death = ANIM_Peach1_Still, + .hit = ANIM_Peach1_Still, + .anim_8 = ANIM_Peach1_Still, + .anim_9 = ANIM_Peach1_Still, + .anim_A = ANIM_Peach1_Still, + .anim_B = ANIM_Peach1_Still, + .anim_C = ANIM_Peach1_Still, + .anim_D = ANIM_Peach1_Still, + .anim_E = ANIM_Peach1_Still, + .anim_F = ANIM_Peach1_Still, }, .extraAnimations = N(ExtraAnims_Peach), }, diff --git a/src/world/area_kkj/kkj_00/kkj_00_5_npc_ending.c b/src/world/area_kkj/kkj_00/kkj_00_5_npc_ending.c index 390769370c..30118b5774 100644 --- a/src/world/area_kkj/kkj_00/kkj_00_5_npc_ending.c +++ b/src/world/area_kkj/kkj_00/kkj_00_5_npc_ending.c @@ -47,15 +47,15 @@ EvtScript N(EVS_NpcInit_ToadGuard_03) = { }; AnimID N(ExtraAnims_Peach)[] = { - ANIM_Peach_A0000, - ANIM_Peach_A0001, - ANIM_Peach_C0026, - ANIM_Peach_C0000, - ANIM_Peach_C0001, - ANIM_Peach_C0002, - ANIM_Peach_A0002, - ANIM_Peach_C0010, - ANIM_Peach_D000F, + ANIM_Peach1_Still, + ANIM_Peach1_Idle, + ANIM_Peach2_TalkIdle, + ANIM_Peach2_RaiseArms, + ANIM_Peach2_Talk, + ANIM_Peach2_LowerArms, + ANIM_Peach1_Walk, + ANIM_Peach2_SpreadArms, + ANIM_Peach3_Pray, ANIM_LIST_END }; diff --git a/src/world/area_kkj/kkj_00/kkj_00_6_scene_ending.c b/src/world/area_kkj/kkj_00/kkj_00_6_scene_ending.c index ac69070c09..a943bdc6cc 100644 --- a/src/world/area_kkj/kkj_00/kkj_00_6_scene_ending.c +++ b/src/world/area_kkj/kkj_00/kkj_00_6_scene_ending.c @@ -102,10 +102,10 @@ EvtScript N(EVS_Scene_Ending) = { EVT_CALL(SetMusicTrack, 0, SONG_PEACH_APPEARS, 0, 8) EVT_EXEC(N(EVS_OpenAndClosePeachDoor)) EVT_THREAD - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_A0002) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach1_Walk) EVT_CALL(SetNpcSpeed, NPC_Peach, EVT_FLOAT(2.0)) EVT_CALL(NpcMoveTo, NPC_Peach, 0, -200, 0) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_A0001) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach1_Idle) EVT_END_THREAD EVT_LOOP(0) EVT_CALL(GetNpcPos, NPC_Peach, LVar0, LVar1, LVar2) @@ -129,17 +129,17 @@ EvtScript N(EVS_Scene_Ending) = { EVT_CALL(PanToTarget, CAM_DEFAULT, 0, 1) EVT_WAIT(20) EVT_CALL(SetMusicTrack, 0, SONG_PEACH_APPEARS, 1, 8) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_C0000) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_Peach, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Outro_0066) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_Peach, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Outro_0066) EVT_CALL(UseSettingsFrom, CAM_DEFAULT, 50, 0, 250) EVT_CALL(SetPanTarget, CAM_DEFAULT, 50, 0, 250) EVT_CALL(SetCamDistance, CAM_DEFAULT, 500) EVT_CALL(SetCamPitch, CAM_DEFAULT, 3, -10) EVT_CALL(PanToTarget, CAM_DEFAULT, 0, 1) EVT_WAIT(1) - EVT_CALL(SpeakToPlayer, NPC_Peach, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Outro_0067) + EVT_CALL(SpeakToPlayer, NPC_Peach, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Outro_0067) EVT_WAIT(10) EVT_CALL(UseSettingsFrom, CAM_DEFAULT, 0, 100, -200) EVT_CALL(SetPanTarget, CAM_DEFAULT, 0, 100, -200) @@ -148,10 +148,10 @@ EvtScript N(EVS_Scene_Ending) = { EVT_CALL(PanToTarget, CAM_DEFAULT, 0, 1) EVT_CALL(InterpPlayerYaw, 90, 0) EVT_WAIT(10) - EVT_CALL(SpeakToPlayer, NPC_Peach, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Outro_0068) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_C0002) + EVT_CALL(SpeakToPlayer, NPC_Peach, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Outro_0068) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_A0001) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach1_Idle) EVT_CALL(UseSettingsFrom, CAM_DEFAULT, 0, 0, 300) EVT_CALL(SetPanTarget, CAM_DEFAULT, 0, 0, 300) EVT_CALL(SetCamDistance, CAM_DEFAULT, EVT_FLOAT(252.7)) @@ -191,17 +191,17 @@ EvtScript N(EVS_Scene_Ending) = { EVT_CALL(SetCamPosA, CAM_DEFAULT, -500, -1400) EVT_CALL(PanToTarget, CAM_DEFAULT, 0, 1) EVT_WAIT(1) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_C0000) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_Peach, ANIM_Peach_C0001, ANIM_Peach_C0026, 0, MSG_Outro_006D) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_C0002) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_Peach, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 0, MSG_Outro_006D) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach2_LowerArms) EVT_WAIT(30) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_D000F) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach3_Pray) EVT_WAIT(60) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_Peach, ANIM_Peach_C0001, ANIM_Peach_C0026, 0, MSG_Outro_006E) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_C0010) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_Peach, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 0, MSG_Outro_006E) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach2_SpreadArms) EVT_CALL(EnableGroup, MODEL_chandelier, FALSE) EVT_CALL(UseSettingsFrom, CAM_DEFAULT, 0, 0, 120) EVT_CALL(SetPanTarget, CAM_DEFAULT, 0, 0, 120) diff --git a/src/world/area_kkj/kkj_03/kkj_03_4_scenes.c b/src/world/area_kkj/kkj_03/kkj_03_4_scenes.c index 461e3297ff..43fa247f71 100644 --- a/src/world/area_kkj/kkj_03/kkj_03_4_scenes.c +++ b/src/world/area_kkj/kkj_03/kkj_03_4_scenes.c @@ -13,35 +13,35 @@ EvtScript N(EVS_Scene_MeetingPeach) = { EVT_WAIT(20) EVT_CALL(SetMusicTrack, 0, SONG_PRISONER_PEACH_THEME, 0, 8) EVT_CALL(PlayerFaceNpc, NPC_Peach, FALSE) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_A0002) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach1_Walk) EVT_CALL(SetNpcSpeed, NPC_Peach, EVT_FLOAT(2.0)) EVT_CALL(NpcMoveTo, NPC_Peach, 625, 0, 0) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_A0001) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach1_Idle) EVT_WAIT(10) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_C0000) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_Peach, ANIM_Peach_C0001, ANIM_Peach_C0026, 0, MSG_Intro_004B) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_C0002) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_Peach, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 0, MSG_Intro_004B) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_A0001) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach1_Idle) EVT_THREAD EVT_CALL(SetCamProperties, CAM_DEFAULT, EVT_FLOAT(5.0), 600, 0, -12, EVT_FLOAT(325.0), EVT_FLOAT(17.0), EVT_FLOAT(-9.0)) EVT_END_THREAD EVT_CALL(PlayerMoveTo, 575, 0, 20) EVT_WAIT(10) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_C0000) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_Peach, ANIM_Peach_C0001, ANIM_Peach_C0026, 0, MSG_Intro_004C) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_Peach, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 0, MSG_Intro_004C) EVT_CALL(SetPlayerAnimation, ANIM_Mario1_NodYes) EVT_WAIT(20) EVT_CALL(SetPlayerAnimation, ANIM_Mario1_Idle) EVT_WAIT(10) - EVT_CALL(SpeakToPlayer, NPC_Peach, ANIM_Peach_C0001, ANIM_Peach_C0026, 0, MSG_Intro_004D) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_C0002) + EVT_CALL(SpeakToPlayer, NPC_Peach, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 0, MSG_Intro_004D) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_A0001) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach1_Idle) EVT_WAIT(10) EVT_CALL(FadeOutMusic, 0, 1000) EVT_THREAD @@ -53,13 +53,13 @@ EvtScript N(EVS_Scene_MeetingPeach) = { EVT_END_THREAD EVT_THREAD EVT_CALL(InterpNpcYaw, NPC_Peach, 90, 7) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_A0002) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach1_Walk) EVT_CALL(NpcMoveTo, NPC_Peach, 640, 0, 10) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_A0001) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach1_Idle) EVT_CALL(PlaySoundAtNpc, NPC_Peach, SOUND_262, 0) EVT_CALL(ShowEmote, NPC_Peach, EMOTE_EXCLAMATION, -45, 20, EMOTER_NPC, 0, 0, 0, 0) EVT_WAIT(20) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_C0011) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach2_LookAround) EVT_WAIT(60) EVT_CALL(InterpNpcYaw, NPC_Peach, 270, 7) EVT_END_THREAD @@ -127,7 +127,7 @@ EvtScript N(EVS_Scene_Ascending) = { EVT_END_LOOP EVT_END_THREAD EVT_THREAD - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_A0004) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach1_RunLiftDress) EVT_LOOP(0) EVT_CALL(NpcMoveTo, NPC_Peach, 600, 0, 20) EVT_CALL(NpcMoveTo, NPC_Peach, 680, 0, 20) diff --git a/src/world/area_kkj/kkj_10/kkj_10_3_npcs_early.c b/src/world/area_kkj/kkj_10/kkj_10_3_npcs_early.c index 15e3d4a2e0..7e62f5f5b1 100644 --- a/src/world/area_kkj/kkj_10/kkj_10_3_npcs_early.c +++ b/src/world/area_kkj/kkj_10/kkj_10_3_npcs_early.c @@ -15,7 +15,7 @@ EvtScript N(EVS_CapturePeach) = { EVT_CALL(NpcFacePlayer, NPC_SELF, 5) EVT_WAIT(20) EVT_CALL(PlayerFaceNpc, NPC_SELF, FALSE) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0005) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Gasp) EVT_CALL(SetNpcAnimation, NPC_SELF, ANIM_WorldKoopatrol_Anim02) EVT_CALL(SpeakToPlayer, NPC_SELF, ANIM_WorldKoopatrol_Anim09, ANIM_WorldKoopatrol_Anim02, 0, MSG_Peach_0174) EVT_CALL(N(ApproachPlayer100Units), -1, LVar3, LVar0, LVar2) @@ -26,7 +26,7 @@ EvtScript N(EVS_CapturePeach) = { EVT_CALL(SetNpcAnimation, NPC_SELF, ANIM_WorldKoopatrol_Anim02) EVT_END_IF EVT_CALL(SpeakToPlayer, NPC_SELF, ANIM_WorldKoopatrol_Anim09, ANIM_WorldKoopatrol_Anim02, 0, MSG_Peach_0175) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0017) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_ForwardSad) EVT_WAIT(20) EVT_CALL(GotoMapSpecial, EVT_PTR("kkj_14"), kkj_14_ENTRY_B, TRANSITION_13) EVT_WAIT(100) diff --git a/src/world/area_kkj/kkj_10/kkj_10_4_npcs_later.c b/src/world/area_kkj/kkj_10/kkj_10_4_npcs_later.c index 3363dd9263..a7a9b4b4a5 100644 --- a/src/world/area_kkj/kkj_10/kkj_10_4_npcs_later.c +++ b/src/world/area_kkj/kkj_10/kkj_10_4_npcs_later.c @@ -34,7 +34,7 @@ EvtScript N(EVS_CapturePeach) = { EVT_CALL(NpcFacePlayer, NPC_SELF, 5) EVT_WAIT(20) EVT_CALL(PlayerFaceNpc, NPC_SELF, FALSE) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0005) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Gasp) EVT_CALL(SetNpcAnimation, NPC_SELF, ANIM_WorldKoopatrol_Anim02) EVT_CALL(SpeakToPlayer, NPC_SELF, ANIM_WorldKoopatrol_Anim09, ANIM_WorldKoopatrol_Anim02, 0, MSG_Peach_0174) EVT_CALL(N(ApproachPlayer100Units), -1, LVar3, LVar0, LVar2) @@ -45,7 +45,7 @@ EvtScript N(EVS_CapturePeach) = { EVT_CALL(SetNpcAnimation, NPC_SELF, ANIM_WorldKoopatrol_Anim02) EVT_END_IF EVT_CALL(SpeakToPlayer, NPC_SELF, ANIM_WorldKoopatrol_Anim09, ANIM_WorldKoopatrol_Anim02, 0, MSG_Peach_0175) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0017) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_ForwardSad) EVT_WAIT(20) EVT_CALL(GotoMapSpecial, EVT_PTR("kkj_14"), kkj_14_ENTRY_B, TRANSITION_13) EVT_WAIT(100) diff --git a/src/world/area_kkj/kkj_11/kkj_11_5_npcs_early.c b/src/world/area_kkj/kkj_11/kkj_11_5_npcs_early.c index 33e1cee87d..8c0cfb6ec6 100644 --- a/src/world/area_kkj/kkj_11/kkj_11_5_npcs_early.c +++ b/src/world/area_kkj/kkj_11/kkj_11_5_npcs_early.c @@ -16,7 +16,7 @@ EvtScript N(EVS_NpcAI_Koopatrol_01) = { EVT_CALL(NpcFacePlayer, NPC_SELF, 5) EVT_WAIT(20) EVT_CALL(PlayerFaceNpc, NPC_SELF, FALSE) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0005) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Gasp) EVT_CALL(SetNpcAnimation, NPC_SELF, ANIM_WorldKoopatrol_Anim02) EVT_CALL(SpeakToPlayer, NPC_SELF, ANIM_WorldKoopatrol_Anim09, ANIM_WorldKoopatrol_Anim02, 0, MSG_Peach_0174) EVT_CALL(N(ApproachPlayer100Units), -1, LVar3, LVar0, LVar2) @@ -27,7 +27,7 @@ EvtScript N(EVS_NpcAI_Koopatrol_01) = { EVT_CALL(SetNpcAnimation, NPC_SELF, ANIM_WorldKoopatrol_Anim02) EVT_END_IF EVT_CALL(SpeakToPlayer, NPC_SELF, ANIM_WorldKoopatrol_Anim09, ANIM_WorldKoopatrol_Anim02, 0, MSG_Peach_0175) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0017) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_ForwardSad) EVT_WAIT(20) EVT_CALL(GotoMapSpecial, EVT_PTR("kkj_14"), kkj_14_ENTRY_B, TRANSITION_13) EVT_WAIT(100) @@ -166,10 +166,10 @@ EvtScript N(EVS_NpcIdle_Koopatrol_04) = { EVT_CALL(NpcFacePlayer, NPC_SELF, 5) EVT_WAIT(20) EVT_CALL(PlayerFaceNpc, NPC_SELF, FALSE) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0005) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Gasp) EVT_CALL(SpeakToPlayer, NPC_SELF, ANIM_WorldKoopatrol_Anim08, ANIM_WorldKoopatrol_Anim01, 0, MSG_Peach_0174) EVT_CALL(SpeakToPlayer, NPC_SELF, ANIM_WorldKoopatrol_Anim08, ANIM_WorldKoopatrol_Anim01, 0, MSG_Peach_0175) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0017) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_ForwardSad) EVT_WAIT(20) EVT_CALL(GotoMapSpecial, EVT_PTR("kkj_14"), kkj_14_ENTRY_B, TRANSITION_13) EVT_WAIT(100) diff --git a/src/world/area_kkj/kkj_11/kkj_11_6_npcs_later.c b/src/world/area_kkj/kkj_11/kkj_11_6_npcs_later.c index c4e80c6b15..86885c38b4 100644 --- a/src/world/area_kkj/kkj_11/kkj_11_6_npcs_later.c +++ b/src/world/area_kkj/kkj_11/kkj_11_6_npcs_later.c @@ -33,7 +33,7 @@ EvtScript N(EVS_CapturePeach) = { EVT_CALL(NpcFacePlayer, NPC_SELF, 5) EVT_WAIT(20) EVT_CALL(PlayerFaceNpc, NPC_SELF, FALSE) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0005) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Gasp) EVT_CALL(SetNpcAnimation, NPC_SELF, ANIM_WorldKoopatrol_Anim01) EVT_CALL(SpeakToPlayer, NPC_SELF, ANIM_WorldKoopatrol_Anim08, ANIM_WorldKoopatrol_Anim01, 0, MSG_Peach_0174) EVT_CALL(N(ApproachPlayer100Units), -1, LVar3, LVar0, LVar2) @@ -44,7 +44,7 @@ EvtScript N(EVS_CapturePeach) = { EVT_CALL(SetNpcAnimation, NPC_SELF, ANIM_WorldKoopatrol_Anim01) EVT_END_IF EVT_CALL(SpeakToPlayer, NPC_SELF, ANIM_WorldKoopatrol_Anim08, ANIM_WorldKoopatrol_Anim01, 0, MSG_Peach_0175) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0017) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_ForwardSad) EVT_WAIT(20) EVT_CALL(GotoMapSpecial, EVT_PTR("kkj_14"), kkj_14_ENTRY_B, TRANSITION_13) EVT_WAIT(100) diff --git a/src/world/area_kkj/kkj_12/kkj_12_2_npc.c b/src/world/area_kkj/kkj_12/kkj_12_2_npc.c index 083a6e169d..3e0a2a0570 100644 --- a/src/world/area_kkj/kkj_12/kkj_12_2_npc.c +++ b/src/world/area_kkj/kkj_12/kkj_12_2_npc.c @@ -121,7 +121,7 @@ EvtScript N(EVS_CapturePeach) = { EVT_CALL(NpcFacePlayer, NPC_SELF, 5) EVT_WAIT(20) EVT_CALL(PlayerFaceNpc, NPC_SELF, FALSE) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0005) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Gasp) EVT_CALL(SetNpcAnimation, NPC_SELF, ANIM_WorldKoopatrol_Anim02) EVT_CALL(SpeakToPlayer, NPC_SELF, ANIM_WorldKoopatrol_Anim09, ANIM_WorldKoopatrol_Anim02, 0, MSG_Peach_0174) EVT_CALL(N(ApproachPlayer100Units), NPC_SELF, LVar3, LVar0, LVar2) @@ -132,7 +132,7 @@ EvtScript N(EVS_CapturePeach) = { EVT_CALL(SetNpcAnimation, NPC_SELF, ANIM_WorldKoopatrol_Anim02) EVT_END_IF EVT_CALL(SpeakToPlayer, NPC_SELF, ANIM_WorldKoopatrol_Anim09, ANIM_WorldKoopatrol_Anim02, 0, MSG_Peach_0175) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0017) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_ForwardSad) EVT_WAIT(20) EVT_CALL(GotoMapSpecial, EVT_PTR("kkj_14"), kkj_14_ENTRY_B, TRANSITION_13) EVT_WAIT(100) diff --git a/src/world/area_kkj/kkj_13/kkj_13_3_npcs_finale.c b/src/world/area_kkj/kkj_13/kkj_13_3_npcs_finale.c index 807249debe..61ee045803 100644 --- a/src/world/area_kkj/kkj_13/kkj_13_3_npcs_finale.c +++ b/src/world/area_kkj/kkj_13/kkj_13_3_npcs_finale.c @@ -77,7 +77,7 @@ EvtScript N(EVS_Scene_MarioConfrontsBowser) = { EVT_CALL(SetNpcPos, NPC_Bowser_Body, 725, 210, -25) EVT_CALL(SetNpcPos, NPC_Bowser_Prop, 725, 210, -25) EVT_EXEC(N(EVS_UpdatePropellerSounds)) - EVT_CALL(SpeakToPlayer, NPC_CaptivePeach, ANIM_Peach_C001C, ANIM_Peach_C001B, 0, MSG_CH8_006F) + EVT_CALL(SpeakToPlayer, NPC_CaptivePeach, ANIM_Peach2_TiedHangStruggle, ANIM_Peach2_TiedHangIdle, 0, MSG_CH8_006F) EVT_CALL(EnableNpcShadow, NPC_Bowser_Body, FALSE) EVT_CALL(SetCamType, CAM_DEFAULT, 1, FALSE) EVT_SET(LVar0, 725) @@ -123,7 +123,7 @@ EvtScript N(EVS_Scene_MarioConfrontsBowser) = { EVT_CALL(SetCamPosB, CAM_DEFAULT, EVT_FLOAT(170.0), EVT_FLOAT(240.0)) EVT_CALL(PanToTarget, CAM_DEFAULT, 0, 1) EVT_WAIT(20) - EVT_CALL(SpeakToPlayer, NPC_CaptivePeach, ANIM_Peach_C001C, ANIM_Peach_C001B, 0, MSG_CH8_0071) + EVT_CALL(SpeakToPlayer, NPC_CaptivePeach, ANIM_Peach2_TiedHangStruggle, ANIM_Peach2_TiedHangIdle, 0, MSG_CH8_0071) EVT_WAIT(20) EVT_CALL(SetPlayerPos, 400, 0, -15) EVT_CALL(PartnerIsFlying, LVar0) @@ -264,8 +264,8 @@ EvtScript N(EVS_Scene_BowserDefeated) = { EVT_CALL(SetNpcAnimation, NPC_Bowser_Body, ANIM_WorldBowser_Walk) EVT_CALL(NpcMoveTo, NPC_Bowser_Body, 800, 0, 20) EVT_CALL(SetNpcAnimation, NPC_Bowser_Body, ANIM_WorldBowser_ClownCarIdle) - EVT_CALL(SetNpcAnimation, NPC_CaptivePeach, ANIM_Peach_C001E) - EVT_CALL(SpeakToPlayer, NPC_CaptivePeach, ANIM_Peach_C001C, ANIM_Peach_C001B, 0, MSG_CH8_0079) + EVT_CALL(SetNpcAnimation, NPC_CaptivePeach, ANIM_Peach2_TiedIdle) + EVT_CALL(SpeakToPlayer, NPC_CaptivePeach, ANIM_Peach2_TiedHangStruggle, ANIM_Peach2_TiedHangIdle, 0, MSG_CH8_0079) EVT_CALL(EnablePartnerAI) EVT_CALL(PlayerMoveTo, 580, 0, 10) EVT_EXEC_WAIT(N(EVS_BowserFliesAway)) @@ -320,7 +320,7 @@ EvtScript N(EVS_NpcInit_CaptivePeach) = { EVT_RETURN EVT_END_IF EVT_CALL(SetNpcPos, NPC_CaptivePeach, 775, 90, 0) - EVT_CALL(SetNpcAnimation, NPC_CaptivePeach, ANIM_Peach_C001C) + EVT_CALL(SetNpcAnimation, NPC_CaptivePeach, ANIM_Peach2_TiedHangStruggle) EVT_RETURN EVT_END }; diff --git a/src/world/area_kkj/kkj_13/kkj_13_5_intro_scenes.c b/src/world/area_kkj/kkj_13/kkj_13_5_intro_scenes.c index 3597d18eef..de0ecd1bd5 100644 --- a/src/world/area_kkj/kkj_13/kkj_13_5_intro_scenes.c +++ b/src/world/area_kkj/kkj_13/kkj_13_5_intro_scenes.c @@ -227,27 +227,27 @@ EvtScript N(EVS_Scene_BowserAttacks) = { EVT_END_LOOP EVT_END_THREAD EVT_THREAD - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_A0004) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach1_RunLiftDress) EVT_LOOP(2) EVT_CALL(NpcMoveTo, NPC_Peach, 600, -2, 20) EVT_CALL(NpcMoveTo, NPC_Peach, 680, -2, 20) EVT_END_LOOP - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_A0002) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach1_Walk) EVT_CALL(NpcMoveTo, NPC_Peach, 600, -2, 30) EVT_CALL(NpcMoveTo, NPC_Peach, 625, -2, 30) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_A0001) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach1_Idle) EVT_CALL(InterpNpcYaw, NPC_Peach, 270, 7) EVT_END_THREAD EVT_WAIT(160) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_C0000) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_Peach, ANIM_Peach_C0001,ANIM_Peach_C0026, 0, MSG_Intro_004E) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_C0002) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_Peach, ANIM_Peach2_Talk,ANIM_Peach2_TalkIdle, 0, MSG_Intro_004E) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_A0001) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach1_Idle) EVT_WAIT(10) - EVT_CALL(SetNpcAnimation, NPC_Peach, SPRITE_ID_BACK_FACING | ANIM_Peach_A0001) + EVT_CALL(SetNpcAnimation, NPC_Peach, SPRITE_ID_BACK_FACING | ANIM_Peach1_Idle) EVT_WAIT(20) EVT_CALL(GetNpcPos, NPC_Peach, LVar0, LVar1, LVar2) EVT_CALL(NpcJump0, NPC_Peach, LVar0, LVar1, LVar2, 10) @@ -258,7 +258,7 @@ EvtScript N(EVS_Scene_BowserAttacks) = { EVT_CALL(SetCamSpeed, CAM_DEFAULT, EVT_FLOAT(5.0)) EVT_CALL(PanToTarget, CAM_DEFAULT, 0, 1) EVT_CALL(WaitForCam, CAM_DEFAULT, EVT_FLOAT(1.0)) - EVT_CALL(SpeakToPlayer, NPC_Peach, SPRITE_ID_BACK_FACING | ANIM_Peach_A0001, SPRITE_ID_BACK_FACING | ANIM_Peach_A0001, 5, MSG_Intro_004F) + EVT_CALL(SpeakToPlayer, NPC_Peach, SPRITE_ID_BACK_FACING | ANIM_Peach1_Idle, SPRITE_ID_BACK_FACING | ANIM_Peach1_Idle, 5, MSG_Intro_004F) EVT_WAIT(30) EVT_THREAD EVT_CALL(SetNpcAnimation, NPC_Bowser_Body, ANIM_WorldBowser_ClownCarIdle) @@ -319,7 +319,7 @@ EvtScript N(EVS_Scene_BowserAttacks) = { EVT_CALL(PlayerFaceNpc, NPC_Bowser_Body, FALSE) EVT_CALL(NpcFaceNpc, NPC_Peach, NPC_Bowser_Body, 0) EVT_END_LOOP - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_A0001) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach1_Idle) EVT_WAIT(30) EVT_CALL(SetNpcPos, NPC_Bowser_Prop, NPC_DISPOSE_LOCATION) EVT_CALL(SetMusicTrack, 0, SONG_BOWSER_THEME, 0, 8) @@ -347,7 +347,7 @@ EvtScript N(EVS_Scene_BowserAttacks) = { EVT_CALL(SetCamPitch, CAM_DEFAULT, EVT_FLOAT(17.0), EVT_FLOAT(-11.0)) EVT_CALL(SetCamSpeed, CAM_DEFAULT, EVT_FLOAT(90.0)) EVT_CALL(PanToTarget, CAM_DEFAULT, 0, 1) - EVT_CALL(SpeakToNpc, NPC_Peach, ANIM_Peach_C0007, ANIM_Peach_C0008, 0, NPC_Bowser_Body, MSG_Intro_0051) + EVT_CALL(SpeakToNpc, NPC_Peach, ANIM_Peach2_Shout, ANIM_Peach2_EndShout, 0, NPC_Bowser_Body, MSG_Intro_0051) EVT_SET(LVar0, EVT_FLOAT(1.0)) EVT_EXEC_WAIT(N(EVS_FocusCam_OnBowser)) EVT_CALL(SpeakToNpc, NPC_Bowser_Body, ANIM_WorldBowser_TalkEyesClosed, ANIM_WorldBowser_Idle, 0, NPC_Peach, MSG_Intro_0052) @@ -369,7 +369,7 @@ EvtScript N(EVS_Scene_BowserAttacks) = { EVT_CALL(SetPlayerAnimation, ANIM_Mario1_BeforeJump) EVT_WAIT(15) EVT_CALL(SpeakToPlayer, NPC_Bowser_Body, ANIM_WorldBowser_Talk, ANIM_WorldBowser_Idle, 0, MSG_Intro_0053) - EVT_CALL(SpeakToPlayer, NPC_Peach, ANIM_Peach_C0013, ANIM_Peach_C0012, 5, MSG_Intro_0054) + EVT_CALL(SpeakToPlayer, NPC_Peach, ANIM_Peach2_ArmsCrossedTalk, ANIM_Peach2_ArmsCrossedIdle, 5, MSG_Intro_0054) EVT_WAIT(10) EVT_CALL(SetNpcAnimation, NPC_Bowser_Body, ANIM_WorldBowser_RearUpLaugh) EVT_CALL(SpeakToPlayer, NPC_Bowser_Body, ANIM_WorldBowser_RearUpLaugh, ANIM_WorldBowser_RearUpLaugh, 0, MSG_Intro_0055) @@ -395,11 +395,11 @@ EvtScript N(EVS_Scene_BowserAttacks) = { EVT_CALL(SetPlayerPos, 660, 0, 15) EVT_WAIT(1) EVT_CALL(SetPlayerAnimation, ANIM_Mario1_FallDown) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_C0006) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach2_GaspStill) EVT_CALL(SetNpcAnimation, NPC_Bowser_Body, ANIM_WorldBowser_RearUpLaugh) EVT_EXEC_WAIT(N(EVS_FocusCam_OnPeach)) EVT_WAIT(10) - EVT_CALL(SpeakToPlayer, NPC_Peach, ANIM_Peach_C0006, ANIM_Peach_C0006, 5, MSG_Intro_005D) + EVT_CALL(SpeakToPlayer, NPC_Peach, ANIM_Peach2_GaspStill, ANIM_Peach2_GaspStill, 5, MSG_Intro_005D) EVT_WAIT(10) EVT_CALL(UseSettingsFrom, CAM_DEFAULT, 790, 0, 0) EVT_CALL(SetPanTarget, CAM_DEFAULT, 790, 0, 0) @@ -466,7 +466,7 @@ EvtScript N(EVS_Scene_BowserAttacks) = { EvtScript N(EVS_Scene_PeachCaptured) = { EVT_CALL(FadeOutMusic, 0, 500) EVT_CALL(DisablePlayerInput, TRUE) - EVT_CALL(SetNpcAnimation, NPC_Peach, SPRITE_ID_BACK_FACING | ANIM_Peach_A0001) + EVT_CALL(SetNpcAnimation, NPC_Peach, SPRITE_ID_BACK_FACING | ANIM_Peach1_Idle) EVT_CALL(SetNpcYaw, NPC_Peach, 315) EVT_CALL(SetNpcPos, NPC_Peach, 613, 0, -90) EVT_CALL(SetNpcAnimation, NPC_Bowser_Body, ANIM_WorldBowser_RearUpLaugh) @@ -477,7 +477,7 @@ EvtScript N(EVS_Scene_PeachCaptured) = { EVT_EXEC_WAIT(N(EVS_FocusCam_Everyone)) EVT_CALL(SetNpcSpeed, NPC_Peach, EVT_FLOAT(3.0)) EVT_CALL(NpcMoveTo, NPC_Peach, 570, -130, 0) - EVT_CALL(SpeakToPlayer, NPC_Peach, SPRITE_ID_BACK_FACING | ANIM_Peach_A0001, SPRITE_ID_BACK_FACING | ANIM_Peach_A0001, 5, MSG_Intro_0062) + EVT_CALL(SpeakToPlayer, NPC_Peach, SPRITE_ID_BACK_FACING | ANIM_Peach1_Idle, SPRITE_ID_BACK_FACING | ANIM_Peach1_Idle, 5, MSG_Intro_0062) EVT_WAIT(10) EVT_CALL(InterpNpcYaw, NPC_Kammy, 90, 0) EVT_WAIT(10) diff --git a/src/world/area_kkj/kkj_14/kkj_14_10_chapter2.c b/src/world/area_kkj/kkj_14/kkj_14_10_chapter2.c index 8673b471d0..c8f820c0c3 100644 --- a/src/world/area_kkj/kkj_14/kkj_14_10_chapter2.c +++ b/src/world/area_kkj/kkj_14/kkj_14_10_chapter2.c @@ -111,15 +111,15 @@ EvtScript N(EVS_Scene_Chapter2) = { EVT_CALL(SetNpcAnimation, NPC_Bowser, ANIM_WorldBowser_Idle) EVT_WAIT(1) EVT_CALL(EndSpeech, NPC_Bowser, ANIM_WorldBowser_Talk, ANIM_WorldBowser_Idle, 0) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0012) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_ArmsCrossedIdle) EVT_CALL(InterpPlayerYaw, 90, 3) EVT_WAIT(10) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0013, ANIM_Peach_C0012, 5, MSG_Peach_005D) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_ArmsCrossedTalk, ANIM_Peach2_ArmsCrossedIdle, 5, MSG_Peach_005D) EVT_CALL(SpeakToPlayer, NPC_Bowser, ANIM_WorldBowser_TalkEyesClosed, ANIM_WorldBowser_TalkEyesClosed, 5, MSG_Peach_005E) EVT_CALL(SetNpcAnimation, NPC_Bowser, ANIM_WorldBowser_Idle) EVT_CALL(EndSpeech, NPC_Bowser, ANIM_WorldBowser_Talk, ANIM_WorldBowser_Idle, 5) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_CALL(InterpPlayerYaw, 270, 0) EVT_CALL(InterpNpcYaw, NPC_Bowser, 270, 0) EVT_EXEC_WAIT(N(EVS_FocusCam_Door_Ch2)) @@ -218,17 +218,17 @@ EvtScript N(EVS_Scene_Chapter2) = { EVT_END_IF EVT_END_LOOP EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0000) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Peach_0066) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0002) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Peach_0066) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_0067) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_D0004, ANIM_Peach_A0001, 5, MSG_Peach_0068) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach3_InformalTalk, ANIM_Peach1_Idle, 5, MSG_Peach_0068) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_0069) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_D0004, ANIM_Peach_A0001, 5, MSG_Peach_006A) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach3_InformalTalk, ANIM_Peach1_Idle, 5, MSG_Peach_006A) EVT_EXEC(N(EVS_SetupMusic)) EVT_CALL(ResetCam, CAM_DEFAULT, EVT_FLOAT(4.0)) EVT_CALL(EnablePartnerAI) diff --git a/src/world/area_kkj/kkj_14/kkj_14_11_chapter3.c b/src/world/area_kkj/kkj_14/kkj_14_11_chapter3.c index ae977ffafd..71fdb38886 100644 --- a/src/world/area_kkj/kkj_14/kkj_14_11_chapter3.c +++ b/src/world/area_kkj/kkj_14/kkj_14_11_chapter3.c @@ -59,9 +59,9 @@ EvtScript N(EVS_Scene_Chapter3) = { EVT_CALL(NpcFacePlayer, NPC_PARTNER, 5) EVT_WAIT(10) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_007E) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_D0004, ANIM_Peach_A0001, 5, MSG_Peach_007F) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach3_InformalTalk, ANIM_Peach1_Idle, 5, MSG_Peach_007F) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_0080) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_D0004, ANIM_Peach_A0001, 5, MSG_Peach_0081) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach3_InformalTalk, ANIM_Peach1_Idle, 5, MSG_Peach_0081) EVT_CALL(ResetCam, CAM_DEFAULT, EVT_FLOAT(2.0)) EVT_CALL(EnablePartnerAI) EVT_CALL(DisablePlayerInput, FALSE) diff --git a/src/world/area_kkj/kkj_14/kkj_14_12_chapter4.c b/src/world/area_kkj/kkj_14/kkj_14_12_chapter4.c index e34cc8f90f..3e8b18793e 100644 --- a/src/world/area_kkj/kkj_14/kkj_14_12_chapter4.c +++ b/src/world/area_kkj/kkj_14/kkj_14_12_chapter4.c @@ -8,9 +8,9 @@ EvtScript N(EVS_Scene_Chapter4) = { EVT_CALL(SetNpcYaw, NPC_PARTNER, 90) EVT_CALL(AdjustCam, CAM_DEFAULT, EVT_FLOAT(90.0), -20, 250, EVT_FLOAT(17.0), EVT_FLOAT(-11.0)) EVT_WAIT(30) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_D0004, ANIM_Peach_A0001, 5, MSG_Peach_0097) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach3_InformalTalk, ANIM_Peach1_Idle, 5, MSG_Peach_0097) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_0098) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_D0004, ANIM_Peach_A0001, 5, MSG_Peach_0099) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach3_InformalTalk, ANIM_Peach1_Idle, 5, MSG_Peach_0099) EVT_THREAD EVT_CALL(NpcFlyTo, NPC_PARTNER, -30, 55, 30, 30, -5, EASING_LINEAR) EVT_CALL(EnablePartnerAI) diff --git a/src/world/area_kkj/kkj_14/kkj_14_13_chapter5.c b/src/world/area_kkj/kkj_14/kkj_14_13_chapter5.c index 8023a5c14f..61ffbe7ab0 100644 --- a/src/world/area_kkj/kkj_14/kkj_14_13_chapter5.c +++ b/src/world/area_kkj/kkj_14/kkj_14_13_chapter5.c @@ -26,15 +26,15 @@ EvtScript N(EVS_Scene_Chapter5) = { EVT_END_LOOP EVT_CALL(PlayerMoveTo, -110, 0, 25) EVT_CALL(InterpPlayerYaw, 270, 5) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_D0004, ANIM_Peach_A0001, 5, MSG_Peach_00EB) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach3_InformalTalk, ANIM_Peach1_Idle, 5, MSG_Peach_00EB) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_00EC) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0000) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Peach_00ED) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0002) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Peach_00ED) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_00EE) EVT_THREAD EVT_CALL(NpcFlyTo, NPC_PARTNER, -140, 55, 0, 30, -5, EASING_LINEAR) diff --git a/src/world/area_kkj/kkj_14/kkj_14_14_chapter6.c b/src/world/area_kkj/kkj_14/kkj_14_14_chapter6.c index 2f56c14324..221f90599b 100644 --- a/src/world/area_kkj/kkj_14/kkj_14_14_chapter6.c +++ b/src/world/area_kkj/kkj_14/kkj_14_14_chapter6.c @@ -15,13 +15,13 @@ EvtScript N(EVS_Scene_Chapter6) = { EVT_CALL(SetCamSpeed, CAM_DEFAULT, EVT_FLOAT(2.0)) EVT_CALL(WaitForCam, CAM_DEFAULT, EVT_FLOAT(1.0)) EVT_WAIT(30) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0000) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Peach_012F) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0002) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Peach_012F) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_0130) EVT_THREAD EVT_CALL(NpcFlyTo, NPC_PARTNER, -90, 55, 0, 30, -5, EASING_LINEAR) diff --git a/src/world/area_kkj/kkj_14/kkj_14_15_chapter7.c b/src/world/area_kkj/kkj_14/kkj_14_15_chapter7.c index 68d4e71cb8..8d8639cc4a 100644 --- a/src/world/area_kkj/kkj_14/kkj_14_15_chapter7.c +++ b/src/world/area_kkj/kkj_14/kkj_14_15_chapter7.c @@ -102,10 +102,10 @@ EvtScript N(EVS_TiePeachUp) = { EVT_WAIT(1) EVT_END_LOOP EVT_END_THREAD - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0005) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Gasp) EVT_WAIT(10) EVT_THREAD - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0006) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_GaspStill) EVT_CALL(GetPlayerPos, LVar0, LVar1, LVar2) EVT_CALL(ShowMessageAtWorldPos, MSG_Peach_016D, LVar0, LVar1, LVar2) EVT_END_THREAD @@ -117,7 +117,7 @@ EvtScript N(EVS_TiePeachUp) = { EVT_ADD(LVar1, 2) EVT_WAIT(1) EVT_END_LOOP - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C001E) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_TiedIdle) EVT_LOOP(20) EVT_CALL(InterpPlayerYaw, LVar0, 0) EVT_ADD(LVar0, LVar1) @@ -149,7 +149,7 @@ EvtScript N(EVS_PickUpPeach) = { EVT_CALL(SetPlayerPos, LVar0, LVar1, LVar2) EVT_WAIT(1) EVT_END_LOOP - EVT_CALL(SetPlayerAnimation, ANIM_Peach_D0008) + EVT_CALL(SetPlayerAnimation, ANIM_Peach3_TiedSideways) EVT_LOOP(5) EVT_ADD(LVar1, 4) EVT_CALL(SetPlayerPos, LVar0, LVar1, LVar2) @@ -299,18 +299,18 @@ EvtScript N(EVS_Scene_Chapter7) = { EVT_CALL(WaitForCam, CAM_DEFAULT, EVT_FLOAT(1.0)) EVT_CALL(SpeakToPlayer, NPC_Ch7_Bowser, ANIM_WorldBowser_Talk, ANIM_WorldBowser_Idle, 0, MSG_Peach_0162) EVT_CALL(InterpPlayerYaw, 90, 5) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0012) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0013, ANIM_Peach_C0012, 5, MSG_Peach_0163) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_ArmsCrossedIdle) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_ArmsCrossedTalk, ANIM_Peach2_ArmsCrossedIdle, 5, MSG_Peach_0163) EVT_CALL(SpeakToPlayer, NPC_Ch7_Bowser, ANIM_WorldBowser_Talk, ANIM_WorldBowser_Idle, 5, MSG_Peach_0164) EVT_CALL(InterpPlayerYaw, 270, 5) EVT_WAIT(10) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0013, ANIM_Peach_C0012, 5, MSG_Peach_0165) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_ArmsCrossedTalk, ANIM_Peach2_ArmsCrossedIdle, 5, MSG_Peach_0165) EVT_CALL(SpeakToPlayer, NPC_Ch7_Bowser, ANIM_WorldBowser_TalkEyesClosed, ANIM_WorldBowser_TalkEyesClosed, 5, MSG_Peach_0166) EVT_CALL(SetNpcAnimation, NPC_Ch7_Bowser, ANIM_WorldBowser_Idle) EVT_CALL(EndSpeech, NPC_Ch7_Bowser, ANIM_WorldBowser_Talk, ANIM_WorldBowser_Idle, 5) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0013, ANIM_Peach_C0012, 5, MSG_Peach_0167) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_ArmsCrossedTalk, ANIM_Peach2_ArmsCrossedIdle, 5, MSG_Peach_0167) EVT_WAIT(30) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_EXEC_WAIT(N(EVS_FocusCam_Door_Ch7)) EVT_EXEC(N(EVS_OpenDoor_Ch7)) EVT_CALL(SetNpcAnimation, NPC_Ch7_Kammy, ANIM_WorldKammy_Anim03) @@ -413,7 +413,7 @@ EvtScript N(EVS_Scene_Chapter7) = { EVT_CALL(SetNpcFlagBits, NPC_PARTNER, NPC_FLAG_IGNORE_WORLD_COLLISION, TRUE) EVT_CALL(SetNpcSpeed, NPC_PARTNER, EVT_FLOAT(7.5)) EVT_CALL(NpcFlyTo, NPC_PARTNER, 500, 130, 10, 0, 0, EASING_LINEAR) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C001E, ANIM_Peach_C001E, 5, MSG_Peach_0171) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_TiedIdle, ANIM_Peach2_TiedIdle, 5, MSG_Peach_0171) EVT_WAIT(10) EVT_CALL(SetNpcAnimation, NPC_Ch7_Bowser, ANIM_WorldBowser_Idle) EVT_CALL(SpeakToPlayer, NPC_Ch7_Bowser, ANIM_WorldBowser_Talk, ANIM_WorldBowser_Idle, 5, MSG_Peach_0172) @@ -425,7 +425,7 @@ EvtScript N(EVS_Scene_Chapter7) = { EVT_END_LOOP EVT_END_CHILD_THREAD EVT_EXEC_WAIT(N(EVS_PickUpPeach)) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_D0008, ANIM_Peach_D0008, 5, MSG_Peach_0173) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach3_TiedSideways, ANIM_Peach3_TiedSideways, 5, MSG_Peach_0173) EVT_EXEC_WAIT(N(EVS_CarryPeachAway)) EVT_WAIT(30) EVT_EXEC_WAIT(N(EVS_EndPeachChapter7)) diff --git a/src/world/area_kkj/kkj_14/kkj_14_3_interactables.c b/src/world/area_kkj/kkj_14/kkj_14_3_interactables.c index c0cc8ef31a..6d6fbe24a1 100644 --- a/src/world/area_kkj/kkj_14/kkj_14_3_interactables.c +++ b/src/world/area_kkj/kkj_14/kkj_14_3_interactables.c @@ -10,15 +10,15 @@ EvtScript N(EVS_Inspect_Fireplace) = { EVT_IF_EQ(GF_KKJ14_RevealedButton, FALSE) EVT_IF_EQ(AF_KKJ_14, FALSE) EVT_CALL(DisablePartnerAI, 0) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0000) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Peach_0039) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Peach_0039) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_003A) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Peach_003B) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0002) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Peach_003B) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_SET(AF_KKJ_14, TRUE) EVT_CALL(EnablePartnerAI) EVT_ELSE @@ -45,13 +45,13 @@ EvtScript N(EVS_Inspect_Dresses) = { EVT_IF_EQ(AF_KKJ_15, FALSE) EVT_CALL(DisablePartnerAI, 0) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_003C) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0000) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Peach_003D) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0002) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Peach_003D) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_SET(AF_KKJ_15, TRUE) EVT_CALL(EnablePartnerAI) EVT_ELSE @@ -88,7 +88,7 @@ EvtScript N(EVS_Inspect_Vanity) = { EVT_END_LOOP EVT_ELSE EVT_CALL(DisablePartnerAI, 0) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Peach_0044) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Peach_0044) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_0045) EVT_CALL(EnablePartnerAI) EVT_END_IF @@ -108,13 +108,13 @@ EvtScript N(EVS_Inspect_Photo) = { EVT_IF_EQ(AF_KKJ_17, FALSE) EVT_CALL(DisablePartnerAI, 0) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_003E) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0000) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Peach_003F) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0002) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Peach_003F) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_SET(AF_KKJ_17, TRUE) EVT_CALL(EnablePartnerAI) EVT_ELSE @@ -140,14 +140,14 @@ EvtScript N(EVS_Inspect_Bed) = { EVT_IF_EQ(GF_KKJ14_RevealedButton, FALSE) EVT_IF_EQ(AF_KKJ_18, FALSE) EVT_CALL(DisablePartnerAI, 0) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0000) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Peach_0040) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Peach_0040) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_0041) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0002) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_SET(AF_KKJ_18, TRUE) EVT_CALL(EnablePartnerAI) EVT_ELSE @@ -173,14 +173,14 @@ EvtScript N(EVS_Inspect_Flowers) = { EVT_IF_EQ(GF_KKJ14_RevealedButton, FALSE) EVT_IF_EQ(AF_KKJ_19, FALSE) EVT_CALL(DisablePartnerAI, 0) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0000) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Peach_0042) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Peach_0042) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_0043) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0002) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_SET(AF_KKJ_19, TRUE) EVT_CALL(EnablePartnerAI) EVT_ELSE @@ -310,9 +310,9 @@ EvtScript N(EVS_Inspect_HiddenButton) = { EVT_ELSE EVT_CALL(FacePlayerTowardPoint, -29, -148, 5) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_D0010) + EVT_CALL(SetPlayerAnimation, ANIM_Peach3_ReachForButtonHigh) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_D0011) + EVT_CALL(SetPlayerAnimation, ANIM_Peach3_PressButtonHigh) EVT_THREAD EVT_WAIT(5) EVT_CALL(PlaySoundAtCollider, COLLIDER_o128, SOUND_FA, 0) @@ -320,9 +320,9 @@ EvtScript N(EVS_Inspect_HiddenButton) = { EVT_CALL(GetPlayerPos, LVar0, LVar1, LVar2) EVT_CALL(SetPlayerJumpscale, EVT_FLOAT(1.0)) EVT_CALL(PlayerJump1, LVar0, LVar1, LVar2, 10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_D0012) + EVT_CALL(SetPlayerAnimation, ANIM_Peach3_AfterPressButtonHigh) EVT_WAIT(20) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_CALL(InterpPlayerYaw, 225, 0) EVT_CALL(InterpNpcYaw, NPC_PARTNER, 270, 0) EVT_EXEC_WAIT(N(EVS_OpenHiddenPassage)) @@ -349,9 +349,9 @@ EvtScript N(EVS_Inspect_HiddenButton_FirstTime) = { EVT_ELSE EVT_CALL(FacePlayerTowardPoint, -29, -148, 5) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_D0010) + EVT_CALL(SetPlayerAnimation, ANIM_Peach3_ReachForButtonHigh) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_D0011) + EVT_CALL(SetPlayerAnimation, ANIM_Peach3_PressButtonHigh) EVT_THREAD EVT_WAIT(5) EVT_CALL(PlaySoundAtCollider, COLLIDER_o128, SOUND_FA, 0) @@ -359,9 +359,9 @@ EvtScript N(EVS_Inspect_HiddenButton_FirstTime) = { EVT_CALL(GetPlayerPos, LVar0, LVar1, LVar2) EVT_CALL(SetPlayerJumpscale, EVT_FLOAT(1.0)) EVT_CALL(PlayerJump1, LVar0, LVar1, LVar2, 10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_D0012) + EVT_CALL(SetPlayerAnimation, ANIM_Peach3_AfterPressButtonHigh) EVT_WAIT(20) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_CALL(InterpPlayerYaw, 225, 0) EVT_CALL(InterpNpcYaw, NPC_PARTNER, 225, 0) EVT_IF_EQ(AF_KKJ_05, FALSE) @@ -376,7 +376,7 @@ EvtScript N(EVS_Inspect_HiddenButton_FirstTime) = { EVT_EXEC_WAIT(N(EVS_OpenHiddenPassage)) EVT_IF_EQ(AF_KKJ_05, FALSE) EVT_CALL(ResetCam, CAM_DEFAULT, EVT_FLOAT(3.0)) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0009) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Delighted) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_ShoutJoy, ANIM_Twink_ShoutJoy, 5, MSG_Peach_0047) EVT_SET(AF_KKJ_05, TRUE) EVT_END_IF diff --git a/src/world/area_kkj/kkj_14/kkj_14_4_npc_guards.c b/src/world/area_kkj/kkj_14/kkj_14_4_npc_guards.c index 04e5fc8cd8..bbac730008 100644 --- a/src/world/area_kkj/kkj_14/kkj_14_4_npc_guards.c +++ b/src/world/area_kkj/kkj_14/kkj_14_4_npc_guards.c @@ -27,7 +27,7 @@ EvtScript N(EVS_Scene_TossedBackInRoom) = { EVT_CALL(DisablePlayerPhysics, TRUE) EVT_CALL(SetMusicTrack, 0, SONG_PEACH_CAUGHT, 0, 8) EVT_CALL(SetPlayerPos, -480, 30, -30) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0018) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Carried) EVT_CALL(DisablePartnerAI, 0) EVT_CALL(SetNpcPos, NPC_PARTNER, -480, 30, -30) EVT_CALL(SetNpcPos, NPC_Koopatrol_Guard_01, -492, 0, -30) @@ -91,7 +91,7 @@ EvtScript N(EVS_Scene_TossedBackInRoom) = { EVT_CALL(SetNpcAnimation, NPC_Koopatrol_Guard_01, ANIM_WorldKoopatrol_Anim12) EVT_CALL(SetNpcAnimation, NPC_Koopatrol_Guard_02, ANIM_WorldKoopatrol_Anim12) EVT_WAIT(20) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0019) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Thrown) EVT_CALL(SetNpcAnimation, NPC_Koopatrol_Guard_01, ANIM_WorldKoopatrol_Anim15) EVT_CALL(SetNpcAnimation, NPC_Koopatrol_Guard_02, ANIM_WorldKoopatrol_Anim15) EVT_CALL(LoadPath, 15, EVT_PTR(N(PeachTossPath)), ARRAY_COUNT(N(PeachTossPath)), EASING_LINEAR) @@ -104,7 +104,7 @@ EvtScript N(EVS_Scene_TossedBackInRoom) = { EVT_END_IF EVT_END_LOOP EVT_CALL(PlaySoundAtPlayer, SOUND_162, 0) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C001A) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Land) EVT_THREAD EVT_ADD(LVar1, 10) EVT_PLAY_EFFECT(EFFECT_LANDING_DUST, 1, LVar1, LVar2, LVar3, 0) @@ -154,10 +154,10 @@ EvtScript N(EVS_Scene_TossedBackInRoom) = { EVT_END_IF EVT_END_LOOP EVT_CALL(InterpNpcYaw, NPC_PARTNER, 90, 0) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_IF_EQ(GB_StoryProgress, STORY_CH6_BEGAN_PEACH_MISSION) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_0159) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0013, ANIM_Peach_C0012, 5, MSG_Peach_015A) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_ArmsCrossedTalk, ANIM_Peach2_ArmsCrossedIdle, 5, MSG_Peach_015A) EVT_IF_LT(GB_KKJ_CaughtCount, 3) EVT_IF_EQ(AF_KKJ_13, FALSE) EVT_SET(LVar0, MSG_Peach_015B) @@ -170,7 +170,7 @@ EvtScript N(EVS_Scene_TossedBackInRoom) = { EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, LVar0) EVT_ELSE EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_0176) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0013, ANIM_Peach_C0012, 5, MSG_Peach_0177) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_ArmsCrossedTalk, ANIM_Peach2_ArmsCrossedIdle, 5, MSG_Peach_0177) EVT_IF_LT(GB_KKJ_CaughtCount, 3) EVT_IF_EQ(AF_KKJ_13, FALSE) EVT_SET(LVar0, MSG_Peach_0178) diff --git a/src/world/area_kkj/kkj_14/kkj_14_8_chapter0.c b/src/world/area_kkj/kkj_14/kkj_14_8_chapter0.c index e9c09d6180..52d600bb15 100644 --- a/src/world/area_kkj/kkj_14/kkj_14_8_chapter0.c +++ b/src/world/area_kkj/kkj_14/kkj_14_8_chapter0.c @@ -71,7 +71,7 @@ EvtScript N(EVS_TwinkTappingOnGlassDoor) = { EvtScript N(EVS_Scene_Chapter0) = { EVT_CALL(DisablePlayerInput, TRUE) EVT_CALL(N(SetPeachDepressed)) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C000E) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_SadStill) EVT_CALL(InterpPlayerYaw, 270, 0) EVT_CALL(DisablePartnerAI, 0) EVT_CALL(SetNpcPos, NPC_PARTNER, 520, 60, -35) @@ -81,22 +81,22 @@ EvtScript N(EVS_Scene_Chapter0) = { EVT_CALL(SetNpcYaw, NPC_Kammy, 90) EVT_CALL(AdjustCam, CAM_DEFAULT, EVT_FLOAT(90.0), 20, 250, EVT_FLOAT(17.0), EVT_FLOAT(-11.0)) EVT_WAIT(30) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C000F, ANIM_Peach_C000E, 5, MSG_Peach_0016) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_SadTalk, ANIM_Peach2_SadStill, 5, MSG_Peach_0016) EVT_WAIT(5) EVT_CALL(InterpPlayerYaw, 90, 5) EVT_CALL(PlayerMoveTo, 20, 30, 30) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C000F, ANIM_Peach_C000E, 5, MSG_Peach_0017) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_SadTalk, ANIM_Peach2_SadStill, 5, MSG_Peach_0017) EVT_WAIT(5) EVT_CALL(InterpPlayerYaw, 270, 5) EVT_CALL(PlayerMoveTo, -20, 30, 30) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C000F, ANIM_Peach_C000E, 5, MSG_Peach_0018) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_SadTalk, ANIM_Peach2_SadStill, 5, MSG_Peach_0018) EVT_WAIT(5) EVT_CALL(InterpPlayerYaw, 90, 5) EVT_CALL(PlayerMoveTo, 20, 30, 30) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C000F, ANIM_Peach_C000E, 5, MSG_Peach_0019) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_SadTalk, ANIM_Peach2_SadStill, 5, MSG_Peach_0019) EVT_WAIT(30) EVT_CALL(N(ClearPeachDepressed)) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_CALL(PlaySoundAtPlayer, SOUND_262, 0) EVT_CALL(ShowEmote, 0, EMOTE_EXCLAMATION, -45, 30, EMOTER_PLAYER, 0, 0, 0, 0) EVT_WAIT(10) @@ -157,10 +157,10 @@ EvtScript N(EVS_Scene_Chapter0) = { EVT_CALL(SetNpcAnimation, NPC_Bowser, ANIM_WorldBowser_Brandish) EVT_WAIT(10) EVT_CALL(SpeakToPlayer, NPC_Bowser, ANIM_WorldBowser_BrandishTalk, ANIM_WorldBowser_BrandishIdle, 0, MSG_Peach_001C) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C000D) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Startle) EVT_CALL(SetNpcAnimation, NPC_Bowser, ANIM_WorldBowser_Idle) EVT_CALL(EndSpeech, NPC_Bowser, ANIM_WorldBowser_BrandishTalk, ANIM_WorldBowser_BrandishIdle, 0) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_CALL(SpeakToPlayer, NPC_Kammy, ANIM_WorldKammy_Anim04, ANIM_WorldKammy_Anim01, 0, MSG_Peach_001D) EVT_CALL(SpeakToPlayer, NPC_Bowser, ANIM_WorldBowser_Talk, ANIM_WorldBowser_Idle, 0, MSG_Peach_001E) EVT_CALL(SpeakToPlayer, NPC_Kammy, ANIM_WorldKammy_Anim04, ANIM_WorldKammy_Anim01, 0, MSG_Peach_001F) @@ -183,13 +183,13 @@ EvtScript N(EVS_Scene_Chapter0) = { EVT_CALL(WaitForCam, CAM_DEFAULT, EVT_FLOAT(1.0)) EVT_CALL(FadeOutMusic, 0, 2000) EVT_WAIT(60) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0000) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Peach_0020) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0002) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Peach_0020) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_WAIT(20) EVT_CALL(GetPlayerPos, LVar0, LVar1, LVar2) EVT_ADD(LVar0, 150) @@ -202,10 +202,10 @@ EvtScript N(EVS_Scene_Chapter0) = { EVT_WAIT(20) EVT_CALL(InterpPlayerYaw, 135, 5) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0000) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Peach_0021) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Peach_0021) EVT_SET(AF_KKJ_03, FALSE) EVT_EXEC_GET_TID(N(EVS_TwinkTappingOnGlassDoor), LVarA) EVT_THREAD @@ -225,7 +225,7 @@ EvtScript N(EVS_Scene_Chapter0) = { EVT_KILL_THREAD(LVarA) EVT_CALL(InterpNpcYaw, NPC_PARTNER, 270, 0) EVT_WAIT(15) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C000B) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_OpenDoors) EVT_CALL(PlaySoundAtCollider, COLLIDER_tte, SOUND_1CB, 0) EVT_CALL(MakeLerp, 0, 80, 14, EASING_QUADRATIC_OUT) EVT_LOOP(0) @@ -270,7 +270,7 @@ EvtScript N(EVS_Scene_Chapter0) = { EVT_END_IF EVT_END_LOOP EVT_CALL(InterpPlayerYaw, 220, 5) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_THREAD EVT_WAIT(40) EVT_CALL(func_802D1270, 420, 0, EVT_FLOAT(2.0)) @@ -302,25 +302,25 @@ EvtScript N(EVS_Scene_Chapter0) = { EVT_CALL(SetCamPitch, CAM_DEFAULT, EVT_FLOAT(17.0), EVT_FLOAT(-10.0)) EVT_CALL(SetCamSpeed, CAM_DEFAULT, EVT_FLOAT(90.0)) EVT_WAIT(10) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_D0004, ANIM_Peach_A0001, 5, MSG_Peach_0023) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach3_InformalTalk, ANIM_Peach1_Idle, 5, MSG_Peach_0023) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_0024) EVT_CALL(SetCamSpeed, CAM_DEFAULT, EVT_FLOAT(0.4)) EVT_CALL(SetPanTarget, CAM_DEFAULT, 350, 30, 17) EVT_CALL(PlayerMoveTo, 380, 0, 30) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_D0004, ANIM_Peach_A0001, 5, MSG_Peach_0025) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach3_InformalTalk, ANIM_Peach1_Idle, 5, MSG_Peach_0025) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_0026) EVT_CALL(SetCamSpeed, CAM_DEFAULT, EVT_FLOAT(4.0)) EVT_CALL(SetCamDistance, CAM_DEFAULT, 200) EVT_CALL(SetCamPitch, CAM_DEFAULT, 17, -14) EVT_CALL(SetPanTarget, CAM_DEFAULT, 380, 30, 17) EVT_CALL(WaitForCam, CAM_DEFAULT, EVT_FLOAT(1.0)) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0000) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Peach_0027) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0002) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Peach_0027) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_CALL(SetNpcAnimation, NPC_PARTNER, ANIM_Twink_TalkSad) EVT_CALL(SetCamSpeed, CAM_DEFAULT, EVT_FLOAT(1.0)) EVT_CALL(SetCamPitch, CAM_DEFAULT, 17, -16) @@ -331,36 +331,36 @@ EvtScript N(EVS_Scene_Chapter0) = { EVT_CALL(SetCamDistance, CAM_DEFAULT, 300) EVT_CALL(SetCamPitch, CAM_DEFAULT, 17, -10) EVT_CALL(SetPanTarget, CAM_DEFAULT, 350, 30, 17) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0000) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Peach_0029) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0002) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Peach_0029) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_TalkSad, ANIM_Twink_TalkSad, 0, MSG_Peach_002A) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0000) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Peach_002B) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0002) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Peach_002B) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_WAIT(30) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C000D) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Startle) EVT_CALL(PlaySoundAtPlayer, SOUND_262, 0) EVT_CALL(ShowEmote, 0, EMOTE_EXCLAMATION, -45, 30, EMOTER_PLAYER, 0, 0, 0, 0) EVT_WAIT(30) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0000) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Peach_002C) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Peach_002C) EVT_CALL(SetNpcAnimation, NPC_PARTNER, ANIM_Twink_Idle) - EVT_CALL(EndSpeech, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 5) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0002) + EVT_CALL(EndSpeech, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C000A) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_GiveItem) EVT_WAIT(12) EVT_CALL(GetPlayerPos, LVar2, LVar3, LVar4) EVT_SUB(LVar2, 10) @@ -418,10 +418,10 @@ EvtScript N(EVS_Scene_Chapter0) = { EVT_END_IF EVT_END_LOOP EVT_CALL(InterpPlayerYaw, 90, 5) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0000) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Peach_002E) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Peach_002E) EVT_SET(AF_KKJ_03, TRUE) EVT_END_THREAD EVT_THREAD @@ -456,14 +456,14 @@ EvtScript N(EVS_Scene_Chapter0) = { EVT_CALL(SetPanTarget, CAM_DEFAULT, 405, 30, 17) EVT_CALL(SetCamPosB, CAM_DEFAULT, EVT_FLOAT(400.0), EVT_FLOAT(32.0)) EVT_CALL(WaitForCam, CAM_DEFAULT, EVT_FLOAT(1.0)) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Peach_002F) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Peach_002F) EVT_CALL(SetNpcAnimation, NPC_PARTNER, ANIM_Twink_Fly) EVT_CALL(NpcFlyTo, NPC_PARTNER, 420, 60, 0, 20, 0, EASING_LINEAR) EVT_CALL(SetNpcAnimation, NPC_PARTNER, ANIM_Twink_Idle) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Peach_0030) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0002) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Peach_0030) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_THREAD EVT_CALL(MakeLerp, 0, 360, 10, EASING_LINEAR) EVT_LOOP(0) diff --git a/src/world/area_kkj/kkj_14/kkj_14_9_chapter1.c b/src/world/area_kkj/kkj_14/kkj_14_9_chapter1.c index 5bb049f63b..642d2a16a7 100644 --- a/src/world/area_kkj/kkj_14/kkj_14_9_chapter1.c +++ b/src/world/area_kkj/kkj_14/kkj_14_9_chapter1.c @@ -22,22 +22,22 @@ EvtScript N(EVS_Scene_Chapter1) = { EVT_WAIT(5) EVT_CALL(InterpPlayerYaw, 90, 5) EVT_WAIT(10) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_D0004, ANIM_Peach_A0001, 5, MSG_Peach_0033) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach3_InformalTalk, ANIM_Peach1_Idle, 5, MSG_Peach_0033) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_0034) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_D0004, ANIM_Peach_A0001, 5, MSG_Peach_0035) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach3_InformalTalk, ANIM_Peach1_Idle, 5, MSG_Peach_0035) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_0036) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C000D) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Startle) EVT_CALL(PlaySoundAtPlayer, SOUND_262, 0) EVT_CALL(ShowEmote, 0, EMOTE_EXCLAMATION, 0, 30, EMOTER_PLAYER, 0, 0, 0, 0) EVT_WAIT(30) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0000) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Peach_0037) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0002) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Peach_0037) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_0038) EVT_CALL(PanToTarget, CAM_DEFAULT, 0, 0) EVT_CALL(EnablePartnerAI) diff --git a/src/world/area_kkj/kkj_15/kkj_15_3_rotating_wall.c b/src/world/area_kkj/kkj_15/kkj_15_3_rotating_wall.c index e81a211ce6..36e444f074 100644 --- a/src/world/area_kkj/kkj_15/kkj_15_3_rotating_wall.c +++ b/src/world/area_kkj/kkj_15/kkj_15_3_rotating_wall.c @@ -29,7 +29,7 @@ EvtScript N(EVS_AnimateRotatingWall_AlmostCaught) = { EVT_CALL(GetNpcPos, NPC_PARTNER, LVar9, LVar0, LVarA) EVT_THREAD EVT_WAIT(180) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0011) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LookAround) EVT_END_THREAD EVT_CALL(PlaySoundAt, SOUND_93, 0, 50, 5, -200) EVT_CALL(MakeLerp, 0, -1800, 360, EASING_LINEAR) diff --git a/src/world/area_kkj/kkj_15/kkj_15_5_chapter1.c b/src/world/area_kkj/kkj_15/kkj_15_5_chapter1.c index 80e8ca49e2..d3be64d065 100644 --- a/src/world/area_kkj/kkj_15/kkj_15_5_chapter1.c +++ b/src/world/area_kkj/kkj_15/kkj_15_5_chapter1.c @@ -77,14 +77,14 @@ EvtScript N(EVS_PickUpPeach_Ch1) = { EVT_CALL(NpcMoveTo, NPC_Koopatrol_02, LVar0, LVar2, 5) EVT_END_THREAD EVT_CALL(GetPlayerPos, LVar0, LVar1, LVar2) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0005) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Gasp) EVT_WAIT(1) EVT_LOOP(4) EVT_ADD(LVar1, 2) EVT_CALL(SetPlayerPos, LVar0, LVar1, LVar2) EVT_WAIT(1) EVT_END_LOOP - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0018) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Carried) EVT_SUB(LVar0, 10) EVT_LOOP(5) EVT_ADD(LVar1, 4) @@ -163,35 +163,35 @@ EvtScript N(EVS_Inspect_BowsersDiary) = { EVT_CALL(NpcJump0, NPC_PARTNER, -225, 50, -80, 20) EVT_CALL(NpcFacePlayer, NPC_PARTNER, 0) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 5, MSG_Peach_004B) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C000C) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Curious) EVT_CALL(ShowChoice, MSG_Choice_0022) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_CALL(ContinueSpeech, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 5, MSG_Peach_004C) EVT_CALL(NpcFlyTo, NPC_PARTNER, -210, 40, -70, 20, 0, EASING_LINEAR) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_004D) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C000C) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Curious) EVT_CALL(ShowChoice, MSG_Choice_0023) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_CALL(ContinueSpeech, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_004E) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0005) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Gasp) EVT_CALL(SetNpcAnimation, NPC_PARTNER, ANIM_Twink_Cringe) EVT_CALL(NpcJump0, NPC_PARTNER, -210, 40, -70, 10) EVT_CALL(SetNpcAnimation, NPC_PARTNER, ANIM_Twink_Idle) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Shout, ANIM_Twink_Shout, 0, MSG_Peach_004F) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_CALL(ShowChoice, MSG_Choice_0024) EVT_IF_EQ(LVar0, 1) EVT_CALL(ContinueSpeech, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_0050) EVT_CALL(ShowChoice, MSG_Choice_0025) EVT_END_IF EVT_CALL(ContinueSpeech, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_0051) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0005) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Gasp) EVT_CALL(SetNpcAnimation, NPC_PARTNER, ANIM_Twink_Cringe) EVT_CALL(NpcJump0, NPC_PARTNER, -210, 40, -70, 10) EVT_CALL(NpcJump0, NPC_PARTNER, -210, 40, -70, 10) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Shout, ANIM_Twink_Shout, 0, MSG_Peach_0052) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0007, ANIM_Peach_C0008, 5, MSG_Peach_0053) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Shout, ANIM_Peach2_EndShout, 5, MSG_Peach_0053) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Shout, ANIM_Twink_Shout, 0, MSG_Peach_0054) EVT_CALL(InterpPlayerYaw, 90, 0) EVT_CALL(SetNpcAnimation, NPC_PARTNER, ANIM_Twink_Fly) @@ -223,7 +223,7 @@ EvtScript N(EVS_Inspect_BowsersDiary) = { EVT_CALL(SetNpcAnimation, NPC_Bowser, ANIM_WorldBowser_Idle) EVT_CALL(SpeakToPlayer, NPC_Bowser, ANIM_WorldBowser_Talk, ANIM_WorldBowser_Idle, 5, MSG_Peach_0055) EVT_THREAD - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0011) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LookAround) EVT_WAIT(10) EVT_CALL(SetPanTarget, CAM_DEFAULT, -110, 0, -40) EVT_CALL(SetCamDistance, CAM_DEFAULT, EVT_FLOAT(300.0)) @@ -232,7 +232,7 @@ EvtScript N(EVS_Inspect_BowsersDiary) = { EVT_CALL(SetNpcAnimation, NPC_PARTNER, ANIM_Twink_Cringe) EVT_CALL(NpcJump0, NPC_PARTNER, -168, 38, -112, 10) EVT_WAIT(30) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C000E) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_SadStill) EVT_END_THREAD EVT_CALL(SetNpcAnimation, NPC_Bowser, ANIM_WorldBowser_Walk) EVT_CALL(NpcMoveTo, NPC_Bowser, -70, -40, 80) @@ -292,7 +292,7 @@ EvtScript N(EVS_Inspect_BowsersDiary) = { EVT_CALL(SpeakToNpc, NPC_Koopatrol_01, ANIM_WorldKoopatrol_Anim08, ANIM_WorldKoopatrol_Anim01, 5, NPC_Bowser, MSG_Peach_005A) EVT_EXEC_WAIT(N(EVS_ApproachPeach_Ch1)) EVT_EXEC_WAIT(N(EVS_PickUpPeach_Ch1)) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0018, ANIM_Peach_C0018, 5, MSG_Peach_005B) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Carried, ANIM_Peach2_Carried, 5, MSG_Peach_005B) EVT_EXEC_WAIT(N(EVS_CarryPeachAway_Ch1)) EVT_WAIT(10) EVT_CALL(SetNpcPos, NPC_PARTNER, -70, 120, -70) diff --git a/src/world/area_kkj/kkj_15/kkj_15_7_chapter3.c b/src/world/area_kkj/kkj_15/kkj_15_7_chapter3.c index ff902946b6..237a5d2a22 100644 --- a/src/world/area_kkj/kkj_15/kkj_15_7_chapter3.c +++ b/src/world/area_kkj/kkj_15/kkj_15_7_chapter3.c @@ -89,14 +89,14 @@ EvtScript N(EVS_PickUpPeach_Ch3) = { EVT_CALL(NpcMoveTo, NPC_Koopatrol_04, LVar0, LVar2, 5) EVT_END_THREAD EVT_CALL(GetPlayerPos, LVar0, LVar1, LVar2) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0005) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Gasp) EVT_WAIT(1) EVT_LOOP(4) EVT_ADD(LVar1, 2) EVT_CALL(SetPlayerPos, LVar0, LVar1, LVar2) EVT_WAIT(1) EVT_END_LOOP - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0018) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Carried) EVT_SUB(LVar0, 10) EVT_LOOP(5) EVT_ADD(LVar1, 4) @@ -172,11 +172,11 @@ EvtScript N(EVS_Scene_Chapter3) = { EVT_CALL(SpeakToNpc, NPC_Kammy, ANIM_WorldKammy_Anim04, ANIM_WorldKammy_Anim01, 0, NPC_Bowser, MSG_Peach_0083) EVT_THREAD EVT_EXEC_WAIT(N(EVS_AnimateRotatingWall_AlmostCaught)) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0005) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Gasp) EVT_CALL(PlaySoundAtPlayer, SOUND_262, 0) EVT_CALL(ShowEmote, 0, EMOTE_EXCLAMATION, 0, 30, EMOTER_PLAYER, 0, 0, 0, 0) EVT_WAIT(30) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0011) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LookAround) EVT_END_THREAD EVT_THREAD EVT_WAIT(360) @@ -211,7 +211,7 @@ EvtScript N(EVS_Scene_Chapter3) = { EVT_WAIT(30) EVT_CALL(SetNpcAnimation, NPC_Bowser, ANIM_WorldBowser_Idle) EVT_CALL(SpeakToNpc, NPC_Bowser, ANIM_WorldBowser_Talk, ANIM_WorldBowser_Idle, 0, NPC_Bowser, MSG_Peach_0088) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0009) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Delighted) EVT_WAIT(1) EVT_CALL(PlaySoundAtNpc, NPC_Bowser, SOUND_262, 0) EVT_CALL(ShowEmote, NPC_Bowser, EMOTE_EXCLAMATION, -45, 30, EMOTER_NPC, 0, 0, 0, 0) @@ -228,13 +228,13 @@ EvtScript N(EVS_Scene_Chapter3) = { EVT_CALL(NpcJump0, NPC_Kammy, -130, 0, -20, 10) EVT_END_THREAD EVT_THREAD - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0005) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Gasp) EVT_WAIT(30) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0011) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LookAround) EVT_WAIT(60) EVT_CALL(DisablePlayerPhysics, FALSE) EVT_CALL(N(SetPeachDepressed)) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C000E) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_SadStill) EVT_CALL(func_802D1270, 30, -10, EVT_FLOAT(2.0)) EVT_CALL(DisablePlayerPhysics, TRUE) EVT_CALL(N(ClearPeachDepressed)) @@ -296,10 +296,10 @@ EvtScript N(EVS_Scene_Chapter3) = { EVT_CALL(SetNpcPos, NPC_Koopatrol_04, 281, 0, -70) EVT_CALL(SpeakToNpc, NPC_Koopatrol_03, ANIM_WorldKoopatrol_Anim08, ANIM_WorldKoopatrol_Anim01, 0, NPC_Bowser, MSG_Peach_0095) EVT_CALL(InterpPlayerYaw, 90, 0) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_EXEC_WAIT(N(EVS_ApproachPeach_Ch3)) EVT_EXEC_WAIT(N(EVS_PickUpPeach_Ch3)) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0018, ANIM_Peach_C0018, 5, MSG_Peach_0096) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Carried, ANIM_Peach2_Carried, 5, MSG_Peach_0096) EVT_EXEC_WAIT(N(EVS_CarryPeachAway_Ch3)) EVT_CALL(InterpNpcYaw, NPC_PARTNER, 90, 0) EVT_CALL(SetNpcAnimation, NPC_PARTNER, ANIM_Twink_Cringe) diff --git a/src/world/area_kkj/kkj_16/kkj_16_2_npcs_early.c b/src/world/area_kkj/kkj_16/kkj_16_2_npcs_early.c index 2a872b0696..da15866d7b 100644 --- a/src/world/area_kkj/kkj_16/kkj_16_2_npcs_early.c +++ b/src/world/area_kkj/kkj_16/kkj_16_2_npcs_early.c @@ -17,7 +17,7 @@ EvtScript N(EVS_CapturePeach) = { EVT_CALL(NpcFacePlayer, NPC_SELF, 0) EVT_WAIT(20) EVT_CALL(PlayerFaceNpc, NPC_SELF, FALSE) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0005) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Gasp) EVT_CALL(SetNpcAnimation, NPC_SELF, ANIM_WorldKoopatrol_Anim01) EVT_CALL(SpeakToPlayer, NPC_SELF, ANIM_WorldKoopatrol_Anim08, ANIM_WorldKoopatrol_Anim01, 0, MSG_Peach_0174) EVT_CALL(N(ApproachPlayer50Units), -1, LVar3, LVar0, LVar2) @@ -28,7 +28,7 @@ EvtScript N(EVS_CapturePeach) = { EVT_CALL(SetNpcAnimation, NPC_SELF, ANIM_WorldKoopatrol_Anim01) EVT_END_IF EVT_CALL(SpeakToPlayer, NPC_SELF, ANIM_WorldKoopatrol_Anim08, ANIM_WorldKoopatrol_Anim01, 0, MSG_Peach_0175) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0017) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_ForwardSad) EVT_WAIT(20) EVT_CALL(GotoMapSpecial, EVT_PTR("kkj_14"), kkj_14_ENTRY_B, TRANSITION_13) EVT_WAIT(100) diff --git a/src/world/area_kkj/kkj_16/kkj_16_3_npcs_later.c b/src/world/area_kkj/kkj_16/kkj_16_3_npcs_later.c index b365fee1b5..416dce028c 100644 --- a/src/world/area_kkj/kkj_16/kkj_16_3_npcs_later.c +++ b/src/world/area_kkj/kkj_16/kkj_16_3_npcs_later.c @@ -75,7 +75,7 @@ EvtScript N(EVS_CapturePeach) = { EVT_CALL(NpcFacePlayer, NPC_SELF, 0) EVT_WAIT(20) EVT_CALL(PlayerFaceNpc, NPC_SELF, FALSE) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0005) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Gasp) EVT_CALL(SetNpcAnimation, NPC_SELF, ANIM_HammerBros_Anim02) EVT_CALL(SpeakToPlayer, NPC_SELF, ANIM_HammerBros_Anim0A, ANIM_HammerBros_Anim02, 0, MSG_Peach_0174) EVT_CALL(N(ApproachPlayer50Units), -1, LVar3, LVar0, LVar2) @@ -86,7 +86,7 @@ EvtScript N(EVS_CapturePeach) = { EVT_CALL(SetNpcAnimation, NPC_SELF, ANIM_HammerBros_Anim02) EVT_END_IF EVT_CALL(SpeakToPlayer, NPC_SELF, ANIM_HammerBros_Anim0A, ANIM_HammerBros_Anim02, 0, MSG_Peach_0175) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0017) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_ForwardSad) EVT_WAIT(20) EVT_CALL(GotoMapSpecial, EVT_PTR("kkj_14"), kkj_14_ENTRY_B, TRANSITION_13) EVT_WAIT(100) diff --git a/src/world/area_kkj/kkj_16/kkj_16_4_stealth.c b/src/world/area_kkj/kkj_16/kkj_16_4_stealth.c index 48b0162e9a..8cffcdf6dd 100644 --- a/src/world/area_kkj/kkj_16/kkj_16_4_stealth.c +++ b/src/world/area_kkj/kkj_16/kkj_16_4_stealth.c @@ -75,14 +75,14 @@ EvtScript N(EVS_PickUpPeach) = { EVT_CALL(NpcMoveTo, NPC_Koopatrol_01, LVar0, LVar2, 5) EVT_END_THREAD EVT_CALL(GetPlayerPos, LVar0, LVar1, LVar2) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0005) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Gasp) EVT_WAIT(1) EVT_LOOP(4) EVT_ADD(LVar1, 2) EVT_CALL(SetPlayerPos, LVar0, LVar1, LVar2) EVT_WAIT(1) EVT_END_LOOP - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0018) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Carried) EVT_ADD(LVar0, 10) EVT_LOOP(5) EVT_ADD(LVar1, 4) @@ -160,11 +160,11 @@ EvtScript N(EVS_ManageSneakingScenes) = { EVT_WAIT(3) EVT_CALL(SetMusicTrack, 0, SONG_PEACH_SNEAKING, 0, 4) EVT_END_THREAD - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C000D) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Startle) EVT_CALL(PlaySoundAtPlayer, SOUND_262, 0) EVT_CALL(ShowEmote, 0, EMOTE_EXCLAMATION, 0, 30, EMOTER_PLAYER, 0, 0, 0, 0) EVT_WAIT(30) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_THREAD EVT_CALL(NpcFlyTo, NPC_PARTNER, -776, 50, -65, 10, 0, EASING_LINEAR) EVT_END_THREAD @@ -190,7 +190,7 @@ EvtScript N(EVS_ManageSneakingScenes) = { EVT_CALL(SetCamSpeed, CAM_DEFAULT, EVT_FLOAT(3.0)) EVT_CALL(PanToTarget, CAM_DEFAULT, 0, 1) EVT_CALL(WaitForCam, CAM_DEFAULT, EVT_FLOAT(1.0)) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_BattleBow_Talk, ANIM_Peach_A0001, 5, MSG_Peach_0077) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_BattleBow_Talk, ANIM_Peach1_Idle, 5, MSG_Peach_0077) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 5, MSG_Peach_0078) EVT_CALL(ResetCam, CAM_DEFAULT, EVT_FLOAT(90.0)) EVT_CALL(SpeakToNpc, NPC_HammerBros, ANIM_HammerBros_Anim0A, ANIM_HammerBros_Anim02, 0, NPC_Koopatrol_01, MSG_Peach_0079) @@ -223,7 +223,7 @@ EvtScript N(EVS_ManageSneakingScenes) = { EVT_END_THREAD EVT_THREAD EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0005) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Gasp) EVT_CALL(GetPlayerPos, LVar0, LVar1, LVar2) EVT_CALL(SetPlayerJumpscale, EVT_FLOAT(1.0)) EVT_CALL(PlayerJump1, LVar0, LVar1, LVar2, 10) @@ -234,7 +234,7 @@ EvtScript N(EVS_ManageSneakingScenes) = { EVT_EXEC_WAIT(N(EVS_ApproachPeach)) EVT_EXEC_WAIT(N(EVS_PickUpPeach)) EVT_EXEC_WAIT(N(EVS_CarryPeachAway)) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0018, ANIM_Peach_C0018, 5, MSG_Peach_007D) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Carried, ANIM_Peach2_Carried, 5, MSG_Peach_007D) EVT_WAIT(10) EVT_CALL(LoadPath, 40, EVT_PTR(N(TwinkFollowPath1)), ARRAY_COUNT(N(TwinkFollowPath1)), EASING_LINEAR) EVT_LOOP(0) diff --git a/src/world/area_kkj/kkj_17/kkj_17_3_chest.c b/src/world/area_kkj/kkj_17/kkj_17_3_chest.c index 4757888c18..67d9234743 100644 --- a/src/world/area_kkj/kkj_17/kkj_17_3_chest.c +++ b/src/world/area_kkj/kkj_17/kkj_17_3_chest.c @@ -178,17 +178,17 @@ EvtScript N(EVS_CloseChest) = { EvtScript N(EVS_FindMagicChest) = { EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_018E) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0000) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0026) - EVT_CALL(SpeakToNpc, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 0, NPC_PARTNER, MSG_Peach_018F) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToNpc, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 0, NPC_PARTNER, MSG_Peach_018F) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_0190) - EVT_CALL(SpeakToNpc, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 0, NPC_PARTNER, MSG_Peach_0191) + EVT_CALL(SpeakToNpc, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 0, NPC_PARTNER, MSG_Peach_0191) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_0192) - EVT_CALL(SpeakToNpc, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 0, NPC_PARTNER, MSG_Peach_0193) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0002) + EVT_CALL(SpeakToNpc, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 0, NPC_PARTNER, MSG_Peach_0193) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_RETURN EVT_END }; @@ -201,15 +201,15 @@ EvtScript N(EVS_UseMagicChest_Peach) = { EVT_CASE_EQ(0) EVT_WAIT(10) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_0194) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0000) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0026) - EVT_CALL(SpeakToNpc, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 0, NPC_PARTNER, MSG_Peach_0195) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToNpc, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 0, NPC_PARTNER, MSG_Peach_0195) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_0196) - EVT_CALL(SpeakToNpc, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 0, NPC_PARTNER, MSG_Peach_0197) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0002) + EVT_CALL(SpeakToNpc, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 0, NPC_PARTNER, MSG_Peach_0197) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_CASE_DEFAULT EVT_WAIT(10) EVT_SET(LVar9, LVar0) diff --git a/src/world/area_kkj/kkj_18/kkj_18_4_gourmet.c b/src/world/area_kkj/kkj_18/kkj_18_4_gourmet.c index 3ba837a153..a261c21a6f 100644 --- a/src/world/area_kkj/kkj_18/kkj_18_4_gourmet.c +++ b/src/world/area_kkj/kkj_18/kkj_18_4_gourmet.c @@ -105,14 +105,14 @@ EvtScript N(EVS_PickUpPeach) = { EVT_CALL(NpcMoveTo, NPC_Koopatrol_02, LVar0, LVar2, 5) EVT_END_THREAD EVT_CALL(GetPlayerPos, LVar0, LVar1, LVar2) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0005) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Gasp) EVT_WAIT(1) EVT_LOOP(4) EVT_ADD(LVar1, 2) EVT_CALL(SetPlayerPos, LVar0, LVar1, LVar2) EVT_WAIT(1) EVT_END_LOOP - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0018) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Carried) EVT_ADD(LVar0, 10) EVT_LOOP(5) EVT_ADD(LVar1, 4) @@ -407,10 +407,10 @@ EvtScript N(EVS_RejectCake) = { }; EvtScript N(EVS_SweatyPeach) = { - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0005) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Gasp) EVT_WAIT(10) EVT_CALL(InterpPlayerYaw, 90, 5) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_CALL(GetPlayerPos, LVar0, LVar1, LVar2) EVT_ADD(LVar1, 35) EVT_LOOP(0) @@ -429,16 +429,16 @@ EvtScript N(EVS_Scene_GiveKitchenKey) = { EVT_CALL(PlayerMoveTo, -125, 40, 0) EVT_CALL(PlayerMoveTo, 50, 40, 0) EVT_WAIT(10) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_D0004, ANIM_Peach_A0001, 5, MSG_Peach_009B) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach3_InformalTalk, ANIM_Peach1_Idle, 5, MSG_Peach_009B) EVT_CALL(AdjustCam, CAM_DEFAULT, EVT_FLOAT(4.0), 35, 300, EVT_FLOAT(17.0), EVT_FLOAT(-11.0)) EVT_CALL(SpeakToPlayer, NPC_GourmetGuy, ANIM_GourmetGuy_Talk, ANIM_GourmetGuy_Idle, 5, MSG_Peach_009C) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0000) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Peach_009D) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0002) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Peach_009D) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_CALL(SpeakToPlayer, NPC_GourmetGuy, ANIM_GourmetGuy_Talk, ANIM_GourmetGuy_Idle, 5, MSG_Peach_009E) EVT_CALL(SetNpcAnimation, NPC_GourmetGuy, ANIM_GourmetGuy_Walk) EVT_CALL(NpcMoveTo, NPC_GourmetGuy, 100, -20, 10) @@ -465,17 +465,17 @@ EvtScript N(EVS_Scene_JudgeCake) = { EVT_CALL(DisablePlayerInput, TRUE) EVT_IF_EQ(AB_KKJ19_AddedBerries, FALSE) EVT_SET(MV_CakeItemIdx, ITEM_CAKE_WITH_ICING) - EVT_SET(LVar0, ANIM_Peach_D0002) - EVT_SET(LVar1, ANIM_Peach_A0027) + EVT_SET(LVar0, ANIM_Peach3_PresentBerryCake) + EVT_SET(LVar1, ANIM_Peach1_HoldIcingCake) EVT_ELSE EVT_IF_EQ(AB_KKJ19_AddedIcing, FALSE) EVT_SET(MV_CakeItemIdx, ITEM_CAKE_WITH_BERRIES) - EVT_SET(LVar0, ANIM_Peach_D0003) - EVT_SET(LVar1, ANIM_Peach_A0029) + EVT_SET(LVar0, ANIM_Peach3_PresentIcingCake) + EVT_SET(LVar1, ANIM_Peach1_HoldBerryCake) EVT_ELSE EVT_SET(MV_CakeItemIdx, ITEM_CAKE_DONE) - EVT_SET(LVar0, ANIM_Peach_D0000) - EVT_SET(LVar1, ANIM_Peach_A0017) + EVT_SET(LVar0, ANIM_Peach3_PresentCompleteCake) + EVT_SET(LVar1, ANIM_Peach1_HoldCompleteCake) EVT_END_IF EVT_END_IF EVT_CALL(SpeakToPlayer, NPC_PLAYER, LVar0, LVar1, 5, MSG_Peach_00A2) @@ -560,15 +560,15 @@ EvtScript N(EVS_Scene_JudgeCake) = { EVT_CALL(NpcMoveTo, NPC_GourmetGuy, -250, 70, 0) EVT_CALL(AdjustCam, CAM_DEFAULT, EVT_FLOAT(2.0), -20, 300, EVT_FLOAT(17.0), EVT_FLOAT(-10.0)) EVT_CALL(InterpPlayerYaw, 270, 5) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0000) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Peach_00AE) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Peach_00AE) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_00AF) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Peach_00B0) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0002) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Peach_00B0) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_00B1) EVT_CALL(UseSettingsFrom, CAM_DEFAULT, 120, 0, 10) EVT_CALL(SetPanTarget, CAM_DEFAULT, 150, 0, 10) @@ -633,7 +633,7 @@ EvtScript N(EVS_Scene_JudgeCake) = { EVT_CALL(DisablePlayerPhysics, TRUE) EVT_EXEC_WAIT(N(EVS_ApproachPeach)) EVT_EXEC_WAIT(N(EVS_PickUpPeach)) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0018, ANIM_Peach_C0018, 5, MSG_Peach_00B6) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Carried, ANIM_Peach2_Carried, 5, MSG_Peach_00B6) EVT_THREAD EVT_WAIT(30) EVT_CALL(InterpNpcYaw, NPC_Kammy, 270, 5) diff --git a/src/world/area_kkj/kkj_19/kkj_19_5_baking.c b/src/world/area_kkj/kkj_19/kkj_19_5_baking.c index 01aac10d23..f519b65d0a 100644 --- a/src/world/area_kkj/kkj_19/kkj_19_5_baking.c +++ b/src/world/area_kkj/kkj_19/kkj_19_5_baking.c @@ -300,7 +300,7 @@ EvtScript N(EVS_SetCookwareOnTable) = { }; EvtScript N(EVS_UpdatePeachMixingAnimations) = { - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0020) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Mixing1) EVT_SET(LVar0, 0) EVT_LOOP(0) EVT_SWITCH(AB_KKJ19_BakeStepProgress) @@ -312,16 +312,16 @@ EvtScript N(EVS_UpdatePeachMixingAnimations) = { // increment the animation EVT_SWITCH(LVar0) EVT_CASE_EQ(0) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0020) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Mixing1) EVT_SET(LVar0, 1) EVT_CASE_EQ(1) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0021) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Mixing2) EVT_SET(LVar0, 2) EVT_CASE_EQ(2) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0022) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Mixing3) EVT_SET(LVar0, 3) EVT_CASE_EQ(3) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0023) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Mixing4) EVT_SET(LVar0, 0) EVT_END_SWITCH EVT_SET(LVar1, 1) @@ -787,18 +787,18 @@ EvtScript N(EVS_EnterKitchen_FirstTime) = { EVT_CALL(SetPlayerSpeed, EVT_FLOAT(2.0)) EVT_CALL(PlayerMoveTo, 400, -30, 0) EVT_WAIT(1) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0011) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LookAround) EVT_WAIT(60) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_CALL(InterpPlayerYaw, 90, 5) EVT_CALL(AdjustCam, CAM_DEFAULT, EVT_FLOAT(4.0), 0, EVT_FLOAT(300.0), EVT_FLOAT(17.0), EVT_FLOAT(-7.0)) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0000) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Peach_00B9) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0002) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Peach_00B9) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_THREAD EVT_WAIT(30) EVT_CALL(SetPanTarget, CAM_DEFAULT, 630, 85, -140) @@ -837,21 +837,21 @@ EvtScript N(EVS_EnterKitchen_FirstTime) = { EVT_WAIT(10) EVT_CALL(SetNpcAnimation, NPC_PARTNER, ANIM_Twink_IdleBook) EVT_WAIT(20) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0000) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Peach_00BB) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0002) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Peach_00BB) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_ReadBook, ANIM_Twink_IdleBook, 0, MSG_Peach_00BC) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0000) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Peach_00BD) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0002) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Peach_00BD) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_SET(AB_KKJ_CompletedBakeStep, CAKE_TYPE_BEGUN) EVT_RETURN EVT_END @@ -859,7 +859,7 @@ EvtScript N(EVS_EnterKitchen_FirstTime) = { EvtScript N(EVS_EnterKitchen_TryAgain) = { EVT_CALL(EnableModel, MODEL_o128, FALSE) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0012) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_ArmsCrossedIdle) EVT_CALL(SetPlayerPos, 400, 0, -30) EVT_CALL(InterpPlayerYaw, 90, 0) EVT_CALL(SetNpcPos, NPC_PARTNER, 440, 25, -30) @@ -867,9 +867,9 @@ EvtScript N(EVS_EnterKitchen_TryAgain) = { EVT_CALL(AdjustCam, CAM_DEFAULT, EVT_FLOAT(90.0), 0, 300, EVT_FLOAT(17.0), EVT_FLOAT(-7.0)) EVT_WAIT(30) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_00C2) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0013, ANIM_Peach_C0012, 5, MSG_Peach_00C3) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) - EVT_CALL(ContinueSpeech, NPC_PLAYER, ANIM_Peach_D0004, ANIM_Peach_A0001, 0, MSG_Peach_00C4) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_ArmsCrossedTalk, ANIM_Peach2_ArmsCrossedIdle, 5, MSG_Peach_00C3) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) + EVT_CALL(ContinueSpeech, NPC_PLAYER, ANIM_Peach3_InformalTalk, ANIM_Peach1_Idle, 0, MSG_Peach_00C4) EVT_WAIT(10) EVT_CALL(SetNpcAnimation, NPC_PARTNER, ANIM_Twink_OpenBook) EVT_WAIT(10) @@ -1057,7 +1057,7 @@ EvtScript N(EVS_ManageBaking) = { EVT_CALL(SetPlayerSpeed, EVT_FLOAT(2.0)) EVT_CALL(PlayerMoveTo, LVar0, -74, 0) EVT_CALL(PlayerMoveTo, 287, -74, 0) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0014) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_ForwardIdle) EVT_WAIT(10) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 5, MSG_Peach_00D5) EVT_CALL(RemoveItemEntity, AB_KKJ19_CookwareItemIdx) @@ -1084,7 +1084,7 @@ EvtScript N(EVS_ManageBaking) = { EVT_EXEC(N(EVS_SetupMusic)) EVT_EXEC_WAIT(N(EVS_FocusCam_PeachAndTwink)) EVT_THREAD - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0014) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_ForwardIdle) EVT_CALL(MakeItemEntity, ITEM_CAKE_MIXED, 287, 16, -40, ITEM_SPAWN_MODE_DECORATION, 0) EVT_SET(AB_KKJ19_CookwareItemIdx, LVar0) EVT_END_THREAD @@ -1194,10 +1194,10 @@ EvtScript N(EVS_ManageBaking) = { EVT_CALL(SetPlayerSpeed, EVT_FLOAT(2.0)) EVT_CALL(PlayerMoveTo, LVar0, -74, 0) EVT_CALL(PlayerMoveTo, 287, -74, 0) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0014) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_ForwardIdle) EVT_WAIT(10) EVT_CALL(RemoveItemEntity, AB_KKJ19_CookwareItemIdx) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C001F) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_MixingFull) EVT_WAIT(40) EVT_CALL(N(SetHeldBakingItem), PEACH_BAKING_CAKE_MIXED) EVT_CALL(SetPlayerActionState, ACTION_STATE_IDLE) @@ -1213,7 +1213,7 @@ EvtScript N(EVS_ManageBaking) = { EVT_CALL(PlayerMoveTo, 240, 35, 0) EVT_CALL(InterpPlayerYaw, 350, 5) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_D000C) + EVT_CALL(SetPlayerAnimation, ANIM_Peach3_PourBatter) EVT_WAIT(20) EVT_CALL(RemoveItemEntity, AB_KKJ19_CakeItemIdx) EVT_CALL(MakeItemEntity, ITEM_CAKE_BATTER, 230, 16, 0, ITEM_SPAWN_MODE_DECORATION, 0) @@ -1386,9 +1386,9 @@ EvtScript N(EVS_ManageBaking) = { EVT_IF_EQ(AF_KKJ19_FailedBakingTask, FALSE) EVT_SET(AB_KKJ_CompletedBakeStep, CAKE_TYPE_DONE) EVT_END_IF - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0009) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Delighted) EVT_CALL(ContinueSpeech, NPC_PARTNER, ANIM_Twink_ShoutJoy, ANIM_Twink_ShoutJoy, 0, MSG_Peach_00E4) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) // cake ready for gourmet guy (but not necessarily succcesful) EVT_LABEL(LBL_FINISHED) @@ -1414,16 +1414,16 @@ EvtScript N(EVS_ManageBaking) = { EVT_EXEC_WAIT(N(EVS_SetCookwareOnTable)) EVT_CALL(SetNpcPos, NPC_PARTNER, 440, 25, -30) EVT_CALL(SetNpcYaw, NPC_PARTNER, 270) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_CALL(SetPlayerPos, 400, 0, -30) EVT_CALL(InterpPlayerYaw, 90, 0) EVT_CALL(AdjustCam, CAM_DEFAULT, EVT_FLOAT(90.0), 0, 350, EVT_FLOAT(17.0), EVT_FLOAT(-7.0)) EVT_WAIT(10) EVT_CALL(N(FadeScreenFromBlack)) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Peach_00CE) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0013, ANIM_Peach_C0012, 5, MSG_Peach_00CF) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) - EVT_CALL(ContinueSpeech, NPC_PLAYER, ANIM_Peach_D0004, ANIM_Peach_A0001, 0, MSG_Peach_00D0) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_ArmsCrossedTalk, ANIM_Peach2_ArmsCrossedIdle, 5, MSG_Peach_00CF) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) + EVT_CALL(ContinueSpeech, NPC_PLAYER, ANIM_Peach3_InformalTalk, ANIM_Peach1_Idle, 0, MSG_Peach_00D0) EVT_WAIT(10) EVT_CALL(SetNpcAnimation, NPC_PARTNER, ANIM_Twink_OpenBook) EVT_WAIT(10) diff --git a/src/world/area_kkj/kkj_20/kkj_20_4_npc.c b/src/world/area_kkj/kkj_20/kkj_20_4_npc.c index e8a51c61d6..46343346be 100644 --- a/src/world/area_kkj/kkj_20/kkj_20_4_npc.c +++ b/src/world/area_kkj/kkj_20/kkj_20_4_npc.c @@ -91,13 +91,13 @@ EvtScript N(EVS_Inspect_Dresser_Peach) = { EVT_CALL(InterpNpcYaw, NPC_Toad, 270, 5) EVT_WAIT(10) EVT_CALL(SpeakToPlayer, NPC_Toad, ANIM_Toad_Red_Talk, ANIM_Toad_Red_Idle, 0, MSG_Peach_0182) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0000) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Peach_0183) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0002) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Peach_0183) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_CALL(SpeakToPlayer, NPC_Toad, ANIM_Toad_Red_Talk, ANIM_Toad_Red_Idle, 0, MSG_Peach_0184) EVT_CALL(SetNpcAnimation, NPC_Toad, ANIM_Toad_Red_Walk) EVT_CALL(SetNpcSpeed, NPC_Toad, EVT_FLOAT(3.0)) diff --git a/src/world/area_kkj/kkj_23/kkj_23_3_npcs_finale.c b/src/world/area_kkj/kkj_23/kkj_23_3_npcs_finale.c index 4f2d000d4d..5cbd62c668 100644 --- a/src/world/area_kkj/kkj_23/kkj_23_3_npcs_finale.c +++ b/src/world/area_kkj/kkj_23/kkj_23_3_npcs_finale.c @@ -162,7 +162,7 @@ EvtScript N(EVS_NpcInit_Peach) = { EVT_CALL(BindNpcIdle, NPC_SELF, EVT_PTR(N(EVS_NpcIdle_Peach))) EVT_CALL(SetNpcYaw, NPC_SELF, 90) EVT_CALL(SetNpcPos, NPC_Peach, 278, 50, -253) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_C001E) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach2_TiedIdle) EVT_RETURN EVT_END }; diff --git a/src/world/area_kkj/kkj_23/kkj_23_4_npcs_peach.c b/src/world/area_kkj/kkj_23/kkj_23_4_npcs_peach.c index e4611a2b04..a333d71023 100644 --- a/src/world/area_kkj/kkj_23/kkj_23_4_npcs_peach.c +++ b/src/world/area_kkj/kkj_23/kkj_23_4_npcs_peach.c @@ -51,7 +51,7 @@ EvtScript N(EVS_CapturePeach) = { EVT_CALL(NpcFacePlayer, NPC_SELF, 0) EVT_WAIT(20) EVT_CALL(PlayerFaceNpc, NPC_SELF, FALSE) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0005) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Gasp) EVT_CALL(SetNpcAnimation, NPC_SELF, ANIM_WorldKoopatrol_Anim01) EVT_CALL(SpeakToPlayer, NPC_SELF, ANIM_WorldKoopatrol_Anim08, ANIM_WorldKoopatrol_Anim01, 0, MSG_Peach_0174) EVT_CALL(N(ApproachPlayer50Units), -1, LVar3, LVar0, LVar2) @@ -62,7 +62,7 @@ EvtScript N(EVS_CapturePeach) = { EVT_CALL(SetNpcAnimation, NPC_SELF, ANIM_WorldKoopatrol_Anim01) EVT_END_IF EVT_CALL(SpeakToPlayer, NPC_SELF, ANIM_WorldKoopatrol_Anim08, ANIM_WorldKoopatrol_Anim01, 0, MSG_Peach_0175) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0017) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_ForwardSad) EVT_WAIT(20) EVT_CALL(GotoMapSpecial, EVT_PTR("kkj_14"), kkj_14_ENTRY_B, TRANSITION_13) EVT_WAIT(100) diff --git a/src/world/area_kkj/kkj_23/kkj_23_5_scene.c b/src/world/area_kkj/kkj_23/kkj_23_5_scene.c index 62892593db..4c52da16b3 100644 --- a/src/world/area_kkj/kkj_23/kkj_23_5_scene.c +++ b/src/world/area_kkj/kkj_23/kkj_23_5_scene.c @@ -78,14 +78,14 @@ EvtScript N(EVS_PickUpPeach) = { EVT_CALL(NpcMoveTo, NPC_Koopatrol_02, LVar0, LVar2, 5) EVT_END_THREAD EVT_CALL(GetPlayerPos, LVar0, LVar1, LVar2) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0005) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Gasp) EVT_WAIT(1) EVT_LOOP(4) EVT_ADD(LVar1, 2) EVT_CALL(SetPlayerPos, LVar0, LVar1, LVar2) EVT_WAIT(1) EVT_END_LOOP - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0018) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Carried) EVT_SUB(LVar0, 15) EVT_LOOP(5) EVT_ADD(LVar1, 4) @@ -307,9 +307,9 @@ EvtScript N(EVS_Scene_KammyUnmasksPeach) = { EVT_CALL(NpcFacePlayer, NPC_PARTNER, 0) EVT_EXEC_WAIT(N(EVS_RemoveDisguise)) EVT_CALL(SetNpcAnimation, NPC_Kammy, ANIM_WorldKammy_Anim01) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0006, ANIM_Peach_C0006, 5, MSG_Peach_0155) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_GaspStill, ANIM_Peach2_GaspStill, 5, MSG_Peach_0155) EVT_CALL(SpeakToPlayer, NPC_Kammy, ANIM_WorldKammy_Anim05, ANIM_WorldKammy_Anim05, 5, MSG_Peach_0156) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0011) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LookAround) EVT_CALL(SetNpcAnimation, NPC_Kammy, ANIM_WorldKammy_Anim02) EVT_CALL(NpcMoveTo, NPC_Kammy, 260, -50, 0) EVT_CALL(SetNpcAnimation, NPC_Kammy, ANIM_WorldKammy_Anim01) @@ -332,7 +332,7 @@ EvtScript N(EVS_Scene_KammyUnmasksPeach) = { EVT_END_THREAD EVT_EXEC_WAIT(N(EVS_ApproachPeach)) EVT_EXEC_WAIT(N(EVS_PickUpPeach)) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0018, ANIM_Peach_C0018, 5, MSG_Peach_0158) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Carried, ANIM_Peach2_Carried, 5, MSG_Peach_0158) EVT_EXEC_WAIT(N(EVS_CarryPeachAway)) EVT_WAIT(20) EVT_CALL(SetNpcSpeed, NPC_PARTNER, EVT_FLOAT(6.0)) diff --git a/src/world/area_kkj/kkj_25/kkj_25_2_npc_initial.c b/src/world/area_kkj/kkj_25/kkj_25_2_npc_initial.c index ac93a5c7d8..fef4009929 100644 --- a/src/world/area_kkj/kkj_25/kkj_25_2_npc_initial.c +++ b/src/world/area_kkj/kkj_25/kkj_25_2_npc_initial.c @@ -131,7 +131,7 @@ EvtScript N(EVS_NpcInit_Kammy) = { EvtScript N(EVS_NpcInit_BattleKooper_01) = { EVT_CALL(SetNpcPos, NPC_Peach_01, 400, 0, -30) EVT_CALL(SetNpcYaw, NPC_Peach_01, 270) - EVT_CALL(SetNpcAnimation, NPC_Peach_01, ANIM_Peach_C001E) + EVT_CALL(SetNpcAnimation, NPC_Peach_01, ANIM_Peach2_TiedIdle) EVT_RETURN EVT_END }; @@ -157,17 +157,17 @@ AnimID N(ExtraAnims_Bowser)[] = { }; AnimID N(ExtraAnims_Peach)[] = { - ANIM_Peach_C001D, - ANIM_Peach_A0001, - ANIM_Peach_A0002, - ANIM_Peach_C0000, - ANIM_Peach_C0006, - ANIM_Peach_C001E, - ANIM_Peach_D0009, - ANIM_Peach_D000A, - ANIM_Peach_D000B, - ANIM_Peach_C0026, - ANIM_Peach_D000F, + ANIM_Peach2_TiedStill, + ANIM_Peach1_Idle, + ANIM_Peach1_Walk, + ANIM_Peach2_RaiseArms, + ANIM_Peach2_GaspStill, + ANIM_Peach2_TiedIdle, + ANIM_Peach3_TiedTalk, + ANIM_Peach3_TiedShout, + ANIM_Peach3_TiedLaugh, + ANIM_Peach2_TalkIdle, + ANIM_Peach3_Pray, ANIM_LIST_END }; diff --git a/src/world/area_kkj/kkj_25/kkj_25_3_npc_midpoint.c b/src/world/area_kkj/kkj_25/kkj_25_3_npc_midpoint.c index fbfd9aa217..3f7fc2e6be 100644 --- a/src/world/area_kkj/kkj_25/kkj_25_3_npc_midpoint.c +++ b/src/world/area_kkj/kkj_25/kkj_25_3_npc_midpoint.c @@ -70,7 +70,7 @@ EvtScript N(EVS_NpcAux_Kammy_Broom) = { EvtScript N(EVS_NpcInit_Peach) = { EVT_CALL(SetNpcPos, NPC_Peach_01, 475, 0, 0) - EVT_CALL(SetNpcAnimation, NPC_Peach_01, ANIM_Peach_A0001) + EVT_CALL(SetNpcAnimation, NPC_Peach_01, ANIM_Peach1_Idle) EVT_RETURN EVT_END }; @@ -174,14 +174,14 @@ AnimID N(ExtraAnims_Bowser)[] = { }; AnimID N(ExtraAnims_Peach)[] = { - ANIM_Peach_A0001, - ANIM_Peach_A0002, - ANIM_Peach_C0000, - ANIM_Peach_C0006, - ANIM_Peach_C001E, - ANIM_Peach_D0009, - ANIM_Peach_C0026, - ANIM_Peach_D000F, + ANIM_Peach1_Idle, + ANIM_Peach1_Walk, + ANIM_Peach2_RaiseArms, + ANIM_Peach2_GaspStill, + ANIM_Peach2_TiedIdle, + ANIM_Peach3_TiedTalk, + ANIM_Peach2_TalkIdle, + ANIM_Peach3_Pray, ANIM_LIST_END }; diff --git a/src/world/area_kkj/kkj_25/kkj_25_4_npc_final.c b/src/world/area_kkj/kkj_25/kkj_25_4_npc_final.c index 52dd4fc716..0b5be4ef5c 100644 --- a/src/world/area_kkj/kkj_25/kkj_25_4_npc_final.c +++ b/src/world/area_kkj/kkj_25/kkj_25_4_npc_final.c @@ -45,7 +45,7 @@ EvtScript N(EVS_NpcInit_Bowser_03) = { EvtScript N(EVS_NpcInit_Peach) = { EVT_CALL(SetNpcCollisionSize, NPC_Peach_02, 48, 24) EVT_CALL(SetNpcPos, NPC_Peach_02, 400, 0, 0) - EVT_CALL(SetNpcAnimation, NPC_Peach_02, ANIM_Peach_A0001) + EVT_CALL(SetNpcAnimation, NPC_Peach_02, ANIM_Peach1_Idle) EVT_RETURN EVT_END }; @@ -75,10 +75,10 @@ AnimID N(ExtraAnims_Bowser)[] = { }; AnimID N(ExtraAnims_Peach)[] = { - ANIM_Peach_A0001, - ANIM_Peach_A0002, - ANIM_Peach_C0000, - ANIM_Peach_C0006, + ANIM_Peach1_Idle, + ANIM_Peach1_Walk, + ANIM_Peach2_RaiseArms, + ANIM_Peach2_GaspStill, ANIM_LIST_END }; diff --git a/src/world/area_kkj/kkj_25/kkj_25_5_arena.c b/src/world/area_kkj/kkj_25/kkj_25_5_arena.c index 2e0a5cc281..abbfd4073c 100644 --- a/src/world/area_kkj/kkj_25/kkj_25_5_arena.c +++ b/src/world/area_kkj/kkj_25/kkj_25_5_arena.c @@ -332,7 +332,7 @@ EvtScript N(EVS_Scene_ActivateMachine) = { EVT_CALL(NpcJump0, NPC_Peach_01, LVar0, LVar1, LVar2, 7) EVT_WAIT(10) EVT_END_THREAD - EVT_CALL(SpeakToPlayer, NPC_Peach_01, ANIM_Peach_D000A, ANIM_Peach_C001E, 0, MSG_CH8_007F) + EVT_CALL(SpeakToPlayer, NPC_Peach_01, ANIM_Peach3_TiedShout, ANIM_Peach2_TiedIdle, 0, MSG_CH8_007F) EVT_WAIT(15) EVT_CALL(SpeakToPlayer, NPC_Kammy_01, ANIM_BattleKammy_Anim06, ANIM_BattleKammy_Anim04, 512, MSG_CH8_0080) EVT_WAIT(15) diff --git a/src/world/area_kkj/kkj_25/kkj_25_6_peach_free.c b/src/world/area_kkj/kkj_25/kkj_25_6_peach_free.c index c51cc7c187..96faa29f80 100644 --- a/src/world/area_kkj/kkj_25/kkj_25_6_peach_free.c +++ b/src/world/area_kkj/kkj_25/kkj_25_6_peach_free.c @@ -70,7 +70,7 @@ EvtScript N(EVS_Scene_PeachBreaksFree) = { EVT_CALL(SetNpcPos, NPC_Bowser_01, 200, 0, 0) EVT_CALL(SetNpcAnimation, NPC_Bowser_01, ANIM_WorldBowser_Idle) EVT_CALL(SetNpcPos, NPC_Peach_01, 475, 0, 0) - EVT_CALL(SetNpcAnimation, NPC_Peach_01, ANIM_Peach_C001E) + EVT_CALL(SetNpcAnimation, NPC_Peach_01, ANIM_Peach2_TiedIdle) EVT_CALL(SetNpcPos, NPC_Kammy_01, 550, 10, -50) EVT_CALL(SetNpcAnimation, NPC_Kammy_01, ANIM_BattleKammy_Anim04) EVT_CALL(SetNpcDecoration, NPC_Bowser_01, 0, NPC_DECORATION_BOWSER_AURA) @@ -101,7 +101,7 @@ EvtScript N(EVS_Scene_PeachBreaksFree) = { EVT_CALL(PanToTarget, CAM_DEFAULT, 0, 1) EVT_CALL(WaitForCam, CAM_DEFAULT, EVT_FLOAT(1.0)) EVT_WAIT(10) - EVT_CALL(SpeakToPlayer, NPC_Peach_01, ANIM_Peach_D000A, ANIM_Peach_C001E, 0, MSG_CH8_008E) + EVT_CALL(SpeakToPlayer, NPC_Peach_01, ANIM_Peach3_TiedShout, ANIM_Peach2_TiedIdle, 0, MSG_CH8_008E) EVT_WAIT(10) EVT_CALL(GetNpcPos, NPC_Peach_01, LVar0, LVar1, LVar2) EVT_ADD(LVar0, 20) @@ -189,8 +189,8 @@ EvtScript N(EVS_Scene_PeachBreaksFree) = { EVT_WAIT(3) EVT_END_LOOP EVT_END_THREAD - EVT_CALL(SpeakToPlayer, NPC_Peach_01, ANIM_Peach_D0009, ANIM_Peach_D000B, 5, MSG_CH8_0091) - EVT_CALL(SetNpcAnimation, NPC_Peach_01, ANIM_Peach_D000B) + EVT_CALL(SpeakToPlayer, NPC_Peach_01, ANIM_Peach3_TiedTalk, ANIM_Peach3_TiedLaugh, 5, MSG_CH8_0091) + EVT_CALL(SetNpcAnimation, NPC_Peach_01, ANIM_Peach3_TiedLaugh) EVT_SET(LVar2, 12) EVT_LOOP(4) EVT_CALL(MakeLerp, 90, 450, LVar2, EASING_LINEAR) @@ -209,7 +209,7 @@ EvtScript N(EVS_Scene_PeachBreaksFree) = { EVT_SUB(LVar2, 2) EVT_PLAY_EFFECT(EFFECT_LANDING_DUST, 1, LVar3, LVar4, LVar5, 0) EVT_END_LOOP - EVT_CALL(SetNpcAnimation, NPC_Peach_01, ANIM_Peach_A0001) + EVT_CALL(SetNpcAnimation, NPC_Peach_01, ANIM_Peach1_Idle) EVT_CALL(SetNpcAnimation, NPC_Twink_01, ANIM_Twink_Idle) EVT_WAIT(20) EVT_SET(LVar0, MV_OrbitingEffectAIdx) diff --git a/src/world/area_kkj/kkj_25/kkj_25_7_kammy_defeated.c b/src/world/area_kkj/kkj_25/kkj_25_7_kammy_defeated.c index b3b0e1b223..d0c31cb41b 100644 --- a/src/world/area_kkj/kkj_25/kkj_25_7_kammy_defeated.c +++ b/src/world/area_kkj/kkj_25/kkj_25_7_kammy_defeated.c @@ -84,10 +84,10 @@ EvtScript N(EVS_Scene_KammyDefeated) = { EVT_WAIT(20) EVT_CALL(InterpNpcYaw, NPC_Peach_01, 270, 0) EVT_WAIT(10) - EVT_CALL(SetNpcAnimation, NPC_Peach_01, ANIM_Peach_C0000) + EVT_CALL(SetNpcAnimation, NPC_Peach_01, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetNpcAnimation, NPC_Peach_01, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_Peach_01, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_CH8_009C) + EVT_CALL(SetNpcAnimation, NPC_Peach_01, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_Peach_01, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_CH8_009C) EVT_WAIT(10) EVT_CALL(InterpNpcYaw, NPC_Peach_01, 90, 0) EVT_CALL(SpeakToPlayer, NPC_Twink_01, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_CH8_009D) @@ -96,13 +96,13 @@ EvtScript N(EVS_Scene_KammyDefeated) = { EVT_CALL(SetMusicTrack, 0, SONG_PEACH_WISHES, 0, 8) EVT_CALL(InterpNpcYaw, NPC_Peach_01, 270, 0) EVT_WAIT(10) - EVT_CALL(SpeakToPlayer, NPC_Peach_01, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_CH8_009E) + EVT_CALL(SpeakToPlayer, NPC_Peach_01, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_CH8_009E) EVT_WAIT(10) EVT_CALL(SpeakToPlayer, NPC_Twink_01, ANIM_Twink_Talk, ANIM_Twink_Idle, 5, MSG_CH8_009F) EVT_WAIT(10) - EVT_CALL(SetNpcAnimation, NPC_Peach_01, ANIM_Peach_C0002) + EVT_CALL(SetNpcAnimation, NPC_Peach_01, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetNpcAnimation, NPC_Peach_01, ANIM_Peach_D000F) + EVT_CALL(SetNpcAnimation, NPC_Peach_01, ANIM_Peach3_Pray) EVT_WAIT(10) EVT_CALL(LoadPath, 20, EVT_PTR(N(TwinkStrikeBowserPath)), ARRAY_COUNT(N(TwinkStrikeBowserPath)), EASING_QUADRATIC_IN) EVT_LOOP(0) diff --git a/src/world/area_kkj/kkj_25/kkj_25_8_bowser_defeated.c b/src/world/area_kkj/kkj_25/kkj_25_8_bowser_defeated.c index 5ecc06f5c4..fc12a8272c 100644 --- a/src/world/area_kkj/kkj_25/kkj_25_8_bowser_defeated.c +++ b/src/world/area_kkj/kkj_25/kkj_25_8_bowser_defeated.c @@ -349,11 +349,11 @@ EvtScript N(EVS_Scene_BowserDefeated) = { EVT_WAIT(20) EVT_CALL(SetPlayerAnimation, ANIM_Mario1_Idle) EVT_WAIT(20) - EVT_CALL(SpeakToPlayer, NPC_Peach_02, ANIM_Peach_C0000, ANIM_Peach_A0001, 0, MSG_CH8_00AB) + EVT_CALL(SpeakToPlayer, NPC_Peach_02, ANIM_Peach2_RaiseArms, ANIM_Peach1_Idle, 0, MSG_CH8_00AB) EVT_THREAD - EVT_CALL(SetNpcAnimation, NPC_Peach_02, ANIM_Peach_A0002) + EVT_CALL(SetNpcAnimation, NPC_Peach_02, ANIM_Peach1_Walk) EVT_CALL(NpcMoveTo, NPC_Peach_02, 200, 0, 85) - EVT_CALL(SetNpcAnimation, NPC_Peach_02, ANIM_Peach_A0001) + EVT_CALL(SetNpcAnimation, NPC_Peach_02, ANIM_Peach1_Idle) EVT_END_THREAD EVT_THREAD EVT_CALL(GetPlayerPos, LVar0, LVar1, LVar2) @@ -367,7 +367,7 @@ EvtScript N(EVS_Scene_BowserDefeated) = { EVT_END_THREAD EVT_CALL(NpcMoveTo, NPC_Twink_02, 230, 30, 85) EVT_WAIT(10) - EVT_CALL(SpeakToPlayer, NPC_Peach_02, ANIM_Peach_C0000, ANIM_Peach_A0001, 0, MSG_CH8_00AC) + EVT_CALL(SpeakToPlayer, NPC_Peach_02, ANIM_Peach2_RaiseArms, ANIM_Peach1_Idle, 0, MSG_CH8_00AC) EVT_WAIT(20) EVT_CALL(PlaySound, SOUND_8000006B) EVT_SET(MV_DestructState, DESTRUCT_STATE_1) @@ -402,7 +402,7 @@ EvtScript N(EVS_Scene_BowserDefeated) = { EVT_CALL(SetCamPitch, CAM_DEFAULT, EVT_FLOAT(17.0), EVT_FLOAT(-10.5)) EVT_CALL(SetCamDistance, CAM_DEFAULT, 300) EVT_CALL(PanToTarget, CAM_DEFAULT, 0, 1) - EVT_CALL(SetNpcAnimation, NPC_Peach_02, ANIM_Peach_C0006) + EVT_CALL(SetNpcAnimation, NPC_Peach_02, ANIM_Peach2_GaspStill) EVT_CALL(SetNpcAnimation, NPC_Twink_02, ANIM_Twink_Cringe) EVT_CALL(SetNpcAnimation, NPC_Bowser_03, ANIM_WorldBowser_Shock) EVT_CALL(SetNpcJumpscale, NPC_Bowser_03, EVT_FLOAT(1.0)) diff --git a/src/world/area_kkj/kkj_26/kkj_26_2_scenes.c b/src/world/area_kkj/kkj_26/kkj_26_2_scenes.c index 624c742714..3daa9ed737 100644 --- a/src/world/area_kkj/kkj_26/kkj_26_2_scenes.c +++ b/src/world/area_kkj/kkj_26/kkj_26_2_scenes.c @@ -19,10 +19,10 @@ EvtScript N(EVS_Scene_WhereIsMario) = { EVT_WAIT(50) EVT_CALL(func_802D1270, 550, -20, EVT_FLOAT(2.0)) EVT_WAIT(30) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0000) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Peach_0032) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Peach_0032) EVT_CALL(FadeOutMusic, 0, 4000) EVT_CALL(ResetCam, CAM_DEFAULT, EVT_FLOAT(1.0)) EVT_EXEC_WAIT(N(EVS_GotoMap_hos_00_1)) @@ -47,20 +47,20 @@ EvtScript N(EVS_Scene_AfterAllSpiritsRescued) = { EVT_CALL(SetCamSpeed, CAM_DEFAULT, EVT_FLOAT(3.0)) EVT_CALL(PanToTarget, CAM_DEFAULT, 0, 1) EVT_CALL(WaitForCam, CAM_DEFAULT, EVT_FLOAT(1.0)) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0000) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Peach_015E) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0002) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Peach_015E) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_CALL(SpeakToPlayer, NPC_PARTNER, ANIM_Twink_Talk, ANIM_Twink_Idle, 5, MSG_Peach_015F) EVT_CALL(PlayerFaceNpc, NPC_PARTNER, 5) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_D0004, ANIM_Peach_A0001, 5, MSG_Peach_0160) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach3_InformalTalk, ANIM_Peach1_Idle, 5, MSG_Peach_0160) EVT_WAIT(10) EVT_CALL(EnablePartnerAI) EVT_CALL(func_802D1270, 480, -20, EVT_FLOAT(2.0)) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C000B) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_OpenDoors) EVT_SET(LVar0, kkj_26_ENTRY_0) EVT_SET(LVar1, COLLIDER_ttw) EVT_SET(LVar2, MODEL_o85) diff --git a/src/world/area_kkj/kkj_26/kkj_26_3_demo.c b/src/world/area_kkj/kkj_26/kkj_26_3_demo.c index 5dd1210f88..0f4aefbe33 100644 --- a/src/world/area_kkj/kkj_26/kkj_26_3_demo.c +++ b/src/world/area_kkj/kkj_26/kkj_26_3_demo.c @@ -13,9 +13,9 @@ EvtScript N(EVS_ProvideDemoInputs) = { EVT_WAIT(40) EVT_CALL(DemoJoystickXY, 0, 0) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0000) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0026) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_TalkIdle) EVT_WAIT(20) EVT_CALL(ResetCam, CAM_DEFAULT, EVT_FLOAT(1.0)) EVT_IF_EQ(GF_DemoSceneDone, TRUE) diff --git a/src/world/area_kkj/kkj_27/kkj_27_3_rotating_wall.c b/src/world/area_kkj/kkj_27/kkj_27_3_rotating_wall.c index 153e9c37aa..76277434b6 100644 --- a/src/world/area_kkj/kkj_27/kkj_27_3_rotating_wall.c +++ b/src/world/area_kkj/kkj_27/kkj_27_3_rotating_wall.c @@ -77,12 +77,12 @@ EvtScript N(EVS_UseRotatingWall) = { EVT_CALL(PlayerMoveTo, -205, -10, 15) EVT_CALL(InterpPlayerYaw, 270, 5) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_D0013) + EVT_CALL(SetPlayerAnimation, ANIM_Peach3_ReachForButton) EVT_WAIT(10) EVT_CALL(PlaySoundAtCollider, COLLIDER_o193, SOUND_FA, 0) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_D0014) + EVT_CALL(SetPlayerAnimation, ANIM_Peach3_PressButton) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_D0015) + EVT_CALL(SetPlayerAnimation, ANIM_Peach3_AfterPressButton) EVT_WAIT(10) EVT_CALL(ShakeCam, CAM_DEFAULT, 0, 10, EVT_FLOAT(1.0)) EVT_EXEC_WAIT(N(EVS_Scene_RotatingWall)) @@ -96,12 +96,12 @@ EvtScript N(EVS_UseRotatingWall_FirstTime) = { EVT_CALL(DisablePlayerInput, TRUE) EVT_CALL(FacePlayerTowardPoint, -222, 0, 5) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_D0013) + EVT_CALL(SetPlayerAnimation, ANIM_Peach3_ReachForButton) EVT_WAIT(10) EVT_CALL(PlaySoundAtCollider, COLLIDER_o193, SOUND_FA, 0) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_D0014) + EVT_CALL(SetPlayerAnimation, ANIM_Peach3_PressButton) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_D0015) + EVT_CALL(SetPlayerAnimation, ANIM_Peach3_AfterPressButton) EVT_WAIT(10) EVT_THREAD EVT_CALL(DisablePartnerAI, 0) @@ -113,8 +113,8 @@ EvtScript N(EVS_UseRotatingWall_FirstTime) = { EVT_THREAD EVT_CALL(InterpPlayerYaw, 270, 0) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0011) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0005, ANIM_Peach_C0006, 5, MSG_Peach_0048) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LookAround) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Gasp, ANIM_Peach2_GaspStill, 5, MSG_Peach_0048) EVT_END_THREAD EVT_CALL(ShakeCam, CAM_DEFAULT, 0, 5, EVT_FLOAT(1.0)) EVT_EXEC_WAIT(N(EVS_Scene_RotatingWall)) diff --git a/src/world/area_kkj/kkj_29/kkj_29_3_quiz.c b/src/world/area_kkj/kkj_29/kkj_29_3_quiz.c index 998716882d..b0a9c09c66 100644 --- a/src/world/area_kkj/kkj_29/kkj_29_3_quiz.c +++ b/src/world/area_kkj/kkj_29/kkj_29_3_quiz.c @@ -296,7 +296,7 @@ EvtScript N(EVS_SetNoAnswerEffects) = { EVT_SET(LVar2, MODEL_g8) EVT_CASE_EQ(CONTESTANT_PEACH) EVT_CALL(SetNpcAnimation, NPC_PARTNER, ANIM_Twink_Idle) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0014) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_ForwardIdle) EVT_CALL(EnableTexPanning, MODEL_o65, FALSE) EVT_CALL(EnableTexPanning, MODEL_o69, FALSE) EVT_CALL(EnableModel, MODEL_o69, FALSE) @@ -399,7 +399,7 @@ EvtScript N(EVS_SetRightAnswerEffects) = { EVT_CALL(NpcJump0, NPC_PARTNER, LVar0, LVar1, LVar2, 10) EVT_END_LOOP EVT_END_THREAD - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0016) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_ForwardHappy) EVT_CASE_EQ(CONTESTANT_RIGHT) EVT_CALL(EnableTexPanning, MODEL_o91, TRUE) EVT_CALL(EnableModel, MODEL_o94, FALSE) @@ -429,7 +429,7 @@ EvtScript N(EVS_SetWrongAnswerEffects) = { EVT_CALL(EnableTexPanning, MODEL_o64, FALSE) EVT_CALL(EnableModel, MODEL_o118, FALSE) EVT_CALL(EnableModel, MODEL_o116, TRUE) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0017) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_ForwardSad) EVT_CALL(SetNpcAnimation, NPC_PARTNER, ANIM_Twink_TalkSad) EVT_CASE_EQ(CONTESTANT_RIGHT) EVT_CALL(EnableTexPanning, MODEL_o89, FALSE) @@ -671,7 +671,7 @@ EvtScript N(EVS_DeclareWinner) = { EVT_CASE_EQ(OUTCOME_PEACH_WON) EVT_CALL(SpeakToPlayer, NPC_HammerBros, ANIM_HammerBros_Anim0B, ANIM_HammerBros_Anim03, 0, MSG_Peach_0121) EVT_CALL(PlaySound, SOUND_8A) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0009) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Delighted) EVT_WAIT(1) EVT_CALL(ContinueSpeech, NPC_HammerBros, ANIM_HammerBros_Anim0B, ANIM_HammerBros_Anim03, 0, MSG_Peach_0122) EVT_WAIT(10) @@ -797,14 +797,14 @@ EvtScript N(EVS_PickUpPeach) = { EVT_CALL(NpcMoveTo, NPC_Koopatrol_01, LVar0, LVar2, 5) EVT_END_THREAD EVT_CALL(GetPlayerPos, LVar0, LVar1, LVar2) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0005) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Gasp) EVT_WAIT(1) EVT_LOOP(4) EVT_ADD(LVar1, 2) EVT_CALL(SetPlayerPos, LVar0, LVar1, LVar2) EVT_WAIT(1) EVT_END_LOOP - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0018) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Carried) EVT_ADD(LVar0, 10) EVT_LOOP(5) EVT_ADD(LVar1, 4) @@ -912,9 +912,9 @@ EvtScript N(EVS_ManageQuizGame) = { EVT_CALL(DisablePartnerAI, 0) EVT_EXEC(N(EVS_TwinkHide)) EVT_THREAD - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0005) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_Gasp) EVT_WAIT(60) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_A0001) + EVT_CALL(SetPlayerAnimation, ANIM_Peach1_Idle) EVT_END_THREAD EVT_WAIT(20) EVT_CALL(PlaySoundAtNpc, NPC_Koopatrol_01, SOUND_263, 0) @@ -954,7 +954,7 @@ EvtScript N(EVS_ManageQuizGame) = { EVT_CALL(SpeakToPlayer, NPC_Koopatrol_01, ANIM_WorldKoopatrol_Anim08, ANIM_WorldKoopatrol_Anim01, 0, MSG_Peach_00F3) EVT_THREAD EVT_CALL(func_802D1270, 0, -25, EVT_FLOAT(2.0)) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0014) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_ForwardIdle) EVT_CALL(SetPlayerPos, -230, 23, -140) EVT_END_THREAD EVT_THREAD @@ -991,7 +991,7 @@ EvtScript N(EVS_ManageQuizGame) = { EVT_WAIT(10) EVT_CALL(SpeakToPlayer, NPC_HammerBros, ANIM_HammerBros_Anim0B, ANIM_HammerBros_Anim03, 5, MSG_Peach_00F6) EVT_CALL(PlaySound, SOUND_8A) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0011) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_LookAround) EVT_CALL(PlaySoundAtPlayer, SOUND_263, 0) EVT_CALL(ShowEmote, 0, EMOTE_QUESTION, 45, 13, EMOTER_PLAYER, 0, 0, 0, 0) EVT_WAIT(13) @@ -1001,7 +1001,7 @@ EvtScript N(EVS_ManageQuizGame) = { EVT_CALL(PlaySoundAtPlayer, SOUND_263, 0) EVT_CALL(ShowEmote, 0, EMOTE_QUESTION, 45, 13, EMOTER_PLAYER, 0, 0, 0, 0) EVT_WAIT(10) - EVT_CALL(SetPlayerAnimation, ANIM_Peach_C0014) + EVT_CALL(SetPlayerAnimation, ANIM_Peach2_ForwardIdle) EVT_CALL(SetNpcAnimation, NPC_HammerBros, ANIM_HammerBros_Anim06) EVT_CALL(SetNpcFlagBits, NPC_HammerBros, NPC_FLAG_GRAVITY, TRUE) EVT_CALL(NpcMoveTo, NPC_HammerBros, -395, 0, 0) @@ -1284,7 +1284,7 @@ EvtScript N(EVS_ManageQuizGame) = { EVT_EXEC_WAIT(N(EVS_ApproachPeach)) EVT_CALL(SpeakToPlayer, NPC_HammerBros, ANIM_HammerBros_Anim0B, ANIM_HammerBros_Anim03, 5, MSG_Peach_012D) EVT_EXEC_WAIT(N(EVS_PickUpPeach)) - EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach_C0018, ANIM_Peach_C0018, 5, MSG_Peach_012E) + EVT_CALL(SpeakToPlayer, NPC_PLAYER, ANIM_Peach2_Carried, ANIM_Peach2_Carried, 5, MSG_Peach_012E) EVT_EXEC_WAIT(N(EVS_CarryPeachAway)) EVT_WAIT(30) EVT_CALL(FadeOutMusic, 0, 1000) diff --git a/src/world/area_kpa/kpa_53/kpa_53_3_npc.c b/src/world/area_kpa/kpa_53/kpa_53_3_npc.c index 3cc70761eb..1d5f8d6faa 100644 --- a/src/world/area_kpa/kpa_53/kpa_53_3_npc.c +++ b/src/world/area_kpa/kpa_53/kpa_53_3_npc.c @@ -15,11 +15,11 @@ API_CALLABLE(N(UpdateFollowerPosition)) { npc->pos.x = (s32)(((s32)playerStatus->position.x - 700) * 0.85) + 765; if (playerStatus->currentSpeed == 0.0f) { - animID = ANIM_Peach_A0001; + animID = ANIM_Peach1_Idle; } else if (playerStatus->currentSpeed < 2.0f) { - animID = ANIM_Peach_A0002; + animID = ANIM_Peach1_Walk; } else { - animID = ANIM_Peach_A0003; + animID = ANIM_Peach1_Run; } npc->currentAnim = animID; evt_set_variable(script, outVar, playerStatus->targetYaw); @@ -135,50 +135,50 @@ EvtScript N(EVS_NpcInit_Duplighost) = { }; EvtScript N(EVS_NpcInteract_Follower_FirstTime) = { - EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach_C0000) + EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach_C0026) + EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach2_TalkIdle) EVT_CALL(GetSelfVar, 0, LVar0) EVT_SWITCH(LVar0) EVT_CASE_EQ(0) - EVT_CALL(SpeakToPlayer, NPC_SELF, ANIM_Peach_C0001, ANIM_Peach_C0026, 0, MSG_CH8_0023) + EVT_CALL(SpeakToPlayer, NPC_SELF, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 0, MSG_CH8_0023) EVT_CALL(SetPlayerAnimation, ANIM_Mario1_Idle) EVT_WAIT(1) EVT_CALL(SetPlayerAnimation, ANIM_MarioW2_SpeakUp) EVT_WAIT(35) - EVT_CALL(SpeakToPlayer, NPC_SELF, ANIM_Peach_C0001, ANIM_Peach_C0026, 0, MSG_CH8_0024) + EVT_CALL(SpeakToPlayer, NPC_SELF, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 0, MSG_CH8_0024) EVT_SET(GF_KPA53_Met_PeachImposter, TRUE) EVT_CALL(SetSelfVar, 0, 1) EVT_CALL(SetSelfVar, 1, 1) EVT_CASE_EQ(1) - EVT_CALL(SpeakToPlayer, NPC_SELF, ANIM_Peach_C0001, ANIM_Peach_C0026, 0, MSG_CH8_0025) + EVT_CALL(SpeakToPlayer, NPC_SELF, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 0, MSG_CH8_0025) EVT_CALL(SetSelfVar, 0, 2) EVT_CASE_EQ(2) - EVT_CALL(SpeakToPlayer, NPC_SELF, ANIM_Peach_C0001, ANIM_Peach_C0026, 0, MSG_CH8_0026) + EVT_CALL(SpeakToPlayer, NPC_SELF, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 0, MSG_CH8_0026) EVT_CALL(SetSelfVar, 0, 1) EVT_END_SWITCH - EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach_C0002) + EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach_A0001) + EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach1_Idle) EVT_RETURN EVT_END }; EvtScript N(EVS_NpcInteract_Follower) = { - EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach_C0000) + EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach_C0026) + EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach2_TalkIdle) EVT_CALL(GetSelfVar, 0, LVar0) EVT_IF_EQ(LVar0, 0) - EVT_CALL(SpeakToPlayer, NPC_SELF, ANIM_Peach_C0001, ANIM_Peach_C0026, 0, MSG_CH8_0027) + EVT_CALL(SpeakToPlayer, NPC_SELF, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 0, MSG_CH8_0027) EVT_CALL(SetSelfVar, 0, 1) EVT_CALL(SetSelfVar, 1, 1) EVT_ELSE - EVT_CALL(SpeakToPlayer, NPC_SELF, ANIM_Peach_C0001, ANIM_Peach_C0026, 0, MSG_CH8_0028) + EVT_CALL(SpeakToPlayer, NPC_SELF, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 0, MSG_CH8_0028) EVT_END_IF - EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach_C0002) + EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach_A0001) + EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach1_Idle) EVT_RETURN EVT_END }; @@ -192,13 +192,13 @@ EvtScript N(EVS_NpcHit_Guardian_FirstTime) = { EVT_CALL(DisablePlayerInput, TRUE) EVT_CALL(SetNpcVar, NPC_Follower, 2, 1) EVT_CALL(InterpNpcYaw, NPC_Follower, 270, 0) - EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach_C0000) + EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_Follower, ANIM_Peach_C0001, ANIM_Peach_C0026, 0, MSG_CH8_0029) - EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach_C0002) + EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_Follower, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 0, MSG_CH8_0029) + EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach_A0001) + EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach1_Idle) EVT_CALL(SetNpcVar, NPC_Follower, 2, 0) EVT_CALL(DisablePlayerInput, FALSE) EVT_END_CASE_GROUP @@ -216,30 +216,30 @@ EvtScript N(EVS_NpcHit_Guardian) = { EVT_CALL(DisablePlayerInput, TRUE) EVT_CALL(SetNpcVar, NPC_Follower, 2, 1) EVT_CALL(InterpNpcYaw, NPC_Follower, 270, 0) - EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach_C0000) + EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach_C0026) + EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach2_TalkIdle) EVT_CALL(GetSelfVar, 0, LVar1) EVT_SWITCH(LVar1) EVT_CASE_EQ(0) - EVT_CALL(SpeakToPlayer, NPC_Follower, ANIM_Peach_C0001, ANIM_Peach_C0026, 0, MSG_CH8_002A) + EVT_CALL(SpeakToPlayer, NPC_Follower, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 0, MSG_CH8_002A) EVT_CALL(SetSelfVar, 0, 1) EVT_CASE_EQ(1) - EVT_CALL(SpeakToPlayer, NPC_Follower, ANIM_Peach_C0001, ANIM_Peach_C0026, 0, MSG_CH8_002B) + EVT_CALL(SpeakToPlayer, NPC_Follower, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 0, MSG_CH8_002B) EVT_CALL(SetSelfVar, 0, 2) EVT_CASE_EQ(2) EVT_CALL(GetPlayerPos, LVar0, LVar1, LVar2) EVT_IF_LT(LVar0, 270) - EVT_CALL(SpeakToPlayer, NPC_Follower, ANIM_Peach_C0001, ANIM_Peach_C0026, 0, MSG_CH8_002B) + EVT_CALL(SpeakToPlayer, NPC_Follower, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 0, MSG_CH8_002B) EVT_ELSE - EVT_CALL(SpeakToPlayer, NPC_Follower, ANIM_Peach_C0001, ANIM_Peach_C0026, 0, MSG_CH8_002C) + EVT_CALL(SpeakToPlayer, NPC_Follower, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 0, MSG_CH8_002C) EVT_CALL(SetSelfEnemyFlagBits, ENEMY_FLAG_CANT_INTERACT, 1) EVT_CALL(BindNpcAI, NPC_Duplighost, EVT_PTR(N(EVS_NpcAI_Duplighost_Caught))) EVT_END_IF EVT_END_SWITCH - EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach_C0002) + EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach_A0001) + EVT_CALL(SetNpcAnimation, NPC_Follower, ANIM_Peach1_Idle) EVT_CALL(SetNpcVar, NPC_Follower, 2, 0) EVT_CALL(DisablePlayerInput, FALSE) EVT_END_CASE_GROUP @@ -278,7 +278,7 @@ EvtScript N(EVS_NpcIdle_Follower) = { EVT_CALL(InterpNpcYaw, NPC_Guardian, LVar0, 0) EVT_CALL(SetNpcPos, NPC_Guardian, LVar1, LVar2, LVar3) EVT_IF_LE(LVar1, 100) - EVT_CALL(SetNpcAnimation, NPC_SELF, ANIM_Peach_A0001) + EVT_CALL(SetNpcAnimation, NPC_SELF, ANIM_Peach1_Idle) EVT_CALL(SetNpcPos, NPC_SELF, 765, 0, -30) EVT_CALL(SetNpcPos, NPC_Guardian, 765, 0, -30) EVT_CALL(SetNpcPos, NPC_Duplighost, 150, 0, -30) @@ -291,7 +291,7 @@ EvtScript N(EVS_NpcIdle_Follower) = { EVT_SET(LVarF, 2) EVT_END_IF EVT_IF_GE(LVar1, 765) - EVT_CALL(SetNpcAnimation, NPC_SELF, ANIM_Peach_A0001) + EVT_CALL(SetNpcAnimation, NPC_SELF, ANIM_Peach1_Idle) EVT_CALL(InterpNpcYaw, NPC_SELF, 270, 0) EVT_SET(LVarF, 0) EVT_END_IF diff --git a/src/world/area_osr/osr_02/osr_02_3_npc.c b/src/world/area_osr/osr_02/osr_02_3_npc.c index cdb6329c5c..3abc9a91d6 100644 --- a/src/world/area_osr/osr_02/osr_02_3_npc.c +++ b/src/world/area_osr/osr_02/osr_02_3_npc.c @@ -329,13 +329,13 @@ EvtScript N(EVS_Scene_ReturnStarRod) = { EVT_CALL(WaitForCam, CAM_DEFAULT, EVT_FLOAT(1.0)) EVT_CALL(SpeakToPlayer, NPC_Twink, ANIM_Twink_Talk, ANIM_Twink_Idle, 0, MSG_Outro_000A) EVT_WAIT(10) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_C0000) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach2_RaiseArms) EVT_WAIT(10) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_C0026) - EVT_CALL(SpeakToPlayer, NPC_Peach, ANIM_Peach_C0001, ANIM_Peach_C0026, 5, MSG_Outro_000B) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_C0002) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach2_TalkIdle) + EVT_CALL(SpeakToPlayer, NPC_Peach, ANIM_Peach2_Talk, ANIM_Peach2_TalkIdle, 5, MSG_Outro_000B) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach2_LowerArms) EVT_WAIT(10) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_A0001) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach1_Idle) EVT_WAIT(10) EVT_CALL(SetNpcAnimation, NPC_Twink, ANIM_Twink_Disappointed) EVT_CALL(SpeakToPlayer, NPC_Twink, ANIM_Twink_Disappointed, ANIM_Twink_Disappointed, 0, MSG_Outro_000C) @@ -345,9 +345,9 @@ EvtScript N(EVS_Scene_ReturnStarRod) = { EVT_EXEC(N(EVS_Twink_FlyAway)) EVT_CALL(SetPlayerAnimation, ANIM_Mario1_LookUp) EVT_WAIT(250) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_A0002) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach1_Walk) EVT_CALL(NpcMoveTo, NPC_Peach, -10, 30, 40) - EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach_A0001) + EVT_CALL(SetNpcAnimation, NPC_Peach, ANIM_Peach1_Idle) EVT_CALL(SetPlayerAnimation, ANIM_Mario1_Idle) EVT_CALL(InterpPlayerYaw, 270, 0) EVT_WAIT(60) @@ -466,14 +466,14 @@ EvtScript N(EVS_NpcInit_StarRod) = { }; AnimID N(ExtraAnims_Peach)[] = { - ANIM_Peach_A0001, - ANIM_Peach_A0002, - ANIM_Peach_C0000, - ANIM_Peach_C0001, - ANIM_Peach_C0002, - ANIM_Peach_C0006, - ANIM_Peach_C001E, - ANIM_Peach_C0026, + ANIM_Peach1_Idle, + ANIM_Peach1_Walk, + ANIM_Peach2_RaiseArms, + ANIM_Peach2_Talk, + ANIM_Peach2_LowerArms, + ANIM_Peach2_GaspStill, + ANIM_Peach2_TiedIdle, + ANIM_Peach2_TalkIdle, ANIM_LIST_END }; diff --git a/src/world/common/npc/Peach.h b/src/world/common/npc/Peach.h index 50accb777b..92190ecd9c 100644 --- a/src/world/common/npc/Peach.h +++ b/src/world/common/npc/Peach.h @@ -2,20 +2,20 @@ #define PEACH_ANIMS \ { \ - .idle = ANIM_Peach_A0000, \ - .walk = ANIM_Peach_A0000, \ - .run = ANIM_Peach_A0000, \ - .chase = ANIM_Peach_A0000, \ - .anim_4 = ANIM_Peach_A0000, \ - .anim_5 = ANIM_Peach_A0000, \ - .death = ANIM_Peach_A0000, \ - .hit = ANIM_Peach_A0000, \ - .anim_8 = ANIM_Peach_A0000, \ - .anim_9 = ANIM_Peach_A0000, \ - .anim_A = ANIM_Peach_A0000, \ - .anim_B = ANIM_Peach_A0000, \ - .anim_C = ANIM_Peach_A0000, \ - .anim_D = ANIM_Peach_A0000, \ - .anim_E = ANIM_Peach_A0000, \ - .anim_F = ANIM_Peach_A0000, \ + .idle = ANIM_Peach1_Still, \ + .walk = ANIM_Peach1_Still, \ + .run = ANIM_Peach1_Still, \ + .chase = ANIM_Peach1_Still, \ + .anim_4 = ANIM_Peach1_Still, \ + .anim_5 = ANIM_Peach1_Still, \ + .death = ANIM_Peach1_Still, \ + .hit = ANIM_Peach1_Still, \ + .anim_8 = ANIM_Peach1_Still, \ + .anim_9 = ANIM_Peach1_Still, \ + .anim_A = ANIM_Peach1_Still, \ + .anim_B = ANIM_Peach1_Still, \ + .anim_C = ANIM_Peach1_Still, \ + .anim_D = ANIM_Peach1_Still, \ + .anim_E = ANIM_Peach1_Still, \ + .anim_F = ANIM_Peach1_Still, \ } diff --git a/src/world/partner/kooper.c b/src/world/partner/kooper.c index c84a4ef0a4..be04744912 100644 --- a/src/world/partner/kooper.c +++ b/src/world/partner/kooper.c @@ -331,7 +331,7 @@ ApiStatus func_802BD638_31B658(Evt* script, s32 isInitialCall) { if (!(kooper->jumpVelocity > 0.0f) && (playerStatus->position.y < kooper->moveToPos.z)) { D_802BEC5C = 0; - kooper->flags &= ~ACTOR_FLAG_100; + kooper->flags &= ~NPC_FLAG_IGNORE_PLAYER_COLLISION; partnerActionStatus->actingPartner = PARTNER_KOOPER; partnerActionStatus->partnerActionState = PARTNER_ACTION_KOOPER_2; kooper->rotation.z = 0.0f; diff --git a/src/world/partner/parakarry.c b/src/world/partner/parakarry.c index 17a80d21f0..8053790a3d 100644 --- a/src/world/partner/parakarry.c +++ b/src/world/partner/parakarry.c @@ -539,7 +539,7 @@ ApiStatus func_802BD660_319BD0(Evt* evt, s32 isInitialCall) { parakarry->currentAnim = ANIM_WorldParakarry_Idle; D_802BEBB0 = 0; parakarry->jumpVelocity = 0.0f; - parakarry->flags &= ~ACTOR_FLAG_HP_OFFSET_BELOW; + parakarry->flags &= ~NPC_FLAG_JUMPING; parakarry->animationSpeed = 1.0f; partner_clear_player_tracking(parakarry); partnerActionStatus->actingPartner = PARTNER_NONE;