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@ -142,6 +142,8 @@ void sort_items(void);
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s32 is_ability_active(s32 arg0);
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f32 update_lerp(Easing easing, f32 start, f32 end, s32 elapsed, s32 duration);
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s32 make_item_entity(s32 itemID, f32 x, f32 y, f32 z, s32 itemSpawnMode, s32 pickupDelay, s32 facingAngleSign,
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s32 pickupVar);
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s32 make_item_entity_delayed(s32 itemID, f32 x, f32 y, f32 z, s32 itemSpawnMode, s32 pickupDelay, s32 pickupVar);
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void set_item_entity_position(s32 itemEntityIndex, f32 x, f32 y, f32 z);
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ItemEntity* get_item_entity(s32 itemEntityIndex);
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@ -36,12 +36,11 @@ typedef struct struct802E7F40 {
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} struct802E7F40;
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void func_802E7F40(Entity* entity) {
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struct802E7F40* temp_v1;
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struct802E7F40* temp = entity->dataBuf;
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temp_v1 = entity->dataBuf;
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entity->scale.y = 0.85714287f;
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temp_v1->unk_04 = 0xFFFF;
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temp_v1->unk_00 = D_8015C7D0;
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temp->unk_04 = 0xFFFF;
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temp->unk_00 = D_8015C7D0;
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}
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void func_802E7F6C(Entity* entity) {
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@ -53,6 +52,8 @@ void func_802E7F6C(Entity* entity) {
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INCLUDE_ASM(s32, "code_109660_len_1270", func_802E7FA0);
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extern f64 D_802EB370;
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INCLUDE_ASM(s32, "code_109660_len_1270", func_802E854C);
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s32 func_802E8858(Entity* entity) {
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@ -75,38 +76,139 @@ s32 func_802E8858(Entity* entity) {
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}
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}
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INCLUDE_ASM(s32, "code_109660_len_1270", func_802E88EC);
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f32 func_800E546C(void);
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INCLUDE_ASM(s32, "code_109660_len_1270", func_802E89B0);
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void func_802E88EC(Entity* entity, f32 arg1) {
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struct802E7F40* temp = entity->dataBuf;
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INCLUDE_ASM(s32, "code_109660_len_1270", func_802E89F8);
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if (temp->unk_00 != -1) {
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s32 flag = 0;
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INCLUDE_ASM(s32, "code_109660_len_1270", func_802E8A58);
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// can't do || here, or gcc realizes it can reuse the temp->unk_04 load
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if ((temp->unk_04 == 0xFFFF)) {
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flag = 1;
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} else if((get_global_flag(temp->unk_04) == 0)) {
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flag = 1;
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}
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if (flag != 0) {
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make_item_entity(temp->unk_00, entity->position.x, entity->position.y + D_802EB370, entity->position.z, 0xA, 0, func_800E546C(), temp->unk_04);
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}
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}
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}
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typedef struct struct802E89B0 {
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/* 0x00 */ s32 unk_00;
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/* 0x04 */ s32 unk_04;
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/* 0x08 */ s32 unk_08;
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/* 0x0C */ s32 unk_0C;
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/* 0x10 */ char unk_10[4];
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/* 0x14 */ s32 unk_14;
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} struct802E89B0;
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void func_802E89B0(Entity *entity) {
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struct802E89B0* temp_s0;
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temp_s0 = entity->dataBuf;
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if (get_global_flag(temp_s0->unk_14) != 0) {
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temp_s0->unk_04 = 0x10;
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func_8010FD68(entity);
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}
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}
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extern f64 D_802EB380;
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void func_802E89F8(Entity *entity) {
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s32 temp_v0;
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struct802E89B0* temp;
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temp = entity->dataBuf;
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temp->unk_04--;
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if ((temp->unk_04 != -1) && (temp->unk_08 == 0)) {
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entity->position.y += D_802EB380;
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return;
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}
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temp->unk_04 = 0;
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func_8010FD68(entity);
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}
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void func_802E8A58(Entity *entity) {
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struct802E89B0* temp = entity->dataBuf;
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if (temp->unk_0C == GAME_STATUS->entryID) {
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switch(temp->unk_04) {
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case 0:
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if (gCollisionStatus.currentFloor > 0) {
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temp->unk_04 = 1;
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}
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return;
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case 1:
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if (gCollisionStatus.currentFloor < 0) {
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temp->unk_04 = 2;
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}
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return;
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default:
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func_8010FD68(entity);
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return;
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}
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} else {
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func_8010FD68(entity);
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return;
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}
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}
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#ifdef NON_MATCHING
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// small regalloc issue
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void func_802E8ADC(Entity *entity) {
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PlayerStatus* playerStatus = &gPlayerStatus;
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if ((entity->unk_06 & 1) != 0) {
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*D_8009A650 |= 0x40;
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if ((playerStatus->flags & 0x3000) == 0) {
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s32 phi_v0 = playerStatus->stickAxis[0];
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s32 temp_a0 = playerStatus->stickAxis[1];
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if (phi_v0 < 0) {
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phi_v0 = -phi_v0;
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}
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if ((phi_v0 != 0) || (temp_a0 != 0)) {
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if (atan2(0.0f, 0.0f, phi_v0, temp_a0) < 60.0f) {
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func_8010FD68(entity);
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return;
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}
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}
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}
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} else {
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*D_8009A650 &= ~0x40;
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}
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}
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#else
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INCLUDE_ASM(s32, "code_109660_len_1270", func_802E8ADC);
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#endif
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void func_802E8BC0(Entity* entity) {
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PlayerStatus* playerStatus = &gPlayerStatus;
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PlayerStatus* playerStatus2 = &gPlayerStatus;
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struct802E7DE0* temp = (struct802E7DE0*)entity->dataBuf;
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struct802E89B0* temp = entity->dataBuf;
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MapConfig* mapConfig = get_current_map_header();
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f32 temp_f20;
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f32 entryX;
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f32 entryZ;
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entryX = GET_MAP_ENTRY(mapConfig, temp->unk_00C)->x;
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entryZ = GET_MAP_ENTRY(mapConfig, temp->unk_00C)->z;
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temp->unk_004 = func_800E0088(entryX, entryZ) / playerStatus->runSpeed;
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if (temp->unk_004 == 0) {
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temp->unk_004 = 1;
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entryX = GET_MAP_ENTRY(mapConfig, temp->unk_0C)->x;
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entryZ = GET_MAP_ENTRY(mapConfig, temp->unk_0C)->z;
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temp->unk_04 = func_800E0088(entryX, entryZ) / playerStatus->runSpeed;
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if (temp->unk_04 == 0) {
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temp->unk_04 = 1;
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}
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entryX = GET_MAP_ENTRY(mapConfig, temp->unk_00C)->x;
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entryZ = GET_MAP_ENTRY(mapConfig, temp->unk_00C)->z;
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entryX = GET_MAP_ENTRY(mapConfig, temp->unk_0C)->x;
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entryZ = GET_MAP_ENTRY(mapConfig, temp->unk_0C)->z;
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temp_f20 = atan2(playerStatus2->position.x, playerStatus2->position.z, entryX, entryZ);
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disable_player_input();
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disable_player_static_collisions();
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move_player(temp->unk_004, temp_f20, playerStatus2->runSpeed);
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move_player(temp->unk_04, temp_f20, playerStatus2->runSpeed);
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}
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void func_802E8C94(Entity* entity) {
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@ -142,8 +142,6 @@ INCLUDE_ASM(s32, "code_B9D60", init_item_entity_list);
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INCLUDE_ASM(s32, "code_B9D60", func_80131128);
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s32 make_item_entity(s32 itemID, f32 x, f32 y, f32 z, s32 itemSpawnMode, s32 pickupDelay, s32 facingAngleSign,
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s32 pickupVar);
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INCLUDE_ASM(s32, "code_B9D60", make_item_entity, s32 itemID, f32 x, f32 y, f32 z, s32 itemSpawnMode, s32 pickupDelay,
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s32 facingAngleSign, s32 pickupVar);
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