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Name and document btl_init_menu_* funcs (#567)
* btl_init_menu_* * https://c.tenor.com/D0mk5R5x1G8AAAAC/cat-fat-cat.gif
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@ -679,7 +679,7 @@ typedef struct BattleStatus {
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/* 0x07A */ u8 incrementStarPointDelay; /* related to star points, set to 0x28 when they are dropped */
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/* 0x07B */ u8 damageTaken;
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/* 0x07C */ u8 changePartnerAllowed;
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/* 0x07D */ char unk_7D[4];
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/* 0x07D */ s8 menuStatus[4]; ///< -1 = automatically pick the first move, 0 = disabled, 1 = enabled
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/* 0x081 */ s8 actionSuccess;
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/* 0x082 */ char unk_82;
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/* 0x083 */ s8 unk_83;
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@ -736,7 +736,7 @@ typedef struct BattleStatus {
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/* 0x171 */ s8 numEnemyActors;
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/* 0x172 */ s16 currentTurnEnemyID;
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/* 0x174 */ struct Actor* currentTurnEnemy;
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/* 0x178 */ s8 moveCategory;
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/* 0x178 */ s8 moveCategory; ///< 0 = jump, 1 = hammer, 5 = partner, ...
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/* 0x179 */ char unk_179;
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/* 0x17A */ s16 selectedItemID;
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/* 0x17C */ s16 selectedMoveID;
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@ -765,7 +765,7 @@ typedef struct BattleStatus {
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/* 0x1AA */ char unk_1AA[4];
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/* 0x1AE */ s16 submenuIcons[24]; /* icon IDs */
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/* 0x1DE */ u8 submenuMoves[24]; /* move IDs */
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/* 0x1F6 */ s8 submenuEnabled[24];
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/* 0x1F6 */ s8 submenuStatus[24]; ///< @see enum BattleSubmenuStatus
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/* 0x20E */ u8 submenuMoveCount;
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/* 0x20F */ char unk_20F;
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/* 0x210 */ s32 currentButtonsDown;
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@ -810,7 +810,7 @@ typedef struct StaticMove {
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/* 0x04 */ s32 flags;
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/* 0x08 */ s32 worldDescID;
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/* 0x0C */ s32 menuDescID;
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/* 0x10 */ s8 battleSubmenu;
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/* 0x10 */ s8 battleSubmenu; ///< @see enum BattleSubmenu
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/* 0x11 */ s8 costFP;
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/* 0x12 */ s8 costBP;
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/* 0x13 */ u8 actionCommandID;
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@ -2043,54 +2043,72 @@ enum MoveIDs {
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MOVE_PEACH_BEAM = 0x00000080,
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MOVE_PEACH_FOCUS = 0x00000081,
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MOVE_TWINK_DASH = 0x00000082,
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// Goombario moves
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MOVE_HEADBONK1 = 0x00000083,
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MOVE_HEADBONK2 = 0x00000084,
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MOVE_HEADBONK3 = 0x00000085,
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MOVE_TATTLE = 0x00000086,
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MOVE_CHARGE = 0x00000087,
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MOVE_MULTIBONK = 0x00000088,
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// Kooper moves
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MOVE_SHELL_TOSS1 = 0x00000089,
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MOVE_SHELL_TOSS2 = 0x0000008A,
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MOVE_SHELL_TOSS3 = 0x0000008B,
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MOVE_POWER_SHELL = 0x0000008C,
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MOVE_DIZZY_SHELL = 0x0000008D,
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MOVE_FIRE_SHELL = 0x0000008E,
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// Bombette moves
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MOVE_BODY_SLAM1 = 0x0000008F,
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MOVE_BODY_SLAM2 = 0x00000090,
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MOVE_BODY_SLAM3 = 0x00000091,
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MOVE_BOMB = 0x00000092,
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MOVE_POWER_BOMB = 0x00000093,
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MOVE_MEGA_BOMB = 0x00000094,
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// Parakarry moves
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MOVE_SKY_DIVE1 = 0x00000095,
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MOVE_SKY_DIVE2 = 0x00000096,
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MOVE_SKY_DIVE3 = 0x00000097,
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MOVE_SHELL_SHOT = 0x00000098,
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MOVE_AIR_LIFT = 0x00000099,
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MOVE_AIR_RAID = 0x0000009A,
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// Goompa moves
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MOVE_UNUSED_LONE_FOOL1 = 0x0000009B,
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MOVE_UNUSED_LONE_FOOL2 = 0x0000009C,
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MOVE_UNUSED_LONE_FOOL3 = 0x0000009D,
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MOVE_UNUSED_MUMBLE = 0x0000009E,
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MOVE_UNUSED_PREACH = 0x0000009F,
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MOVE_UNUSED_AWAKENING = 0x000000A0,
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// Watt moves
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MOVE_ELECTRO_DASH1 = 0x000000A1,
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MOVE_ELECTRO_DASH2 = 0x000000A2,
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MOVE_ELECTRO_DASH3 = 0x000000A3,
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MOVE_POWER_SHOCK = 0x000000A4,
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MOVE_TURBO_CHARGE = 0x000000A5,
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MOVE_MEGA_SHOCK = 0x000000A6,
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// Sushie moves
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MOVE_BELLY_FLOP1 = 0x000000A7,
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MOVE_BELLY_FLOP2 = 0x000000A8,
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MOVE_BELLY_FLOP3 = 0x000000A9,
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MOVE_SQUIRT = 0x000000AA,
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MOVE_WATER_BLOCK = 0x000000AB,
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MOVE_TIDAL_WAVE = 0x000000AC,
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// Lakilester moves
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MOVE_SPINY_FLIP1 = 0x000000AD,
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MOVE_SPINY_FLIP2 = 0x000000AE,
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MOVE_SPINY_FLIP3 = 0x000000AF,
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MOVE_SPINY_SURGE = 0x000000B0,
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MOVE_CLOUD_NINE = 0x000000B1,
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MOVE_HURRICANE = 0x000000B2,
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// Bow moves
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MOVE_SMACK1 = 0x000000B3,
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MOVE_SMACK2 = 0x000000B4,
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MOVE_SMACK3 = 0x000000B5,
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@ -2974,4 +2992,16 @@ enum FoldStateFlags {
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FOLD_STATE_FLAG_100000 = 0x00100000,
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};
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enum BattleSubmenu {
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BATTLE_SUBMENU_HAMMER = 1,
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BATTLE_SUBMENU_JUMP = 2,
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};
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enum BattleSubmenuStatus {
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BATTLE_SUBMENU_STATUS_ENABLED = 1,
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BATTLE_SUBMENU_STATUS_NOT_ENOUGH_FP = 0,
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BATTLE_SUBMENU_STATUS_NO_TARGETS = -1,
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BATTLE_SUBMENU_STATUS_NO_TARGETS_2 = -2, // TODO: determine difference, probably uses a different error message
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};
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#endif
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171
src/190B20.c
171
src/190B20.c
@ -1137,48 +1137,55 @@ s32 btl_check_player_defeated(void) {
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return TRUE;
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}
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void func_802634B8(void) {
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void btl_init_menu_boots(void) {
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BattleStatus* battleStatus = &gBattleStatus;
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PlayerData* playerData = &gPlayerData;
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Actor* player = battleStatus->playerActor;
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StaticMove* move;
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s32 i;
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s32 moveCount;
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s32 phi_s6;
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s32 hasAnyBadgeMoves;
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s32 fpCost;
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// If you don't have boots equipped, disable this menu
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if (playerData->bootsLevel == -1) {
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battleStatus->unk_7D[1] = 0;
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battleStatus->menuStatus[1] = 0;
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return;
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}
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for (i = 0; i < ARRAY_COUNT(battleStatus->submenuMoves); i++) {
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battleStatus->submenuMoves[i] = 0;
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battleStatus->submenuMoves[i] = MOVE_NONE;
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}
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// Standard jump move
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moveCount = 1;
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battleStatus->submenuMoves[0] = playerData->bootsLevel + 26;
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battleStatus->submenuIcons[0] = 0x155;
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battleStatus->submenuMoves[0] = playerData->bootsLevel + MOVE_JUMP1;
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battleStatus->submenuIcons[0] = ITEM_PARTNER_ATTACK;
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// Jump badges
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do {
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for (i = 0; i < ARRAY_COUNT(playerData->equippedBadges); i++) {
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s16 badges = playerData->equippedBadges[i];
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if (badges != 0) {
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s16 badge = playerData->equippedBadges[i];
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if (badge != ITEM_NONE) {
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StaticMove* moveTable = gMoveTable;
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u8 moveID = gItemTable[badges].moveID;
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u8 moveID = gItemTable[badge].moveID;
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move = &moveTable[moveID];
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if ((s8) move->battleSubmenu == 2) {
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battleStatus->submenuMoves[moveCount] = moveID;
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if (move->battleSubmenu == BATTLE_SUBMENU_JUMP) {
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battleStatus->submenuMoves[moveCount] = moveID;
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battleStatus->submenuIcons[moveCount] = playerData->equippedBadges[i];
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moveCount++;
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}
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}
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}
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} while (0);
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battleStatus->submenuMoveCount = moveCount;
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phi_s6 = FALSE;
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hasAnyBadgeMoves = FALSE;
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for (i = 0; i < battleStatus->submenuMoveCount; i++) {
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move = &gMoveTable[battleStatus->submenuMoves[i]];
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// Calculate FP cost
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fpCost = move->costFP;
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if (fpCost != 0) {
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fpCost -= player_team_is_ability_active(player, ABILITY_FLOWER_SAVER);
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@ -1187,45 +1194,56 @@ void func_802634B8(void) {
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fpCost = 1;
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}
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}
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// See if there are any targets for this move
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battleStatus->moveCategory = 0;
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battleStatus->selectedItemID = playerData->bootsLevel;
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battleStatus->currentTargetListFlags = move->flags;
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battleStatus->currentTargetListFlags = move->flags; // Controls target filters
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player_create_target_list(player);
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// If there are targets, enable the move
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if (player->targetListLength != 0) {
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phi_s6 = TRUE;
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battleStatus->submenuEnabled[i] = 1;
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hasAnyBadgeMoves = TRUE;
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battleStatus->submenuStatus[i] = BATTLE_SUBMENU_STATUS_ENABLED;
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}
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// If you don't have enough FP, disable the move
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if (playerData->curFP < fpCost) {
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battleStatus->submenuEnabled[i] = 0;
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battleStatus->submenuStatus[i] = BATTLE_SUBMENU_STATUS_NOT_ENOUGH_FP;
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}
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// If there are no targets available, disable the move
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if (player->targetListLength == 0) {
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battleStatus->submenuEnabled[i] = -2;
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battleStatus->submenuStatus[i] = BATTLE_SUBMENU_STATUS_NO_TARGETS_2;
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}
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if ((gBattleStatus.flags2 & BS_FLAGS2_NO_TARGET_AVAILABLE) != 0) {
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battleStatus->submenuEnabled[moveCount] = -1;
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if (gBattleStatus.flags2 & BS_FLAGS2_NO_TARGET_AVAILABLE) {
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battleStatus->submenuStatus[moveCount] = BATTLE_SUBMENU_STATUS_NO_TARGETS;
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}
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}
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if (!phi_s6) {
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battleStatus->unk_7D[1] = -1;
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if (!hasAnyBadgeMoves) {
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// Only the standard jump is available - no badge moves.
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// Selecting this submenu should immediately pick the standard jump move
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battleStatus->menuStatus[1] = -1;
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} else {
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battleStatus->unk_7D[1] = 1;
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// Enable this submenu
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battleStatus->menuStatus[1] = 1;
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}
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}
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void func_802636E4(void) {
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void btl_init_menu_hammer(void) {
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BattleStatus* battleStatus = &gBattleStatus;
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PlayerData* playerData = &gPlayerData;
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Actor* player = battleStatus->playerActor;
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StaticMove* move;
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s32 i;
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s32 moveCount;
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s32 phi_s6;
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s32 hasAnyBadgeMoves;
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s32 fpCost;
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// If you don't have a hammer, disable this menu
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if (playerData->hammerLevel == -1) {
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battleStatus->unk_7D[2] = 0;
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battleStatus->menuStatus[2] = 0;
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return;
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}
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@ -1233,29 +1251,35 @@ void func_802636E4(void) {
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battleStatus->submenuMoves[i] = 0;
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}
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// Standard hammer move
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moveCount = 1;
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battleStatus->submenuMoves[0] = playerData->hammerLevel + 3;
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battleStatus->submenuIcons[0] = 0x155;
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battleStatus->submenuMoves[0] = playerData->hammerLevel + MOVE_HAMMER1;
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battleStatus->submenuIcons[0] = ITEM_PARTNER_ATTACK;
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// Hammer badges
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do {
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for (i = 0; i < ARRAY_COUNT(playerData->equippedBadges); i++) {
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s16 badges = playerData->equippedBadges[i];
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if (badges != 0) {
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s16 badge = playerData->equippedBadges[i];
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if (badge != MOVE_NONE) {
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StaticMove* moveTable = gMoveTable;
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u8 moveID = gItemTable[badges].moveID;
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u8 moveID = gItemTable[badge].moveID;
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move = &moveTable[moveID];
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if ((s8) move->battleSubmenu == 1) {
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battleStatus->submenuMoves[moveCount] = moveID;
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if (move->battleSubmenu == BATTLE_SUBMENU_HAMMER) {
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battleStatus->submenuMoves[moveCount] = moveID;
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battleStatus->submenuIcons[moveCount] = playerData->equippedBadges[i];
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moveCount++;
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}
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}
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}
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} while (0);
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battleStatus->submenuMoveCount = moveCount;
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phi_s6 = FALSE;
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hasAnyBadgeMoves = FALSE;
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for (i = 0; i < battleStatus->submenuMoveCount; i++) {
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move = &gMoveTable[battleStatus->submenuMoves[i]];
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// Calculate FP cost
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fpCost = move->costFP;
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if (fpCost != 0) {
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fpCost -= player_team_is_ability_active(player, ABILITY_FLOWER_SAVER);
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@ -1264,57 +1288,87 @@ void func_802636E4(void) {
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fpCost = 1;
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}
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}
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// See if there are any targets for this move
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battleStatus->moveCategory = 1;
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battleStatus->selectedItemID = playerData->hammerLevel;
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battleStatus->currentTargetListFlags = move->flags;
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player_create_target_list(player);
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// If there are targets, enable the move
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if (player->targetListLength != 0) {
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phi_s6 = TRUE;
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battleStatus->submenuEnabled[i] = 1;
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hasAnyBadgeMoves = TRUE;
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battleStatus->submenuStatus[i] = 1;
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}
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// If you don't have enough FP, disable the move
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if (playerData->curFP < fpCost) {
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battleStatus->submenuEnabled[i] = 0;
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battleStatus->submenuStatus[i] = 0;
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}
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// If there are no targets available, disable the move
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if (player->targetListLength == 0) {
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battleStatus->submenuEnabled[i] = -2;
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battleStatus->submenuStatus[i] = BATTLE_SUBMENU_STATUS_NO_TARGETS_2;
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}
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if ((gBattleStatus.flags2 & BS_FLAGS2_NO_TARGET_AVAILABLE) != 0) {
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battleStatus->submenuEnabled[moveCount] = -1;
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if (gBattleStatus.flags2 & BS_FLAGS2_NO_TARGET_AVAILABLE) {
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battleStatus->submenuStatus[moveCount] = BATTLE_SUBMENU_STATUS_NO_TARGETS;
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}
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}
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if (!phi_s6) {
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battleStatus->unk_7D[2] = -1;
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if (!hasAnyBadgeMoves) {
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// Only the standard hammer is available - no badge moves.
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// Selecting this submenu should immediately pick the standard hammer move
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battleStatus->menuStatus[2] = -1;
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} else {
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battleStatus->unk_7D[2] = 1;
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// Enable this submenu
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battleStatus->menuStatus[2] = 1;
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}
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}
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void func_80263914(void) {
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void btl_init_menu_partner(void) {
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PlayerData* playerData = &gPlayerData;
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BattleStatus* battleStatus = &gBattleStatus;
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Actor* player = battleStatus->playerActor;
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Actor* partner = battleStatus->partnerActor;
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s32 fpCost;
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s32 i;
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s32 phi_s6;
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s32 hasAnyBadgeMoves;
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for (i = 0; i < ARRAY_COUNT(battleStatus->submenuMoves); i++) {
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battleStatus->submenuMoves[i] = 0;
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}
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battleStatus->submenuMoveCount = partner->staticActorData->level + 2;
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// First move is changed each level
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battleStatus->submenuMoves[0] = playerData->currentPartner * 6 + 0x7D + partner->staticActorData->level;
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// In the move table (enum MoveIDs), partners get move IDs set up like this:
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//
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// Move ID offset | Description | Goombario example
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// ----------------+----------------------+-------------------
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// 0 | No rank only | Headbonk
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// 1 | Super rank only | Headbonk (2)
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// 2 | Ultra rank only | Headbonk (3)
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// 3 | Always unlocked | Tattle
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// 4 | Unlocked after super | Charge
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// 5 | Unlocked after ultra | Multibonk
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battleStatus->submenuMoveCount = partner->staticActorData->level + 2;
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// Offsets 0,1,2
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battleStatus->submenuMoves[0] =
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playerData->currentPartner * 6
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+ (MOVE_HEADBONK1 - 6)
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+ partner->staticActorData->level;
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// Offsets 3,4,5
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for (i = 1; i < battleStatus->submenuMoveCount; i++) {
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battleStatus->submenuMoves[i] = playerData->currentPartner * 6 + 0x7F + i;
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battleStatus->submenuMoves[i] =
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playerData->currentPartner * 6
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+ (MOVE_TATTLE - 6)
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+ (i - 1);
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}
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phi_s6 = FALSE;
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hasAnyBadgeMoves = FALSE;
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for (i = 0; i < battleStatus->submenuMoveCount; i++){
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StaticMove* move = &gMoveTable[battleStatus->submenuMoves[i]];
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fpCost = move->costFP;
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if (fpCost != 0) {
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fpCost -= player_team_is_ability_active(player, ABILITY_FLOWER_SAVER);
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@ -1327,31 +1381,30 @@ void func_80263914(void) {
|
||||
battleStatus->moveCategory = 5;
|
||||
battleStatus->selectedItemID = partner->staticActorData->level;
|
||||
battleStatus->currentTargetListFlags = move->flags;
|
||||
|
||||
player_create_target_list(partner);
|
||||
|
||||
if (partner->targetListLength != 0){
|
||||
phi_s6 = TRUE;
|
||||
battleStatus->submenuEnabled[i] = 1;
|
||||
hasAnyBadgeMoves = TRUE;
|
||||
battleStatus->submenuStatus[i] = BATTLE_SUBMENU_STATUS_ENABLED;
|
||||
}
|
||||
|
||||
if (partner->targetListLength == 0) {
|
||||
battleStatus->submenuEnabled[i] = -2;
|
||||
battleStatus->submenuStatus[i] = BATTLE_SUBMENU_STATUS_NO_TARGETS_2;
|
||||
}
|
||||
|
||||
if (playerData->curFP < fpCost) {
|
||||
battleStatus->submenuEnabled[i] = 0;
|
||||
battleStatus->submenuStatus[i] = BATTLE_SUBMENU_STATUS_NOT_ENOUGH_FP;
|
||||
}
|
||||
|
||||
if (gBattleStatus.flags2 & BS_FLAGS2_NO_TARGET_AVAILABLE) {
|
||||
battleStatus->submenuEnabled[i] = -1;
|
||||
battleStatus->submenuStatus[i] = BATTLE_SUBMENU_STATUS_NO_TARGETS;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (!phi_s6) {
|
||||
battleStatus->unk_7D[3] = -1;
|
||||
if (!hasAnyBadgeMoves) {
|
||||
battleStatus->menuStatus[3] = -1;
|
||||
} else {
|
||||
battleStatus->unk_7D[3] = 1;
|
||||
battleStatus->menuStatus[3] = 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -231,7 +231,7 @@ glabel btl_state_update_partner_menu
|
||||
/* 41D2A4 802A8514 24020006 */ addiu $v0, $zero, 6
|
||||
/* 41D2A8 802A8518 A282005C */ sb $v0, 0x5c($s4)
|
||||
.L802A851C:
|
||||
/* 41D2AC 802A851C 0C098E45 */ jal func_80263914
|
||||
/* 41D2AC 802A851C 0C098E45 */ jal btl_init_menu_partner
|
||||
/* 41D2B0 802A8520 00000000 */ nop
|
||||
/* 41D2B4 802A8524 0C098C9A */ jal func_80263268
|
||||
/* 41D2B8 802A8528 00000000 */ nop
|
||||
|
@ -217,9 +217,9 @@ glabel btl_state_update_player_menu
|
||||
/* 41AA2C 802A5C9C 00000000 */ nop
|
||||
/* 41AA30 802A5CA0 0C098CC0 */ jal func_80263300
|
||||
/* 41AA34 802A5CA4 00000000 */ nop
|
||||
/* 41AA38 802A5CA8 0C098D2E */ jal func_802634B8
|
||||
/* 41AA38 802A5CA8 0C098D2E */ jal btl_init_menu_boots
|
||||
/* 41AA3C 802A5CAC 00000000 */ nop
|
||||
/* 41AA40 802A5CB0 0C098DB9 */ jal func_802636E4
|
||||
/* 41AA40 802A5CB0 0C098DB9 */ jal btl_init_menu_hammer
|
||||
/* 41AA44 802A5CB4 00000000 */ nop
|
||||
/* 41AA48 802A5CB8 02E0202D */ daddu $a0, $s7, $zero
|
||||
/* 41AA4C 802A5CBC 0C099CAB */ jal player_team_is_ability_active
|
||||
@ -752,12 +752,12 @@ glabel btl_state_update_player_menu
|
||||
/* 41B1F0 802A6460 080A99AC */ j .L802A66B0
|
||||
/* 41B1F4 802A6464 A2C0020E */ sb $zero, 0x20e($s6)
|
||||
.L802A6468:
|
||||
/* 41B1F8 802A6468 0C098DB9 */ jal func_802636E4
|
||||
/* 41B1F8 802A6468 0C098DB9 */ jal btl_init_menu_hammer
|
||||
/* 41B1FC 802A646C 00000000 */ nop
|
||||
/* 41B200 802A6470 080A9920 */ j .L802A6480
|
||||
/* 41B204 802A6474 00000000 */ nop
|
||||
.L802A6478:
|
||||
/* 41B208 802A6478 0C098D2E */ jal func_802634B8
|
||||
/* 41B208 802A6478 0C098D2E */ jal btl_init_menu_boots
|
||||
/* 41B20C 802A647C 00000000 */ nop
|
||||
.L802A6480:
|
||||
/* 41B210 802A6480 92C2020E */ lbu $v0, 0x20e($s6)
|
||||
|
@ -4195,9 +4195,9 @@ func_80263300 = 0x80263300; // type:func rom:0x191BE0
|
||||
btl_are_all_enemies_defeated = 0x802633E8; // type:func rom:0x191CC8
|
||||
btl_check_enemies_defeated = 0x80263434; // type:func rom:0x191D14
|
||||
btl_check_player_defeated = 0x80263464; // type:func rom:0x191D44
|
||||
func_802634B8 = 0x802634B8; // type:func rom:0x191D98
|
||||
func_802636E4 = 0x802636E4; // type:func rom:0x191FC4
|
||||
func_80263914 = 0x80263914; // type:func rom:0x1921F4
|
||||
btl_init_menu_boots = 0x802634B8; // type:func rom:0x191D98
|
||||
btl_init_menu_hammer = 0x802636E4; // type:func rom:0x191FC4
|
||||
btl_init_menu_partner = 0x80263914; // type:func rom:0x1921F4
|
||||
count_power_plus = 0x80263B10; // type:func rom:0x1923F0
|
||||
deduct_current_move_fp = 0x80263BC8; // type:func rom:0x1924A8
|
||||
reset_actor_turn_info = 0x80263C60; // type:func rom:0x192540
|
||||
|
Loading…
Reference in New Issue
Block a user