Pal battle (#989)

* world partners

Co-authored-by: Unnunu <serge_zorkin@mail.ru>

* battle partners

* battle items

* Update src/battle/common/move/ItemRefund.inc.c

Co-authored-by: Alex Bates <16batesa@gmail.com>

* add LANGUAGE enum

* Move extern variable declarations

* Remove temp var

* Update scripts

* remove post

* Fix n64img version

This reverts commit f5a2c592bd.

* unfix n64img

---------

Co-authored-by: Unnunu <serge_zorkin@mail.ru>
Co-authored-by: Alex Bates <16batesa@gmail.com>
This commit is contained in:
Marijn van der Werf 2023-03-26 19:03:19 +02:00 committed by GitHub
parent 0c741974a6
commit 595f142b27
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
26 changed files with 920 additions and 106 deletions

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@ -6835,4 +6835,13 @@ enum WindowStyles {
WINDOW_STYLE_MAX = 22,
};
#if VERSION_PAL
enum Language {
LANGUAGE_EN = 0,
LANGUAGE_DE = 1,
LANGUAGE_FR = 2,
LANGUAGE_ES = 3,
};
#endif
#endif

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@ -263,4 +263,8 @@ extern PlayerStatus gPlayerStatus;
extern PlayerSpinState gPlayerSpinState;
extern PlayerData gPlayerData;
#if VERSION_PAL
extern s32 gCurrentLanguage;
#endif
#endif

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@ -121,7 +121,7 @@ API_CALLABLE(N(Add1Coin)) {
EvtScript N(init) = {
#if VERSION_PAL
EVT_CALL(GetLanguage, LVar0)
EVT_IF_EQ(LVar0, 3)
EVT_IF_EQ(LVar0, LANGUAGE_ES)
EVT_SET(LVar0, 2)
EVT_END_IF
EVT_CALL(SetModelTexVariant, 28, LVar0)

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@ -13,6 +13,7 @@ API_CALLABLE(N(GiveRefund)) {
f32 posZ;
f32 facingAngleSign = 0.0f;
s32 sleepTime = 0;
s32 tempIcon;
if (player_team_is_ability_active(player, ABILITY_REFUND) && sellValue > 0) {
s32 iconX;
@ -40,8 +41,27 @@ API_CALLABLE(N(GiveRefund)) {
posZ = player->currentPos.z;
get_screen_coords(gCurrentCameraID, posX, posY, posZ, &iconX, &iconY, &iconZ);
#if VERSION_PAL
switch (gCurrentLanguage) {
case LANGUAGE_EN:
itemIcon = tempIcon = hud_element_create(&HES_Refund);
break;
case LANGUAGE_DE:
itemIcon = tempIcon = hud_element_create(&HES_Refund_de);
break;
case LANGUAGE_FR:
itemIcon = tempIcon = hud_element_create(&HES_Refund_fr);
break;
case LANGUAGE_ES:
itemIcon = tempIcon = hud_element_create(&HES_Refund_es);
break;
}
hud_element_set_render_pos(tempIcon, iconX + 36, iconY - 63);
#else
itemIcon = hud_element_create(&HES_Refund);
hud_element_set_render_pos(itemIcon, iconX + 36, iconY - 63);
#endif
}
script->varTable[0] = sleepTime;

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@ -40,6 +40,7 @@ API_CALLABLE(N(ShowFlowerRecoveryFX)) {
return ApiStatus_DONE2;
}
#if !VERSION_PAL
#include "common/AddHP.inc.c"
API_CALLABLE(N(func_802A1450_7309F0)) {
@ -71,12 +72,17 @@ API_CALLABLE(N(AddFP)) {
return ApiStatus_DONE2;
}
#endif
API_CALLABLE(N(func_802A14F0_730A90)) {
ItemData* item = &gItemTable[ITEM_ELECTRO_POP];
PlayerData* playerData = &gPlayerData;
#if VERSION_PAL
playerData->curFP += item->potencyB;
#else
playerData->curFP += item->potencyA;
#endif
if (playerData->curFP > playerData->curMaxFP) {
playerData->curFP = playerData->curMaxFP;
}
@ -107,7 +113,9 @@ EvtScript N(EVS_UseItem) = {
EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2)
EVT_ADD(LVar1, 25)
EVT_CALL(ShowStartRecoveryShimmer, LVar0, LVar1, LVar2, LVar3)
#if !VERSION_PAL
EVT_CALL(N(AddFP), LVar3)
#endif
EVT_WAIT(10)
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_ThumbsUp)
EVT_WAIT(30)

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@ -198,6 +198,7 @@ API_CALLABLE(N(ShowFlowerRecoveryFX)) {
return ApiStatus_DONE2;
}
#if !VERSION_PAL
#include "common/AddHP.inc.c"
#include "common/AddFP.inc.c"
@ -214,6 +215,7 @@ API_CALLABLE(N(func_802A1A40_731D40)) {
return ApiStatus_DONE2;
}
#endif
API_CALLABLE(N(func_802A1A8C_731D8C)) {
ItemData* item = &gItemTable[ITEM_KOOKY_COOKIE];
@ -280,7 +282,9 @@ EvtScript N(EVS_UseItem) = {
EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2)
EVT_ADD(LVar1, 25)
EVT_CALL(ShowStartRecoveryShimmer, LVar0, LVar1, LVar2, LVar3)
#if !VERSION_PAL
EVT_CALL(N(AddFP), LVar3)
#endif
EVT_WAIT(10)
EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario1_ThumbsUp)
EVT_WAIT(30)

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@ -1054,15 +1054,20 @@ EvtScript N(bomb) = {
EVT_CALL(SetGoalToTarget, ACTOR_PARTNER)
EVT_CALL(AddGoalPos, ACTOR_PARTNER, -40, 0, 0)
EVT_END_SWITCH
EVT_CALL(MoveBattleCamOver, 60)
EVT_CALL(MoveBattleCamOver, 60 * DT)
EVT_CALL(GetMenuSelection, LVar0, LVar1, LVar2)
EVT_SWITCH(LVar2)
EVT_CASE_EQ(MOVE_BOMB)
EVT_CALL(action_command_bomb_start, 0, 57, 3, 0)
EVT_CALL(action_command_bomb_start, 0, 57 * DT, 3, 0)
EVT_CASE_EQ(MOVE_POWER_BOMB)
EVT_CALL(action_command_bomb_start, 0, 72, 3, 1)
#if VERSION_PAL
// 72 * DT = 60
EVT_CALL(action_command_bomb_start, 0, 59, 3, 1)
#else
EVT_CALL(action_command_bomb_start, 0, 72 * DT, 3, 1)
#endif
EVT_CASE_EQ(MOVE_MEGA_BOMB)
EVT_CALL(action_command_bomb_start, 0, 87, 3, 2)
EVT_CALL(action_command_bomb_start, 0, 87 * DT, 3, 2)
EVT_END_SWITCH
EVT_CALL(PlaySoundAtActor, ACTOR_PARTNER, SOUND_287)
EVT_CHILD_THREAD
@ -1071,23 +1076,23 @@ EvtScript N(bomb) = {
EVT_CALL(GetMenuSelection, LVar0, LVar1, LVar2)
EVT_SWITCH(LVar2)
EVT_CASE_EQ(MOVE_BOMB)
EVT_SET(LVar0, 45)
EVT_SET(LVar0, 45 * DT)
EVT_CASE_EQ(MOVE_POWER_BOMB)
EVT_SET(LVar0, 50)
EVT_SET(LVar0, 50 * DT)
EVT_CASE_EQ(MOVE_MEGA_BOMB)
EVT_SET(LVar0, 50)
EVT_SET(LVar0, 50 * DT)
EVT_END_SWITCH
EVT_CALL(RunToGoal, ACTOR_PARTNER, 45)
EVT_CALL(RunToGoal, ACTOR_PARTNER, 45 * DT)
EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleBombette_AboutToExplode)
EVT_CALL(SetActorVar, ACTOR_SELF, 0, 0)
EVT_END_CHILD_THREAD
EVT_SWITCH(LVar2)
EVT_CASE_EQ(MOVE_BOMB)
EVT_SET(LVar0, 45)
EVT_SET(LVar0, 45 * DT)
EVT_CASE_EQ(MOVE_POWER_BOMB)
EVT_SET(LVar0, 50)
EVT_SET(LVar0, 50 * DT)
EVT_CASE_EQ(MOVE_MEGA_BOMB)
EVT_SET(LVar0, 50)
EVT_SET(LVar0, 50 * DT)
EVT_END_SWITCH
EVT_WAIT(LVar0)
EVT_CALL(GetMenuSelection, LVar0, LVar1, LVar2)
@ -1098,11 +1103,11 @@ EvtScript N(bomb) = {
EVT_CALL(StopSound, SOUND_287)
EVT_SWITCH(LVar2)
EVT_CASE_EQ(MOVE_BOMB)
EVT_SET(LVar0, 7)
EVT_SET(LVar0, 6 * DT + 1)
EVT_CASE_EQ(MOVE_POWER_BOMB)
EVT_SET(LVar0, 12)
EVT_SET(LVar0, 12 * DT)
EVT_CASE_EQ(MOVE_MEGA_BOMB)
EVT_SET(LVar0, 20)
EVT_SET(LVar0, 20 * DT)
EVT_END_SWITCH
EVT_LOOP(LVar0)
EVT_CALL(SetActorDispOffset, ACTOR_PARTNER, EVT_FLOAT(0.5), 0, 0)

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@ -468,15 +468,15 @@ EvtScript N(smack) = {
EVT_SWITCH(LVar2)
EVT_CASE_EQ(MOVE_SMACK1)
EVT_CALL(SetupMashMeter, 4, 40, 70, 99, 100, 0)
EVT_SET(LVarB, 60)
EVT_SET(LVarB, 60 * DT)
EVT_SET(LVarC, 1)
EVT_CASE_EQ(MOVE_SMACK2)
EVT_CALL(SetupMashMeter, 5, 35, 60, 80, 99, 100)
EVT_SET(LVarB, 60)
EVT_SET(LVarB, 60 * DT)
EVT_SET(LVarC, 1)
EVT_CASE_EQ(MOVE_SMACK3)
EVT_CALL(SetupMashMeter, 5, 35, 60, 80, 99, 100)
EVT_SET(LVarB, 60)
EVT_SET(LVarB, 60 * DT)
EVT_SET(LVarC, 1)
EVT_END_SWITCH
EVT_WAIT(10)
@ -790,12 +790,12 @@ EvtScript N(spook) = {
EVT_CALL(SetActorDispOffset, ACTOR_PARTNER, 0, 0, 0)
EVT_END_THREAD
EVT_CALL(N(AverageSpookChance))
EVT_CALL(action_command_spook_start, 0, 87, 3, LVar0)
EVT_CALL(action_command_spook_start, 0, 87 * DT, 3, LVar0)
EVT_CALL(GetActionResult, LVar1)
EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleBow_Conceal)
EVT_SET(LVar1, 0)
EVT_SET(LVar2, 0)
EVT_LOOP(90)
EVT_LOOP(90 * DT)
EVT_SWITCH(LVar1)
EVT_CASE_GT(80)
EVT_IF_EQ(LVar2, 7)
@ -989,7 +989,7 @@ EvtScript N(fanSmack) = {
EVT_CALL(action_command_smack_init)
EVT_CALL(SetActionHudPrepareTime, 0)
EVT_CALL(SetupMashMeter, 5, 35, 60, 80, 99, 100)
EVT_SET(LVarB, 90)
EVT_SET(LVarB, 90 * DT)
EVT_SET(LVarC, 2)
EVT_WAIT(10)
EVT_THREAD

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@ -553,34 +553,34 @@ EvtScript N(shellToss) = {
EVT_BREAK_LOOP
EVT_END_IF
EVT_END_LOOP
EVT_CALL(action_command_hammer_start, 0, 47, 3)
EVT_CALL(action_command_hammer_start, 0, 50 * DT - 3, 3)
EVT_CALL(SetActionResult, 0)
EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleKooper_ShellSpinSlowest)
EVT_CALL(PlaySoundAtActor, ACTOR_PARTNER, SOUND_200C)
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_59)
EVT_SET(LVar9, 0)
EVT_SET(LVar1, 0)
EVT_LOOP(50)
EVT_LOOP(50 * DT)
EVT_WAIT(1)
EVT_SWITCH(LVar9)
EVT_CASE_LT(20)
EVT_CASE_LT(20 * DT)
EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleKooper_ShellSpinSlowest)
EVT_CASE_EQ(20)
EVT_CASE_EQ(20 * DT)
EVT_CALL(GetActorPos, ACTOR_PARTNER, LVar4, LVar5, LVar6)
EVT_PLAY_EFFECT(EFFECT_SMOKE_IMPACT, 1, LVar4, LVar5, LVar6, 32, 4, 0, 10, 0)
EVT_CASE_LT(30)
EVT_CASE_LT(30 * DT)
EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleKooper_ShellSpinSlower)
EVT_CASE_EQ(30)
EVT_CASE_EQ(30 * DT)
EVT_CALL(GetActorPos, ACTOR_PARTNER, LVar4, LVar5, LVar6)
EVT_PLAY_EFFECT(EFFECT_SMOKE_IMPACT, 1, LVar4, LVar5, LVar6, 32, 4, 0, 10, 0)
EVT_CASE_LT(40)
EVT_CASE_LT(40 * DT)
EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleKooper_ShellSpinFaster)
EVT_CASE_EQ(40)
EVT_CASE_EQ(40 * DT)
EVT_CALL(GetActorPos, ACTOR_PARTNER, LVar4, LVar5, LVar6)
EVT_PLAY_EFFECT(EFFECT_SMOKE_IMPACT, 1, LVar4, LVar5, LVar6, 32, 4, 0, 10, 0)
EVT_CASE_LT(50)
EVT_CASE_LT(50 * DT)
EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleKooper_ShellSpinFastest)
EVT_CASE_EQ(50)
EVT_CASE_EQ(50 * DT)
EVT_CALL(GetActorPos, ACTOR_PARTNER, LVar4, LVar5, LVar6)
EVT_PLAY_EFFECT(EFFECT_SMOKE_IMPACT, 1, LVar4, LVar5, LVar6, 32, 4, 0, 10, 0)
EVT_END_SWITCH
@ -600,16 +600,16 @@ EvtScript N(shellToss) = {
EVT_WAIT(1)
EVT_SETF(LVarA, EVT_FLOAT(8.0))
EVT_SWITCH(LVar9)
EVT_CASE_LT(20)
EVT_CASE_LT(20 * DT)
EVT_SETF(LVarA, EVT_FLOAT(10.0))
EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleKooper_ShellSpinSlowest)
EVT_CASE_LT(30)
EVT_CASE_LT(30 * DT)
EVT_SETF(LVarA, EVT_FLOAT(12.0))
EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleKooper_ShellSpinSlower)
EVT_CASE_LT(40)
EVT_CASE_LT(40 * DT)
EVT_SETF(LVarA, EVT_FLOAT(14.0))
EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleKooper_ShellSpinFaster)
EVT_CASE_LT(50)
EVT_CASE_LT(50 * DT)
EVT_SETF(LVarA, EVT_FLOAT(16.0))
EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleKooper_ShellSpinFastest)
EVT_END_SWITCH
@ -884,8 +884,8 @@ EvtScript N(dizzyShell) = {
EVT_WAIT(15)
EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleKooper_ShellSpinSlowest)
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_59)
EVT_CALL(MoveBattleCamOver, 75)
EVT_SET(LVarD, 75)
EVT_CALL(MoveBattleCamOver, 75 * DT)
EVT_SET(LVarD, 75 * DT)
EVT_SET(LVarA, LVarD)
EVT_ADD(LVarA, -3)
EVT_CALL(battle_partner_kooper_AverageTargetDizzyChance)
@ -903,13 +903,13 @@ EvtScript N(dizzyShell) = {
EVT_WAIT(1)
EVT_CALL(GetActionResult, LVar0)
EVT_SWITCH(LVar0)
EVT_CASE_LT(20)
EVT_CASE_LT(20 * DT)
EVT_SET(LVarA, EVT_FLOAT(10.0))
EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleKooper_ShellSpinSlowest)
EVT_CASE_LT(40)
EVT_CASE_LT(40 * DT)
EVT_SET(LVarA, EVT_FLOAT(12.0))
EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleKooper_ShellSpinSlower)
EVT_CASE_LT(60)
EVT_CASE_LT(60 * DT)
EVT_SET(LVarA, EVT_FLOAT(14.0))
EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleKooper_ShellSpinFaster)
EVT_CASE_DEFAULT
@ -917,16 +917,16 @@ EvtScript N(dizzyShell) = {
EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleKooper_ShellSpinFastest)
EVT_END_SWITCH
EVT_SWITCH(LVarD)
EVT_CASE_EQ(10)
EVT_CASE_EQ(10 * DT)
EVT_CALL(GetActorPos, ACTOR_PARTNER, LVar4, LVar5, LVar6)
EVT_PLAY_EFFECT(EFFECT_SMOKE_IMPACT, 1, LVar4, LVar5, LVar6, 32, 4, 0, 10, 0)
EVT_CASE_EQ(20)
EVT_CASE_EQ(20 * DT)
EVT_CALL(GetActorPos, ACTOR_PARTNER, LVar4, LVar5, LVar6)
EVT_PLAY_EFFECT(EFFECT_SMOKE_IMPACT, 1, LVar4, LVar5, LVar6, 32, 4, 0, 10, 0)
EVT_CASE_EQ(40)
EVT_CASE_EQ(40 * DT)
EVT_CALL(GetActorPos, ACTOR_PARTNER, LVar4, LVar5, LVar6)
EVT_PLAY_EFFECT(EFFECT_SMOKE_IMPACT, 1, LVar4, LVar5, LVar6, 32, 4, 0, 10, 0)
EVT_CASE_EQ(60)
EVT_CASE_EQ(60 * DT)
EVT_CALL(GetActorPos, ACTOR_PARTNER, LVar4, LVar5, LVar6)
EVT_PLAY_EFFECT(EFFECT_SMOKE_IMPACT, 1, LVar4, LVar5, LVar6, 32, 4, 0, 10, 0)
EVT_END_SWITCH
@ -1056,8 +1056,8 @@ EvtScript N(fireShell) = {
EVT_WAIT(15)
EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleKooper_ShellSpinSlowest)
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_59)
EVT_CALL(MoveBattleCamOver, 75)
EVT_SET(LVarD, 75)
EVT_CALL(MoveBattleCamOver, 75 * DT)
EVT_SET(LVarD, 75 * DT)
EVT_SET(LVarC, LVarD)
EVT_ADD(LVarC, -3)
EVT_CALL(action_command_fire_shell_start, 0, LVarC, 3)
@ -1081,36 +1081,36 @@ EvtScript N(fireShell) = {
EVT_WAIT(1)
EVT_CALL(GetActionResult, LVar0)
EVT_SWITCH(LVar0)
EVT_CASE_GE(80)
EVT_CASE_GE(80 * DT)
EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleKooper_ShellSpinFastest)
EVT_SET(LVar9, 80)
EVT_SET(LVar9, 80 * DT)
EVT_SET(LVar7, 8)
EVT_IF_NE(LVar6, LVar7)
EVT_CALL(func_8026EA7C, ACTOR_PARTNER, -1, 15)
EVT_CALL(func_8026EBF8, ACTOR_PARTNER, -1, LVar6, LVar7, 1, 10, 1000, 10, 0, 0)
EVT_SET(LVar6, LVar7)
EVT_END_IF
EVT_CASE_GE(60)
EVT_CASE_GE(60 * DT)
EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleKooper_ShellSpinFaster)
EVT_SET(LVar9, 60)
EVT_SET(LVar9, 60 * DT)
EVT_SET(LVar7, 7)
EVT_IF_NE(LVar6, LVar7)
EVT_CALL(func_8026EA7C, ACTOR_PARTNER, -1, 15)
EVT_CALL(func_8026EBF8, ACTOR_PARTNER, -1, LVar6, LVar7, 1, 10, 1000, 10, 0, 0)
EVT_SET(LVar6, LVar7)
EVT_END_IF
EVT_CASE_GE(40)
EVT_CASE_GE(40 * DT)
EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleKooper_ShellSpinSlower)
EVT_SET(LVar9, 40)
EVT_SET(LVar9, 40 * DT)
EVT_SET(LVar7, 6)
EVT_IF_NE(LVar6, LVar7)
EVT_CALL(func_8026EA7C, ACTOR_PARTNER, -1, 15)
EVT_CALL(func_8026EBF8, ACTOR_PARTNER, -1, LVar6, LVar7, 1, 10, 1000, 10, 0, 0)
EVT_SET(LVar6, LVar7)
EVT_END_IF
EVT_CASE_GE(20)
EVT_CASE_GE(20 * DT)
EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleKooper_ShellSpinSlowest)
EVT_SET(LVar9, 35)
EVT_SET(LVar9, 35 * DT)
EVT_SET(LVar7, 5)
EVT_IF_NE(LVar6, LVar7)
EVT_CALL(func_8026EA7C, ACTOR_PARTNER, -1, 15)
@ -1119,7 +1119,7 @@ EvtScript N(fireShell) = {
EVT_END_IF
EVT_CASE_DEFAULT
EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleKooper_ShellSpinSlowest)
EVT_SET(LVar9, 30)
EVT_SET(LVar9, 30 * DT)
EVT_SET(LVar7, 0)
EVT_IF_NE(LVar6, LVar7)
EVT_CALL(func_8026EA7C, ACTOR_PARTNER, -1, 15)
@ -1135,16 +1135,16 @@ EvtScript N(fireShell) = {
EVT_END_IF
EVT_CALL(ModifyActorDecoration, ACTOR_PARTNER, -1, 0, LVar8, LVar8, 255, 0)
EVT_SWITCH(LVarD)
EVT_CASE_EQ(10)
EVT_CASE_EQ(10 * DT)
EVT_CALL(GetActorPos, ACTOR_PARTNER, LVar3, LVar4, LVar5)
EVT_PLAY_EFFECT(EFFECT_SMOKE_IMPACT, 1, LVar3, LVar4, LVar5, 32, 4, 0, 10, 0)
EVT_CASE_EQ(20)
EVT_CASE_EQ(20 * DT)
EVT_CALL(GetActorPos, ACTOR_PARTNER, LVar3, LVar4, LVar5)
EVT_PLAY_EFFECT(EFFECT_SMOKE_IMPACT, 1, LVar3, LVar4, LVar5, 32, 4, 0, 10, 0)
EVT_CASE_EQ(40)
EVT_CASE_EQ(40 * DT)
EVT_CALL(GetActorPos, ACTOR_PARTNER, LVar3, LVar4, LVar5)
EVT_PLAY_EFFECT(EFFECT_SMOKE_IMPACT, 1, LVar3, LVar4, LVar5, 32, 4, 0, 10, 0)
EVT_CASE_EQ(60)
EVT_CASE_EQ(60 * DT)
EVT_CALL(GetActorPos, ACTOR_PARTNER, LVar3, LVar4, LVar5)
EVT_PLAY_EFFECT(EFFECT_SMOKE_IMPACT, 1, LVar3, LVar4, LVar5, 32, 4, 0, 10, 0)
EVT_END_SWITCH

View File

@ -459,7 +459,7 @@ API_CALLABLE(N(SpinyFlipActionCommand)) {
if (sAimingTimer != 0) {
sAimingTimer--;
} else {
sAimingTimer = 80;
sAimingTimer = (s32)(80 * DT);
hud_element_set_script(hudStick, &HES_StickTapRight);
sfx_play_sound_at_position(SOUND_312, SOUND_SPACE_MODE_0, 0.0f, 0.0f, 0.0f);
script->functionTemp[0] = 2;
@ -846,10 +846,10 @@ EvtScript N(spinyFlip) = {
EVT_ADD(LVar0, 8)
EVT_ADD(LVar1, 40)
EVT_ADD(LVar2, 5)
EVT_PLAY_EFFECT(EFFECT_ENERGY_IN_OUT, 0, LVar0, LVar1, LVar2, EVT_FLOAT(1.0), 80, 0)
EVT_PLAY_EFFECT(EFFECT_ENERGY_IN_OUT, 0, LVar0, LVar1, LVar2, EVT_FLOAT(1.0), 80 * DT, 0)
EVT_CALL(SetActorVar, ACTOR_PARTNER, 0, 1)
EVT_THREAD
EVT_LOOP(40)
EVT_LOOP(40 * DT)
EVT_CALL(SetActorDispOffset, ACTOR_PARTNER, 1, 0, 0)
EVT_CALL(SetPartDispOffset, ACTOR_PARTNER, 2, 1, 0, 0)
EVT_WAIT(1)
@ -968,11 +968,11 @@ EvtScript N(spinySurge) = {
EVT_CALL(GetActorLevel, ACTOR_PARTNER, LVar0)
EVT_SWITCH(LVar0)
EVT_CASE_EQ(0)
EVT_SET(LVarA, 60)
EVT_SET(LVarA, 60 * DT)
EVT_CASE_EQ(1)
EVT_SET(LVarA, 60)
EVT_SET(LVarA, 60 * DT)
EVT_CASE_EQ(2)
EVT_SET(LVarA, 60)
EVT_SET(LVarA, 60 * DT)
EVT_END_SWITCH
EVT_SET(LVarB, LVarA)
EVT_ADD(LVarB, -3)
@ -1336,6 +1336,14 @@ enum {
STATE_EXHALE = 1,
};
#if VERSION_PAL
#define CONST_1 140
#define CONST_2 152
#else
#define CONST_1 165
#define CONST_2 177
#endif
API_CALLABLE(N(ProcessHurricane)) {
BattleStatus* battleStatus = &gBattleStatus;
Actor* partner = battleStatus->partnerActor;
@ -1367,7 +1375,7 @@ API_CALLABLE(N(ProcessHurricane)) {
switch (script->functionTemp[0]) {
case 0:
partner->state.angle = 0.0f;
partner->state.moveTime = 165;
partner->state.moveTime = CONST_1;
partner->state.moveArcAmplitude = 0;
sIsHurricaneActive = TRUE;
D_8023D338 = 255;
@ -1381,7 +1389,7 @@ API_CALLABLE(N(ProcessHurricane)) {
effect->data.huffPuffBreath->envG = 240;
effect->data.huffPuffBreath->envB = 240;
hurricaneState->unk_54 = 177;
hurricaneState->unk_54 = CONST_2;
hurricaneState->breathSizeIncrease = 0;
hurricaneState->unk_46 = 0;
hurricaneState->state = 0;
@ -1700,21 +1708,21 @@ EvtScript N(hurricane) = {
EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleLakilester_Idle)
EVT_WAIT(15)
EVT_CALL(N(InitHurricane))
EVT_CALL(action_command_hurricane_start, 0, 147, 3, LVar0)
EVT_CALL(action_command_hurricane_start, 0, 147 * DT, 3, LVar0)
EVT_CALL(SetBattleFlagBits, BS_FLAGS1_4000, FALSE)
EVT_CALL(SetActorRotationOffset, ACTOR_PARTNER, 0, 20, 0)
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_19)
EVT_CALL(SetBattleCamTarget, 35, 54, 0)
EVT_CALL(SetBattleCamOffsetZ, 0)
EVT_CALL(SetBattleCamZoom, 430)
EVT_CALL(MoveBattleCamOver, 150)
EVT_CALL(MoveBattleCamOver, 150 * DT)
EVT_CALL(func_8024ECF8, 0, 0, 1)
EVT_CALL(PlaySoundAtActor, ACTOR_PARTNER, SOUND_288)
EVT_THREAD
EVT_CALL(N(ProcessHurricane))
EVT_END_THREAD
EVT_WAIT(2)
EVT_LOOP(150)
EVT_LOOP(150 * DT)
EVT_CALL(N(IsHurricaneActive))
EVT_IF_EQ(LVar0, 0)
EVT_BREAK_LOOP

View File

@ -187,7 +187,11 @@ API_CALLABLE(N(ShellShotActionCommand)) {
state->angle = state->unk_18.x + rand_int(state->unk_18.y - state->unk_18.x - 2.0f);
hudTargetRotation = 0;
shellShotTimer = 90;
#if VERSION_PAL
state->velocity = 4.0f;
#else
state->velocity = 3.0f;
#endif
battleStatus->unk_86 = 0;
action_command_init_status();
func_80269118();
@ -1140,14 +1144,14 @@ EvtScript N(airLift) = {
EVT_CALL(PartnerTestEnemy, LVar0, DAMAGE_TYPE_AIR_LIFT, SUPPRESS_EVENT_SPIKY_FRONT, 0, 0, BS_FLAGS1_10 | BS_FLAGS1_SP_EVT_ACTIVE)
EVT_CALL(N(AirLiftChance))
EVT_IF_NE(LVar0, -1)
EVT_CALL(action_command_air_lift_start, 0, 87, 3, 0)
EVT_CALL(action_command_air_lift_start, 0, 87 * DT, 3, 0)
EVT_CALL(SetBattleFlagBits, BS_FLAGS1_4000, FALSE)
EVT_CHILD_THREAD
EVT_WAIT(1)
EVT_CALL(GetActionResult, LVar1)
EVT_DIV(LVar1, 10)
EVT_ADD(LVar1, 1)
EVT_LOOP(88)
EVT_LOOP(88 * DT)
EVT_CALL(GetActionResult, LVar0)
EVT_SET(LVar2, LVar1)
EVT_MUL(LVar2, 10)
@ -1160,7 +1164,7 @@ EvtScript N(airLift) = {
EVT_WAIT(1)
EVT_END_LOOP
EVT_END_CHILD_THREAD
EVT_WAIT(90)
EVT_WAIT(90 * DT)
EVT_CALL(GetActionSuccessCopy, LVar0)
EVT_ELSE
EVT_CALL(CloseActionCommandInfo)
@ -1213,7 +1217,7 @@ EvtScript N(airRaid) = {
EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleParakarry_Run)
EVT_CALL(FlyToGoal, ACTOR_PARTNER, 15, -2, EASING_LINEAR)
EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleParakarry_Idle)
EVT_CALL(action_command_air_raid_start, 0, 90, 3)
EVT_CALL(action_command_air_raid_start, 0, 90 * DT, 3)
EVT_CALL(SetBattleFlagBits, BS_FLAGS1_4000, FALSE)
EVT_WAIT(2)
EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleParakarry_PreDive)

View File

@ -958,9 +958,9 @@ EvtScript N(squirt) = {
EVT_CALL(N(SetSquirtAngle))
EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleSushie_Inhale)
EVT_CALL(AddBattleCamZoom, -80)
EVT_CALL(MoveBattleCamOver, 90)
EVT_CALL(action_command_squirt_start, 0, 87, 3)
EVT_LOOP(90)
EVT_CALL(MoveBattleCamOver, 90 * DT)
EVT_CALL(action_command_squirt_start, 0, 87 * DT, 3)
EVT_LOOP(90 * DT)
EVT_CALL(GetActionResult, LVar0)
EVT_IF_EQ(LVar0, 0)
EVT_CALL(GetActorScale, ACTOR_SELF, LVar0, LVar1, LVar2)

View File

@ -983,23 +983,23 @@ EvtScript N(powerShock) = {
EVT_CALL(MoveBattleCamOver, 80)
EVT_CALL(N(WattFXDisable))
EVT_CALL(N(TargetParalyzeChance))
EVT_CALL(action_command_power_shock_start, 0, 72, 3, LVar0)
EVT_CALL(action_command_power_shock_start, 0, 75 * DT - 3, 3, LVar0)
EVT_CALL(GetActorPos, ACTOR_PARTNER, LVar0, LVar1, LVar2)
EVT_ADD(LVar1, 15)
EVT_ADD(LVar2, 5)
EVT_PLAY_EFFECT(EFFECT_SNAKING_STATIC, 0, LVar0, LVar1, LVar2, EVT_FLOAT(1.0), 75, 0)
EVT_PLAY_EFFECT(EFFECT_SNAKING_STATIC, 0, LVar0, LVar1, LVar2, EVT_FLOAT(1.0), 75 * DT, 0)
EVT_CALL(N(UnkBackgroundFunc3))
EVT_SET(LVar9, 0)
EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleWatt_StrainBigger)
EVT_CALL(func_8026EA7C, ACTOR_SELF, 1, 10)
EVT_THREAD
EVT_LOOP(75)
EVT_LOOP(75 * DT)
EVT_ADD(LVar9, 3)
EVT_CALL(N(SetBackgroundAlpha), LVar9)
EVT_WAIT(1)
EVT_END_LOOP
EVT_END_THREAD
EVT_WAIT(75)
EVT_WAIT(75 * DT)
EVT_CALL(func_8026EA7C, ACTOR_SELF, 1, 9)
EVT_CALL(PlaySoundAtActor, ACTOR_PARTNER, SOUND_28A)
EVT_THREAD
@ -1106,9 +1106,9 @@ EvtScript N(8023AE8C) = {
EVT_WAIT(1)
EVT_CALL(SetActorYaw, ACTOR_PARTNER, 180)
EVT_WAIT(10)
EVT_CALL(action_command_water_block_start, 0, 100, 3)
EVT_CALL(action_command_water_block_start, 0, 100 * DT, 3)
EVT_CALL(AddBattleCamZoom, -75)
EVT_CALL(MoveBattleCamOver, 100)
EVT_CALL(MoveBattleCamOver, 100 * DT)
EVT_CALL(func_8024ECF8, 0, 0, 1)
EVT_THREAD
EVT_CALL(EnableActorBlur, ACTOR_PARTNER, 1)
@ -1189,9 +1189,9 @@ EvtScript N(8023B450) = {
EVT_WAIT(1)
EVT_CALL(SetActorYaw, ACTOR_PARTNER, 180)
EVT_WAIT(10)
EVT_CALL(action_command_water_block_start, 0, 100, 3)
EVT_CALL(action_command_water_block_start, 0, 100 * DT, 3)
EVT_CALL(AddBattleCamZoom, -100)
EVT_CALL(MoveBattleCamOver, 100)
EVT_CALL(MoveBattleCamOver, 100 * DT)
EVT_CALL(func_8024ECF8, 0, 0, 1)
EVT_THREAD
EVT_CALL(EnableActorBlur, ACTOR_PARTNER, 1)
@ -1270,29 +1270,29 @@ EvtScript N(megaShock) = {
EVT_CALL(N(UnkBackgroundFunc3))
EVT_SET(LVar9, 0)
EVT_THREAD
EVT_LOOP(75)
EVT_LOOP(75 * DT)
EVT_ADD(LVar9, 3)
EVT_CALL(N(SetBackgroundAlpha), LVar9)
EVT_WAIT(1)
EVT_END_LOOP
EVT_END_THREAD
EVT_CALL(N(AverageTargetParalyzeChance))
EVT_CALL(action_command_mega_shock_start, 0, 87, 3, LVar0)
EVT_CALL(action_command_mega_shock_start, 0, 87 * DT, 3, LVar0)
EVT_CALL(GetActorPos, ACTOR_PARTNER, LVar0, LVar1, LVar2)
EVT_ADD(LVar1, 15)
EVT_ADD(LVar2, 5)
EVT_PLAY_EFFECT(EFFECT_SNAKING_STATIC, 0, LVar0, LVar1, LVar2, EVT_FLOAT(1.0), 90, 0)
EVT_PLAY_EFFECT(EFFECT_SNAKING_STATIC, 0, LVar0, LVar1, LVar2, EVT_FLOAT(1.0), 90 * DT, 0)
EVT_CALL(GetActorPos, ACTOR_PARTNER, LVar0, LVar1, LVar2)
EVT_ADD(LVar1, 12)
EVT_PLAY_EFFECT(EFFECT_RADIAL_SHIMMER, 8, LVar0, LVar1, LVar2, EVT_FLOAT(1.3), 90, 0)
EVT_PLAY_EFFECT(EFFECT_RADIAL_SHIMMER, 8, LVar0, LVar1, LVar2, EVT_FLOAT(1.3), 90 * DT, 0)
EVT_CALL(AddBattleCamZoom, -100)
EVT_CALL(MoveBattleCamOver, 90)
EVT_CALL(MoveBattleCamOver, 90 * DT)
EVT_CALL(func_8024ECF8, 0, 0, 1)
EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleWatt_StrainBigger)
EVT_CALL(func_8026EA7C, ACTOR_SELF, 1, 10)
EVT_CALL(N(WattFXDisable))
EVT_CALL(GetActionResult, LVar1)
EVT_WAIT(90)
EVT_WAIT(90 * DT)
EVT_CALL(N(SetBackgroundAlpha), 0)
EVT_THREAD
EVT_SET(LVar9, 60)

View File

@ -210,6 +210,11 @@ typedef HudElement* HudElementList[320];
extern HudScript HES_AnimatedHandPointer;
extern HudScript HES_StatusCoin;
extern HudScript HES_Refund;
#if VERSION_PAL
extern HudScript HES_Refund_de;
extern HudScript HES_Refund_fr;
extern HudScript HES_Refund_es;
#endif
extern HudScript HES_MenuTimes;
typedef struct PartnerPopupProperties {

View File

@ -192,7 +192,7 @@ EvtScript N(EVS_Main) = {
EVT_CALL(SetMotionBlurParams, 0, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 128, 10)
#if VERSION_PAL
EVT_CALL(GetLanguage, LVar0)
EVT_IF_EQ(LVar0, 3)
EVT_IF_EQ(LVar0, LANGUAGE_ES)
EVT_EXEC(N(EVS_E8CA04))
EVT_ELSE
EVT_EXEC(N(EVS_E8C6F8))

View File

@ -50,7 +50,7 @@ EvtScript N(EVS_Main) = {
#if VERSION_PAL
EVT_CALL(GetLanguage, LVar0)
EVT_SWITCH(LVar0)
EVT_IF_GE(LVar0, 2)
EVT_IF_GE(LVar0, LANGUAGE_FR) // or LANGUAGE_ES
EVT_SUB(LVar0, 2)
EVT_END_IF
EVT_CALL(SetModelTexVariant, MODEL_s, LVar0)

View File

@ -40,7 +40,7 @@ EvtScript N(EVS_Main) = {
#if VERSION_PAL
EVT_CALL(GetLanguage, LVar0)
EVT_SWITCH(LVar0)
EVT_IF_GE(LVar0, 2)
EVT_IF_GE(LVar0, LANGUAGE_FR) // or LANGUAGE_ES
EVT_SUB(LVar0, 2)
EVT_END_IF
EVT_CALL(SetModelTexVariant, MODEL_s, LVar0)

View File

@ -35,7 +35,7 @@ EvtScript N(EVS_Main) = {
#if VERSION_PAL
EVT_CALL(GetLanguage, LVar0)
EVT_SWITCH(LVar0)
EVT_IF_GE(LVar0, 2)
EVT_IF_GE(LVar0, LANGUAGE_FR) // or LANGUAGE_ES
EVT_SUB(LVar0, 2)
EVT_END_IF
EVT_CALL(SetModelTexVariant, MODEL_s, LVar0)

View File

@ -19,8 +19,8 @@ EvtScript N(EVS_Main) = {
EVT_SETUP_CAMERA_DEFAULT()
#if VERSION_PAL
EVT_CALL(GetLanguage, LVar0)
EVT_IF_EQ(LVar0, 3)
EVT_SET(LVar0, 2)
EVT_IF_EQ(LVar0, LANGUAGE_ES)
EVT_SET(LVar0, LANGUAGE_FR)
EVT_END_IF
EVT_CALL(SetModelTexVariant, MODEL_s1, LVar0)
EVT_CALL(SetModelTexVariant, MODEL_s2, LVar0)

View File

@ -38,7 +38,7 @@ EvtScript N(EVS_Main) = {
#if VERSION_PAL
EVT_CALL(GetLanguage, LVar0)
EVT_SWITCH(LVar0)
EVT_IF_GE(LVar0, 2)
EVT_IF_GE(LVar0, LANGUAGE_FR) // or LANGUAGE_ES
EVT_SUB(LVar0, 2)
EVT_END_IF
EVT_CALL(SetModelTexVariant, MODEL_s, LVar0)

View File

@ -1118,7 +1118,7 @@ EvtScript N(EVS_Quizmo_QuizMain) = {
EVT_ELSE
#if VERSION_PAL
EVT_CALL(GetLanguage, LVar0)
EVT_IF_EQ(LVar0, 1)
EVT_IF_EQ(LVar0, LANGUAGE_DE)
EVT_CALL(SetMessageText, EVT_PTR(MessagePlural_de), 1)
EVT_ELSE
EVT_CALL(SetMessageText, EVT_PTR(MessagePlural), 1)

View File

@ -330,6 +330,13 @@ API_CALLABLE(N(UseAbility)) {
playerStatus->flags |= PS_FLAG_JUMPING;
gCameras[CAM_DEFAULT].moveFlags |= CAMERA_MOVE_IGNORE_PLAYER_Y;
#if VERSION_PAL
playerStatus->gravityIntegrator[0] = 0;
playerStatus->gravityIntegrator[1] = 0;
playerStatus->gravityIntegrator[2] = 0;
playerStatus->gravityIntegrator[3] = 0;
#endif
suggest_player_anim_allow_backward(ANIM_Mario1_Jump);
N(ShellTossKickFalling) = FALSE;
sfx_play_sound_at_npc(SOUND_JUMP_2081, SOUND_SPACE_MODE_0, NPC_PARTNER);

View File

@ -5111,8 +5111,8 @@
- [0x1B, 0x000F, EntityTattle_FloorSwitch_TornadoJump]
- [0x1B, 0x0010, EntityTattle_Pipe]
- [0x1B, 0x0011, EntityTattle_PadLock]
- [0x1B, 0x0012, EntityTattle_0012]
- [0x1B, 0x0013, EntityTattle_Sign]
- [0x1B, 0x0012, EntityTattle_SignPost]
- [0x1B, 0x0013, EntityTattle_ArrowSign]
- [0x1B, 0x0014, EntityTattle_BombableRock]
- [0x1B, 0x0015, EntityTattle_Chest]
- [0x1B, 0x0016, EntityTattle_EmptyChest]
@ -5130,7 +5130,7 @@
- [0x1B, 0x0022, EntityTattle_Munchlesia]
- [0x1B, 0x0023, EntityTattle_SpinningFlower]
- [0x1B, 0x0024, EntityTattle_BulbBush]
- [0x1B, 0x0025, EntityTattle_25]
- [0x1B, 0x0025, EntityTattle_Interact]
- [0x1C, 0x0000, EnemyTattle_Goomba]
- [0x1C, 0x0001, EnemyTattle_SpikedGoomba]
- [0x1C, 0x0002, EnemyTattle_Paragoomba]

View File

@ -118,6 +118,101 @@ segments:
- [0x231990, bin]
- type: code
dir: world/partner
name: world_partner_goombario
start: 0x33FDD0
vram: 0x802BD100
subsegments:
- [0x33FDD0, c, goombario]
- [0x340910]
- type: code
dir: world/partner
name: world_partner_bombette
start: 0x340C00
vram: 0x802BD100
subsegments:
- [0x340C00, c, bombette]
- [0x342380]
- type: code
dir: world/partner
name: world_partner_parakarry
start: 0x342420
vram: 0x802BD100
subsegments:
- [0x342420, c, parakarry]
- [0x343DB0]
- type: code
dir: world/partner
name: world_partner_kooper
start: 0x343ED0
vram: 0x802BD100
subsegments:
- [0x343ED0, c, kooper]
- [0x345920]
- type: code
dir: world/partner
name: world_partner_watt
start: 0x345A30
vram: 0x802BD100
subsegments:
- [0x345A30, c, watt]
- [0x346B80]
- type: code
dir: world/partner
name: world_partner_sushie
start: 0x346C30
vram: 0x802BD100
subsegments:
- [0x346C30, c, sushie]
- [0x3498E0]
- type: code
dir: world/partner
name: world_partner_lakilester
start: 0x349A10
vram: 0x802BD100
subsegments:
- [0x349A10, c, lakilester]
- [0x34C770]
- type: code
dir: world/partner
name: world_partner_bow
start: 0x34C810
vram: 0x802BD100
subsegments:
- [0x34C810, c, bow]
- [0x34D6F0]
- type: code
dir: world/partner
name: world_partner_goompa
start: 0x34D7D0
vram: 0x802BD100
subsegments:
- [0x34D7D0, c, goompa]
- [0x34DC40]
- type: code
dir: world/partner
name: world_partner_goombaria
start: 0x34DCD0
vram: 0x802BD100
subsegments:
- [0x34DCD0, c, goombaria]
- [0x34DDC0]
- type: code
dir: world/partner
name: world_partner_twink
start: 0x34DE30
vram: 0x802BD100
subsegments:
- [0x34DE30, c, twink]
- [0x34DF20]
- type: code
start: 0x34DF90
name: world_use_item
vram: 0x802C0000
subsegments:
- [0x34DF90, c, world_use_item]
- [0x34E3A0]
###############
### Effects ###
@ -5080,7 +5175,413 @@ segments:
- [0x7314E0, c, script/dig_05]
- [0x731500]
- [0x743A60, bin]
#######################
### Battle Partners ###
#######################
- name: battle_partner_goompa
dir: battle/partner
type: code
start: 0x743A60
vram: 0x80238000
subsegments:
- [0x743A60, c, goompa]
- [0x743A60]
- name: battle_partner_goombario
dir: battle/partner
type: code
start: 0x744010
vram: 0x80238000
subsegments:
- [0x744010, c, goombario]
- [0x7451C0]
- name: battle_partner_kooper
dir: battle/partner
type: code
start: 0x748DB0
vram: 0x80238000
subsegments:
- [0x748DB0, c, kooper]
- [0x7491E0]
- name: battle_partner_bombette
dir: battle/partner
type: code
start: 0x74DC40
vram: 0x80238000
subsegments:
- [0x74DC40, c, bombette]
- [0x74E280]
- name: battle_partner_parakarry
dir: battle/partner
type: code
start: 0x752CB0
vram: 0x80238000
subsegments:
- [0x752CB0, c, parakarry]
- [0x7544C0]
- name: battle_partner_watt
dir: battle/partner
type: code
start: 0x756A20
vram: 0x80238000
subsegments:
- [0x756A20, c, watt]
- [0x7579B0, .data, watt]
- name: battle_partner_sushie
dir: battle/partner
type: code
start: 0x75ABD0
vram: 0x80238000
subsegments:
- [0x75ABD0, c, sushie]
- [0x75BAA0]
- name: battle_partner_lakilester
dir: battle/partner
type: code
start: 0x75EC40
vram: 0x80238000
subsegments:
- [0x75EC40, c, lakilester]
- [0x760E10]
- name: battle_partner_bow
dir: battle/partner
type: code
start: 0x763E20
vram: 0x80238000
subsegments:
- [0x763E20, c, bow]
- [0x764120]
- name: battle_partner_twink
dir: battle/partner
type: code
start: 0x767C20
vram: 0x80238000
subsegments:
- [0x767C20, c, twink]
- [0x767CF0]
####################
### Battle Items ###
####################
- name: mushroom
dir: battle/move/item
type: code
start: 0x768780
vram: 0x802A1000
subsegments:
- [0x768780, c, mushroom]
- [0x768E00]
- name: fire_flower
dir: battle/move/item
type: code
start: 0x769C10
vram: 0x802A1000
subsegments:
- [0x769C10, c, fire_flower]
- [0x76A090]
- name: dusty_hammer
dir: battle/move/item
type: code
start: 0x76AA00
vram: 0x802A1000
subsegments:
- [0x76AA00, c, dusty_hammer]
- start: 0x76ACC0
type: .data
name: dusty_hammer
subsegments:
- [0x76ACC0]
- [0x76B280, ci4, dusty_hammer, 32, 32]
- [0x76B480, palette, dusty_hammer]
- [0x76B4A0]
- name: pow_block
dir: battle/move/item
type: code
start: 0x76B900
vram: 0x802A1000
subsegments:
- [0x76B900, c, pow_block]
- [0x76BD20]
- name: pebble
dir: battle/move/item
type: code
start: 0x76CAA0
vram: 0x802A1000
subsegments:
- [0x76CAA0, c, pebble]
- start: 0x76CD60
type: .data
name: pebble
subsegments:
- [0x76CD60]
- [0x76D320, ci4, pebble, 32, 32]
- [0x76D520, palette, pebble]
- [0x76D540]
- name: volt_shroom
dir: battle/move/item
type: code
start: 0x76D9A0
vram: 0x802A1000
subsegments:
- [0x76D9A0, c, volt_shroom]
- [0x76DCA0]
- name: thunder_rage
dir: battle/move/item
type: code
start: 0x76E3D0
vram: 0x802A1000
subsegments:
- [0x76E3D0, c, thunder_rage]
- [0x76E8F0]
- name: snowman_doll
dir: battle/move/item
type: code
start: 0x76F0E0
vram: 0x802A1000
subsegments:
- [0x76F0E0, c, snowman_doll]
- [0x76F5A0]
- name: dried_shroom
dir: battle/move/item
type: code
start: 0x770010
vram: 0x802A1000
subsegments:
- [0x770010, c, dried_shroom]
- [0x7703D0]
- name: shooting_star
dir: battle/move/item
type: code
start: 0x770B20
vram: 0x802A1000
subsegments:
- [0x770B20, c, shooting_star]
- [0x7710F0]
- name: sleepy_sheep
dir: battle/move/item
type: code
start: 0x771A80
vram: 0x802A1000
subsegments:
- [0x771A80, c, sleepy_sheep]
- start: 0x772470
type: .data
name: sleepy_sheep
subsegments:
- [0x772470]
- [0x772A30, ci4, sleepy_sheep1, 56, 48]
- [0x772F70, palette, sleepy_sheep1]
- [0x772F90, ci4, sleepy_sheep2, 56, 48]
- [0x7734D0, palette, sleepy_sheep2]
- [0x7734F0, ci4, sleepy_sheep3, 56, 48]
- [0x773A30, palette, sleepy_sheep3]
- [0x773A50]
- name: stone_cap
dir: battle/move/item
type: code
start: 0x774A50
vram: 0x802A1000
subsegments:
- [0x774A50, c, stone_cap]
- [0x774EA0]
- name: tasty_tonic
dir: battle/move/item
type: code
start: 0x775530
vram: 0x802A1000
subsegments:
- [0x775530, c, tasty_tonic]
- [0x775890]
- name: thunder_bolt
dir: battle/move/item
type: code
start: 0x7760F0
vram: 0x802A1000
subsegments:
- [0x7760F0, c, thunder_bolt]
- [0x776610]
- name: ultra_shroom
dir: battle/move/item
type: code
start: 0x776DB0
vram: 0x802A1000
subsegments:
- [0x776DB0, c, ultra_shroom]
- [0x777170]
- name: unknown_item
dir: battle/move/item
type: code
start: 0x7778F0
vram: 0x802A1000
subsegments:
- [0x7778F0, c, unknown_item]
- [0x777CB0]
- name: super_soda
dir: battle/move/item
type: code
start: 0x778410
vram: 0x802A1000
subsegments:
- [0x778410, c, super_soda]
- [0x7789C0]
- name: hustle_drink
dir: battle/move/item
type: code
start: 0x779710
vram: 0x802A1000
subsegments:
- [0x779710, c, hustle_drink]
- [0x779A70]
- name: stop_watch
dir: battle/move/item
type: code
start: 0x77A600
vram: 0x802A1000
subsegments:
- [0x77A600, c, stop_watch]
- [0x77A9E0]
- name: dizzy_dial
dir: battle/move/item
type: code
start: 0x77B1C0
vram: 0x802A1000
subsegments:
- [0x77B1C0, c, dizzy_dial]
- [0x77B610]
- name: please_come_back
dir: battle/move/item
type: code
start: 0x77BF10
vram: 0x802A1000
subsegments:
- [0x77BF10, c, please_come_back]
- [0x77C1D0]
- name: egg_missile
dir: battle/move/item
type: code
start: 0x77C870
vram: 0x802A1000
subsegments:
- [0x77C870, c, egg_missile]
- start: 0x77CC00
type: .data
name: egg_missile
subsegments:
- [0x77CC00]
- [0x77D1C0, ci4, egg_missile1, 32, 32]
- [0x77D3C0, palette, egg_missile1]
- [0x77D3E0, ci4, egg_missile2, 32, 32]
- [0x77D5E0, palette, egg_missile2]
- [0x77D600, ci4, egg_missile3, 32, 32]
- [0x77D800, palette, egg_missile3]
- [0x77D820, ci4, egg_missile4, 32, 32]
- [0x77DA20, palette, egg_missile4]
- [0x77DA40]
- name: insecticide_herb
dir: battle/move/item
type: code
start: 0x77E180
vram: 0x802A1000
subsegments:
- [0x77E180, c, insecticide_herb]
- start: 0x77E620
type: .data
name: insecticide_herb
subsegments:
- [0x77E620]
- [0x77EBE0, ci4, insecticide_herb, 32, 32]
- [0x77EDE0, palette, insecticide_herb]
- [0x77EE00]
- name: fright_jar
dir: battle/move/item
type: code
start: 0x77F3C0
vram: 0x802A1000
subsegments:
- [0x77F3C0, c, fright_jar]
- [0x77F7A0]
- name: mystery
dir: battle/move/item
type: code
start: 0x7800E0
vram: 0x802A1000
subsegments:
- [0x7800E0, c, mystery]
- start: 0x780AB0
type: .data
name: mystery
subsegments:
- [0x780AB0]
- [0x781070, ci4, mystery, 32, 32]
- [0x781270, palette, mystery]
- [0x781290]
- name: repel_gel
dir: battle/move/item
type: code
start: 0x781720
vram: 0x802A1000
subsegments:
- [0x781720, c, repel_gel]
- [0x781A40]
- name: life_shroom
dir: battle/move/item
type: code
start: 0x782160
vram: 0x802A1000
subsegments:
- [0x782160, c, life_shroom]
- [0x7826E0]
- name: coconut
dir: battle/move/item
type: code
start: 0x7833D0
vram: 0x802A1000
subsegments:
- [0x7833D0, c, coconut]
- start: 0x783690
type: .data
name: coconut
subsegments:
- [0x783690]
- [0x783C50, ci4, coconut, 32, 32]
- [0x783E50, palette, coconut]
- [0x783E70]
- name: electro_pop
dir: battle/move/item
type: code
start: 0x7842D0
vram: 0x802A1000
subsegments:
- [0x7842D0, c, electro_pop]
- [0x7847A0]
- name: strange_cake
dir: battle/move/item
type: code
start: 0x784FB0
vram: 0x802A1000
subsegments:
- [0x784FB0, c, strange_cake]
- start: 0x785AE0
type: .data
name: strange_cake
subsegments:
- [0x785AE0]
- [0x7860A0, ci4, strange_cake1, 32, 32]
- [0x7862A0, palette, strange_cake1]
- [0x7862C0, ci4, strange_cake2, 32, 32]
- [0x7864C0, palette, strange_cake2]
- [0x7864E0, ci4, strange_cake3, 32, 32]
- [0x7866E0, palette, strange_cake3]
- [0x786700]
- name: food
dir: battle/move/item
type: code
start: 0x786CF0
vram: 0x802A1000
subsegments:
- [0x786CF0, c, food]
- [0x7873A0]
- [0x788240, bin]
- name: world_model_anim_kzn_01
dir: world/model_anim/kzn

View File

@ -1700,6 +1700,36 @@ D_8021CF40_5A3620 = 0x8021CF40; // rom:0x5F64B0
monstar_bubbles = 0x80223680; // rom:0x69B6F0
battle_area_sam2_actor_img_png = 0x8021A098; // rom:0x692108
battle_area_sam2_actor_img_pal = 0x8021A298; // rom:0x692308
battle_item_dusty_hammer_png = 0x802A1880; // rom:0x76B280
battle_item_dusty_hammer_pal = 0x802A1A80; // rom:0x76B480
battle_item_pebble_png = 0x802A1880; // rom:0x76D320
battle_item_pebble_pal = 0x802A1A80; // rom:0x76D520
battle_item_sleepy_sheep1_png = 0x802A1FB0; // rom:0x772A30
battle_item_sleepy_sheep1_pal = 0x802A24F0; // rom:0x772F70
battle_item_sleepy_sheep2_png = 0x802A2510; // rom:0x772F90
battle_item_sleepy_sheep2_pal = 0x802A2A50; // rom:0x7734D0
battle_item_sleepy_sheep3_png = 0x802A2A70; // rom:0x7734F0
battle_item_sleepy_sheep3_pal = 0x802A2FB0; // rom:0x773A30
battle_item_egg_missile1_png = 0x802A1950; // rom:0x77D1C0
battle_item_egg_missile1_pal = 0x802A1B50; // rom:0x77D3C0
battle_item_egg_missile2_png = 0x802A1B70; // rom:0x77D3E0
battle_item_egg_missile2_pal = 0x802A1D70; // rom:0x77D5E0
battle_item_egg_missile3_png = 0x802A1D90; // rom:0x77D600
battle_item_egg_missile3_pal = 0x802A1F90; // rom:0x77D800
battle_item_egg_missile4_png = 0x802A1FB0; // rom:0x77D820
battle_item_egg_missile4_pal = 0x802A21B0; // rom:0x77DA20
battle_item_insecticide_herb_png = 0x802A1A60; // rom:0x77EBE0
battle_item_insecticide_herb_pal = 0x802A1C60; // rom:0x77EDE0
battle_item_mystery_png = 0x802A1F90; // rom:0x781070
battle_item_mystery_pal = 0x802A2190; // rom:0x781270
battle_item_coconut_png = 0x802A1880; // rom:0x783C50
battle_item_coconut_pal = 0x802A1A80; // rom:0x783E50
battle_item_strange_cake1_png = 0x802A20F0; // rom:0x7860A0
battle_item_strange_cake1_pal = 0x802A22F0; // rom:0x7862A0
battle_item_strange_cake2_png = 0x802A2310; // rom:0x7862C0
battle_item_strange_cake2_pal = 0x802A2510; // rom:0x7864C0
battle_item_strange_cake3_png = 0x802A2530; // rom:0x7864E0
battle_item_strange_cake3_pal = 0x802A2730; // rom:0x7866E0
mac_01_toad_house_blanket_vtx = 0x8024B5F0; // rom:0x877F80 size:0x15E0
mac_01_toad_house_blanket_gfx = 0x8024CBD0; // rom:0x879560
mac_01_toad_house_blanket_img = 0x8024CD38; // rom:0x8796C8

View File

@ -1,5 +1,6 @@
Entity_ScriptSpring_AnimLaunch = 0x1E4;
Entity_SimpleSpring_AnimLaunch = 0x1E4;
set_time_freeze_mode = 0x80027008;
get_time_freeze_mode = 0x80027110;
start_rumble = 0x80028E88;
length2D = 0x80028F70;
@ -16,9 +17,11 @@ signF = 0x800299FC;
clamp_angle = 0x80029AA4;
get_clamped_angle_diff = 0x80029BA8;
atan2 = 0x80029C00;
get_player_normal_pitch = 0x80029DD0;
dist2D = 0x80029E54;
dist3D = 0x80029EAC;
add_vec2D_polar = 0x80029F1C;
sin_cos_rad = 0x8002A034;
sin_rad = 0x8002A0EC;
cos_rad = 0x8002A150;
sin_cos_deg = 0x8002A1B4;
@ -47,6 +50,8 @@ create_basic_npc = 0x80038D34;
create_standard_npc = 0x80038D54;
free_npc = 0x80038EBC;
get_npc_by_index = 0x80038FCC;
npc_do_other_npc_collision = 0x800394FC;
npc_try_snap_to_ground = 0x80039CD8;
npc_get_render_yaw = 0x8003A294;
npc_move_heading = 0x8003AF44;
get_npc_unsafe = 0x8003AFDC;
@ -54,17 +59,18 @@ get_npc_safe = 0x8003B038;
enable_npc_shadow = 0x8003B090;
disable_npc_shadow = 0x8003B0EC;
enable_npc_blur = 0x8003B214;
disable_npc_blur = 0x8003B29C;
set_npc_yaw = 0x8003B830;
npc_set_palswap_mode_A = 0x8003B8C0;
npc_set_palswap_1 = 0x8003B93C;
npc_set_palswap_2 = 0x8003B954;
func_8003D624 = 0x8003DB14;
spawn_surface_effects = 0x8003DB50;
spawn_surface_effects = 0x8003DB50;
init_encounter_status = 0x8003E828;
kill_enemy = 0x8003EC9C;
get_enemy = 0x8003F1D8;
get_enemy_safe = 0x8003F258;
is_starting_conversation = 0x80044644;
SetEncounterStatusFlags = 0x80044670;
IsStartingConversation = 0x800446E0;
func_80044238 = 0x80044728;
@ -106,6 +112,8 @@ func_80045838 = 0x80045D28;
func_800458CC = 0x80045DBC;
OnPlayerFled = 0x80045DF0;
SetTattleMessage = 0x80045F48;
remove_status_debuff = 0x80047D88;
remove_status_static = 0x80047E90;
remove_status_chill_out = 0x80048074;
spawn_drops = 0x80048860;
is_point_within_region = 0x800495B4;
@ -144,8 +152,9 @@ get_map_IDs_by_name = 0x8005B318;
load_asset_by_name = 0x8005B408;
initialize_collision = 0x8005B6B4;
update_collider_transform = 0x8005C144;
update_collider_transform = 0x8005C144;
get_collider_flags = 0x8005C4C8;
get_collider_center = 0x8005C530;
test_ray_colliders = 0x8005D3F0;
npc_follow_init = 0x8005E5EC;
npc_update_npc_tracking = 0x8005E6F4;
npc_follow_npc = 0x8005E84C;
@ -212,19 +221,37 @@ wMapBgName = 0x800D5DD8;
gBattleStatus = 0x800D87E0;
npc_raycast_down_around = 0x800D8EE8;
npc_raycast_down_sides = 0x800D92EC;
npc_raycast_up = 0x800D95E0;
npc_raycast_up_corners = 0x800D9998;
npc_test_move_taller_with_slipping = 0x800DA254;
npc_test_move_simple_with_slipping = 0x800DA3B4;
npc_test_move_simple_without_slipping = 0x800DA45C;
npc_test_move_complex_with_slipping = 0x800DA504;
player_raycast_below_cam_relative = 0x800DABDC;
player_raycast_up_corners = 0x800DAF54;
player_test_lateral_overlap = 0x800DB374;
clear_player_status = 0x800DC3C0;
suggest_player_anim_allow_backward = 0x800DC66C;
force_player_anim = 0x800DC6C0;
suggest_player_anim_always_forward = 0x800DC6E8;
get_xz_dist_to_player = 0x800DC7F8;
enable_player_shadow = 0x800DC820;
disable_player_shadow = 0x800DC854;
disable_player_static_collisions = 0x800DC884;
enable_player_static_collisions = 0x800DC8B0;
disable_player_input = 0x800DC8E8;
enable_player_input = 0x800DC914;
move_player = 0x800DEEE8;
gravity_use_fall_parms = 0x800DF7DC;
player_fall_distance = 0x800DFC48;
player_check_collision_below = 0x800DFC84;
phys_main_collision_below = 0x800E0EB4;
func_800E4AD8 = 0x800E1248;
phys_adjust_cam_on_landing = 0x800E1CA0;
phys_get_spin_history = 0x800E20A8;
set_action_state = 0x800E2514;
start_falling = 0x800E2740;
start_bounce_b = 0x800E27FC;
peach_force_disguise_action = 0x800E2B14;
clear_player_data = 0x800E3B10;
get_player_data = 0x800E3CD4;
@ -253,17 +280,33 @@ add_coins = 0x800E6918;
increment_max_SP = 0x800E6A0C;
set_max_SP = 0x800E6A30;
subtract_hp = 0x800E6B8C;
remove_consumable = 0x800E6CCC;
func_800EA52C = 0x800E6D7C;
switch_to_partner = 0x800E79B8;
func_800EB2A4 = 0x800E7AF4;
partner_use_ability = 0x800E7B64;
partner_get_enter_map_script = 0x800E7E88;
partner_kill_ability_script = 0x800E801C;
partner_suspend_ability_script = 0x800E8068;
partner_resume_ability_script = 0x800E80B0;
partner_walking_enable = 0x800E80F8;
partner_walking_update_player_tracking = 0x800E828C;
partner_walking_update_motion = 0x800E8390;
partner_flying_enable = 0x800E9B60;
partner_flying_update_player_tracking = 0x800E9D08;
partner_flying_update_motion = 0x800E9E20;
partner_init_put_away = 0x800EB1E4;
partner_put_away = 0x800EB208;
partner_init_get_out = 0x800EB514;
partner_get_out = 0x800EB538;
func_800EF300 = 0x800EBB50;
enable_partner_ai = 0x800EBB78;
partner_set_tether_distance = 0x800EBBE4;
partner_reset_tether_distance = 0x800EBBF4;
partner_set_goal_pos = 0x800EBC10;
func_800EF3D4 = 0x800EBC24;
partner_clear_player_tracking = 0x800EBCAC;
partner_force_player_flip_done = 0x800EBD30;
partner_enable_input = 0x800EBE50;
partner_disable_input = 0x800EBE78;
hide_popup_menu = 0x800EDC00;
@ -275,21 +318,32 @@ wPartnerHudScripts = 0x800F4330;
wDisabledPartnerHudScripts = 0x800F4370;
HES_AnimatedHandPointer = 0x80102D18;
HES_StatusCoin = 0x80106D58;
HES_Refund = 0x80107264;
HES_Refund_de = 0x8010739C;
HES_Refund_fr = 0x801074D4;
HES_Refund_es = 0x8010760C;
HES_BlueMeter = 0x801076A4;
HES_AButton = 0x801076D0;
HES_MashAButton = 0x80107728;
HES_SlowlyMashAButton = 0x801077DC;
HES_StickNeutral = 0x801079C4;
HES_StickHoldLeft = 0x801079F0;
HES_StickTapRight = 0x80107D8C;
HES_RunAwayOK = 0x80107DEC;
ui_box_corners5_png = 0x80109D00;
wPartnerNpc = 0x8010B420;
TweesterTouchingPartner = 0x8010B444;
NpcHitQueryColliderID = 0x8010B468;
gPartnerStatus = 0x8010D6B0;
gPlayerStatus = 0x8010DAC8;
gPlayerData = 0x8010DD90;
update_entities = 0x8010E1D0;
exec_entity_commandlist = 0x8010E868;
get_entity_by_index = 0x8010F0E8;
get_shadow_by_index = 0x8010F104;
get_entity_type = 0x8010F1A4;
delete_entity = 0x8010F1D0;
entity_try_partner_interaction_trigger = 0x8010F4DC;
clear_entity_data = 0x8010F7B8;
create_entity = 0x801103C4;
MakeEntity = 0x80110838;
@ -366,9 +420,12 @@ msg_get_glyph = 0x8012D480;
draw_ci_image_with_clipping = 0x8012D540;
get_item_entity = 0x8012FAF8;
clear_item_entity_data = 0x8012FB90;
make_item_entity = 0x8012FF94;
make_item_entity_nodelay = 0x80130634;
test_item_entity_position = 0x80132B68;
set_item_entity_flags = 0x80132CE8;
clear_item_entity_flags = 0x80132D28;
auto_collect_item_entity = 0x80132D50;
set_item_entity_position = 0x80132DAC;
set_screen_overlay_params_front = 0x80136928;
set_screen_overlay_params_back = 0x80136944;
@ -388,6 +445,7 @@ fold_appendGfx_component = 0x80139B10;
hud_element_clear_cache = 0x8013FCA0;
hud_element_create = 0x80140054;
hud_element_draw_clipped = 0x80143358;
hud_element_draw_without_clipping = 0x80143390;
hud_element_set_script = 0x801433AC;
hud_element_free = 0x801434A4;
hud_element_set_render_pos = 0x80143534;
@ -398,10 +456,13 @@ hud_element_clear_flags = 0x801435DC;
hud_element_set_scale = 0x801437D0;
hud_element_set_alpha = 0x80143A60;
hud_element_set_tint = 0x80143AAC;
hud_element_create_transform_A = 0x80143AD8;
hud_element_set_transform_rotation = 0x80143DD4;
clear_saved_variables = 0x80143ED0;
set_global_byte = 0x801440D0;
get_global_byte = 0x801440E8;
clear_trigger_data = 0x80144230;
get_trigger_by_id = 0x80144880;
reset_background_settings = 0x801449A8;
enable_background_wave = 0x80145DBC;
basic_window_update = 0x80146024;
@ -415,6 +476,7 @@ sfx_play_sound_with_params = 0x80148668;
sfx_stop_sound = 0x8014881C;
sfx_play_sound = 0x80148864;
sfx_play_sound_at_player = 0x80148888;
sfx_play_sound_at_npc = 0x801488B8;
sfx_play_sound_at_position = 0x8014890C;
sfx_get_spatialized_sound_params = 0x801489B4;
bgm_set_song = 0x801494C8;
@ -440,6 +502,7 @@ gBackgroundImage = 0x80200000;
interp_value_with_easing = 0x802410E4;
UseBattleCamPreset = 0x8024E5BC;
UseBattleCamPresetImmediately = 0x8024E604;
SetBattleCamParam = 0x8024E6E8;
SetBattleCamTarget = 0x8024E8AC;
SetBattleCamOffsetZ = 0x8024E9F8;
SetBattleCamYaw = 0x8024EA84;
@ -450,8 +513,17 @@ SetBattleCamZoom = 0x8024EC0C;
AddBattleCamZoom = 0x8024EC4C;
func_8024ECF8 = 0x8024EC98;
FreezeBattleCam = 0x8024ED18;
func_8024EDA4 = 0x8024ED44;
btl_set_popup_duration = 0x8024FA64;
ShowMessageBox = 0x80251474;
ShowVariableMessageBox = 0x802514CC;
IsMessageBoxDisplayed = 0x80251544;
WaitForMessageBoxDone = 0x8025158C;
SetMessageBoxDuration = 0x802515C8;
ItemDamageEnemy = 0x802528E8;
ItemSpookEnemy = 0x80252AE4;
ItemAfflictEnemy = 0x80252CFC;
ItemCheckHit = 0x80252F00;
ActorSpeak = 0x802530F0;
EndActorSpeech = 0x80253490;
ShowBattleChoice = 0x802536F8;
@ -465,7 +537,12 @@ PlaySoundAtActor = 0x80253A1C;
PlaySoundAtPart = 0x80253A90;
PlayLoopingSoundAtActor = 0x80253B34;
StopLoopingSoundAtActor = 0x80253BD8;
MakeStatusField = 0x80253D54;
save_tattle_flags = 0x80253ED0;
load_tattle_flags = 0x80254038;
MultiplyByActorScale = 0x8025419C;
MultiplyVec3ByActorScale = 0x8025429C;
ApplyShrinkFromOwner = 0x80254358;
StartRumble = 0x802543D8;
player_create_target_list = 0x80263424;
set_animation = 0x802640F4;
@ -473,19 +550,34 @@ add_xz_vec3f = 0x80264520;
play_movement_dust_effects = 0x802646E8;
get_actor_part = 0x80264854;
lookup_defense = 0x8026623C;
lookup_status_chance = 0x80266290;
inflict_status = 0x80266338;
player_team_is_ability_active = 0x802676A4;
btl_update_ko_status = 0x80267B74;
LoadItemScript = 0x802682C0;
LoadActionCommand = 0x802685B0;
action_command_init_status = 0x80268C48;
func_80269118 = 0x80269508;
func_80269160 = 0x80269550;
SetActionDifficultyTable = 0x8026958C;
SetupMashMeter = 0x802695B8;
GetActionSuccess = 0x80269684;
SetActionSuccess = 0x802696B0;
SetActionCommandMode = 0x802696DC;
GetActionCommandMode = 0x80269708;
SetActionHudPrepareTime = 0x80269734;
SetCommandAutoSuccess = 0x8026978C;
CloseActionCommandInfo = 0x80269800;
func_80269470 = 0x80269860;
ShowActionHud = 0x80269894;
GetActionSuccessCopy = 0x802698E8;
func_80269524 = 0x80269914;
func_80269550 = 0x80269940;
GetBlockResult = 0x8026996C;
GetActionResult = 0x80269998;
SetActionResult = 0x802699C4;
func_80269600 = 0x802699F0;
set_goal_pos_to_part = 0x80269B44;
get_actor = 0x8026A15C;
LoadBattleSection = 0x8026A1D4;
GetBattlePhase = 0x8026A218;
@ -501,6 +593,7 @@ CountPlayerTargets = 0x8026A53C;
ForceHomePos = 0x8026A5DC;
SetHomePos = 0x8026A6C0;
SetGoalToTarget = 0x8026A798;
SetGoalToFirstTarget = 0x8026A88C;
SetGoalPos = 0x8026A900;
SetIdleGoal = 0x8026AA1C;
AddGoalPos = 0x8026AB38;
@ -600,6 +693,7 @@ SetActorSounds = 0x8026FB30;
ResetActorSounds = 0x8026FC28;
SetPartSounds = 0x8026FDF0;
SetActorType = 0x8026FF10;
ShowShockEffect = 0x8026FFA0;
GetActorAttackBoost = 0x8026FFF4;
GetActorDefenseBoost = 0x8027005C;
BoostAttack = 0x802700C4;
@ -612,9 +706,12 @@ CopyBuffs = 0x80271550;
GetMenuSelection = 0x802737B4;
func_80273444 = 0x80273834;
PlayerFallToGoal = 0x80273C84;
PlayerRunToGoal = 0x80274054;
GetPlayerHP = 0x80274624;
DispatchDamagePlayerEvent = 0x80274D0C;
EnablePlayerBlur = 0x80274D68;
DispatchEventPlayer = 0x8027730C;
dispatch_event_actor = 0x80277550;
BindTakeTurn = 0x80278D20;
PauseTakeTurn = 0x80278D94;
ResumeTakeTurn = 0x80278E0C;
@ -631,6 +728,7 @@ RunToGoal = 0x8027A254;
IdleRunToGoal = 0x8027A654;
JumpPartTo = 0x8027A8D4;
FallPartTo = 0x8027AC44;
LandJumpPart = 0x8027AF4C;
RunPartTo = 0x8027B09C;
FlyToGoal = 0x8027BA14;
IdleFlyToGoal = 0x8027BFA8;
@ -668,17 +766,31 @@ EnableActorGlow = 0x8027DF94;
WasStatusInflicted = 0x8027E058;
CopyStatusEffects = 0x8027E0AC;
ClearStatusEffects = 0x8027E190;
dispatch_event_partner = 0x8027E270;
GetActorLevel = 0x80280138;
PartnerDamageEnemy = 0x802801A4;
PartnerAfflictEnemy = 0x802803F4;
PartnerPowerBounceEnemy = 0x80280660;
PartnerTestEnemy = 0x802808C0;
GetActionCommandResult = 0x80280BC0;
PartnerYieldTurn = 0x80280C08;
GetDamageIntensity = 0x80280C30;
LoadStarPowerScript = 0x80280D40;
DemoBattleBeginDelay = 0x80280DE8;
MakeShop = 0x80281878;
MakeShopOwner = 0x80281BF0;
CreateMapRoom = 0x80281CBC;
bActorTattles = 0x80282F88;
bActorOffsets = 0x802832D8;
CreatePushBlockGrid = 0x802832F0;
SetPushBlock = 0x8028348C;
GetPushBlock = 0x802835D0;
bMarioIdleAnims = 0x80283628;
GetGridIndexFromPos = 0x802836C8;
bMarioHideAnims = 0x80283760;
SetPushBlockFallEffect = 0x802837BC;
ItemShopInteract = 0x80284064;
D_80283EE8 = 0x802843A8;
EnterWalk = 0x80285970;
EnterWalkShort = 0x80285A70;
EnterPostPipe = 0x80285C60;
@ -694,6 +806,35 @@ ExitSplitDoubleDoor = 0x80285EAC;
EnterSplitDoubleDoor = 0x80285ED4;
BaseExitDoor = 0x80285EFC;
BaseEnterDoor = 0x802861C0;
HES_AimMarkerA = 0x802933FC;
HES_AimMarkerB = 0x80293494;
HES_AimMarkerC = 0x8029352C;
HES_AimMarkerD = 0x802935C4;
HES_AimMarkerE = 0x8029365C;
HES_AimMarkerF = 0x802936F4;
HES_AimShimmerA = 0x802938BC;
HES_AimShimmerB = 0x80293954;
HES_AimShimmerC = 0x802939EC;
HES_AimShimmerD = 0x80293A84;
HES_AimShimmerE = 0x80293B1C;
HES_AimShimmerF = 0x80293BB4;
HES_AimReticle = 0x80293D7C;
HES_AimTarget = 0x80293DB4;
HES_AimBlinkA = 0x80293DEC;
UseMystery = 0x80294490;
DoSleepHit = 0x80294C30;
D_80294720 = 0x80294D70;
DoPartnerRunAway = 0x8029514C;
DoPartnerBurnContact = 0x802952B8;
DoPartnerSpikeContact = 0x80295634;
D_80295350 = 0x802959A0;
D_80295744 = 0x80295D94;
DoPartnerRecover = 0x80296514;
DoPartnerHit = 0x80296664;
DoPartnerBurn = 0x8029686C;
D_802976E8 = 0x80297D38;
D_802977BC = 0x80297E0C;
DoPartnerBlock = 0x80297E64;
ForceNextTarget = 0x80299240;
DoNormalHit = 0x80299694;
DoBurnHit = 0x8029A720;
@ -712,13 +853,47 @@ D_8029C0A4 = 0x8029C6F4;
D_8029C12C = 0x8029C77C;
DoAirLift = 0x8029C9CC;
DoBlowAway = 0x8029CAF8;
gActionCommandStatus = 0x802A0230;
action_command_air_lift_init = 0x802A9000;
action_command_air_raid_init = 0x802A9000;
action_command_body_slam_init = 0x802A9000;
action_command_bomb_init = 0x802A9000;
action_command_dizzy_shell_init = 0x802A9000;
action_command_fire_shell_init = 0x802A9000;
action_command_hammer_init = 0x802A9000;
action_command_hurricane_init = 0x802A9000;
action_command_jump_init = 0x802A9000;
action_command_mega_shock_init = 0x802A9000;
action_command_power_shock_init = 0x802A9000;
action_command_smack_init = 0x802A9000;
action_command_spiny_surge_init = 0x802A9000;
action_command_spook_init = 0x802A9000;
action_command_squirt_init = 0x802A9000;
action_command_stop_leech_init = 0x802A9000;
action_command_tidal_wave_init = 0x802A9000;
action_command_water_block_init = 0x802A9000;
action_command_whirlwind_init = 0x802A9000;
action_command_stop_leech_start = 0x802A9110;
action_command_squirt_start = 0x802A911C;
action_command_jump_start = 0x802A9120;
action_command_tidal_wave_start = 0x802A9138;
action_command_spiny_surge_start = 0x802A916C;
action_command_bomb_start = 0x802A9170;
action_command_dizzy_shell_start = 0x802A9170;
action_command_air_raid_start = 0x802A9178;
action_command_fire_shell_start = 0x802A9178;
action_command_smack_start = 0x802A917C;
action_command_spook_start = 0x802A917C;
action_command_air_lift_start = 0x802A9184;
action_command_hurricane_start = 0x802A91A0;
action_command_mega_shock_start = 0x802A91A0;
action_command_break_free_start = 0x802A91B0;
action_command_body_slam_start = 0x802A91B8;
action_command_whirlwind_start = 0x802A91E0;
action_command_power_shock_start = 0x802A9210;
action_command_hammer_start = 0x802A9258;
action_command_water_block_start = 0x802A9398;
SpeechBubblePtr = 0x802B79A8;
Entity_CymbalPlant = 0x802BC788;
Entity_PinkFlower = 0x802BC7AC;
Entity_SpinningFlower = 0x802BC7F4;
@ -881,6 +1056,7 @@ SwitchMessage = 0x802D3AFC;
ShowChoice = 0x802D3B6C;
CloseChoice = 0x802D3BF8;
CancelMessage = 0x802D3C20;
cancel_current_message = 0x802D3C48;
SetMessageText = 0x802D3CEC;
SetMessageValue = 0x802D3D44;
HidePlayerShadow = 0x802D3DA0;
@ -924,6 +1100,21 @@ Disable8bitMario = 0x802D5B88;
func_802D2C14 = 0x802D5C14;
PlaySoundAtPlayer = 0x802D5CD8;
InitVirtualEntityList = 0x802D6398;
CreateVirtualEntity = 0x802D6474;
DeleteVirtualEntity = 0x802D6624;
SetVirtualEntityPosition = 0x802D66E0;
GetVirtualEntityPosition = 0x802D678C;
SetVirtualEntityRotation = 0x802D6840;
SetVirtualEntityScale = 0x802D68EC;
SetVirtualEntityMoveSpeed = 0x802D6998;
SetVirtualEntityJumpGravity = 0x802D69FC;
VirtualEntityMoveTo = 0x802D6A60;
VirtualEntityJumpTo = 0x802D6C58;
SetVirtualEntityFlags = 0x802D6F74;
virtual_entity_create = 0x802D720C;
virtual_entity_set_pos = 0x802D7364;
virtual_entity_set_scale = 0x802D73AC;
virtual_entity_delete_by_index = 0x802D73F4;
MakeLerp = 0x802D75B0;
UpdateLerp = 0x802D762C;
RandInt = 0x802D76B0;
@ -986,9 +1177,12 @@ SetItemFlags = 0x802DA1B4;
SetItemAlpha = 0x802DA23C;
AddCoin = 0x802DA298;
AddStarPieces = 0x802DA310;
GetItemPower = 0x802DA34C;
ShowGotItem = 0x802DA3C4;
show_start_recovery_shimmer = 0x802DA480;
show_recovery_shimmer = 0x802DA4E0;
ShowStartRecoveryShimmer = 0x802DA540;
ShowRecoveryShimmer = 0x802DA5F8;
ShowEmote = 0x802DA8C0;
RemoveEffect = 0x802DAB04;
func_802D7B10 = 0x802DAB30;
@ -996,7 +1190,6 @@ func_802D7B44 = 0x802DAB64;
SetMotionBlurParams = 0x802DAD18;
ShowSweat = 0x802DAE28;
ShowSleepBubble = 0x802DB048;
ShowSleepBubble = 0x802DB048;
SetSleepBubbleTimeLeft = 0x802DB268;
PlayEffect = 0x802DB2BC;
SetSpriteShading = 0x802DC720;
@ -1012,6 +1205,7 @@ fx_emote = 0x802DD2C0;
fx_sparkles = 0x802DD320;
fx_shape_spell = 0x802DD380;
fx_gather_energy_pink = 0x802DD3E0;
fx_smoke_ring = 0x802DD560;
fx_damage_stars = 0x802DD5C0;
fx_explosion = 0x802DD620;
fx_lens_flare = 0x802DD680;
@ -1023,8 +1217,13 @@ fx_sweat = 0x802DDBC0;
fx_sleep_bubble = 0x802DDC20;
fx_stars_orbiting = 0x802DDE60;
fx_radial_shimmer = 0x802DDFE0;
fx_ending_decals = 0x802DE040;
fx_lightning = 0x802DE100;
fx_fire_breath = 0x802DE160;
fx_bulb_glow = 0x802DE340;
fx_3D = 0x802DE3A0;
fx_fire_flower = 0x802DE460;
fx_recover = 0x802DE4C0;
fx_snowfall = 0x802DE6A0;
fx_46 = 0x802DE700;
fx_floating_rock = 0x802DE940;
@ -1033,15 +1232,25 @@ fx_quizmo_answer = 0x802DEAC0;
fx_motion_blur_flame = 0x802DEB20;
fx_energy_orb_wave = 0x802DEB80;
fx_quizmo_audience = 0x802DEC40;
fx_stat_change = 0x802DED00;
fx_snaking_static = 0x802DED60;
fx_thunderbolt_ring = 0x802DEDC0;
fx_squirt = 0x802DEE20;
fx_water_block = 0x802DEE80;
fx_water_fountain = 0x802DEF40;
fx_underwater = 0x802DEFA0;
fx_lightning_bolt = 0x802DF000;
fx_water_splash = 0x802DF060;
fx_throw_spiny = 0x802DF240;
fx_65 = 0x802DF2A0;
fx_floating_cloud_puff = 0x802DF420;
fx_energy_in_out = 0x802DF4E0;
fx_tattle_window = 0x802DF540;
fx_huff_puff_breath = 0x802DF600;
fx_cold_breath = 0x802DF660;
fx_misc_particles = 0x802DF780;
fx_static_status = 0x802DF7E0;
fx_moving_cloud = 0x802DF840;
fx_chapter_change = 0x802DFA20;
fx_ice_shard = 0x802DFA80;
fx_spirit_card = 0x802DFAE0;