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@ -101,6 +101,7 @@ INCLUDE_ASM(s32, "code_20ec0_len_5040", func_8004824C);
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INCLUDE_ASM(s32, "code_20ec0_len_5040", spawn_drops);
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// The issues here are only in the beginning where max and min are flipped
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#ifdef NON_MATCHING
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s32 get_coin_drop_amount(Enemy* enemy) {
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EncounterStatus* currentEncounter = &gCurrentEncounter;
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