Work towards fixing alignment issues (#304)

This commit is contained in:
Ethan Roseman 2021-07-09 10:34:12 -04:00 committed by GitHub
parent 9dce90da41
commit 6484e4883d
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
78 changed files with 1661 additions and 1743 deletions

View File

@ -195,3 +195,52 @@ Script N(DrinkItem) = SCRIPT({
sleep 45; sleep 45;
}); });
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_DIZZY_DIAL;
await N(UseItemWithEffect);
UseBattleCamPreset(2);
MoveBattleCamOver(20);
sleep 10;
spawn {
sleep 5;
AddBattleCamZoom(0xFFFFFF06);
MoveBattleCamOver(80);
func_8024ECF8(0, 0, 1);
sleep 80;
AddBattleCamZoom(250);
MoveBattleCamOver(3);
func_8024ECF8(0, 0, 1);
}
N(func_802A1270_727B80)();
spawn {
StartRumble(8);
ShakeCam(1, 0, 2, 1.0);
ShakeCam(1, 0, 2, 4.0);
ShakeCam(1, 0, 2, 3.0);
ShakeCam(1, 0, 2, 2.0);
ShakeCam(1, 0, 2, 1.0);
ShakeCam(1, 0, 2, 0.5);
sleep 10;
UseBattleCamPreset(3);
MoveBattleCamOver(10);
func_8024ECF8(0, 0, 0);
}
InitTargetIterator();
0:
SetGoalToTarget(ACTOR_SELF);
ItemCheckHit(SI_VAR(0), 0x10000000, 0, SI_VAR(0), 0);
if (SI_VAR(0) == 6) {
goto 1;
}
GetItemPower(ITEM_DIZZY_DIAL, SI_VAR(0), SI_VAR(1));
MakeStatusField(SI_VAR(0), 0x40000, 100, SI_VAR(0));
func_80252B3C(SI_VAR(0), 0x50000000, SI_VAR(0), 0, 32);
1:
sleep 5;
ChooseNextTarget(0, SI_VAR(0));
if (SI_VAR(0) != -1) {
goto 0;
}
sleep 30;
await N(PlayerGoHome);
});

View File

@ -1,51 +0,0 @@
#include "dizzy_dial.h"
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_DIZZY_DIAL;
await N(UseItemWithEffect);
UseBattleCamPreset(2);
MoveBattleCamOver(20);
sleep 10;
spawn {
sleep 5;
AddBattleCamZoom(0xFFFFFF06);
MoveBattleCamOver(80);
func_8024ECF8(0, 0, 1);
sleep 80;
AddBattleCamZoom(250);
MoveBattleCamOver(3);
func_8024ECF8(0, 0, 1);
}
N(func_802A1270_727B80)();
spawn {
StartRumble(8);
ShakeCam(1, 0, 2, 1.0);
ShakeCam(1, 0, 2, 4.0);
ShakeCam(1, 0, 2, 3.0);
ShakeCam(1, 0, 2, 2.0);
ShakeCam(1, 0, 2, 1.0);
ShakeCam(1, 0, 2, 0.5);
sleep 10;
UseBattleCamPreset(3);
MoveBattleCamOver(10);
func_8024ECF8(0, 0, 0);
}
InitTargetIterator();
0:
SetGoalToTarget(ACTOR_SELF);
ItemCheckHit(SI_VAR(0), 0x10000000, 0, SI_VAR(0), 0);
if (SI_VAR(0) == 6) {
goto 1;
}
GetItemPower(ITEM_DIZZY_DIAL, SI_VAR(0), SI_VAR(1));
MakeStatusField(SI_VAR(0), 0x40000, 100, SI_VAR(0));
func_80252B3C(SI_VAR(0), 0x50000000, SI_VAR(0), 0, 32);
1:
sleep 5;
ChooseNextTarget(0, SI_VAR(0));
if (SI_VAR(0) != -1) {
goto 0;
}
sleep 30;
await N(PlayerGoHome);
});

View File

@ -177,3 +177,26 @@ Script N(DrinkItem) = SCRIPT({
SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK); SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK);
sleep 45; sleep 45;
}); });
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_DRIED_SHROOM;
await N(UseItemWithEffect);
await N(EatItem);
SetAnimation(ACTOR_PLAYER, 0, ANIM_STICK_OUT_TONGUE);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 0;
SI_VAR(1) += 35;
N(func_802A123C_71CF1C)(SI_VAR(0), SI_VAR(1), SI_VAR(2), 1);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 25;
SI_VAR(2) += 5;
func_802D7520(SI_VAR(0), SI_VAR(1), SI_VAR(2), 1);
N(func_802A12FC_71CFDC)();
sleep 30;
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(2) += 5;
func_802D75D8(SI_VAR(0), SI_VAR(1), SI_VAR(2), 1);
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
sleep 20;
await N(PlayerGoHome);
});

View File

@ -1,24 +0,0 @@
#include "dried_shroom.h"
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_DRIED_SHROOM;
await N(UseItemWithEffect);
await N(EatItem);
SetAnimation(ACTOR_PLAYER, 0, ANIM_STICK_OUT_TONGUE);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 0;
SI_VAR(1) += 35;
N(func_802A123C_71CF1C)(SI_VAR(0), SI_VAR(1), SI_VAR(2), 1);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 25;
SI_VAR(2) += 5;
func_802D7520(SI_VAR(0), SI_VAR(1), SI_VAR(2), 1);
N(func_802A12FC_71CFDC)();
sleep 30;
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(2) += 5;
func_802D75D8(SI_VAR(0), SI_VAR(1), SI_VAR(2), 1);
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
sleep 20;
await N(PlayerGoHome);
});

View File

@ -234,3 +234,35 @@ Script N(DrinkItem) = SCRIPT({
SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK); SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK);
sleep 45; sleep 45;
}); });
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_ELECTRO_POP;
await N(UseItemWithEffect);
await N(EatItem);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 20;
PlayEffect(0x57, 0, SI_VAR(0), SI_VAR(1), SI_VAR(2), 1.0, 30, 0, 0, 0, 0, 0, 0, 0);
PlaySound(SOUND_UNKNOWN_379);
GetItemPower(ITEM_VOLT_SHROOM, SI_VAR(0), SI_VAR(1));
N(func_802A123C_7307DC)();
sleep 40;
N(func_802A14F0_730A90)();
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 20;
SI_VAR(1) += 25;
N(func_802A133C_7308DC)(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(3));
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 25;
func_802D7520(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(3));
N(AddFP)(SI_VAR(3));
sleep 10;
SetAnimation(ACTOR_PLAYER, 0, ANIM_THUMBS_UP);
sleep 30;
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
func_802D75D8(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(3));
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
sleep 20;
ShowMessageBox(16, 60);
WaitForMessageBoxDone();
await N(PlayerGoHome);
});

View File

@ -1,33 +0,0 @@
#include "electro_pop.h"
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_ELECTRO_POP;
await N(UseItemWithEffect);
await N(EatItem);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 20;
PlayEffect(0x57, 0, SI_VAR(0), SI_VAR(1), SI_VAR(2), 1.0, 30, 0, 0, 0, 0, 0, 0, 0);
PlaySound(SOUND_UNKNOWN_379);
GetItemPower(ITEM_VOLT_SHROOM, SI_VAR(0), SI_VAR(1));
N(func_802A123C_7307DC)();
sleep 40;
N(func_802A14F0_730A90)();
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 20;
SI_VAR(1) += 25;
N(func_802A133C_7308DC)(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(3));
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 25;
func_802D7520(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(3));
N(AddFP)(SI_VAR(3));
sleep 10;
SetAnimation(ACTOR_PLAYER, 0, ANIM_THUMBS_UP);
sleep 30;
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
func_802D75D8(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(3));
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
sleep 20;
ShowMessageBox(16, 60);
WaitForMessageBoxDone();
await N(PlayerGoHome);
});

View File

@ -184,3 +184,65 @@ Script N(DrinkItem) = SCRIPT({
SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK); SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK);
sleep 45; sleep 45;
}); });
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_FIRE_FLOWER;
await N(UseItemWithEffect);
N(FadeBackgroundToBlack)();
PlaySound(SOUND_UNKNOWN_377);
SetAnimation(ACTOR_PLAYER, 0, ANIM_PLANT);
spawn {
sleep 50;
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
}
sleep 35;
UseBattleCamPreset(2);
MoveBattleCamOver(20);
sleep 10;
GetActorPos(ACTOR_PLAYER, SI_VAR(3), SI_VAR(4), SI_VAR(5));
SI_VAR(0) = 40;
MultiplyByActorScale(SI_VAR(0));
SI_VAR(3) += SI_VAR(0);
spawn {
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) -= 10;
SetActorSpeed(ACTOR_PLAYER, 2.0);
SetAnimation(ACTOR_PLAYER, 0, ANIM_RUNNING);
SetGoalPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
PlayerRunToGoal(ACTOR_PLAYER);
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
}
spawn {
N(func_802A123C_716E9C)(SI_VAR(3), SI_VAR(4), SI_VAR(5));
sleep 25;
loop 12 {
sleep 1;
PlaySound(SOUND_UNKNOWN_202C);
sleep 2;
PlaySound(SOUND_UNKNOWN_202D);
sleep 1;
}
}
sleep 80;
UseBattleCamPreset(3);
MoveBattleCamOver(20);
InitTargetIterator();
0:
SetGoalToTarget(ACTOR_SELF);
ItemCheckHit(SI_VAR(0), 0x10000000, 0, SI_VAR(0), 0);
if (SI_VAR(0) == 6) {
goto 1;
}
GetGoalPos(ACTOR_SELF, SI_VAR(0), SI_VAR(1), SI_VAR(2));
GetItemPower(ITEM_FIRE_FLOWER, SI_VAR(0), SI_VAR(1));
ItemDamageEnemy(SI_VAR(0), 0x38000002, 0, SI_VAR(0), 32);
1:
sleep 5;
ChooseNextTarget(0, SI_VAR(0));
if (SI_VAR(0) != -1) {
goto 0;
}
N(func_802A1378_716FD8)();
sleep 30;
await N(PlayerGoHome);
});

View File

@ -1,63 +0,0 @@
#include "fire_flower.h"
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_FIRE_FLOWER;
await N(UseItemWithEffect);
N(FadeBackgroundToBlack)();
PlaySound(SOUND_UNKNOWN_377);
SetAnimation(ACTOR_PLAYER, 0, ANIM_PLANT);
spawn {
sleep 50;
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
}
sleep 35;
UseBattleCamPreset(2);
MoveBattleCamOver(20);
sleep 10;
GetActorPos(ACTOR_PLAYER, SI_VAR(3), SI_VAR(4), SI_VAR(5));
SI_VAR(0) = 40;
MultiplyByActorScale(SI_VAR(0));
SI_VAR(3) += SI_VAR(0);
spawn {
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) -= 10;
SetActorSpeed(ACTOR_PLAYER, 2.0);
SetAnimation(ACTOR_PLAYER, 0, ANIM_RUNNING);
SetGoalPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
PlayerRunToGoal(ACTOR_PLAYER);
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
}
spawn {
N(func_802A123C_716E9C)(SI_VAR(3), SI_VAR(4), SI_VAR(5));
sleep 25;
loop 12 {
sleep 1;
PlaySound(SOUND_UNKNOWN_202C);
sleep 2;
PlaySound(SOUND_UNKNOWN_202D);
sleep 1;
}
}
sleep 80;
UseBattleCamPreset(3);
MoveBattleCamOver(20);
InitTargetIterator();
0:
SetGoalToTarget(ACTOR_SELF);
ItemCheckHit(SI_VAR(0), 0x10000000, 0, SI_VAR(0), 0);
if (SI_VAR(0) == 6) {
goto 1;
}
GetGoalPos(ACTOR_SELF, SI_VAR(0), SI_VAR(1), SI_VAR(2));
GetItemPower(ITEM_FIRE_FLOWER, SI_VAR(0), SI_VAR(1));
ItemDamageEnemy(SI_VAR(0), 0x38000002, 0, SI_VAR(0), 32);
1:
sleep 5;
ChooseNextTarget(0, SI_VAR(0));
if (SI_VAR(0) != -1) {
goto 0;
}
N(func_802A1378_716FD8)();
sleep 30;
await N(PlayerGoHome);
});

View File

@ -245,3 +245,141 @@ Script N(DrinkItem) = SCRIPT({
SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK); SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK);
sleep 45; sleep 45;
}); });
Script N(script6) = SCRIPT({
SetActorYaw(ACTOR_PLAYER, 30);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 60);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 90);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 120);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 150);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 180);
sleep 10;
SI_VAR(1) = SI_VAR(15);
await N(UseItem);
SI_VAR(14) = SI_VAR(10);
SetAnimation(ACTOR_PLAYER, 0, ANIM_THROW);
spawn {
sleep 20;
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
}
CreateVirtualEntity(SI_VAR(10), 0x80283EE8);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 0;
SI_VAR(1) += 30;
SI_VAR(2) += 5;
SetVirtualEntityPosition(SI_VAR(10), SI_VAR(0), SI_VAR(1), SI_VAR(2));
SetVirtualEntityFlags(SI_VAR(10), 32);
spawn {
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 45;
MakeItemEntity(SI_VAR(14), SI_VAR(0), SI_VAR(1), SI_VAR(2), 1, 0);
SI_VAR(14) = SI_VAR(0);
loop 25 {
GetVirtualEntityPosition(SI_VAR(10), SI_VAR(0), SI_VAR(1), SI_VAR(2));
N(func_802A123C_73330C)(SI_VAR(0), SI_VAR(1), SI_VAR(2));
sleep 1;
}
RemoveItemEntity(SI_VAR(14));
}
InitTargetIterator();
SetGoalToTarget(ACTOR_SELF);
GetGoalPos(ACTOR_SELF, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SetBattleCamTarget(0xFFFFFF83, 1, 0);
SetBattleCamOffsetZ(41);
SetBattleCamZoom(248);
MoveBattleCamOver(25);
SetVirtualEntityJumpGravity(SI_VAR(10), 0.400390625);
SI_VAR(2) += 5;
VirtualEntityJumpTo(SI_VAR(10), SI_VAR(0), SI_VAR(1), SI_VAR(2), 25);
AddBattleCamZoom(100);
MoveBattleCamOver(30);
GetActorPos(ACTOR_PARTNER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 25;
func_802D7520(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(11));
if (SI_VAR(11) > 0) {
N(func_802A12EC_7333BC)(SI_VAR(11));
}
sleep 30;
GetActorPos(ACTOR_PARTNER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
func_802D75D8(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(11));
sleep 20;
SetActorYaw(ACTOR_PLAYER, 150);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 120);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 90);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 60);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 30);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 0);
sleep 10;
});
Script N(main) = SCRIPT({
SI_VAR(14) = SI_VAR(1);
GetMenuSelection(SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(10) = SI_VAR(1);
N(func_802A15A0_733670)(SI_VAR(10));
InitTargetIterator();
GetOwnerTarget(SI_VAR(0), SI_VAR(1));
if (SI_VAR(0) == ACTOR_PARTNER) {
await N(script6);
return;
}
SI_VAR(1) = SI_VAR(14);
await N(UseItemWithEffect);
if (SI_VAR(13) == 0) {
await N(EatItem);
} else {
await N(DrinkItem);
}
if (SI_VAR(15) == 1) {
SetAnimation(ACTOR_PLAYER, 0, ANIM_STICK_OUT_TONGUE);
}
if (SI_VAR(11) > 0) {
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 0;
SI_VAR(1) += 35;
N(func_802A1378_733448)(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(11));
}
if (SI_VAR(11) < 0) {
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 0;
SI_VAR(1) += 35;
N(func_802A1378_733448)(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(11));
}
if (SI_VAR(12) > 0) {
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 20;
SI_VAR(1) += 25;
N(func_802A1438_733508)(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(12));
}
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 25;
func_802D7520(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(11));
if (SI_VAR(11) != 0) {
N(AddHP)(SI_VAR(11));
}
if (SI_VAR(12) != 0) {
N(AddFP)(SI_VAR(12));
}
if (SI_VAR(15) == 0) {
sleep 10;
SetAnimation(ACTOR_PLAYER, 0, ANIM_THUMBS_UP);
sleep 30;
} else {
sleep 30;
}
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
func_802D75D8(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(11));
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
sleep 20;
await N(PlayerGoHome);
});

View File

@ -1,139 +0,0 @@
#include "food.h"
Script N(script6) = SCRIPT({
SetActorYaw(ACTOR_PLAYER, 30);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 60);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 90);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 120);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 150);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 180);
sleep 10;
SI_VAR(1) = SI_VAR(15);
await N(UseItem);
SI_VAR(14) = SI_VAR(10);
SetAnimation(ACTOR_PLAYER, 0, ANIM_THROW);
spawn {
sleep 20;
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
}
CreateVirtualEntity(SI_VAR(10), 0x80283EE8);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 0;
SI_VAR(1) += 30;
SI_VAR(2) += 5;
SetVirtualEntityPosition(SI_VAR(10), SI_VAR(0), SI_VAR(1), SI_VAR(2));
SetVirtualEntityFlags(SI_VAR(10), 32);
spawn {
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 45;
MakeItemEntity(SI_VAR(14), SI_VAR(0), SI_VAR(1), SI_VAR(2), 1, 0);
SI_VAR(14) = SI_VAR(0);
loop 25 {
GetVirtualEntityPosition(SI_VAR(10), SI_VAR(0), SI_VAR(1), SI_VAR(2));
N(func_802A123C_73330C)(SI_VAR(0), SI_VAR(1), SI_VAR(2));
sleep 1;
}
RemoveItemEntity(SI_VAR(14));
}
InitTargetIterator();
SetGoalToTarget(ACTOR_SELF);
GetGoalPos(ACTOR_SELF, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SetBattleCamTarget(0xFFFFFF83, 1, 0);
SetBattleCamOffsetZ(41);
SetBattleCamZoom(248);
MoveBattleCamOver(25);
SetVirtualEntityJumpGravity(SI_VAR(10), 0.400390625);
SI_VAR(2) += 5;
VirtualEntityJumpTo(SI_VAR(10), SI_VAR(0), SI_VAR(1), SI_VAR(2), 25);
AddBattleCamZoom(100);
MoveBattleCamOver(30);
GetActorPos(ACTOR_PARTNER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 25;
func_802D7520(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(11));
if (SI_VAR(11) > 0) {
N(func_802A12EC_7333BC)(SI_VAR(11));
}
sleep 30;
GetActorPos(ACTOR_PARTNER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
func_802D75D8(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(11));
sleep 20;
SetActorYaw(ACTOR_PLAYER, 150);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 120);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 90);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 60);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 30);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 0);
sleep 10;
});
Script N(main) = SCRIPT({
SI_VAR(14) = SI_VAR(1);
GetMenuSelection(SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(10) = SI_VAR(1);
N(func_802A15A0_733670)(SI_VAR(10));
InitTargetIterator();
GetOwnerTarget(SI_VAR(0), SI_VAR(1));
if (SI_VAR(0) == ACTOR_PARTNER) {
await N(script6);
return;
}
SI_VAR(1) = SI_VAR(14);
await N(UseItemWithEffect);
if (SI_VAR(13) == 0) {
await N(EatItem);
} else {
await N(DrinkItem);
}
if (SI_VAR(15) == 1) {
SetAnimation(ACTOR_PLAYER, 0, ANIM_STICK_OUT_TONGUE);
}
if (SI_VAR(11) > 0) {
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 0;
SI_VAR(1) += 35;
N(func_802A1378_733448)(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(11));
}
if (SI_VAR(11) < 0) {
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 0;
SI_VAR(1) += 35;
N(func_802A1378_733448)(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(11));
}
if (SI_VAR(12) > 0) {
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 20;
SI_VAR(1) += 25;
N(func_802A1438_733508)(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(12));
}
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 25;
func_802D7520(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(11));
if (SI_VAR(11) != 0) {
N(AddHP)(SI_VAR(11));
}
if (SI_VAR(12) != 0) {
N(AddFP)(SI_VAR(12));
}
if (SI_VAR(15) == 0) {
sleep 10;
SetAnimation(ACTOR_PLAYER, 0, ANIM_THUMBS_UP);
sleep 30;
} else {
sleep 30;
}
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
func_802D75D8(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(11));
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
sleep 20;
await N(PlayerGoHome);
});

View File

@ -173,3 +173,57 @@ Script N(DrinkItem) = SCRIPT({
SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK); SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK);
sleep 45; sleep 45;
}); });
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_FRIGHT_JAR;
await N(UseItemWithEffect);
N(FadeBackgroundToBlack)();
spawn {
sleep 5;
UseBattleCamPreset(2);
MoveBattleCamOver(50);
}
SetAnimation(ACTOR_PLAYER, 0, ANIM_CROUCH);
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_367);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 0xFFFFFFD8;
SI_VAR(1) += 5;
SI_VAR(3) = 0.7001953125;
loop 5 {
PlayEffect(0x61, 0, SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(3), 25, 0, 0, 0, 0, 0, 0, 0);
SI_VAR(0) += 5;
SI_VAR(3) += 0.150390625;
sleep 7;
}
PlayEffect(0x61, 0, SI_VAR(0), SI_VAR(1), SI_VAR(2), 1.5, 60, 0, 0, 0, 0, 0, 0, 0);
sleep 20;
loop 4 {
AddBattleCamZoom(0xFFFFFF9C);
MoveBattleCamOver(2);
sleep 2;
AddBattleCamZoom(100);
MoveBattleCamOver(2);
sleep 2;
}
UseBattleCamPreset(3);
MoveBattleCamOver(20);
InitTargetIterator();
0:
SetGoalToTarget(ACTOR_SELF);
ItemCheckHit(SI_VAR(0), 0x10000000, 0, SI_VAR(0), 0);
if (SI_VAR(0) == 6) {
goto 1;
}
func_80269EAC(21);
ItemAfflictEnemy(SI_VAR(0), 0x70001000, 0, 100, 0, 32);
1:
ChooseNextTarget(0, SI_VAR(0));
if (SI_VAR(0) != -1) {
goto 0;
}
sleep 10;
SetAnimation(ACTOR_PLAYER, 0, ANIM_WALKING);
N(func_802A12D4_72BBE4)();
sleep 20;
await N(PlayerGoHome);
});

View File

@ -1,55 +0,0 @@
#include "fright_jar.h"
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_FRIGHT_JAR;
await N(UseItemWithEffect);
N(FadeBackgroundToBlack)();
spawn {
sleep 5;
UseBattleCamPreset(2);
MoveBattleCamOver(50);
}
SetAnimation(ACTOR_PLAYER, 0, ANIM_CROUCH);
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_367);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 0xFFFFFFD8;
SI_VAR(1) += 5;
SI_VAR(3) = 0.7001953125;
loop 5 {
PlayEffect(0x61, 0, SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(3), 25, 0, 0, 0, 0, 0, 0, 0);
SI_VAR(0) += 5;
SI_VAR(3) += 0.150390625;
sleep 7;
}
PlayEffect(0x61, 0, SI_VAR(0), SI_VAR(1), SI_VAR(2), 1.5, 60, 0, 0, 0, 0, 0, 0, 0);
sleep 20;
loop 4 {
AddBattleCamZoom(0xFFFFFF9C);
MoveBattleCamOver(2);
sleep 2;
AddBattleCamZoom(100);
MoveBattleCamOver(2);
sleep 2;
}
UseBattleCamPreset(3);
MoveBattleCamOver(20);
InitTargetIterator();
0:
SetGoalToTarget(ACTOR_SELF);
ItemCheckHit(SI_VAR(0), 0x10000000, 0, SI_VAR(0), 0);
if (SI_VAR(0) == 6) {
goto 1;
}
func_80269EAC(21);
ItemAfflictEnemy(SI_VAR(0), 0x70001000, 0, 100, 0, 32);
1:
ChooseNextTarget(0, SI_VAR(0));
if (SI_VAR(0) != -1) {
goto 0;
}
sleep 10;
SetAnimation(ACTOR_PLAYER, 0, ANIM_WALKING);
N(func_802A12D4_72BBE4)();
sleep 20;
await N(PlayerGoHome);
});

View File

@ -187,3 +187,81 @@ Script N(DrinkItem) = SCRIPT({
SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK); SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK);
sleep 45; sleep 45;
}); });
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_HUSTLE_DRINK;
await N(UseItemWithEffect);
await N(DrinkItem);
SetAnimation(ACTOR_PLAYER, 0, ANIM_SQUISH);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 25;
func_802D7520(SI_VAR(0), SI_VAR(1), SI_VAR(2), 5);
N(func_802A12C4_726224)();
N(func_802A123C_72619C)();
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 20;
UseBattleCamPreset(13);
BattleCamTargetActor(ACTOR_SELF);
MoveBattleCamOver(20);
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_369);
spawn {
loop 2 {
SetActorScale(ACTOR_SELF, 1.0, 1.0, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.1005859375, 1.0, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.2001953125, 0.9501953125, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.30078125, 0.900390625, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.3505859375, 0.8505859375, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.380859375, 0.80078125, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.400390625, 0.80078125, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.30078125, 0.8505859375, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.2001953125, 0.900390625, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.1005859375, 0.9501953125, 1.0);
sleep 1;
}
SetActorScale(ACTOR_SELF, 1.0, 1.0, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.1005859375, 1.0, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.2001953125, 0.9501953125, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.30078125, 0.900390625, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.3505859375, 0.8505859375, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.380859375, 0.80078125, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.400390625, 0.80078125, 1.0);
sleep 1;
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_208E);
SetActorScale(ACTOR_SELF, 0.900390625, 1.30078125, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 0.900390625, 1.2001953125, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 0.9501953125, 1.1005859375, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.0, 1.0, 1.0);
sleep 1;
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
}
loop 10 {
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_369);
PlayEffect(0x6, 0, SI_VAR(0), SI_VAR(1), SI_VAR(2), 0, 0, 0, 0, 0, 0, 0, 0, 0);
PlayEffect(0x6, 1, SI_VAR(0), SI_VAR(1), SI_VAR(2), 0, 0, 0, 0, 0, 0, 0, 0, 0);
sleep 4;
}
sleep 10;
SetAnimation(ACTOR_PLAYER, 0, ANIM_RUNNING);
UseBattleCamPreset(2);
MoveBattleCamOver(20);
sleep 20;
await N(PlayerGoHome);
});

View File

@ -1,79 +0,0 @@
#include "hustle_drink.h"
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_HUSTLE_DRINK;
await N(UseItemWithEffect);
await N(DrinkItem);
SetAnimation(ACTOR_PLAYER, 0, ANIM_SQUISH);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 25;
func_802D7520(SI_VAR(0), SI_VAR(1), SI_VAR(2), 5);
N(func_802A12C4_726224)();
N(func_802A123C_72619C)();
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 20;
UseBattleCamPreset(13);
BattleCamTargetActor(ACTOR_SELF);
MoveBattleCamOver(20);
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_369);
spawn {
loop 2 {
SetActorScale(ACTOR_SELF, 1.0, 1.0, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.1005859375, 1.0, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.2001953125, 0.9501953125, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.30078125, 0.900390625, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.3505859375, 0.8505859375, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.380859375, 0.80078125, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.400390625, 0.80078125, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.30078125, 0.8505859375, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.2001953125, 0.900390625, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.1005859375, 0.9501953125, 1.0);
sleep 1;
}
SetActorScale(ACTOR_SELF, 1.0, 1.0, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.1005859375, 1.0, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.2001953125, 0.9501953125, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.30078125, 0.900390625, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.3505859375, 0.8505859375, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.380859375, 0.80078125, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.400390625, 0.80078125, 1.0);
sleep 1;
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_208E);
SetActorScale(ACTOR_SELF, 0.900390625, 1.30078125, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 0.900390625, 1.2001953125, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 0.9501953125, 1.1005859375, 1.0);
sleep 1;
SetActorScale(ACTOR_SELF, 1.0, 1.0, 1.0);
sleep 1;
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
}
loop 10 {
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_369);
PlayEffect(0x6, 0, SI_VAR(0), SI_VAR(1), SI_VAR(2), 0, 0, 0, 0, 0, 0, 0, 0, 0);
PlayEffect(0x6, 1, SI_VAR(0), SI_VAR(1), SI_VAR(2), 0, 0, 0, 0, 0, 0, 0, 0, 0);
sleep 4;
}
sleep 10;
SetAnimation(ACTOR_PLAYER, 0, ANIM_RUNNING);
UseBattleCamPreset(2);
MoveBattleCamOver(20);
sleep 20;
await N(PlayerGoHome);
});

View File

@ -234,3 +234,112 @@ Script N(DrinkItem) = SCRIPT({
SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK); SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK);
sleep 45; sleep 45;
}); });
Script N(script6) = SCRIPT({
SetActorYaw(ACTOR_PLAYER, 30);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 60);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 90);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 120);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 150);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 180);
sleep 10;
SI_VAR(1) = SI_VAR(15);
await N(UseItem);
SI_VAR(14) = SI_VAR(10);
SetAnimation(ACTOR_PLAYER, 0, ANIM_THROW);
spawn {
sleep 20;
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
}
CreateVirtualEntity(SI_VAR(10), 0x80283EE8);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 0;
SI_VAR(1) += 30;
SI_VAR(2) += 5;
SetVirtualEntityPosition(SI_VAR(10), SI_VAR(0), SI_VAR(1), SI_VAR(2));
SetVirtualEntityFlags(SI_VAR(10), 32);
spawn {
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 45;
MakeItemEntity(SI_VAR(14), SI_VAR(0), SI_VAR(1), SI_VAR(2), 1, 0);
SI_VAR(14) = SI_VAR(0);
loop 25 {
GetVirtualEntityPosition(SI_VAR(10), SI_VAR(0), SI_VAR(1), SI_VAR(2));
N(func_802A123C_72E76C)(SI_VAR(0), SI_VAR(1), SI_VAR(2));
sleep 1;
}
RemoveItemEntity(SI_VAR(14));
}
InitTargetIterator();
SetGoalToTarget(ACTOR_SELF);
GetGoalPos(ACTOR_SELF, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SetBattleCamTarget(0xFFFFFF83, 1, 0);
SetBattleCamOffsetZ(41);
SetBattleCamZoom(248);
MoveBattleCamOver(25);
SetVirtualEntityJumpGravity(SI_VAR(10), 0.400390625);
SI_VAR(2) += 5;
VirtualEntityJumpTo(SI_VAR(10), SI_VAR(0), SI_VAR(1), SI_VAR(2), 25);
AddBattleCamZoom(100);
MoveBattleCamOver(30);
GetActorPos(ACTOR_PARTNER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 25;
func_802D7520(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(11));
if (SI_VAR(11) > 0) {
N(func_802A12EC_72E81C)(SI_VAR(11));
}
sleep 30;
GetActorPos(ACTOR_PARTNER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
func_802D75D8(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(11));
sleep 20;
SetActorYaw(ACTOR_PLAYER, 150);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 120);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 90);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 60);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 30);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 0);
sleep 10;
});
Script N(main) = SCRIPT({
SI_VAR(15) = SI_VAR(1);
GetMenuSelection(SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(10) = SI_VAR(1);
N(func_802A1484_72E9B4)(SI_VAR(10));
InitTargetIterator();
GetOwnerTarget(SI_VAR(0), SI_VAR(1));
if (SI_VAR(0) == ACTOR_PARTNER) {
await N(script6);
return;
}
SI_VAR(10) = (const) ITEM_LIFE_SHROOM;
SI_VAR(1) = SI_VAR(15);
await N(UseItemWithEffect);
await N(EatItem);
N(func_802A1438_72E968)();
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 0;
SI_VAR(1) += 35;
N(func_802A1378_72E8A8)(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(3));
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 25;
func_802D7520(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(3));
sleep 10;
SetAnimation(ACTOR_PLAYER, 0, ANIM_THUMBS_UP);
sleep 30;
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
func_802D75D8(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(3));
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
sleep 20;
await N(PlayerGoHome);
});

View File

@ -1,110 +0,0 @@
#include "life_shroom.h"
Script N(script6) = SCRIPT({
SetActorYaw(ACTOR_PLAYER, 30);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 60);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 90);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 120);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 150);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 180);
sleep 10;
SI_VAR(1) = SI_VAR(15);
await N(UseItem);
SI_VAR(14) = SI_VAR(10);
SetAnimation(ACTOR_PLAYER, 0, ANIM_THROW);
spawn {
sleep 20;
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
}
CreateVirtualEntity(SI_VAR(10), 0x80283EE8);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 0;
SI_VAR(1) += 30;
SI_VAR(2) += 5;
SetVirtualEntityPosition(SI_VAR(10), SI_VAR(0), SI_VAR(1), SI_VAR(2));
SetVirtualEntityFlags(SI_VAR(10), 32);
spawn {
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 45;
MakeItemEntity(SI_VAR(14), SI_VAR(0), SI_VAR(1), SI_VAR(2), 1, 0);
SI_VAR(14) = SI_VAR(0);
loop 25 {
GetVirtualEntityPosition(SI_VAR(10), SI_VAR(0), SI_VAR(1), SI_VAR(2));
N(func_802A123C_72E76C)(SI_VAR(0), SI_VAR(1), SI_VAR(2));
sleep 1;
}
RemoveItemEntity(SI_VAR(14));
}
InitTargetIterator();
SetGoalToTarget(ACTOR_SELF);
GetGoalPos(ACTOR_SELF, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SetBattleCamTarget(0xFFFFFF83, 1, 0);
SetBattleCamOffsetZ(41);
SetBattleCamZoom(248);
MoveBattleCamOver(25);
SetVirtualEntityJumpGravity(SI_VAR(10), 0.400390625);
SI_VAR(2) += 5;
VirtualEntityJumpTo(SI_VAR(10), SI_VAR(0), SI_VAR(1), SI_VAR(2), 25);
AddBattleCamZoom(100);
MoveBattleCamOver(30);
GetActorPos(ACTOR_PARTNER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 25;
func_802D7520(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(11));
if (SI_VAR(11) > 0) {
N(func_802A12EC_72E81C)(SI_VAR(11));
}
sleep 30;
GetActorPos(ACTOR_PARTNER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
func_802D75D8(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(11));
sleep 20;
SetActorYaw(ACTOR_PLAYER, 150);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 120);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 90);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 60);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 30);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 0);
sleep 10;
});
Script N(main) = SCRIPT({
SI_VAR(15) = SI_VAR(1);
GetMenuSelection(SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(10) = SI_VAR(1);
N(func_802A1484_72E9B4)(SI_VAR(10));
InitTargetIterator();
GetOwnerTarget(SI_VAR(0), SI_VAR(1));
if (SI_VAR(0) == ACTOR_PARTNER) {
await N(script6);
return;
}
SI_VAR(10) = (const) ITEM_LIFE_SHROOM;
SI_VAR(1) = SI_VAR(15);
await N(UseItemWithEffect);
await N(EatItem);
N(func_802A1438_72E968)();
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 0;
SI_VAR(1) += 35;
N(func_802A1378_72E8A8)(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(3));
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 25;
func_802D7520(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(3));
sleep 10;
SetAnimation(ACTOR_PLAYER, 0, ANIM_THUMBS_UP);
sleep 30;
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
func_802D75D8(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(3));
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
sleep 20;
await N(PlayerGoHome);
});

View File

@ -233,3 +233,131 @@ Script N(DrinkItem) = SCRIPT({
SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK); SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK);
sleep 45; sleep 45;
}); });
Script N(script6) = SCRIPT({
SetActorYaw(ACTOR_PLAYER, 30);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 60);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 90);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 120);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 150);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 180);
sleep 10;
SI_VAR(1) = SI_VAR(15);
await N(UseItem);
SI_VAR(14) = SI_VAR(10);
SetAnimation(ACTOR_PLAYER, 0, ANIM_THROW);
spawn {
sleep 20;
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
}
CreateVirtualEntity(SI_VAR(10), 0x80283EE8);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 0;
SI_VAR(1) += 30;
SI_VAR(2) += 5;
SetVirtualEntityPosition(SI_VAR(10), SI_VAR(0), SI_VAR(1), SI_VAR(2));
SetVirtualEntityFlags(SI_VAR(10), 32);
spawn {
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 45;
MakeItemEntity(SI_VAR(14), SI_VAR(0), SI_VAR(1), SI_VAR(2), 1, 0);
SI_VAR(14) = SI_VAR(0);
loop 25 {
GetVirtualEntityPosition(SI_VAR(10), SI_VAR(0), SI_VAR(1), SI_VAR(2));
N(func_802A123C_715A8C)(SI_VAR(0), SI_VAR(1), SI_VAR(2));
sleep 1;
}
RemoveItemEntity(SI_VAR(14));
}
InitTargetIterator();
SetGoalToTarget(ACTOR_SELF);
GetGoalPos(ACTOR_SELF, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SetBattleCamTarget(0xFFFFFF83, 1, 0);
SetBattleCamOffsetZ(41);
SetBattleCamZoom(248);
MoveBattleCamOver(25);
SetVirtualEntityJumpGravity(SI_VAR(10), 0.400390625);
SI_VAR(2) += 5;
VirtualEntityJumpTo(SI_VAR(10), SI_VAR(0), SI_VAR(1), SI_VAR(2), 25);
AddBattleCamZoom(100);
MoveBattleCamOver(30);
GetActorPos(ACTOR_PARTNER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 25;
func_802D7520(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(11));
if (SI_VAR(11) > 0) {
N(func_802A12EC_715B3C)(SI_VAR(11));
}
sleep 30;
GetActorPos(ACTOR_PARTNER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
func_802D75D8(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(11));
sleep 20;
SetActorYaw(ACTOR_PLAYER, 150);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 120);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 90);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 60);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 30);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 0);
sleep 10;
});
Script N(main) = SCRIPT({
SI_VAR(14) = SI_VAR(1);
GetMenuSelection(SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(10) = SI_VAR(1);
N(func_802A15A0_715DF0)(SI_VAR(10));
InitTargetIterator();
GetOwnerTarget(SI_VAR(0), SI_VAR(1));
if (SI_VAR(0) == ACTOR_PARTNER) {
await N(script6);
return;
}
SI_VAR(1) = SI_VAR(14);
await N(UseItemWithEffect);
await N(EatItem);
if (SI_VAR(15) == 1) {
SetAnimation(ACTOR_PLAYER, 0, ANIM_STICK_OUT_TONGUE);
}
if (SI_VAR(11) > 0) {
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 0;
SI_VAR(1) += 35;
N(func_802A1378_715BC8)(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(11));
}
if (SI_VAR(12) > 0) {
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 20;
SI_VAR(1) += 25;
N(func_802A1438_715C88)(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(12));
}
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 25;
func_802D7520(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(11));
if (SI_VAR(11) != 0) {
N(AddHP)(SI_VAR(11));
}
if (SI_VAR(12) != 0) {
N(AddFP)(SI_VAR(12));
}
if (SI_VAR(15) == 0) {
sleep 10;
SetAnimation(ACTOR_PLAYER, 0, ANIM_THUMBS_UP);
sleep 30;
} else {
sleep 30;
}
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
func_802D75D8(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(11));
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
sleep 20;
await N(PlayerGoHome);
});

View File

@ -1,129 +0,0 @@
#include "mushroom.h"
Script N(script6) = SCRIPT({
SetActorYaw(ACTOR_PLAYER, 30);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 60);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 90);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 120);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 150);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 180);
sleep 10;
SI_VAR(1) = SI_VAR(15);
await N(UseItem);
SI_VAR(14) = SI_VAR(10);
SetAnimation(ACTOR_PLAYER, 0, ANIM_THROW);
spawn {
sleep 20;
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
}
CreateVirtualEntity(SI_VAR(10), 0x80283EE8);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 0;
SI_VAR(1) += 30;
SI_VAR(2) += 5;
SetVirtualEntityPosition(SI_VAR(10), SI_VAR(0), SI_VAR(1), SI_VAR(2));
SetVirtualEntityFlags(SI_VAR(10), 32);
spawn {
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 45;
MakeItemEntity(SI_VAR(14), SI_VAR(0), SI_VAR(1), SI_VAR(2), 1, 0);
SI_VAR(14) = SI_VAR(0);
loop 25 {
GetVirtualEntityPosition(SI_VAR(10), SI_VAR(0), SI_VAR(1), SI_VAR(2));
N(func_802A123C_715A8C)(SI_VAR(0), SI_VAR(1), SI_VAR(2));
sleep 1;
}
RemoveItemEntity(SI_VAR(14));
}
InitTargetIterator();
SetGoalToTarget(ACTOR_SELF);
GetGoalPos(ACTOR_SELF, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SetBattleCamTarget(0xFFFFFF83, 1, 0);
SetBattleCamOffsetZ(41);
SetBattleCamZoom(248);
MoveBattleCamOver(25);
SetVirtualEntityJumpGravity(SI_VAR(10), 0.400390625);
SI_VAR(2) += 5;
VirtualEntityJumpTo(SI_VAR(10), SI_VAR(0), SI_VAR(1), SI_VAR(2), 25);
AddBattleCamZoom(100);
MoveBattleCamOver(30);
GetActorPos(ACTOR_PARTNER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 25;
func_802D7520(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(11));
if (SI_VAR(11) > 0) {
N(func_802A12EC_715B3C)(SI_VAR(11));
}
sleep 30;
GetActorPos(ACTOR_PARTNER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
func_802D75D8(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(11));
sleep 20;
SetActorYaw(ACTOR_PLAYER, 150);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 120);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 90);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 60);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 30);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 0);
sleep 10;
});
Script N(main) = SCRIPT({
SI_VAR(14) = SI_VAR(1);
GetMenuSelection(SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(10) = SI_VAR(1);
N(func_802A15A0_715DF0)(SI_VAR(10));
InitTargetIterator();
GetOwnerTarget(SI_VAR(0), SI_VAR(1));
if (SI_VAR(0) == ACTOR_PARTNER) {
await N(script6);
return;
}
SI_VAR(1) = SI_VAR(14);
await N(UseItemWithEffect);
await N(EatItem);
if (SI_VAR(15) == 1) {
SetAnimation(ACTOR_PLAYER, 0, ANIM_STICK_OUT_TONGUE);
}
if (SI_VAR(11) > 0) {
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 0;
SI_VAR(1) += 35;
N(func_802A1378_715BC8)(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(11));
}
if (SI_VAR(12) > 0) {
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 20;
SI_VAR(1) += 25;
N(func_802A1438_715C88)(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(12));
}
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 25;
func_802D7520(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(11));
if (SI_VAR(11) != 0) {
N(AddHP)(SI_VAR(11));
}
if (SI_VAR(12) != 0) {
N(AddFP)(SI_VAR(12));
}
if (SI_VAR(15) == 0) {
sleep 10;
SetAnimation(ACTOR_PLAYER, 0, ANIM_THUMBS_UP);
sleep 30;
} else {
sleep 30;
}
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
func_802D75D8(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(11));
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
sleep 20;
await N(PlayerGoHome);
});

View File

@ -155,3 +155,17 @@ Script N(DrinkItem) = SCRIPT({
SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK); SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK);
sleep 45; sleep 45;
}); });
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_DIZZY_DIAL;
await N(UseItemWithEffect);
SetGoalToHome(ACTOR_PLAYER);
SetJumpAnimations(ACTOR_PLAYER, 0, ANIM_MIDAIR_STILL, ANIM_MIDAIR, ANIM_10009);
SetActorSpeed(ACTOR_PLAYER, 4.0);
SetActorJumpGravity(ACTOR_PLAYER, 1.80078125);
func_80273444(4, 0, 0);
SetAnimation(ACTOR_PLAYER, 0, ANIM_8000B);
sleep 8;
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
});

View File

@ -1,15 +0,0 @@
#include "please_come_back.h"
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_DIZZY_DIAL;
await N(UseItemWithEffect);
SetGoalToHome(ACTOR_PLAYER);
SetJumpAnimations(ACTOR_PLAYER, 0, ANIM_MIDAIR_STILL, ANIM_MIDAIR, ANIM_10009);
SetActorSpeed(ACTOR_PLAYER, 4.0);
SetActorJumpGravity(ACTOR_PLAYER, 1.80078125);
func_80273444(4, 0, 0);
SetAnimation(ACTOR_PLAYER, 0, ANIM_8000B);
sleep 8;
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
});

View File

@ -198,3 +198,78 @@ Script N(DrinkItem) = SCRIPT({
SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK); SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK);
sleep 45; sleep 45;
}); });
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_P_O_W_BLOCK;
await N(UseItemWithEffect);
sleep 10;
MakeEntity(0x802EA2E0, -40, 60, 0, 0, MAKE_ENTITY_END);
SI_VAR(10) = SI_VAR(0);
N(func_802A1318_718B68)();
PlayEffect(0x7, 2, -40, 60, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0);
PlayEffect(0x7, 2, -30, 65, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0);
PlayEffect(0x7, 2, -40, 60, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0);
PlayEffect(0x7, 2, -40, 55, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0);
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
sleep 20;
UseBattleCamPreset(2);
MoveBattleCamOver(20);
spawn {
sleep 15;
PlaySoundAtActor(ACTOR_PLAYER, SOUND_HIT_BLOCK);
N(func_802A123C_718A8C)();
PlayEffect(0x7, 2, -40, 60, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0);
PlayEffect(0x7, 2, -30, 65, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0);
PlayEffect(0x7, 2, -40, 60, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0);
PlayEffect(0x7, 2, -40, 55, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0);
StartRumble(4);
ShakeCam(1, 0, 2, 1.0);
ShakeCam(1, 0, 2, 3.0);
ShakeCam(1, 0, 2, 6.0);
ShakeCam(1, 0, 2, 5.0);
ShakeCam(1, 0, 2, 4.0);
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_2030);
ShakeCam(1, 0, 2, 3.0);
ShakeCam(1, 0, 2, 2.0);
ShakeCam(1, 0, 2, 1.0);
ShakeCam(1, 0, 2, 0.5);
ShakeCam(1, 0, 2, 0.2001953125);
}
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 30;
SetActorSpeed(ACTOR_PLAYER, 4.0);
SetAnimation(ACTOR_PLAYER, 0, ANIM_RUNNING);
SetGoalPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
PlayerRunToGoal(ACTOR_PLAYER);
sleep 5;
SetJumpAnimations(ACTOR_PLAYER, 0, ANIM_MIDAIR_STILL, ANIM_MIDAIR, ANIM_10009);
SetActorJumpGravity(ACTOR_PLAYER, 0.6005859375);
SetGoalPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
func_80273444(20, 0, 0);
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
UseBattleCamPreset(3);
MoveBattleCamOver(20);
InitTargetIterator();
0:
SetGoalToTarget(ACTOR_SELF);
ItemCheckHit(SI_VAR(0), 0x10000000, 0, SI_VAR(0), 0);
if (SI_VAR(0) == 6) {
goto 1;
}
GetItemPower(ITEM_P_O_W_BLOCK, SI_VAR(3), SI_VAR(4));
ApplyShrinkFromOwner(SI_VAR(3));
func_80269EAC(22);
ItemDamageEnemy(SI_VAR(0), 0x38000400, 0, SI_VAR(3), 32);
1:
ChooseNextTarget(0, SI_VAR(0));
if (SI_VAR(0) != -1) {
goto 0;
}
PlayEffect(0x7, 2, -70, 60, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0);
PlayEffect(0x7, 2, -60, 65, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0);
PlayEffect(0x7, 2, -70, 60, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0);
PlayEffect(0x7, 2, -70, 55, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0);
N(func_802A12E4_718B34)();
sleep 30;
await N(PlayerGoHome);
});

View File

@ -1,76 +0,0 @@
#include "pow_block.h"
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_P_O_W_BLOCK;
await N(UseItemWithEffect);
sleep 10;
MakeEntity(0x802EA2E0, -40, 60, 0, 0, MAKE_ENTITY_END);
SI_VAR(10) = SI_VAR(0);
N(func_802A1318_718B68)();
PlayEffect(0x7, 2, -40, 60, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0);
PlayEffect(0x7, 2, -30, 65, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0);
PlayEffect(0x7, 2, -40, 60, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0);
PlayEffect(0x7, 2, -40, 55, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0);
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
sleep 20;
UseBattleCamPreset(2);
MoveBattleCamOver(20);
spawn {
sleep 15;
PlaySoundAtActor(ACTOR_PLAYER, SOUND_HIT_BLOCK);
N(func_802A123C_718A8C)();
PlayEffect(0x7, 2, -40, 60, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0);
PlayEffect(0x7, 2, -30, 65, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0);
PlayEffect(0x7, 2, -40, 60, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0);
PlayEffect(0x7, 2, -40, 55, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0);
StartRumble(4);
ShakeCam(1, 0, 2, 1.0);
ShakeCam(1, 0, 2, 3.0);
ShakeCam(1, 0, 2, 6.0);
ShakeCam(1, 0, 2, 5.0);
ShakeCam(1, 0, 2, 4.0);
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_2030);
ShakeCam(1, 0, 2, 3.0);
ShakeCam(1, 0, 2, 2.0);
ShakeCam(1, 0, 2, 1.0);
ShakeCam(1, 0, 2, 0.5);
ShakeCam(1, 0, 2, 0.2001953125);
}
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 30;
SetActorSpeed(ACTOR_PLAYER, 4.0);
SetAnimation(ACTOR_PLAYER, 0, ANIM_RUNNING);
SetGoalPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
PlayerRunToGoal(ACTOR_PLAYER);
sleep 5;
SetJumpAnimations(ACTOR_PLAYER, 0, ANIM_MIDAIR_STILL, ANIM_MIDAIR, ANIM_10009);
SetActorJumpGravity(ACTOR_PLAYER, 0.6005859375);
SetGoalPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
func_80273444(20, 0, 0);
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
UseBattleCamPreset(3);
MoveBattleCamOver(20);
InitTargetIterator();
0:
SetGoalToTarget(ACTOR_SELF);
ItemCheckHit(SI_VAR(0), 0x10000000, 0, SI_VAR(0), 0);
if (SI_VAR(0) == 6) {
goto 1;
}
GetItemPower(ITEM_P_O_W_BLOCK, SI_VAR(3), SI_VAR(4));
ApplyShrinkFromOwner(SI_VAR(3));
func_80269EAC(22);
ItemDamageEnemy(SI_VAR(0), 0x38000400, 0, SI_VAR(3), 32);
1:
ChooseNextTarget(0, SI_VAR(0));
if (SI_VAR(0) != -1) {
goto 0;
}
PlayEffect(0x7, 2, -70, 60, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0);
PlayEffect(0x7, 2, -60, 65, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0);
PlayEffect(0x7, 2, -70, 60, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0);
PlayEffect(0x7, 2, -70, 55, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0);
N(func_802A12E4_718B34)();
sleep 30;
await N(PlayerGoHome);
});

View File

@ -167,3 +167,23 @@ Script N(DrinkItem) = SCRIPT({
SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK); SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK);
sleep 45; sleep 45;
}); });
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_REPEL_GEL;
await N(UseItemWithEffect);
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_375);
SetAnimation(ACTOR_PLAYER, 0, ANIM_30008);
sleep 45;
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 20;
PlayEffect(0x33, 3, SI_VAR(0), SI_VAR(1), SI_VAR(2), 1.0, 30, 0, 0, 0, 0, 0, 0, 0);
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_376);
GetItemPower(ITEM_REPEL_GEL, SI_VAR(0), SI_VAR(1));
N(func_802A123C_72DDAC)();
sleep 20;
ShowMessageBox(17, 60);
WaitForMessageBoxDone();
await N(PlayerGoHome);
});

View File

@ -1,21 +0,0 @@
#include "repel_gel.h"
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_REPEL_GEL;
await N(UseItemWithEffect);
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_375);
SetAnimation(ACTOR_PLAYER, 0, ANIM_30008);
sleep 45;
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 20;
PlayEffect(0x33, 3, SI_VAR(0), SI_VAR(1), SI_VAR(2), 1.0, 30, 0, 0, 0, 0, 0, 0, 0);
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_376);
GetItemPower(ITEM_REPEL_GEL, SI_VAR(0), SI_VAR(1));
N(func_802A123C_72DDAC)();
sleep 20;
ShowMessageBox(17, 60);
WaitForMessageBoxDone();
await N(PlayerGoHome);
});

View File

@ -246,3 +246,74 @@ Script N(DrinkItem) = SCRIPT({
SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK); SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK);
sleep 45; sleep 45;
}); });
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_SHOOTING_STAR;
await N(UseItemWithEffect);
spawn {
sleep 5;
UseBattleCamPreset(2);
MoveBattleCamOver(20);
}
N(func_802A1444_71DBB4)();
spawn {
SI_VAR(0) = 0;
loop 10 {
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_259);
N(func_802A123C_71D9AC)();
SI_VAR(0) += 1;
sleep 5;
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_25A);
N(func_802A123C_71D9AC)();
SI_VAR(0) += 1;
sleep 5;
}
}
spawn {
SI_VAR(0) = 0;
sleep 50;
loop 10 {
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_25C);
SI_VAR(0) += 1;
sleep 5;
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_25D);
SI_VAR(0) += 1;
sleep 5;
}
}
spawn {
loop 5 {
sleep 15;
StartRumble(8);
ShakeCam(1, 0, 5, 1.0);
}
}
sleep 90;
UseBattleCamPreset(3);
MoveBattleCamOver(20);
InitTargetIterator();
0:
SetGoalToTarget(ACTOR_SELF);
ItemCheckHit(SI_VAR(0), 0x10000000, 0, SI_VAR(0), 0);
if (SI_VAR(0) == 6) {
goto 1;
}
GetGoalPos(ACTOR_SELF, SI_VAR(0), SI_VAR(1), SI_VAR(2));
N(func_802A1388_71DAF8)(SI_VAR(0), SI_VAR(1), SI_VAR(2));
GetItemPower(ITEM_SHOOTING_STAR, SI_VAR(0), SI_VAR(1));
ItemDamageEnemy(SI_VAR(0), 0x38000100, 0, SI_VAR(0), 32);
1:
sleep 10;
ChooseNextTarget(0, SI_VAR(0));
if (SI_VAR(0) != -1) {
goto 0;
}
sleep 20;
UseBattleCamPreset(2);
MoveBattleCamOver(20);
await N(PlayerGoHome);
spawn {
N(func_802A14D4_71DC44)();
}
sleep 30;
});

View File

@ -1,72 +0,0 @@
#include "shooting_star.h"
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_SHOOTING_STAR;
await N(UseItemWithEffect);
spawn {
sleep 5;
UseBattleCamPreset(2);
MoveBattleCamOver(20);
}
N(func_802A1444_71DBB4)();
spawn {
SI_VAR(0) = 0;
loop 10 {
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_259);
N(func_802A123C_71D9AC)();
SI_VAR(0) += 1;
sleep 5;
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_25A);
N(func_802A123C_71D9AC)();
SI_VAR(0) += 1;
sleep 5;
}
}
spawn {
SI_VAR(0) = 0;
sleep 50;
loop 10 {
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_25C);
SI_VAR(0) += 1;
sleep 5;
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_25D);
SI_VAR(0) += 1;
sleep 5;
}
}
spawn {
loop 5 {
sleep 15;
StartRumble(8);
ShakeCam(1, 0, 5, 1.0);
}
}
sleep 90;
UseBattleCamPreset(3);
MoveBattleCamOver(20);
InitTargetIterator();
0:
SetGoalToTarget(ACTOR_SELF);
ItemCheckHit(SI_VAR(0), 0x10000000, 0, SI_VAR(0), 0);
if (SI_VAR(0) == 6) {
goto 1;
}
GetGoalPos(ACTOR_SELF, SI_VAR(0), SI_VAR(1), SI_VAR(2));
N(func_802A1388_71DAF8)(SI_VAR(0), SI_VAR(1), SI_VAR(2));
GetItemPower(ITEM_SHOOTING_STAR, SI_VAR(0), SI_VAR(1));
ItemDamageEnemy(SI_VAR(0), 0x38000100, 0, SI_VAR(0), 32);
1:
sleep 10;
ChooseNextTarget(0, SI_VAR(0));
if (SI_VAR(0) != -1) {
goto 0;
}
sleep 20;
UseBattleCamPreset(2);
MoveBattleCamOver(20);
await N(PlayerGoHome);
spawn {
N(func_802A14D4_71DC44)();
}
sleep 30;
});

View File

@ -185,3 +185,71 @@ Script N(DrinkItem) = SCRIPT({
SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK); SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK);
sleep 45; sleep 45;
}); });
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_SNOWMAN_DOLL;
await N(UseItemWithEffect);
N(FadeBackgroundToBlack)();
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_363);
spawn {
loop 45 {
RandInt(300, SI_VAR(0));
SI_VAR(0) -= 150;
SI_VAR(1) = 170;
RandInt(50, SI_VAR(2));
SI_VAR(2) -= 25;
PlayEffect(0xE, SI_VAR(0), SI_VAR(1), SI_VAR(2), 60, 0, 0, 0, 0, 0, 0, 0, 0, 0);
sleep 2;
}
}
sleep 10;
UseBattleCamPreset(3);
MoveBattleCamOver(50);
sleep 50;
PlayEffect(0x60, 0, 0, 0, 20, 1.0, 160, 0, 0, 0, 0, 0, 0, 0);
spawn {
sleep 17;
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_202E);
StartRumble(9);
ShakeCam(1, 0, 5, 1.0);
sleep 46;
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_202E);
StartRumble(9);
ShakeCam(1, 0, 5, 1.0);
sleep 25;
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_202E);
StartRumble(9);
ShakeCam(1, 0, 5, 1.0);
sleep 25;
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_202E);
StartRumble(9);
ShakeCam(1, 0, 5, 1.0);
}
sleep 15;
StartRumble(10);
ShakeCam(1, 0, 5, 1.0);
ShakeCam(1, 0, 10, 2.0);
ShakeCam(1, 0, 5, 1.0);
sleep 110;
InitTargetIterator();
0:
SetGoalToTarget(ACTOR_SELF);
ItemCheckHit(SI_VAR(0), 0x10000000, 0, SI_VAR(0), 0);
if (SI_VAR(0) == 6) {
goto 1;
}
GetGoalPos(ACTOR_SELF, SI_VAR(0), SI_VAR(1), SI_VAR(2));
N(func_802A123C_71C06C)(SI_VAR(0), SI_VAR(1), SI_VAR(2));
GetItemPower(ITEM_SNOWMAN_DOLL, SI_VAR(0), SI_VAR(1));
ItemDamageEnemy(SI_VAR(0), 0x38000008, 0, SI_VAR(0), 32);
sleep 5;
1:
ChooseNextTarget(0, SI_VAR(0));
if (SI_VAR(0) != -1) {
goto 0;
}
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
sleep 30;
N(func_802A13B8_71C1E8)();
await N(PlayerGoHome);
});

View File

@ -1,69 +0,0 @@
#include "snowman_doll.h"
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_SNOWMAN_DOLL;
await N(UseItemWithEffect);
N(FadeBackgroundToBlack)();
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_363);
spawn {
loop 45 {
RandInt(300, SI_VAR(0));
SI_VAR(0) -= 150;
SI_VAR(1) = 170;
RandInt(50, SI_VAR(2));
SI_VAR(2) -= 25;
PlayEffect(0xE, SI_VAR(0), SI_VAR(1), SI_VAR(2), 60, 0, 0, 0, 0, 0, 0, 0, 0, 0);
sleep 2;
}
}
sleep 10;
UseBattleCamPreset(3);
MoveBattleCamOver(50);
sleep 50;
PlayEffect(0x60, 0, 0, 0, 20, 1.0, 160, 0, 0, 0, 0, 0, 0, 0);
spawn {
sleep 17;
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_202E);
StartRumble(9);
ShakeCam(1, 0, 5, 1.0);
sleep 46;
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_202E);
StartRumble(9);
ShakeCam(1, 0, 5, 1.0);
sleep 25;
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_202E);
StartRumble(9);
ShakeCam(1, 0, 5, 1.0);
sleep 25;
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_202E);
StartRumble(9);
ShakeCam(1, 0, 5, 1.0);
}
sleep 15;
StartRumble(10);
ShakeCam(1, 0, 5, 1.0);
ShakeCam(1, 0, 10, 2.0);
ShakeCam(1, 0, 5, 1.0);
sleep 110;
InitTargetIterator();
0:
SetGoalToTarget(ACTOR_SELF);
ItemCheckHit(SI_VAR(0), 0x10000000, 0, SI_VAR(0), 0);
if (SI_VAR(0) == 6) {
goto 1;
}
GetGoalPos(ACTOR_SELF, SI_VAR(0), SI_VAR(1), SI_VAR(2));
N(func_802A123C_71C06C)(SI_VAR(0), SI_VAR(1), SI_VAR(2));
GetItemPower(ITEM_SNOWMAN_DOLL, SI_VAR(0), SI_VAR(1));
ItemDamageEnemy(SI_VAR(0), 0x38000008, 0, SI_VAR(0), 32);
sleep 5;
1:
ChooseNextTarget(0, SI_VAR(0));
if (SI_VAR(0) != -1) {
goto 0;
}
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
sleep 30;
N(func_802A13B8_71C1E8)();
await N(PlayerGoHome);
});

View File

@ -197,3 +197,17 @@ Script N(DrinkItem) = SCRIPT({
SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK); SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK);
sleep 45; sleep 45;
}); });
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_STONE_CAP;
await N(UseItemWithEffect);
PlaySound(SOUND_UNKNOWN_361);
SetAnimation(ACTOR_PLAYER, 0, ANIM_30009);
sleep 30;
SetAnimation(ACTOR_PLAYER, 0, ANIM_CROUCH);
GetItemPower(ITEM_STONE_CAP, SI_VAR(0), SI_VAR(1));
PlaySound(SOUND_UNKNOWN_362);
N(func_802A123C_7217DC)();
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
sleep 20;
});

View File

@ -1,15 +0,0 @@
#include "stone_cap.h"
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_STONE_CAP;
await N(UseItemWithEffect);
PlaySound(SOUND_UNKNOWN_361);
SetAnimation(ACTOR_PLAYER, 0, ANIM_30009);
sleep 30;
SetAnimation(ACTOR_PLAYER, 0, ANIM_CROUCH);
GetItemPower(ITEM_STONE_CAP, SI_VAR(0), SI_VAR(1));
PlaySound(SOUND_UNKNOWN_362);
N(func_802A123C_7217DC)();
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
sleep 20;
});

View File

@ -173,3 +173,37 @@ Script N(DrinkItem) = SCRIPT({
SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK); SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK);
sleep 45; sleep 45;
}); });
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_STOP_WATCH;
await N(UseItemWithEffect);
spawn {
sleep 5;
UseBattleCamPreset(2);
MoveBattleCamOver(20);
}
N(FadeBackgroundToBlack)();
PlayEffect(0x62, 0, 0, 0, 0, 1.0, 200, 0, 0, 0, 0, 0, 0, 0);
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_246);
sleep 200;
UseBattleCamPreset(3);
MoveBattleCamOver(20);
InitTargetIterator();
0:
SetGoalToTarget(ACTOR_SELF);
ItemCheckHit(SI_VAR(0), 0x10000000, 0, SI_VAR(0), 0);
if (SI_VAR(0) == 6) {
goto 1;
}
GetItemPower(ITEM_STOP_WATCH, SI_VAR(0), SI_VAR(1));
MakeStatusField(SI_VAR(0), 0x200000, 100, SI_VAR(0));
func_80252B3C(SI_VAR(0), 0x50000000, SI_VAR(0), 0, 32);
1:
sleep 5;
ChooseNextTarget(0, SI_VAR(0));
if (SI_VAR(0) != -1) {
goto 0;
}
N(func_802A12D4_7270A4)();
await N(PlayerGoHome);
});

View File

@ -1,35 +0,0 @@
#include "stop_watch.h"
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_STOP_WATCH;
await N(UseItemWithEffect);
spawn {
sleep 5;
UseBattleCamPreset(2);
MoveBattleCamOver(20);
}
N(FadeBackgroundToBlack)();
PlayEffect(0x62, 0, 0, 0, 0, 1.0, 200, 0, 0, 0, 0, 0, 0, 0);
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_246);
sleep 200;
UseBattleCamPreset(3);
MoveBattleCamOver(20);
InitTargetIterator();
0:
SetGoalToTarget(ACTOR_SELF);
ItemCheckHit(SI_VAR(0), 0x10000000, 0, SI_VAR(0), 0);
if (SI_VAR(0) == 6) {
goto 1;
}
GetItemPower(ITEM_STOP_WATCH, SI_VAR(0), SI_VAR(1));
MakeStatusField(SI_VAR(0), 0x200000, 100, SI_VAR(0));
func_80252B3C(SI_VAR(0), 0x50000000, SI_VAR(0), 0, 32);
1:
sleep 5;
ChooseNextTarget(0, SI_VAR(0));
if (SI_VAR(0) != -1) {
goto 0;
}
N(func_802A12D4_7270A4)();
await N(PlayerGoHome);
});

View File

@ -233,3 +233,116 @@ Script N(DrinkItem) = SCRIPT({
SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK); SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK);
sleep 45; sleep 45;
}); });
Script N(script6) = SCRIPT({
SetActorYaw(ACTOR_PLAYER, 30);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 60);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 90);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 120);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 150);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 180);
sleep 10;
SI_VAR(1) = SI_VAR(15);
await N(UseItem);
SI_VAR(14) = SI_VAR(10);
SetAnimation(ACTOR_PLAYER, 0, ANIM_THROW);
spawn {
sleep 20;
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
}
CreateVirtualEntity(SI_VAR(10), 0x80283EE8);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 0;
SI_VAR(1) += 30;
SI_VAR(2) += 5;
SetVirtualEntityPosition(SI_VAR(10), SI_VAR(0), SI_VAR(1), SI_VAR(2));
SetVirtualEntityFlags(SI_VAR(10), 32);
spawn {
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 45;
MakeItemEntity(SI_VAR(14), SI_VAR(0), SI_VAR(1), SI_VAR(2), 1, 0);
SI_VAR(14) = SI_VAR(0);
loop 25 {
GetVirtualEntityPosition(SI_VAR(10), SI_VAR(0), SI_VAR(1), SI_VAR(2));
N(func_802A123C_724F1C)(SI_VAR(0), SI_VAR(1), SI_VAR(2));
sleep 1;
}
RemoveItemEntity(SI_VAR(14));
}
InitTargetIterator();
SetGoalToTarget(ACTOR_SELF);
GetGoalPos(ACTOR_SELF, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SetBattleCamTarget(0xFFFFFF83, 1, 0);
SetBattleCamOffsetZ(41);
SetBattleCamZoom(248);
MoveBattleCamOver(25);
SetVirtualEntityJumpGravity(SI_VAR(10), 0.400390625);
SI_VAR(2) += 5;
VirtualEntityJumpTo(SI_VAR(10), SI_VAR(0), SI_VAR(1), SI_VAR(2), 25);
AddBattleCamZoom(100);
MoveBattleCamOver(30);
GetActorPos(ACTOR_PARTNER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 25;
func_802D7520(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(11));
if (SI_VAR(11) > 0) {
N(func_802A12EC_724FCC)(SI_VAR(11));
}
sleep 30;
GetActorPos(ACTOR_PARTNER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
func_802D75D8(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(11));
sleep 20;
SetActorYaw(ACTOR_PLAYER, 150);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 120);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 90);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 60);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 30);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 0);
sleep 10;
});
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_SUPER_SODA;
await N(UseItemWithEffect);
InitTargetIterator();
GetOwnerTarget(SI_VAR(0), SI_VAR(1));
if (SI_VAR(0) == ACTOR_PLAYER) {
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_2095);
SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK);
sleep 45;
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 0;
SI_VAR(1) += 35;
N(func_802A1418_7250F8)(SI_VAR(0), SI_VAR(1), SI_VAR(2), 5);
N(AddFP)(5);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 25;
func_802D7520(SI_VAR(0), SI_VAR(1), SI_VAR(2), 5);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 20;
SetAnimation(ACTOR_PLAYER, 0, ANIM_THUMBS_UP);
sleep 30;
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
func_802D75D8(SI_VAR(0), SI_VAR(1), SI_VAR(2), 5);
InitTargetIterator();
GetOwnerTarget(SI_VAR(0), SI_VAR(1));
N(func_802A1378_725058)(ACTOR_PLAYER);
sleep 20;
} else {
SI_VAR(11) = 0;
SI_VAR(12) = 0;
SI_VAR(15) = 0;
await N(script6);
}
await N(PlayerGoHome);
});

View File

@ -1,114 +0,0 @@
#include "super_soda.h"
Script N(script6) = SCRIPT({
SetActorYaw(ACTOR_PLAYER, 30);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 60);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 90);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 120);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 150);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 180);
sleep 10;
SI_VAR(1) = SI_VAR(15);
await N(UseItem);
SI_VAR(14) = SI_VAR(10);
SetAnimation(ACTOR_PLAYER, 0, ANIM_THROW);
spawn {
sleep 20;
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
}
CreateVirtualEntity(SI_VAR(10), 0x80283EE8);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 0;
SI_VAR(1) += 30;
SI_VAR(2) += 5;
SetVirtualEntityPosition(SI_VAR(10), SI_VAR(0), SI_VAR(1), SI_VAR(2));
SetVirtualEntityFlags(SI_VAR(10), 32);
spawn {
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 45;
MakeItemEntity(SI_VAR(14), SI_VAR(0), SI_VAR(1), SI_VAR(2), 1, 0);
SI_VAR(14) = SI_VAR(0);
loop 25 {
GetVirtualEntityPosition(SI_VAR(10), SI_VAR(0), SI_VAR(1), SI_VAR(2));
N(func_802A123C_724F1C)(SI_VAR(0), SI_VAR(1), SI_VAR(2));
sleep 1;
}
RemoveItemEntity(SI_VAR(14));
}
InitTargetIterator();
SetGoalToTarget(ACTOR_SELF);
GetGoalPos(ACTOR_SELF, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SetBattleCamTarget(0xFFFFFF83, 1, 0);
SetBattleCamOffsetZ(41);
SetBattleCamZoom(248);
MoveBattleCamOver(25);
SetVirtualEntityJumpGravity(SI_VAR(10), 0.400390625);
SI_VAR(2) += 5;
VirtualEntityJumpTo(SI_VAR(10), SI_VAR(0), SI_VAR(1), SI_VAR(2), 25);
AddBattleCamZoom(100);
MoveBattleCamOver(30);
GetActorPos(ACTOR_PARTNER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 25;
func_802D7520(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(11));
if (SI_VAR(11) > 0) {
N(func_802A12EC_724FCC)(SI_VAR(11));
}
sleep 30;
GetActorPos(ACTOR_PARTNER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
func_802D75D8(SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(11));
sleep 20;
SetActorYaw(ACTOR_PLAYER, 150);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 120);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 90);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 60);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 30);
sleep 1;
SetActorYaw(ACTOR_PLAYER, 0);
sleep 10;
});
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_SUPER_SODA;
await N(UseItemWithEffect);
InitTargetIterator();
GetOwnerTarget(SI_VAR(0), SI_VAR(1));
if (SI_VAR(0) == ACTOR_PLAYER) {
PlaySoundAtActor(ACTOR_PLAYER, SOUND_UNKNOWN_2095);
SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK);
sleep 45;
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 0;
SI_VAR(1) += 35;
N(func_802A1418_7250F8)(SI_VAR(0), SI_VAR(1), SI_VAR(2), 5);
N(AddFP)(5);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 25;
func_802D7520(SI_VAR(0), SI_VAR(1), SI_VAR(2), 5);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 20;
SetAnimation(ACTOR_PLAYER, 0, ANIM_THUMBS_UP);
sleep 30;
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
func_802D75D8(SI_VAR(0), SI_VAR(1), SI_VAR(2), 5);
InitTargetIterator();
GetOwnerTarget(SI_VAR(0), SI_VAR(1));
N(func_802A1378_725058)(ACTOR_PLAYER);
sleep 20;
} else {
SI_VAR(11) = 0;
SI_VAR(12) = 0;
SI_VAR(15) = 0;
await N(script6);
}
await N(PlayerGoHome);
});

View File

@ -180,3 +180,41 @@ Script N(DrinkItem) = SCRIPT({
SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK); SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK);
sleep 45; sleep 45;
}); });
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_TASTY_TONIC;
await N(UseItemWithEffect);
InitTargetIterator();
GetOwnerTarget(SI_VAR(0), SI_VAR(1));
if (SI_VAR(0) == 0) {
await N(DrinkItem);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 25;
SI_VAR(2) += 5;
func_802D7520(SI_VAR(0), SI_VAR(1), SI_VAR(2), 10);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 20;
SetAnimation(ACTOR_PLAYER, 0, ANIM_THUMBS_UP);
sleep 30;
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(2) += 5;
func_802D75D8(SI_VAR(0), SI_VAR(1), SI_VAR(2), 10);
N(func_802A123C_72223C)(ACTOR_PLAYER);
sleep 20;
} else {
GetActorPos(ACTOR_PARTNER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 25;
SI_VAR(2) += 5;
func_802D7520(SI_VAR(0), SI_VAR(1), SI_VAR(2), 5);
GetActorPos(ACTOR_PARTNER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 20;
sleep 30;
GetActorPos(ACTOR_PARTNER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(2) += 5;
func_802D75D8(SI_VAR(0), SI_VAR(1), SI_VAR(2), 5);
N(func_802A123C_72223C)(ACTOR_PARTNER);
sleep 20;
}
await N(PlayerGoHome);
});

View File

@ -1,39 +0,0 @@
#include "tasty_tonic.h"
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_TASTY_TONIC;
await N(UseItemWithEffect);
InitTargetIterator();
GetOwnerTarget(SI_VAR(0), SI_VAR(1));
if (SI_VAR(0) == 0) {
await N(DrinkItem);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 25;
SI_VAR(2) += 5;
func_802D7520(SI_VAR(0), SI_VAR(1), SI_VAR(2), 10);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 20;
SetAnimation(ACTOR_PLAYER, 0, ANIM_THUMBS_UP);
sleep 30;
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(2) += 5;
func_802D75D8(SI_VAR(0), SI_VAR(1), SI_VAR(2), 10);
N(func_802A123C_72223C)(ACTOR_PLAYER);
sleep 20;
} else {
GetActorPos(ACTOR_PARTNER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 25;
SI_VAR(2) += 5;
func_802D7520(SI_VAR(0), SI_VAR(1), SI_VAR(2), 5);
GetActorPos(ACTOR_PARTNER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 20;
sleep 30;
GetActorPos(ACTOR_PARTNER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(2) += 5;
func_802D75D8(SI_VAR(0), SI_VAR(1), SI_VAR(2), 5);
N(func_802A123C_72223C)(ACTOR_PARTNER);
sleep 20;
}
await N(PlayerGoHome);
});

View File

@ -201,3 +201,36 @@ Script N(DrinkItem) = SCRIPT({
SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK); SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK);
sleep 45; sleep 45;
}); });
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_THUNDER_BOLT;
await N(UseItemWithEffect);
spawn {
sleep 5;
UseBattleCamPreset(2);
MoveBattleCamOver(20);
}
N(FadeBackgroundToBlack)();
PlaySound(SOUND_UNKNOWN_365);
sleep 10;
InitTargetIterator();
SetGoalToTarget(ACTOR_SELF);
ItemCheckHit(SI_VAR(0), 0x10000000, 0, SI_VAR(0), 0);
if (SI_VAR(0) == 6) {
goto 1;
}
N(func_802A123C_722D7C)();
sleep 5;
StartRumble(10);
ShakeCam(1, 0, 5, 1.0);
GetItemPower(ITEM_THUNDER_RAGE, SI_VAR(0), SI_VAR(1));
ItemDamageEnemy(SI_VAR(0), 0x38000020, 0, SI_VAR(0), 32);
1:
sleep 5;
UseBattleCamPreset(3);
MoveBattleCamOver(20);
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
sleep 30;
N(func_802A1420_722F60)();
await N(PlayerGoHome);
});

View File

@ -1,34 +0,0 @@
#include "thunder_bolt.h"
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_THUNDER_BOLT;
await N(UseItemWithEffect);
spawn {
sleep 5;
UseBattleCamPreset(2);
MoveBattleCamOver(20);
}
N(FadeBackgroundToBlack)();
PlaySound(SOUND_UNKNOWN_365);
sleep 10;
InitTargetIterator();
SetGoalToTarget(ACTOR_SELF);
ItemCheckHit(SI_VAR(0), 0x10000000, 0, SI_VAR(0), 0);
if (SI_VAR(0) == 6) {
goto 1;
}
N(func_802A123C_722D7C)();
sleep 5;
StartRumble(10);
ShakeCam(1, 0, 5, 1.0);
GetItemPower(ITEM_THUNDER_RAGE, SI_VAR(0), SI_VAR(1));
ItemDamageEnemy(SI_VAR(0), 0x38000020, 0, SI_VAR(0), 32);
1:
sleep 5;
UseBattleCamPreset(3);
MoveBattleCamOver(20);
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
sleep 30;
N(func_802A1420_722F60)();
await N(PlayerGoHome);
});

View File

@ -201,3 +201,42 @@ Script N(DrinkItem) = SCRIPT({
SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK); SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK);
sleep 45; sleep 45;
}); });
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_THUNDER_RAGE;
await N(UseItemWithEffect);
parallel {
sleep 5;
UseBattleCamPreset(2);
MoveBattleCamOver(20);
}
N(FadeBackgroundToBlack)();
PlaySound(SOUND_UNKNOWN_365);
sleep 10;
InitTargetIterator();
0:
SetGoalToTarget(ACTOR_SELF);
ItemCheckHit(SI_VAR(0), 0x10000000, 0, SI_VAR(0), 0);
if (SI_VAR(0) == 6) {
goto 1;
}
N(func_802A1354_71B4F4)();
sleep 5;
StartRumble(10);
ShakeCam(1, 0, 5, 1.0);
SetGoalToTarget(ACTOR_SELF);
GetItemPower(ITEM_THUNDER_RAGE, SI_VAR(0), SI_VAR(1));
ItemDamageEnemy(SI_VAR(0), 0x38000020, 0, SI_VAR(0), 32);
1:
sleep 5;
ChooseNextTarget(0, SI_VAR(0));
if (SI_VAR(0) != -1) {
goto 0;
}
UseBattleCamPreset(3);
MoveBattleCamOver(20);
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
sleep 30;
N(func_802A12D4_71B474)();
await N(PlayerGoHome);
});

View File

@ -1,40 +0,0 @@
#include "thunder_rage.h"
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_THUNDER_RAGE;
await N(UseItemWithEffect);
parallel {
sleep 5;
UseBattleCamPreset(2);
MoveBattleCamOver(20);
}
N(FadeBackgroundToBlack)();
PlaySound(SOUND_UNKNOWN_365);
sleep 10;
InitTargetIterator();
0:
SetGoalToTarget(ACTOR_SELF);
ItemCheckHit(SI_VAR(0), 0x10000000, 0, SI_VAR(0), 0);
if (SI_VAR(0) == 6) {
goto 1;
}
N(func_802A1354_71B4F4)();
sleep 5;
StartRumble(10);
ShakeCam(1, 0, 5, 1.0);
SetGoalToTarget(ACTOR_SELF);
GetItemPower(ITEM_THUNDER_RAGE, SI_VAR(0), SI_VAR(1));
ItemDamageEnemy(SI_VAR(0), 0x38000020, 0, SI_VAR(0), 32);
1:
sleep 5;
ChooseNextTarget(0, SI_VAR(0));
if (SI_VAR(0) != -1) {
goto 0;
}
UseBattleCamPreset(3);
MoveBattleCamOver(20);
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
sleep 30;
N(func_802A12D4_71B474)();
await N(PlayerGoHome);
});

View File

@ -176,3 +176,29 @@ Script N(DrinkItem) = SCRIPT({
SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK); SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK);
sleep 45; sleep 45;
}); });
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_SUPER_SHROOM;
await N(UseItemWithEffect);
AddBattleCamZoom(50);
MoveBattleCamOver(20);
await N(EatItem);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 0;
SI_VAR(1) += 35;
N(func_802A123C_7239BC)(SI_VAR(0), SI_VAR(1), SI_VAR(2), 10);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 25;
SI_VAR(2) += 5;
func_802D7520(SI_VAR(0), SI_VAR(1), SI_VAR(2), 10);
N(func_802A12FC_723A7C)();
sleep 10;
SetAnimation(ACTOR_PLAYER, 0, ANIM_THUMBS_UP);
sleep 30;
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(2) += 5;
func_802D75D8(SI_VAR(0), SI_VAR(1), SI_VAR(2), 10);
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
sleep 20;
await N(PlayerGoHome);
});

View File

@ -1,27 +0,0 @@
#include "ultra_shroom.h"
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_SUPER_SHROOM;
await N(UseItemWithEffect);
AddBattleCamZoom(50);
MoveBattleCamOver(20);
await N(EatItem);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 0;
SI_VAR(1) += 35;
N(func_802A123C_7239BC)(SI_VAR(0), SI_VAR(1), SI_VAR(2), 10);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 25;
SI_VAR(2) += 5;
func_802D7520(SI_VAR(0), SI_VAR(1), SI_VAR(2), 10);
N(func_802A12FC_723A7C)();
sleep 10;
SetAnimation(ACTOR_PLAYER, 0, ANIM_THUMBS_UP);
sleep 30;
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(2) += 5;
func_802D75D8(SI_VAR(0), SI_VAR(1), SI_VAR(2), 10);
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
sleep 20;
await N(PlayerGoHome);
});

View File

@ -176,3 +176,27 @@ Script N(DrinkItem) = SCRIPT({
SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK); SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK);
sleep 45; sleep 45;
}); });
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_ULTRA_SHROOM;
await N(UseItemWithEffect);
await N(EatItem);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 0;
SI_VAR(1) += 35;
N(func_802A123C_72447C)(SI_VAR(0), SI_VAR(1), SI_VAR(2), 20);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 25;
SI_VAR(2) += 5;
func_802D7520(SI_VAR(0), SI_VAR(1), SI_VAR(2), 20);
N(func_802A12FC_72453C)();
sleep 10;
SetAnimation(ACTOR_PLAYER, 0, ANIM_THUMBS_UP);
sleep 30;
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(2) += 5;
func_802D75D8(SI_VAR(0), SI_VAR(1), SI_VAR(2), 20);
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
sleep 20;
await N(PlayerGoHome);
});

View File

@ -1,25 +0,0 @@
#include "unknown_item.h"
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_ULTRA_SHROOM;
await N(UseItemWithEffect);
await N(EatItem);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) += 0;
SI_VAR(1) += 35;
N(func_802A123C_72447C)(SI_VAR(0), SI_VAR(1), SI_VAR(2), 20);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(1) += 25;
SI_VAR(2) += 5;
func_802D7520(SI_VAR(0), SI_VAR(1), SI_VAR(2), 20);
N(func_802A12FC_72453C)();
sleep 10;
SetAnimation(ACTOR_PLAYER, 0, ANIM_THUMBS_UP);
sleep 30;
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(2) += 5;
func_802D75D8(SI_VAR(0), SI_VAR(1), SI_VAR(2), 20);
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
sleep 20;
await N(PlayerGoHome);
});

View File

@ -164,3 +164,24 @@ Script N(DrinkItem) = SCRIPT({
SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK); SetAnimation(ACTOR_PLAYER, 0, ANIM_DRINK);
sleep 45; sleep 45;
}); });
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_VOLT_SHROOM;
await N(UseItemWithEffect);
await N(EatItem);
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(3) = 20;
MultiplyByActorScale(SI_VAR(3));
SI_VAR(1) += SI_VAR(3);
SI_VAR(3) = 1.0;
MultiplyByActorScale(SI_VAR(3));
PlayEffect(0x57, 0, SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(3), 30, 0, 0, 0, 0, 0, 0, 0);
PlaySound(SOUND_UNKNOWN_379);
GetItemPower(ITEM_VOLT_SHROOM, SI_VAR(0), SI_VAR(1));
N(func_802A123C_71AA2C)();
sleep 20;
ShowMessageBox(16, 60);
WaitForMessageBoxDone();
await N(PlayerGoHome);
});

View File

@ -1,22 +0,0 @@
#include "volt_shroom.h"
Script N(main) = SCRIPT({
SI_VAR(10) = (const) ITEM_VOLT_SHROOM;
await N(UseItemWithEffect);
await N(EatItem);
SetAnimation(ACTOR_PLAYER, 0, ANIM_10002);
GetActorPos(ACTOR_PLAYER, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(3) = 20;
MultiplyByActorScale(SI_VAR(3));
SI_VAR(1) += SI_VAR(3);
SI_VAR(3) = 1.0;
MultiplyByActorScale(SI_VAR(3));
PlayEffect(0x57, 0, SI_VAR(0), SI_VAR(1), SI_VAR(2), SI_VAR(3), 30, 0, 0, 0, 0, 0, 0, 0);
PlaySound(SOUND_UNKNOWN_379);
GetItemPower(ITEM_VOLT_SHROOM, SI_VAR(0), SI_VAR(1));
N(func_802A123C_71AA2C)();
sleep 20;
ShowMessageBox(16, 60);
WaitForMessageBoxDone();
await N(PlayerGoHome);
});

View File

@ -1,11 +1,5 @@
#include "common.h" #include "common.h"
void intro_logos_set_fade_alpha(s16 alpha);
void intro_logos_set_fade_color(s16 color);
s16 intro_logos_fade_in(s16 subtractAlpha);
s16 intro_logos_fade_out(s16 addAlpha);
void intro_logos_update_fade(void);
void intro_logos_set_fade_alpha(s16 alpha) { void intro_logos_set_fade_alpha(s16 alpha) {
gGameStatusPtr->bootAlpha = alpha; gGameStatusPtr->bootAlpha = alpha;
} }

View File

@ -3,9 +3,6 @@
void appendGfx_intro_logos(); void appendGfx_intro_logos();
// bss?
extern s8* D_800A0910;
Gfx D_80077908[] = { Gfx D_80077908[] = {
gsDPPipeSync(), gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE), gsDPSetCycleType(G_CYC_1CYCLE),
@ -17,6 +14,9 @@ Gfx D_80077908[] = {
gsSPEndDisplayList(), gsSPEndDisplayList(),
}; };
// bss?
extern s8* D_800A0910;
void state_init_logos(void) { void state_init_logos(void) {
s8* romStart; s8* romStart;
s8* romEnd; s8* romEnd;

View File

@ -19,3 +19,18 @@ glabel D_80240E90_AF87E0
glabel D_80240E94_AF87E4 glabel D_80240E94_AF87E4
.word 0x00000043, 0x00000002, func_80240000_AF7950, 0xFE363C80, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000 .word 0x00000043, 0x00000002, func_80240000_AF7950, 0xFE363C80, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000
glabel D_80240EB8_AF8808
.word 0x00000000, 0x00000000, 0x00000000, D_8010B160, 0x31100810, 0x08100810, 0x08000000, 0x00000000, 0xFC617E60, 0xF5FFF578, 0xFC612660, 0xF5FFFF78, 0xFFB7B5FF, 0x7A593FFF
glabel D_80240EF0_AF8840
.word 0x0A000064, 0x00420078, 0x001C0000, func_802400E4_AF7A34, 0x00000000, 0xFF000000, 0x00000002, 0x00000000, D_80240EB8_AF8808, 0x0B000020, 0x00B80100, 0x00200000, func_80240178_AF7AC8, 0x00000000, 0xFF000000, 0x00000002, 0x00000000, 0xFFFFFFFF
glabel D_80240F38_AF8888
.word 0x0000004D, 0x00000001, 0x0000001B, 0x00000043, 0x00000002, DisablePlayerInput, 0x00000001, 0x00000024, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000002, 0x00000024, 0x00000002, 0xFE363C82, 0x00000002, 0x00000024, 0x00000002, 0xFE363C83, 0xFFFFFFFF, 0x00000044, 0x00000001, ExitSingleDoor, 0x00000008, 0x00000001, 0x00000011, 0x0000000A, 0x00000002, 0xF5DE0180, 0xFFFFFF80, 0x00000043, 0x00000003, GotoMap, 0x802461A8, 0x00000003, 0x00000012, 0x00000000, 0x00000043, 0x00000003, GotoMap, 0x802461A0, 0x00000003, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000064, 0x00000002, 0x00000000, 0x00000001, 0x00000000
glabel D_80241010_AF8960
.word 0x00000047, 0x00000005, D_80240F38_AF8888, 0x00000100, 0x00000002, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000
glabel D_8024103C_AF898C
.word 0x0000000A, 0x00000002, 0xF5DE0180, 0x00000006, 0x00000044, 0x00000001, 0x80243F14, 0x00000012, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C82, 0x00000002, 0x00000024, 0x00000002, 0xFE363C83, 0xFFFFFFFF, 0x00000046, 0x00000001, EnterSingleDoor, 0x00000044, 0x00000001, D_80241010_AF8960, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000024, 0x00000002, 0xF5DE0329, 0x0000001A, 0x00000043, 0x00000002, SetSpriteShading, 0xFFFFFFFF, 0x00000043, 0x00000006, SetCamPerspective, 0x00000000, 0x00000003, 0x00000019, 0x00000010, 0x00001000, 0x00000043, 0x00000005, SetCamBGColor, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000003, SetCamEnabled, 0x00000000, 0x00000001, 0x00000014, 0x00000001, 0xF5DE0180, 0x00000016, 0x00000001, 0xFFFFFF80, 0x00000043, 0x00000003, MakeNpcs, 0x00000000, 0x802416E4, 0x00000016, 0x00000001, 0x00000006, 0x00000043, 0x00000003, MakeNpcs, 0x00000000, 0x80241AF4, 0x00000023, 0x00000000, 0x00000044, 0x00000001, 0x80240D60, 0x00000043, 0x00000002, UseDoorSounds, 0x00000000, 0x00000044, 0x00000001, D_8024103C_AF898C, 0x00000008, 0x00000001, 0x00000001, 0x0000000A, 0x00000002, 0xF5DE0180, 0x00000006, 0x00000043, 0x00000001, func_802401FC_AF7B4C, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000

View File

@ -1,18 +0,0 @@
.include "macro.inc"
.section .data
glabel D_80240EB8_AF8808
.word 0x00000000, 0x00000000, 0x00000000, D_8010B160, 0x31100810, 0x08100810, 0x08000000, 0x00000000, 0xFC617E60, 0xF5FFF578, 0xFC612660, 0xF5FFFF78, 0xFFB7B5FF, 0x7A593FFF
glabel D_80240EF0_AF8840
.word 0x0A000064, 0x00420078, 0x001C0000, func_802400E4_AF7A34, 0x00000000, 0xFF000000, 0x00000002, 0x00000000, D_80240EB8_AF8808, 0x0B000020, 0x00B80100, 0x00200000, func_80240178_AF7AC8, 0x00000000, 0xFF000000, 0x00000002, 0x00000000, 0xFFFFFFFF
glabel D_80240F38_AF8888
.word 0x0000004D, 0x00000001, 0x0000001B, 0x00000043, 0x00000002, DisablePlayerInput, 0x00000001, 0x00000024, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000002, 0x00000024, 0x00000002, 0xFE363C82, 0x00000002, 0x00000024, 0x00000002, 0xFE363C83, 0xFFFFFFFF, 0x00000044, 0x00000001, ExitSingleDoor, 0x00000008, 0x00000001, 0x00000011, 0x0000000A, 0x00000002, 0xF5DE0180, 0xFFFFFF80, 0x00000043, 0x00000003, GotoMap, 0x802461A8, 0x00000003, 0x00000012, 0x00000000, 0x00000043, 0x00000003, GotoMap, 0x802461A0, 0x00000003, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000064, 0x00000002, 0x00000000, 0x00000001, 0x00000000
glabel D_80241010_AF8960
.word 0x00000047, 0x00000005, D_80240F38_AF8888, 0x00000100, 0x00000002, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000
glabel D_8024103C_AF898C
.word 0x0000000A, 0x00000002, 0xF5DE0180, 0x00000006, 0x00000044, 0x00000001, 0x80243F14, 0x00000012, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C82, 0x00000002, 0x00000024, 0x00000002, 0xFE363C83, 0xFFFFFFFF, 0x00000046, 0x00000001, EnterSingleDoor, 0x00000044, 0x00000001, D_80241010_AF8960, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000024, 0x00000002, 0xF5DE0329, 0x0000001A, 0x00000043, 0x00000002, SetSpriteShading, 0xFFFFFFFF, 0x00000043, 0x00000006, SetCamPerspective, 0x00000000, 0x00000003, 0x00000019, 0x00000010, 0x00001000, 0x00000043, 0x00000005, SetCamBGColor, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000003, SetCamEnabled, 0x00000000, 0x00000001, 0x00000014, 0x00000001, 0xF5DE0180, 0x00000016, 0x00000001, 0xFFFFFF80, 0x00000043, 0x00000003, MakeNpcs, 0x00000000, 0x802416E4, 0x00000016, 0x00000001, 0x00000006, 0x00000043, 0x00000003, MakeNpcs, 0x00000000, 0x80241AF4, 0x00000023, 0x00000000, 0x00000044, 0x00000001, 0x80240D60, 0x00000043, 0x00000002, UseDoorSounds, 0x00000000, 0x00000044, 0x00000001, D_8024103C_AF898C, 0x00000008, 0x00000001, 0x00000001, 0x0000000A, 0x00000002, 0xF5DE0180, 0x00000006, 0x00000043, 0x00000001, func_802401FC_AF7B4C, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000

File diff suppressed because one or more lines are too long

View File

@ -1,6 +0,0 @@
.include "macro.inc"
.section .data
glabel D_80245A88_8DFB88
.word 0x00000003, 0x802452C8, 0x01010000, 0x00000001, 0x80245898, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

View File

@ -261,7 +261,7 @@ segments:
- [0x527F0, .data, os/nusys/7e40_len_3f0] - [0x527F0, .data, os/nusys/7e40_len_3f0]
- [0x52800, .data, os/nusys/nuSiMgr] - [0x52800, .data, os/nusys/nuSiMgr]
- [0x52810, .data, camera] - [0x52810, .data, camera]
- [auto, .data, game_modes] - [0x52820, .data, game_modes]
- [0x52CA0, .data, state_battle] - [0x52CA0, .data, state_battle]
- [0x52D08, .data, state_logos] - [0x52D08, .data, state_logos]
- [0x52D50, .data, state_pause] - [0x52D50, .data, state_pause]
@ -341,7 +341,6 @@ segments:
- type: code - type: code
start: 0x759B0 start: 0x759B0
vram: 0x800DC500 vram: 0x800DC500
subalign: 4
subsegments: subsegments:
- [0x759b0, c, 759b0_len_61b0] - [0x759b0, c, 759b0_len_61b0]
- [0x77480, c, 77480] - [0x77480, c, 77480]
@ -367,15 +366,7 @@ segments:
- [0x9DA58, data] - [0x9DA58, data]
- [0x9DA60, rgba32, ui/stat_flower, 16, 16] - [0x9DA60, rgba32, ui/stat_flower, 16, 16]
- [0x9DE60, data] - [0x9DE60, data]
- [0xA5100, .rodata, 77480] - [0xA5100] # bss at 8010C920
- [0xA51E0, .rodata, 7B440]
- [0xA5230, .rodata, 7bb60_len_41b0]
- [0xA53E0, .rodata, 7fd10_len_b40]
- [0xA5410, .rodata, 80850_len_3060]
- [0xA54F0, .rodata, world/partners]
- [0xA5798, .rodata, 891b0_len_fb0]
- [0xA57C0, .rodata, 8a160_len_700]
- [0xA57E0, .rodata, 8a860_len_3f30] # bss at 8010C920
- type: code - type: code
start: 0xA5DD0 start: 0xA5DD0
vram: 0x8010F6D0 vram: 0x8010F6D0
@ -467,14 +458,7 @@ segments:
#- [0x10AD70, i4, shadow/10AD70, 32, 32] #- [0x10AD70, i4, shadow/10AD70, 32, 32]
- [0x10AF70, .data, 104730] - [0x10AF70, .data, 104730]
- [0x10B610, data] - [0x10B610, data]
- [0x10C880, .rodata, 102C80] - [0x10C880]
- [0x10C9E0, .rodata, 104730]
- [0x10CA50, .rodata, 104940_len_dc0]
- [0x10CAF0, .rodata, 105F90]
- [0x10CB30, .rodata, 107830_len_e70]
- [0x10CB70, .rodata, 1086a0_len_fc0]
- [0x10CBD0, .rodata, 109660_len_1270]
- [0x10CC00, .rodata, 10A230]
- type: code - type: code
start: 0x10CC10 start: 0x10CC10
vram: 0x802EB3D0 vram: 0x802EB3D0
@ -3451,50 +3435,45 @@ segments:
subsegments: subsegments:
- [0x714CF0, c] - [0x714CF0, c]
- [0x714DC0, data] - [0x714DC0, data]
- dir: battle/item/mushroom - name: mushroom
dir: battle/item
type: code type: code
start: 0x715850 start: 0x715850
vram: 0x802A1000 vram: 0x802A1000
overlay: True overlay: True
subalign: 4
subsegments: subsegments:
- [0x715850, c, lib] - [0x715850, c, mushroom] # TODO fix auto_all for .data
- [0x715E50, c, mushroom] # DUMMY ROM - [0x715E50, .data, mushroom]
- [0x715E50, .data, lib] - name: fire_flower
- [0x71640C, .data, mushroom] dir: battle/item
- dir: battle/item/fire_flower
type: code type: code
start: 0x716C60 start: 0x716C60
vram: 0x802A1000 vram: 0x802A1000
overlay: True overlay: True
subalign: 4
subsegments: subsegments:
- [0x716C60, c, lib] - [0x716C60, c, fire_flower]
- [0x717060, c, fire_flower] # DUMMY ROM - [0x717060, .data, fire_flower]
- [0x717060, .data, lib]
- [0x71761C, .data, fire_flower]
- dir: battle/item/dusty_hammer - dir: battle/item/dusty_hammer
type: code type: code
start: 0x7179D0 start: 0x7179D0
vram: 0x802A1000 vram: 0x802A1000
overlay: True overlay: True
subsegments: subsegments:
- [0x7179D0, c, lib] - [0x7179D0, c, lib] # TODO consolidate into one file and add image to data
- [0x717C10, c, dusty_hammer] # DUMMY ROM - [0x717C10, c, dusty_hammer] # DUMMY ROM
- [0x717C10, .data, lib] - [0x717C10, .data, lib]
- [0x7181D0, ci4, dusty_hammer, 32, 32] - [0x7181D0, ci4, dusty_hammer, 32, 32]
- [0x7183D0, palette, dusty_hammer] - [0x7183D0, palette, dusty_hammer]
- [0x7183F0, .data, dusty_hammer] - [0x7183F0, .data, dusty_hammer]
- dir: battle/item/pow_block - name: pow_block
dir: battle/item
type: code type: code
start: 0x718850 start: 0x718850
vram: 0x802A1000 vram: 0x802A1000
overlay: True overlay: True
subalign: 4
subsegments: subsegments:
- [0x718850, c, lib] - [0x718850, c, pow_block]
- [0x718BF0, .data, lib] - [0x718BF0, .data, pow_block]
- [0x7191AC, .data, pow_block]
- dir: battle/item/pebble - dir: battle/item/pebble
type: code type: code
start: 0x719970 start: 0x719970
@ -3506,56 +3485,51 @@ segments:
- [0x71A170, ci4, pebble, 32, 32] - [0x71A170, ci4, pebble, 32, 32]
- [0x71A370, palette, pebble] - [0x71A370, palette, pebble]
- [0x71A390, .data, pebble] - [0x71A390, .data, pebble]
- dir: battle/item/volt_shroom - name: volt_shroom
dir: battle/item
type: code type: code
start: 0x71A7F0 start: 0x71A7F0
vram: 0x802A1000 vram: 0x802A1000
overlay: True overlay: True
subalign: 4
subsegments: subsegments:
- [0x71A7F0, c, lib] - [0x71A7F0, c, volt_shroom]
- [0x71AA70, .data, lib] - [0x71AA70, .data, volt_shroom]
- [0x71B02C, .data, volt_shroom] - name: thunder_rage
- dir: battle/item/thunder_rage dir: battle/item
type: code type: code
start: 0x71B1A0 start: 0x71B1A0
vram: 0x802A1000 vram: 0x802A1000
overlay: True overlay: True
subalign: 4
subsegments: subsegments:
- [0x71B1A0, c, lib] - [0x71B1A0, c, thunder_rage]
- [0x71B640, .data, lib] - [0x71B640, .data, thunder_rage]
- [0x71BBFC, .data, thunder_rage] - name: snowman_doll
- dir: battle/item/snowman_doll dir: battle/item
type: code type: code
start: 0x71BE30 start: 0x71BE30
vram: 0x802A1000 vram: 0x802A1000
overlay: True overlay: True
subalign: 4
subsegments: subsegments:
- [0x71BE30, c, lib] - [0x71BE30, c, snowman_doll]
- [0x71C270, .data, lib] - [0x71C270, .data, snowman_doll]
- [0x71C82C, .data, snowman_doll] - name: dried_shroom
- dir: battle/item/dried_shroom dir: battle/item
type: code type: code
start: 0x71CCE0 start: 0x71CCE0
vram: 0x802A1000 vram: 0x802A1000
overlay: True overlay: True
subalign: 4
subsegments: subsegments:
- [0x71CCE0, c, lib] - [0x71CCE0, c, dried_shroom]
- [0x71D010, .data, lib] - [0x71D010, .data, dried_shroom]
- [0x71D5DC, .data, dried_shroom] - name: shooting_star
- dir: battle/item/shooting_star dir: battle/item
type: code type: code
start: 0x71D770 start: 0x71D770
vram: 0x802A1000 vram: 0x802A1000
overlay: True overlay: True
subalign: 4
subsegments: subsegments:
- [0x71D770, c, lib] - [0x71D770, c, shooting_star]
- [0x71DCC0, .data, lib] - [0x71DCC0, .data, shooting_star]
- [0x71E27C, .data, shooting_star]
- dir: battle/item/sleepy_sheep - dir: battle/item/sleepy_sheep
type: code type: code
start: 0x71E650 start: 0x71E650
@ -3572,107 +3546,97 @@ segments:
- [0x720580, palette, sleepy_sheep3] - [0x720580, palette, sleepy_sheep3]
- [0x7205A0, .data, sleepy_sheep] - [0x7205A0, .data, sleepy_sheep]
- [0x7214D8, .rodata, lib] - [0x7214D8, .rodata, lib]
- dir: battle/item/stone_cap - name: stone_cap
dir: battle/item
type: code type: code
start: 0x7215A0 start: 0x7215A0
vram: 0x802A1000 vram: 0x802A1000
overlay: True overlay: True
subalign: 4
subsegments: subsegments:
- [0x7215A0, c, lib] - [0x7215A0, c, stone_cap]
- [0x721970, .data, lib] - [0x721970, .data, stone_cap]
- [0x721F2C, .data, stone_cap] - name: tasty_tonic
- dir: battle/item/tasty_tonic dir: battle/item
type: code type: code
start: 0x722000 start: 0x722000
vram: 0x802A1000 vram: 0x802A1000
overlay: True overlay: True
subalign: 4
subsegments: subsegments:
- [0x722000, c, lib] - [0x722000, c, tasty_tonic]
- [0x7222D0, .data, lib] - [0x7222D0, .data, tasty_tonic]
- [0x72289C, .data, tasty_tonic] - name: thunder_bolt
- dir: battle/item/thunder_bolt dir: battle/item
type: code type: code
start: 0x722B40 start: 0x722B40
vram: 0x802A1000 vram: 0x802A1000
overlay: True overlay: True
subalign: 4
subsegments: subsegments:
- [0x722B40, c, lib] - [0x722B40, c, thunder_bolt]
- [0x722FE0, .data, lib] - [0x722FE0, .data, thunder_bolt]
- [0x72359C, .data, thunder_bolt] - name: ultra_shroom
- dir: battle/item/ultra_shroom dir: battle/item
type: code type: code
start: 0x723780 start: 0x723780
vram: 0x802A1000 vram: 0x802A1000
overlay: True overlay: True
subalign: 4
subsegments: subsegments:
- [0x723780, c, lib] - [0x723780, c, ultra_shroom]
- [0x723AB0, .data, lib] - [0x723AB0, .data, ultra_shroom]
- [0x72407C, .data, ultra_shroom] - name: unknown_item
- dir: battle/item/unknown_item dir: battle/item
type: code type: code
start: 0x724240 start: 0x724240
vram: 0x802A1000 vram: 0x802A1000
overlay: True overlay: True
subalign: 4
subsegments: subsegments:
- [0x724240, c, lib] - [0x724240, c, unknown_item]
- [0x724570, .data, lib] - [0x724570, .data, unknown_item]
- [0x724B3C, .data, unknown_item] - name: super_soda
- dir: battle/item/super_soda dir: battle/item
type: code type: code
start: 0x724CE0 start: 0x724CE0
vram: 0x802A1000 vram: 0x802A1000
overlay: True overlay: True
subalign: 4
subsegments: subsegments:
- [0x724CE0, c, lib] - [0x724CE0, c, super_soda]
- [0x725210, .data, lib] - [0x725210, .data, super_soda]
- [0x7257CC, .data, super_soda] - name: hustle_drink
- dir: battle/item/hustle_drink dir: battle/item
type: code type: code
start: 0x725F60 start: 0x725F60
vram: 0x802A1000 vram: 0x802A1000
overlay: True overlay: True
subalign: 4
subsegments: subsegments:
- [0x725F60, c, lib] - [0x725F60, c, hustle_drink]
- [0x726240, .data, lib] - [0x726240, .data, hustle_drink]
- [0x7267FC, .data, hustle_drink] - name: stop_watch
- dir: battle/item/stop_watch dir: battle/item
type: code type: code
start: 0x726DD0 start: 0x726DD0
vram: 0x802A1000 vram: 0x802A1000
overlay: True overlay: True
subalign: 4
subsegments: subsegments:
- [0x726DD0, c, lib] - [0x726DD0, c, stop_watch]
- [0x727120, .data, lib] - [0x727120, .data, stop_watch]
- [0x7276EC, .data, stop_watch] - name: dizzy_dial
- dir: battle/item/dizzy_dial dir: battle/item
type: code type: code
start: 0x727910 start: 0x727910
vram: 0x802A1000 vram: 0x802A1000
overlay: True overlay: True
subalign: 4
subsegments: subsegments:
- [0x727910, c, lib] - [0x727910, c, dizzy_dial]
- [0x727CE0, .data, lib] - [0x727CE0, .data, dizzy_dial]
- [0x72829C, .data, dizzy_dial] - [0x7285D0, .rodata, dizzy_dial]
- [0x7285D0, .rodata, lib] - name: please_come_back
- dir: battle/item/please_come_back dir: battle/item
type: code type: code
start: 0x7285E0 start: 0x7285E0
vram: 0x802A1000 vram: 0x802A1000
overlay: True overlay: True
subalign: 4
subsegments: subsegments:
- [0x7285E0, c, lib] - [0x7285E0, c, please_come_back]
- [0x728820, .data, lib] - [0x728820, .data, please_come_back]
- [0x728DDC, .data, please_come_back]
- dir: battle/item/egg_missile - dir: battle/item/egg_missile
type: code type: code
start: 0x728EC0 start: 0x728EC0
@ -3701,16 +3665,15 @@ segments:
- [0x72B130, ci4, insecticide_herb, 32, 32] - [0x72B130, ci4, insecticide_herb, 32, 32]
- [0x72B330, palette, insecticide_herb] - [0x72B330, palette, insecticide_herb]
- [0x72B350, .data, insecticide_herb] - [0x72B350, .data, insecticide_herb]
- dir: battle/item/fright_jar - name: fright_jar
dir: battle/item
type: code type: code
start: 0x72B910 start: 0x72B910
vram: 0x802A1000 vram: 0x802A1000
overlay: True overlay: True
subalign: 4
subsegments: subsegments:
- [0x72B910, c, lib] - [0x72B910, c, fright_jar]
- [0x72BC60, .data, lib] - [0x72BC60, .data, fright_jar]
- [0x72C22C, .data, fright_jar]
- dir: battle/item/mystery - dir: battle/item/mystery
type: code type: code
start: 0x72C5B0 start: 0x72C5B0
@ -3723,26 +3686,24 @@ segments:
- [0x72D6C0, palette, mystery] - [0x72D6C0, palette, mystery]
- [0x72D6E0, .data, mystery] - [0x72D6E0, .data, mystery]
- [0x72DB50, .rodata, lib] - [0x72DB50, .rodata, lib]
- dir: battle/item/repel_gel - name: repel_gel
dir: battle/item
type: code type: code
start: 0x72DB70 start: 0x72DB70
vram: 0x802A1000 vram: 0x802A1000
overlay: True overlay: True
subalign: 4
subsegments: subsegments:
- [0x72DB70, c, lib] - [0x72DB70, c, repel_gel]
- [0x72DE00, .data, lib] - [0x72DE00, .data, repel_gel]
- [0x72E3CC, .data, repel_gel] - name: life_shroom
- dir: battle/item/life_shroom dir: battle/item
type: code type: code
start: 0x72E530 start: 0x72E530
vram: 0x802A1000 vram: 0x802A1000
overlay: True overlay: True
subalign: 4
subsegments: subsegments:
- [0x72E530, c, lib] - [0x72E530, c, life_shroom]
- [0x72EA20, .data, lib] - [0x72EA20, .data, life_shroom]
- [0x72EFEC, .data, life_shroom]
- dir: battle/item/coconut - dir: battle/item/coconut
type: code type: code
start: 0x72F720 start: 0x72F720
@ -3754,16 +3715,15 @@ segments:
- [0x72FF20, ci4, coconut, 32, 32] - [0x72FF20, ci4, coconut, 32, 32]
- [0x730120, palette, coconut] - [0x730120, palette, coconut]
- [0x730140, .data, coconut] - [0x730140, .data, coconut]
- dir: battle/item/electro_pop - name: electro_pop
dir: battle/item
type: code type: code
start: 0x7305A0 start: 0x7305A0
vram: 0x802A1000 vram: 0x802A1000
overlay: True overlay: True
subalign: 4
subsegments: subsegments:
- [0x7305A0, c, lib] - [0x7305A0, c, electro_pop]
- [0x730AE0, .data, lib] - [0x730AE0, .data, electro_pop]
- [0x73109C, .data, electro_pop]
- dir: battle/item/strange_cake - dir: battle/item/strange_cake
type: code type: code
start: 0x731300 start: 0x731300
@ -3780,16 +3740,15 @@ segments:
- [0x732AB0, palette, strange_cake3] - [0x732AB0, palette, strange_cake3]
- [0x732AD0, .data, strange_cake] - [0x732AD0, .data, strange_cake]
- [0x7330B0, .rodata, lib] - [0x7330B0, .rodata, lib]
- dir: battle/item/food - name: food
dir: battle/item
type: code type: code
start: 0x7330D0 start: 0x7330D0
vram: 0x802A1000 vram: 0x802A1000
overlay: True overlay: True
subalign: 4
subsegments: subsegments:
- [0x7330D0, c, lib] - [0x7330D0, c, food]
- [0x733700, .data, lib] - [0x733700, .data, food]
- [0x733CBC, .data, food]
- dir: battle/move/hammer - dir: battle/move/hammer
type: code type: code
start: 0x7345A0 start: 0x7345A0
@ -4803,7 +4762,6 @@ segments:
- [0x8DB2F0, data] - [0x8DB2F0, data]
- [0x8DC270, data] - [0x8DC270, data]
- [0x8DE400, data] - [0x8DE400, data]
- [0x8DFB88, data]
- [0x8DFBB0, data] - [0x8DFBB0, data]
- [0x8E0190, data] - [0x8E0190, data]
- [0x8EB190] - [0x8EB190]
@ -6022,7 +5980,6 @@ segments:
- [0x9C8350, data] - [0x9C8350, data]
- [0x9C8920, data] - [0x9C8920, data]
- [0x9C89E0, data] - [0x9C89E0, data]
- [0x9CB328, data]
- [0x9D4EF0, data] - [0x9D4EF0, data]
- [0x9D5110, data] - [0x9D5110, data]
- [0x9D5BF0, data] - [0x9D5BF0, data]
@ -7212,7 +7169,6 @@ segments:
- [0xAF7950, c] - [0xAF7950, c]
- [0xAF7C00, c] - [0xAF7C00, c]
- [0xAF8660, data] - [0xAF8660, data]
- [0xAF8808, data]
- [0xAF8B40, data] - [0xAF8B40, data]
- [0xAF9050, data] - [0xAF9050, data]
- [0xAF9460, data] - [0xAF9460, data]