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https://github.com/pmret/papermario.git
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match game_status
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357220cf92
commit
652d2ada46
@ -7,21 +7,21 @@
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typedef struct {
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/* 0x000 */ u32 currentButtons;
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/* 0x004 */ u32 altCurrentButtons; /* used for battle when flag 80000 set */
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/* 0x008 */ char unk_08[8];
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/* 0x008 */ char unk_08[0x8];
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/* 0x010 */ u32 pressedButtons; /* 1 for the frame button begins to be held */
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/* 0x014 */ u32 altPressedButtons; /* used for battle when flag 80000 set */
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/* 0x018 */ char unk_18[8];
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/* 0x018 */ char unk_18[0x8];
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/* 0x020 */ u32 heldButtons; /* 1 every 4th frame during hold */
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/* 0x024 */ u32 altHeldButtons; /* used for battle when flag 80000 set */
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/* 0x028 */ char unk_28[8];
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/* 0x028 */ char unk_28[0x8];
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/* 0x030 */ u32 prevButtons; /* from previous frame */
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/* 0x034 */ char unk_34[12];
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/* 0x034 */ char unk_34[0xC];
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/* 0x040 */ u8 stickX; /* with deadzone */
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/* 0x041 */ u8 altStickX; /* used for battle when flag 80000 set */
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/* 0x042 */ char unk_42[2];
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/* 0x042 */ char unk_42[0x2];
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/* 0x044 */ u8 stickY; /* with deadzone */
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/* 0x045 */ u8 altStickY; /* used for battle when flag 80000 set */
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/* 0x046 */ char unk_46[2];
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/* 0x046 */ char unk_46[0x2];
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/* 0x048 */ u16 unk_48[4];
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/* 0x050 */ u16 unk_50[4];
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/* 0x058 */ char unk_58[0x10];
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@ -29,12 +29,12 @@ typedef struct {
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/* 0x06A */ s8 demoStickX;
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/* 0x06B */ s8 demoStickY;
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/* 0x06C */ u32* mainScriptID;
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/* 0x070 */ u8 isBattle;
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/* 0x070 */ s8 isBattle;
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/* 0x071 */ u8 demoState; /* 0 = not demo, 1 = map demo, 2 = demo transition */
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/* 0x072 */ u8 nextDemoScene;
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/* 0x073 */ char unk_73[2];
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/* 0x073 */ char unk_73[0x2];
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/* 0x075 */ s8 unk_75;
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/* 0x076 */ char unk_76[3];
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/* 0x076 */ char unk_76[0x3];
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/* 0x079 */ s8 unk_79;
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/* 0x07A */ s8 musicEnabled;
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/* 0x07B */ char unk_7B;
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@ -46,22 +46,21 @@ typedef struct {
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/* 0x081 */ s8 unk_81;
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/* 0x082 */ s8 unk_82;
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/* 0x083 */ s8 unk_83;
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/* 0x084 */ char unk_84[2];
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/* 0x084 */ char unk_84[0x2];
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/* 0x086 */ s16 areaID;
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/* 0x088 */ s16 prevArea;
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/* 0x089 */ char unk_89;
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/* 0x08A */ u8 changedArea;
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/* 0x08A */ s16 changedArea;
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/* 0x08C */ s16 mapID;
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/* 0x08E */ s16 entryID;
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/* 0x090 */ char unk_90[3];
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/* 0x090 */ char unk_90[0x3];
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/* 0x094 */ f32 exitAngle;
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/* 0x098 */ f32 playerPos[3];
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/* 0x0A4 */ f32 playerYaw;
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/* 0x0A8 */ s8 unk_A8;
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/* 0x0A9 */ char unk_A9;
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/* 0x0AA */ s8 unk_AA;
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/* 0x0AB */ char unk_AB[1];
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/* 0x0AC */ u8 loadMenuState;
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/* 0x0AB */ char unk_AB[0x1];
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/* 0x0AC */ s8 loadMenuState;
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/* 0x0AD */ u8 menuCounter;
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/* 0x0AE */ char unk_AE[0x08];
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/* 0x0B6 */ s16 boot_alpha;
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@ -71,10 +70,8 @@ typedef struct {
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/* 0x0BE */ char unk_BE[0x6A];
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/* 0x128 */ f32 playerTraceNormal[3];
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/* 0x134 */ u16 frameCounter;
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/* 0x136 */ s32 nextRNG;
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/* 0x13A */ char unk_136[0x2];
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/* 0x13C */ s16 unk_13C;
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/* 0x13E */ char unk_13E[0x2];
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/* 0x138 */ s32 nextRNG;
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/* 0x13A */ char unk_13A[0x4];
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/* 0x140 */ UNK_PTR shopItemData;
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/* 0x144 */ UNK_PTR mapShop;
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/* 0x148 */ s16 backgroundFlags;
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@ -86,12 +83,13 @@ typedef struct {
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/* 0x154 */ UNK_PTR backgroundRaster;
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/* 0x158 */ UNK_PTR backgroundPalette;
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/* 0x15C */ s16 unk_15C;
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/* 0x15E */ char unk_15E[0xA];
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/* 0x15E */ char unk_15E[0x2];
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/* 0x160 */ s16 savedPos[3];
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/* 0x166 */ s8 saveSlot;
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/* 0x167 */ u8 loadType; /* 0 = from map, 1 = from main menu */
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/* 0x168 */ s32 saveCount;
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} game_status;
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/* 0x16C */ char unk_16C[0x10];
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} game_status; // size = 0x178
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typedef enum eItemEntityState {
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CollisionWithPlayer=3,
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@ -513,8 +511,8 @@ typedef struct {
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} script_context; // size = 0x168;
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typedef struct {
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/* 0x00 */ u32 palette;
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/* 0x04 */ u32 raster;
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/* 0x00 */ u32 raster;
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/* 0x04 */ u32 palette;
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/* 0x08 */ u16 startX;
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/* 0x0A */ u16 startY;
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/* 0x0C */ u16 width;
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@ -37,8 +37,8 @@ void read_background_size(bg_header *bg) {
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gameStatus->backgroundMaxH = bg->height;
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gameStatus->backgroundMinW = bg->startX;
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gameStatus->backgroundMinH = bg->startY;
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gameStatus->backgroundPalette = bg->palette;
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gameStatus->backgroundRaster = bg->raster;
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gameStatus->backgroundPalette = bg->palette;
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gameStatus->backgroundFlags |= 1;
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}
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@ -46,10 +46,10 @@ void set_background_size(s16 startX, s16 startY, s16 sizeX, s16 sizeY) {
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game_status* gameStatus = *gGameStatusPtr;
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gameStatus->backgroundFlags &= ~1;
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gameStatus->backgroundMinW = startX;
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gameStatus->backgroundMinH = startY;
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gameStatus->backgroundMaxW = sizeX;
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gameStatus->backgroundMaxH = sizeY;
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gameStatus->backgroundMaxW = startX;
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gameStatus->backgroundMaxH = startY;
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gameStatus->backgroundMinW = sizeX;
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gameStatus->backgroundMinH = sizeY;
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}
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u16 func_80145E98(s32 arg0, s32 arg1, s32 arg2) {
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