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SetNpcB5_3
This commit is contained in:
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6bfd58db59
commit
69fd94e161
@ -233,8 +233,18 @@ typedef struct ScriptInstance {
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/* 0x13C */ s32* array;
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/* 0x140 */ s32* flagArray;
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/* 0x144 */ ScriptID id;
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/* 0x148 */ struct Enemy* ownerActorID; /* controller*, battle ID, trigger* */
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/* 0x14C */ u32 ownerID; /* can be an npcID, a triggerID, a trigger ptr */
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/* 0x148 */ union {
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s32 enemyID;
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s32 actorID;
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struct Enemy* enemy; ///< For overworld scripts owned by an Npc
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struct Actor* actor; ///< For battle scripts
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} owner1; ///< Initially -1
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/* 0x14C */ union {
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NpcId npcID;
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s32 triggerID;
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struct Npc* npc; ///< For overworld scripts owned by an Npc
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struct Trigger* trigger;
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} owner2; ///< Initially -1
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/* 0x150 */ f32 timeScale;
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/* 0x154 */ f32 frameCounter;
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/* 0x158 */ s32 unk_158;
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@ -34,7 +34,7 @@ ApiStatus ActorSpeak(ScriptInstance* script, s32 isInitialCall) {
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stringID2 = stringID;
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if (actorID == ActorId_SELF) {
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actorID = script->ownerActorID;
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actorID = script->owner1.actorID;
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}
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actor = get_actor(actorID);
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@ -145,7 +145,7 @@ ApiStatus PlaySoundAtActor(ScriptInstance* script, s32 isInitialCall) {
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Actor* actor;
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if (actorID == ActorId_SELF) {
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actorID = script->ownerActorID;
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actorID = script->owner1.actorID;
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}
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actor = get_actor(actorID);
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@ -202,7 +202,7 @@ INCLUDE_ASM(s32, "code_181810", func_80253FB0);
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ApiStatus MultiplyByActorScale(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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Actor* actor = get_actor(script->ownerActorID);
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Actor* actor = get_actor(script->owner1.actorID);
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set_float_variable(script, *args, get_float_variable(script, *args) * actor->scalingFactor);
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return ApiStatus_DONE2;
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@ -125,7 +125,7 @@ ApiStatus IncrementPlayerFP(ScriptInstance* script, s32 isInitialCall) {
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}
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ApiStatus func_80261D98(ScriptInstance* script, s32 isInitialCall) {
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inflict_status_set_duration(get_actor(script->ownerActorID), 4, 0, 1);
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inflict_status_set_duration(get_actor(script->owner1.actorID), 4, 0, 1);
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func_8026777C();
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return ApiStatus_DONE2;
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}
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@ -227,12 +227,12 @@ INCLUDE_ASM(s32, "code_197F40", func_8026DA94);
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INCLUDE_ASM(s32, "code_197F40", SummonEnemy);
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ApiStatus GetOwnerID(ScriptInstance* script, s32 isInitialCall) {
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set_variable(script, *script->ptrReadPos, script->ownerActorID);
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set_variable(script, *script->ptrReadPos, script->owner1.actorID);
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return ApiStatus_DONE2;
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}
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ApiStatus SetOwnerID(ScriptInstance* script, s32 isInitialCall) {
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script->ownerActorID = get_variable(script, *script->ptrReadPos);
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script->owner1.actorID = get_variable(script, *script->ptrReadPos);
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return ApiStatus_DONE2;
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}
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@ -243,7 +243,7 @@ ApiStatus ActorExists(ScriptInstance* script, s32 isInitialCall) {
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ActorId actorID = get_variable(script, *args++);
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if (actorID == ActorId_SELF) {
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actorID = script->ownerActorID;
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actorID = script->owner1.actorID;
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}
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isExist = get_actor(actorID) != NULL;
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@ -330,7 +330,7 @@ INCLUDE_ASM(s32, "code_197F40", func_8026E260);
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ApiStatus PlayerCreateTargetList(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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Actor* actor = get_actor(script->ownerActorID);
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Actor* actor = get_actor(script->owner1.actorID);
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gBattleStatus.currentTargetListFlags = *args;
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player_create_target_list(actor);
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@ -340,7 +340,7 @@ ApiStatus PlayerCreateTargetList(ScriptInstance* script, s32 isInitialCall) {
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ApiStatus EnemyCreateTargetList(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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Actor* actor = get_actor(script->ownerActorID);
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Actor* actor = get_actor(script->owner1.actorID);
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gBattleStatus.currentTargetListFlags = *args;
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enemy_create_target_list(actor);
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@ -24,7 +24,7 @@ ApiStatus GetActorLevel(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* outVar;
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if (actorID == -0x7F) {
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actorID = script->ownerActorID;
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actorID = script->owner1.enemyID;
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}
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outVar = *args++;
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@ -49,22 +49,22 @@ ApiStatus GetBattleOutcome(ScriptInstance* script, s32 isInitialCall) {
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}
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ApiStatus func_800445A8(ScriptInstance* script, s32 isInitialCall) {
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set_variable(script, *script->ptrReadPos, script->ownerActorID->unk_C4);
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set_variable(script, *script->ptrReadPos, script->owner1.enemy->unk_C4);
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return ApiStatus_DONE2;
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}
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ApiStatus func_800445D4(ScriptInstance* script, s32 isInitialCall) {
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set_variable(script, *script->ptrReadPos, script->ownerActorID->unk_C8);
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set_variable(script, *script->ptrReadPos, script->owner1.enemy->unk_C8);
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return ApiStatus_DONE2;
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}
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ApiStatus GetOwnerEncounterTrigger(ScriptInstance* script, s32 isInitialCall) {
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set_variable(script, *script->ptrReadPos, script->ownerActorID->encountered);
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set_variable(script, *script->ptrReadPos, script->owner1.enemy->encountered);
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return ApiStatus_DONE2;
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}
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ApiStatus DoNpcDefeat(ScriptInstance* script, s32 isInitialCall) {
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Enemy* owner = script->ownerActorID;
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Enemy* owner = script->owner1.enemy;
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Npc* temp_s1 = get_npc_unsafe(owner->npcID);
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ScriptInstance* newScript;
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@ -73,8 +73,8 @@ ApiStatus DoNpcDefeat(ScriptInstance* script, s32 isInitialCall) {
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newScript = start_script(&SCRIPT_NpcDefeat, 10, 0);
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owner->defeatScript = newScript;
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owner->defeatScriptID = newScript->id;
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newScript->ownerActorID = owner;
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newScript->ownerID = owner->npcID;
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newScript->owner1.enemy = owner;
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newScript->owner2.npcID = owner->npcID;
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newScript->groupFlags = owner->scriptGroup;
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return ApiStatus_FINISH;
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@ -108,7 +108,7 @@ INCLUDE_ASM(s32, "code_1f580_len_1940", BindNpcAI, ScriptInstance* script, s32 i
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ApiStatus BindNpcIdle(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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Enemy* owner = script->ownerActorID;
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Enemy* owner = script->owner1.enemy;
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NpcId npcID = get_variable(script, *args++);
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Bytecode* aiBytecode = (Bytecode*)get_variable(script, *args);
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@ -124,7 +124,7 @@ ApiStatus BindNpcIdle(ScriptInstance* script, s32 isInitialCall) {
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ApiStatus RestartNpcAI(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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Enemy* npc = script->ownerActorID;
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Enemy* npc = script->owner1.enemy;
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NpcId npcId = get_variable(script, *args++);
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ScriptInstance* newScript;
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s32 groupFlags;
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@ -149,8 +149,8 @@ ApiStatus RestartNpcAI(ScriptInstance* script, s32 isInitialCall) {
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newScript = start_script(npc->aiBytecode, 10, 0);
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npc->aiScript = newScript;
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npc->aiScriptID = newScript->id;
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newScript->ownerActorID = npc;
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newScript->ownerID = script->ownerID;
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newScript->owner1.enemy = npc;
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newScript->owner2.npc = script->owner2.npc;
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newScript->groupFlags = groupFlags;
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return ApiStatus_DONE2;
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@ -158,7 +158,7 @@ ApiStatus RestartNpcAI(ScriptInstance* script, s32 isInitialCall) {
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ApiStatus EnableNpcAI(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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Enemy* npc = script->ownerActorID;
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Enemy* npc = script->owner1.enemy;
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NpcId npcId = get_variable(script, *args++);
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s32 var2 = get_variable(script, *args);
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@ -183,7 +183,7 @@ INCLUDE_ASM(s32, "code_1f580_len_1940", SetNpcAux, ScriptInstance* script, s32 i
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ApiStatus BindNpcAux(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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Enemy* npc = script->ownerActorID;
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Enemy* npc = script->owner1.enemy;
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NpcId npcId = get_variable(script, *args++);
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Bytecode* auxBytecode = (Bytecode*)get_variable(script, *args);
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@ -199,16 +199,16 @@ ApiStatus BindNpcAux(ScriptInstance* script, s32 isInitialCall) {
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ApiStatus RestartNpcAux(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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Enemy* npc = script->ownerActorID;
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NpcId npcId = get_variable(script, *args++);
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Enemy* npc = script->owner1.enemy;
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NpcId npcID = get_variable(script, *args++);
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ScriptInstance* newScript;
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s32 groupFlags;
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if (npcId == NpcId_SELF) {
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npcId = npc->npcID;
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if (npcID == NpcId_SELF) {
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npcID = npc->npcID;
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}
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npc = get_enemy(npcId);
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npc = get_enemy(npcID);
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if (npc->flags & 1) {
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groupFlags = 10;
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@ -223,8 +223,8 @@ ApiStatus RestartNpcAux(ScriptInstance* script, s32 isInitialCall) {
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newScript = start_script(npc->auxBytecode, 10, 0);
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npc->auxScript = newScript;
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npc->auxScriptID = newScript->id;
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newScript->ownerActorID = npc;
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newScript->ownerID = npcId;
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newScript->owner1.enemy = npc;
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newScript->owner2.npcID = npcID;
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newScript->groupFlags = groupFlags;
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return ApiStatus_DONE2;
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@ -232,7 +232,7 @@ ApiStatus RestartNpcAux(ScriptInstance* script, s32 isInitialCall) {
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ApiStatus EnableNpcAux(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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Enemy* npc = script->ownerActorID;
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Enemy* npc = script->owner1.enemy;
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NpcId npcId = get_variable(script, *args++);
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s32 var2 = get_variable(script, *args);
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@ -255,7 +255,7 @@ ApiStatus EnableNpcAux(ScriptInstance* script, s32 isInitialCall) {
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ApiStatus BindNpcInteract(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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Enemy* npc = script->ownerActorID;
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Enemy* npc = script->owner1.enemy;
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NpcId npcId = get_variable(script, *args++);
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Bytecode* interactBytecode = (Bytecode*)get_variable(script, *args);
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@ -275,7 +275,7 @@ ApiStatus BindNpcInteract(ScriptInstance* script, s32 isInitialCall) {
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ApiStatus BindNpcHit(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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Enemy* npc = script->ownerActorID;
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Enemy* npc = script->owner1.enemy;
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NpcId npcId = get_variable(script, *args++);
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Bytecode* hitBytecode = (Bytecode*)get_variable(script, *args);
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@ -295,7 +295,7 @@ ApiStatus BindNpcHit(ScriptInstance* script, s32 isInitialCall) {
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ApiStatus BindNpcDefeat(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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Enemy* npc = script->ownerActorID;
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Enemy* npc = script->owner1.enemy;
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s32 npcId = get_variable(script, *args++);
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Bytecode* defeatBytecode = (Bytecode*)get_variable(script, *args);
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@ -311,7 +311,7 @@ ApiStatus BindNpcDefeat(ScriptInstance* script, s32 isInitialCall) {
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ApiStatus SetSelfVar(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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Enemy* owner = script->ownerActorID;
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Enemy* owner = script->owner1.enemy;
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s32 var1 = get_variable(script, *args++);
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s32 var2 = get_variable(script, *args);
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@ -322,13 +322,13 @@ ApiStatus SetSelfVar(ScriptInstance* script, s32 isInitialCall) {
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ApiStatus GetSelfVar(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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set_variable(script, *args, script->ownerActorID->varTable[get_variable(script, *args++)]);
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set_variable(script, *args, script->owner1.enemy->varTable[get_variable(script, *args++)]);
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return ApiStatus_DONE2;
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}
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ApiStatus SetNpcVar(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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Enemy* npc = script->ownerActorID;
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Enemy* npc = script->owner1.enemy;
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NpcId npcId = get_variable(script, *args++);
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s32 varIdx = get_variable(script, *args++);
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s32 val = get_variable(script, *args);
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@ -350,7 +350,7 @@ ApiStatus GetNpcVar(ScriptInstance* script, s32 isInitialCall) {
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s32 varIdx;
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s32 var3;
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npc = script->ownerActorID;
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npc = script->owner1.enemy;
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npcID = get_variable(script, *args++);
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varIdx = get_variable(script, *args++);
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var3 = *args;
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@ -367,7 +367,7 @@ ApiStatus GetNpcVar(ScriptInstance* script, s32 isInitialCall) {
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ApiStatus SetSelfRotation(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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Npc* self = get_npc_unsafe(script->ownerID);
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Npc* self = get_npc_unsafe(script->owner2.npcID);
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s32 rotX = get_variable(script, *args++);
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s32 rotY = get_variable(script, *args++);
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s32 rotZ = get_variable(script, *args++);
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@ -380,13 +380,13 @@ ApiStatus SetSelfRotation(ScriptInstance* script, s32 isInitialCall) {
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}
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ApiStatus SetSelfEnemyFlags(ScriptInstance* script, s32 isInitialCall) {
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script->ownerActorID->flags = *script->ptrReadPos;
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script->owner1.enemy->flags = *script->ptrReadPos;
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return ApiStatus_DONE2;
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}
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ApiStatus SetSelfEnemyFlagBits(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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Enemy* owner = script->ownerActorID;
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Enemy* owner = script->owner1.enemy;
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s32 bits = *args++;
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if (get_variable(script, *args)) {
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@ -399,8 +399,8 @@ ApiStatus SetSelfEnemyFlagBits(ScriptInstance* script, s32 isInitialCall) {
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ApiStatus func_80045580(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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Enemy* owner = script->ownerActorID;
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Npc* npc = get_npc_unsafe(script->ownerID);
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Enemy* owner = script->owner1.enemy;
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Npc* npc = get_npc_unsafe(script->owner2.npcID);
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owner->unk_07 = get_variable(script, *args);
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owner->unk_10.x = npc->pos.x;
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@ -411,7 +411,7 @@ ApiStatus func_80045580(ScriptInstance* script, s32 isInitialCall) {
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}
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ApiStatus GetSelfNpcID(ScriptInstance* script, s32 isInitialCall) {
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set_variable(script, *script->ptrReadPos, script->ownerActorID->npcID);
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set_variable(script, *script->ptrReadPos, script->owner1.enemy->npcID);
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return ApiStatus_DONE2;
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}
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@ -430,7 +430,7 @@ ApiStatus ClearDefeatedEnemies(ScriptInstance* script, s32 isInitialCall) {
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ApiStatus SetEnemyFlagBits(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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Enemy* npc = script->ownerActorID;
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Enemy* npc = script->owner1.enemy;
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NpcId npcId = get_variable(script, *args++);
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s32 bits = *args++;
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s32 var2 = get_variable(script, *args);
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@ -456,7 +456,7 @@ ApiStatus func_8004572C(ScriptInstance* script, s32 isInitialCall) {
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ApiStatus GetSelfAnimationFromTable(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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Enemy* owner = script->ownerActorID;
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Enemy* owner = script->owner1.enemy;
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set_variable(script, *args, owner->animList[get_variable(script, *args++)]);
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return ApiStatus_DONE2;
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@ -468,7 +468,7 @@ ApiStatus func_80045798(ScriptInstance* script, s32 isInitialCall) {
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}
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ApiStatus func_800457C4(ScriptInstance* script, s32 isInitialCall) {
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Enemy* ownerActor = script->ownerActorID;
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Enemy* ownerActor = script->owner1.enemy;
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ownerActor->unk_B5 = get_variable(script, *script->ptrReadPos);
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return ApiStatus_DONE2;
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@ -502,7 +502,7 @@ ApiStatus func_80045838(ScriptInstance* script, s32 isInitialCall) {
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}
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ApiStatus func_800458CC(ScriptInstance* script, s32 isInitialCall) {
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set_variable(script, *script->ptrReadPos, script->ownerActorID->npcSettings->unk_2A & 8);
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set_variable(script, *script->ptrReadPos, script->owner1.enemy->npcSettings->unk_2A & 8);
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return ApiStatus_DONE2;
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}
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@ -190,8 +190,8 @@ ScriptInstance* start_script(Bytecode* initialLine, s32 priority, s32 initialSta
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newScript->childScript = NULL;
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newScript->parentScript = NULL;
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newScript->id = gStaticScriptCounter++;
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newScript->ownerActorID = -1;
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newScript->ownerID = -1;
|
||||
newScript->owner1.actorID = -1;
|
||||
newScript->owner2.npcID = -1;
|
||||
newScript->loopDepth = -1;
|
||||
newScript->switchDepth = -1;
|
||||
newScript->groupFlags = ~0x10;
|
||||
@ -261,8 +261,8 @@ ScriptInstance* start_script_in_group(Bytecode* initialLine, u8 priority, s32 in
|
||||
newScript->childScript = NULL;
|
||||
newScript->parentScript = NULL;
|
||||
newScript->id = gStaticScriptCounter++;
|
||||
newScript->ownerActorID = -1;
|
||||
newScript->ownerID = -1;
|
||||
newScript->owner1.actorID = -1;
|
||||
newScript->owner2.npcID = -1;
|
||||
newScript->loopDepth = -1;
|
||||
newScript->switchDepth = -1;
|
||||
newScript->groupFlags = groupFlags;
|
||||
@ -334,8 +334,8 @@ ScriptInstance* func_802C39F8(ScriptInstance* parentScript, Bytecode* nextLine,
|
||||
child->childScript = NULL;
|
||||
child->priority = parentScript->priority;
|
||||
child->id = gStaticScriptCounter++;
|
||||
child->ownerActorID = parentScript->ownerActorID;
|
||||
child->ownerID = parentScript->ownerID;
|
||||
child->owner1.actorID = parentScript->owner1.actorID;
|
||||
child->owner2.npcID = parentScript->owner2.npcID;
|
||||
child->loopDepth = -1;
|
||||
child->switchDepth = -1;
|
||||
child->groupFlags = parentScript->groupFlags;
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
Npc* resolve_npc(ScriptInstance* script, NpcId npcIdOrPtr) {
|
||||
if (npcIdOrPtr == NpcId_SELF) {
|
||||
return get_npc_safe(script->ownerID);
|
||||
return get_npc_safe(script->owner2.npcID);
|
||||
} else if (npcIdOrPtr >= -270000000) {
|
||||
return get_npc_safe(npcIdOrPtr);
|
||||
} else {
|
||||
|
14
src/si.c
14
src/si.c
@ -864,8 +864,8 @@ ApiStatus si_handle_exec1(ScriptInstance* script) {
|
||||
newScript = start_script_in_group((ScriptInstance*)get_variable(script, *script->ptrReadPos), script->priority, 0,
|
||||
script->groupFlags);
|
||||
|
||||
newScript->ownerActorID = script->ownerActorID;
|
||||
newScript->ownerID = script->ownerID;
|
||||
newScript->owner1 = script->owner1;
|
||||
newScript->owner2 = script->owner2;
|
||||
|
||||
i = 0;
|
||||
while (i < ARRAY_COUNT(script->varTable)) {
|
||||
@ -892,8 +892,8 @@ ApiStatus si_handle_exec2(ScriptInstance* script) {
|
||||
|
||||
newScript = start_script_in_group(var, script->priority, 0, script->groupFlags);
|
||||
|
||||
newScript->ownerActorID = script->ownerActorID;
|
||||
newScript->ownerID = script->ownerID;
|
||||
newScript->owner1 = script->owner1;
|
||||
newScript->owner2 = script->owner2;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(script->varTable); i++) {
|
||||
newScript->varTable[i] = script->varTable[i];
|
||||
@ -939,7 +939,7 @@ s32 _bound_script_trigger_handler(Trigger* trigger) {
|
||||
script->varTable[0] = trigger->scriptVars[0];
|
||||
script->varTable[1] = trigger->scriptVars[1];
|
||||
script->varTable[2] = trigger->scriptVars[2];
|
||||
script->ownerID = trigger;
|
||||
script->owner2.trigger = trigger;
|
||||
}
|
||||
|
||||
if (!does_script_exist(trigger->runningScriptID)) {
|
||||
@ -988,7 +988,7 @@ ApiStatus DeleteTrigger(ScriptInstance* script, s32 isInitialCall) {
|
||||
}
|
||||
|
||||
ApiStatus si_handle_unbind(ScriptInstance* script) {
|
||||
delete_trigger(script->ownerID);
|
||||
delete_trigger(script->owner2.trigger);
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
|
||||
@ -1059,7 +1059,7 @@ void si_standard_trigger_executor(Trigger* trigger) {
|
||||
newScript->varTable[0] = trigger->scriptVars[0];
|
||||
newScript->varTable[1] = trigger->scriptVars[1];
|
||||
newScript->varTable[2] = trigger->scriptVars[2];
|
||||
newScript->ownerID = trigger;
|
||||
newScript->owner2.trigger = trigger;
|
||||
}
|
||||
|
||||
if (!does_script_exist(trigger->runningScriptID)) {
|
||||
|
@ -1,3 +1 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_isk/isk_02/978800", func_802400F0_978800);
|
||||
#include "world/common/SetNpcB5_3.inc.c"
|
||||
|
@ -12,6 +12,6 @@ INCLUDE_ASM(s32, "world/area_isk/isk_04/97B670", func_802403D4);
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_isk/isk_04/97B670", func_80240814);
|
||||
|
||||
#include "world/common/AwaitPlayerNearNPC.inc.c"
|
||||
#include "world/common/AwaitPlayerNearNpc.inc.c"
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_isk/isk_04/97B670", func_802408B4_97BEE4);
|
||||
|
@ -12,6 +12,6 @@ INCLUDE_ASM(s32, "world/area_isk/isk_08/984E30", func_80240394);
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_isk/isk_08/984E30", func_802407D4);
|
||||
|
||||
#include "world/common/AwaitPlayerNearNPC.inc.c"
|
||||
#include "world/common/AwaitPlayerNearNpc.inc.c"
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_isk/isk_08/984E30", func_80240874);
|
||||
|
@ -12,6 +12,6 @@ INCLUDE_ASM(s32, "world/area_isk/isk_18/997F70", func_80240394_998304);
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_isk/isk_18/997F70", func_802407D4_998744);
|
||||
|
||||
#include "world/common/AwaitPlayerNearNPC.inc.c"
|
||||
#include "world/common/AwaitPlayerNearNpc.inc.c"
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_isk/isk_18/997F70", func_80240874_9987E4);
|
||||
|
@ -12,6 +12,6 @@ INCLUDE_ASM(s32, "world/area_kpa/kpa_01/A470C0", func_802404F4);
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_kpa/kpa_01/A470C0", func_80240934);
|
||||
|
||||
#include "world/common/AwaitPlayerNearNPC.inc.c"
|
||||
#include "world/common/AwaitPlayerNearNpc.inc.c"
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_kpa/kpa_01/A470C0", func_802409D4_A47934);
|
||||
|
@ -12,7 +12,7 @@ INCLUDE_ASM(s32, "world/area_kpa/kpa_03/A48720", func_802404F4_A48AB4);
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_kpa/kpa_03/A48720", func_80240934_A48EF4);
|
||||
|
||||
#include "world/common/AwaitPlayerNearNPC.inc.c"
|
||||
#include "world/common/AwaitPlayerNearNpc.inc.c"
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_kpa/kpa_03/A48720", func_802409D4_A48F94);
|
||||
|
||||
|
@ -16,6 +16,6 @@ INCLUDE_ASM(s32, "world/area_kpa/kpa_113/A9CC70", func_80240544_A9D174);
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_kpa/kpa_113/A9CC70", func_80240984_A9D5B4);
|
||||
|
||||
#include "world/common/AwaitPlayerNearNPC.inc.c"
|
||||
#include "world/common/AwaitPlayerNearNpc.inc.c"
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_kpa/kpa_113/A9CC70", func_80240A24_A9D654);
|
||||
|
@ -12,7 +12,7 @@ INCLUDE_ASM(s32, "world/area_kzn/kzn_03/C61020", func_802406A4_C613B4);
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_kzn/kzn_03/C61020", func_80240AE4_C617F4);
|
||||
|
||||
#include "world/common/AwaitPlayerNearNPC.inc.c"
|
||||
#include "world/common/AwaitPlayerNearNpc.inc.c"
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_kzn/kzn_03/C61020", func_80240B84_C61894);
|
||||
|
||||
|
@ -42,7 +42,7 @@ INCLUDE_ASM(s32, "world/area_kzn/kzn_09/C77D00", func_80242D58);
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_kzn/kzn_09/C77D00", func_80243198_C79E78);
|
||||
|
||||
#include "world/common/AwaitPlayerNearNPC.inc.c"
|
||||
#include "world/common/AwaitPlayerNearNpc.inc.c"
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_kzn/kzn_09/C77D00", func_80243238_C79F18);
|
||||
|
||||
|
@ -42,7 +42,7 @@ INCLUDE_ASM(s32, "world/area_kzn/kzn_17/C85DC0", func_80242048);
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_kzn/kzn_17/C85DC0", func_80242488_C87F38);
|
||||
|
||||
#include "world/common/AwaitPlayerNearNPC.inc.c"
|
||||
#include "world/common/AwaitPlayerNearNpc.inc.c"
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_kzn/kzn_17/C85DC0", func_80242528_C87FD8);
|
||||
|
||||
|
@ -1,7 +1 @@
|
||||
#include "common.h"
|
||||
#include "map.h"
|
||||
|
||||
ApiStatus func_80240040_9292B0(ScriptInstance* script, s32 isInitialCall) {
|
||||
script->ownerActorID->unk_B5 = 3;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
||||
#include "world/common/SetNpcB5_3.inc.c"
|
||||
|
@ -1,3 +1 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_sbk/sbk_01/929AD0", func_80240040_929AD0);
|
||||
#include "world/common/SetNpcB5_3.inc.c"
|
||||
|
@ -1,3 +1 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_sbk/sbk_03/92F8F0", func_80240040_92F8F0);
|
||||
#include "world/common/SetNpcB5_3.inc.c"
|
||||
|
@ -1,3 +1 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_sbk/sbk_04/930510", func_80240040_930510);
|
||||
#include "world/common/SetNpcB5_3.inc.c"
|
||||
|
@ -1,3 +1 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_sbk/sbk_05/930D30", func_80240040_930D30);
|
||||
#include "world/common/SetNpcB5_3.inc.c"
|
||||
|
@ -2,4 +2,4 @@
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_sbk/sbk_11/934080", func_80240040_934080);
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_sbk/sbk_11/934080", func_80240140_934180);
|
||||
#include "world/common/SetNpcB5_3.inc.c"
|
||||
|
@ -1,3 +1 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_sbk/sbk_12/934D80", func_80240040_934D80);
|
||||
#include "world/common/SetNpcB5_3.inc.c"
|
||||
|
@ -2,4 +2,4 @@
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_sbk/sbk_13/935820", func_80240040_935820);
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_sbk/sbk_13/935820", func_80240140_935920);
|
||||
#include "world/common/SetNpcB5_3.inc.c"
|
||||
|
@ -1,3 +1 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_sbk/sbk_15/936D10", func_80240040_936D10);
|
||||
#include "world/common/SetNpcB5_3.inc.c"
|
||||
|
@ -2,4 +2,4 @@
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_sbk/sbk_22/939970", func_80240040_939970);
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_sbk/sbk_22/939970", func_80240140_939A70);
|
||||
#include "world/common/SetNpcB5_3.inc.c"
|
||||
|
@ -2,4 +2,4 @@
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_sbk/sbk_26/93DD10", func_80240040_93DD10);
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_sbk/sbk_26/93DD10", func_80240140_93DE10);
|
||||
#include "world/common/SetNpcB5_3.inc.c"
|
||||
|
@ -2,4 +2,4 @@
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_sbk/sbk_32/944AA0", func_80240040_944AA0);
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_sbk/sbk_32/944AA0", func_80240140_944BA0);
|
||||
#include "world/common/SetNpcB5_3.inc.c"
|
||||
|
@ -2,4 +2,4 @@
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_sbk/sbk_44/94D5E0", func_80240040_94D5E0);
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_sbk/sbk_44/94D5E0", func_80240140_94D6E0);
|
||||
#include "world/common/SetNpcB5_3.inc.c"
|
||||
|
@ -2,4 +2,4 @@
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_sbk/sbk_46/94E9E0", func_80240040_94E9E0);
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_sbk/sbk_46/94E9E0", func_80240140_94EAE0);
|
||||
#include "world/common/SetNpcB5_3.inc.c"
|
||||
|
@ -2,4 +2,4 @@
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_sbk/sbk_51/9509B0", func_80240040_9509B0);
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_sbk/sbk_51/9509B0", func_80240140_950AB0);
|
||||
#include "world/common/SetNpcB5_3.inc.c"
|
||||
|
@ -1,3 +1 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_sbk/sbk_53/951B20", func_80240040_951B20);
|
||||
#include "world/common/SetNpcB5_3.inc.c"
|
||||
|
@ -1,3 +1 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_sbk/sbk_55/952A90", func_80240040_952A90);
|
||||
#include "world/common/SetNpcB5_3.inc.c"
|
||||
|
@ -1,3 +1 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_sbk/sbk_60/956A30", func_80240040_956A30);
|
||||
#include "world/common/SetNpcB5_3.inc.c"
|
||||
|
@ -1,3 +1 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_sbk/sbk_62/957390", func_80240040_957390);
|
||||
#include "world/common/SetNpcB5_3.inc.c"
|
||||
|
@ -1,3 +1 @@
|
||||
#include "common.h"
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_sbk/sbk_63/957DB0", func_80240040_957DB0);
|
||||
#include "world/common/SetNpcB5_3.inc.c"
|
||||
|
@ -12,6 +12,6 @@ INCLUDE_ASM(s32, "world/area_tik/tik_12/88A530", func_80241CF4);
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_tik/tik_12/88A530", func_80242134);
|
||||
|
||||
#include "world/common/AwaitPlayerNearNPC.inc.c"
|
||||
#include "world/common/AwaitPlayerNearNpc.inc.c"
|
||||
|
||||
INCLUDE_ASM(s32, "world/area_tik/tik_12/88A530", func_802421D4);
|
||||
|
@ -1,8 +1,8 @@
|
||||
#include "common.h"
|
||||
|
||||
static ApiStatus AwaitPlayerNearNPC(ScriptInstance* script, s32 isInitialCall) {
|
||||
static ApiStatus AwaitPlayerNearNpc(ScriptInstance* script, s32 isInitialCall) {
|
||||
PlayerStatus* playerStatus = PLAYER_STATUS;
|
||||
Npc* npc = get_npc_safe(script->ownerID);
|
||||
Npc* npc = get_npc_safe(script->owner2.npcID);
|
||||
|
||||
if (dist2D(npc->pos.x, npc->pos.z, playerStatus->position.x, playerStatus->position.z) < 50.0f) {
|
||||
return ApiStatus_DONE2;
|
7
src/world/common/SetNpcB5_3.inc.c
Normal file
7
src/world/common/SetNpcB5_3.inc.c
Normal file
@ -0,0 +1,7 @@
|
||||
#include "common.h"
|
||||
#include "map.h"
|
||||
|
||||
static ApiStatus func_80240040_9292B0(ScriptInstance* script, s32 isInitialCall) {
|
||||
script->owner1.enemy->unk_B5 = 3;
|
||||
return ApiStatus_DONE2;
|
||||
}
|
@ -6,25 +6,25 @@ void func_802BD100_324F10(Npc* npc) {
|
||||
}
|
||||
|
||||
ApiStatus func_802BD114_324F10(ScriptInstance* script, s32 isInitialCall) {
|
||||
s32 ownerID = script->ownerID;
|
||||
Npc* owner = script->owner2.npc;
|
||||
|
||||
if (isInitialCall) {
|
||||
func_800EECC4(ownerID);
|
||||
func_800EECC4(owner);
|
||||
}
|
||||
return func_800EECE8(ownerID) != 0;
|
||||
return func_800EECE8(owner) != 0;
|
||||
}
|
||||
|
||||
|
||||
ApiStatus func_802BD14C_324F10(ScriptInstance* script, s32 isInitialCall) {
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
s32 ownerID = script->ownerID;
|
||||
Npc* owner = script->owner2.npc;
|
||||
|
||||
if (isInitialCall) {
|
||||
enable_partner_walking(ownerID, TRUE);
|
||||
enable_partner_walking(owner, TRUE);
|
||||
}
|
||||
|
||||
func_800EBA3C(ownerID);
|
||||
func_800EBB40(ownerID);
|
||||
func_800EBA3C(owner);
|
||||
func_800EBB40(owner);
|
||||
playerData->unk_2F4[PartnerId_GOOMBARIA]++;
|
||||
|
||||
return ApiStatus_BLOCK;
|
||||
@ -35,10 +35,10 @@ ApiStatus func_802BD1AC_324F10(ScriptInstance* script, s32 isInitialCall) {
|
||||
}
|
||||
|
||||
ApiStatus func_802BD1B4(ScriptInstance* script, s32 isInitialCall) {
|
||||
s32 ownerID = script->ownerID;
|
||||
Npc* owner = script->owner2.npc;
|
||||
|
||||
if (isInitialCall) {
|
||||
func_800EE994(ownerID);
|
||||
func_800EE994(owner);
|
||||
}
|
||||
return func_800EE9B8(ownerID) != 0;
|
||||
return func_800EE9B8(owner) != 0;
|
||||
}
|
||||
|
@ -6,12 +6,12 @@ void func_802BD100_324A10(Npc* npc) {
|
||||
}
|
||||
|
||||
ApiStatus func_802BD114(ScriptInstance* script, s32 isInitialCall) {
|
||||
s32 ownerID = script->ownerID;
|
||||
Npc* owner = script->owner2.npc;
|
||||
|
||||
if (isInitialCall) {
|
||||
func_800EECC4(ownerID);
|
||||
func_800EECC4(owner);
|
||||
}
|
||||
return func_800EECE8(ownerID) != 0;
|
||||
return func_800EECE8(owner) != 0;
|
||||
}
|
||||
|
||||
|
||||
@ -24,10 +24,10 @@ ApiStatus func_802BD524(ScriptInstance* script, s32 isInitialCall) {
|
||||
}
|
||||
|
||||
ApiStatus func_802BD52C(ScriptInstance* script, s32 isInitialCall) {
|
||||
s32 ownerID = script->ownerID;
|
||||
Npc* owner = script->owner2.npc;
|
||||
|
||||
if (isInitialCall) {
|
||||
func_800EE994(ownerID);
|
||||
func_800EE994(owner);
|
||||
}
|
||||
return func_800EE9B8(ownerID) != 0;
|
||||
return func_800EE9B8(owner) != 0;
|
||||
}
|
||||
|
@ -7,24 +7,24 @@ void func_802BD100_325070(Npc* npc) {
|
||||
}
|
||||
|
||||
ApiStatus func_802BD110(ScriptInstance* script, s32 isInitialCall) {
|
||||
s32 ownerID = script->ownerID;
|
||||
Npc* owner = script->owner2.npc;
|
||||
|
||||
if (isInitialCall) {
|
||||
func_800EECC4(ownerID);
|
||||
func_800EECC4(owner);
|
||||
}
|
||||
return func_800EECE8(ownerID) != 0;
|
||||
return func_800EECE8(owner) != 0;
|
||||
}
|
||||
|
||||
ApiStatus func_802BD148_325070(ScriptInstance* script, s32 isInitialCall) {
|
||||
PlayerData* playerData = &gPlayerData;
|
||||
s32 ownerID = script->ownerID;
|
||||
Npc* owner = script->owner2.npc;
|
||||
|
||||
if (isInitialCall) {
|
||||
enable_partner_flying(ownerID, TRUE);
|
||||
enable_partner_flying(owner, TRUE);
|
||||
}
|
||||
|
||||
update_player_move_history(ownerID);
|
||||
func_800ED5D0(ownerID);
|
||||
update_player_move_history(owner);
|
||||
func_800ED5D0(owner);
|
||||
playerData->unk_2F4[PartnerId_TWINK]++;
|
||||
|
||||
return ApiStatus_BLOCK;
|
||||
@ -35,10 +35,10 @@ ApiStatus func_802BD1A8(ScriptInstance* script, s32 isInitialCall) {
|
||||
}
|
||||
|
||||
ApiStatus func_802BD1B0(ScriptInstance* script, s32 isInitialCall) {
|
||||
s32 ownerID = script->ownerID;
|
||||
Npc* owner = script->owner2.npc;
|
||||
|
||||
if (isInitialCall) {
|
||||
func_800EE994(ownerID);
|
||||
func_800EE994(owner);
|
||||
}
|
||||
return func_800EE9B8(ownerID) != 0;
|
||||
return func_800EE9B8(owner) != 0;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user