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swap bg_header raster/palette fields
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@ -1241,6 +1241,15 @@ typedef struct tile_descriptor {
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/* 0x2F */ u8 filtering;
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} tile_descriptor; // size = 0x30
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typedef struct {
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/* 0x00 */ u32 palette;
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/* 0x04 */ u32 raster;
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/* 0x08 */ u16 startX;
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/* 0x0A */ u16 startY;
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/* 0x0C */ u16 width;
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/* 0x0E */ u16 height;
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} bg_header; // size = 0x10
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typedef struct model_group_data {
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/* 0x00 */ UNK_PTR transformMatrix;
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/* 0x04 */ UNK_PTR lightingGroup;
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@ -37,8 +37,8 @@ void read_background_size(bg_header *bg) {
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gameStatus->backgroundMaxH = bg->height;
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gameStatus->backgroundMinW = bg->startX;
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gameStatus->backgroundMinH = bg->startY;
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gameStatus->backgroundRaster = bg->palette; // wtf?
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gameStatus->backgroundPalette = bg->raster;
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gameStatus->backgroundRaster = bg->raster;
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gameStatus->backgroundPalette = bg->palette;
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gameStatus->enableBackground |= 1;
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}
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