Image asset rework (#1141)

* poc

* A bit

* 19 files to go

* ique fixed this took me hours omg

* 4 more

* dead vines

* fixules

* drop .bin from needed macro
This commit is contained in:
Ethan Roseman 2024-01-08 01:36:59 +09:00 committed by GitHub
parent f152efa31c
commit 6da232df36
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
229 changed files with 2199 additions and 1731 deletions

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@ -69,4 +69,5 @@
"black-formatter.args": [
"-l 120"
],
"search.useIgnoreFiles": false,
}

32
include/include_asset.h Normal file
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@ -0,0 +1,32 @@
#ifndef _H_INCLUDE_ASSET
#define ASTRINGIFY_(x) #x
#define ASTRINGIFY(x) ASTRINGIFY_(x)
#define _INCLUDE_IMG(FILENAME, SYMBOLNAME) \
extern unsigned char SYMBOLNAME[]; \
__asm__( \
".globl " #SYMBOLNAME"\n" \
".data\n" \
".align 2\n" \
".type " #SYMBOLNAME", @object\n" \
#SYMBOLNAME":\n" \
".incbin \"ver/"ASTRINGIFY(VERSION)"/build/" FILENAME ".bin\"\n" \
)
// two macros are needed for N() usage
#define INCLUDE_IMG(FILENAME, SYMBOLNAME) \
_INCLUDE_IMG(FILENAME, SYMBOLNAME)
#define INCLUDE_PAL(FILENAME, SYMBOLNAME) \
extern unsigned short SYMBOLNAME[]; \
__asm__( \
".globl " #SYMBOLNAME"\n" \
".data\n" \
".align 2\n" \
".type " #SYMBOLNAME", @object\n" \
#SYMBOLNAME":\n" \
".incbin \"ver/"ASTRINGIFY(VERSION)"/build/" FILENAME ".bin\"\n" \
)
#endif // _H_INCLUDE_ASSET

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@ -1,6 +1,7 @@
#include "common.h"
#include "include_asset.h"
#include "A2960.png.inc.c"
INCLUDE_IMG("A2960.png", D_801094B0);
Vp D_801096B0 = {
.vp = {

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@ -1,31 +1,32 @@
#include "common.h"
#include "battle/action_cmd.h"
#include "include_asset.h"
#define NAMESPACE action_command_water_block
#include "battle/action_cmd/water_block_1.png.inc.c"
#include "battle/action_cmd/water_block_1.pal.inc.c"
INCLUDE_IMG("battle/action_cmd/water_block_1.png", battle_action_cmd_water_block_1_png);
INCLUDE_PAL("battle/action_cmd/water_block_1.pal", battle_action_cmd_water_block_1_pal);
#include "battle/action_cmd/water_block_2.png.inc.c"
#include "battle/action_cmd/water_block_2.pal.inc.c"
INCLUDE_IMG("battle/action_cmd/water_block_2.png", battle_action_cmd_water_block_2_png);
INCLUDE_PAL("battle/action_cmd/water_block_2.pal", battle_action_cmd_water_block_2_pal);
#include "battle/action_cmd/water_block_3.png.inc.c"
#include "battle/action_cmd/water_block_3.pal.inc.c"
INCLUDE_IMG("battle/action_cmd/water_block_3.png", battle_action_cmd_water_block_3_png);
INCLUDE_PAL("battle/action_cmd/water_block_3.pal", battle_action_cmd_water_block_3_pal);
#include "battle/action_cmd/water_block_0.png.inc.c"
#include "battle/action_cmd/water_block_0.pal.inc.c"
INCLUDE_IMG("battle/action_cmd/water_block_0.png", battle_action_cmd_water_block_0_png);
INCLUDE_PAL("battle/action_cmd/water_block_0.pal", battle_action_cmd_water_block_0_pal);
#include "battle/action_cmd/water_block_block.png.inc.c"
#include "battle/action_cmd/water_block_block.pal.inc.c"
INCLUDE_IMG("battle/action_cmd/water_block_block.png", battle_action_cmd_water_block_block_png);
INCLUDE_PAL("battle/action_cmd/water_block_block.pal", battle_action_cmd_water_block_block_pal);
#include "battle/action_cmd/water_block_circle.png.inc.c"
#include "battle/action_cmd/water_block_circle.pal.inc.c"
INCLUDE_IMG("battle/action_cmd/water_block_circle.png", battle_action_cmd_water_block_circle_png);
INCLUDE_PAL("battle/action_cmd/water_block_circle.pal", battle_action_cmd_water_block_circle_pal);
#include "battle/action_cmd/water_block_cloud.png.inc.c"
#include "battle/action_cmd/water_block_cloud.pal.inc.c"
INCLUDE_IMG("battle/action_cmd/water_block_cloud.png", battle_action_cmd_water_block_cloud_png);
INCLUDE_PAL("battle/action_cmd/water_block_cloud.pal", battle_action_cmd_water_block_cloud_pal);
#include "battle/action_cmd/water_block_4.png.inc.c"
#include "battle/action_cmd/water_block_4.pal.inc.c"
INCLUDE_IMG("battle/action_cmd/water_block_4.png", battle_action_cmd_water_block_4_png);
INCLUDE_PAL("battle/action_cmd/water_block_4.pal", battle_action_cmd_water_block_4_pal);
HudScript HES_WaterBlock1 = {
HUD_ELEMENT_OP_SetVisible,

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@ -1,32 +1,33 @@
#include "common.h"
#include "battle/action_cmd.h"
#include "battle/action_cmd/whirlwind_bubble.png.h"
#include "include_asset.h"
#define NAMESPACE action_command_whirlwind
#include "battle/action_cmd/whirlwind_1.png.inc.c"
#include "battle/action_cmd/whirlwind_1.pal.inc.c"
INCLUDE_IMG("battle/action_cmd/whirlwind_1.png", battle_action_cmd_whirlwind_1_png);
INCLUDE_PAL("battle/action_cmd/whirlwind_1.pal", battle_action_cmd_whirlwind_1_pal);
#include "battle/action_cmd/whirlwind_2.png.inc.c"
#include "battle/action_cmd/whirlwind_2.pal.inc.c"
INCLUDE_IMG("battle/action_cmd/whirlwind_2.png", battle_action_cmd_whirlwind_2_png);
INCLUDE_PAL("battle/action_cmd/whirlwind_2.pal", battle_action_cmd_whirlwind_2_pal);
#include "battle/action_cmd/whirlwind_3.png.inc.c"
#include "battle/action_cmd/whirlwind_3.pal.inc.c"
INCLUDE_IMG("battle/action_cmd/whirlwind_3.png", battle_action_cmd_whirlwind_3_png);
INCLUDE_PAL("battle/action_cmd/whirlwind_3.pal", battle_action_cmd_whirlwind_3_pal);
#include "battle/action_cmd/whirlwind_4.png.inc.c"
#include "battle/action_cmd/whirlwind_4.pal.inc.c"
INCLUDE_IMG("battle/action_cmd/whirlwind_4.png", battle_action_cmd_whirlwind_4_png);
INCLUDE_PAL("battle/action_cmd/whirlwind_4.pal", battle_action_cmd_whirlwind_4_pal);
#include "battle/action_cmd/whirlwind_5.png.inc.c"
#include "battle/action_cmd/whirlwind_5.pal.inc.c"
INCLUDE_IMG("battle/action_cmd/whirlwind_5.png", battle_action_cmd_whirlwind_5_png);
INCLUDE_PAL("battle/action_cmd/whirlwind_5.pal", battle_action_cmd_whirlwind_5_pal);
#include "battle/action_cmd/whirlwind_6.png.inc.c"
#include "battle/action_cmd/whirlwind_6.pal.inc.c"
INCLUDE_IMG("battle/action_cmd/whirlwind_6.png", battle_action_cmd_whirlwind_6_png);
INCLUDE_PAL("battle/action_cmd/whirlwind_6.pal", battle_action_cmd_whirlwind_6_pal);
#include "battle/action_cmd/whirlwind_7.png.inc.c"
#include "battle/action_cmd/whirlwind_7.pal.inc.c"
INCLUDE_IMG("battle/action_cmd/whirlwind_7.png", battle_action_cmd_whirlwind_7_png);
INCLUDE_PAL("battle/action_cmd/whirlwind_7.pal", battle_action_cmd_whirlwind_7_pal);
#include "battle/action_cmd/whirlwind_bubble.png.inc.c"
#include "battle/action_cmd/whirlwind_bubble.pal.inc.c"
INCLUDE_IMG("battle/action_cmd/whirlwind_bubble.png", battle_action_cmd_whirlwind_bubble_png);
INCLUDE_PAL("battle/action_cmd/whirlwind_bubble.pal", battle_action_cmd_whirlwind_bubble_pal);
HudScript HES_Whirlwind1 = HES_TEMPLATE_CI_ENUM_SIZE(battle_action_cmd_whirlwind_1, 24, 24);

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@ -9,6 +9,7 @@
#include "ld_addrs.h"
#include "boss_common.h"
#include "mapfs/kzn_bt05_shape.h"
#include "include_asset.h"
#define NAMESPACE A(lava_piranha)
@ -104,8 +105,8 @@ EntityModelScript N(ModelScript4) = {
ems_End
};
#include "battle/area/kzn2/lava_piranha_vine.png.inc.c"
#include "battle/area/kzn2/lava_piranha_vine.pal.inc.c"
INCLUDE_IMG("battle/area/kzn2/lava_piranha_vine.png", D_8021C940_5A3020);
INCLUDE_PAL("battle/area/kzn2/lava_piranha_vine.pal", D_8021CD40_5A3420);
#include "battle/area/kzn2/lava_piranha_vine.gfx.inc.c"
extern EvtScript N(EVS_Init);

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@ -2,6 +2,7 @@
#include "sprite.h"
#include "sprite/npc/Monstar.h"
#include "battle/area/sam2/actor/img.png.h"
#include "include_asset.h"
#define NAMESPACE A(monstar)
@ -143,8 +144,8 @@ EvtScript N(EVS_Init) = {
EVT_END
};
#include "battle/area/sam2/actor/img.png.inc.c"
#include "battle/area/sam2/actor/img.pal.inc.c"
INCLUDE_IMG("battle/area/sam2/actor/img.png", battle_area_sam2_actor_img_png);
INCLUDE_PAL("battle/area/sam2/actor/img.pal", battle_area_sam2_actor_img_pal);
ImgFXOverlayTexture N(MonstarDetailTexture) = {
.raster = battle_area_sam2_actor_img_png,

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@ -1,13 +1,14 @@
#include "common.h"
#include "entity.h"
#include "include_asset.h"
extern IMG_BIN ui_battle_menu_spirits_png[];
extern PAL_BIN ui_battle_menu_spirits_pal[];
extern IMG_BIN ui_battle_solid_star_png[];
extern PAL_BIN ui_battle_solid_star_pal[];
#include "ui/battle/cursor_hand.png.inc.c"
#include "ui/battle/cursor_hand.pal.inc.c"
INCLUDE_IMG("ui/battle/cursor_hand.png", ui_battle_cursor_hand_png);
INCLUDE_PAL("ui/battle/cursor_hand.pal", ui_battle_cursor_hand_pal);
Vtx BtlCursorModelVtx[] = {
{{{ -22, -6, 0 }, 0, { 1024, 1024 }, { 0, 0, 0, 255 }}},

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@ -2,6 +2,7 @@
#include "effects.h"
#include "entity.h"
#include "sprite/player.h"
#include "include_asset.h"
#define NAMESPACE battle_move_hammer_throw
@ -9,17 +10,17 @@
static s32 pad_images = 0;
#include "battle/move/hammer/dusty_hammer.png.inc.c"
#include "battle/move/hammer/dusty_hammer.pal.inc.c"
INCLUDE_IMG("battle/move/hammer/dusty_hammer.png", battle_move_hammer_throw_dusty_hammer_png);
INCLUDE_PAL("battle/move/hammer/dusty_hammer.pal", battle_move_hammer_throw_dusty_hammer_pal);
#include "battle/move/hammer/basic_hammer.png.inc.c"
#include "battle/move/hammer/basic_hammer.pal.inc.c"
INCLUDE_IMG("battle/move/hammer/basic_hammer.png", battle_move_hammer_throw_basic_hammer_png);
INCLUDE_PAL("battle/move/hammer/basic_hammer.pal", battle_move_hammer_throw_basic_hammer_pal);
#include "battle/move/hammer/super_hammer.png.inc.c"
#include "battle/move/hammer/super_hammer.pal.inc.c"
INCLUDE_IMG("battle/move/hammer/super_hammer.png", battle_move_hammer_throw_super_hammer_png);
INCLUDE_PAL("battle/move/hammer/super_hammer.pal", battle_move_hammer_throw_super_hammer_pal);
#include "battle/move/hammer/ultra_hammer.png.inc.c"
#include "battle/move/hammer/ultra_hammer.pal.inc.c"
INCLUDE_IMG("battle/move/hammer/ultra_hammer.png", battle_move_hammer_throw_ultra_hammer_png);
INCLUDE_PAL("battle/move/hammer/ultra_hammer.pal", battle_move_hammer_throw_ultra_hammer_pal);
#include "battle/move/hammer/hammer_throw.vtx.inc.c"

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@ -3,6 +3,7 @@
#include "entity.h"
#include "ld_addrs.h"
#include "sprite/player.h"
#include "include_asset.h"
#define NAMESPACE battle_item_coconut
@ -12,8 +13,8 @@
static s32 _pad = 0;
#include "battle/move/item/coconut.png.h"
#include "battle/move/item/coconut.png.inc.c"
#include "battle/move/item/coconut.pal.inc.c"
INCLUDE_IMG("battle/move/item/coconut.png", battle_item_coconut_png);
INCLUDE_PAL("battle/move/item/coconut.pal", battle_item_coconut_pal);
/// 32x32 square.
Vtx N(model)[] = {

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@ -3,6 +3,7 @@
#include "entity.h"
#include "ld_addrs.h"
#include "sprite/player.h"
#include "include_asset.h"
#define NAMESPACE battle_item_dusty_hammer
@ -12,8 +13,8 @@
static s32 _pad = 0; // XXX
#include "battle/move/item/dusty_hammer.png.h"
#include "battle/move/item/dusty_hammer.png.inc.c"
#include "battle/move/item/dusty_hammer.pal.inc.c"
INCLUDE_IMG("battle/move/item/dusty_hammer.png", battle_item_dusty_hammer_png);
INCLUDE_PAL("battle/move/item/dusty_hammer.pal", battle_item_dusty_hammer_pal);
Vtx N(DustyHammerVtx)[] = {
{ .v = {{ -16, -16, 0 }, FALSE, { 0, 0 }, { 0, 0, 0, 255 }}},

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@ -4,6 +4,7 @@
#include "entity.h"
#include "ld_addrs.h"
#include "sprite/player.h"
#include "include_asset.h"
#define NAMESPACE battle_item_egg_missile
@ -26,20 +27,20 @@ API_CALLABLE(N(func_802A123C_71CF1C)) {
static s32 _pad = 0;
#include "battle/move/item/egg_missile1.png.h"
#include "battle/move/item/egg_missile1.png.inc.c"
#include "battle/move/item/egg_missile1.pal.inc.c"
INCLUDE_IMG("battle/move/item/egg_missile1.png", battle_item_egg_missile1_png);
INCLUDE_PAL("battle/move/item/egg_missile1.pal", battle_item_egg_missile1_pal);
#include "battle/move/item/egg_missile2.png.h"
#include "battle/move/item/egg_missile2.png.inc.c"
#include "battle/move/item/egg_missile2.pal.inc.c"
INCLUDE_IMG("battle/move/item/egg_missile2.png", battle_item_egg_missile2_png);
INCLUDE_PAL("battle/move/item/egg_missile2.pal", battle_item_egg_missile2_pal);
#include "battle/move/item/egg_missile3.png.h"
#include "battle/move/item/egg_missile3.png.inc.c"
#include "battle/move/item/egg_missile3.pal.inc.c"
INCLUDE_IMG("battle/move/item/egg_missile3.png", battle_item_egg_missile3_png);
INCLUDE_PAL("battle/move/item/egg_missile3.pal", battle_item_egg_missile3_pal);
#include "battle/move/item/egg_missile4.png.h"
#include "battle/move/item/egg_missile4.png.inc.c"
#include "battle/move/item/egg_missile4.pal.inc.c"
INCLUDE_IMG("battle/move/item/egg_missile4.png", battle_item_egg_missile4_png);
INCLUDE_PAL("battle/move/item/egg_missile4.pal", battle_item_egg_missile4_pal);
Vtx N(EggMissileVtx)[] = {
{ .v = {{ -16, -16, 0 }, FALSE, { 0, 0 }, { 0, 0, 0, 255 }}},

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@ -4,6 +4,7 @@
#include "entity.h"
#include "ld_addrs.h"
#include "sprite/player.h"
#include "include_asset.h"
#define NAMESPACE battle_item_insecticide_herb
@ -57,8 +58,8 @@ API_CALLABLE(N(func_802A12E0_72AA30)) {
static s32 _pad = 0; // XXX
#include "battle/move/item/insecticide_herb.png.h"
#include "battle/move/item/insecticide_herb.png.inc.c"
#include "battle/move/item/insecticide_herb.pal.inc.c"
INCLUDE_IMG("battle/move/item/insecticide_herb.png", battle_item_insecticide_herb_png);
INCLUDE_PAL("battle/move/item/insecticide_herb.pal", battle_item_insecticide_herb_pal);
Vtx N(model)[] = {
{ .v = { .ob = {-16, -16, 0}, FALSE, .tc = {0, 0}, .cn = {0, 0, 0, 255} } },

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@ -3,6 +3,7 @@
#include "effects.h"
#include "entity.h"
#include "ld_addrs.h"
#include "include_asset.h"
#define NAMESPACE battle_item_mystery
@ -13,8 +14,8 @@
static s32 _pad = 0;
#include "battle/move/item/mystery.png.h"
#include "battle/move/item/mystery.png.inc.c"
#include "battle/move/item/mystery.pal.inc.c"
INCLUDE_IMG("battle/move/item/mystery.png", battle_item_mystery_png);
INCLUDE_PAL("battle/move/item/mystery.pal", battle_item_mystery_pal);
Vtx N(model)[] = {
{ .v = {{ -16, -16, 0 }, FALSE, { 0, 0 }, { 0, 0, 0, 255 }}},

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@ -3,6 +3,7 @@
#include "ld_addrs.h"
#include "entity.h"
#include "sprite/player.h"
#include "include_asset.h"
#define NAMESPACE battle_item_pebble
@ -12,8 +13,8 @@
static s32 _pad = 0;
#include "battle/move/item/pebble.png.h"
#include "battle/move/item/pebble.png.inc.c"
#include "battle/move/item/pebble.pal.inc.c"
INCLUDE_IMG("battle/move/item/pebble.png", battle_item_pebble_png);
INCLUDE_PAL("battle/move/item/pebble.pal", battle_item_pebble_pal);
Vtx N(model)[] = {
{ .v = { { -16, -16, 0 }, FALSE, { 0, 0 }, { 0, 0, 0, 255 } } },

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@ -4,6 +4,7 @@
#include "ld_addrs.h"
#include "effects.h"
#include "sprite/player.h"
#include "include_asset.h"
#define NAMESPACE battle_item_sleepy_sheep
@ -172,16 +173,16 @@ API_CALLABLE(N(func_802A1848_71EE98)) {
static s32 _pad = 0;
#include "battle/move/item/sleepy_sheep1.png.h"
#include "battle/move/item/sleepy_sheep1.png.inc.c"
#include "battle/move/item/sleepy_sheep1.pal.inc.c"
INCLUDE_IMG("battle/move/item/sleepy_sheep1.png", battle_item_sleepy_sheep1_png);
INCLUDE_PAL("battle/move/item/sleepy_sheep1.pal", battle_item_sleepy_sheep1_pal);
#include "battle/move/item/sleepy_sheep2.png.h"
#include "battle/move/item/sleepy_sheep2.png.inc.c"
#include "battle/move/item/sleepy_sheep2.pal.inc.c"
INCLUDE_IMG("battle/move/item/sleepy_sheep2.png", battle_item_sleepy_sheep2_png);
INCLUDE_PAL("battle/move/item/sleepy_sheep2.pal", battle_item_sleepy_sheep2_pal);
#include "battle/move/item/sleepy_sheep3.png.h"
#include "battle/move/item/sleepy_sheep3.png.inc.c"
#include "battle/move/item/sleepy_sheep3.pal.inc.c"
INCLUDE_IMG("battle/move/item/sleepy_sheep3.png", battle_item_sleepy_sheep3_png);
INCLUDE_PAL("battle/move/item/sleepy_sheep3.pal", battle_item_sleepy_sheep3_pal);
Vtx N(model)[] = {
{ .v = {{ -28, 0, 0 }, FALSE, { 0, 1536 }, { 0, 0, 0, 255 }}},

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@ -3,6 +3,7 @@
#include "effects.h"
#include "hud_element.h"
#include "sprite/player.h"
#include "include_asset.h"
#define NAMESPACE battle_item_strange_cake
@ -12,16 +13,16 @@
static s32 _pad = 0; // XXX
#include "battle/move/item/strange_cake1.png.h"
#include "battle/move/item/strange_cake1.png.inc.c"
#include "battle/move/item/strange_cake1.pal.inc.c"
INCLUDE_IMG("battle/move/item/strange_cake1.png", battle_item_strange_cake1_png);
INCLUDE_PAL("battle/move/item/strange_cake1.pal", battle_item_strange_cake1_pal);
#include "battle/move/item/strange_cake2.png.h"
#include "battle/move/item/strange_cake2.png.inc.c"
#include "battle/move/item/strange_cake2.pal.inc.c"
INCLUDE_IMG("battle/move/item/strange_cake2.png", battle_item_strange_cake2_png);
INCLUDE_PAL("battle/move/item/strange_cake2.pal", battle_item_strange_cake2_pal);
#include "battle/move/item/strange_cake3.png.h"
#include "battle/move/item/strange_cake3.png.inc.c"
#include "battle/move/item/strange_cake3.pal.inc.c"
INCLUDE_IMG("battle/move/item/strange_cake3.png", battle_item_strange_cake3_png);
INCLUDE_PAL("battle/move/item/strange_cake3.pal", battle_item_strange_cake3_pal);
HudScript N(D_802A27D0) = HES_TEMPLATE_CI_ENUM_SIZE(battle_item_strange_cake1, 32, 32);
HudScript N(D_802A27F8) = HES_TEMPLATE_CI_ENUM_SIZE(battle_item_strange_cake2, 32, 32);

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@ -1,251 +1,252 @@
#include "common.h"
#include "hud_element.h"
#include "include_asset.h"
#include "ui/battle/menu/unused.png.inc.c"
#include "ui/battle/menu/unused.pal.inc.c"
INCLUDE_IMG("ui/battle/menu/unused.png", ui_battle_menu_unused_png);
INCLUDE_PAL("ui/battle/menu/unused.pal", ui_battle_menu_unused_pal);
#define ui_battle_menu_unused_disabled_png ui_battle_menu_unused_png
#include "ui/battle/menu/unused.disabled.pal.inc.c"
INCLUDE_PAL("ui/battle/menu/unused.disabled.pal", ui_battle_menu_unused_disabled_pal);
#include "ui/battle/menu/flee.png.inc.c"
#include "ui/battle/menu/flee.pal.inc.c"
INCLUDE_IMG("ui/battle/menu/flee.png", ui_battle_menu_flee_png);
INCLUDE_PAL("ui/battle/menu/flee.pal", ui_battle_menu_flee_pal);
#define ui_battle_menu_flee_disabled_png ui_battle_menu_flee_png
#include "ui/battle/menu/flee.disabled.pal.inc.c"
INCLUDE_PAL("ui/battle/menu/flee.disabled.pal", ui_battle_menu_flee_disabled_pal);
#include "ui/battle/menu/defend.png.inc.c"
#include "ui/battle/menu/defend.pal.inc.c"
INCLUDE_IMG("ui/battle/menu/defend.png", ui_battle_menu_defend_png);
INCLUDE_PAL("ui/battle/menu/defend.pal", ui_battle_menu_defend_pal);
#define ui_battle_menu_defend_disabled_png ui_battle_menu_defend_png
#include "ui/battle/menu/defend.disabled.pal.inc.c"
INCLUDE_PAL("ui/battle/menu/defend.disabled.pal", ui_battle_menu_defend_disabled_pal);
#include "ui/battle/menu/strategies.png.inc.c"
#include "ui/battle/menu/strategies.pal.inc.c"
INCLUDE_IMG("ui/battle/menu/strategies.png", ui_battle_menu_strategies_png);
INCLUDE_PAL("ui/battle/menu/strategies.pal", ui_battle_menu_strategies_pal);
#define ui_battle_menu_strategies_disabled_png ui_battle_menu_strategies_png
#include "ui/battle/menu/strategies.disabled.pal.inc.c"
INCLUDE_PAL("ui/battle/menu/strategies.disabled.pal", ui_battle_menu_strategies_disabled_pal);
#include "ui/battle/menu/nothing.png.inc.c"
#include "ui/battle/menu/nothing.pal.inc.c"
INCLUDE_IMG("ui/battle/menu/nothing.png", ui_battle_menu_nothing_png);
INCLUDE_PAL("ui/battle/menu/nothing.pal", ui_battle_menu_nothing_pal);
#define ui_battle_menu_nothing_disabled_png ui_battle_menu_nothing_png
#include "ui/battle/menu/nothing.disabled.pal.inc.c"
INCLUDE_PAL("ui/battle/menu/nothing.disabled.pal", ui_battle_menu_nothing_disabled_pal);
#include "ui/battle/menu/pouch.png.inc.c"
#include "ui/battle/menu/pouch.pal.inc.c"
INCLUDE_IMG("ui/battle/menu/pouch.png", ui_battle_menu_pouch_png);
INCLUDE_PAL("ui/battle/menu/pouch.pal", ui_battle_menu_pouch_pal);
#define ui_battle_menu_pouch_disabled_png ui_battle_menu_pouch_png
#include "ui/battle/menu/pouch.disabled.pal.inc.c"
INCLUDE_PAL("ui/battle/menu/pouch.disabled.pal", ui_battle_menu_pouch_disabled_pal);
#include "ui/battle/swap_Z.png.inc.c"
#include "ui/battle/swap_Z.pal.inc.c"
INCLUDE_IMG("ui/battle/swap_Z.png", ui_battle_swap_Z_png);
INCLUDE_PAL("ui/battle/swap_Z.pal", ui_battle_swap_Z_pal);
#include "ui/battle/swap_arrow_left.png.inc.c"
#include "ui/battle/swap_arrow_left.pal.inc.c"
INCLUDE_IMG("ui/battle/swap_arrow_left.png", ui_battle_swap_arrow_left_png);
INCLUDE_PAL("ui/battle/swap_arrow_left.pal", ui_battle_swap_arrow_left_pal);
#include "ui/battle/swap_arrow_right.png.inc.c"
#include "ui/battle/swap_arrow_right.pal.inc.c"
INCLUDE_IMG("ui/battle/swap_arrow_right.png", ui_battle_swap_arrow_right_png);
INCLUDE_PAL("ui/battle/swap_arrow_right.pal", ui_battle_swap_arrow_right_pal);
#include "ui/battle/menu/spirits.png.inc.c"
#include "ui/battle/menu/spirits.pal.inc.c"
INCLUDE_IMG("ui/battle/menu/spirits.png", ui_battle_menu_spirits_png);
INCLUDE_PAL("ui/battle/menu/spirits.pal", ui_battle_menu_spirits_pal);
#include "ui/battle/yellow_arrow.png.inc.c"
#include "ui/battle/yellow_arrow.pal.inc.c"
INCLUDE_IMG("ui/battle/yellow_arrow.png", ui_battle_yellow_arrow_png);
INCLUDE_PAL("ui/battle/yellow_arrow.pal", ui_battle_yellow_arrow_pal);
#include "ui/battle/hp_bar.png.inc.c"
#include "ui/battle/hp_bar.pal.inc.c"
INCLUDE_IMG("ui/battle/hp_bar.png", ui_battle_hp_bar_png);
INCLUDE_PAL("ui/battle/hp_bar.pal", ui_battle_hp_bar_pal);
#include "ui/battle/hp_0.png.inc.c"
#include "ui/battle/hp_0.pal.inc.c"
INCLUDE_IMG("ui/battle/hp_0.png", ui_battle_hp_0_png);
INCLUDE_PAL("ui/battle/hp_0.pal", ui_battle_hp_0_pal);
#include "ui/battle/hp_1.png.inc.c"
#include "ui/battle/hp_1.pal.inc.c"
INCLUDE_IMG("ui/battle/hp_1.png", ui_battle_hp_1_png);
INCLUDE_PAL("ui/battle/hp_1.pal", ui_battle_hp_1_pal);
#include "ui/battle/hp_2.png.inc.c"
#include "ui/battle/hp_2.pal.inc.c"
INCLUDE_IMG("ui/battle/hp_2.png", ui_battle_hp_2_png);
INCLUDE_PAL("ui/battle/hp_2.pal", ui_battle_hp_2_pal);
#include "ui/battle/hp_3.png.inc.c"
#include "ui/battle/hp_3.pal.inc.c"
INCLUDE_IMG("ui/battle/hp_3.png", ui_battle_hp_3_png);
INCLUDE_PAL("ui/battle/hp_3.pal", ui_battle_hp_3_pal);
#include "ui/battle/hp_4.png.inc.c"
#include "ui/battle/hp_4.pal.inc.c"
INCLUDE_IMG("ui/battle/hp_4.png", ui_battle_hp_4_png);
INCLUDE_PAL("ui/battle/hp_4.pal", ui_battle_hp_4_pal);
#include "ui/battle/hp_5.png.inc.c"
#include "ui/battle/hp_5.pal.inc.c"
INCLUDE_IMG("ui/battle/hp_5.png", ui_battle_hp_5_png);
INCLUDE_PAL("ui/battle/hp_5.pal", ui_battle_hp_5_pal);
#include "ui/battle/hp_6.png.inc.c"
#include "ui/battle/hp_6.pal.inc.c"
INCLUDE_IMG("ui/battle/hp_6.png", ui_battle_hp_6_png);
INCLUDE_PAL("ui/battle/hp_6.pal", ui_battle_hp_6_pal);
#include "ui/battle/hp_7.png.inc.c"
#include "ui/battle/hp_7.pal.inc.c"
INCLUDE_IMG("ui/battle/hp_7.png", ui_battle_hp_7_png);
INCLUDE_PAL("ui/battle/hp_7.pal", ui_battle_hp_7_pal);
#include "ui/battle/hp_8.png.inc.c"
#include "ui/battle/hp_8.pal.inc.c"
INCLUDE_IMG("ui/battle/hp_8.png", ui_battle_hp_8_png);
INCLUDE_PAL("ui/battle/hp_8.pal", ui_battle_hp_8_pal);
#include "ui/battle/hp_9.png.inc.c"
#include "ui/battle/hp_9.pal.inc.c"
INCLUDE_IMG("ui/battle/hp_9.png", ui_battle_hp_9_png);
INCLUDE_PAL("ui/battle/hp_9.pal", ui_battle_hp_9_pal);
#include "ui/battle/cont/b_up.png.inc.c"
#include "ui/battle/cont/b_up.pal.inc.c"
INCLUDE_IMG("ui/battle/cont/b_up.png", ui_battle_cont_b_up_png);
INCLUDE_PAL("ui/battle/cont/b_up.pal", ui_battle_cont_b_up_pal);
#include "ui/battle/cont/b_down.png.inc.c"
#include "ui/battle/cont/b_down.pal.inc.c"
INCLUDE_IMG("ui/battle/cont/b_down.png", ui_battle_cont_b_down_png);
INCLUDE_PAL("ui/battle/cont/b_down.pal", ui_battle_cont_b_down_pal);
#include "ui/battle/cont/c_left_up.png.inc.c"
#include "ui/battle/cont/c_left_up.pal.inc.c"
INCLUDE_IMG("ui/battle/cont/c_left_up.png", ui_battle_cont_c_left_up_png);
INCLUDE_PAL("ui/battle/cont/c_left_up.pal", ui_battle_cont_c_left_up_pal);
#include "ui/battle/cont/c_left_down.png.inc.c"
#include "ui/battle/cont/c_left_down.pal.inc.c"
INCLUDE_IMG("ui/battle/cont/c_left_down.png", ui_battle_cont_c_left_down_png);
INCLUDE_PAL("ui/battle/cont/c_left_down.pal", ui_battle_cont_c_left_down_pal);
#include "ui/battle/cont/c_right_up.png.inc.c"
#include "ui/battle/cont/c_right_up.pal.inc.c"
INCLUDE_IMG("ui/battle/cont/c_right_up.png", ui_battle_cont_c_right_up_png);
INCLUDE_PAL("ui/battle/cont/c_right_up.pal", ui_battle_cont_c_right_up_pal);
#include "ui/battle/cont/c_right_down.png.inc.c"
#include "ui/battle/cont/c_right_down.pal.inc.c"
INCLUDE_IMG("ui/battle/cont/c_right_down.png", ui_battle_cont_c_right_down_png);
INCLUDE_PAL("ui/battle/cont/c_right_down.pal", ui_battle_cont_c_right_down_pal);
#include "ui/battle/cont/c_up_up.png.inc.c"
#include "ui/battle/cont/c_up_up.pal.inc.c"
INCLUDE_IMG("ui/battle/cont/c_up_up.png", ui_battle_cont_c_up_up_png);
INCLUDE_PAL("ui/battle/cont/c_up_up.pal", ui_battle_cont_c_up_up_pal);
#include "ui/battle/cont/c_up_down.png.inc.c"
#include "ui/battle/cont/c_up_down.pal.inc.c"
INCLUDE_IMG("ui/battle/cont/c_up_down.png", ui_battle_cont_c_up_down_png);
INCLUDE_PAL("ui/battle/cont/c_up_down.pal", ui_battle_cont_c_up_down_pal);
#include "ui/battle/cont/c_down_up.png.inc.c"
#include "ui/battle/cont/c_down_up.pal.inc.c"
INCLUDE_IMG("ui/battle/cont/c_down_up.png", ui_battle_cont_c_down_up_png);
INCLUDE_PAL("ui/battle/cont/c_down_up.pal", ui_battle_cont_c_down_up_pal);
#include "ui/battle/cont/c_down_down.png.inc.c"
#include "ui/battle/cont/c_down_down.pal.inc.c"
INCLUDE_IMG("ui/battle/cont/c_down_down.png", ui_battle_cont_c_down_down_png);
INCLUDE_PAL("ui/battle/cont/c_down_down.pal", ui_battle_cont_c_down_down_pal);
#include "ui/battle/cmd/timing_1_chance.png.inc.c"
#include "ui/battle/cmd/timing_1_chance.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/timing_1_chance.png", ui_battle_cmd_timing_1_chance_png);
INCLUDE_PAL("ui/battle/cmd/timing_1_chance.pal", ui_battle_cmd_timing_1_chance_pal);
#include "ui/battle/cmd/timing_ready.png.inc.c"
#include "ui/battle/cmd/timing_ready.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/timing_ready.png", ui_battle_cmd_timing_ready_png);
INCLUDE_PAL("ui/battle/cmd/timing_ready.pal", ui_battle_cmd_timing_ready_pal);
#include "ui/battle/cmd/timing_wait.png.inc.c"
#include "ui/battle/cmd/timing_wait.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/timing_wait.png", ui_battle_cmd_timing_wait_png);
INCLUDE_PAL("ui/battle/cmd/timing_wait.pal", ui_battle_cmd_timing_wait_pal);
#include "ui/battle/cmd/charge_1.png.inc.c"
#include "ui/battle/cmd/charge_1.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/charge_1.png", ui_battle_cmd_charge_1_png);
INCLUDE_PAL("ui/battle/cmd/charge_1.pal", ui_battle_cmd_charge_1_pal);
#include "ui/battle/cmd/charge_2.png.inc.c"
#include "ui/battle/cmd/charge_2.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/charge_2.png", ui_battle_cmd_charge_2_png);
INCLUDE_PAL("ui/battle/cmd/charge_2.pal", ui_battle_cmd_charge_2_pal);
#include "ui/battle/cmd/charge_3.png.inc.c"
#include "ui/battle/cmd/charge_3.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/charge_3.png", ui_battle_cmd_charge_3_png);
INCLUDE_PAL("ui/battle/cmd/charge_3.pal", ui_battle_cmd_charge_3_pal);
#include "ui/battle/cmd/charge_4.png.inc.c"
#include "ui/battle/cmd/charge_4.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/charge_4.png", ui_battle_cmd_charge_4_png);
INCLUDE_PAL("ui/battle/cmd/charge_4.pal", ui_battle_cmd_charge_4_pal);
#include "ui/battle/cmd/timing_3_chances.png.inc.c"
#include "ui/battle/cmd/timing_3_chances.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/timing_3_chances.png", ui_battle_cmd_timing_3_chances_png);
INCLUDE_PAL("ui/battle/cmd/timing_3_chances.pal", ui_battle_cmd_timing_3_chances_pal);
#include "ui/battle/cmd/gauge_result.png.inc.c"
#include "ui/battle/cmd/gauge_result.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/gauge_result.png", ui_battle_cmd_gauge_result_png);
INCLUDE_PAL("ui/battle/cmd/gauge_result.pal", ui_battle_cmd_gauge_result_pal);
#include "ui/battle/cmd/timing_ok.png.inc.c"
#include "ui/battle/cmd/timing_ok.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/timing_ok.png", ui_battle_cmd_timing_ok_png);
INCLUDE_PAL("ui/battle/cmd/timing_ok.pal", ui_battle_cmd_timing_ok_pal);
#include "ui/battle/cmd/timing_miss.png.inc.c"
#include "ui/battle/cmd/timing_miss.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/timing_miss.png", ui_battle_cmd_timing_miss_png);
INCLUDE_PAL("ui/battle/cmd/timing_miss.pal", ui_battle_cmd_timing_miss_pal);
#include "ui/battle/cmd/flee_0.png.inc.c"
#include "ui/battle/cmd/flee_0.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/flee_0.png", ui_battle_cmd_flee_0_png);
INCLUDE_PAL("ui/battle/cmd/flee_0.pal", ui_battle_cmd_flee_0_pal);
#include "ui/battle/cmd/flee_1.png.inc.c"
#include "ui/battle/cmd/flee_1.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/flee_1.png", ui_battle_cmd_flee_1_png);
INCLUDE_PAL("ui/battle/cmd/flee_1.pal", ui_battle_cmd_flee_1_pal);
#include "ui/battle/cmd/flee_2.png.inc.c"
#include "ui/battle/cmd/flee_2.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/flee_2.png", ui_battle_cmd_flee_2_png);
INCLUDE_PAL("ui/battle/cmd/flee_2.pal", ui_battle_cmd_flee_2_pal);
#include "ui/battle/cmd/100pct.png.inc.c"
#include "ui/battle/cmd/100pct.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/100pct.png", ui_battle_cmd_100pct_png);
INCLUDE_PAL("ui/battle/cmd/100pct.pal", ui_battle_cmd_100pct_pal);
#include "ui/battle/cmd/right_on.png.inc.c"
#include "ui/battle/cmd/right_on.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/right_on.png", ui_battle_cmd_right_on_png);
INCLUDE_PAL("ui/battle/cmd/right_on.pal", ui_battle_cmd_right_on_pal);
#include "ui/battle/cmd/fill_result.png.inc.c"
#include "ui/battle/cmd/fill_result.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/fill_result.png", ui_battle_cmd_fill_result_png);
INCLUDE_PAL("ui/battle/cmd/fill_result.pal", ui_battle_cmd_fill_result_pal);
#include "ui/battle/cmd/aim/marker_0.png.inc.c"
#include "ui/battle/cmd/aim/marker_0.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/aim/marker_0.png", ui_battle_cmd_aim_marker_0_png);
INCLUDE_PAL("ui/battle/cmd/aim/marker_0.pal", ui_battle_cmd_aim_marker_0_pal);
#include "ui/battle/cmd/aim/marker_1.png.inc.c"
#include "ui/battle/cmd/aim/marker_1.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/aim/marker_1.png", ui_battle_cmd_aim_marker_1_png);
INCLUDE_PAL("ui/battle/cmd/aim/marker_1.pal", ui_battle_cmd_aim_marker_1_pal);
#include "ui/battle/cmd/aim/marker_2.png.inc.c"
#include "ui/battle/cmd/aim/marker_2.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/aim/marker_2.png", ui_battle_cmd_aim_marker_2_png);
INCLUDE_PAL("ui/battle/cmd/aim/marker_2.pal", ui_battle_cmd_aim_marker_2_pal);
#include "ui/battle/cmd/aim/marker_3.png.inc.c"
#include "ui/battle/cmd/aim/marker_3.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/aim/marker_3.png", ui_battle_cmd_aim_marker_3_png);
INCLUDE_PAL("ui/battle/cmd/aim/marker_3.pal", ui_battle_cmd_aim_marker_3_pal);
#include "ui/battle/cmd/aim/marker_4.png.inc.c"
#include "ui/battle/cmd/aim/marker_4.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/aim/marker_4.png", ui_battle_cmd_aim_marker_4_png);
INCLUDE_PAL("ui/battle/cmd/aim/marker_4.pal", ui_battle_cmd_aim_marker_4_pal);
#include "ui/battle/cmd/aim/marker_5.png.inc.c"
#include "ui/battle/cmd/aim/marker_5.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/aim/marker_5.png", ui_battle_cmd_aim_marker_5_png);
INCLUDE_PAL("ui/battle/cmd/aim/marker_5.pal", ui_battle_cmd_aim_marker_5_pal);
#include "ui/battle/cmd/aim/marker_6.png.inc.c"
#include "ui/battle/cmd/aim/marker_6.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/aim/marker_6.png", ui_battle_cmd_aim_marker_6_png);
INCLUDE_PAL("ui/battle/cmd/aim/marker_6.pal", ui_battle_cmd_aim_marker_6_pal);
#include "ui/battle/cmd/aim/marker_7.png.inc.c"
#include "ui/battle/cmd/aim/marker_7.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/aim/marker_7.png", ui_battle_cmd_aim_marker_7_png);
INCLUDE_PAL("ui/battle/cmd/aim/marker_7.pal", ui_battle_cmd_aim_marker_7_pal);
#include "ui/battle/cmd/aim/shimmer_0.png.inc.c"
#include "ui/battle/cmd/aim/shimmer_0.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/aim/shimmer_0.png", ui_battle_cmd_aim_shimmer_0_png);
INCLUDE_PAL("ui/battle/cmd/aim/shimmer_0.pal", ui_battle_cmd_aim_shimmer_0_pal);
#include "ui/battle/cmd/aim/shimmer_1.png.inc.c"
#include "ui/battle/cmd/aim/shimmer_1.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/aim/shimmer_1.png", ui_battle_cmd_aim_shimmer_1_png);
INCLUDE_PAL("ui/battle/cmd/aim/shimmer_1.pal", ui_battle_cmd_aim_shimmer_1_pal);
#include "ui/battle/cmd/aim/shimmer_2.png.inc.c"
#include "ui/battle/cmd/aim/shimmer_2.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/aim/shimmer_2.png", ui_battle_cmd_aim_shimmer_2_png);
INCLUDE_PAL("ui/battle/cmd/aim/shimmer_2.pal", ui_battle_cmd_aim_shimmer_2_pal);
#include "ui/battle/cmd/aim/shimmer_3.png.inc.c"
#include "ui/battle/cmd/aim/shimmer_3.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/aim/shimmer_3.png", ui_battle_cmd_aim_shimmer_3_png);
INCLUDE_PAL("ui/battle/cmd/aim/shimmer_3.pal", ui_battle_cmd_aim_shimmer_3_pal);
#include "ui/battle/cmd/aim/shimmer_4.png.inc.c"
#include "ui/battle/cmd/aim/shimmer_4.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/aim/shimmer_4.png", ui_battle_cmd_aim_shimmer_4_png);
INCLUDE_PAL("ui/battle/cmd/aim/shimmer_4.pal", ui_battle_cmd_aim_shimmer_4_pal);
#include "ui/battle/cmd/aim/shimmer_5.png.inc.c"
#include "ui/battle/cmd/aim/shimmer_5.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/aim/shimmer_5.png", ui_battle_cmd_aim_shimmer_5_png);
INCLUDE_PAL("ui/battle/cmd/aim/shimmer_5.pal", ui_battle_cmd_aim_shimmer_5_pal);
#include "ui/battle/cmd/aim/shimmer_6.png.inc.c"
#include "ui/battle/cmd/aim/shimmer_6.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/aim/shimmer_6.png", ui_battle_cmd_aim_shimmer_6_png);
INCLUDE_PAL("ui/battle/cmd/aim/shimmer_6.pal", ui_battle_cmd_aim_shimmer_6_pal);
#include "ui/battle/cmd/aim/shimmer_7.png.inc.c"
#include "ui/battle/cmd/aim/shimmer_7.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/aim/shimmer_7.png", ui_battle_cmd_aim_shimmer_7_png);
INCLUDE_PAL("ui/battle/cmd/aim/shimmer_7.pal", ui_battle_cmd_aim_shimmer_7_pal);
#include "ui/battle/cmd/aim/reticle_0.png.inc.c"
#include "ui/battle/cmd/aim/reticle_0.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/aim/reticle_0.png", ui_battle_cmd_aim_reticle_0_png);
INCLUDE_PAL("ui/battle/cmd/aim/reticle_0.pal", ui_battle_cmd_aim_reticle_0_pal);
#include "ui/battle/cmd/aim/reticle_1.png.inc.c"
#include "ui/battle/cmd/aim/reticle_1.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/aim/reticle_1.png", ui_battle_cmd_aim_reticle_1_png);
INCLUDE_PAL("ui/battle/cmd/aim/reticle_1.pal", ui_battle_cmd_aim_reticle_1_pal);
#include "ui/battle/cmd/aim/target_0.png.inc.c"
#include "ui/battle/cmd/aim/target_0.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/aim/target_0.png", ui_battle_cmd_aim_target_0_png);
INCLUDE_PAL("ui/battle/cmd/aim/target_0.pal", ui_battle_cmd_aim_target_0_pal);
#include "ui/battle/cmd/aim/target_1.png.inc.c"
#include "ui/battle/cmd/aim/target_1.pal.inc.c"
INCLUDE_IMG("ui/battle/cmd/aim/target_1.png", ui_battle_cmd_aim_target_1_png);
INCLUDE_PAL("ui/battle/cmd/aim/target_1.pal", ui_battle_cmd_aim_target_1_pal);
#include "ui/battle/solid_star.png.inc.c"
#include "ui/battle/solid_star.pal.inc.c"
INCLUDE_IMG("ui/battle/solid_star.png", ui_battle_solid_star_png);
INCLUDE_PAL("ui/battle/solid_star.pal", ui_battle_solid_star_pal);
Gfx D_8028F860[] = {
gsSPEndDisplayList(),
};
#include "ui/battle/projector_spot.png.inc.c"
INCLUDE_IMG("ui/battle/projector_spot.png", ui_battle_projector_spot_png);
Gfx D_8028FC68[] = {
gsSPEndDisplayList(),
};
#include "ui/battle/projector_beam.png.inc.c"
INCLUDE_IMG("ui/battle/projector_beam.png", ui_battle_projector_beam_png);
Gfx D_80290C70[] = {
gsSPEndDisplayList(),
};
#include "ui/battle/projector_reel.png.inc.c"
INCLUDE_IMG("ui/battle/projector_reel.png", ui_battle_projector_reel_png);
Gfx D_80291C78[] = {
gsSPEndDisplayList(),
};
#include "ui/battle/swap_background.png.inc.c"
INCLUDE_IMG("ui/battle/swap_background.png", ui_battle_swap_background_png);
HudScript HES_HPBar = HES_TEMPLATE_CI_ENUM_SIZE(ui_battle_hp_bar, 32, 16);

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@ -6,8 +6,9 @@
#include "ld_addrs.h"
#include "nu/nusys.h"
#include "game_modes.h"
#include "include_asset.h"
#include "theater/walls.png.inc.c"
INCLUDE_IMG("theater/walls.png", theater_walls_png);
Gfx D_800746E0[] = {
gsDPSetTextureLUT(G_TT_NONE),
@ -17,7 +18,7 @@ Gfx D_800746E0[] = {
gsSPEndDisplayList(),
};
#include "theater/curtains.png.inc.c"
INCLUDE_IMG("theater/curtains.png", theater_curtains_png);
Gfx D_80075730[] = {
gsDPSetTextureLUT(G_TT_NONE),
@ -27,8 +28,8 @@ Gfx D_80075730[] = {
gsSPEndDisplayList(),
};
#include "theater/floor.png.inc.c"
#include "theater/floor.pal.inc.c"
INCLUDE_IMG("theater/floor.png", theater_floor_png);
INCLUDE_PAL("theater/floor.pal", theater_floor_pal);
Gfx D_800758A0[] = {
gsDPSetTextureLUT(G_TT_RGBA16),
@ -172,7 +173,7 @@ Gfx TheaterInitGfx[] = {
gsSPEndDisplayList(),
};
#include "ui/no_controller.png.inc.c"
INCLUDE_IMG("ui/no_controller.png", ui_no_controller_png);
Gfx NoControllerSetupTexGfx[] = {
gsDPPipeSync(),

View File

@ -1,5 +1,6 @@
#include "common.h"
#include "nu/nusys.h"
#include "include_asset.h"
#define INTEGER_LOG2(x) ((x) <= 1 ? 0 : (x) <= 2 ? 1 : (x) <= 4 ? 2 : (x) <= 8 ? 3 : (x) <= 16 ? 4 : (x) <= 32 ? 5 : (x) <= 64 ? 6 : (x) <= 128 ? 7 : (x) <= 256 ? 8 : (x) <= 512 ? 9 : 10)
@ -178,17 +179,17 @@ DefaultWindowStyle gBoxDefaultStyles[] = {
}
};
#include "ui/box/corners9.png.inc.c"
#include "ui/box/corners8.png.inc.c"
#include "ui/box/corners6.png.inc.c"
#include "ui/box/corners7.png.inc.c"
#include "ui/box/corners3.png.inc.c"
#include "ui/box/corners5.png.inc.c"
#include "ui/box/corners4.png.inc.c"
#include "ui/box/bg_tile.png.inc.c"
#include "ui/box/corners1.png.inc.c"
#include "ui/box/corners2.png.inc.c"
#include "ui/box/bg_flat.png.inc.c"
INCLUDE_IMG("ui/box/corners9.png", ui_box_corners9_png);
INCLUDE_IMG("ui/box/corners8.png", ui_box_corners8_png);
INCLUDE_IMG("ui/box/corners6.png", ui_box_corners6_png);
INCLUDE_IMG("ui/box/corners7.png", ui_box_corners7_png);
INCLUDE_IMG("ui/box/corners3.png", ui_box_corners3_png);
INCLUDE_IMG("ui/box/corners5.png", ui_box_corners5_png);
INCLUDE_IMG("ui/box/corners4.png", ui_box_corners4_png);
INCLUDE_IMG("ui/box/bg_tile.png", ui_box_bg_tile_png);
INCLUDE_IMG("ui/box/corners1.png", ui_box_corners1_png);
INCLUDE_IMG("ui/box/corners2.png", ui_box_corners2_png);
INCLUDE_IMG("ui/box/bg_flat.png", ui_box_bg_flat_png);
WindowBackground gBoxBackground[] = {
{

View File

@ -1,9 +1,11 @@
#include "effects/gfx/battle/lucky.png.inc.c"
#include "effects/gfx/battle/miss.png.inc.c"
#include "effects/gfx/battle/good.png.inc.c"
#include "effects/gfx/battle/nice.png.inc.c"
#include "effects/gfx/battle/super.png.inc.c"
#include "effects/gfx/D_09001400_3917D0.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/battle/lucky.png", D_09000000_3903D0);
INCLUDE_IMG("effects/gfx/battle/miss.png", D_09000400_3907D0);
INCLUDE_IMG("effects/gfx/battle/good.png", D_09000800_390BD0);
INCLUDE_IMG("effects/gfx/battle/nice.png", D_09000C00_390FD0);
INCLUDE_IMG("effects/gfx/battle/super.png", D_09001000_3913D0);
INCLUDE_IMG("effects/gfx/D_09001400_3917D0.png", D_09001400_3917D0);
#include "effects/gfx/D_09001500_3918D0.gfx.inc.c"
#include "effects/gfx/D_090015A8_391978.gfx.inc.c"

View File

@ -1,8 +1,10 @@
#include "effects/gfx/D_09000000_377F80.png.inc.c"
#include "effects/gfx/D_09000400_378380.png.inc.c"
#include "effects/gfx/D_09000800_378780.png.inc.c"
#include "effects/gfx/D_09001000_378F80.png.inc.c"
#include "effects/gfx/D_09001800_379780.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_377F80.png", D_09000000_377F80);
INCLUDE_IMG("effects/gfx/D_09000400_378380.png", D_09000400_378380);
INCLUDE_IMG("effects/gfx/D_09000800_378780.png", D_09000800_378780);
INCLUDE_IMG("effects/gfx/D_09001000_378F80.png", D_09001000_378F80);
INCLUDE_IMG("effects/gfx/D_09001800_379780.png", D_09001800_379780);
#include "effects/gfx/D_09002000_379F80.gfx.inc.c"
#include "effects/gfx/D_090020E8_37A068.gfx.inc.c"

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@ -1,20 +1,22 @@
#include "common.h"
#include "effects/gfx/D_09000000_394670.png.inc.c"
#include "effects/gfx/D_09000200_394870.png.inc.c"
#include "effects/gfx/D_09000000_394670.pal.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_394670.png", D_09000000_394670);
INCLUDE_IMG("effects/gfx/D_09000200_394870.png", D_09000200_394870);
INCLUDE_PAL("effects/gfx/D_09000000_394670.pal", D_09000400_394A70);
u8 D_09000420_394A90[0x1E0] = {};
#include "effects/gfx/D_09000600_394C70.png.inc.c"
#include "effects/gfx/D_09000800_394E70.png.inc.c"
#include "effects/gfx/D_09000600_394C70.pal.inc.c"
INCLUDE_IMG("effects/gfx/D_09000600_394C70.png", D_09000600_394C70);
INCLUDE_IMG("effects/gfx/D_09000800_394E70.png", D_09000800_394E70);
INCLUDE_PAL("effects/gfx/D_09000600_394C70.pal", D_09000A00_395070);
u8 D_09000A20_395090[0x1E0] = {};
#include "effects/gfx/D_09000C00_395270.png.inc.c"
#include "effects/gfx/D_09000E00_395470.png.inc.c"
#include "effects/gfx/D_09000C00_395270.pal.inc.c"
INCLUDE_IMG("effects/gfx/D_09000C00_395270.png", D_09000C00_395270);
INCLUDE_IMG("effects/gfx/D_09000E00_395470.png", D_09000E00_395470);
INCLUDE_PAL("effects/gfx/D_09000C00_395270.pal", D_09001000_395670);
u8 D_09001020_395690[0x1E0] = {};

View File

@ -1,19 +1,21 @@
#include "common.h"
#include "effects/gfx/D_09000000_326410.png.inc.c"
#include "effects/gfx/D_09000000_326410.pal.inc.c"
#include "effects/gfx/D_09000220_326630.png.inc.c"
#include "effects/gfx/D_09000220_326630.pal.inc.c"
#include "effects/gfx/D_09000440_326850.png.inc.c"
#include "effects/gfx/D_09000440_326850.pal.inc.c"
#include "effects/gfx/D_09000660_326A70.png.inc.c"
#include "effects/gfx/D_09000660_326A70.pal.inc.c"
#include "effects/gfx/D_09000880_326C90.png.inc.c"
#include "effects/gfx/D_09000880_326C90.pal.inc.c"
#include "effects/gfx/D_09000AA0_326EB0.png.inc.c"
#include "effects/gfx/D_09000AA0_326EB0.pal.inc.c"
#include "effects/gfx/D_09000CC0_3270D0.png.inc.c"
#include "effects/gfx/D_09000CC0_3270D0.pal.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_326410.png", D_09000000_326410);
INCLUDE_PAL("effects/gfx/D_09000000_326410.pal", D_09000200_326610);
INCLUDE_IMG("effects/gfx/D_09000220_326630.png", D_09000220_326630);
INCLUDE_PAL("effects/gfx/D_09000220_326630.pal", D_09000420_326830);
INCLUDE_IMG("effects/gfx/D_09000440_326850.png", D_09000440_326850);
INCLUDE_PAL("effects/gfx/D_09000440_326850.pal", D_09000640_326A50);
INCLUDE_IMG("effects/gfx/D_09000660_326A70.png", D_09000660_326A70);
INCLUDE_PAL("effects/gfx/D_09000660_326A70.pal", D_09000860_326C70);
INCLUDE_IMG("effects/gfx/D_09000880_326C90.png", D_09000880_326C90);
INCLUDE_PAL("effects/gfx/D_09000880_326C90.pal", D_09000A80_326E90);
INCLUDE_IMG("effects/gfx/D_09000AA0_326EB0.png", D_09000AA0_326EB0);
INCLUDE_PAL("effects/gfx/D_09000AA0_326EB0.pal", D_09000CA0_3270B0);
INCLUDE_IMG("effects/gfx/D_09000CC0_3270D0.png", D_09000CC0_3270D0);
INCLUDE_PAL("effects/gfx/D_09000CC0_3270D0.pal", D_09000EC0_3272D0);
#include "effects/gfx/D_09000EE0_3272F0.vtx.inc.c"

View File

@ -1,7 +1,9 @@
#include "common.h"
#include "effects/gfx/D_09000000_3638C0.png.inc.c"
#include "effects/gfx/D_09000080_363940.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3638C0.png", D_09000000_3638C0);
INCLUDE_IMG("effects/gfx/D_09000080_363940.png", D_09000080_363940);
#include "effects/gfx/D_09000880_364140.vtx.inc.c"
#include "effects/gfx/D_090008C0_364180.vtx.inc.c"

View File

@ -1,12 +1,14 @@
#include "effects/gfx/D_09000000_37D9D0.png.inc.c"
#include "effects/gfx/D_09000200_37DBD0.png.inc.c"
#include "effects/gfx/D_09000400_37DDD0.png.inc.c"
#include "effects/gfx/D_09000600_37DFD0.png.inc.c"
#include "effects/gfx/D_09000800_37E1D0.png.inc.c"
#include "effects/gfx/D_09000A00_37E3D0.png.inc.c"
#include "effects/gfx/D_09000C00_37E5D0.png.inc.c"
#include "effects/gfx/D_09000E00_37E7D0.png.inc.c"
#include "effects/gfx/D_09001000_37E9D0.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_37D9D0.png", D_09000000_37D9D0);
INCLUDE_IMG("effects/gfx/D_09000200_37DBD0.png", D_09000200_37DBD0);
INCLUDE_IMG("effects/gfx/D_09000400_37DDD0.png", D_09000400_37DDD0);
INCLUDE_IMG("effects/gfx/D_09000600_37DFD0.png", D_09000600_37DFD0);
INCLUDE_IMG("effects/gfx/D_09000800_37E1D0.png", D_09000800_37E1D0);
INCLUDE_IMG("effects/gfx/D_09000A00_37E3D0.png", D_09000A00_37E3D0);
INCLUDE_IMG("effects/gfx/D_09000C00_37E5D0.png", D_09000C00_37E5D0);
INCLUDE_IMG("effects/gfx/D_09000E00_37E7D0.png", D_09000E00_37E7D0);
INCLUDE_IMG("effects/gfx/D_09001000_37E9D0.png", D_09001000_37E9D0);
#include "effects/gfx/D_09001200_37EBD0.vtx.inc.c"
#include "effects/gfx/D_09001240_37EC10.vtx.inc.c"

View File

@ -1,9 +1,11 @@
#include "common.h"
#include "effects/gfx/D_09000000_403BF0.png.inc.c"
#include "effects/gfx/D_09000100_403CF0.png.inc.c"
#include "effects/gfx/D_09000200_403DF0.png.inc.c"
#include "effects/gfx/D_09000300_403EF0.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_403BF0.png", D_09000000_403BF0);
INCLUDE_IMG("effects/gfx/D_09000100_403CF0.png", D_09000100_403CF0);
INCLUDE_IMG("effects/gfx/D_09000200_403DF0.png", D_09000200_403DF0);
INCLUDE_IMG("effects/gfx/D_09000300_403EF0.png", D_09000300_403EF0);
#include "effects/gfx/D_09000400_403FF0.gfx.inc.c"
#include "effects/gfx/D_090004A8_404098.vtx.inc.c"

View File

@ -1,6 +1,8 @@
#include "effects/gfx/D_09000000_37ADD0.png.inc.c"
#include "effects/gfx/D_09000800_37B5D0.png.inc.c"
#include "effects/gfx/D_09000C00_37B9D0.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_37ADD0.png", D_09000000_37ADD0);
INCLUDE_IMG("effects/gfx/D_09000800_37B5D0.png", D_09000800_37B5D0);
INCLUDE_IMG("effects/gfx/D_09000C00_37B9D0.png", D_09000C00_37B9D0);
#include "effects/gfx/D_09001400_37C1D0.gfx.inc.c"
#include "effects/gfx/D_090014B8_37C288.gfx.inc.c"

View File

@ -1,27 +1,29 @@
#include "common.h"
#include "effects/gfx/D_09000000_3AB030.png.inc.c"
#include "effects/gfx/D_09000000_3AB030.pal.inc.c"
#include "effects/gfx/D_09000420_3AB450.png.inc.c"
#include "effects/gfx/D_09000420_3AB450.pal.inc.c"
#include "effects/gfx/D_09000840_3AB870.png.inc.c"
#include "effects/gfx/D_09000840_3AB870.pal.inc.c"
#include "effects/gfx/D_09000C50_3ABC80.png.inc.c"
#include "effects/gfx/D_09000C50_3ABC80.pal.inc.c"
#include "effects/gfx/D_09001070_3AC0A0.png.inc.c"
#include "effects/gfx/D_09001070_3AC0A0.pal.inc.c"
#include "effects/gfx/D_09001480_3AC4B0.png.inc.c"
#include "effects/gfx/D_09001480_3AC4B0.pal.inc.c"
#include "effects/gfx/D_090018A0_3AC8D0.png.inc.c"
#include "effects/gfx/D_090018A0_3AC8D0.pal.inc.c"
#include "effects/gfx/D_09001CC0_3ACCF0.png.inc.c"
#include "effects/gfx/D_09001CC0_3ACCF0.pal.inc.c"
#include "effects/gfx/D_090020E0_3AD110.png.inc.c"
#include "effects/gfx/D_090020E0_3AD110.pal.inc.c"
#include "effects/gfx/D_09002500_3AD530.png.inc.c"
#include "effects/gfx/D_09002500_3AD530.pal.inc.c"
#include "effects/gfx/D_09002920_3AD950.png.inc.c"
#include "effects/gfx/D_09002920_3AD950.pal.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3AB030.png", D_09000000_3AB030);
INCLUDE_PAL("effects/gfx/D_09000000_3AB030.pal", D_09000400_3AB430);
INCLUDE_IMG("effects/gfx/D_09000420_3AB450.png", D_09000420_3AB450);
INCLUDE_PAL("effects/gfx/D_09000420_3AB450.pal", D_09000820_3AB850);
INCLUDE_IMG("effects/gfx/D_09000840_3AB870.png", D_09000840_3AB870);
INCLUDE_PAL("effects/gfx/D_09000840_3AB870.pal", D_09000C40_3ABC70);
INCLUDE_IMG("effects/gfx/D_09000C50_3ABC80.png", D_09000C50_3ABC80);
INCLUDE_PAL("effects/gfx/D_09000C50_3ABC80.pal", D_09001050_3AC080);
INCLUDE_IMG("effects/gfx/D_09001070_3AC0A0.png", D_09001070_3AC0A0);
INCLUDE_PAL("effects/gfx/D_09001070_3AC0A0.pal", D_09001470_3AC4A0);
INCLUDE_IMG("effects/gfx/D_09001480_3AC4B0.png", D_09001480_3AC4B0);
INCLUDE_PAL("effects/gfx/D_09001480_3AC4B0.pal", D_09001880_3AC8B0);
INCLUDE_IMG("effects/gfx/D_090018A0_3AC8D0.png", D_090018A0_3AC8D0);
INCLUDE_PAL("effects/gfx/D_090018A0_3AC8D0.pal", D_09001CA0_3ACCD0);
INCLUDE_IMG("effects/gfx/D_09001CC0_3ACCF0.png", D_09001CC0_3ACCF0);
INCLUDE_PAL("effects/gfx/D_09001CC0_3ACCF0.pal", D_090020C0_3AD0F0);
INCLUDE_IMG("effects/gfx/D_090020E0_3AD110.png", D_090020E0_3AD110);
INCLUDE_PAL("effects/gfx/D_090020E0_3AD110.pal", D_090024E0_3AD510);
INCLUDE_IMG("effects/gfx/D_09002500_3AD530.png", D_09002500_3AD530);
INCLUDE_PAL("effects/gfx/D_09002500_3AD530.pal", D_09002900_3AD930);
INCLUDE_IMG("effects/gfx/D_09002920_3AD950.png", D_09002920_3AD950);
INCLUDE_PAL("effects/gfx/D_09002920_3AD950.pal", D_09002D20_3ADD50);
#include "effects/gfx/D_09002D40_3ADD70.vtx.inc.c"

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@ -1,20 +1,22 @@
#include "effects/gfx/world/ch0.png.inc.c"
#include "effects/gfx/D_09000B40_3EC9A0.png.inc.c"
#include "effects/gfx/world/text_chapter.png.inc.c"
#include "effects/gfx/D_09001B80_3ED9E0.png.inc.c"
#include "effects/gfx/D_09002080_3EDEE0.png.inc.c"
#include "effects/gfx/D_09002580_3EE3E0.png.inc.c"
#include "effects/gfx/world/text_end_of.png.inc.c"
#include "effects/gfx/world/exclamation_point.png.inc.c"
#include "effects/gfx/world/ch1.png.inc.c"
#include "effects/gfx/world/ch2.png.inc.c"
#include "effects/gfx/world/ch3.png.inc.c"
#include "effects/gfx/world/ch4.png.inc.c"
#include "effects/gfx/world/ch5.png.inc.c"
#include "effects/gfx/world/ch6.png.inc.c"
#include "effects/gfx/world/ch7.png.inc.c"
#include "effects/gfx/world/ch8.png.inc.c"
#include "effects/gfx/world/chapter_rainbow.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/world/ch0.png", D_09000000_3EBE60);
INCLUDE_IMG("effects/gfx/D_09000B40_3EC9A0.png", D_09000B40_3EC9A0);
INCLUDE_IMG("effects/gfx/world/text_chapter.png", D_09001680_3ED4E0);
INCLUDE_IMG("effects/gfx/D_09001B80_3ED9E0.png", D_09001B80_3ED9E0);
INCLUDE_IMG("effects/gfx/D_09002080_3EDEE0.png", D_09002080_3EDEE0);
INCLUDE_IMG("effects/gfx/D_09002580_3EE3E0.png", D_09002580_3EE3E0);
INCLUDE_IMG("effects/gfx/world/text_end_of.png", D_09002A80_3EE8E0);
INCLUDE_IMG("effects/gfx/world/exclamation_point.png", D_09003AC0_3EF920);
INCLUDE_IMG("effects/gfx/world/ch1.png", D_09003D40_3EFBA0);
INCLUDE_IMG("effects/gfx/world/ch2.png", D_09004D40_3F0BA0);
INCLUDE_IMG("effects/gfx/world/ch3.png", D_09005D40_3F1BA0);
INCLUDE_IMG("effects/gfx/world/ch4.png", D_09006D40_3F2BA0);
INCLUDE_IMG("effects/gfx/world/ch5.png", D_09007D40_3F3BA0);
INCLUDE_IMG("effects/gfx/world/ch6.png", D_09008D40_3F4BA0);
INCLUDE_IMG("effects/gfx/world/ch7.png", D_09009D40_3F5BA0);
INCLUDE_IMG("effects/gfx/world/ch8.png", D_0900AD40_3F6BA0);
INCLUDE_IMG("effects/gfx/world/chapter_rainbow.png", D_0900BD40_3F7BA0);
#include "effects/gfx/D_0900BE40_3F7CA0.gfx.inc.c"
#include "effects/gfx/D_0900BE88_3F7CE8.gfx.inc.c"

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@ -1,5 +1,7 @@
#include "effects/gfx/D_09000000_397040.png.inc.c"
#include "effects/gfx/D_09000800_397840.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_397040.png", D_09000000_397040);
INCLUDE_IMG("effects/gfx/D_09000800_397840.png", D_09000800_397840);
#include "effects/gfx/D_09001000_398040.vtx.inc.c"

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@ -1,7 +1,9 @@
#include "common.h"
#include "effects/gfx/D_09000000_32EC50.png.inc.c"
#include "effects/gfx/D_09000000_32EC50.pal.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_32EC50.png", D_09000000_32EC50);
INCLUDE_PAL("effects/gfx/D_09000000_32EC50.pal", D_09000080_32ECD0);
#include "effects/gfx/D_090000A0_32ECF0.vtx.inc.c"

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@ -1,5 +1,7 @@
#include "effects/gfx/D_09000000_3D9100.png.inc.c"
#include "effects/gfx/D_09001000_3DA100.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3D9100.png", D_09000000_3D9100);
INCLUDE_IMG("effects/gfx/D_09001000_3DA100.png", D_09001000_3DA100);
#include "effects/gfx/D_09002000_3DB100.gfx.inc.c"

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@ -1,4 +1,6 @@
#include "effects/gfx/D_09000000_38BBA0.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_38BBA0.png", D_09000000_38BBA0);
#include "effects/gfx/D_09000800_38C3A0.vtx.inc.c"
#include "effects/gfx/D_09000840_38C3E0.vtx.inc.c"

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@ -1,19 +1,21 @@
#include "common.h"
#include "effects/gfx/D_09000000_350220.png.inc.c"
#include "effects/gfx/D_09000200_350420.png.inc.c"
#include "effects/gfx/D_09000400_350620.png.inc.c"
#include "effects/gfx/D_09000600_350820.png.inc.c"
#include "effects/gfx/D_09000800_350A20.png.inc.c"
#include "effects/gfx/D_09000A00_350C20.png.inc.c"
#include "effects/gfx/D_09000C00_350E20.png.inc.c"
#include "effects/gfx/D_09000E00_351020.png.inc.c"
#include "effects/gfx/D_09001000_351220.png.inc.c"
#include "effects/gfx/D_09001200_351420.png.inc.c"
#include "effects/gfx/D_09001400_351620.png.inc.c"
#include "effects/gfx/D_09001600_351820.png.inc.c"
#include "effects/gfx/D_09001800_351A20.png.inc.c"
#include "effects/gfx/D_09001A00_351C20.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_350220.png", D_09000000_350220);
INCLUDE_IMG("effects/gfx/D_09000200_350420.png", D_09000200_350420);
INCLUDE_IMG("effects/gfx/D_09000400_350620.png", D_09000400_350620);
INCLUDE_IMG("effects/gfx/D_09000600_350820.png", D_09000600_350820);
INCLUDE_IMG("effects/gfx/D_09000800_350A20.png", D_09000800_350A20);
INCLUDE_IMG("effects/gfx/D_09000A00_350C20.png", D_09000A00_350C20);
INCLUDE_IMG("effects/gfx/D_09000C00_350E20.png", D_09000C00_350E20);
INCLUDE_IMG("effects/gfx/D_09000E00_351020.png", D_09000E00_351020);
INCLUDE_IMG("effects/gfx/D_09001000_351220.png", D_09001000_351220);
INCLUDE_IMG("effects/gfx/D_09001200_351420.png", D_09001200_351420);
INCLUDE_IMG("effects/gfx/D_09001400_351620.png", D_09001400_351620);
INCLUDE_IMG("effects/gfx/D_09001600_351820.png", D_09001600_351820);
INCLUDE_IMG("effects/gfx/D_09001800_351A20.png", D_09001800_351A20);
INCLUDE_IMG("effects/gfx/D_09001A00_351C20.png", D_09001A00_351C20);
#include "effects/gfx/D_09001C00_351E20.vtx.inc.c"
#include "effects/gfx/D_09001C10_351E30.vtx.inc.c"

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@ -1,4 +1,6 @@
#include "effects/gfx/D_09000000_343040.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_343040.png", D_09000000_343040);
#include "effects/gfx/D_09000400_343440.vtx.inc.c"
#include "effects/gfx/D_09000440_343480.vtx.inc.c"

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@ -1,6 +1,8 @@
#include "common.h"
#include "effects/gfx/D_09000000_364C00.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_364C00.png", D_09000000_364C00);
#include "effects/gfx/D_09000200_364E00.vtx.inc.c"

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#include "common.h"
#include "effects/gfx/D_09000000_3863B0.png.inc.c"
#include "effects/gfx/D_09000200_3865B0.png.inc.c"
#include "effects/gfx/D_09000400_3867B0.png.inc.c"
#include "effects/gfx/D_09000600_3869B0.png.inc.c"
#include "effects/gfx/D_09000800_386BB0.png.inc.c"
#include "effects/gfx/D_09000A00_386DB0.png.inc.c"
#include "effects/gfx/D_09000C00_386FB0.png.inc.c"
#include "effects/gfx/D_09000E00_3871B0.png.inc.c"
#include "effects/gfx/D_09001000_3873B0.png.inc.c"
#include "effects/gfx/D_09001200_3875B0.png.inc.c"
#include "effects/gfx/D_09001400_3877B0.png.inc.c"
#include "effects/gfx/D_09001600_3879B0.png.inc.c"
#include "effects/gfx/D_09001800_387BB0.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3863B0.png", D_09000000_3863B0);
INCLUDE_IMG("effects/gfx/D_09000200_3865B0.png", D_09000200_3865B0);
INCLUDE_IMG("effects/gfx/D_09000400_3867B0.png", D_09000400_3867B0);
INCLUDE_IMG("effects/gfx/D_09000600_3869B0.png", D_09000600_3869B0);
INCLUDE_IMG("effects/gfx/D_09000800_386BB0.png", D_09000800_386BB0);
INCLUDE_IMG("effects/gfx/D_09000A00_386DB0.png", D_09000A00_386DB0);
INCLUDE_IMG("effects/gfx/D_09000C00_386FB0.png", D_09000C00_386FB0);
INCLUDE_IMG("effects/gfx/D_09000E00_3871B0.png", D_09000E00_3871B0);
INCLUDE_IMG("effects/gfx/D_09001000_3873B0.png", D_09001000_3873B0);
INCLUDE_IMG("effects/gfx/D_09001200_3875B0.png", D_09001200_3875B0);
INCLUDE_IMG("effects/gfx/D_09001400_3877B0.png", D_09001400_3877B0);
INCLUDE_IMG("effects/gfx/D_09001600_3879B0.png", D_09001600_3879B0);
INCLUDE_IMG("effects/gfx/D_09001800_387BB0.png", D_09001800_387BB0);
#include "effects/gfx/D_09002000_3883B0.vtx.inc.c"
#include "effects/gfx/D_09002040_3883F0.vtx.inc.c"

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@ -1,4 +1,6 @@
#include "effects/gfx/D_09000000_33D610.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_33D610.png", D_09000000_33D610);
#include "effects/gfx/D_09001000_33E610.vtx.inc.c"
#include "effects/gfx/D_09001080_33E690.vtx.inc.c"

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@ -1,5 +1,7 @@
#include "effects/gfx/D_09000000_33F000.png.inc.c"
#include "effects/gfx/D_09000600_33F600.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_33F000.png", D_09000000_33F000);
INCLUDE_IMG("effects/gfx/D_09000600_33F600.png", D_09000600_33F600);
#include "effects/gfx/D_09000C00_33FC00.vtx.inc.c"
#include "effects/gfx/D_09000C40_33FC40.vtx.inc.c"

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@ -1,4 +1,6 @@
#include "effects/gfx/D_09000000_37D180.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_37D180.png", D_09000000_37D180);
#include "effects/gfx/D_09000200_37D380.vtx.inc.c"

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@ -1,4 +1,6 @@
#include "effects/gfx/D_09000000_38E990.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_38E990.png", D_09000000_38E990);
#include "effects/gfx/D_09000200_38EB90.vtx.inc.c"

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@ -1,7 +1,9 @@
#include "effects/gfx/D_09000000_3CD6E0.png.inc.c"
#include "effects/gfx/D_09000400_3CDAE0.png.inc.c"
#include "effects/gfx/D_09000C00_3CE2E0.png.inc.c"
#include "effects/gfx/D_09001000_3CE6E0.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3CD6E0.png", D_09000000_3CD6E0);
INCLUDE_IMG("effects/gfx/D_09000400_3CDAE0.png", D_09000400_3CDAE0);
INCLUDE_IMG("effects/gfx/D_09000C00_3CE2E0.png", D_09000C00_3CE2E0);
INCLUDE_IMG("effects/gfx/D_09001000_3CE6E0.png", D_09001000_3CE6E0);
#include "effects/gfx/D_09001800_3CEEE0.vtx.inc.c"
#include "effects/gfx/D_09001840_3CEF20.vtx.inc.c"

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@ -1,2 +1,4 @@
#include "effects/gfx/D_09000000_3D11E0.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3D11E0.png", D_09000000_3D11E0);
#include "effects/gfx/D_09000400_3D15E0.gfx.inc.c"

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@ -1,7 +1,9 @@
#include "common.h"
#include "effects/gfx/D_09000000_3E2960.png.inc.c"
#include "effects/gfx/D_09000800_3E3160.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3E2960.png", D_09000000_3E2960);
INCLUDE_IMG("effects/gfx/D_09000800_3E3160.png", D_09000800_3E3160);
#include "effects/gfx/D_09001000_3E3960.vtx.inc.c"
#include "effects/gfx/D_09001070_3E39D0.vtx.inc.c"

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@ -1,4 +1,6 @@
#include "effects/gfx/D_09000000_415060.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_415060.png", D_09000000_415060);
#include "effects/gfx/D_09000800_415860.gfx.inc.c"

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@ -1,5 +1,7 @@
#include "effects/gfx/D_09000000_3DBF40.png.inc.c"
#include "effects/gfx/D_09000200_3DC140.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3DBF40.png", D_09000000_3DBF40);
INCLUDE_IMG("effects/gfx/D_09000200_3DC140.png", D_09000200_3DC140);
#include "effects/gfx/D_09000280_3DC1C0.gfx.inc.c"

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@ -1,8 +1,10 @@
#include "effects/gfx/D_09000000_334C70.png.inc.c"
#include "effects/gfx/D_09000400_335070.png.inc.c"
#include "effects/gfx/D_09000A00_335670.png.inc.c"
#include "effects/gfx/D_09001600_336270.png.inc.c"
#include "effects/gfx/D_09001E00_336A70.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_334C70.png", D_09000000_334C70);
INCLUDE_IMG("effects/gfx/D_09000400_335070.png", D_09000400_335070);
INCLUDE_IMG("effects/gfx/D_09000A00_335670.png", D_09000A00_335670);
INCLUDE_IMG("effects/gfx/D_09001600_336270.png", D_09001600_336270);
INCLUDE_IMG("effects/gfx/D_09001E00_336A70.png", D_09001E00_336A70);
#include "effects/gfx/D_09002000_336C70.vtx.inc.c"
#include "effects/gfx/D_09002040_336CB0.vtx.inc.c"

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@ -1,10 +1,12 @@
#include "common.h"
#include "effects/gfx/D_09000000_36AEE0.png.inc.c"
#include "effects/gfx/D_09001000_36BEE0.png.inc.c"
#include "effects/gfx/D_09001400_36C2E0.png.inc.c"
#include "effects/gfx/D_09001800_36C6E0.png.inc.c"
#include "effects/gfx/D_09001000_36BEE0.pal.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_36AEE0.png", D_09000000_36AEE0);
INCLUDE_IMG("effects/gfx/D_09001000_36BEE0.png", D_09001000_36BEE0);
INCLUDE_IMG("effects/gfx/D_09001400_36C2E0.png", D_09001400_36C2E0);
INCLUDE_IMG("effects/gfx/D_09001800_36C6E0.png", D_09001800_36C6E0);
INCLUDE_PAL("effects/gfx/D_09001000_36BEE0.pal", D_09001C00_36CAE0);
u8 D_09001C20_36CB00[0x1E0] = {};

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@ -1,4 +1,6 @@
#include "effects/gfx/D_09000000_3D5F30.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3D5F30.png", D_09000000_3D5F30);
#include "effects/gfx/D_09000200_3D6130.gfx.inc.c"

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@ -1,5 +1,7 @@
#include "effects/gfx/D_09000000_3A4320.png.inc.c"
#include "effects/gfx/D_09000800_3A4B20.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3A4320.png", D_09000000_3A4320);
INCLUDE_IMG("effects/gfx/D_09000800_3A4B20.png", D_09000800_3A4B20);
#include "effects/gfx/D_09001000_3A5320.gfx.inc.c"
#include "effects/gfx/D_090010A8_3A53C8.gfx.inc.c"

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@ -1,5 +1,7 @@
#include "effects/gfx/D_09000000_375510.png.inc.c"
#include "effects/gfx/D_09000800_375D10.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_375510.png", D_09000000_375510);
INCLUDE_IMG("effects/gfx/D_09000800_375D10.png", D_09000800_375D10);
#include "effects/gfx/D_09000A00_375F10.vtx.inc.c"
#include "effects/gfx/D_09000C00_376110.vtx.inc.c"

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@ -1,7 +1,9 @@
#include "effects/gfx/D_09000000_343F70.png.inc.c"
#include "effects/gfx/D_09000200_344170.png.inc.c"
#include "effects/gfx/D_09000400_344370.png.inc.c"
#include "effects/gfx/D_09000600_344570.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_343F70.png", D_09000000_343F70);
INCLUDE_IMG("effects/gfx/D_09000200_344170.png", D_09000200_344170);
INCLUDE_IMG("effects/gfx/D_09000400_344370.png", D_09000400_344370);
INCLUDE_IMG("effects/gfx/D_09000600_344570.png", D_09000600_344570);
#include "effects/gfx/D_09000800_344770.vtx.inc.c"

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@ -1,4 +1,6 @@
#include "effects/gfx/D_09000000_35F0E0.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_35F0E0.png", D_09000000_35F0E0);
#include "effects/gfx/D_09001000_3600E0.vtx.inc.c"

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#include "common.h"
#include "effects/gfx/D_09000000_3733E0.png.inc.c"
#include "effects/gfx/D_09000800_373BE0.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3733E0.png", D_09000000_3733E0);
INCLUDE_IMG("effects/gfx/D_09000800_373BE0.png", D_09000800_373BE0);
#include "effects/gfx/D_09000A00_373DE0.gfx.inc.c"
#include "effects/gfx/D_09000AE8_373EC8.vtx.inc.c"
#include "effects/gfx/D_09000B38_373F18.vtx.inc.c"

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#include "common.h"
#include "effects/gfx/D_09000000_3803A0.png.inc.c"
#include "effects/gfx/D_09000200_3805A0.png.inc.c"
#include "effects/gfx/D_09000400_3807A0.png.inc.c"
#include "effects/gfx/D_09000600_3809A0.png.inc.c"
#include "effects/gfx/D_09000000_3803A0.pal.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3803A0.png", D_09000000_3803A0);
INCLUDE_IMG("effects/gfx/D_09000200_3805A0.png", D_09000200_3805A0);
INCLUDE_IMG("effects/gfx/D_09000400_3807A0.png", D_09000400_3807A0);
INCLUDE_IMG("effects/gfx/D_09000600_3809A0.png", D_09000600_3809A0);
INCLUDE_PAL("effects/gfx/D_09000000_3803A0.pal", D_09000800_380BA0);
u8 D_09000820_380BC0[] = {
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0
};
#include "effects/gfx/D_09000A00_380DA0.png.inc.c"
#include "effects/gfx/D_09000A00_380DA0.pal.inc.c"
INCLUDE_IMG("effects/gfx/D_09000A00_380DA0.png", D_09000A00_380DA0);
INCLUDE_PAL("effects/gfx/D_09000A00_380DA0.pal", D_09000A80_380E20);
u8 D_09000AA0_380E40[] = {
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0

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@ -1,4 +1,6 @@
#include "effects/gfx/D_09000000_38A350.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_38A350.png", D_09000000_38A350);
#include "effects/gfx/D_09000800_38AB50.vtx.inc.c"
#include "effects/gfx/D_09000840_38AB90.vtx.inc.c"

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@ -1,4 +1,6 @@
#include "effects/gfx/D_09000000_3E5350.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3E5350.png", D_09000000_3E5350);
#include "effects/gfx/D_09000080_3E53D0.gfx.inc.c"
#include "effects/gfx/D_09000128_3E5478.vtx.inc.c"

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@ -1,7 +1,9 @@
#include "effects/gfx/D_09000000_353BB0.png.inc.c"
#include "effects/gfx/D_09000200_353DB0.png.inc.c"
#include "effects/gfx/D_09000400_353FB0.png.inc.c"
#include "effects/gfx/D_09000600_3541B0.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_353BB0.png", D_09000000_353BB0);
INCLUDE_IMG("effects/gfx/D_09000200_353DB0.png", D_09000200_353DB0);
INCLUDE_IMG("effects/gfx/D_09000400_353FB0.png", D_09000400_353FB0);
INCLUDE_IMG("effects/gfx/D_09000600_3541B0.png", D_09000600_3541B0);
extern unsigned char D_800B32E0[];
extern unsigned char D_800B3AE0[];

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@ -1,5 +1,7 @@
#include "effects/gfx/D_09000000_3930A0.png.inc.c"
#include "effects/gfx/D_09000200_3932A0.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3930A0.png", D_09000000_3930A0);
INCLUDE_IMG("effects/gfx/D_09000200_3932A0.png", D_09000200_3932A0);
#include "effects/gfx/D_09000600_3936A0.gfx.inc.c"

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@ -1,4 +1,6 @@
#include "effects/gfx/D_09000000_3D4E90.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3D4E90.png", D_09000000_3D4E90);
#include "effects/gfx/D_09000080_3D4F10.gfx.inc.c"
#include "effects/gfx/D_09000128_3D4FB8.vtx.inc.c"
#include "effects/gfx/D_09000168_3D4FF8.gfx.inc.c"

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@ -1,7 +1,9 @@
#include "common.h"
#include "effects/gfx/D_09000000_330460.png.inc.c"
#include "effects/gfx/D_09000000_330460.pal.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_330460.png", D_09000000_330460);
INCLUDE_PAL("effects/gfx/D_09000000_330460.pal", D_09000080_3304E0);
#include "effects/gfx/D_090000A0_330500.vtx.inc.c"
#include "effects/gfx/D_09000170_3305D0.vtx.inc.c"

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@ -1,9 +1,11 @@
#include "common.h"
#include "effects/gfx/D_09000000_32CEC0.png.inc.c"
#include "effects/gfx/D_09000000_32CEC0.pal.inc.c"
#include "effects/gfx/D_09000000_32CEC0.yellow.pal.inc.c"
#include "effects/gfx/D_090000C0_32CF80.png.inc.c"
#include "common.h"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_32CEC0.png", D_09000000_32CEC0);
INCLUDE_PAL("effects/gfx/D_09000000_32CEC0.pal", D_09000080_32CF40);
INCLUDE_PAL("effects/gfx/D_09000000_32CEC0.yellow.pal", D_090000A0_32CF60);
INCLUDE_IMG("effects/gfx/D_090000C0_32CF80.png", D_090000C0_32CF80);
#include "effects/gfx/D_090008C0_32D780.vtx.inc.c"
#include "effects/gfx/D_09000A30_32D8F0.vtx.inc.c"

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@ -1,6 +1,8 @@
#include "common.h"
#include "effects/gfx/D_09000000_32FB50.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_32FB50.png", D_09000000_32FB50);
#include "effects/gfx/D_09000200_32FD50.vtx.inc.c"

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@ -1,7 +1,9 @@
#include "effects/gfx/D_09000000_3C1BA0.png.inc.c"
#include "effects/gfx/D_09000000_3C1BA0.pal.inc.c"
#include "effects/gfx/D_09002020_3C3BC0.png.inc.c"
#include "effects/gfx/D_09002020_3C3BC0.pal.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3C1BA0.png", D_09000000_3C1BA0);
INCLUDE_PAL("effects/gfx/D_09000000_3C1BA0.pal", D_09002000_3C3BA0);
INCLUDE_IMG("effects/gfx/D_09002020_3C3BC0.png", D_09002020_3C3BC0);
INCLUDE_PAL("effects/gfx/D_09002020_3C3BC0.pal", D_09004020_3C5BC0);
#include "effects/gfx/D_09004040_3C5BE0.vtx.inc.c"
#include "effects/gfx/D_090043B0_3C5F50.vtx.inc.c"

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@ -1,6 +1,8 @@
#include "effects/gfx/D_09000000_33BBD0.png.inc.c"
#include "effects/gfx/D_09000200_33BDD0.png.inc.c"
#include "effects/gfx/D_09000400_33BFD0.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_33BBD0.png", D_09000000_33BBD0);
INCLUDE_IMG("effects/gfx/D_09000200_33BDD0.png", D_09000200_33BDD0);
INCLUDE_IMG("effects/gfx/D_09000400_33BFD0.png", D_09000400_33BFD0);
#include "effects/gfx/D_09000C00_33C7D0.vtx.inc.c"

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@ -1,4 +1,6 @@
#include "effects/gfx/D_09000000_38F710.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_38F710.png", D_09000000_38F710);
#include "effects/gfx/D_09000080_38F790.gfx.inc.c"

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@ -1,11 +1,13 @@
#include "effects/gfx/D_09000000_345B40.png.inc.c"
#include "effects/gfx/D_09001000_346B40.png.inc.c"
#include "effects/gfx/D_09002000_347B40.png.inc.c"
#include "effects/gfx/D_09003000_348B40.png.inc.c"
#include "effects/gfx/D_09004000_349B40.png.inc.c"
#include "effects/gfx/D_09005000_34AB40.png.inc.c"
#include "effects/gfx/D_09006000_34BB40.png.inc.c"
#include "effects/gfx/D_09007000_34CB40.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_345B40.png", D_09000000_345B40);
INCLUDE_IMG("effects/gfx/D_09001000_346B40.png", D_09001000_346B40);
INCLUDE_IMG("effects/gfx/D_09002000_347B40.png", D_09002000_347B40);
INCLUDE_IMG("effects/gfx/D_09003000_348B40.png", D_09003000_348B40);
INCLUDE_IMG("effects/gfx/D_09004000_349B40.png", D_09004000_349B40);
INCLUDE_IMG("effects/gfx/D_09005000_34AB40.png", D_09005000_34AB40);
INCLUDE_IMG("effects/gfx/D_09006000_34BB40.png", D_09006000_34BB40);
INCLUDE_IMG("effects/gfx/D_09007000_34CB40.png", D_09007000_34CB40);
#include "effects/gfx/D_09008000_34DB40.vtx.inc.c"

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@ -1,5 +1,7 @@
#include "effects/gfx/D_09000000_3659B0.png.inc.c"
#include "effects/gfx/D_09000200_365BB0.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3659B0.png", D_09000000_3659B0);
INCLUDE_IMG("effects/gfx/D_09000200_365BB0.png", D_09000200_365BB0);
#include "effects/gfx/D_09000400_365DB0.vtx.inc.c"

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@ -1,3 +1,5 @@
#include "effects/gfx/D_09000000_3DCD50.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3DCD50.png", D_09000000_3DCD50);
#include "effects/gfx/D_09001000_3DDD50.gfx.inc.c"
#include "effects/gfx/D_090010A8_3DDDF8.vtx.inc.c"

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@ -1,5 +1,7 @@
#include "effects/gfx/D_09000000_3D80C0.png.inc.c"
#include "effects/gfx/D_09000200_3D82C0.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3D80C0.png", D_09000000_3D80C0);
INCLUDE_IMG("effects/gfx/D_09000200_3D82C0.png", D_09000200_3D82C0);
#include "effects/gfx/D_09000400_3D84C0.gfx.inc.c"

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@ -1,7 +1,9 @@
#include "effects/gfx/D_09000000_40A1C0.png.inc.c"
#include "effects/gfx/D_09000400_40A5C0.png.inc.c"
#include "effects/gfx/D_09000800_40A9C0.png.inc.c"
#include "effects/gfx/D_09000C00_40ADC0.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_40A1C0.png", D_09000000_40A1C0);
INCLUDE_IMG("effects/gfx/D_09000400_40A5C0.png", D_09000400_40A5C0);
INCLUDE_IMG("effects/gfx/D_09000800_40A9C0.png", D_09000800_40A9C0);
INCLUDE_IMG("effects/gfx/D_09000C00_40ADC0.png", D_09000C00_40ADC0);
#include "effects/gfx/D_09001000_40B1C0.gfx.inc.c"
#include "effects/gfx/D_090010A8_40B268.vtx.inc.c"

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@ -1,4 +1,6 @@
#include "effects/gfx/D_09000000_3F8CC0.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3F8CC0.png", D_09000000_3F8CC0);
#include "effects/gfx/D_09001000_3F9CC0.gfx.inc.c"

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@ -1,6 +1,8 @@
#include "effects/gfx/D_09000000_328EA0.png.inc.c"
#include "effects/gfx/D_09001000_329EA0.png.inc.c"
#include "effects/gfx/D_09001840_32A6E0.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_328EA0.png", D_09000000_328EA0);
INCLUDE_IMG("effects/gfx/D_09001000_329EA0.png", D_09001000_329EA0);
INCLUDE_IMG("effects/gfx/D_09001840_32A6E0.png", D_09001840_32A6E0);
#include "effects/gfx/D_09002640_32B4E0.vtx.inc.c"
#include "effects/gfx/D_09002680_32B520.vtx.inc.c"
@ -21,11 +23,11 @@
#include "effects/gfx/D_09002C60_32BB00.gfx.inc.c"
#include "effects/gfx/D_09002C90_32BB30.png.inc.c"
#include "effects/gfx/D_09002D10_32BBB0.png.inc.c"
#include "effects/gfx/D_09002D90_32BC30.png.inc.c"
#include "effects/gfx/D_09002E10_32BCB0.png.inc.c"
#include "effects/gfx/D_09002C90_32BB30.pal.inc.c"
INCLUDE_IMG("effects/gfx/D_09002C90_32BB30.png", D_09002C90_32BB30);
INCLUDE_IMG("effects/gfx/D_09002D10_32BBB0.png", D_09002D10_32BBB0);
INCLUDE_IMG("effects/gfx/D_09002D90_32BC30.png", D_09002D90_32BC30);
INCLUDE_IMG("effects/gfx/D_09002E10_32BCB0.png", D_09002E10_32BCB0);
INCLUDE_PAL("effects/gfx/D_09002C90_32BB30.pal", D_09002E90_32BD30);
#include "effects/gfx/D_09002EB0_32BD50.vtx.inc.c"

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@ -1,4 +1,6 @@
#include "effects/gfx/D_09000000_3451E0.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3451E0.png", D_09000000_3451E0);
#include "effects/gfx/D_09000200_3453E0.vtx.inc.c"

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@ -1,4 +1,6 @@
#include "effects/gfx/D_09000000_36DF90.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_36DF90.png", D_09000000_36DF90);
#include "effects/gfx/D_09000080_36E010.vtx.inc.c"
#include "effects/gfx/D_090000B0_36E040.gfx.inc.c"

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@ -1,4 +1,6 @@
#include "effects/gfx/D_09000000_36ED60.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_36ED60.png", D_09000000_36ED60);
#include "effects/gfx/D_09001000_36FD60.vtx.inc.c"
#include "effects/gfx/D_090011E0_36FF40.vtx.inc.c"

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@ -1,2 +1,4 @@
#include "effects/gfx/D_09000000_3BAEA0.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3BAEA0.png", D_09000000_3BAEA0);
#include "effects/gfx/D_09001000_3BBEA0.gfx.inc.c"

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@ -1,3 +1,5 @@
#include "include_asset.h"
#include "effects/gfx/D_09000000_3FF250.vtx.inc.c"
#include "effects/gfx/D_09000080_3FF2D0.vtx.inc.c"
#include "effects/gfx/D_090000A0_3FF2F0.vtx.inc.c"
@ -63,48 +65,48 @@
u8 D_090017A8_4009F8[8] = {};
#include "effects/gfx/D_090017B0_400A00.png.inc.c"
#include "effects/gfx/D_090017B0_400A00.pal.inc.c"
INCLUDE_IMG("effects/gfx/D_090017B0_400A00.png", D_090017B0_400A00);
INCLUDE_PAL("effects/gfx/D_090017B0_400A00.pal", D_090017F0_400A40);
u8 D_09001810_400A60[0x1E0] = {};
#include "effects/gfx/D_090019F0_400C40.png.inc.c"
#include "effects/gfx/D_090019F0_400C40.pal.inc.c"
INCLUDE_IMG("effects/gfx/D_090019F0_400C40.png", D_090019F0_400C40);
INCLUDE_PAL("effects/gfx/D_090019F0_400C40.pal", D_09001A30_400C80);
u8 D_09001A50_400CA0[0x1E0] = {};
#include "effects/gfx/D_09001C30_400E80.png.inc.c"
#include "effects/gfx/D_09001C30_400E80.pal.inc.c"
INCLUDE_IMG("effects/gfx/D_09001C30_400E80.png", D_09001C30_400E80);
INCLUDE_PAL("effects/gfx/D_09001C30_400E80.pal", D_09001C70_400EC0);
u8 D_09001C90_400EE0[0x1E0] = {};
#include "effects/gfx/D_09001E70_4010C0.png.inc.c"
#include "effects/gfx/D_09001E70_4010C0.pal.inc.c"
INCLUDE_IMG("effects/gfx/D_09001E70_4010C0.png", D_09001E70_4010C0);
INCLUDE_PAL("effects/gfx/D_09001E70_4010C0.pal", D_09001EB0_401100);
u8 D_09001ED0_401120[0x1E0] = {};
#include "effects/gfx/D_090020B0_401300.png.inc.c"
#include "effects/gfx/D_090020B0_401300.pal.inc.c"
INCLUDE_IMG("effects/gfx/D_090020B0_401300.png", D_090020B0_401300);
INCLUDE_PAL("effects/gfx/D_090020B0_401300.pal", D_090020F0_401340);
u8 D_09002110_401360[0x1E0] = {};
#include "effects/gfx/D_090022F0_401540.png.inc.c"
#include "effects/gfx/D_090022F0_401540.pal.inc.c"
INCLUDE_IMG("effects/gfx/D_090022F0_401540.png", D_090022F0_401540);
INCLUDE_PAL("effects/gfx/D_090022F0_401540.pal", D_09002330_401580);
u8 D_09002350_4015A0[0x1E0] = {};
#include "effects/gfx/D_09002530_401780.png.inc.c"
#include "effects/gfx/D_09002530_401780.pal.inc.c"
INCLUDE_IMG("effects/gfx/D_09002530_401780.png", D_09002530_401780);
INCLUDE_PAL("effects/gfx/D_09002530_401780.pal", D_09002570_4017C0);
u8 D_09002590_4017E0[0x1E0] = {};
#include "effects/gfx/D_09002770_4019C0.png.inc.c"
#include "effects/gfx/D_09002770_4019C0.pal.inc.c"
INCLUDE_IMG("effects/gfx/D_09002770_4019C0.png", D_09002770_4019C0);
INCLUDE_PAL("effects/gfx/D_09002770_4019C0.pal", D_09002870_401AC0);
u8 D_09002890_401AE0[0x1E0] = {};
#include "effects/gfx/D_09002A70_401CC0.png.inc.c"
#include "effects/gfx/D_09002A70_401CC0.pal.inc.c"
INCLUDE_IMG("effects/gfx/D_09002A70_401CC0.png", D_09002A70_401CC0);
INCLUDE_PAL("effects/gfx/D_09002A70_401CC0.pal", D_09002B70_401DC0);
u8 D_09002B90_401DE0[0x1E0] = {};

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@ -1,5 +1,7 @@
#include "effects/gfx/D_09000000_3A5BE0.png.inc.c"
#include "effects/gfx/D_09000800_3A63E0.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3A5BE0.png", D_09000000_3A5BE0);
INCLUDE_IMG("effects/gfx/D_09000800_3A63E0.png", D_09000800_3A63E0);
#include "effects/gfx/D_09001000_3A6BE0.gfx.inc.c"

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@ -1,8 +1,10 @@
#include "effects/gfx/D_09000000_3DEE60.png.inc.c"
#include "effects/gfx/D_09001000_3DFE60.png.inc.c"
#include "effects/gfx/D_09001080_3DFEE0.png.inc.c"
#include "effects/gfx/D_09001100_3DFF60.png.inc.c"
#include "effects/gfx/D_09001180_3DFFE0.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3DEE60.png", D_09000000_3DEE60);
INCLUDE_IMG("effects/gfx/D_09001000_3DFE60.png", D_09001000_3DFE60);
INCLUDE_IMG("effects/gfx/D_09001080_3DFEE0.png", D_09001080_3DFEE0);
INCLUDE_IMG("effects/gfx/D_09001100_3DFF60.png", D_09001100_3DFF60);
INCLUDE_IMG("effects/gfx/D_09001180_3DFFE0.png", D_09001180_3DFFE0);
#include "effects/gfx/D_09001580_3E03E0.gfx.inc.c"
#include "effects/gfx/D_09001670_3E04D0.gfx.inc.c"

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@ -1,5 +1,7 @@
#include "effects/gfx/D_09000000_3A33D0.png.inc.c"
#include "effects/gfx/D_09000100_3A34D0.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3A33D0.png", D_09000000_3A33D0);
INCLUDE_IMG("effects/gfx/D_09000100_3A34D0.png", D_09000100_3A34D0);
#include "effects/gfx/D_09000200_3A35D0.gfx.inc.c"
#include "effects/gfx/D_090002A8_3A3678.gfx.inc.c"
#include "effects/gfx/D_09000358_3A3728.gfx.inc.c"

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@ -1,4 +1,6 @@
#include "effects/gfx/D_09000000_3E1CD0.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3E1CD0.png", D_09000000_3E1CD0);
#include "effects/gfx/D_09000100_3E1DD0.gfx.inc.c"
#include "effects/gfx/D_090001A8_3E1E78.vtx.inc.c"

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@ -1,18 +1,20 @@
#include "effects/gfx/D_09000000_35A5E0.png.inc.c"
#include "effects/gfx/D_09000100_35A6E0.png.inc.c"
#include "effects/gfx/D_09000200_35A7E0.png.inc.c"
#include "effects/gfx/D_09000300_35A8E0.png.inc.c"
#include "effects/gfx/D_09000400_35A9E0.png.inc.c"
#include "effects/gfx/D_09000500_35AAE0.png.inc.c"
#include "effects/gfx/D_09000600_35ABE0.png.inc.c"
#include "include_asset.h"
#include "effects/gfx/D_09000700_35ACE0.png.inc.c"
#include "effects/gfx/D_09000800_35ADE0.png.inc.c"
#include "effects/gfx/D_09000900_35AEE0.png.inc.c"
#include "effects/gfx/D_09000A00_35AFE0.png.inc.c"
#include "effects/gfx/D_09000B00_35B0E0.png.inc.c"
#include "effects/gfx/D_09000C00_35B1E0.png.inc.c"
#include "effects/gfx/D_09000D00_35B2E0.png.inc.c"
INCLUDE_IMG("effects/gfx/D_09000000_35A5E0.png", D_09000000_35A5E0);
INCLUDE_IMG("effects/gfx/D_09000100_35A6E0.png", D_09000100_35A6E0);
INCLUDE_IMG("effects/gfx/D_09000200_35A7E0.png", D_09000200_35A7E0);
INCLUDE_IMG("effects/gfx/D_09000300_35A8E0.png", D_09000300_35A8E0);
INCLUDE_IMG("effects/gfx/D_09000400_35A9E0.png", D_09000400_35A9E0);
INCLUDE_IMG("effects/gfx/D_09000500_35AAE0.png", D_09000500_35AAE0);
INCLUDE_IMG("effects/gfx/D_09000600_35ABE0.png", D_09000600_35ABE0);
INCLUDE_IMG("effects/gfx/D_09000700_35ACE0.png", D_09000700_35ACE0);
INCLUDE_IMG("effects/gfx/D_09000800_35ADE0.png", D_09000800_35ADE0);
INCLUDE_IMG("effects/gfx/D_09000900_35AEE0.png", D_09000900_35AEE0);
INCLUDE_IMG("effects/gfx/D_09000A00_35AFE0.png", D_09000A00_35AFE0);
INCLUDE_IMG("effects/gfx/D_09000B00_35B0E0.png", D_09000B00_35B0E0);
INCLUDE_IMG("effects/gfx/D_09000C00_35B1E0.png", D_09000C00_35B1E0);
INCLUDE_IMG("effects/gfx/D_09000D00_35B2E0.png", D_09000D00_35B2E0);
#include "effects/gfx/D_09000E00_35B3E0.vtx.inc.c"

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@ -1,26 +1,28 @@
#include "common.h"
#include "effects/gfx/world/cloud.png.inc.c"
#include "effects/gfx/world/cloud.pal.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/world/cloud.png", D_09000000_404F40);
INCLUDE_PAL("effects/gfx/world/cloud.pal", D_09000200_405140);
char D_09000220_405160[0x1E0] = { 0x0 };
#include "effects/gfx/world/waterblock.png.inc.c"
#include "effects/gfx/world/waterblock.pal.inc.c"
INCLUDE_IMG("effects/gfx/world/waterblock.png", D_09000400_405340);
INCLUDE_PAL("effects/gfx/world/waterblock.pal", D_09000600_405540);
char D_09000620_405560[0x1E0] = { 0x0 };
#include "effects/gfx/world/yellow_carpet.png.inc.c"
#include "effects/gfx/world/yellow_carpet.pal.inc.c"
INCLUDE_IMG("effects/gfx/world/yellow_carpet.png", D_09000800_405740);
INCLUDE_PAL("effects/gfx/world/yellow_carpet.pal", D_09000A00_405940);
char D_09000A20_405960[0x1E0] = { 0x0 };
#include "effects/gfx/world/numbers.png.inc.c"
#include "effects/gfx/world/number1.png.inc.c"
#include "effects/gfx/world/number2.png.inc.c"
#include "effects/gfx/world/number3.png.inc.c"
#include "effects/gfx/world/number4.png.inc.c"
#include "effects/gfx/world/numbers.pal.inc.c"
INCLUDE_IMG("effects/gfx/world/numbers.png", D_09000C00_405B40);
INCLUDE_IMG("effects/gfx/world/number1.png", D_09000E00_405D40);
INCLUDE_IMG("effects/gfx/world/number2.png", D_09001000_405F40);
INCLUDE_IMG("effects/gfx/world/number3.png", D_09001200_406140);
INCLUDE_IMG("effects/gfx/world/number4.png", D_09001400_406340);
INCLUDE_PAL("effects/gfx/world/numbers.pal", D_09001600_406540);
char D_09001620_406560[0x1E0] = { 0x0 };

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@ -1,5 +1,7 @@
#include "common.h"
#include "include_asset.h"
#include "effects/gfx/D_09000000_3E5F30.vtx.inc.c"
#include "effects/gfx/D_090001A0_3E60D0.vtx.inc.c"
#include "effects/gfx/D_090001C0_3E60F0.vtx.inc.c"
@ -17,44 +19,44 @@
u8 D_090003E0_3E6310[8] = {};
#include "effects/gfx/D_090003E8_3E6318.png.inc.c"
#include "effects/gfx/D_090005E8_3E6518.png.inc.c"
#include "effects/gfx/D_090005E8_3E6518.pal.inc.c"
INCLUDE_IMG("effects/gfx/D_090003E8_3E6318.png", D_090003E8_3E6318);
INCLUDE_IMG("effects/gfx/D_090005E8_3E6518.png", D_090005E8_3E6518);
INCLUDE_PAL("effects/gfx/D_090005E8_3E6518.pal", D_090007E8_3E6718);
u8 D_09000808_3E6738[0x1E0] = {};
#include "effects/gfx/D_090009E8_3E6918.png.inc.c"
#include "effects/gfx/D_090009E8_3E6918.pal.inc.c"
INCLUDE_IMG("effects/gfx/D_090009E8_3E6918.png", D_090009E8_3E6918);
INCLUDE_PAL("effects/gfx/D_090009E8_3E6918.pal", D_090011E8_3E7118);
u8 D_09001208_3E7138[0x1E0] = {};
#include "effects/gfx/D_090013E8_3E7318.png.inc.c"
#include "effects/gfx/D_090013E8_3E7318.pal.inc.c"
INCLUDE_IMG("effects/gfx/D_090013E8_3E7318.png", D_090013E8_3E7318);
INCLUDE_PAL("effects/gfx/D_090013E8_3E7318.pal", D_09001BE8_3E7B18);
u8 D_09001C08_3E7B38[0x1E0] = {};
#include "effects/gfx/D_09001DE8_3E7D18.png.inc.c"
#include "effects/gfx/D_09001DE8_3E7D18.pal.inc.c"
INCLUDE_IMG("effects/gfx/D_09001DE8_3E7D18.png", D_09001DE8_3E7D18);
INCLUDE_PAL("effects/gfx/D_09001DE8_3E7D18.pal", D_090025E8_3E8518);
u8 D_09002608_3E8538[0x1E0] = {};
#include "effects/gfx/D_090027E8_3E8718.png.inc.c"
#include "effects/gfx/D_090027E8_3E8718.pal.inc.c"
INCLUDE_IMG("effects/gfx/D_090027E8_3E8718.png", D_090027E8_3E8718);
INCLUDE_PAL("effects/gfx/D_090027E8_3E8718.pal", D_09002FE8_3E8F18);
u8 D_09003008_3E8F38[0x1E0] = {};
#include "effects/gfx/D_090031E8_3E9118.png.inc.c"
#include "effects/gfx/D_090031E8_3E9118.pal.inc.c"
INCLUDE_IMG("effects/gfx/D_090031E8_3E9118.png", D_090031E8_3E9118);
INCLUDE_PAL("effects/gfx/D_090031E8_3E9118.pal", D_090039E8_3E9918);
u8 D_09003A08_3E9938[0x1E0] = {};
#include "effects/gfx/D_09003BE8_3E9B18.png.inc.c"
#include "effects/gfx/D_09003BE8_3E9B18.pal.inc.c"
INCLUDE_IMG("effects/gfx/D_09003BE8_3E9B18.png", D_09003BE8_3E9B18);
INCLUDE_PAL("effects/gfx/D_09003BE8_3E9B18.pal", D_090043E8_3EA318);
u8 D_09004408_3EA338[0x1E0] = {};
#include "effects/gfx/D_090045E8_3EA518.png.inc.c"
#include "effects/gfx/D_090045E8_3EA518.pal.inc.c"
INCLUDE_IMG("effects/gfx/D_090045E8_3EA518.png", D_090045E8_3EA518);
INCLUDE_PAL("effects/gfx/D_090045E8_3EA518.pal", D_09004DE8_3EAD18);
u8 D_09004E08_3EAD38[0x1E0] = {};

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@ -1,4 +1,6 @@
#include "effects/gfx/D_09000000_352CE0.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_352CE0.png", D_09000000_352CE0);
#include "effects/gfx/D_09000200_352EE0.gfx.inc.c"

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@ -1,5 +1,7 @@
#include "effects/gfx/D_09000000_3A2440.png.inc.c"
#include "effects/gfx/D_09000200_3A2640.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3A2440.png", D_09000000_3A2440);
INCLUDE_IMG("effects/gfx/D_09000200_3A2640.png", D_09000200_3A2640);
#include "effects/gfx/D_09000400_3A2840.gfx.inc.c"
#include "effects/gfx/D_090004A8_3A28E8.gfx.inc.c"

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@ -1,22 +1,24 @@
#include "common.h"
#include "effects/gfx/D_09000000_407080.png.inc.c"
#include "effects/gfx/D_09000000_407080.pal.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_407080.png", D_09000000_407080);
INCLUDE_PAL("effects/gfx/D_09000000_407080.pal", D_09000800_407880);
u8 D_09000820_4078A0[0x1E0] = {};
#include "effects/gfx/D_09000A00_407A80.png.inc.c"
#include "effects/gfx/D_09000A00_407A80.pal.inc.c"
INCLUDE_IMG("effects/gfx/D_09000A00_407A80.png", D_09000A00_407A80);
INCLUDE_PAL("effects/gfx/D_09000A00_407A80.pal", D_09000E00_407E80);
u8 D_09000E20_407EA0[0x1E0] = {};
#include "effects/gfx/D_09001000_408080.png.inc.c"
#include "effects/gfx/D_09001000_408080.pal.inc.c"
INCLUDE_IMG("effects/gfx/D_09001000_408080.png", D_09001000_408080);
INCLUDE_PAL("effects/gfx/D_09001000_408080.pal", D_09001800_408880);
u8 D_09001820_4088A0[0x1E0] = {};
#include "effects/gfx/D_09001A00_408A80.png.inc.c"
#include "effects/gfx/D_09001A00_408A80.pal.inc.c"
INCLUDE_IMG("effects/gfx/D_09001A00_408A80.png", D_09001A00_408A80);
INCLUDE_PAL("effects/gfx/D_09001A00_408A80.pal", D_09002200_409280);
u8 D_09002220_4092A0[0x1E0] = {};

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@ -1,22 +1,24 @@
#include "effects/gfx/D_09000000_3A77A0.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3A77A0.png", D_09000000_3A77A0);
#include "effects/gfx/D_09000400_3A7BA0.gfx.inc.c"
#include "effects/gfx/D_09000470_3A7C10.png.inc.c"
INCLUDE_IMG("effects/gfx/D_09000470_3A7C10.png", D_09000470_3A7C10);
#include "effects/gfx/D_09000870_3A8010.gfx.inc.c"
#include "effects/gfx/D_090008E0_3A8080.png.inc.c"
INCLUDE_IMG("effects/gfx/D_090008E0_3A8080.png", D_090008E0_3A8080);
#include "effects/gfx/D_09000CE0_3A8480.gfx.inc.c"
#include "effects/gfx/D_09000D50_3A84F0.png.inc.c"
INCLUDE_IMG("effects/gfx/D_09000D50_3A84F0.png", D_09000D50_3A84F0);
#include "effects/gfx/D_09001150_3A88F0.gfx.inc.c"
#include "effects/gfx/D_090011C0_3A8960.png.inc.c"
INCLUDE_IMG("effects/gfx/D_090011C0_3A8960.png", D_090011C0_3A8960);
#include "effects/gfx/D_090015C0_3A8D60.gfx.inc.c"
#include "effects/gfx/D_09001630_3A8DD0.png.inc.c"
INCLUDE_IMG("effects/gfx/D_09001630_3A8DD0.png", D_09001630_3A8DD0);
#include "effects/gfx/D_09001A30_3A91D0.gfx.inc.c"
#include "effects/gfx/D_09001AA0_3A9240.png.inc.c"
INCLUDE_IMG("effects/gfx/D_09001AA0_3A9240.png", D_09001AA0_3A9240);
#include "effects/gfx/D_09001EA0_3A9640.gfx.inc.c"
#include "effects/gfx/D_09001F10_3A96B0.png.inc.c"
INCLUDE_IMG("effects/gfx/D_09001F10_3A96B0.png", D_09001F10_3A96B0);
#include "effects/gfx/D_09002310_3A9AB0.gfx.inc.c"
#include "effects/gfx/D_09002380_3A9B20.png.inc.c"
INCLUDE_IMG("effects/gfx/D_09002380_3A9B20.png", D_09002380_3A9B20);
#include "effects/gfx/D_09002780_3A9F20.gfx.inc.c"
#include "effects/gfx/D_090027F0_3A9F90.png.inc.c"
INCLUDE_IMG("effects/gfx/D_090027F0_3A9F90.png", D_090027F0_3A9F90);
#include "effects/gfx/D_09002BF0_3AA390.gfx.inc.c"
#include "effects/gfx/D_09002C60_3AA400.vtx.inc.c"

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@ -1,28 +1,30 @@
#include "include_asset.h"
#include "PR/gbi.h"
Lights1 D_09000000_398BC0 = gdSPDefLights1(255, 255, 255, 255, 255, 255, 255, 65, 109);
#include "effects/gfx/D_09000018_398BD8.png.inc.c"
INCLUDE_IMG("effects/gfx/D_09000018_398BD8.png", D_09000018_398BD8);
#include "effects/gfx/D_09000218_398DD8.gfx.inc.c"
#include "effects/gfx/D_09000288_398E48.png.inc.c"
INCLUDE_IMG("effects/gfx/D_09000288_398E48.png", D_09000288_398E48);
#include "effects/gfx/D_09001288_399E48.gfx.inc.c"
#include "effects/gfx/D_090012F8_399EB8.png.inc.c"
#include "effects/gfx/D_090012F8_399EB8.pal.inc.c"
INCLUDE_IMG("effects/gfx/D_090012F8_399EB8.png", D_090012F8_399EB8);
INCLUDE_PAL("effects/gfx/D_090012F8_399EB8.pal", D_090014F8_39A0B8);
#include "effects/gfx/D_09001518_39A0D8.gfx.inc.c"
#include "effects/gfx/D_090015B8_39A178.png.inc.c"
INCLUDE_IMG("effects/gfx/D_090015B8_39A178.png", D_090015B8_39A178);
#include "effects/gfx/D_090017B8_39A378.gfx.inc.c"
#include "effects/gfx/D_09001828_39A3E8.png.inc.c"
#include "effects/gfx/D_09001828_39A3E8.pal.inc.c"
INCLUDE_IMG("effects/gfx/D_09001828_39A3E8.png", D_09001828_39A3E8);
INCLUDE_PAL("effects/gfx/D_09001828_39A3E8.pal", D_09001C28_39A7E8);
#include "effects/gfx/D_09001C48_39A808.gfx.inc.c"
#include "effects/gfx/D_09001CE8_39A8A8.png.inc.c"
INCLUDE_IMG("effects/gfx/D_09001CE8_39A8A8.png", D_09001CE8_39A8A8);
#include "effects/gfx/D_09002CE8_39B8A8.gfx.inc.c"
#include "effects/gfx/D_09002D58_39B918.png.inc.c"
#include "effects/gfx/D_09002D58_39B918.pal.inc.c"
INCLUDE_IMG("effects/gfx/D_09002D58_39B918.png", D_09002D58_39B918);
INCLUDE_PAL("effects/gfx/D_09002D58_39B918.pal", D_09003558_39C118);
#include "effects/gfx/D_09003578_39C138.gfx.inc.c"
#include "effects/gfx/D_09003618_39C1D8.png.inc.c"
INCLUDE_IMG("effects/gfx/D_09003618_39C1D8.png", D_09003618_39C1D8);
#include "effects/gfx/D_09003E18_39C9D8.gfx.inc.c"
#include "effects/gfx/D_09003E88_39CA48.png.inc.c"
#include "effects/gfx/D_09003E88_39CA48.pal.inc.c"
INCLUDE_IMG("effects/gfx/D_09003E88_39CA48.png", D_09003E88_39CA48);
INCLUDE_PAL("effects/gfx/D_09003E88_39CA48.pal", D_09004088_39CC48);
#include "effects/gfx/D_090040A8_39CC68.gfx.inc.c"
// what's this?
@ -45,12 +47,12 @@ char D_09004148_39CD08[] = {
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0
};
#include "effects/gfx/D_09004248_39CE08.png.inc.c"
#include "effects/gfx/D_09004248_39CE08.pal.inc.c"
INCLUDE_IMG("effects/gfx/D_09004248_39CE08.png", D_09004248_39CE08);
INCLUDE_PAL("effects/gfx/D_09004248_39CE08.pal", D_09004A48_39D608);
#include "effects/gfx/D_09004A68_39D628.gfx.inc.c"
#include "effects/gfx/D_09004B08_39D6C8.png.inc.c"
INCLUDE_IMG("effects/gfx/D_09004B08_39D6C8.png", D_09004B08_39D6C8);
#include "effects/gfx/D_09005308_39DEC8.gfx.inc.c"
#include "effects/gfx/D_09005378_39DF38.png.inc.c"
INCLUDE_IMG("effects/gfx/D_09005378_39DF38.png", D_09005378_39DF38);
#include "effects/gfx/D_09006378_39EF38.gfx.inc.c"
#include "effects/gfx/D_090063E8_39EFA8.vtx.inc.c"
#include "effects/gfx/D_09006428_39EFE8.vtx.inc.c"

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@ -1,12 +1,14 @@
#include "effects/gfx/D_09000000_366D60.png.inc.c"
#include "effects/gfx/D_09000200_366F60.png.inc.c"
#include "effects/gfx/D_09000400_367160.png.inc.c"
#include "effects/gfx/D_09000C00_367960.png.inc.c"
#include "effects/gfx/D_09000E00_367B60.png.inc.c"
#include "effects/gfx/D_09001600_368360.png.inc.c"
#include "effects/gfx/D_09001E00_368B60.png.inc.c"
#include "effects/gfx/D_09002600_369360.png.inc.c"
#include "effects/gfx/D_09002E00_369B60.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_366D60.png", D_09000000_366D60);
INCLUDE_IMG("effects/gfx/D_09000200_366F60.png", D_09000200_366F60);
INCLUDE_IMG("effects/gfx/D_09000400_367160.png", D_09000400_367160);
INCLUDE_IMG("effects/gfx/D_09000C00_367960.png", D_09000C00_367960);
INCLUDE_IMG("effects/gfx/D_09000E00_367B60.png", D_09000E00_367B60);
INCLUDE_IMG("effects/gfx/D_09001600_368360.png", D_09001600_368360);
INCLUDE_IMG("effects/gfx/D_09001E00_368B60.png", D_09001E00_368B60);
INCLUDE_IMG("effects/gfx/D_09002600_369360.png", D_09002600_369360);
INCLUDE_IMG("effects/gfx/D_09002E00_369B60.png", D_09002E00_369B60);
#include "effects/gfx/D_09003000_369D60.vtx.inc.c"
#include "effects/gfx/D_090031A0_369F00.vtx.inc.c"

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@ -1,5 +1,7 @@
#include "effects/gfx/D_09000000_3A0D60.png.inc.c"
#include "effects/gfx/D_09000200_3A0F60.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3A0D60.png", D_09000000_3A0D60);
INCLUDE_IMG("effects/gfx/D_09000200_3A0F60.png", D_09000200_3A0F60);
#include "effects/gfx/D_09001200_3A1F60.gfx.inc.c"
#include "effects/gfx/D_090012A8_3A2008.gfx.inc.c"

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@ -1,18 +1,20 @@
#include "effects/gfx/D_09000000_381E00.png.inc.c"
#include "effects/gfx/D_09000200_382000.png.inc.c"
#include "effects/gfx/D_09000400_382200.png.inc.c"
#include "effects/gfx/D_09000600_382400.png.inc.c"
#include "effects/gfx/D_09000800_382600.png.inc.c"
#include "effects/gfx/D_09000A00_382800.png.inc.c"
#include "effects/gfx/D_09000C00_382A00.png.inc.c"
#include "effects/gfx/D_09000E00_382C00.png.inc.c"
#include "effects/gfx/D_09001000_382E00.png.inc.c"
#include "effects/gfx/D_09001200_383000.png.inc.c"
#include "effects/gfx/D_09001400_383200.png.inc.c"
#include "effects/gfx/D_09001600_383400.png.inc.c"
#include "effects/gfx/D_09001800_383600.png.inc.c"
#include "effects/gfx/D_09002000_383E00.png.inc.c"
#include "effects/gfx/D_09002800_384600.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_381E00.png", D_09000000_381E00);
INCLUDE_IMG("effects/gfx/D_09000200_382000.png", D_09000200_382000);
INCLUDE_IMG("effects/gfx/D_09000400_382200.png", D_09000400_382200);
INCLUDE_IMG("effects/gfx/D_09000600_382400.png", D_09000600_382400);
INCLUDE_IMG("effects/gfx/D_09000800_382600.png", D_09000800_382600);
INCLUDE_IMG("effects/gfx/D_09000A00_382800.png", D_09000A00_382800);
INCLUDE_IMG("effects/gfx/D_09000C00_382A00.png", D_09000C00_382A00);
INCLUDE_IMG("effects/gfx/D_09000E00_382C00.png", D_09000E00_382C00);
INCLUDE_IMG("effects/gfx/D_09001000_382E00.png", D_09001000_382E00);
INCLUDE_IMG("effects/gfx/D_09001200_383000.png", D_09001200_383000);
INCLUDE_IMG("effects/gfx/D_09001400_383200.png", D_09001400_383200);
INCLUDE_IMG("effects/gfx/D_09001600_383400.png", D_09001600_383400);
INCLUDE_IMG("effects/gfx/D_09001800_383600.png", D_09001800_383600);
INCLUDE_IMG("effects/gfx/D_09002000_383E00.png", D_09002000_383E00);
INCLUDE_IMG("effects/gfx/D_09002800_384600.png", D_09002800_384600);
#include "effects/gfx/D_09003000_384E00.vtx.inc.c"
#include "effects/gfx/D_09003040_384E40.vtx.inc.c"

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@ -1,4 +1,6 @@
#include "effects/gfx/D_09000000_3573A0.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3573A0.png", D_09000000_3573A0);
#include "effects/gfx/D_09001000_3583A0.vtx.inc.c"

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@ -1,5 +1,7 @@
#include "effects/gfx/D_09000000_356530.png.inc.c"
#include "effects/gfx/D_09000080_3565B0.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_356530.png", D_09000000_356530);
INCLUDE_IMG("effects/gfx/D_09000080_3565B0.png", D_09000080_3565B0);
#include "effects/gfx/D_09000100_356630.vtx.inc.c"
#include "effects/gfx/D_09000140_356670.vtx.inc.c"

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@ -1,4 +1,6 @@
#include "effects/gfx/D_09000000_339F60.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_339F60.png", D_09000000_339F60);
#include "effects/gfx/D_09001000_33AF60.vtx.inc.c"
#include "effects/gfx/D_09001040_33AFA0.vtx.inc.c"

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@ -1,4 +1,6 @@
#include "effects/gfx/D_09000000_340880.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_340880.png", D_09000000_340880);
#include "effects/gfx/D_09000C00_341480.gfx.inc.c"

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@ -1,4 +1,6 @@
#include "effects/gfx/D_09000000_3D7770.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3D7770.png", D_09000000_3D7770);
#include "effects/gfx/D_09000200_3D7970.vtx.inc.c"

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@ -1,6 +1,8 @@
#include "effects/gfx/D_09000000_3593B0.png.inc.c"
#include "effects/gfx/D_09000200_3595B0.png.inc.c"
#include "effects/gfx/D_09000600_3599B0.png.inc.c"
#include "include_asset.h"
INCLUDE_IMG("effects/gfx/D_09000000_3593B0.png", D_09000000_3593B0);
INCLUDE_IMG("effects/gfx/D_09000200_3595B0.png", D_09000200_3595B0);
INCLUDE_IMG("effects/gfx/D_09000600_3599B0.png", D_09000600_3599B0);
#include "effects/gfx/D_09000800_359BB0.vtx.inc.c"

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